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Posted: Wed Jan 26, 2011 1:18 pm
OH I forgot to put this with my weapon
I want to link vid people can watch
Weapon: Twin Hook Swords Short video demonstrating the use of the Twin Hook Swords on the show deadliest warrior, warning is a little graphic in the sheer brutality of these wicked things.
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Posted: Sat Feb 05, 2011 2:57 pm
Hooboy do I have a lot to audition for...but for now, new ability for the future!
Euros(Purifying Wind)- Joe is able to cast a wind based Esuna on one person, healing status afflictions.
EDIT:
And an ability for Azrael.
Suffocation- Azrael uses his wind to suck the air out of an opponent's lungs. (Chance of Auto-KO, magic based)
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AldrickZearse Vice Captain
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AldrickZearse Vice Captain
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Posted: Sat Feb 05, 2011 3:14 pm
And now that Bal-Hur's profile is done(for the most part), he needs to be approved as well Canon/Monster Template Name: Bal-Hur Gender: Male
Appearance:
Height: 6'3" Weight: 193lbs Body Type: Atheletic Skin type: Tan Eye Color: Red Hair Color: Black Hair Style: Longish, kind of all over the place/tousled by the wind practically all the time. Accessories: Four earrings. Two on left lobe, two on upper right ear. Unusual Markings: Fangs Clothing/Description: (See pic for clothing) Pants are crimson, and his mantle is poison green. Gloves are black, bandages on arms are white, and straps for mantle across chest and back are black.
http://i102.photobucket.com/albums/m89/ByneNo1/Gargoyle.jpg <-- Monster form
Good/Evil/Other: Evil Prominent Element: Wind Weapon: Fists and Feet[Tail and fangs as well in gargoyle form] Job Class: Unversed Fighter[Unversed Gargoyle] Stats: Attack Strength: 12 [14] Guard Strength: 6 [10] Magic Strength: 6 [8] Magic Defense: 6 [8] Attack Speed: 14 [10] Evasive Reflexes: 12 [8] Outright Speed: 14 [10] Constitutional Endurance: 9 [13] Energy: 11 [9]
Attack Abilities: {You can have less/more than three, if necessary}Secret Blow- Bal-Hur sends a blast of air with a punch or kick, extending his range of his fists and feet. Toss 'Em Away- Bal-Hur can grab and enemy and throw them a fair amount of distance, causing damage on landing(more so if the opponent in thrown into something like a wall or directly into the ground.) Cordonazo (Wind Blade)- Bal-Hur focuses wind and air into a concentrated line, then fires the concentration of air at an enemy. Usually in the form of an arc, the wind acts like a blade, slicing into the enemy. Invisible to the (normal) naked eye, but experienced fighters and those good with their eyes will see the shimmering of the air being shifted by the blade. Austru [Razor Repulse]- Bal-Hur spins in place any number of times, and for a few moments after the first spin, nothing happens; a few moments later, without warning, gusts of razor wind explode outward from Bal-Hur, the amount of which is equal to the amount of spins Bal-Hur makes. Gusty Dash – Bal-Hur dashes across the battlefield at high speed, body encased in a mini tornado. Deals damage if he touches an enemy while doing it, and it repels projectile attacks as well as makes it hard for physical attacks to hit. While considered an attack ability, focuses mainly on guard/evasion. Fang Crush- Bal-Hur bites down on an opponent, strong enough to crush bone. Can cause Disable if used on arms, or Cripple if biting a leg. Support Abilities: Passive Abilities: {YOU CAN HAVE TWO MAXIMUM, if they are RELEVANT to you}Projectile's Bane- Bal-Hur's natural aptitude for wind and air makes air tend to circulate him in battle, naturally making it harder for projectiles (and some magics) to hit him. TBD later- Limit Breaks:
Strengths: Fast, strong, brutal. [Exceedingly strong and defensive, flight] Weaknesses: Not very strong defensivesly or magically [Slower than normal form]
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Posted: Sat Feb 05, 2011 3:47 pm
And now for my other unversed...which will be made eventually. If this is approved, of course. Canon/Monster Template Name: Noku Gender: Male
Appearance:
Height: 6'1" Weight: 235lbs Body Type: Muscular Skin type: Furry(Gold fur with brown stripes and white undersides.) with bare spots slightly reddish brown(think native american, except slightly paler) Eye Color: Greyish-green Hair Color: Golden Blonde Hair Style: Pretty much a slicked back mullet, reaches his shoulders at the very back. Accessories: Six earrings. Two on right lobe, three on upper left ear, one on left lobe. Unusual Markings: Fangs, stripes, tribal tattoos on chest and arms, Tail, scar on left side of face(under the eye, going across the cheek and slightly on nose) Clothing/Description: (See pic)
http://i102.photobucket.com/albums/m89/ByneNo1/weretiger_mode_pas_content_by_rinpoo_chuang.jpg ^ Monster form
Good/Evil/Other: Evil Prominent Element: Wind Weapon: Fists, Claws, Feet, Fangs Bludgeon Job Class: Unversed Brawler[Unversed Weretiger] Stats: Attack Strength: 13 [14] Guard Strength: 14 [6] Magic Strength: 6 [6] Magic Defense: 6 [6] Attack Speed: 9 [14] Evasive Reflexes: 8 [8] Outright Speed: 10 [14] Constitutional Endurance: 12 [14] Energy: 11 [8]
Attack Abilities: {You can have less/more than three, if necessary}Disrupting Blow- Noku attempts to strike at his opponent's head with a powerful attack. If it connects, has a chance to cause Addle. Outta The Park!- Noku swings his Bludgeon like a baseball bat, knocking his opponent far away. Powerful with large knockback effect. Arm Lock- Noku grapples an enemy and pins their arms before attempting to lock them into place. Causes Disable as long as the hold stays. Cross Leg Hold- Noku grapples an enemy and pins their legs before attempting to lock them in place. Causes Immobilize/Cripple(I don't remember what we're calling it) as long as the hold stays. Instant Homerun – Noku picks up random debris(Large rocks, metal pieces, whathaveyou), tosses it into the air, then knocks it at an enemy with his bludgeon. Fang Crush- Noku bites down on an opponent, strong enough to crush bone. Can cause Disable if used on arms, or Cripple if biting a leg. Taku Wind (Wind Bullet)- Noku creates a concentrated ball of wind and fires it from his fingertip. Upon contact with a solid object (be it person or ground) or Noku sets it off, it expands violently, causing wind damage and sending lighter enemies flying. Invisible to the naked eye, but with high enough MD, they'd see the glimmer of enchanted air. Foehn (Wind Cannon)- A more potent version of the Taku Wind attack; Noku creates a highly condensed ball of wind a little larger than a softball and fires it from the palm of his hands. Upon command or contact, the sphere explodes with the force of a hurricane gust, filled with deadly razor winds. Due to the highly condensed wind in this attack, the sphere is visible. Gregale (Wind Stream)- Throwing the palm(s) of his hand(s) at his opponent(s), Noku and forcefully manipulate the air in the region to blast from his body toward the target in a constant gust-like stream. Roar of the Tiger- Noku roars loudly, and all enemies in earshot of the roar have a chance of being stunned. Support Abilities: Passive Abilities: {YOU CAN HAVE TWO MAXIMUM, if they are RELEVANT to you}Projectile's Bane- Noku's natural aptitude for wind and air makes air tend to circulate him in battle, naturally making it harder for projectiles (and some magics) to hit him. TBD later- Limit Breaks:
Strengths: Strong and Defensive. [Almost Berserker like Strength, fast and furious attacks] Weaknesses: Not very strong magically, not as fast as Az or Bal-Hur [Practically no defense or magic]
Je ne réclame aucun crédit pour cette peinture. Le crédit va chez l'artiste Kaiserflames.
