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Reply ALICE Online Beta (Emily Marneth)
[rp] First Floor: Gloomwood Goto Page: [] [<<] [<] 1 2 3 ... 24 25 26 27 28 29 ... 62 63 64 65 [>] [>>] [»|]

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Emily Marneth rolled 4 100-sided dice: 72, 1, 50, 34 Total: 157 (4-400)


Emily Marneth

Captain

PostPosted: Fri Jul 31, 2015 2:16 am


((I know the rules, but we're going to bend them this time. We'll make it voluntary if someone rolls low that the group can vote on it standing back up.

Alyx 1,2 | boar 3,4
21-55 Rota, 56-90 Alyx, 91-95 Rota, 96-100 Alyx))

Alyx HP: 260
Alyx AP: 3
Boar HP: 100
SuperBoar: A large, wild boar, with razor-sharp tusks and a temper to match
HP: 100
-18 to all combat rolls
It will defend 1-20,
attack 21-90 and
rage91-100. During a rage post, the monster will attack with +20 attack, instead of any detriment.


This round:
Alyx
72+43=115*1.5=172 OHSS
0
superboar
50-17=33 attack 8 defense
34 attacking Rota

Alyx recognized the all-too-familiar sound of a monster reforming. "You might want to save your celebrations. We're about to have unwelcome company." Alyx watched as the boar's shattered shards of light began to gather again into a being much larger and deadlier than a regular boar. It was near the size of a bear, and had serrated, metal-tipped tusks and glowing red eyes. Its breath huffed out like steam and Alyx remembered the first time he'd been caught off-guard by an augmented creature. It had been a boar, he recalled. How strange that Rota's first augmented monster would also be a boar, given all of the carnage they had wrought at the Gloomweave Cave.

Alyx didn't have enough AP for a spiderweb smash. He decided to save up for a spiderbite, and raised his sword up and over his shield shoulder, slashing down at the boar, hoping to draw its attention away from Rota. Alyx hit the boar with a mighty slash, but it still turned and charged at Rota, lowering its head and preparing to gore the swordsman with its tusks, clearly thinking that it had made a mistake charging Alyx.


Current skills in use:
OHSS: 43 (150%)
heavy armor: 21

current equipment:


Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring (x3)
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.


2nd set:
Name: Rookie Shortsword
Type: one hand straight sword
Durability: 2
Stats: +2 damage

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity

rotabyss rolled 2 100-sided dice: 1, 48 Total: 49 (2-200)
PostPosted: Fri Jul 31, 2015 2:47 am


Roll1 1*1.5=1+20=21
Roll2 48

Name: Rota
Level: 3
HP: 61


Rota heard Alyx's words, and at first they didn't quite register. Then he heard the grisly noise of the corpse. he turned and its dessicated body expanded its muscles and grew in size. Its tusks were serrated, metal, and dripping with gore. its eyes, red as blood and filled with the lust that such a descriptor gives. Rota at first felt a shudder of fear, but then it melted away as his teeth bared into an excited, toothy grin as he started laughing in excitement. he saw Alyx try to distract it, but he knew that when they locked eyes, this was a fight between the Boar and Rota. The ultimate test of his advancement. He hefted his sword past his left shoulder and swung it horizontally to meet the charge of the monstrosity hurtling towards him. "LET'S GO!!!"

Rota had swung to early. In his excitement he barely grazed the tusks as the Ravenous creature gored him in the left side. the same place the first boar got him. Rota shouted out in pain as he was carried off and into the trunk of a tree before the boar broke contact and returned to its original position, still staring death into the demon.


Current skills in use: Parry THSS+20 (sacrificing evasion for 1.5 multiplier)
current equipment:
Name: Boar hide vest
Type: Upper
Grade: Medium
Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill

Name: Rookie Medium (Lower)
Type: Lower
Grade: Medium
Stats: up to 6 mitigation as a set, +0% to evasion

Name:Gloomweave Greatsword
Type: Two hand straight sword
Durability: 3
Stats: +4 damage
A greatsword with a pale, sickly looking blade. The hilt is wrapped in spider silk and the crossguard is a Gloomweave Spider's head, the blade emerging from the space directly inbetween the fangs of the spider, which drip venom that flows along the blood grooves that run the length of the blade. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack
2nd set:

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 31, 51, 56, 98 Total: 236 (4-400)


Emily Marneth

Captain

PostPosted: Fri Jul 31, 2015 3:03 am


((I know the rules, but we're going to bend them this time. We'll make it voluntary if someone rolls low that the group can vote on it standing back up.

