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Blade Kuroda rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 5:37 pm
Tile 28And then finally Deryk was at the end of the line. There were a few others from what he could tell, but what was more was that they seemed to be at some sort of strange laboratory. "What.. what is this?" Deryk HP: 2 Faction: HUNTER Type: Normal Location: CUBE Key: Silver
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Posted: Tue Jul 10, 2012 5:38 pm
Room 28:Vials and doors, such an odd place. Did she dare try one of the vials? Or did she just try and peck at the door until she figured out what in the world combination of things got her out of this blasted form. Knocking over the Black Flask as she tries to get to the door, she turned to see a cloud of smoke, oh dear that wasn't good. And neither was this room, everything was just wrong so wrong. Why was she here she lost everything! And she missed out on helping the priestess with more arpakasus! And And A GAME!!!!! Grumbling about how the world was ending and in general being a complete moody bird she walked over to the door. Pecking at the dots on the door in an odd pattern:***** * Erintis' Stats Character: Erintis Faction: Horseman - Death Element: Dark HP: 30/30 Damage: +1 Turn: Once a battle can use 1d6Items: Gold Key
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Bloodlust Dante rolled 1 100-sided dice:
7
Total: 7 (1-100)
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Posted: Tue Jul 10, 2012 5:38 pm
Tile 11 -But I want to stay with you. FOREVER-  "IS THIS HELL??" Quote: LeonFaction: Life Hunter Intermediate trainee HP: 30/30 Element: Fire
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Grifferie rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 5:39 pm
Room 10 Nothing special about this room.... Well. A room that seemed calm was a nice break. For a moment. Quote: Name: Sherry Faction: Life Hunter HP: 22/30 Element: Normal Location: The Cube
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Posted: Tue Jul 10, 2012 5:40 pm
28
The keys didn't really work, not that Ofelia expected them to, and she sighted and looked at the others around her also trying different things. One of them had thrown a flask, others were kicking, and then she saw a dog(robert?) get covered in stuff from the flask and start moving. Another idea hit the ofie-kushi and she scrambled over, pouring the red and blue flasks onto herself.
Now colored a pretty shade of purple, Ofelia waddled over to the wall and pressed the purple dot, the same color that would match the two flasks she'd mixed together.
Except Ofelia wasn't a she anymore, she was very much a he. And she hadn't waddled over at all, there had been some floating involved majorly. As in Ofelia barely had time to smack the purple dot before floating the ceiling in a sad male-kushi balloon.
S/he really, really hoped that worked? A sigh escaped from his lips as he looked down, spotting someone coming in that they knew to be a wonderful person. "Deryk! Up 'ere, lookie!"
Quote: ofelia tanner - sun hunter - hp 2 - element fire - turn 1
currently has a shard! currently in the cube!
has a silver key! has a gold key
covered in blue flask ( floating! ) covered in red flask ( gender switch! ) currently purple!
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Grifferie rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 5:42 pm
Room 14 --> Room 9 STAIRS! You walk up them and end up in ROOM NINE. Oh! Well look at that! Sherry went right up those super inviting stairs. And only found another room. Quote: Name: Sherry Faction: Life Hunter HP: 22/30 Element: Normal Location: The Cube
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x_Nata_x rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Interesting Conversationalist
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Posted: Tue Jul 10, 2012 5:44 pm
'Room 17' Large axes swing from above, and you barely miss being cleaved in half! Oh noes! You take 5 damage. At first, this room looked pretty much as all the others did. Boring at first glance, but hiding something secretive once you stepped inside. Unfortunately, it seemed like the majority of these rooms were pure evil. While the noxious gas one was benign enough, unfortunately for Eris, this one, not so much.
It was by the grace of the Spire that she did not die, right then and there.
She had taken a few steps, cautious but overly confident from her recent excursions, before anything happened. One step, she was safe, and the next, she immediately knew something was very wrong. Her ears pricked as the axes began to fall, her only saving grace -- as the whoosh of air reached her ears, Eris lunged her entire body forward, racing to the door.