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AldrickZearse Vice Captain
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Posted: Tue Feb 08, 2011 12:53 pm
Abilities approved.
Unversed profiles approved, too, since they pretty much both just have Azrael's moves xD
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Posted: Tue Feb 08, 2011 1:04 pm
Abilities approved and unversed approved as well ^^
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Posted: Sun Feb 20, 2011 11:50 am
Starlit, Struggle Name: Azalea Nickname/Alias: N/A Age: 14 Gender: Female
Appearance: Azalea
Height: 5'2'' Weight: 101 lbs Body Type: Petite, frail Skin type: White, pale Eye Color: Silver blue Hair Color: Soft Orange Hair Style: Straight, a little messy, just at her shoulders Accessories: None Clothing: A green vest like short sleeved shirt with a tan under shirt covering her chest. Green mini skirt and brown boots that go up to her knees. She has bandages around her neck and arms, no scarring just for looks. She wears a tan bandana and a necklace. Unusual Body Art/Parts: On the back of her right shoulder is a small crimson rose with a deep shimmering green crown around it. Race: Human
Theme Song(s):
Significant Trait: Tenderness Quotes:
Good/Evil: Good Homeworld: Port Royal Main Weapon: False Key - Royal Rose Additional Equipment: A dagger that she has secured around her waist. Job Class: Keyblade Wielder
Attack Abilities: Support Abilities: Passive Abilities: {YOU MAY ONLY HAVE TWO MAXIMUM}
Limit Breaks: {These are attacks that you can only use when your character is near defeat, as in his/her last few HP.}
Strengths: Azalea is quick on her feet, has sharp senses, and relies strongly on her survival instincts. Weaknesses: She is too predictable and often acts without thinking, she also has low endurance and isnt very strong having the average strength of a girl her age.
Personality: Azalea is calm in tough situations, extremely loyal to her friends, willing to help those who need it, very loving, and curious Flaws: Azalea is soft-hearted, naive, anxious, stubborn, childish at times, and gullible. Likes: Sweet stuff such as candy and anything dipped in chocolate, cute things like puppies and teddy bears, practicing her sword and fighting skills, day dreaming and playing around when she can, and Azalea enjoys being with her friends. Dislikes: Scary things such as the dark or unknown creatures, mean and bossy people, people that use others, letting her fear stop her from being brave like her friends, and being underestimated. Fears: The dark, and power
Family: Mom, Dad, Grandma, and Grandpa -all deceased-
Bio: Azalea was born to a family of lower class in Port Royal. The only object of importance to the family was a keyblade that very much resembled a rose and crown. It once belonged to a long distant relative who had been trained by an aged keyblade wielder during the peaceful times. Ever since then the keyblade had been passed down from generation to generation and that is where Azalea came into the picture. She was the fifteenth line in the family and the had the same birthmark as did the long distant relative who first had the keyblade.
As she grew up Azalea was taught the history of her ancestors and was told the stories of the keyblade Royal Rose. On her fourteenth birthday Azaleas' world would be turned upside down. It started out great with her father giving her a small dagger he made himself and her mother gave her a new hairclip for her hair. That night a pirate raid went through the town and unfortunatly Azaleas' house was involved. The gun shots rang out and the smell of smoke was permanently stamped into her mind.
Her mother, in an attempt to save her daughters life, rushed her daughter to the back and gave her the keyblade. The screams were deafening in her ears, Azalea was in a fit of confusion. Her mother hugged her tightly and told her she loved her very much and to keep the keyblade with her at all times. With a kiss her mother pushes Azalea out the door and told her to run far away and to not look back. Azalea ran far from her home, avoiding the raid behind her.
Tears streamed down her face as she heard her mothers screams behind her. After Azalea made it to the peer she turned around to see her home being burned to the ground. She collapsed to her knees and held her keyblade infront of her. Just as she was begining to think all was lost she saw a ship leaving the dock. Without a second thought Azalea ran to the ship and snuck on, hiding in one of the many barrels on board.
As the ship began to sail off Azalea watched the waves crash against the boat and watched as the shore slowly shrank in the distance. Once the shore was out of sight Azalea watched the water and to her surprise it too started to shrink off into the distance. She blinked then looked up, the ship was flying! Before she knew it she was saing goodbye to Port Royal and hello to some place mysterious. Sample Post: [Azalea in the Pridelands] She wasn't in control, and she was scared. Below was a world she had never seen before. As she admired the beauty of the world below a buzzing sound entered her ears worrying her even more. Her gummi ship, that she had gotten from the queen, was going through a malfunction. She was about to visit the world whether she wanted to or not.
As she crashed down into the world Azalea was thrown from the ship, hitting the ground hard enough to knock her unconscious for a while. When she came to Azalea blinked her eyes to see her ship infront of her. She then did a mental check of her body making sure nothing was broken. Thankfully nothing was. Now Azalea would take in her surroundings.
