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Posted: Fri Jan 07, 2011 9:53 pm
I approve of Artemis btw.
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Posted: Sat Jan 08, 2011 8:54 pm
Yuniko_Stormrider Starlit Struggle Name: Yumeko Starr Nickname/Alias: Yume Age: 22 Gender: Female
Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
Height: 5'7" Weight: 150 lbs. Body Type: slightly taller then the rest of her kind and agile Skin type: Pale to an almost light blue Eye Color: Ice Blue Hair Color: silver/white Hair Style: mostly down short of two braids to the side (look for Girl's Bard in Salon Durem) Clothing: She wears a light blue tank top with a blue pair of shorts and no shoes. Unusual Body Art/Parts: A red Heart surrounded by crystal colored angel wings adorns her chest. Race: Kistune (Artic desent) ((Otherwise known as Hengiyokai))
Theme Song(s):
Unwritten- Natasha Bedingfield
Significant Trait: {In One or Two Words} Gentle and Protective Quotes: "I will protect you because I want to." "Are you alright?" "What does being different have to do with being friends?"
Good/Evil: Chaotic Good Homeworld: Coros Main Weapon: Bow & Arrows Additional Equipment: {Secondary Weapons, Enchanted Armor, Accessories, Conclave Jewelry} Twin whips Job Class: Gaurdian
Attack Abilities: {You can have less/more than three, if necessary}Lighting Arrow- When she shoots an arrow she also calls lighting at the same time thereby giving the lighting bolt a direction to go. It also helps to get the arrow through certain barriers. Foxfire- While not as strong as an Elder Kistune's Foxfire. Yumeko's Foxfire can hurt. It causes about the same amount of damage as a regular Fire spell does. Support Abilities: {You can have less/more than three, if necessary}Illusion- This little ability that she has allows her to make her opponents think that things are going their way when really the are making a fool of themselves. She usually uses it only to prevent someone's death. However if one pays enough attention then they would be able to tell that something wasn't quite right like eye color or the movement, and even the lack of shadow. Emerald Winds- For Yumeko this spell is a healing spell that also protects. Something like combining Cure and Aero. It will grow over time. Passive Abilities: {YOU MAY ONLY HAVE TWO MAXIMUM}Tongue of Beasts- This little passive ability allows her to speak with all animals. Shift- Her body shifts according to the situation that she is in without her thinking about it. For example in battle she would go to her mid form to gain more agility.
Limit Breaks: {These are attacks that you can only use when your character is near defeat, as in his/her last few HP.} Foxfire Kistune! - When she is at a loss as to what she can do she will slpit her tail into nine with foxfire alight on each tip. They will move from the tails and gather together to form a large Fox made of fire. It will charge at all opponents to try to either knock them out or kill them. Tenshi Kistune- This ability gives her the chance to heal all that she is with or bring one person back from unconsciousness. Kistune Crystal Barrier- This ability is one of her passionate abilities as it is directly linked to her heart. Much like the marking... the crystal that her heart summons also incases her friends and allies.
Strengths: Agile and full of Energy Weaknesses: Sharp loud noises and brute strength
Personality: Kind hearted, protective, stubborn, loyal, and gentle. Likes: Nature Dislikes: Forest fires, and cold blooded killers. Fears: Kistune hunters, slavers, and spiders.
Family: Umiko Starr is Yumeko's twin sister. Both parents died when they were five.
Bio: Yumeko and Umiko Starr were orphaned at the young age of five due to hunter of a specific kind. On their home planet all Hengiyokai were concidered pets if they were caught. Among the most valued of Hengiyokai were the Kistunes. The orange kistunes were rare, but the Kistune that most hunters hoped for were the Artic Kistunes due to their fur and abilities. Yumeko and Umiko both cared for mankind even if they were hunted. If someone was hurt... well let's just say that their agility comes in handy should the injured realize who was tending to them. The twins decided that if they were to survive they would have to leave their home and start anew someplace else. Other Hengiyokai they knew had left as well, so it was only natural that they would want to leave as well. Yumeko and Umiko both decided that by going on two seperate ships they would not be found. The girls had picked random ships in hopes that the next place they went to would not be as bad as their homeworld.
