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Good 40k army to start with Goto Page: [] [<<] [<] 1 2 3 ... 24 25 26 27 28 29 30 31 [>] [»|]

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Caleidah

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PostPosted: Sat Apr 18, 2009 5:40 pm


I would agree with you on a lot about Necrons as a learner army, except the special rules. That makes it for a whole lot for the little newb-let. Note, I said "newb," not "noob." Newbs are newcomers and are to be treated with general leniency and acceptance until they learn the ropes. Noobs should be nuked from orbit, just to be sure.

So yeah, with the special rules: Necrons have a lot going on that requires extra thought, even though their limited Codex options streamline what they can take to make an effective list.
PostPosted: Sat Apr 18, 2009 6:41 pm


Oh Cale, trust me, I use the same terminology for them. biggrin But my friend Nick started with the Necrons, and he was never really bothered with the extra special rules o3o Neither was I shocked with the giant mass of options of Fourth Edition Chaos rules.

And for that, you could, with a group of friends, ignore the We'll Be Back, Phase Out, and Gauss weapon rules until you wish to incorporate them. The Necrons on their own are great. If you're concerned with balancing issues, make the warriors 15 points a piece; just like a Space Marine army. (Though I don't recommend doing this...)

Necro Fusion


Van Evok

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PostPosted: Sat Apr 18, 2009 10:35 pm


Necrons while adding some extra rules are tough and reliable making them great crash dummies for learning player. Seal of approval from me smile
PostPosted: Wed Apr 22, 2009 2:56 am


Caleidah
I would agree with you on a lot about Necrons as a learner army, except the special rules. That makes it for a whole lot for the little newb-let. Note, I said "newb," not "noob." Newbs are newcomers and are to be treated with general leniency and acceptance until they learn the ropes. Noobs should be nuked from orbit, just to be sure.

So yeah, with the special rules: Necrons have a lot going on that requires extra thought, even though their limited Codex options streamline what they can take to make an effective list.


I definitely disagree, Necrons are not a good starter force for anyone in 5th, at least until they see a major FAQ or new codex. Between the large amount of special rules that no one can seem to keep straight, the crippling damage inflicted by Sweeping Advance in conjunction with the new combat resolution and Phase Out, and the giant nerf to Gauss from nerfing glances makes the Necron army an exercise in frustration for any new player. In fact, the Necron special rules will suggest to a new player that Phalanx Necrons are the best way to play - In actuality Phalanxes are rendered unplayable by 5th ed.

Oryn


DarkElf27
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PostPosted: Fri May 01, 2009 7:04 pm


Rules aside, from a budget and painter's perspective, Necrons could be a good choice. They're a relatively point-heavy army, so you could get a decent-sized force for less money than most. The paint schemes also tend to be easier, better for beginning painters.
PostPosted: Sat May 02, 2009 1:08 am


I'd rather say they're good for lazy painters, no one gets good at painting from starting necrons, other than metal perhaps! :'D

Marines are pretty simple to paint if you ask me, you have a vast choice etc, I started with those myself, I can't say that I'm a good painter, but from experimenting with marines I got pretty far.

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Hoxtalicious

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PostPosted: Sat May 02, 2009 1:12 am


I wouldn't call Necrons a good choice game wise, as they are quite up poop creek with no paddle these days rulewise. Marines and Orks are superior options when it comes to a first army.
PostPosted: Sat May 02, 2009 3:24 pm


Lt. Brookman
Marines and Orks are superior options when it comes to a first army.


THIS.

Marines and Orks both have strong codexes, and in addtion, both are included in the Assault on Black Reach box. Convince a buddy to start with you, ro-sham-bo/argue for who gets Marines and who gets Orks, buy two boxes and trade the relevant bits. I find this is perfect for most starting players. Even if you can't convince a friend, there are people out there looking to trade Orks for Marines or vice versa from their own AoBR sets.