The terrain was wild, as if a jungle was meeting a desert. There were various shrubs and tall trees. Exotic animals she had only seen in books were drinking at a lake. To her right was a giant rock that for some reason, gave her a sense of respect for the large piece of earth. The atmosphere was hot and humid, two things Azalea didn't really enjoy.
Breathing softly Azalea pushed herself off the ground and started to walk towards the ship. Atleast that was her plan; however it didn't exactly go that way. As soon as she stood up and took her first step did Azalea begin to trip ad fall again. In confusion Azalea stood back up and looked down at her feet to see what the problem was. What she saw shocked her enough for her to scream.
Her feet and hands had been changed to hooved feet and long legs. She had four legs. Calming herself as best she could Azalea focused on walking and trotted awkwardly towards the lake to see the rest of her body. In the water her reflection told her what she was. She was a quick, leaping gazelle.
Azalea screamed again and backed away from the water having the animals nearby, stare at her with confusion. Azalea breathed heavily as she tried to regain her thoughts. She looked around and noticed that there was no human in sight. So in this world she must of changed into the only creature that inhabited the world. An animal.
It was much like Atlantica, there she had to learn to swim with a tailfin. Here she had to learn to walk on four feet. It would take her a while to figure it out but after what felt like hours, Azalea finally figured out how to walk on four hooves. Azalea then decided to explore the world she was in; afterall it wasn't like she was going anywhere else for a while. Azalea hid the ship as best she could and then walked away from it and towards the big rock, curious as to what she might find.
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Posted: Thu Feb 24, 2011 4:50 pm
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phoenixianCrystallist Crew
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Posted: Tue Mar 15, 2011 9:08 pm
Changes I'd like to make to my HA profile (for Bobbi, Janex will stay the same until I figure out what the expletive deleted I want to do with the brat): Clothing: Replace "Promise ring and necklace" with [url=http://s143.photobucket.com/albums/r136/mizu_hikari/Kingdom Hearts/Heartfelt Adventure/?action=view¤t=100_0150.jpg]Silver heart pendant on thin silver chain[/url] Also, remove my dragon earrings. I haven't worn them in years. o_O And an updated bio: Bobbi was born and raised in Omaha, Nebraska, but counts herself fortunate enough to have visited most of the bordering states (Colorado, Wyoming, South Dakota, Iowa, and Missouri). She lived a fairly sheltered life, for the most part. It wasn't until high school when her friends formed what is now lovingly called the "Royal Hentai Family" that she began to learn what a lot of the jokes people around her were making truly meant. Ever since her friend Patricia chose her as the "Royal Hentai Price," Bobbi has been trying (and failing) to prove that the title was completely ill-suited to her. She met the love of her life a few years after graduating high school, and had moved in to an apartment with him a few months before the "adventure" started. Sadly, just before she was sucked into her second-favorite video game, he had broken up with her for reasons only he really knew, and even now she was still trying to get over him; usually by trying to forget that chapter of her life hadn't happened.
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Posted: Mon Mar 28, 2011 1:29 am
Canon/Monster Template Name: The Nameless Gender: Seems Female-ish Race: Unknown
Appearance:
Height: 5’7ft Weight: Unknown Body Type: Lean and Lithe Skin type: Pitch Black Eye Color: Crimson Hair Color: Black Hair Style: Messy and Wild Accessories: Razor claws glove one hand, and belts bind it’s limbs. Unusual Markings: A steel reflective mask covers half it’s face. Clothing/Description: The Namesless’s most detailed part of its body would everything from the waist up. Everything below is a shape shifting mass of shadows that at times takes on a basic silhouette of legs, sometimes more than one pair, or a draping slip of darkness, it depends on the range of motion the Nameless needs at one moment to another. Above that is a humanoid torso, bound in various leather like straps that seem to serve the purpose of keeping the bodies’ shape together. A polished blackened steel plaiting protects the front. The Nameless has two arms; one which ends with a bladed hand, its fingers capped in sharpened razor tips, the other is attached to a b*****d sword with a hooked ragged edge, instead of a hand. Both arms share the similar clothing style of binding restraints. Following up from the neck; the Nameless has a head and face, but it’s all pitch black in coloring so it’s impossible to see any details of a facial features except for a singular crimson eye on the side of the face that isn’t covered by a steel half-mask. The body from head to toe holds a phantasmal state in which its form seems to waver, leaking darkness like a mist from its exposed hide and in-between the cracks of the binding straps.
Good/Evil/Other: Evil Prominent Element: Darkness Weapon: Blades, it’s own body. Job Class: Assassin/Stalker Stats: Physical Strength: 15 Physical Resistance: 15 Magic Strength: 3 Magic Resistance: 1 Attack Speed: 11 Evasive Reflexes: 10 Outright Speed: 15 Endurance: 16 Energy:4
Attack Abilities: {You can have less/more than three, if necessary} Assailant From Below-The Nameless reaches into the shadow it casts upon the ground, and coming up through the corresponding shadow of its target, it releases a rapid slash attack from below through their own shadow. Phantasmal Assault - A few straps on its body release and the Nameless’s visage seems to multiply into three, and a single target is attacked from all sides as they converge into a single Slash attack from 3 sides. Once the attack is done the 3 phantoms reunite and the straps snap back into place. Piercing Taint - The Sword arm is imbued with a poisonous darkness that when transferred by a slice to skin it leaves a darkness that can spread like a rash. It taps strength gradually over a period of time, leading ultimately to a loss of all strength. Support Abilities: {You can have less/more than three, if necessary}Obsidian Regeneration & Absorption- If the Nameless is dealt a mortal blow it can recede into the darkness to heal and reconstruct any damage. This takes time so it would mean it's initial attack is over and it will return later. During Battle, it can however draw temporary healing from tapping into the darkness within it's own target. What looks like a simple stab, is it actually siphoning darkness from it's victim for itself. This form of healing is much faster but it can only last as long as it keeps contact with it's victim, so the healing is always minor in comparison. Shriek Of Abyss - The Nameless lets out a massive scream that pierces the ears, and causes status effects. For every successive post that the Nameless screams (screams in first post, screams in second post, and so on), the Magic Strength of the scream increases by 3; after the 3rd scream, however, it starts over. Normally, the screams may cause Confusion or Silence for two turns; however, if the Nameless should reach its 3rd scream, it may cause Fear (two turns) or Petrification (end of battle). Binding Pressure - More bindings appear on the Nameless’s body, the sounds of them tightening almost seems like it’s bones would break. It’s Defense is raised, and a Spring Pressure is building up in its Bladed arm for its next attack. Once it uses this pressure it’s Defense and Attack strength return to normal. Passive Abilities: {YOU CAN HAVE TWO MAXIMUM, if they are RELEVANT to you}Traveler of the Darkness- The Nameless uses shadows to traverse. It can slip into any shadow and use it to pop up somewhere else. Full Range of Motion - The Nameless’s form is never truly solid on the inside, and is a constant state of flux, so it’s capable of bending it’s body in unnatural ways to serve its purposes. There are no bones in danger of breaking. Limit Breaks: (((UNKNOWN for now)))
Strengths: The Nameless’s strengths lie in stealthy, speedy, solid attacks. It makes up for lack of Defense against Magic in its endurance. Weaknesses: The Nameless is a twisted creature of Darkness, it flees from the Light. It is also weak against Magic based attacks.