Sample Post: Two young ladies both with silver/white hair and ice blue eyes looked at each other then hugged.
"I wish you well Umiko and I hope that we will meet again." said one of the ladies as she backed away.
"And I wish you the same Yumeko. 'Til we meet again." Umiko said before she left to get on the closest ship paying for her passage as she stepped up to the man.
Yumeko knew that her sister would get off-world without a problem, so she turned to go the other direction and went up to the lady who was handing out passes for gold. "Is this your first time miss?'asked the ticket lady, who after recieving a nod from Yumeko, handed her a ticket.'You look like you would need all the gold you have deary, so here have one on me."
"Thank you ma'am." Yumeko responded gently with awe in her voice, for it was rare that someone would be kind to her without there being a catch.
The only thing I see as a possible issue now is your passive Shift. Does she have no control over here body changing, or is it something she chooses to do? If her body changes without her saying so, then it's a Passive; if it's something she does on purpose, then it should be a Support. Otherwise, everything looks good! Just answer that and I'll post it up for you. The shifting occurs by natural instinct. She does not control it. If she tried to control it would work for a short amount of time like 5 minutes at most. Even then it would hurt her.
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Posted: Sun Jan 09, 2011 3:28 pm
Artemis approved.
Noelle's abilities approved.
Yumeko approved.
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Posted: Sun Jan 09, 2011 11:03 pm
Starlit StruggleName: Dark Nickname/Alias: Krad Age: 36 Gender: Male Appearance:Height: 6’0” Weight: 177 Body Type: Athletic Skin type: White, slightly tanned Eye Color: Crystal Blue Hair Color: Black Hair Style: Long, about shoulder length; choppy Clothing: Dark is dressed completely in black. He wears a skin-tight tank top that outlines his athletic built with a high collar (which is trimmed in gold) that reaches his jaw line. He wears a long, torn, black scarf that wraps around his neck and shoulders, which he can use to cover his mouth if he chooses to keep his identity a secret (or incase of sandstorms given from which world he comes from). He wears long, black arm warmers that reach his triceps, the larger opening in which he could slip his arms through is also trimmed in gold, and a pair of black gloves with golden metal cestus and reinforced grip. A golden vambrace is wrapped around his left arm that conceals his hidden blade. Around is waist he wears a black sash, also trimmed in gold, held up by a dark brown belt that holds most of his equipment (throwing knives, smoke bombs, and poisons) and is used as a place to hang his short crossbow and a small gourd which is filled with sand. His pants are also black and as tight as his tank top. They are tucked into a pair of knee-length gaiters (tightened by three straps that run along the back), wrapped around a pair of black boots. On each leg he has both a knee and shin guard to protect him from injury when he’s free running. (For a better image, click here) Unusual Body Art/Parts: N/A Race: Human Theme Song(s): Significant Trait: Vengeful Quotes: ”You will all pay for your negligence!” ”…fracture for fracture, eye for eye, tooth for tooth. The one who has inflicted the injury must suffer the same injury.” ”لا يمكن للمياه يغسل مصير الرجل هو مكتوب على الجبين.” (No water can wash away the destiny written on a man's forehead) Good/Evil: Evil Homeworld: Agrabah Main Weapon: Dual Arm BladesAdditional Equipment: Throwing knives, short crossbow, small enchanted gourd (capable of containing infinite sand), smoke bombs, hidden blade within vambrace, metal cestus, and poison Element: Sand Job Class: Assassin Attack Abilities:Assassin Arts – A subset of abilities attributed to Dark’s Assassin class.Main attacksMutilate – An instant attack with both Arm Blades that causes great damage, even more so to poisoned targets.Hemorrhage – A powerful instant attack that causes the target to hemorrhage, increasing all damage done to the opponent for three turns. Likes it from behind…
Backstab – Dark deals a relatively large amount of damage, but requires him to be behind the target.Ambush – A massive opening attack that requires Dark to be Stealth and behind the enemy. Bleeding EffectGarrot – An opening move that requires Stealth to be activated, Dark punctures the target, resulting in a bleeding effect, and causing damage over time for three turns.Rupture – A bleeding effect that wounds the target and causes damage over time for three turns. ThrownDeadly Throw – Dark throws one of his throwing knives at his target and reduces their movement speed on top of causing damage for one turn.Fan of Knives – Dark instantly throws all his throwing knives in every direction at all targets near him. IncapacitateGouge – Causes small amount of damage and the opponent to be incapacitated for a few