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Posted: Wed Jul 25, 2012 1:24 pm
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Posted: Wed Jul 25, 2012 3:47 pm
YoDaeTatsuya Rpc Name: Allysa RPC Profile: HereYour Customs Thread: HereRpc Rank: Student Combative Talent or Non Combative: Consumes both spots! Talent Name: Brandings Description: Through no wish of her own, Allysa has been branded with several tattoos, each allowing her a power when activated. Though this is beneficial to her, there are drawbacks that cause her immense pain. StrengthsSpecial temporary boosts to skills or power. Stronger fighting capabilities. Grant an innate boost to speed. (+1 Speed) WeaknessesEach activation of a Branding costs Allysa 300 energy. If Allysa uses more than one tattoo per battle, a bleed effect is initiated. With each passing post after the activation of a second tattoo, Allysa loses 20 energy. Brands cannot be stacked with another Brand. If Allysa were to use the First Branding, she would have to wait until its effects run out to use her Third Branding. Having been Branded as she is, Allysa is cursed. Her mind is often muddled when faced with choices and adversity. As this is the case, her mind adapts slower to education. Call it a learning disability if you will, but skills that Allysa attempts to learn take double the amount of posts In order for her to attain them.How It Works♦First Branding♦The first branding is known as Choices. When Allysa activates this tattoo, she has a choice of what she gains: If she chooses the Physical side of the tattoo, she gains +3 speed for five posts. Choosing this side means she loses all means of using magic for that time as well. Has a three post cool down. If she chooses the Magical side of the tattoo, Allysa's magical attacks are treated as 1 rank higher in battle for five posts. Choosing this side means that she suffers from -2 to speed for that time as well. Has a three post cooldown. ♦Second Branding♦The second branding is known as Elementals. When Allysa activates this brand, she is able to choose a boost for one of her elements. When the brand tattoo is activated, the choice element's attacks are treated as 1 rank higher for three posts. Strengthening an element comes with it's downside that lasts for the same time span, the downside being a -2 to Speed. Has a two post cooldown. ♦Third Branding♦ The third and final branding is known as Last Resort. When Allysa activaets this brand, she is sent into a rage beyond measure, causing an eery glow of her aura to cover her body. Allysa gains +3 Speed. All of her elemental skills and bloodline skills are treated as one rank higher, and her energy is fully restored. This lasts for six posts. Though her power gain is great, the reprimands are as well. Allysa cannot use bloodline skills or original elemental skills while in this state, and once the effects run out, she is left severely weakened. Her energy is depleted to 50, and her stats are lowered to 1 Strength/1 Speed for six posts. Has a 20 post cooldown period. Here's my biggest thing for you: if you're using more than one the brand, the bleed should be much more given the effects they create. other notes: first brand can pop you up a speed group for not being able to use any magic. Considering the BL and class you plan, that doesn't give you much of anything you can do with that speed beyond trying to stay alive. second brand gives you more powerful attacks in exchange for speed. Power should be for power. If you want stronger attacks for one element, you should lose power in the others. They wouldn't cost less but they would be weaker. third brand lasts too long for your rank. You could resubmit at a later time for a longer duration but for now, it's much too long. Also, it shouldn't replenish your energy. That would take away the impact of the brand's ability.
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Posted: Wed Jul 25, 2012 4:20 pm
- Made the cost higher for the bleed effect. - Made her not able to use Class or Primary Elemental skills in exchange for +3 speed in the first branding. - Made it so other elements are one rank lower in 2nd branding, and changed the speed reduction to -1 speed (otherwise it's too much like the first branding). - lowered duration of third branding, and took away energy replenishment. Better? It's changed in the original post if you wish to read.
