|
|
|
|
|
|
|
|
|
Posted: Fri Jun 01, 2012 7:53 pm
Did we ....then I can agree with that.
Though I thought, a counter roll has to be higher than an attack roll to hit. I guess we never did talk about it working the other way, so let's just call it a draw and ....let's move on. Though there would still be no dmg either way.
Making it permenant, attack roll must be higher than counter roll to hit and vice versa.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 01, 2012 7:55 pm
Lunarsun Did we ....then I can agree with that. Though I thought, a counter roll has to be higher than an attack roll to hit. I guess we never did talk about it working the other way, so let's just call it a draw and ....let's move on. Though there would still be no dmg either way. Making it permenant, attack roll must be higher than counter roll to hit and vice versa. You've actually skipped over the thing we actually need to talk about, completely missing the point. The nulled counter thing was basically a side thought. Criticals and Fumbles. Namely whether or not they add to the actual accuracy roll itself, or just the damage calculation. The fact is I never have, and have never taught it improving the actual accuracy. I even more often then not forget that you do. Personally the whole thing never made any sense to me.
|
 |
 |
|
|
|
Grey Moonfang IV Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 5:17 am
Grey Moonfang IV Lunarsun Did we ....then I can agree with that. Though I thought, a counter roll has to be higher than an attack roll to hit. I guess we never did talk about it working the other way, so let's just call it a draw and ....let's move on. Though there would still be no dmg either way. Making it permenant, attack roll must be higher than counter roll to hit and vice versa. You've actually skipped over the thing we actually need to talk about, completely missing the point. The nulled counter thing was basically a side thought. Criticals and Fumbles. Namely whether or not they add to the actual accuracy roll itself, or just the damage calculation. The fact is I never have, and have never taught it improving the actual accuracy. I even more often then not forget that you do. Personally the whole thing never made any sense to me. I am not sure ...I get what you are saying or really asking at this point. So, I may be completely off base with this explanation. A critical raises the accuracy roll of that turn ...kind of like finding the bull's eye on a target. Once you find it, its easier to find it again then it is if you never found it. A fumble is like a confident booster in reverse. Pretty much it simply effects your accuracy rolls, but both critical rolls and fumble rolls are null out during a counter for the the user of the counter. It ends up adding to the damage through the roll, and critical hits ....which is the one that actually adds to damage depends on the attack. Generally it doubles the attack stats or sp. attack stats. Is that what you are talking about?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 7:42 am
Thank you massively for the new sprite Grey <3
Also glad you liked Mal's art Red!
And, Tsuki? Raphael
And although it may not mean much as a person who gave up her 1337 mod skills, I had always thought the same as Lun Lun =o
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 9:13 am
Earle, movie time, back in 2!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 11:28 am
Well... Damn, first patient, first loss it looks x.o
Not that I'd have gotten anything out of it, but took me a bit to imagine that scenario >>
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 11:44 am
Sorry to tell you, but it seems to have worked out that way.
And that was a good post too, but i figure it was best to keep it simple and sweet since it was all over.