seconds. Desert Sand – A subset of abilities attributed to Dark’s ability to control sand.Sand Coffin – completely engulfs an enemy in sand, immobilizing them and sometimes suffocating them. Sand Tsunami – Dark manipulates sand so it acts like a massive tidal wave, sweeping up everything and everyone in its path. Sandstorm – Dark summons a large amount of sand to create a massive sandstorm strong enough to knock people off their feet. During the sandstorm, those caught within it are struck by several grains of sands moving at high speeds and cannot see. Once the sandstorm clears, everything in the area would be buried in sand. Support Abilities:Assassin Arts – A subset of abilities attributed to Dark’s Assassin class.Now you see me…Stealth – Allows Dark to blend in with his surroundings, appearing invisible to the enemy, and sneak around; movement speed reduced. Any damage received or dealt will break stealth.Vanish – Allows Dark to vanish from sight and breaks all movement impairing effects. Requires smoke bomb.Shadowstep – Dark attempts to step through the shadows and reappear behind his enemy. Weapon ModifiersSlice and Dice – increases attack speed by 50% for three turns.Blade Flurry – Increases Dark’s attack speed by 25% and allows him to his multiple targets at the same time for three turns.Poison – Dark coats his weapons with poisons depending on his opponent. Crowd ControlSap – Disorients one target at a time for one turn and requires stealth.Distract – Creates a distraction and makes the enemy turn to face the noise for one turn. Requires stealth.Stun – Stuns the target, in or out of stealth, for two turn.Blind – Temporarily blind target, causing them to wander randomly at reduced movement speed for two turns. BuffsEvasion – Increases Dark’s ability to dodge by 50% for two turns.Sprint – Increases Dark’s movement speed by 50% for two turns.Cloak of Shadows – Instantly removes all existing harmful spell effects and increases Dark’s chances to resist all spells for one turn.Cold Blooded – When activated, Dark increases the critical strike chance of his next offensive ability by 100%.Adrenaline Rush – Increases the amount of energy pumped into Dark’s body, improving his strength, speed and pain threshold for three turns. Darkness – A subset of abilities attributed to Dark’s ability to control Nobodies and Heartless.Summon – Dark can summon Heartless to aid him in battle.Corridors of Darkness – Dark can open pathways that interlink the worlds and allow for speedy traveling. Desert Sand – A subset of abilities attributed to Dark’s ability to control sand.Sand Armor - If Dark's ultimate defense were to fail, he can summon an extremely thin, but very dense layer of sand armor that lies directly on his skin to protect him. Upon activation, the sand armor slows Dark down significantly and makes it difficult for him to attack, block, and dodge, and as a result the armor can be broken and never be used for the rest of the battle.Sand Doppelganger – A sand doppelganger that substitutes as Dark in battle or for information gathering purposes. Any damage done to the clone would turn it back into sand.Sand Suspension – Dark can use the sand to make him levitate or catch him if he were to fall. Passive Abilities:Ultimate Defense – The sand in the gourd acts as an automatic shield, independent of Dark’s will, and flickers up to protect him from any standard attack. Heightened Awareness – Dark has a constant awareness of everything and everyone around him. Limit Breaks:Shadow Dance – Dark goes in and out of stealth, allowing him to use his abilities that require stealth. Killing Spree – Dark steps through the shadows from enemy to enemy, attacking an enemy every .5 seconds with both Tonfa Blades until 5 assaults are made. Can hit the same target multiple times. Sand Puppet – Dark manipulates the sand to pour into the opponent’s body, gaining control over the person’s body Sand Explosion – After manipulating the sand to pour into an opponent’s body, Dark uses his ability to control sand to harden the sand, then cause it to spike-out in multiple directions, impaling the opponent from the inside. Assassinate – An instant kill that requires Dark to be close enough to his opponent to be able to use his hidden blade. Desert Funeral – A follow-up to Sand Coffin, Desert Funeral causes the sand around the enemy to implode and compact together, crushing their body and can cause instant death. Strengths: Agility, stealth, speed, parkour/free running Weaknesses: Usually needs the element of surprise, casters/ranged, high defense, movement impairing effects, and time Personality: Dark appears to be very calm and speaks coldly; harsh and direct without any remorse for the other person’s feelings. He is very vengeful and spiteful and can be easily angered. He’s quite zealous about carrying out his desire to take vengeance on man for what they have done to him. Because of the trauma he endured watching his family die, Dark is an alter ego and he is at times seen speaking to himself and addressing