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Posted: Sun Aug 19, 2012 2:38 pm
Rpc Name: Shura Rpc Profile Link: (not accepted yet. check approval thread) Your Customs Thread: CustomsRpc Rank: Trainee Combative Talent or Non Combative: Combative Talent Name: Inferno ArmorDescription: Shura's ability is to use a energy based armor called "Inferno Armor". This armor is completely made from energy and seems to be on fire. Once activated (For D-rank energy) Shura is enveloped in a blazing orange energy that seems to be on fire. It covers her chest area, arms, legs, and her back. Her head gets a small headpiece with flaming demonic horns, Although every piece of the armor seems to be on fire and even flickers/gives off heat like actual flames. The ability of this armor is that it doubles Shura's health for a limited time of 6 posts when in combat. And it also changes all of her energy based attacks into Energy-Fire based ones, this of course is just for theatrical effects only and doesn't strengthen any of the attacks. Skills: (None) Rp Sample: (Will do one if asked)
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Posted: Mon Aug 20, 2012 2:22 pm
_Manpish_ Rpc Name: Shura Rpc Profile Link: (not accepted yet. check approval thread) Your Customs Thread: CustomsRpc Rank: Trainee Combative Talent or Non Combative: Combative Talent Name: Inferno ArmorDescription: Shura's ability is to use a energy based armor called "Inferno Armor". This armor is completely made from energy and seems to be on fire. Once activated (For D-rank energy) Shura is enveloped in a blazing orange energy that seems to be on fire. It covers her chest area, arms, legs, and her back. Her head gets a small headpiece with flaming demonic horns, Although every piece of the armor seems to be on fire and even flickers/gives off heat like actual flames. The ability of this armor is that it doubles Shura's health for a limited time of 6 posts when in combat. And it also changes all of her energy based attacks into Energy-Fire based ones, this of course is just for theatrical effects only and doesn't strengthen any of the attacks. Skills: (None) Rp Sample: (Will do one if asked) If it is going to double her total HP for 6 posts, I would like the skill to cost more energy to activate, at least some energy for each of the 6 posts it's active, and for you to provide a definite cooldown for the ability's use. This is more of a custom skill than it is a talent.
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Posted: Mon Aug 20, 2012 5:54 pm
Ferregar _Manpish_ Rpc Name: Shura Rpc Profile Link: (not accepted yet. check approval thread) Your Customs Thread: CustomsRpc Rank: Student Combative Talent or Non Combative: Combative Talent Name: Inferno ArmorDescription: Shura's ability is to use a energy based armor called "Inferno Armor". This armor is completely made from energy and seems to be on fire. Once activated ( For energy cost equal to her rank ) Shura is enveloped in a blazing orange energy that seems to be on fire. It covers her chest area, arms, legs, and her back. Her head gets a small headpiece with flaming demonic horns, Although every piece of the armor seems to be on fire and even flickers/gives off heat like actual flames. The ability of this armor is that it creates a shield of energy around Shura for a limited time. And it also changes all of her energy based attacks into Energy-Fire based ones, this of course is just for theatrical effects only and doesn't strengthen any of the attacks. Her armor runs off a Armor Points (AP) System. As in the armor can take a limited number of strikes before failing, this means that Shura's HP isn't effected by attacks till the armor's points deplete. The number of points the armor has is based off of Shura's rank. Student = 200 AP Trainee = 300 AP Adept = 400 AP Journeyman = 500 AP Expert = 600 AP Master = 700 AP Sage = 800 AP Hero = 900 AP Once the armors points have been depleted Shura must wait 10 posts (CD) before the armor can be used again. Skills: (None) Rp Sample: (Will do one if asked) If it is going to double her total HP for 6 posts, I would like the skill to cost more energy to activate, at least some energy for each of the 6 posts it's active, and for you to provide a definite cooldown for the ability's use. This is more of a custom skill than it is a talent. Sorry, I changed the skills cost and what it does all together. I also added a cool down (CD), and a armor system into it for it to be less OP, since if it doubled my HP then id have over 1000 HP at Student rank. which seems to be OP to me.. So please look over what i have changed above and let me know what to fix.