Sample Post: ***************
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Posted: Mon Mar 28, 2011 1:48 am
Since becoming 'officially evil', I'm posting up the abilities that would have gone on Netunos' profiles. Offensive: Aeromancy Screaming Eagle - Nick channels a large amount of wind energy into his right hand, then releases it in a gigantic burst. If it connects, it launches foes away from the aeromancer violently. During the strike, the release of wind makes the distinct screech from an eagle.
Hawk Dive - Nick channels wind into his feet, then sprints full force towards his opponent and launches himself into the air, only to come hurtling down towards his opponent.
Roar of the King - Nick inhales sharply, infusing the held breath with his wind magic before exhaling in a sharp roar towards his opponents. If his foes are within the cone area of the roar, enemies can be Stunned.
Spiral Swords - Nick surrounds both of his hands with wind in a spiral shape, creating two long yet thin blades of wind that cause wind damage. However, since they are made of pure wind magic, they cannot be blocked by weapons, and normal melee weapons cannot be blocked from hitting Nick while the ability is in effect.
Chaos Blade - Nick summons one of Chaos' sword, and is able to wield it as a normal hand and a half sword or magically via his mind. This ability requires a steady stream of mana.
Constriction - Nick manipulates the wind to encircle around his opponents windpipe, attempting to choke the life out of them. It has a Doom-like effect, but interruptable, as Nick needs to constantly focus in order to knock out the foe. (Three posts of constant focus, after the third post, person is knocked out)
Support: Aeromancy Spinning Shield - Nick rotates around repeatedly, using the wind to increase his speed drastically as he spins in circles multiple times. then stops, creating a large dome of wind that circles around him repeatedly (Wall buff). If he uses this ability repeatedly, however, he fails the spell and is given the Daze status ailment.
Speed of the Sparrow - Nick channels wind magic throughout his arms, increasing his Attack Speed by 4 for three turns.
Support: Darkness Darkness Clone - Nick creates a clone out of pure Darkness, who is identical in physical appearance (clothes, however, can be changed). He has none of Nick's physical abilities, but can cast basic aeromancy magic.
Eyes of Chaos addition -CharmAlso adding two new songs to my profile: Blind Justice (Heartsong)Dance of Thorns
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Posted: Tue Mar 29, 2011 6:53 am
Attack Abilities-Dagger Arts
Quetzal Takeoff Jacob kicks an opponent up into the air, grab them just below the waist, leaps back, and using their combined weight, drives his opponent's head into the ground. Can cause stun and addle.
Secretary Takedown In a blur of speed, Jacob sprints towards an opponent. With a dagger held in his left hand, he stab an enemy's chest for a better hand-hold, swings around them, landing on the back of their knees, forcing them to the ground. Can cause bleeding.
Roc Feint Jacob lures his opponent to him by tripping and falling back onto the ground. He spins back, kicking the foe in the knee, pushes off the ground, and b-kicks up, kicking them in the chin.
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Posted: Tue Mar 29, 2011 10:51 pm
My application for Cory's new abilities upon his return, since he won't be using Darkness anymore. Quote: Attack Abilities: Bushido- A set of abilities Cory utilizes in physical combat, passed onto him by Yojimbo and corrupted by his own reckless fighting style.Rev Tech- A school of abilities utilizing Cory's prowess in physical combat and the Revblade. The engine feeds off of Cory's mana (though only very slightly), so he cannot use the engine, and thus Rev Techniques, if he is completely out of energy.Engine Crusher- The main ability of the Revblade lies in it's power to vibrate at intense, bone-breaking levels. The user is protected thanks to a combination of padding and magic. Swords caught beneath the revved weapon, if not broken, vibrate and cause the wielder to receive injury to his/her hand, ranging from a numb sensation to flat-out broken bones. May inflict Disable. Engine Force- Cory revs his sword up and swings it, releasing a cutting "force" of energy at his opponent. Because the attack relies on his physical strength for the swing as well as the magic necessary to shape the attack, the strength of the attack is the average strength of Cory's Physical and Magic Strength. Engine Rush- Cory relentlessly attacks the enemy with 13 revved strikes before stepping back and lunging forward with a revved thrust. Rev Storm- Cory quickly strikes numerous times at once, inflicting damage all over a single target in an iai-style strike. Engine Vortex- Cory launches a tornado of shockwaves at the target. Those caught within the vortex will suffer numerous lacerations. Because the attack relies on his physical strength for the swing as well as the magic necessary to shape the attack, the strength of the attack is the average strength of Cory's Physical and Magic Strength. Blue Rose- Cory is capable of transferring vibrations stored from Red Queen through his body and out into the opponent through a physical strike. The attack is followed by a burst of azure energy in the shape of rose petals. The attack itself carries enough physical force to pierce even solid rock. Zanmatou- Cory rushes through the target and strikes at their vitals. May cause instant KO. Hakyokuken- A heavy-handed unarmed fighting style that shifts Cory's center of gravity for maximum force.Divine Pillar- A straight palm thrust carrying enough force to shatter a boulder. When striking, Cory channels his center of gravity from one palm to the other so that his attack gains it's own momentum without him actually having to move. Redemption Axe- Cory launches himself into the air and begins to spin at high speeds before crashing down on his target with an axe kick. Rising Strike- Cory plants his foot on the target's foot to prevent escape before performing an upward palm strike to their jaw. Crushing Blow- Cory strikes upwards into the target's abdomen in an attempt to knock the wind out of them. May inflict Stun. Broadside Rush- Cory quickly rushes into the opponent and striking them with his back and shoulders. Allows Cory to attack in one direction while defending in another, and has the most force of any Haykyokuken ability. Counter Elbow- Cory slides forward and down into the opponent, dodging under any incoming attacks and striking into his target with his elbow. Toe Crusher- Cory shifts his center of gravity into the ball of his foot and stomps on the opponent's foot. May inflict Immobilize. Burst Movement- Cory is capable of instantly repositioning himself to anywhere within 100 feet. The