himself as Krad, and as a result sometimes hesitates or has difficulty going against his previous nature of light. Family: Deceased… Bio: There was a time when darkness and vengeance did not cloud Dark’s mind. A simpler and happier time when even during the more difficult times everything was, in its fullest definition, good. Though at this time he was known as Krad, a husband and a father of two daughters who had given up a life of thievery for a more modest livelihood as a fruit vendor. However, this all changed when the Heartless attacked… One night, as the family was getting ready to go to bed, Bandit and Pot Spider Heartless appeared in their home and attacked. Their calls for help fell on deaf ears of late-night passerbyers The Heartless started with Krad’s wife and took her heart. His daughters were next. He watched as the hearts of his family were taken from them right before his eyes, and then were turned into beady-eyed Shadow Heartless. Finally, they set their eyes on the man, though he’d prove to be a challenge. Filled with rage, Krad attacked and obliterated the Heartless, releasing their hearts. Once all the Heartless were slain, Krad made it his personal agenda to find and kill all the Heartless he can. Though little did he know how dark the path of vengeance was. The more he sought out the Heartless, the more the darkness was drawn to his fury and hatred until his heart became tainted. Sooner or later, the darkness began to twist his view of vengeance. Questions such as “why the Heartless first came to Agrabah” and “why didn’t anyone come to their aid” began to fill his head. No longer was it to seek out the Heartless and obliterate them, but to seek out those responsible for bringing the Heartless here and allowing his family to die. It was the darkness within man’s heart that brought the Heartless and it was their negligence the cost him his family. Henceforth, Krad began to identify himself a Dark—his alter ego created to help him better deal with the trauma faced when his family was killed and to carry out his new agenda—and no longer sought out the Heartless to obliterate (after all, they are mindless and instinctual beings), rather to control and use to attack others and punish them for their negligence and purge them of the darkness in their hearts. Sample Post:“It was terrible…,” said a rather frightened palace guard as he was helped to a chair. ”He… he came out of nowhere… out of the darkness…” Images of fellow palace guards being sliced into by a seemingly invisible opponent or being swooped into the shadows flashed in the palace guard’s mind. ”All I saw was the glimmer from his blades before he attacked and the reflection of our fearful eyes staring back at us…” Another guard brought the frightened soldier a cup of water. The guard nodded, thanking the man before taking a sip. ”He wasn’t… he wasn’t human.”Suddenly, there was a yelp from outside, then silence. The guards in the room came to attention, drawing their blades and staring at the door, the only entrance to the room they were in. ”It’s him!” shouted the frightened guard as he dropped his cup of water and stumbled away from his chair. ”He’s come to finish the job!” One of the palace guard, frustrated at the guard’s cowering, turned and shouted, ”Will you shut up and man--?!” His sentence was cut short and his words became gargled as blood filled his throat. The man spun around, revealing a throwing knife lodged in the back of his neck, before keeling over. The door to the room swung open and a wave of sand rushed in, grabbing and pulling at the guards, slamming them into the walls. The sand impaled the guards and crushed them until they were all dead… except for one. The frightened guard from earlier cowered behind the chair, his face buried in the ground. A trail of sand slithered passed the corpses and into a small gourd hanging off the belt of a darkly dressed man. His footsteps filled the room as the man approached the cowering guard, each step increasing the anxiety the guard felt. The man stopped right before the palace guard, who lifted his head slowly until his gaze fell upon the man’s face. ”At least tell me your name…,” said the guard before lowering his head again. ”At least have the dignity to answer me before you kill me…” The mysterious man crouched and placed his left hand on the palace guard’s head, which caused him to jump, the edge of his lips narrowing into a smirk behind his scarf. The man lowered his scarf, revealing his face, then said, ”My name… use to be Krad. But now, I am called Dark, for I am the result of the darkness resonating within man’s heart…” With a writhe of his pinky, the locking mechanism in his vambrace was released, allowing the spring system to shoot forth the hidden blade and impale the guard’s skull, then retract. The palace guard fell the ground and Dark rose to his feet. His smirk slowly turned back to a neutral expression as he covered his face once again with his scarf, then stepped back and disappeared into a portal made of darkness.