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Posted: Wed Aug 22, 2012 7:02 pm
_Manpish_ Ferregar _Manpish_ Rpc Name: Shura Rpc Profile Link: (not accepted yet. check approval thread) Your Customs Thread: CustomsRpc Rank: Student Combative Talent or Non Combative: Combative Talent Name: Inferno ArmorDescription: Shura's ability is to use a energy based armor called "Inferno Armor". This armor is completely made from energy and seems to be on fire. Once activated ( For energy cost equal to her rank ) Shura is enveloped in a blazing orange energy that seems to be on fire. It covers her chest area, arms, legs, and her back. Her head gets a small headpiece with flaming demonic horns, Although every piece of the armor seems to be on fire and even flickers/gives off heat like actual flames. The ability of this armor is that it creates a shield of energy around Shura for a limited time. And it also changes all of her energy based attacks into Energy-Fire based ones, this of course is just for theatrical effects only and doesn't strengthen any of the attacks. Her armor runs off a Armor Points (AP) System. As in the armor can take a limited number of strikes before failing, this means that Shura's HP isn't effected by attacks till the armor's points deplete. The number of points the armor has is based off of Shura's rank. Student = 200 AP Trainee = 300 AP Adept = 400 AP Journeyman = 500 AP Expert = 600 AP Master = 700 AP Sage = 800 AP Hero = 900 AP Once the armors points have been depleted Shura must wait 10 posts (CD) before the armor can be used again. Skills: (None) Rp Sample: (Will do one if asked) If it is going to double her total HP for 6 posts, I would like the skill to cost more energy to activate, at least some energy for each of the 6 posts it's active, and for you to provide a definite cooldown for the ability's use. This is more of a custom skill than it is a talent. Sorry, I changed the skills cost and what it does all together. I also added a cool down (CD), and a armor system into it for it to be less OP, since if it doubled my HP then id have over 1000 HP at Student rank. which seems to be OP to me.. So please look over what i have changed above and let me know what to fix. Looks much better 3nodding Just one question though; the AP is equivalent to damage, or how many times she can be attacked? For example, if someone strikes her Student Armor with 200 AP with an E Ranked standard attack, dealing 100 damage, would leave her armor with 100 remaining AP right? So it acts as a damage soak point for point?
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Posted: Fri Aug 24, 2012 1:20 am
Ferregar _Manpish_ Ferregar _Manpish_ Rpc Name: Shura Rpc Profile Link: (not accepted yet. check approval thread) Your Customs Thread: CustomsRpc Rank: Student Combative Talent or Non Combative: Combative Talent Name: Inferno ArmorDescription: Shura's ability is to use a energy based armor called "Inferno Armor". This armor is completely made from energy and seems to be on fire. Once activated ( For energy cost equal to her rank ) Shura is enveloped in a blazing orange energy that seems to be on fire. It covers her chest area, arms, legs, and her back. Her head gets a small headpiece with flaming demonic horns, Although every piece of the armor seems to be on fire and even flickers/gives off heat like actual flames. The ability of this armor is that it creates a shield of energy around Shura for a limited time. And it also changes all of her energy based attacks into Energy-Fire based ones, this of course is just for theatrical effects only and doesn't strengthen any of the attacks. Her armor runs off a Armor Points (AP) System. As in the armor can take a limited number of strikes before failing, this means that Shura's HP isn't effected by attacks till the armor's points deplete. The number of points the armor has is based off of Shura's rank. Student = 200 AP Trainee = 300 AP Adept = 400 AP Journeyman = 500 AP Expert = 600 AP Master = 700 AP Sage = 800 AP Hero = 900 AP Once the armors points have been depleted Shura must wait 10 posts (CD) before the armor can be used again. Skills: (None) Rp Sample: (Will do one if asked) If it is going to double her total HP for 6 posts, I would like the skill to cost more energy to activate, at least some energy for each of the 6 posts it's active, and for you to provide a definite cooldown for the ability's use. This is more of a custom skill than it is a talent. Sorry, I changed the skills cost and what it does all together. I also added a cool down (CD), and a armor system into it for it to be less OP, since if it doubled my HP then id have over 1000 HP at Student rank. which seems to be OP to me.. So please look over what i have changed above and let me know what to fix. Looks much better 3nodding Just one question though; the AP is equivalent to damage, or how many times she can be attacked? For example, if someone strikes her Student Armor with 200 AP with an E Ranked standard attack, dealing 100 damage, would leave her armor with 100 remaining AP right? So it acts as a damage soak point for point? Thanks, so approved? cat_whee And that is correct. Think of it like a second "health bar" that must be depleted before her actual health is. Like Shields/Tech Armor in Mass Effect or Shields Halo. So yes, this is an accurate example of how it works. Exactly, it goes point for point. cat_3nodding
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Posted: Tue Aug 28, 2012 4:48 pm
