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Posted: Sun Aug 12, 2012 9:49 pm
College is quite the beast. I start back up for my masters in about two weeks.
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Posted: Sun Aug 12, 2012 10:22 pm
YourLittleNarrator College is quite the beast. I start back up for my masters in about two weeks. I know what you guys mean...its especially bad if you're constantly sick or a family member dies and your school suddenly decides to go back on their own policies. But meh, just gotta work harder this semester....play less games...get sick less...and go to school if sick (which,by my schools logic...they will expell me for. "It could've been contagious!!!")
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Posted: Mon Aug 13, 2012 12:21 pm
kouri-chan_xx OMG!!!!!! Fudou was just complaining about Yae not being there!!! Yeah, sorry she magically disappeared with no warning again! ><;
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Posted: Mon Aug 13, 2012 1:00 pm
I think next time we do an overhaul, we should add classes and feats.
Also, the craft skill should be divided into categories.
Disguise, Puppets, Weapons & armor, traps.
s**t that crosses my mind.
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Posted: Mon Aug 13, 2012 3:26 pm
PupSage I think next time we do an overhaul, we should add classes and feats. Also, the craft skill should be divided into categories. Disguise, Puppets, Weapons & armor, traps. s**t that crosses my mind. meh...classes....some clans already go into detail on what their role would be if in a team anyway. "feats" though, what be those? the craft skill is already subdivided into various types gonk lets not murder the skills (and some clans) even more by combining more skills together D:
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Posted: Mon Aug 13, 2012 6:52 pm
PupSage I think next time we do an overhaul, we should add classes and feats. Also, the craft skill should be divided into categories. Disguise, Puppets, Weapons & armor, traps. s**t that crosses my mind. The last overhaul killed me already... I'm STILL feeling the effects. And actually, Craft is? XD Kinda... @Stained Glass King: Hahaha no worries! I kinda dropped off the face of the earth in those few months too!
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kouri-chan_xx Vice Captain
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Posted: Mon Aug 13, 2012 6:55 pm
ellreka PupSage I think next time we do an overhaul, we should add classes and feats. Also, the craft skill should be divided into categories. Disguise, Puppets, Weapons & armor, traps. s**t that crosses my mind. meh...classes....some clans already go into detail on what their role would be if in a team anyway. "feats" though, what be those? the craft skill is already subdivided into various types gonk lets not murder the skills (and some clans) even more by combining more skills together D: As it stands, craft is a single skill used for those various things. There is no reason why somebody who is good at crafting traps would know how to smith a sword. Feats are small bonuses given at certain levels. 1,3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51 They usually provide bonuses such as a +4 to initiative or a +2 to Reflex saves. Some of them let you do things such as sacrifice points from your BAB to add to your attacks in order to increase damage, or carry leftover damage to an adjacent enemy.
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Posted: Mon Aug 13, 2012 7:00 pm
PupSage ellreka PupSage I think next time we do an overhaul, we should add classes and feats. Also, the craft skill should be divided into categories. Disguise, Puppets, Weapons & armor, traps. s**t that crosses my mind. meh...classes....some clans already go into detail on what their role would be if in a team anyway. "feats" though, what be those? the craft skill is already subdivided into various types gonk lets not murder the skills (and some clans) even more by combining more skills together D: As it stands, craft is a single skill used for those various things. There is no reason why somebody who is good at crafting traps would know how to smith a sword. Feats are small bonuses given at certain levels. 1,3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51 They usually provide bonuses such as a +4 to initiative or a +2 to Reflex saves. Some of them let you do things such as sacrifice points from your BAB to add to your attacks in order to increase damage, or carry leftover damage to an adjacent enemy. Feats idea sounds good.....however, Craft is an umbrella category Ex: Craft(Art) someone who has skill in this area doesn't necessarily have skill in making a sword [Craft(Blacksmith)] In fact, on a profile if you have Craft(Blacksmith) it is a separate skill from Craft(Anything Else). Just as the Knowledge skills where and how the Ninja Weapon skill still is.