ability is incapable of passing through walls, as such scaling around the object uses up some of it's distance. The ability doesn't rely on strength for the move, but is physically demanding on his body. So while cost is low, Cory's body has a Burst Count of six Bursts without rest. This number may be raised in level ups.Iai Burst- A combination of Iai Blow and Burst Movement. Unlike other Burst Movement techniques, Cory is still traceable during Iai Burst, taking on the form of a glint of light and is thus avoidable. The glint of passes through enemies before finally reforming as the tip of the Revblade, followed by Cory reappearing out of thin air. Cory then swings the blade, resulting in a 50/50 chance of instant death or zero damage for all minion-types struck. Any characters struck by the attack have a 50/50 chance of no damage or normal damage. Uses a single burst. Burst Momentum- Cory is capable of exiting a burst while keeping a portion of the momentum, turning himself into a human bullet. Burst Momentum counts as a full Burst. Indomitable Will- The combination of Cory's former abilities "Presence of Determination" and "Dead Fire". The fire is a mixture of black and blue, bringing with it a sense of dread and a deep chill. It is the representation of Cory's willpower, and his "element".Azul- Cory releases a blast of blue and black fire from his palm. While holding only concussive properties, those within the blast range would feel an ominous aura radiating from the blast. A weak attack, normally used for distraction or against weak enemies.Azulra- Cory fires off a shotgun blast of five Azuls, giving him a wider target area. Uses more mana than Azul. Azulga- Cory fires a massive Azul at the enemy. Holds twice as much power as a normal Azul, but uses over twice as much mana. Azulja- Cory fires off a shotgun blast of five Azulgas, increasing his target area. Uses much more mana than Azulga. Azugun- Cory closes his palm into a fist and makes a punching motion in the air. With each "punch" Cory releases a massive focused blast of Indomitable Will. Uses the most mana of any Azul technique. Will Strike- The Revblade becomes consumed in the fires of the Indomitable Will. The fire disperses with concussive force, adding slightly more power to his swing. Can only keep active for 5 posts, or use 5 times. Cataclysmic Charge- By focusing the Indomitable Will over a period of time rather than just releasing it on impulse, Cory is capable of more powerful abilities given the collective title "Cataclysm". Cataclysm abilities receive an additional +2 to Magic Strength for every post they are charging.Cataclysm Mk.II: Ruination- Cory's "Indomitable Will" seeps into the blade of the weapon rather than the enemy, re-igniting with the next swing and launching a wave of black and blue fire. The result is a massive concussive force laced with fire. Requires a charge up.Cataclysm Mk.IV: Heavenly Pillar - Cory begins to charge up cataclysmic energies in his free hand. It is all released in a single punch, firing a highly focused stream of Indomitable Will during impact, carrying the target along with it until the beam loses power or until the target can break free. The result is a powerful, launching strike with Cory's bare hand. The stream fired from the attack will remain solid until shattered or dismissed. Requires a charge up.Cataclysm Mk.VII: Buster Tribute- The Revblade projects a mass of Indomitable Will around itself, resembling a fiery greatsword. Upon striking the opponent, the energy is released in a massive cutting wave. Requires a a charge-up.Cataclysm M.VIII: Revolver Tribute- Like Buster Tribute, Indomitable Will is projected around the Revblade. However, this time the energy is built in length, rather than girth. Once finished charging, the Revblade is swung downwards at the ground, sending the long line of energy tearing across the earth. Enemies not immediately caught in the line of the attack may be caught in the shrapnel. Requires a charge up. Support Abilities: Bushido- A set of abilities Cory utilizes in physical combat, passed onto him by Yojimbo and corrupted by his own reckless fighting style.Rev Tech- A school of abilities utilizing Cory's prowess in physical combat and the Revblade. The engine feeds off of Cory's mana (though only very slightly), so he cannot use the engine, and thus Rev Techniques, if he is completely out of energy.Red Queen- Cory is capable of revving the weapon up and storing the vibrations for further use. The Revblade glows red when it has a stored rev inside of it. Rev Guard- When guarding with the Revblade, Cory can rev its engine to send vibrations back at the attacker, essentially discouraging them from attacking. Engine Field- Cory swings down with the Revblade, emitting a circular shockwave capable of blocking attacks. Stronger attacks are only slowed down. Hakyokuken- A heavy-handed unarmed fighting style that shifts Cory's center of gravity for maximum force.Quicken- Cory utilizes ancient techniques taught by Yojimbo to increase his heart rate, allowing him to move faster and with more agility. Prolonged use will cause fatigue and painful stress on his heart, limiting its usage to 2 posts with a 6 post cool-down. Does not utilize mana. [+1 Outright Speed] Wall Run- Cory is capable of shifting his center of gravity to his feet, allowing him to strike a wall hard enough while running that it makes a hole, giving him a foothold. Does not work on unbreakable structures. Mid-Air Control- Cory is capable of shifting his center of gravity even while in mid jump, allowing him to change the course of his movement even in mid air. Burst Movement- Cory is capable of instantly repositioning himself to anywhere within 100 feet. The ability is incapable of passing through walls, as such scaling around the object uses up some of it's distance. The ability doesn't rely on strength for the move, but is physically demanding on his body. So while cost is low, Cory's body has a Burst Count of six Bursts without rest. This number may raise in the future.Reflex Burst- Cory's standard Burst, used primarily out of reflex during combat. Counts as a single burst. Burst Flicker- Cory bursts in and out around an attack, making it seem as though the attack simply passed through him. Counts as a single burst. Multi Burst- Cory is capable of using a burst and storing the movement energy inside of his body to stack on top of the next burst. The result when used is an illusionary attack that creates an afterimage for each stored Burst. The illusions only last for 3 seconds, but allows Cory the chance to set up a surprise attack or simply flee. The number of Bursts stored (and thus, the number of illusions) each count as 1 towards Cory's Burst Count. Burst Extravaganza- By using an exceptional amount of mana and several bursts into his Burst Count, Cory is capable of using