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Posted: Mon Jan 10, 2011 4:28 am
otherwise known as Gaara, emo of the sands.
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Posted: Thu Jan 13, 2011 11:42 am
Shush, Raz! D< ...he's no longer Gaara, emo of the sand anymore... minus the abilities to control sand.
'Kay! Profile has been edited! I remembered a few things about Dark from his original profile so i added those in. Major changes are the biography and personality.
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Posted: Sun Jan 23, 2011 7:19 pm
Earthling Template Name: Michelle Bowles Birthdate: 04-02-1987 Gender: F
Appearance:
Height: 5' 9'' Weight: 227 lbs. Body Type: Solid, some curves, and a modest bust. Skin type: Fair Eye Color: Blue (sometimes more blue-green) Hair Color: Dirty Blond with some natural highlights Hair Style: Half up-half down, shoulder length, straight except for a little bit of wave at the end, the part that it pulled up is in two simple braids on the sides until it meets in the back in a regular pony tail. Accessories: wedding ring, a necklace with a long golden chain, on the chain hangs a small circular jade pendant w/golden kanji in the center (the symbols stand for the idea that 'things will get better')
Unusual Markings: N/A Clothing: Combo of Asian influenced martial arts designs, a unique wrap top over a shirt with a Chinese inspired neckline, lose soft pants, black boots, all other fabric a mix of green shades with black edging (I am looking to hire a re-design of this outfit in a more KH art style)
Theme Song(s):
The Voice of Truth- Casting Crowns (A testimony to the love and knowledge of who I am, where I came from, and where I'm going, A song that always makes me feel better and helps cut through all the crap that can build up in life.) I Will Not Bow- Breaking Benjamin (FYI the word that sounds like the 'F'-bomb is actually 'Fall' / A theme for when things seem darkest and my stubborn streak comes out. For when things try to hurt me and those I love, making me mad.) Crash and Burn- Savage Garden (A tribute to the steadfast loyal friend and lover that I am at heart who will always be there when needed.)