Oh yeah, I forgot Tsuki ...favorite turtle as well: Rapheal
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 12:02 pm
Lol, thinking of turtles, would anyone scream if I mentioned Venus? XD
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Grey Moonfang IV Vice Captain
|
Posted: Sat Jun 02, 2012 12:52 pm
Jazzfox Lol, thinking of turtles, would anyone scream if I mentioned Venus? XD I might. Honestly speaking I didn't understand those lines at the very bottom worth a damn. Anyway I still continue not to agree with you on this one. I always thought of Criticals and Fumbles as being all about confidence. The fact that you struck a certain point is all luck in a critical, but the confidence you feel for striking such a decisive blow remains constant, You're, for lack of a better term, jazzed. You're feeling great about it, and for it you put that much more effort behind the blow. Your aims no better, but you're striking that much harder. With Fumbles I always imagined the polar opposite of that. You screwed up, badly. Your confidence is at an all time low. You're putting that much less behind your attack or defense because you're not sure you won't just screw it up again. Every blow you take from then on feels that much more painful because of it, like adding insult to injury.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 1:02 pm
Jazzfox Lol, thinking of turtles, would anyone scream if I mentioned Venus? XD no, I would thump you ...really hard.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 1:09 pm
Grey Moonfang IV Jazzfox Lol, thinking of turtles, would anyone scream if I mentioned Venus? XD I might. Honestly speaking I didn't understand those lines at the very bottom worth a damn. Anyway I still continue not to agree with you on this one. I always thought of Criticals and Fumbles as being all about confidence. The fact that you struck a certain point is all luck in a critical, but the confidence you feel for striking such a decisive blow remains constant, You're, for lack of a better term, jazzed. You're feeling great about it, and for it you put that much more effort behind the blow. Your aims no better, but you're striking that much harder. With Fumbles I always imagined the polar opposite of that. You screwed up, badly. Your confidence is at an all time low. You're putting that much less behind your attack or defense because you're not sure you won't just screw it up again. Every blow you take from then on feels that much more painful because of it, like adding insult to injury. You are thinking of a critical hit ....when you hit someone and it's harder then you have ever hit before. It boosts your confident, but it makes your opponent more weary of the blow and trying their best not to let you get that sort of a hit in again. I mean, you hit me hard and I back off ...and you may charge forward, but I will be trying to protect that area where you got the critical hit. That is why it doesn't last longer than one turn ...you aren't likely to get that lucky again. Critical rolls, is when your accuracy is perfect. It boost your confidence in your aim ...not in your hitting ability ...I don't see how rolling a 20 on your dice roll, which is your accuracy will effect your actual hitting ability ...just your aim.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 1:11 pm
Lunarsun Grey Moonfang IV Jazzfox Lol, thinking of turtles, would anyone scream if I mentioned Venus? XD I might. Honestly speaking I didn't understand those lines at the very bottom worth a damn. Anyway I still continue not to agree with you on this one. I always thought of Criticals and Fumbles as being all about confidence. The fact that you struck a certain point is all luck in a critical, but the confidence you feel for striking such a decisive blow remains constant, You're, for lack of a better term, jazzed. You're feeling great about it, and for it you put that much more effort behind the blow. Your aims no better, but you're striking that much harder. With Fumbles I always imagined the polar opposite of that. You screwed up, badly. Your confidence is at an all time low. You're putting that much less behind your attack or defense because you're not sure you won't just screw it up again. Every blow you take from then on feels that much more painful because of it, like adding insult to injury. You are thinking of a critical hit ....when you hit someone and it's harder then you have ever hit before. It boosts your confident, but it makes your opponent more weary of the blow and trying their best not to let you get that sort of a hit in again. I mean, you hit me hard and I back off ...and you may charge forward, but I will be trying to protect that area where you got the critical hit. That is why it doesn't last longer than one turn ...you aren't likely to get that lucky again. Critical rolls, is when your accuracy is perfect. It boost your confidence in your aim ...not in your hitting ability ...I don't see how rolling a 20 on your dice roll, which is your accuracy will effect your actual hitting ability ...just your aim. Thus it continues that we both seem to look at this in a very different way, and can't seem to agree with one another.
|
 |
 |
|
|
|
Grey Moonfang IV Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 1:11 pm
Basically as a way of simplifying, only certain moves get the 'Critical Hit!' status like slash and such where the roll makes the damage double up, but anything else rolling a 20, it's just a boost of stamina the Pokemon gets to the battle, and the dice gets upgraded for the remainder of the fight =0
So the dice upgrade covers both the accuracy and calc, it's simply just a classic +1
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 02, 2012 1:19 pm
And is wincing ...looking for a fall out.....I just killed a student.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Grey Moonfang IV Vice Captain
|
Posted: Sat Jun 02, 2012 1:25 pm
Yes I know that Jazz, the problem is that while I understand it, I don't completely agree with it. The +1 to the actual Accuracy Roll itself is not something I've ever done. I've always only added that to the calc as my personal perspective doesn't support it aiding the aim as well. Oh nurtz.....um....did the Battle Room potion already take effect before this?
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|