long-range Burst Movement. The ability requires five Bursts to use, making it only possible before entering combat at low levels. The distance limit goes from 100 feet to 20 miles, allowing Cory to escape from practically any situation. However, it still requires an open path to his location, making escape from imprisoning techniques impossible. Skyward Burst- An alternative to Burst Extravaganza. Rather than instantly pouring five bursts into a single long-range movement, Cory is capable of channeling a single burst into a long-range burst as well. However, the concentration and channeling of energy into the ability not only requires Cory to remain immobile, but requires no less than five minutes of his time and thus makes Skyward Burst inaccessible during combat. Indomitable Will- The combination of Cory's former abilities "Presence of Determination" and "Dead Fire". The fire is a mixture of black and blue, bringing with it a sense of dread and a deep chill. It is the representation of Cory's willpower, and his "element".Resolve- Covers all or parts of Cory's body in the fire. Parts covered by the Will become stronger and faster, though it is a taxing technique. Normally only used in short bursts. He can only keep the full-body up for a single post, and can only keep partial Resolve for 4, the post count declining with each additional limb Resolved. Oni Eye- Cory raises a hand up to his left eye and pulls away in a ripping motion, engulfing the eye in black and blue fire. While active, Cory can pick up on residual energies left behind by people. This allows him to become an efficient tracker, though there are limitations to the ability. First of all, Cory can only see the energy. He cannot feel it, meaning he must physically follow the path to find his target, rather than simply bursting to his final destination. In addition, the energy only remains for a few hours, and after that it becomes untraceable, even by his eye. More powerful enemies are capable of masking their energy, making it impossible for Cory to track them. O-Yoroi- Cory becomes covered in the blue and black flames of his Indomitable Will, which then transforms into an ethereal suit of samurai armor. While incapable of actually blocking attacks, the armor absorbs impact and protects him from energy-based attacks to a certain extent (MD increased by MS). Can only keep active for 3 posts. Cataclysmic Charge- By focusing the Indomitable Will over a period of time rather than just releasing it on impulse, Cory is capable of more powerful abilities given the collective title "Cataclysm". Cataclysm abilities receive an additional +2 to Magic Strength for every post they are charging.Cataclysm Mk.V: Maximum Bet- Cory surrounds himself and the targeted opponent(s) by a ring of blue and black fire, from which stems a barrier capable of locking out most characters, though high magical attack can break the barrier. Cory then prompts the target(s) to agree to enter "the bet" and explains the rules. Should they decline, the barrier shatters and the normal fight continues. Should they accept, the combatants will be transferred to "the Betting Table", an ethereal realm where the fighters will do combat. While at the Table, all participants are removed from the world, making their duel incapable of being interrupted. Once both participants arrive at the Betting Table, they will be at full power (full HP/MP/Drive Gauge/Etc). The combatants are returned from the Betting Table when a victor is decided. The victor(s) will have the health they had when they accepted the bet and then some, while the loser(s) are knocked down to 1 HP, without possibility of Limit Break for two posts.Cataclysm Mk.IX: Resolute Form- Cory's body becomes covered in neon blue lines reminiscent of the cracks that covered his body in his Unsent state. While using Resolute Form, Cory's Attack & Guard Strength and Attack & Outright Speed all increase by 1. The technique itself is less straining on Cory's body than a standard Resolve, but he cannot use Indomitable Resolve or Burst Movement while Resolute Form is active. Resolute Form last for 3 turns, during which Cory is inflicted with incurable Bleeding. Passive Abilities:Persistent Eye - Due to his lifelong hallucinations, Cory has the subconscious ability to separate illusion from reality. This gives him an uncanny resistance to illusions and illusion-type abilities.Memory Resistance- Cory cannot be inflicted with the same status effect twice in a row. Limit Breaks:[Level 1] Cataclysm Mk.I: Cataclysm- The original Cataclysm technique. Cory begins to use a frenzy of Burst Movements, confusing his target until he leaps into the air and revs his sword to the point where one would think it's about to fall apart. He throws the blade into the ground nearby his target, causing cracks to to spider out around the area, while spewing the black and blue flames. He lands on the pommel of his sword and revs the sword just a bit more, causing a bright white light to engulf the area follow by a deep darkness consuming all light for a short period of time. During the darkness, the Indomitable Will seeps into the target's flesh and re-combusts, effectively setting them on fire from the inside out. [Area of Effect] [Level 2] Cataclysm Mk.III: Blitzkrieg- Cory becomes engulfed in the Indomitable Will and abandons the Revblade in favor of fisticuffs. The Revblade is left in the ground, covered in darkness and Indomitable Will. He begins to burst back and forth around his target, striking each time with Resolve-enhanced blows and slowly lifting the target into the air. After lifting the target around ten feet into the air, Cory bursts underneath and launches them high into the sky with a kick. He bursts back to the Revblade and appears again directly above the target before bursting through them, releasing all the energy inside the Revblade and reappearing on the ground just in time to see the explosion of fire above. [Single Target][Level 3] Cataclysmic Attack Strength- Cory receives a permanent +1 to Attack Strength.[Level 4] Cataclysmic Attack Speed- Cory receives a permanent +1 to Attack Speed.