Alyx 1,2 | boar 3,4
21-55 Rota, 56-90 Alyx, 91-95 Rota, 96-100 Alyx))

Alyx HP: 260
Alyx AP: 3+16=19
Boar HP: 100-43-9=48
-7 for 3
SuperBoar: A large, wild boar, with razor-sharp tusks and a temper to match
HP: 100
-18 to all combat rolls
It will defend 1-20,
attack 21-90 and
rage91-100. During a rage post, the monster will attack with +20 attack, instead of any detriment.


Alyx
72+43=115*1.5=172 OHSS
0
superboar
50-17=33 attack 8 defense
34 attacking Rota
Rota
1+20=21*1.5=30 THSS
0 evasion

172-8=164/4=41+2=43 damage to superboar plus 6 for 3 turns

33-0=33/4=8 damage to Rota

30-8=22/4=5+4=9 damage to superboar plus 1 for 3 turns

this round:
Alyx
31+33=64*1.5= 96 OHSS
51+43-25=69*1.5=103 OHSS
0 evasion
superboar
98+20= 118 attack 59 defense
91= attacking Rota

Alyx' blade cut deep and gouged out one of the eyes and cut through an entire tusk, leaving the boar one weapon and one depth perception short. It had clearly made a mistake getting that close to the man. Alyx planned his next strike as a spiderbite, aiming to inject as much venom into the mob as he could, giving Rota the chance to actually find out what this game was about. Alyx couldn't protect him forever; he needed real combat experience, and this was the only way to get it. If Rota didn't level his evasion and armor skills, then he could never solo, or worse, when Alyx missed a block, he'd be toast.

Alyx primed his sword as the blade flashed white. The blade disappeared from view as he lashed out twice at the boar's hindquarter. The boar was enraged at the loss of its tusk and its eyes flashed red. There was nothing Alyx could do; it was already charging Rota when Alyx realized what was happening; it was using an arte! "Don't let it touch you!"


Current skills in use:
OHSS: 43 (150%)
heavy armor: 21

current equipment:


Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring (x3)
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.


2nd set:
Name: Rookie Shortsword
Type: one hand straight sword
Durability: 2
Stats: +2 damage

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity

Emily Marneth rolled 1 100-sided dice: 91 Total: 91 (1-100)
PostPosted: Fri Jul 31, 2015 3:05 am


((Forgot the fifth roll))


Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 79, 35 Total: 114 (2-200)

rotabyss
Crew

PostPosted: Fri Jul 31, 2015 3:29 am


Roll1 79+20= 99
Roll 2 35

Name: Rota
Level: 3
HP: 53


Rota hadn't felt pain like this since the last boar he had fought. He stood up, and saw the boar with the bit of demon bacon still clutched in its maw. His blood on this beast instead of its blood on his sword. This would not stand. Alyx's words hit him as he saw the creature charging faster than it had before. "Brilliant. No I WANTED a new pocket torn in my side. I needed SOMEWHERE to store my marbles!" He set himself to try and dodge as best as he could and try some form of counterattack.

The boar was simply too fast. As he tried to move, it gored him once more with its remaining tusk through the stomach, and pinned him into the tree once more. This time, While a gush of blood ran out from Rota's mouth, he took the opportunity to strike. He bared his teeth, raised the sword point down over his head up to the tree trunk, and buried the fang deep into the shoulder of the monster. That start of pain gave it enough pause that it shook Rota from its barbed tusk, flinging him halfway towards Alyx. He held his bleeding wounds as he stood back up and watched as the Boar edged closer. This was Rota's Quarry, and he didn't intend to die here.

