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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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PostPosted: Wed Jul 16, 2008 9:27 am


I was thinking of something for everybody ((Seeing how Gerbo has already done the mage tourney)... And judging by the ammount of active people, I guess there would be about 9-10 teams. If each team gave 40 chips to the pot, then the total pot would be about 360-400 chips. The chips plus title would be a good prize.

How 'bout we just allow them to make up their own title... With DM approval ov'course.
PostPosted: Wed Jul 16, 2008 9:41 am


Well if we do get some dm approved prizes it shouldn't be more then some chips or at most a mage item or spell, it shouldn't be something too good as the tournament is supose to be about fun and not wining stuff. I have always felt putting major prizes on pvp tournaments is not very fair as certain characters will always have an advantage in that apartment over others.

As for the tournament I think we should stick with Gerbos, magic defense and power flux system as it has been part of every other tourny. That also means no attacks or offensive actions. However something that had not been addressed in past tournaments are special non passive abilities such as heal and special attacks. Shall those be allowed or should it simply be spells alone? Also, do we want to still want to allow non passive items (besides potions) this time around as well?

Kowsauni
Crew


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PostPosted: Wed Jul 16, 2008 4:29 pm


Well , Gerbo's magic deffense/powerflux system is pretty cool.

Heal should be allowed, because white mages like Perrian really kind of rely on that.

Special attacks... I don't know.

I don't think we should have consumables. It makes it too easy for a mage to simply buy health and magic potions and win a match. I'm not saying whoever buys the most will always win, but still, its doesn't quite fit.
PostPosted: Wed Jul 16, 2008 7:07 pm


But are we just going to be having mage tournament or a tournament for everybody? If it's just a mage tournament, I probably won't be able to do it because I can cause barely no damage except with my dart (50% chance of working) and my one spell which would hurt me if I used it because of angelic ties and angelic pact. I'd take 6 damage per turn. Why don't we run a new type of tournament, a tournament available for all? And if you want to keep the flux system, here is a system that I made based off of Gerbo's system:

If you are attacking, roll 2d6. Subtract the second dice from the first dice and add that result to your attack. If you're using a spell, do the same except add the result to your magic stat. If you are using a special attack, do the same. For a special attack, subtract the second die from the first and add that to the special attack. Example: SA (5) You roll a 3 and a 4. You'd subtract 4 from 3, giving you -1. Then you'd add that to 5, making it 4. The special attack would only deal 8 damage that turn. This bonus only lasts for one round.



If we want to open it to the public, we could do it this way or just have it as a tournament with no flux. Either way would be fine.

Oh, and Vincent, I know I could make stuff randomly appear. But I just maybe wanted to be a bit evil and steal a bit of everyone's money for the tournament instead of using my DM powers. xD But I guess I could make the prize appear out of thin air. *Makes a giant rat appear and poke Vincent. The giant rat disappears after it pokes Vincent.*

Perrian
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PostPosted: Wed Jul 16, 2008 7:56 pm


Personallt, having it open to everybody would be a good idea. I don't think having a flux for everyvody would be a good idea however... As the attack, magic, and special attack stats work a little too differently to be fair.
PostPosted: Wed Jul 16, 2008 10:50 pm


Nah I don't like the idea of having it open to everybody. If we do that then it wouldn't be our annual wizard tournament. It would just be a normal tournament. And I meant potions wouldn't be allowed. I was referring to items like the amulet of spell dispersion, The magic bow, blessed dart, etc. I was thinking we should basically have the same kind of wizard tournament as last time but this time with teams of two so our white mages can participate as well.

Kowsauni
Crew


Heirophant_of_the_Broken
Crew

PostPosted: Thu Jul 17, 2008 1:54 am


*Stares at arm after being poked by giant rat* "The hell?..." *Turns to Perrian* "Wise guy..." *summons fifty foot, fire breathing dragon* "Death Bringer, poke him!"