_Manpish_ Ferregar _Manpish_ Ferregar _Manpish_ Rpc Name: Shura Rpc Profile Link: (not accepted yet. check approval thread) Your Customs Thread: CustomsRpc Rank: Student Combative Talent or Non Combative: Combative Talent Name: Inferno ArmorDescription: Shura's ability is to use a energy based armor called "Inferno Armor". This armor is completely made from energy and seems to be on fire. Once activated ( For energy cost equal to her rank ) Shura is enveloped in a blazing orange energy that seems to be on fire. It covers her chest area, arms, legs, and her back. Her head gets a small headpiece with flaming demonic horns, Although every piece of the armor seems to be on fire and even flickers/gives off heat like actual flames. The ability of this armor is that it creates a shield of energy around Shura for a limited time. And it also changes all of her energy based attacks into Energy-Fire based ones, this of course is just for theatrical effects only and doesn't strengthen any of the attacks. Her armor runs off a Armor Points (AP) System. As in the armor can take a limited number of strikes before failing, this means that Shura's HP isn't effected by attacks till the armor's points deplete. The number of points the armor has is based off of Shura's rank. Student = 200 AP Trainee = 300 AP Adept = 400 AP Journeyman = 500 AP Expert = 600 AP Master = 700 AP Sage = 800 AP Hero = 900 AP Once the armors points have been depleted Shura must wait 10 posts (CD) before the armor can be used again. Skills: (None) Rp Sample: (Will do one if asked) If it is going to double her total HP for 6 posts, I would like the skill to cost more energy to activate, at least some energy for each of the 6 posts it's active, and for you to provide a definite cooldown for the ability's use. This is more of a custom skill than it is a talent. Sorry, I changed the skills cost and what it does all together. I also added a cool down (CD), and a armor system into it for it to be less OP, since if it doubled my HP then id have over 1000 HP at Student rank. which seems to be OP to me.. So please look over what i have changed above and let me know what to fix. Looks much better 3nodding Just one question though; the AP is equivalent to damage, or how many times she can be attacked? For example, if someone strikes her Student Armor with 200 AP with an E Ranked standard attack, dealing 100 damage, would leave her armor with 100 remaining AP right? So it acts as a damage soak point for point? Thanks, so approved? cat_whee And that is correct. Think of it like a second "health bar" that must be depleted before her actual health is. Like Shields/Tech Armor in Mass Effect or Shields Halo. So yes, this is an accurate example of how it works. Exactly, it goes point for point. cat_3nodding Yes! It's approved smile Well done with the revisions; I look forward to seeing this new character of yours in play.
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Posted: Fri Aug 31, 2012 11:42 pm
Ferregar _Manpish_ Ferregar _Manpish_ Ferregar _Manpish_ Rpc Name: Shura Rpc Profile Link: (not accepted yet. check approval thread) Your Customs Thread: CustomsRpc Rank: Student Combative Talent or Non Combative: Combative Talent Name: Inferno ArmorDescription: Shura's ability is to use a energy based armor called "Inferno Armor". This armor is completely made from energy and seems to be on fire. Once activated ( For energy cost equal to her rank ) Shura is enveloped in a blazing orange energy that seems to be on fire. It covers her chest area, arms, legs, and her back. Her head gets a small headpiece with flaming demonic horns, Although every piece of the armor seems to be on fire and even flickers/gives off heat like actual flames. The ability of this armor is that it creates a shield of energy around Shura for a limited time. And it also changes all of her energy based attacks into Energy-Fire based ones, this of course is just for theatrical effects only and doesn't strengthen any of the attacks. Her armor runs off a Armor Points (AP) System. As in the armor can take a limited number of strikes before failing, this means that Shura's HP isn't effected by attacks till the armor's points deplete. The number of points the armor has is based off of Shura's rank. Student = 200 AP Trainee = 300 AP Adept = 400 AP Journeyman = 500 AP Expert = 600 AP Master = 700 AP Sage = 800 AP Hero = 900 AP Once the armors points have been depleted Shura must wait 10 posts (CD) before the armor can be used again. Skills: (None) Rp Sample: (Will do one if asked) If it is going to double her total HP for 6 posts, I would like the skill to cost more energy to activate, at least some energy for each of the 6 posts it's active, and for you to provide a definite cooldown for the ability's use. This is more of a custom skill than it is a talent. Sorry, I changed the skills cost and what it does all together. I also added a cool down (CD), and a armor system into it for it to be less OP, since if it doubled my HP then id have over 1000 HP at Student rank. which seems to be OP to me.. So please look over what i have changed above and let me know what to fix. Looks much better 3nodding Just one question though; the AP is equivalent to damage, or how many times she can be attacked? For example, if someone strikes her Student Armor with 200 AP with an E Ranked standard attack, dealing 100 damage, would leave her armor with 100 remaining AP right? So it acts as a damage soak point for point? Thanks, so approved? cat_whee And that is correct. Think of it like a second "health bar" that must be depleted before her actual health is. Like Shields/Tech Armor in Mass Effect or Shields Halo. So yes, this is an accurate example of how it works. Exactly, it goes point for point. cat_3nodding Yes! It's approved smile Well done with the revisions; I look forward to seeing this new character of yours in play. Thanks Ferr! =] Well she will be in play soon once she is approved.
