ok, here's my char sheet:
Atrus Rasava
Male Human Cleric 7 / Wizard 3 / Geomancer 4 (Gestalt)
Neutral Good
Deity: Biblos
Strength 16 (+3)
Dexterity 11 (+0)
Constitution 16 (+3)
Intelligence 18 (+4)
Wisdom 17 (+3)
Charisma 18 (+4)
Size: Medium
Height: 6' 0"
Weight: 230 lb
Skin: Light
Eyes: Blue
Appearance: Covered in silver and white fur, has pads on his hands and feet and has a silver and white furred wolf tail. Muscular yet lean build.
AC 16
FF: 14
Touch: 10
Gestalt combination: Cleric Wizard, Cleric Geomancer
Domains: Knowledge Creation
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 59
Speed: 30 feet
Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +10 = 7 [base] +3 [constitution]
Reflex save: +2 = 2 [base]
Will save: +10 = 7 [base] +3 [wisdom]
Attack (handheld): +8 = 5 [base] +3 [strength]
Attack (unarmed): +8 = 5 [base] +3 [strength]
Attack (missile): +5 = 5 [base]
Grapple check: +8 = 5 [base] +3 [strength]
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
Languages: Common(Automatic), Catfolk, Elven, Draconic, Celestial, Glyphic
Familiar: Weasel (+2 to reflex saves)
Feats:
Combat Casting
Extra Turning x1
Divine Metamagic: Maximize Spell (uses up 3 Turn Undead attempts for the day to cast a Maximized spell)
Divine Metamagic: Quicken Spell (uses up 4 Turn Undead attempts for the day to cast a Quickened spell)
Craft Wondrous Item
Scribe Scroll [free to wizard]
Traits:
Polite
Appraise Int 4 = +4
Balance Dex* 0 = +0
Bluff Cha 4 = +4
Climb Str* 3 = +3
Concentration Con 13 = +3 +10
Craft Wonderous Item Int 14 = +4 +10
Diplomacy Cha 8 = +4 +3 +2 [sense motive] +1 [polite]
Disguise Cha 4 = +4
Escape Artist Dex* 0 = +0
Forgery Int 4 = +4
Gather Information Cha 4 = +4
Heal Wis 8 = +3 +5
Hide Dex* 0 = +0
Intimidate Cha 2 = +4 -2 [polite]
Jump Str* 3 = +3
Knowledge (arcana) Int 14 = +4 +10
Knowledge (religion) Int 14 = +4 +10
Listen Wis 3 = +3
Move Silently Dex* 0 = +0
Ride Dex 0 = +0
Search Int 4 = +4
Sense Motive Wis 8 = +3 +5
Spellcraft Int 16 = +4 +10 +2 [Knowledge, arcane]
Spot Wis 3 = +3
Survival Wis 3 = +3
Swim Str** 3 = +3
Use Rope Dex 0 = +0
* = check penalty for wearing armor
Craft_1 >=5 ranks gives +2 on related appraise checks.
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Zero-level Cleric spells: 6 per day
First-level Cleric spells: 5 (4+1) per day +1 from a domain:
Second-level Cleric spells: 4 (3+1) per day +1 from a domain:
Third-level Cleric spells: 3 (2+1) per day +1 from a domain:
Fourth-level Cleric spells: 2 (1+1) per day +1 from a domain:
Zero-level Wizard spells: 6 per day
First-level Wizard spells: 7 (6+1) per day
Second-level Wizard spells: 7 (6+1) per day
Third-level Wizard spells: 5 (4+1) per day
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (11x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
Wizard
Familiar / Alertness, etc.
Bonus Feats (already included)
High intelligence gains bonus spells daily
Geomancer arcane & divine spellcaster who gets the best of both worlds, but becomes more animal-like in the process)
(CDiv p41)
http://shadowsystems.laurencemartin.org/DND_35Ed/Complete Divine.pdf page 41 for full details on prestige class
Drift changes via Geomancer; Wolf's tail (drift 1), pads on bottoms of hands and feet (drift 1), Silver and white fur (+4 to hide when in snowy environment, drift stage 2), Eyes become as sharp as a wolf's (Low Light Vision gained, Drift Stage 2)
Ley Lines: Forest (all spells when cast in a forest are cast with +1 to caster level)
Spell versatility 0-3
Equipment
Weapon
ATTACK ATTACK DAMAGE CRITICAL
Spell storing Flail +1 9 1d8+4 20/x2
RANGE TYPE NOTES
- 5lb, Med,
Armor
+2 Mithril Scale Mail
ITEM PG. LB.
5 Backpack (empty) 2
Bedroll 5
Cloak of resistance +1 0
Fishing net, 25 sq. ft 5
2 x Flask 0
Flint and steel 0
Mithral Scale mail armor +2 30
5 x Rations, trail (per day) 5
Rope, silk (50 ft.) 5
Soap (per lb.) 1
Spade or Shovel 8
Spell storing Flail +1 5
Spell component pouch 3
Spellbook, wizard's 3
Various Spell Components 2
Holy symbol, silver 1
Total weight: 75
Remaining Gold: 1574