Current skills in use: THSS+20
current equipment:
Name: Boar hide vest
Type: Upper
Grade: Medium
Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill

Name: Rookie Medium (Lower)
Type: Lower
Grade: Medium
Stats: up to 6 mitigation as a set, +0% to evasion

Name:Gloomweave Greatsword
Type: Two hand straight sword
Durability: 3
Stats: +4 damage
A greatsword with a pale, sickly looking blade. The hilt is wrapped in spider silk and the crossguard is a Gloomweave Spider's head, the blade emerging from the space directly inbetween the fangs of the spider, which drip venom that flows along the blood grooves that run the length of the blade. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack
2nd set:
Emily Marneth rolled 4 100-sided dice: 38, 96, 100, 41 Total: 275 (4-400)
PostPosted: Fri Jul 31, 2015 3:50 am


((I know the rules, but we're going to bend them this time. We'll make it voluntary if someone rolls low that the group can vote on it standing back up.

Alyx 1,2 | boar 3,4
21-55 Rota, 56-90 Alyx, 91-95 Rota, 96-100 Alyx))

Alyx HP: 260
Alyx AP: 14
Boar HP: 48-7=41-11-13-14=3
-20 for 2 | -13 for 1

SuperBoar: A large, wild boar, with razor-sharp tusks and a temper to match
HP: 100
-18 to all combat rolls
It will defend 1-20,
attack 21-90 and
rage91-100. During a rage post, the monster will attack with +20 attack, instead of any detriment.


Alyx
31+33=64*1.5= 96 OHSS
51+43-25=69*1.5=103 OHSS
0 evasion
superboar
98+20= 118 attack 59 defense
91= attacking Rota
Rota
99 THSS
35/2=17 evasion

96-59=37/4=9+2=11 damage to boar plus 6 for 3
103-59=44/4=11+2=13 damage to boar plus 6 for 3

118-17=101/4=25 damage to Rota

99-59=40/4=10+4=14 damage to boar plus 1 for 3

this round:
Alyx
38+43=81*1.5=120 OHSS
0 evasion
boar
100-17= 83 attack 33 defense
41= attacking Rota

Alyx watched Rota's healthbar carefully. That was about as hard as you could get hit by one of these things, and it had tanked Rota's health by about 50%. The boar would be low on energy, and its health was dropping so rapidly that it would be dead by the time it made its next attack. There was no danger of it actually killing the swordsman. Alyx relaxed and raised his sword to deliver a final thrust into the boar, aiming between its ribs for its heart.

The boar took this opportunity to gouge at Rota with its lone tusk, aiming to split him open and take vengeance on at least one of the two warriors. Alyx' blade pierced the animal's side and killed it, but there was nothing Alyx could do about the attack on Rota.


Current skills in use:
OHSS: 43 (150%)
heavy armor: 21

current equipment:


Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring (x3)
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.


2nd set:
Name: Rookie Shortsword
Type: one hand straight sword
Durability: 2
Stats: +2 damage

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity



Emily Marneth

Captain

rotabyss rolled 2 100-sided dice: 51, 85 Total: 136 (2-200)

rotabyss
Crew

PostPosted: Fri Jul 31, 2015 4:11 am


Roll1 51
Roll2 85+5=90

Name: Rota
Level: 3
HP: 28


Rota was shaky as he stood in place, feeling most of his demonic blood outside of his body. In any case he managed to take his left hand from his open wounds and place it on the hilt of his sword. The Boar still wanted him dead. He understood. He had killed it the first time, and he would kill it again. except when he readied his sword to slash at the boar, it had charged past alyx, who dished out the killing blow. His quarry gone. What was hurtling at him now as not the chance of redemption but a mass of adrenaline, momentum, and meat. He was still not going to let it hit him if he could help it.

He summoned up what little strength he had left and jumped onto the snout of the Boar as it careened towards him, running over its head and then sat down, lounging on its back with his right leg crossed over his left and using its right shoulder as and arm rest for his left arm. It was not the comfiest seat, what with the mane having become mangy and wild with this bestial metamorphosis, but it got the job done while giving it what remained of his own flair.