Significant Trait: Stubbornly Determined Quotes: "Whoever said sticks and stones may break your bones but words can never hurt you, has never dropped a dictionary on their foot." (This specific phrasing is original and was born when my clutz tendencies dropped a hard bound A-L volume corner down >< ) "I reject your reality and substitute my own." (I stealz from whoever first came up with but I do say it a lot) "Train of thought come back to the station you've forgot you're passenger." (Ditto)
Good/Evil/Other: Good Element: Lightning Weapon: Twin Hook Swords
Job Class: Monk Stats: Physical Strength: 3 [2] Physical Resistance: 4 [2] Magic Strength: 11 (10+1) [8] Magic Resistance: 9 [6] Action Speed: 9 [6] Evasive Reflexes: 7 [6] Outright Speed: 5 [3] Endurance: 7 [5] Energy: 9 [7]
Attack Abilities:Thunder/Thundara/Thundaga/Thundaja- Basic lightning-elemental attack. Calls a bolt of lightning from the sky. Electromancy- she can exhibit a limited control of electricity. Stun- casts on target chance of stun. Thunder Wave- Charging lightning into her hook swords she swings them in an outward strike motion, releasing a fan shaped wave of energy range 12 ft, potential to hit multiple enemies. Chance of stun. Thunder Raid- she charges her swords with lightning and then trows either one or both at an opponent. Range 8 ft. Circling Thunder Raid- she charges both her swords and then hooks them together, swinging around to release them at a target the spinning discus like shape has a lethal edge from the spiked ends and is also deals elemental damage. Range 18 ft. Charged Strike- energizes her swords focusing the lightning around the hook end so that when she slashes at her opponent it delivers a lightning cut. Chance of stun. Short Circuit-Michelle sends a strong current of electromagnetic energy from herself to her enemy targeting their central nervous system and their neural network in an effort to overload their natural functions and cause a temporary short circuit. Chance of Disable/Cripple/Addle/Confusion (Michelle rolls for which of the 4 is being chanced, and the enemy rolls to see if it inflicts). Requires direct skin-to-skin contact due to the delicate balances she is trying to interrupt, she can't just blast lightning at them form a distance she needs to be right there utilizing Electromancy. Electric Wire- having planted one of her swords point fist into the ground she sends a bolt of lightning from the weapon in her hand to the one in the ground. Visualize a horizontal lightning bolt that zaps between her two swords and strikes whoever is in that direct line. Max range is 40 ft but the closer the distance between the two swords the stronger the current of the bolt.
Support Abilities: Chakra- causes Regen on self for 3 posts. Shock Spikes- Covers her with magical lightning spikes. Enemies that hit her take lightning damage. Enemies that hit her also have a chance of being Stunned. Charge it up- heightens the electrical response of the nervous system causing haste due to speeding up of all reflexes both mental and physical. Lasts 3 turns. Can be used on self or ally. Blow me a Kiss- Michelle creates a very small electrical field on her lips and then pretending to blow a kiss transfers the charge in a small static shock like sensation to an ally, effect- they regain minimal HP.
Passive Abilities: Fried Nerves- prevents stun and interruption. Will to Fight- Michelle hates hurting others and loathes battle, because she wishes she didn't have to fight she unconsciously is always holding back 'afraid' to go to far and regret her actions. When she is driven to actually desire someones downfall, to overcome her aversion to violence and to want to cause pain or death her physicality changes. When she finds the will to fight with all she has and the 'courage' to attack without fear for the consequences she gains the positive status 'Bravery'. Scenarios capable of drawing this out are currently limited to battles with the replica Kuro, and watching James/Dawn/Mizu be KO'd.
Limit Breaks: [Level 1]- Mantra: Lifts the top-most status ailment on all nearby allies (sans self) and heals all allies (sans self); amount of healing is equal to her maximum HP at the time of the Limit divided among allies. [Level 2]- Lightning Fissure: Charging her blades together in the air, she then brings them down in a slash to strike the ground in front of her. The lightning energy is released along the ground in branching bolts of power that arch and fissure and dance across a limited area of effect painfully damaging and shocking her opponents. [Level 3]- Sought for power: Magic Strength Increase, +1 bringing it to 11 [Level 4]- undecided: [Level 5]- Ball Lightning: Michelle holds her swords in the air with them turned towards each other so that the crescent blade guards face each other, lightning repeatedly strikes the hooks running down the blades where she focuses it in a magnetic field in between the crescent blades. The energy grows and feeds back and forth on itself until a large ball of lightning about 9 inches in diameter is suspended between the two swords. She then switches her grip and launches her weapons ball and all into the air above her opponent(s) where the lightning globe explodes sending the swords flying into oblivion while large powerful bolts lash out to strike in a massive area of effect.
Drive Form(s):
Strengths: Agility, dexterity, high MS, quick action speed, high energy Weaknesses: Pacifist, low physical strength, heavier body type causing slower outright speed
Personality: Often silly and lighthearted coming off as overly bubbly and optimistic as well as down right loopy, other times very contemplative and serious, occasionally morose if stuck in emo depressive mood, whatever is going on in my head an heart I always FEEL strongly, both the good and the bad. I am caring and loving and very loyal, but I sometimes have trouble getting close enough to people for that to all apply. I hate battle, intentionally trying to harm let alone kill someone is very hard for me to do.