[Level 5] Cataclysm Mk.VI: Cataclysm ☆ Star- Cory bursts several times into the air until he reaches the clouds. During the bursting, he is constantly gathering Indomitable Will into the Revblade. After reaching a considerable height, Cory begins his descent, still gathering Will into his weapon during the fall. Just as he is within a single burst from the ground, he throws the Revblade at his target. As he throws his weapon, all of the Will explodes out of the bottom of the handle, acting as a rocket and propelling the weapon like a missile at the target. The attack is capable of creating a small crater. Cory then Bursts safely to the ground, the rocket effect of the Revblade canceling out all of his momentum enough to make it back down without sustaining injury. The attack takes a full turn to use. [Single Target][Level 6] Cataclysm Mk.X: Necesseletum [Limit Form]- Cory focuses all of his Cataclysmic energy into his body, resulting in a loss of magical abilities such as Burst Movement and Indomitable Will. Instead, the energy augments his perception and body. He becomes capable of reading movement, as well as more powerful physical attacks than before. His speed and precision is increased as well, making him a juggernaut of physical combat. However, he is berserked while in this state, meaning he is more worried about giving damage than avoiding damage and is unconcerned with whether he is attacking friend or foe. The only noticeable trait of Mk.X is Cory's eyes glow a bright blue, and the Limit comes to an end after 3 posts.Blur- While he has lost the ability to use Burst Movement, Cory's physical speed and strength is at such a point where he can force himself into sudden bursts of speed, blurring his image as he does so. Shatter- The physical force behind every strike Cory deals is enough to break nearly any defense, even without Engine Crusher. Cannon Fire- Cory stomps his foot into the ground and rips it back up, knocking a piece of earth up to eye level before punching it at a target with the force of a cannon. Kill Screen- Ignoring all damage done to him, Cory grabs the target to halt their movement and quickly punches them over and over until he is out of energy or the target can escape. Drive Forms- Unlike the other Earthlings, Cory was granted the power to enter Drive Forms with anyone who was willing. Each participant has an equal chance of gaining control in the end, while the other must live through Cory's hallucinations for the duration of the Drive. Cory has a maximum of 5 drive posts without rest. After the initial drive, each Drive after that costs him another post.Drive Contributions:Indomitable Will- The person infused with Cory has access to Cory's basic Elemental abilities, namely: Resolve, Azul, Oni Eye, and Will Strike. Cataclysmic Deviation/Industrialization- The person infused with Cory will have the ability to charge their own element into a Cataclysmic state if they don't instead received a motorized weapon. Attribute Boost- The person infused with Cory has the following stats boosted : Attack Strength, Attack Speed, and Constitutional Endurance. Forms:Cerulean Samurai [Cory + Yojimbo (Summon)]:Weapon Enhancement: Twin Cylinders (Cory gains an additional Revblade) Additional Attributes: Outright Speed +3, Attack Speed & attack Strength +2, Evasive Reflexes & Guard Strength +1 Additional Abilities:God Cutter- Cory swings both Revblades at the same time, unleashing two Engine Forces at the same time so that they combine into one powerful force. Engine Storm- Cory fires off Engine Forces one after another, using the dual Revblades and his already high attack speed to create a veritable "storm" of Engine Forces. Burst Count Up- Cory's Burst count is increased by 5. Cataclysm Mk.∞: Mugen Style- Cory focuses all of his Cataclysmic energy in both Revblades, similar to Cataclysm Mk.II. However, the energy remains into the swords, augmenting each swing rather than unleashing the energy as a concussive force. Because of it's similar nature, Mk.∞ may combo into Mk.II at any time, though Mk.∞ will come to an abrupt end for that Revblade. Engine Rush Ver.2- Cory charges in and begins swinging both Revblades with all his speed, striking 12 times with each blade. As the finisher, Cory hops back and rushes through the opponent, piercing with both Revblades as he does so for a combined 26 hits. Daigoro's Loyal Bite- When Cory is afflicted with a status ailment that can be ended by a strike, he will become internally "bitten" by Daigoro, allowing him to end the ailment. Does not work against ailments that cannot be ended by an attack, such as poison or stop. Tiamat's Gift [Cory + Timmy]:Weapon Enhancement: Twin Cylinders (Cory gains an additional Revblade) Additional Attributes: Attack Strength +2, Attack Speed +2, Magic Strength +2, Magic Defense +3, Guard Strength +3, Evasive Reflexes +2, Outright Speed +2, Constitutional Endurance +3, Energy +2 Additional Abilities: Cataclysm Mk.Σ: Extra Juice- Cory combines his Cataclysm energy with electricity and tempers his synapses, increasing his perception and reaction times far above normal human ability. He becomes more capable of reading combat maneuvers, and his Evasive Reflexes, Outright Speed, and Attack Speed are all increased by 2. Can be disrupted and brought to an end with an electrical attack. The ability will automatically end after 3 posts. Burst Count Up- Cory's Burst Count is increased by 5. Indomitable Thunder/Thundara/Thundaga- Conjures a bolt of black and blue lightning. Strength dependent on level and amount of energy put into the attack. Engine Storm- Cory fires off Engine Forces one after another, using the dual Revblades and his already high attack speed to create a veritable "storm" of Engine Forces. Bulwark- Goes into defensive stance, blocking all incoming damage. However, all status effects have 100% chance of success while in this state. Thunder REZ- Cory's Thunder Resistance is raised by one level. Fire Bird's Gift [Cory + Alan]:Weapon Enhancement: Front-End Suspension (Telekintically controls the Revblade) Additional Attributes: Attack Strength +2, Attack Speed +2, Magic Strength +3, Magic Defense +2, Guard Strength +3, Evasive Reflexes +2, Outright Speed +2, Constitutional Endurance +3, Energy +3 Additional Abilities: Cataclysm Mk.Ψ: Twinrova- Cory combines his Cataclysm energy with fire to create a large, red and blue maelstrom of fire. He can direct the fire in whatever way he wants and it attacks with both hot and cold fires, making resistance to it a tricky thing to achieve. Requires a charge up. Cory is unable to attack or defend while controlling Twinrova, and releasing his control dismisses the technique. Burst Count Up- Cory's Burst Count is increased by 5. End Game- Cory thrusts the Revblade on a single target from multiple angles at incredible speed. Indomitable Purification- Cory uses a blue, red, and black fire to heal wounds and remove status effects. Indomitable Firaja- Cory fires a massive blast of red, blue, and black fire at the enemy. Fire REZ- Cory's Fire Resistance is raised by one level. World Serpent's Gift [Cory + Kyle M.]:Weapon Enhancement: Hybrid: "Dual Pistons" (Gains a pair Rev-Katar) Additional Attributes: Attack Strength +2, Attack Speed +3, Magic Strength +2, Magic Defense +2, Guard Strength +3, Evasive Reflexes +3, Outright Speed +2, Constitutional Endurance +2, Energy +2 Additional Abilities: Cataclysm Mk.