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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 06 General Archives (non-RP inactive threads)
Gundam Twilight: The Extension Thread [Advanced] Goto Page: [] [<<] [<] 1 2 3 ... 24 25 26 27 28 29 ... 47 48 49 50 [>] [>>] [»|]

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Are you part of Gundam Twilight?
  Yes
  No
  Er... I am a poll whore.
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Onamisaki

PostPosted: Fri Aug 24, 2007 3:17 pm


Your grand ma is amazing. xd
PostPosted: Fri Aug 24, 2007 3:29 pm


I looked at the accuracy percentage thing in the main thread... I came to a conclusion on how it could be calculated. For simplicity, I'll use a 50 DP weapon as an example, with a 10% increase/decrease to accuracy (normal accuracy assumed 50%).

50 * .1 = 5

For accuracy gain, subtract the number from the max DP

50 - 5 = 45 * 2 = 90

For loss, add

50 + 5 = 55 * 2 = 110

For accuracy loss, you have more numbers you can miss on. For gain, you have less you can miss on. You still deal damage equal to or less than your weapon DP. The formula should work to +-50% accuracy.

At least, that's my theory to how it works. Am I right?



Ok, figured it out. The formula works up to +-50% After that, it generates numbers useless to us.

Clyde Baneheart


Sauronbane

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PostPosted: Fri Aug 24, 2007 3:35 pm


*trys to figure out what your talking about. Fails*

Ok dude what are you talking about question
PostPosted: Fri Aug 24, 2007 3:39 pm


"No... there is 10% less of a chance that I get hit than other gundams"

I was working a way to calculate that accurately... er... does my idea make sense?

Clyde Baneheart


Sauronbane

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PostPosted: Fri Aug 24, 2007 3:44 pm


*_* Not a clue.... I can't understand all that... which is saying something razz
PostPosted: Fri Aug 24, 2007 3:54 pm


x = Weapon Damage Points
y = Percent chance hit/miss
z = roll modifier

x * y = z

For increased hit chance: (x - z)*2 = What you roll

For decreased hit chance: (x + z)*2 = What you roll

You still hit with your weapons DP and below.

That make more sense

Clyde Baneheart


Kind Stranger

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PostPosted: Fri Aug 24, 2007 4:26 pm


sweatdrop Well, as long as you clearly understand the battle system, that's fine.
PostPosted: Fri Aug 24, 2007 4:59 pm


gonk What's up with everyone joining the EAF? At this rate, we're going to need the Turn A to level the battlefield!

Morael S.O.L.


Sai Sayoka

PostPosted: Fri Aug 24, 2007 5:02 pm


Hmm.. I'll join UED if necessary.
PostPosted: Fri Aug 24, 2007 5:12 pm


uh huh.... well I'm just going to ignore your babbling Clyde... Cause I don't have a clue what it means, and I understand the Battle system fine without you adding stuff to it *-*

Sauronbane

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Sai Sayoka

PostPosted: Fri Aug 24, 2007 5:38 pm


sweatdrop I'm not sure how I should enter the story x]
PostPosted: Fri Aug 24, 2007 5:42 pm


Just come on in, announce your arrival, and do whatever you want biggrin razz It really doesn't matter to much razz

Sauronbane

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PostPosted: Fri Aug 24, 2007 6:43 pm


LOL Rhm. Don't worry. Later on, the NPC Von Burren himself is going to enter in, in such an... unsettling manner. *hint* Jucie-kun *hint*
PostPosted: Fri Aug 24, 2007 7:32 pm


GO SAKI GO!!!! Overcome that homework of yours! twisted They are your enemies!
Rehosukaga, I don't quite get your question, but I'll try to answer it. sweatdrop I'm sorry if I won't hit the mark.
Every beam cannon, in a long range battle, could fire up to three times in a single post, but that would allow the enemy to close in for a saber attack.

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Sai Sayoka

PostPosted: Fri Aug 24, 2007 7:33 pm


:3 x]
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06 General Archives (non-RP inactive threads)

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