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Posted: Thu Sep 06, 2012 6:45 pm
RPC Name: Kyra Aranwen
RPC Profile Link: waiting approval
Your Customs Thread: [here]
RPC Rank: Student?
Combative Talent or Non Combative: Non Combative
Talent Name(s): Tracking Instincts
Description: Kyra is gifted with a highly-tuned tracking instinct. All her senses are in tune with her surroundings and in her mind is a "map" of the environment, with input from every sense. Any disturbances on the land, such as a footprint or the residue of a recently activate spell is easily seen/sensed. Using the target's actions in the posts prior to her, she can track them through the environment. Grant +100 energy to the Ranger (does not benefit Companion's energy).
Skills: Enhanced Sense Rank E By choosing a sense and using some of her energy, she can enhance the sense to study her surroundings or a trail for her prey much easier. Tracking Rune Rank D By placing a rune somewhere on a person's body, clothing, personal item, etc, the tracker can follow the target's trail by a silver glowing energy trail only visible to one who shares the same energy. Sniper Accuracy Rank C When watching a target from a good distance away, aiming with a long-ranged weapon from a hidden spot, the Ranger is able to track their movements and successfully hit the target with a projectile. The Ranger also remains hidden. Seven post cooldown. Tree Stride Rank B By focusing on a tree in the distance and touching the bark of a nearby tree, the Ranger can use nature's own energy to jump from one location to the other to better stalk their prey. Three post cooldown.
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Posted: Sun Sep 09, 2012 7:02 pm
Lady Starlit Creed Sniper AccuracyTree Stride I want to see a Dice roll on Sniper Accuracy And because you're not some sorta strange magic from my knowledge, I want to see something more physical, like moving faster, farther, and silently in the brush/tree tops/tree covered regions. Do these things for me, and I will accept it.
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Posted: Sun Sep 09, 2012 7:10 pm
The Urban Superstition Lady Starlit Creed Sniper AccuracyTree Stride I want to see a Dice roll on Sniper Accuracy And because you're not some sorta strange magic from my knowledge, I want to see something more physical, like moving faster, farther, and silently in the brush/tree tops/tree covered regions. Do these things for me, and I will accept it. The whole point of Sniper Accuracy is to be accurate... It's a sacrifice of energy to get a perfect shot with a high cooldown; forcing it through dice roll is pretty much reducing it to standard shots. I don't need a skill for standard shots; I already have several of those and they all have possibilities to miss.
Everything in Rykros is "strange magic". Again, I don't see how that is really a skill since it's a given when you're a Ranger. I can add in something on the description for that, but it's not a skill... It really comes down to personal preference in that regard, actually.
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Posted: Sun Sep 09, 2012 7:28 pm
Lady Starlit Creed The Urban Superstition Lady Starlit Creed Sniper AccuracyTree Stride I want to see a Dice roll on Sniper Accuracy And because you're not some sorta strange magic from my knowledge, I want to see something more physical, like moving faster, farther, and silently in the brush/tree tops/tree covered regions. Do these things for me, and I will accept it. The whole point of Sniper Accuracy is to be accurate... It's a sacrifice of energy to get a perfect shot with a high cooldown; forcing it through dice roll is pretty much reducing it to standard shots. I don't need a skill for standard shots; I already have several of those and they all have possibilities to miss.
Everything in Rykros is "strange magic". Again, I don't see how that is really a skill since it's a given when you're a Ranger. I can add in something on the description for that, but it's not a skill... It really comes down to personal preference in that regard, actually. I don't need like a super low chance roll, I wanna see like D20, 1-19 is a hit, so the chance to miss is super low. As for the second, please add that in. I've been doing this for a while, and the more details, the faster I can pass them.
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Posted: Sun Sep 09, 2012 7:34 pm
The Urban Superstition I don't need like a super low chance roll, I wanna see like D20, 1-19 is a hit, so the chance to miss is super low. As for the second, please add that in. I've been doing this for a while, and the more details, the faster I can pass them. What YOU need? This is my Talent, not yours... neutral See, I would consider it a lot more if you would refrain from acting like you're better than me. I've been role playing for at least eight years and I've owned many successful guilds. I don't really think you can "one up" me there so please refrain from doing so.
I'll just wait for some more inspiration or someone else to take a look, thank you.
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