Current skills in use: Evasion (no attack)+5
current equipment:
Name: Boar hide vest
Type: Upper
Grade: Medium
Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill

Name: Rookie Medium (Lower)
Type: Lower
Grade: Medium
Stats: up to 6 mitigation as a set, +0% to evasion

Name:Gloomweave Greatsword
Type: Two hand straight sword
Durability: 3
Stats: +4 damage
A greatsword with a pale, sickly looking blade. The hilt is wrapped in spider silk and the crossguard is a Gloomweave Spider's head, the blade emerging from the space directly inbetween the fangs of the spider, which drip venom that flows along the blood grooves that run the length of the blade. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack
2nd set:
Emily Marneth rolled 1 100-sided dice: 15 Total: 15 (1-100)
PostPosted: Fri Jul 31, 2015 4:29 am


((loot roll for superboar. Alyx killed it))

Alyx HP: 260
Alyx AP: 14+8=22
Boar HP: 48-7=41-11-13-14=3
-20 for 2 | -13 for 1


SuperBoar: A large, wild boar, with razor-sharp tusks and a temper to match
HP: 100
-18 to all combat rolls
It will defend 1-20,
attack 21-90 and
rage91-100. During a rage post, the monster will attack with +20 attack, instead of any detriment.


Alyx
38+43=81*1.5=120 OHSS
0 evasion
boar
100-17= 83 attack 33 defense
41= attacking Rota
Rota
0 attack
95 evasion

120-33=87/4=21+2=23 damage to boar


The boar was dead, and Rota perched atop it like there was no chance of it standing back up. Alyx wished he didn't know otherwise. He rolled his head on his shoulders and shook his sword arm before sheathing the weapon in his shield. "Well, it didn't kill you." That was about all that could be said. Rota was a patchwork quilt of wounds, and Alyx was more than a little worried about his long-term survivability without a tank. If they ran into the hacker, and he went after Rota, there was very little chance of the swordsman making it out of the encounter alive. And Alyx wouldn't be able to focus on dealing damage since he'd be defending Rota with all of his attention. They needed to get Rota better equipped.


Current skills in use:
OHSS: 43 (150%)
heavy armor: 21

current equipment:


Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Gloomweave ring (x3)
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.


2nd set:
Name: Rookie Shortsword
Type: one hand straight sword
Durability: 2
Stats: +2 damage

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity



Emily Marneth

Captain

rotabyss rolled 1 100-sided dice: 27 Total: 27 (1-100)

rotabyss
Crew

PostPosted: Fri Jul 31, 2015 4:39 am


Name: Rota
Level: 3
HP: 23


Rota half stood up and slid down its back as he used his sword to boost him off so he was standing upright. He replaced his left hand on his gut and looked off at the boar, his eyes barely meeting Alyx's. "Jury's still out on that one." he said solemnly. He knew that he would need to get better now more than ever. He had been borderline helpless against every attack this beast threw out, and had felt more pitiful than when he started his first fight. This was not a testament of how far he'd come. This was a Statement of how pathetic he really was.


Current skills in use:
current equipment:
Name: Boar hide vest
Type: Upper
Grade: Medium
Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill

Name: Rookie Medium (Lower)
Type: Lower
Grade: Medium
Stats: up to 6 mitigation as a set, +0% to evasion

Name:Gloomweave Greatsword
Type: Two hand straight sword
Durability: 3
Stats: +4 damage
A greatsword with a pale, sickly looking blade. The hilt is wrapped in spider silk and the crossguard is a Gloomweave Spider's head, the blade emerging from the space directly inbetween the fangs of the spider, which drip venom that flows along the blood grooves that run the length of the blade. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack
2nd set:
PostPosted: Sun Aug 09, 2015 4:08 am


Rota woke up in his mine, with an odd ringing in his head and feeling the sensation that he had felt once before. He walked over to the end of the current branch, and felt the stone, the sound intensifying the close he got to it. he brought his pick up, and cleared away some cursory stone to find...

Name: Mysterious Carved Orb
Description: A heavy orb, carved and intricately engraved. Its use is unknown, but it emits a low hum that sounds almost... Mournful, as if it is calling out for something.