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Posted: Mon Aug 13, 2012 7:50 pm
ellreka PupSage ellreka PupSage I think next time we do an overhaul, we should add classes and feats. Also, the craft skill should be divided into categories. Disguise, Puppets, Weapons & armor, traps. s**t that crosses my mind. meh...classes....some clans already go into detail on what their role would be if in a team anyway. "feats" though, what be those? the craft skill is already subdivided into various types gonk lets not murder the skills (and some clans) even more by combining more skills together D: As it stands, craft is a single skill used for those various things. There is no reason why somebody who is good at crafting traps would know how to smith a sword. Feats are small bonuses given at certain levels. 1,3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51 They usually provide bonuses such as a +4 to initiative or a +2 to Reflex saves. Some of them let you do things such as sacrifice points from your BAB to add to your attacks in order to increase damage, or carry leftover damage to an adjacent enemy. Feats idea sounds good.....however, Craft is an umbrella category Ex: Craft(Art) someone who has skill in this area doesn't necessarily have skill in making a sword [Craft(Blacksmith)] In fact, on a profile if you have Craft(Blacksmith) it is a separate skill from Craft(Anything Else). Just as the Knowledge skills where and how the Ninja Weapon skill still is. Yet that isn't how people use it.
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Posted: Mon Aug 13, 2012 7:56 pm
PupSage ellreka PupSage ellreka PupSage I think next time we do an overhaul, we should add classes and feats. Also, the craft skill should be divided into categories. Disguise, Puppets, Weapons & armor, traps. s**t that crosses my mind. meh...classes....some clans already go into detail on what their role would be if in a team anyway. "feats" though, what be those? the craft skill is already subdivided into various types gonk lets not murder the skills (and some clans) even more by combining more skills together D: As it stands, craft is a single skill used for those various things. There is no reason why somebody who is good at crafting traps would know how to smith a sword. Feats are small bonuses given at certain levels. 1,3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51 They usually provide bonuses such as a +4 to initiative or a +2 to Reflex saves. Some of them let you do things such as sacrifice points from your BAB to add to your attacks in order to increase damage, or carry leftover damage to an adjacent enemy. Feats idea sounds good.....however, Craft is an umbrella category Ex: Craft(Art) someone who has skill in this area doesn't necessarily have skill in making a sword [Craft(Blacksmith)] In fact, on a profile if you have Craft(Blacksmith) it is a separate skill from Craft(Anything Else). Just as the Knowledge skills where and how the Ninja Weapon skill still is. Yet that isn't how people use it. it's not the systems fault if someone is misusing a system outside how it is meant to be used. In fact, you only punish others using the system properly if that is indeed the reason why you want it changed. I for one have used in any instance of Craft being applied the separate forms of crafts as they applied. If they have not then they should be alerted to the error and then the error be corrected. A system does not have to be changed,maybe clarified, but not changed.