Flaws: I have very high standards morally and ethically and when either myself or those I interact with don't live up to and meet my expectations I can become judgmental and impatient. I am somewhat idealistic and keep looking for perfection where humanity is present. Timid on the inside, though I can hide the shyness well when meeting new people, temperamental, stubborn. Likes: If it looks/moves/feels/acts-like or is in any way related to a neko I don't half-like it I LOOOOVE IT! (this includes a tendency to imitative cat talk, merow), all things relating to Asian culture/art/history, music, anime, books, church.
Dislikes: violence, cursing (you have a vocabulary USE IT), malice, injustice, deception, spiders (the scare the s*** out of me so yes I dislike them and fear them), dishonesty (lie to me and I will glare at you for it). Fears: Spiders, That she will have to watch good people lose their way amongst injustice and evil while they wait for righteousness to triumph, all because they don't know where to look to for peace and love, and don't realize how to let their own light shine. Ending up alone or betrayed.
Family: Husband: James Bowles, Foster-sister: Dawn Cook (yes I claim her-just watch us interact and you'll see that blood or not we ARE sisters), Mother/Father (divorced when I was 5), Brother (20yrs my senior), Sister (16yrs my Senior), Siblings spouses and their kids, etc.
Bio: Life had reached a new high point for Michelle when the Darkside attack came. She was a happy newlywed, had a great job she enjoyed working as a Front Desk Agent in a hotel, and finally felt that her problems with depression would never touch her again through the haze of happiness and joy that life had found. So... when she was suddenly in a... a whole nother universe and her entire reality seemed to be gone it was brutal, yes she was quickly reunited with her husband who had also survived Earth's destruction, but the upheaval let her spinning inside and ungrounded.
The travels and battles and hardships of the group that she joined with slowly took their tole and when one of her comrades died in battle she snapped and basically ran away to hide from it all at Disney Castle.
Now she's had time to heal from her brush with darkness, and cope with the loss of her safe mundane existence before the start of this heartfelt adventure. With the help of Merlin to train her and with the news of evil on the rise she has decided she can't sit it out any longer. Michelle has found her footing again and with a balance rooted in this reality now she is coming to fight for her new future.
Summon: Ramuh Summon Appearance: Ramuh Summon Personality: Fatherly, has a unique but good sense of humor, protective, wise, OLD, uh... energetic... or is that's just from the lightning.
Sample Post: (And probably opening post too... maybe >< )
[Michelle : Disney Castle]
{{Cue: Departure Music, Setting Out Again}}
It wasn't as though there was anything to pack, she still had her dressphere which helped cloth her and provided storage for what little she'd been given since her arrival from Earth. The memories of the attack that brought them all here and of the drama that hand unfolded after her new begging still haunted her. But she was learning to cope much better since her respite and retreat to the Castle.
Merlin had helped her once she calmed down a bit, showing her the training facilities and giving her exercises to do. "Hey youngster while you're enjoying your mental recap don't forget that I taught you how to meditate properly." Michelle chuckled quietly and just shook her head. Her summon Ramuh was always interrupting her solitude and while she complained and teased him for it she was grateful. Grateful that she always had someone to talk to, someone to keep her company when she got lonely. Okay granted he was technically in her head but unlike back on Earth it wasn't a sign of insanity here. Summons were still a big mystery to her but she liked having Ramuh around so she wasn't going to question the logic of his existence to closely. "Are we going to leave anytime soon, quite mulling over things and let's go tell Merlin we're ready. I'm not getting any younger here." Okay that's enough out of you I'll leave when I'm darn good and ready you 'Ol Cranky Robes.