Anyway, I agree with Kail: it just wouldn't be the same to have anything but just us mages. But its not like we couldn't have a special rule. Like healing spells actually deal damage. Like you're overdosing the other person on healing magic till they go comatose. Heal an amount equal to their life and they lose. Simple, and it could get around the Angelic Pact rules as well. Sound fair? Oh, and only the dedicated healers (Perrian's the only one I think) would be subject to this.
PostPosted: Thu Jul 17, 2008 6:51 am


Actually, I believe he's the only active one remaining, but Di is also a white mage/dedicated healer. But the problem with a wizard-only tourney, it boils down to who has the best spells slash who has the highest magic stat *hides his score of 10* Which i think is why Gerbo initiated the flux rule to begin with... so that it's not just an E-Pen thing...

And the problem with no items is that some people have based their characters around items in general (Me and the crypt orginization in general) On that matter, Vincent, would you swing by the orginization sub-page, to the creation submission thread, and double check my submission, in reguards to Perrian, and my own, post? I still don't think it should be that hard to basically put a spell/action into an item...

Atrus_Legnacra


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PostPosted: Thu Jul 17, 2008 9:42 am


if you really think about it. There are only about 5-6 actual full magic users. Having an only mages tourney would simply mean its us versus eachother and mabye two non-order people.
PostPosted: Thu Jul 17, 2008 11:52 am


I counted 8 people from the active adventure roster who are eligible to join the tournament. Not including me, my girlfriend Alphabet fish, or the new mage that just applied to the guild. Alphabet Fish is a white mage (though I have to see if you would want to do this) so that would bring a white mage count to two.

We seem to be in the opinion that non passive items (besides potions) should be allowed. We also seem to be in the opinion that special abilities evolving around healing, such as heal, should be allowed as well. (though I don't believe they should deal damage) What about special attacks? According to the rules Malignant Defector is eligible to participate.

I don't think heal (the ability) should do damage as it would just be like a special attack. Also healing spells shouldn't do damage either. I'm not worried about Perrian not doing damage as there are mages here he can team up with that do enough damage for two and he'll be able to keep his party member from dieing.

Kowsauni
Crew


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PostPosted: Fri Jul 18, 2008 10:19 am


Well, we could do a vote upon the matters like making it 'mages only', or the 'entrance fee', we do have 5 ((Laz, Kail, Raven, Perrian, and me)) active members.

Hmmm... Well, special attacks would then have to be included into the flux system, but seeing how it does do damage equal to energy-burst ((IF you have the same ammount in magic as special)), why not? The flux rules could work just the same on special attack. And if he qualifies for the tourney, why stop him if he wants to be a part?
PostPosted: Fri Jul 18, 2008 10:45 am


Hmm thats right they are special damage. In that case I don't think they should be included as the only kind of damage that is supose to be being dealt at this tournament is magic. If they were included there damage type would have to be switched to magic type and they would be subject to magic defense. And they wouldn't be affected by the power flux since that only affects the magic stat and magic defense. This would pretty much be turning special attacks into a free unblockable spell each round. Now that I really sit down and think about I think wed be getting too far from what the core of this tournament is all about. I think the only things that should be going on are spells and healing abilities.

Kowsauni
Crew


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PostPosted: Fri Jul 18, 2008 4:39 pm


Ookay, so what are we going to call it? I thought of: FEGMAMT? First Ever Gerbonian Memorial All Magicks Tournament?
PostPosted: Sat Jul 19, 2008 9:22 pm


I don't know. That's pretty good Bellamin, but I'm more traditionally minded. The tournament came about because of Gerbo, I think Gerbo's tournament name should stay. So that would make this...what? The Third Annual Gerbonian Wizards Tournament. Of course, it's open to anyone as to whether or not we keep the name. If we don't though, Bellamin's name is more than good for it.

Heirophant_of_the_Broken
Crew

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