Δ: Dark Matter- Cory combines his Cataclysm energy with earth to create 3 golf-ball-sized black orbs of superdense material. He can manipulate these orbs mentally, and each one carrying with it 1000 pounds of compacted material. Requires a charge up. Cory is unable to attack or defend while controlling Dark Matter, and releasing his control dismisses the technique. Burst Count Up- Cory's Burst Count is increased by 5. Road Trip- Cory uses basic terramancy to slide the earth under his feet, adding additional speed to his footwork. Sword Bills- Cory repeatedly strikes with thrusts from his Rev-Katar, giving off a blurred speed in which over half of the strikes are not visible to the naked eye. Shadow Fangs- Kneeling down, Cory plants both his katar in the ground, then steps forward and up, swinging his katar up out of the earth. From the point where his katar were in the ground springs many razor-sharp spikes of earth. They are not straight up, but slightly diagonally. Earth REZ- Cory's Earth Resistance is raised by one level. High Seraph's Gift [Cory + Kyle V.]:Weapon Enhancement: Hybrid: "Divine Clutch" (Gains a Rev-Swallow) Additional Attributes: Attack Strength +2, Attack Speed +2, Magic Strength +3, Magic Defense +2, Guard Strength +2, Evasive Reflexes +3, Outright Speed +2, Constitutional Endurance +3, Energy +2 Additional Abilities: Cataclysm Mk.Λ: Aether Snap- Cory combines his Cataclysm energy with Holy magic to augment his magical ability, increasing his Magic Strength and Magic Defense by 5 while lowering his Attack Strength and Guard Strength by 10. While there is no initial way to force Cory out of Aether Break, his physical stats take a drop. After releasing Aether Break, there is a delay on the return of his physical strength. Burst Count Up- Cory's Burst Count is increased by 5. Oni Spark- Cory fires a Retribution at the enemy, a double helix of blue energy spiraling around the beam of light for added damage Seraph Force- Cory fires off an Engine Force laced with Light. Seraph Storm- Spinning the Rev-Swallow, Cory fires off a storm of Engine Forces, each one laced with light. Light REZ- Cory's Light Resistance is raised by one level. Ixion's Gift [Cory + John]:Weapon Enhancement: Hybrid: "Jet Drag" (Gains a rocket-powered maul) Additional Attributes: Attack Strength +3, Attack Speed +2, Magic Strength +2, Magic Defense +2, Guard Strength +3, Evasive Reflexes +2, Outright Speed +2, Constitutional Endurance +3, Energy +2 Additional Abilities: Cataclysm Mk.β: Skyward Magnet- Cory combines his Cataclysm energy with Magnet magic to conjure a phenomenally large orb of electricity in the sky. The orb will pulls everything into it; the ground, enemies, large enemies, and even Cory himself. After a sufficient amount of time to absorb material the orb will explode in a massive surge of electricity, damaging all who were pulled into it. Requires a charge up. Burst Count Up- Cory's Burst Count is increased by 5. Indomitable Thunder/Thundara/Thundaga- Conjures a bolt of black and blue lightning. Strength dependent on level and amount of energy put into the attack. Jet Bullet- A modified Engine Force. Cory fires a piercing force of pressure from the rocket maul. C'Mere- Cory plants a Magnet spell on the rocket maul, pulling enemies into his swings. Thunder REZ- Cory's Thunder Resistance is raised by one level. Carbuncle's Gift [Cory + Kyla]:Weapon Enhancement: Front-End Suspension (Telekintically controls the Revblade) Additional Attributes: Attack Strength +2, Attack Speed +2, Magic Strength +3, Magic Defense +3, Guard Strength +2, Evasive Reflexes +2, Outright Speed +2, Constitutional Endurance +2, Energy +3 Additional Abilities: Cataclysm Mk.Φ: Celestial Brush- Cory coagulates Cataclysmic energy on the edge of the Revblade, giving off the appearance of a luminous blue paint. When swung, the Revblade throws this "paint" on the enemies, causing Cataclysmic explosions wherever the paint lands. The technique spawns enough paint for 10 swings. Burst Count Up- Cory's Burst Count is increased by 5. Lotus Float- A pair of ethereal Lotus wings sprout from Cory's back, granting him the ability to float as long as he has energy. End Game- Cory thrusts the Revblade on a single target from multiple angles at incredible speed. Meta Strike- Cory's Revblade attacks become shadowed by a Meta Slash, giving each attack a double-strike. Birn Slash- Cory swings the Revblade, launching a group of Birn Strikes from it's edge. Dragon King's Gift [Cory + Kichi]:Weapon Enhancement: Hybrid: "Twin Drills" (Gains a pair of Tonfa-esque drills) Additional Attributes: Attack Strength +3, Attack Speed +3, Magic Strength +2, Magic Defense +2, Guard Strength +2, Evasive Reflexes +2, Outright Speed +3, Constitutional Endurance +2, Energy +2 Additional Abilities: Cataclysm Mk.Ω: Twin Spirals- Cory combines his Cataclysm energy with Flare energy to create a torrent of white and blue fire around each of his drills. These torrents can be fired from the drills as projectiles, boring holes into whatever they come into contact with. While charged, Twin Spirals can also be used to increase Glide speed without using more energy. Requires a charge up. Burst Count Up- Cory's Burst Count is increased by 5. Indomitable Flare- Cory's entire body becomes engulfed in blue and white fire before releasing it into the surrounding area, causing non-elemental magic damage to all enemies. Glide- Cory is capable of floating and gliding through the air. Giga Drill Buster- Cory concentrates a massive amount of Flare energy in his right Drill and a massive amount of Indomitable Will in the left before rushing through the enemy, inflicting the drill damage as well as explosive non-elemental magic damage. "Who the Hell Do You Think I Am?!" Kick- Cory uses Burst Momentum to pick up speed instantly before kicking the enemy with both feet. Contains enough force to launch an enemy several dozen yards, though it isn't as damaging as one would think, as most damage inflicted it from the environment. Counts as a single burst.
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Posted: Fri Apr 01, 2011 2:57 pm
Okay, so, I'm gonna try my best to go through all this. I might miss some stuff, but it's just been hella busy on my end, sorry x_x
Nameless approved.
@Nicholas: I approve of all of Nicholas' new abilities except for Roar of the King and the addition of Auto-KO.
--What is Roar based off of? Kyle gets the ability due to his Dragoon class, Kichi and Timmy get it because of their Dragon-type summons...
--Auto-KO seems a bit much to cause just be pure eyesight.
@Jacob: These are approved, considering they're just physical abilities. I should clarify, however, just because you start the combo doesn't mean it won't be interrupted somehow (or doesn't mean it will succeed, as in the case of 'Takeoff', which requires Jacob's kicking strength to be enough to knock the target skyward).
Aaaaand ran out of time because I was supposed to leave 5 minutes ago.
KEEP IN MIND that everything still needs 3 approvals.
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