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LividPeas rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 5:19 pm
ROOM 20
Taking more damage, Mei carried on with another key. That made, three kets now? Silver, Gold and Glass?Quote: HP: 15 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
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Grifferie rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue Jul 10, 2012 5:20 pm
Room 4 You smell a strange noxious gas and feel extremely tired.... Roll a 10-sided dice. If you roll odd, you fall asleep. If even you wake up and move on. You need to CONTINUE rolling until you wake up. Does she wake up??? No. The little dustbunny stayed contentedly asleep. Quote: Name: Sherry Faction: Life Hunter HP: 27/30 Element: Normal Location: The Cube Status: Sleeping
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Nio Love rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 5:20 pm
Robert was... certain he just heard the Phantom of the Opera piano music a moment ago. A chandelier crashed on his head, and it remained hanging on his body, tinkling as the glass bit into his skin. He looked nonplussed. Quote: Room 13: A chandelier swings above almost in slow motion, and you feel almost ridiculous as it crashes upon you. Ouch! You take -5 damage. Quote: Robert Morris Faction: Deus Ex Machina Element: Dark HP: 22/30 Location:THE CUBE
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Wyntre IceBlade rolled 1 100-sided dice:
36
Total: 36 (1-100)
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Posted: Tue Jul 10, 2012 5:21 pm
Room 11:Ah...yep it was still there...she didn't get out via that door. Lets try this one! Erintis' Stats Character: Erintis Faction: Horseman - Death Element: Dark HP: 30/30 Damage: +1 Turn: Once a battle can use 1d6
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x_Nata_x rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Interesting Conversationalist
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Posted: Tue Jul 10, 2012 5:21 pm
'Room 10' Nothing special about this room... The next room she came to was also empty. Except this room didn't have noxious gas, so perhaps it was even more boring than the last room. Eris took a few moments to look around, suspicious of this entire 'building' (if you could even call it that,) now, completely convinced it was a trap set up by the hunters. She remembered that infernal white room. The hallway which had killed her so many times. She was on to you.
When nothing happened, however, the horsewoman continued onward.Quote: Faction: War Horseman Element: Fire HP: 20/30 Location: Cold.
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Nio Love rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 5:21 pm
Deja vu was a b***h. Quote: Room 14: STAIRS! You walk up them and end up in ROOM NINE. Quote: Robert Morris Faction: Deus Ex Machina Element: Dark HP: 22/30 Location:THE CUBE
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Wyntre IceBlade rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 5:22 pm
Room 11:Finding a door that seemed to leave the room she looked back at the rabbit one last time. Okay she was a little sad to leave him there all alone... Erintis' Stats Character: Erintis Faction: Horseman - Death Element: Dark HP: 30/30 Damage: +1 Turn: Once a battle can use 1d6
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Grifferie rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue Jul 10, 2012 5:22 pm
Room 4 You smell a strange noxious gas and feel extremely tired.... Roll a 10-sided dice. If you roll odd, you fall asleep. If even you wake up and move on. You need to CONTINUE rolling until you wake up. Her ears twitched, and her eyes stayed closed. Quote: Name: Sherry Faction: Life Hunter HP: 27/30 Element: Normal Location: The Cube Status: Sleeping
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Nio Love rolled 1 100-sided dice:
11
Total: 11 (1-100)
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Posted: Tue Jul 10, 2012 5:22 pm
Oh. Good. Cords again. Cords and tingles. Robert was actually starting to get used to this place. This time, he reached up with his muzzle and pulled on the cord after it sunk into his teeth. He was transported into another room. There was no way to tell if this was a good thing or a bad thing. That meant it was a good thing. He sniffed the floor when a strange smell eminated, and found a little key abandoned on the floor. It looked disgusting.. and smelled twice as bad. He wrapped it up in his scarf and headed out. Quote: Room 9: What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-SIX). If even, nothing happens Room 26: There seems to be a key in this room! YOU FIND A TOXIC KEY. Better not hold it too closely... Quote: Robert Morris Faction: Deus Ex Machina Element: Dark HP: 22/30 Location:THE CUBE Acquired: Toxic Key!
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Bloodlust Dante rolled 1 100-sided dice:
25
Total: 25 (1-100)
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Posted: Tue Jul 10, 2012 5:23 pm
Tile 11 BE MY FRIEND. "NO!" BE MY FRIEND NOW. "I SAID NO!" BE MY FRIEND NOW NOW. This was all it took for the hunter to flip out and begin kicking at the giant friend needy rabbit. "I SAID NO, GET LOST YA GIANT WALKING COTTONTAIL!" Quote: LeonFaction: Life Hunter Intermediate trainee HP: 30/30 Element: Fire
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Wyntre IceBlade rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 5:24 pm
Room 15:As soon as the door shut behind her she looked around. Okay she didn't feel THAT bad about leaving the rabbit back there. And what was there...did she see something glint in the corner. Hopping over to it she happily picked up a GOLD KEYNow...where did she put it? Erintis' Stats Character: Erintis Faction: Horseman - Death Element: Dark HP: 30/30 Damage: +1 Turn: Once a battle can use 1d6Items: Gold Key
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Nio Love rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 5:24 pm
Apparently, being transported into that last room was, in fact, a good thing. He walked, and soon enough, found an exit. A real one, this time. "Pet?" He called out quickly, her well being the first thing on his mind. Quote: Robert Morris Faction: Deus Ex Machina Element: Dark HP: 22/30 Location:THE CUBE Acquired: Toxic Key!
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LividPeas rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 5:24 pm
ROOM 26
Making better progress then she had before, she carried on. But not before picking up a toxic key along the way.Quote: HP: 15 / 30 Element: Light Special: 2d4 to heal once per battle. Turns: 0 / 3 Location: Closet Entrance
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Grifferie rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Tue Jul 10, 2012 5:24 pm
Room 4 You smell a strange noxious gas and feel extremely tired.... Roll a 10-sided dice. If you roll odd, you fall asleep. If even you wake up and move on. You need to CONTINUE rolling until you wake up. It was a well deserved nap, after all. Quote: Name: Sherry Faction: Life Hunter HP: 27/30 Element: Normal Location: The Cube Status: Sleeping
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Blade Kuroda rolled 1 100-sided dice:
16
Total: 16 (1-100)
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Posted: Tue Jul 10, 2012 5:25 pm
Tile 11Finally, Deryk managed to shove the fluffy white rabbit thing away. He didn't linger after that. He bolted off to the next area as quickly as he could.  Deryk HP: 12 Faction: HUNTER Type: Normal Location: CUBE Key: Silver
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