This had to be the secret the mine was leading him to. Rota smiled at his fortune and placed it in his pocket, deciding to deal with it later. For now, he had to head back to town to use their smithing facilities.

rotabyss
Crew

rotabyss rolled 1 100-sided dice: 85 Total: 85 (1-100)

rotabyss
Crew

PostPosted: Sun Aug 09, 2015 4:38 am


0/8 Iron Ingots
-1 Iron Ore (18/19)
-1 Coal (20/21)

Rota walked back to town and wandered to the local forge. he requested to use their facilities, and they obliged as long as he had his own materials. He smiled and said that he had them in abundance and walked past them, hanging his cloak up on a coat hook and grabbed a leather blacksmith's apron. First he needed to smelt the Iron ore down into a more useable form. Placing some coal in the furnace, he grabbed some bellows from the wall and stoked up as mighty and balanced of a flame as he could measure. He placed the ore into a smelting cup and placed it in the fire. Rota tended the flame with care, making sure that the temperature was just right for the melting of the ore and that none was going to waste. It felt so second nature to him, like the entirety of his father's training was finally making sense to him as he grabbed some tongs from the wall, grabbed the smelting cup from the forge, and poured the liquid into a casting mold to cool into an ingot.
rotabyss rolled 1 100-sided dice: 29 Total: 29 (1-100)
PostPosted: Sun Aug 09, 2015 4:44 am


1/8 Iron Ingots
-1 Iron Ore (17/19)
-1 Coal (19/21)

As Rota allowed the first Ingot to set before cooling it, he placed another coal in the fire and another ingot in the cup. he placed the cup back into the fire, and once the ingot had set enough, he speed cooled the metal in a barrel of water nearby. He still tended to the ore in the cup with the bellows, making sure that the raw material wasn't being mistreated so to speak. He grabbed the ingot out of the barrel, barely looking it over as he placed it on the workbench nearby and continued work on the fledgling metal. Once it was ready, he did the same process he had done before with the tongs, making sure to keep his hands steady so as not to spill any of the molten iron onto the floor and poured it into the cast.

rotabyss
Crew

rotabyss rolled 1 100-sided dice: 27 Total: 27 (1-100)

rotabyss
Crew

PostPosted: Sun Aug 09, 2015 4:54 am


2/8 Iron Ingots
-1 Iron Ore (16/19)
-1 Coal (18/21)

Rota was surprised the heat of the forge wasn't getting to him as much as he thought it would, but he decided to ignore it in favor of continuing the cycle of making a new ingot. He put another ore in the cup and another coal in the furnace as the ingot cooled in the cast. This was the necessary busywork before his true art could take shape. He cooled the iron ore in the water barrel again as he turned back to the flame and set upon it with the bellows. he had decided to make a slight excess since he did not want to need to smelt ingots for a while. Once he was satisfied with the cooling of the ingot, he took it out of the barrel and placed it next to the first one. in one swift motion he pulled the cup out of the flames once more and poured the contents into the now empty cast.
rotabyss rolled 1 100-sided dice: 73 Total: 73 (1-100)
PostPosted: Sun Aug 09, 2015 5:00 am


3/8 Iron Ingots
-1 Iron Ore (15/19)
-1 Coal (17/21)

Rota continued his process fluidly, each successive ingot making the process easier for the next. He was familiar with the process now as he added more coal to the fire and another ingot to the cup. He wasted not a second or movement as he dunked the set molten iron in the barrel like its kin, and then placed it on the workbench with the others. meanwhile, in between breaths he managed to keep the heat just right for the iron ore and once it was at the peak of readiness he whisked it form the heat and poured it into the molding cast. This must've been what his dad felt like. An artist preparing his paints.

rotabyss
Crew

rotabyss rolled 1 100-sided dice: 75 Total: 75 (1-100)

rotabyss
Crew

PostPosted: Sun Aug 09, 2015 5:07 am


4/8 Iron Ingots
-1 Iron Ore (14/19)
-1 Coal (16/21)

Rota felt a little bad leaving Alyx without saying a word of where he was going to. He asked for one of the villagers to send a message to him; Sorry Alyx, got caught up in my own thoughts. I have a few things to share with you in the meantime, and I think they may interest you. If you are interested, please come to the village at the forge. You will find me there.

All the while, he was maintaining his work on the smelting; Placing ores and coal to be melted and used respectively and cooling and placing the previous ingot with the others. once the current candidate was ready, he poured the contents into the casting basin as usual.
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ALICE Online Beta (Emily Marneth)

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