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Clockwork_Creep

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PostPosted: Sun Apr 01, 2007 7:16 pm


FlashbackJon
No need for calming, I was just looking for an excuse to pixelate rules, y'know? biggrin

I only scanned it because I had assumed it was printing issue, like the fact that my first printing C:CSM allows a Khornate Lord to wield a Berserker Glaive and still take Flight or Speed, while the latest printing specifically disallows it.

And OF COURSE this hasn't been FAQ'd or errata'd.... rolleyes


What?

My Codex isn't first printing or the new one. It says I can have flight...

That sucks..

Anyway, I play Orks and I may be going up against a Daemonhunters army. Any tips?
PostPosted: Sun Apr 01, 2007 7:58 pm


Depends on who you are fighting, honestly.

Also, if your going to debate a rule like that with someone you should problably read it a bit mroe carefully. wink

Vinnicius


Van Evok

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PostPosted: Sun Apr 01, 2007 8:07 pm


lots of choppas cant go wrong... (old ork proverb)
PostPosted: Mon Apr 02, 2007 12:00 am


FlashbackJon
heavenly angel goddess
still say i not sure about incense being one per army.. my codex says what it does and thats it 3nodding ... so... I don't know sweatdrop ...


In keeping with the "no printing rules" policy, Codex: Daemonhunters, pg. 18:
User Image


What is this, some 40k hentai or something?

If theres a mosaic, there has to be some pr0n under there, Oh Lawd!

King Kento


FlashbackJon

PostPosted: Mon Apr 02, 2007 10:18 am


King Kento
What is this, some 40k hentai or something?

If theres a mosaic, there has to be some pr0n under there, Oh Lawd!

You saw NOTHING. ninja
PostPosted: Mon Apr 02, 2007 12:59 pm


Actually, now that I think about it I have an Ork friend myself however have never really teamed up with him.
We've technically teamed up a few games, but they were very small and I mainly let my pieces go to his control as a learning example.

I'm sure I could figure something out for you however if you were to list me some of your potential opponents. 3nodding

Vinnicius


FlashbackJon

PostPosted: Mon Apr 02, 2007 4:26 pm


Really, with Orks you don't have a lot of options for tailoring to your opponent.

Mass choppas, mass rokkits, and a PK for every Nob is the bane of any MEQ army. Large mobs, grot screen for the footsloggers, and maybe a couple mobs of trukkboyz to keep them busy while your boyz march up the field.

Really, the same advice I'd give for any army for the most part. God, I miss the Armageddon Telly-Porta Boyz mob...
PostPosted: Mon Apr 02, 2007 4:32 pm


for orks it's a matter of.. well A. Luck and B. Good rolls

orks are strong with there choppa's and such but they lack really heavy vehicals(to my knowledge, mainly the landraider/monolith/crusader) and thus you should be ok for our dreads acting as anti tanks and infantry tieups as they can handle other dreads, khans and transports... my best support weapon suggestion would by incinerator 3nodding , and as for powers take lots of holocausts xp

Greyknights may be heavily heavily outnumbered but they are very tough even if the orks make us get 4+ saves.. they still have to get by our weaponskill of 5 and our toughness of 4.

we hit on 3+ and wound on 2+ and strike at the same time if they get wahhhg(sp)

they hit on 4+ and wound on 5+.. which if you check the odds doesn't give much chance to hit... and 4+ saves are doable.... it's just a matter of luck and what you use against them... another good idea would be orbital strike... think about it.. take a barrage bomb... with orks all across the 4 foot board even if it's 4 by 6 chances are you will hit something 3nodding

and I say barrage bomb because it has same power as a tau hammerhead submunition which means it can kill quite a lot of infantry but since it's ap4 if your using an all greyknights army you can advance forward and still get your save should you get a bad scatter and your dreads won't die unless you get terrible luck and the shot lands directly ontop and you get a 6 3nodding

hope this helps mrgreen

and ps.. incinerators work wonders

heavenly angel goddess


King Kento

PostPosted: Tue Apr 03, 2007 12:00 am


FlashbackJon
King Kento
What is this, some 40k hentai or something?

If theres a mosaic, there has to be some pr0n under there, Oh Lawd!

You saw NOTHING. ninja


Yes ninjaman-san-sempai-kun-chan!!! HAI!
PostPosted: Tue Apr 03, 2007 3:29 am


don't tease me about 40k hentai, managed to get myself some really wicked SoB fanart...

Van Evok

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FlashbackJon

PostPosted: Tue Apr 03, 2007 10:31 am


Too. Much. Information.

linksplz?
PostPosted: Tue Apr 03, 2007 1:25 pm


heavenly angel goddess
for orks it's a matter of.. well A. Luck and B. Good rolls

orks are strong with there choppa's and such but they lack really heavy vehicals(to my knowledge, mainly the landraider/monolith/crusader) and thus you should be ok for our dreads acting as anti tanks and infantry tieups as they can handle other dreads, khans and transports... my best support weapon suggestion would by incinerator 3nodding , and as for powers take lots of holocausts xp

Greyknights may be heavily heavily outnumbered but they are very tough even if the orks make us get 4+ saves.. they still have to get by our weaponskill of 5 and our toughness of 4.

we hit on 3+ and wound on 2+ and strike at the same time if they get wahhhg(sp)

they hit on 4+ and wound on 5+.. which if you check the odds doesn't give much chance to hit... and 4+ saves are doable.... it's just a matter of luck and what you use against them... another good idea would be orbital strike... think about it.. take a barrage bomb... with orks all across the 4 foot board even if it's 4 by 6 chances are you will hit something 3nodding

and I say barrage bomb because it has same power as a tau hammerhead submunition which means it can kill quite a lot of infantry but since it's ap4 if your using an all greyknights army you can advance forward and still get your save should you get a bad scatter and your dreads won't die unless you get terrible luck and the shot lands directly ontop and you get a 6 3nodding

hope this helps mrgreen

and ps.. incinerators work wonders


If the Orks charge your GK, or your GKT and pass the Power of Waaaagh, although you still will problably win, it's not worth the point difference. The only real advice you can give in that situation is well...don't let the Orks engage you?
Anyway, I think he is wondering what to do w/ Grey Knights teamed up with Orks. Not Orks vs. Grey Knights.

Vinnicius


heavenly angel goddess

PostPosted: Tue Apr 03, 2007 2:59 pm


greyknights can't team up with orks... orks don't team up with anyone.. how you going to tell a warboss that working together is what he should do?

.. and anyway the assault can still win for us... but with all our stormbolters and super good shooting we should kill quite a few as they advance.. only deadly things are nobs with power claws and other close combat hard hitters like a nob squad..... 3nodding mind you if they went vs some termies the termies would have a better chance....
PostPosted: Tue Apr 03, 2007 3:38 pm


heavenly angel goddess
greyknights can't team up with orks... orks don't team up with anyone.. how you going to tell a warboss that working together is what he should do?

.. and anyway the assault can still win for us... but with all our stormbolters and super good shooting we should kill quite a few as they advance.. only deadly things are nobs with power claws and other close combat hard hitters like a nob squad..... 3nodding mind you if they went vs some termies the termies would have a better chance....


I'm sure there is if your mates are up for a challenge. Either stand back and get swarmed by numbers, or charge, maybe make it through the orks, then tackle the beasts behind them.


-Mykal

A.R.G.U.S Mykal


Van Evok

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PostPosted: Tue Apr 03, 2007 6:45 pm


Well, makes for a quite interesting battle... massive horde vs handful of heroes. Feel free to post results!
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