She made it just in time... but not without a few score-marks to show for it.Quote: Faction: War Horseman Element: Fire HP: 15/30 Inventory: Gold Key
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Grifferie rolled 1 100-sided dice:
32
Total: 32 (1-100)
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Posted: Tue Jul 10, 2012 5:46 pm
Room 9 What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-SIX). If even, nothing happens Oh! That looked interesting....Sherry tugged on that strange cord....and was both disappointed and relieved to find that nothing happened. Quote: Name: Sherry Faction: Life Hunter HP: 22/30 Element: Normal Location: The Cube
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Bloodlust Dante rolled 1 100-sided dice:
25
Total: 25 (1-100)
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Posted: Tue Jul 10, 2012 5:47 pm
Tile 11  -we can be friends forever!- Leon was for once, afraid for his life, even as a kangaroo of as a human. "Nope, nope nopenopenope nope!"Quote: LeonFaction: Life Hunter Intermediate trainee HP: 30/30 Element: Fire
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Grifferie rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 5:47 pm
Room 11 Suddenly, a giant fuzzy white thing with rabbit ears springs out, the cutest thing you have possibly ever seen asking you if you want to be its FRIEND. PLEASE STAY. FOREVER. PLEASE PLEASE PLEASE PLEASE PLEASE. (You can only escape this room by rolling a 100-sided dice and rolling even) "Er....Um..." Sherry wondered what it was about creatures wanting to be her friend. Sure, it was cute....but so very creepy at the same time. It was like....a cuddly nightmare. Sherry looked for a way out. Quote: Name: Sherry Faction: Life Hunter HP: 22/30 Element: Normal Location: The Cube
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Grifferie rolled 1 100-sided dice:
13
Total: 13 (1-100)
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Posted: Tue Jul 10, 2012 5:50 pm
Room 11 Suddenly, a giant fuzzy white thing with rabbit ears springs out, the cutest thing you have possibly ever seen asking you if you want to be its FRIEND. PLEASE STAY. FOREVER. PLEASE PLEASE PLEASE PLEASE PLEASE. (You can only escape this room by rolling a 100-sided dice and rolling even) It was getting even closer now. And Sherry could see no way out. "Really, I can't stay...there are things to do...." Quote: Name: Sherry Faction: Life Hunter HP: 22/30 Element: Normal Location: The Cube
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Bloodlust Dante rolled 1 100-sided dice:
1
Total: 1 (1-100)
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Posted: Tue Jul 10, 2012 5:52 pm
Tile 11 Someone came in soon after he was screaming to get out. And leon watched as the mini got closer and closer to the exit. NO "TAKE ME WITH YOU PLEASE!" Leon pleaded as the creature flew around screeching about the power of friedship.  Quote: LeonFaction: Life Hunter Intermediate trainee HP: 30/30 Element: Fire
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x_Nata_x rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Interesting Conversationalist
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Posted: Tue Jul 10, 2012 5:54 pm
'Room 19' You find a really small, interesting room, but it doesn't seem to open unless you have ONE KEY. (Then it goes to room 27) Well this was interesting. The room was small, and at first she wasn't sure she would be able to get in -- it seemed locked. She had forgotten, however, that she had a key.
Nudging her forehead against the door, it swung open, revealing the end of the maze! emotion_kirakira Quote: Faction: War Horseman Element: Fire HP: 15/30 Inventory: Gold Key
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Grifferie rolled 1 100-sided dice:
10
Total: 10 (1-100)
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Posted: Tue Jul 10, 2012 5:56 pm
Room 11 Suddenly, a giant fuzzy white thing with rabbit ears springs out, the cutest thing you have possibly ever seen asking you if you want to be its FRIEND. PLEASE STAY. FOREVER. PLEASE PLEASE PLEASE PLEASE PLEASE. (You can only escape this room by rolling a 100-sided dice and rolling even) Sherry heard a scream. A large kangaroo creature looked as terrified as she felt. Nothing should have to stay in this room...not with that thing.... "This way! Over here! We can escape together!" Sherry didn't know who or what that kangaroo was...but she couldn't just leave-- The dust bunny fell through an opening and into darkness. She is sorry she left you behind, kangaroo creature. ;-; No one should suffer that.... Quote: Name: Sherry Faction: Life Hunter HP: 22/30 Element: Normal Location: The Cube
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Bloodlust Dante rolled 1 100-sided dice:
90
Total: 90 (1-100)
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Posted: Tue Jul 10, 2012 5:57 pm
Tile 11 Was he going to cling to the small rabbit? it was getting out. Leon hopped along behind it as quickly as possible. Quote: LeonFaction: Life Hunter Intermediate trainee HP: 30/30 Element: Fire
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