Oryn


Van Evok

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PostPosted: Sun May 03, 2009 3:20 am


well, the more serious friend gets Marines, while the more easygoing for the Orks - worked for me and my regular Greenskin opponent smile
PostPosted: Fri May 29, 2009 5:26 pm


Yeah, but everyone's got Space Marines. gonk

DarkElf27
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Caleidah

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PostPosted: Fri May 29, 2009 10:35 pm


DarkElf27
Yeah, but everyone's got Space Marines. gonk


Pretty much. There's a reason for that, though. They're easy to learn, assemble, and paint.

I think that, with the new Codex, Guard could become a great starter army again. Only big downfall for them would be cost of models.
PostPosted: Fri May 29, 2009 11:17 pm


Hey now, I resent the everyone part of that. I chose Chaos Space Marines. biggrin We get floating hulks of debris for main ships, and we kick more a**, so what's not to love?
But seriously, I still stand with my original decision of a starter army. Pick what looks cool to you or what interests you on how they play or even their backstory. Just don't worry about rules or fancy starter kits that attract so many Space Marine players. o3o

Necro Fusion


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PostPosted: Sat May 30, 2009 1:28 am


It's a pity that GW is saturating the 40k scene with Space Marines, as even Marine players are bemoaning that they are mostly playing against their own army. It's funny, fantasy doesn't seem to have the problem of one army being the poster army for that range.
PostPosted: Sat May 30, 2009 3:44 am


So true, fantasy isn't dominated by one particular army. I used to think that it was Dwarves and High Elves but these days it seems to have more or less balanced out with the flavour of the month taking the foreground where needed. Though it would seem that they are pushing the Empire more and more, as they have all their selections save for lords and heroes in plastic, which is quite a feat.

Well, next month will be a blue month as planetstrike will boost marine sales with those other marine kits slated for release. I think we'll see three battle reports at once again. One massive battle with the Ultramarines dropping in and two others, one with the Salamanders and the other with the White Scars.

But August will be a green month, with the Guard getting two tank kits and two or three character blisters. Flavour of the month it is.

Hoxtalicious

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Oryn

PostPosted: Sat May 30, 2009 4:37 pm


Mildly off topic but related to the above post:

Someone on Warseer made an interesting observation regarding the faction split in 40k vs. Fantasy. I believe 40k has one more codex than Fantasy has Army Books, but in 40k, more than half of all the codecies are for the same faction. You have Imperial Space Marines in Vanilla, Black, Green, Red, Light Blue, and Shiny flavors. You have Imperial Human Army in Vanilla, Witch-hating and Daemon-hating flavors. That's 8 army books just for forces of the Imperium, vs. 1 Tau, 1 Necron, 2 Chaos, 2 Eldar, and 1 Tyranid. 8 For the Imperium and 7 for everyone else.

Compare to Fantasy, where the most Codecies any one faction has is 3. And even then, the factions are different enough to warrant the split in books. 3 Elf books, but Wood, Dark and High elves all have wildly different playstyles and faction goals. 3 Chaos books, but Warriors, Beasts and Daemons again have differing playstyles & methods. Then Ogres, Orcs & Goblins, Empire, Bretonnians, Tomb Kings, Vampire Counts, Lizardmen, and Skaven. No faction has utter dominance in Fantasy.

Frankly, I'd like to see all the variant Space Marine books collapsed into variant rules within Codex: Space Marines, the Daemonhunters and Witchhunters lumped together with new rules for Alienhunters in Codex: Inquisition, and we could keep Imperial Guard as it is. The Imperium would still dominate the playing field of playable armies, but we wouldn't have to sit through the intolerable release schedule of Space Marine Dex, Other Dex, Space Marine Dex, Other... I mean seriously, Necrons, Both Inquisition Ordos, Dark Eldar and Space Wolves are lounging around with 3rd ed. Codecies, and Ultra Smurf Space Marines jump in line and get a 5th ed Codex before any of them? After already getting a 4th ed. Codex before them?
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