When she'd decided to flee back to the Castle from the traveling, and the battle fields, she hadn't thought to ever return to the group of Earthlings, not until things got sorted out at least. But then Mizu had come visiting, and nagging, like a true friend. She knew that Michelle might find temporary safety here but not the peace that she was looking for. Her's was not the type of personality to rest easy when she felt like she'd abandoned her friends and comrades... and her husband. It tore at her so quickly, so easily, every time she was away from James for just the smallest while. She missed him, he was her soul mate and her best friend and... the thought haunted her ever third minute that something might happen to him out there and she would never know, and never have had a chance to try and stop it. "Sooooo... Let's GO! Lightning doesn't stand still to be looked at my dear it strikes, blazing and then gone. I don't like being unnecessarily still. The time to let the storm build is over I want to show my student off to all those enemies of the light out there. The Castle and surrounding lands were filling more and more everyday with allies called upon by King Mickey and his aids. They were gathering for a massive war against the darkness and all it's minions. The environment as such was hardly conducive to her ignoring the reality of this universe and it's dilemmas. It was faced with such knowledge that, given a few days to gather herself, she had quickly realized she must return to the group. If she must learn to face battle, though she loathed and shuttered at the thought of having to resume real fighting, then she wanted to do it by the side of those she cared for. She wanted to fight for her new future, and her new reality, alongside those that made her feel protective and protected, her friends. "As you should... now please. Can we leave?" With a sigh for Ramuh's impatience Michelle walked the Castle grounds saying good bye for now to the friends she'd made among the staff and wishing farewell to her favorite views. Then with a heart both heavy and light, filled with complex emotions that she didn't want to take the time to sort through, like Ramuh would let her, she knocked on the door to Merlin's study and entered.
"Thank you for all your help. I'm ready. Please send me to rejoin them wherever there travels have lead them now."
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Posted: Sun Jan 23, 2011 7:21 pm
APPROVED! APROVED!
*Gets shot, set on fire, and destroyed*
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Posted: Sun Jan 23, 2011 8:00 pm
Just curious, but is Mathy not coming back permanently? For last time I checked he had Ramuh.
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Posted: Sun Jan 23, 2011 9:27 pm
Yes, Mathy officially withdrew, I would not have allowed Michelle to audition for Ramuh had that not been the case. Since I am the one who helped create the profile I of course do approve. Though unless absolutely necessary my vote should not be counted since well she is my wife XD
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Posted: Mon Jan 24, 2011 5:34 pm
I approve of Michelle's profile. ^^
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Posted: Tue Jan 25, 2011 4:37 pm
Thought of an additional attack ability I would like to audition for, it hit me like a no brainier as the natural offensive course that my support ability Charge it up would inspire me to take. Short Circuit-Michelle sends a strong current of electromagnetic energy from herself to her enemy targeting their central nervous system and their neural network in an effort to overload their natural functions and cause a temporary short circuit. Chance of Disable/Cripple/Addle/Confusion (Michelle rolls for which of the 4 is being chanced, and the enemy rolls to see if it inflicts). Requires direct skin-to-skin contact due to the delicate balances she is trying to interrupt, she can't just blast lightning at them form a distance she needs to be right there utilizing Electromancy.
Short Circuit-Michelle sends a strong current of electromagnetic energy from herself to her enemy targeting their central nervous system and their neural network in an effort to overload their natural functions and cause a temporary short circuit. Chance of Disable/Cripple/Addle/Confusion (Michelle rolls for which of the 4 is being chanced, and the enemy rolls to see if it inflicts). Requires direct skin-to-skin contact due to the delicate balances she is trying to interrupt, she can't just blast lightning at them form a distance she needs to be right there utilizing Electromancy.
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Posted: Tue Jan 25, 2011 5:42 pm
Since this one I was not responsible, and yet still was partially responsible for, but not in this method of utilization, I approve of the Short Circuit ability.
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Posted: Tue Jan 25, 2011 9:11 pm
For the record, James, your most recent post is one of the most confusing thing's I've read in awhile.
Also, approved of the profile and the added ability; already edited it in.
Gaara Dark approved.
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Je suis a toi Vice Captain
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Posted: Tue Jan 25, 2011 9:35 pm
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