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Posted: Mon Aug 13, 2012 8:18 pm
ellreka PupSage ellreka PupSage ellreka PupSage I think next time we do an overhaul, we should add classes and feats. Also, the craft skill should be divided into categories. Disguise, Puppets, Weapons & armor, traps. s**t that crosses my mind. meh...classes....some clans already go into detail on what their role would be if in a team anyway. "feats" though, what be those? the craft skill is already subdivided into various types gonk lets not murder the skills (and some clans) even more by combining more skills together D: As it stands, craft is a single skill used for those various things. There is no reason why somebody who is good at crafting traps would know how to smith a sword. Feats are small bonuses given at certain levels. 1,3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51 They usually provide bonuses such as a +4 to initiative or a +2 to Reflex saves. Some of them let you do things such as sacrifice points from your BAB to add to your attacks in order to increase damage, or carry leftover damage to an adjacent enemy. Feats idea sounds good.....however, Craft is an umbrella category Ex: Craft(Art) someone who has skill in this area doesn't necessarily have skill in making a sword [Craft(Blacksmith)] In fact, on a profile if you have Craft(Blacksmith) it is a separate skill from Craft(Anything Else). Just as the Knowledge skills where and how the Ninja Weapon skill still is. Yet that isn't how people use it. it's not the systems fault if someone is misusing a system outside how it is meant to be used. In fact, you only punish others using the system properly if that is indeed the reason why you want it changed. I for one have used in any instance of Craft being applied the separate forms of crafts as they applied. If they have not then they should be alerted to the error and then the error be corrected. A system does not have to be changed,maybe clarified, but not changed. Human beings, by nature, are retarded. Unless it is spelled out and listed on there, people won't do it. I mean the system has enough gray in it as is. (Grapple system anyone?) Therefor we should make things as user friendly as possible. Like the profiles in general. The way most of us Kiri folk have reformatted them to works a lot better than the one that is posted. Small things like this could make this guild flow a lot better. Oh yeah, and critical status effects. Those need work. Lalalalalalala complain lalalalalalalalala recommend lalalalalalalalaala I love being a powerless member lalalalalalalalalalala I am part of the machine lalalalalalalalalalala lets see how long my motivation to help last lalalalalalalalalalala I give it another month.
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Posted: Mon Aug 13, 2012 8:26 pm
If I design you a new avatar, buy the extra stuff that you don't have and send it to you, would you wear it? I feel as if you have been wearing that one for centuries. Edit: AS you change it XD
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Posted: Mon Aug 13, 2012 8:35 pm
There's also very few blacksmiths around. Most people go buffer up in the offensive. :c
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Posted: Mon Aug 13, 2012 8:39 pm
PupSage If I design you a new avatar, buy the extra stuff that you don't have and send it to you, would you wear it? I feel as if you have been wearing that one for centuries. Edit: AS you change it XD i'vebeen offline for two years gonk but i generally like that setup and i usually mix and mach between those settings :< but meh, Quote: Human beings, by nature, are retarded. Unless it is spelled out and listed on there, people won't do it. I mean the system has enough gray in it as is. (Grapple system anyone?) Therefor we should make things as user friendly as possible. Like the profiles in general. The way most of us Kiri folk have reformatted them to works a lot better than the one that is posted. Small things like this could make this guild flow a lot better. Oh yeah, and critical status effects. Those need work. Lalalalalalala complain lalalalalalalalala recommend lalalalalalalalaala I love being a powerless member lalalalalalalalalalala I am part of the machine lalalalalalalalalalala lets see how long my motivation to help last lalalalalalalalalalala I give it another month. as far as the subject at hand, i approve of making things user friendly but over complexity can do more harm than good. The grappling system does need a rework as far as i can see...that i agree. Critical hit effects are double damage for that hit and possible bleeding depending on weapon type. Should there be any more? Every profile in kiri is the default....i dont...see a difference...besides little personal tweeks. Besides, the profile is a general outline of what it should look like. You can display it however you want within those guidelines. There are other ways to go about reform than break down and add new. Some things can be reworded,precise instructions can be added,etc. Im sure i want to end this conversation here though. As before this becomes a giant arguement which is not my intentions gonk
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Posted: Mon Aug 13, 2012 9:39 pm
ellreka Critical hit effects are double damage for that hit and possible bleeding depending on weapon type. Should there be any more? There already is, its just spread between threads. A critical on an intimidation check = Frightened status. Stuff like that. ellreka Every profile in kiri is the default....i dont...see a difference...besides little personal tweeks. Besides, the profile is a general outline of what it should look like. You can display it however you want within those guidelines. Actually, look at Hiru's profiles, and Mine, and a few others. We ask people to sort their trainings, level gained, and base skills, but not provide it for them? Furthermore, why organize the skills alphabetically? Its much easier to sort them by associated stat. Why do you think this will become an argument? I am just spitballing.
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