Hoshigaki Hiru
Congrats Kouri!
biggrin And:

Boomer: When killed by melee roll a reflex check. If failed, 1d10 level 1 zombies show up.
Smoker: High Grapple bonus. Would require assistance to break or a nat 20.
Hunter: Round 1: Grapple. Round 2: Prone Round three: Beat the living piss out of them.
Charger: Round 1: Pass reflex or take heavy damage.
Jockey: Won't work.
Spitter: Roll Reflex to escape spit. If failed take spitter CHK dmg. Next round try again, if failed take 2x dmg, then 4x, then 8x, and finally 16x, If you die, you don't get infected from the acid. But you could still be turned by wondering zombies.
Witch: If you fail an awareness check or attack her, she will attack you. Does high damage.
Tank: DOES UNGODLY AMOUNTS OF DAMAGE!
I think I forgot 1 ....