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Cobra_X
Crew

Aged Gaian

PostPosted: Tue Nov 23, 2010 2:06 pm


Gregar
@Mistah and Hinote: Alright, before I look at either of these, both of you go talk to cobra about who gets jounin. Cant have two.

Gregar, we have talked about this AT LENGTH multiple times. Instead of taking a Sannin, I'm opting to have multiple Jounin. Zin is going to be implanted in my village without my having the option and Lance approved me be allowed to have an Auto-ranked Chunnin, Jounin, and Sannin beside that.

...Hinote and Mistah should both get Jounin (I originally wanted Mistah as a Special Jounin, but apparently you're disallowing that... which I continue to think is silly and unfounded.

...and I still have a Chuunin slot I can give away.
PostPosted: Tue Nov 23, 2010 2:13 pm


Tsubasa DeidoUser Image

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Character Info
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Main Info

Character Name:Tsubasa Deido
Nicknames: Tsubasa
Title(s): NA
Rank: Academy student
Village:Otogakure


Background Info

Physical Description

Age: 15
Sex: Male
Hair Color: Black
Natural Eye Color: Blue
Body Type: Wiry.
Distinguishing Features: NA


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Suigetsu (Getting approved)
Bloodline/Clan Stage: 1
Abilities of the Bloodline/Clan:

1.
2.
3.


Companion Info.

Companion Type: (dogs, bugs, etc...)
Companion Name: NA
Bug Evolutions: NA
1.
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: NA
Transplant Stage: NA
Abilities of Transplant:NA
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu specialist
Profession Base Benefit: Increased Chakra Pool: Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated) [see below for the extra chakra points given per rank]

Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28
Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.
Weakness: 1) Weak Bodied: Ninjutsu users generally focus on keeping a safe distance from their opponent while they bombard them with jutsus, as a result often times ninjutsu users are not as physically tough as others.
(When hit with a damaging jutsu of equal or greater rank to the Ninjutsu Specialist, the Ninjutsu Specialist treats the jutsu as if it were one rank higher in terms of damage done)


Rank Benefits

Genin
(place chosen genin rank benefit here)

Chuunin
(place chosen chuunin rank benefit here)

Jounin
(place chosen Jounin rank benefit here)


Shinobi Type(s)

Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)


Summoning Specialist: If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: (15
Chakra Control:


Elemental Affinities: Suiton

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Suiton






Genjutsu

Universal
Bunshin no Jutsu





First Element: Suiton






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: NA

Summons Known: na

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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon:
Name of Weapon: NA
Base Range:NA


Shinobi Tools

Kunai:
Shuriken: 10
Makibishi: 32
light bomb: 1
smoke bomb: 0
steel wire: 0


Apparel

Head-Band Style: Normal
Head-Band Location: Waist
Head-Band Color: Normal
Flak-Jacket style: Vest
Flak-Jacket color:Cyan

Crimsondot


kira the new shinigami

PostPosted: Tue Nov 23, 2010 2:32 pm


CRow KieranUser Image

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Character Info
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Main Info

Character Name:Crow Kieran
Nicknames: Crow
Title(s):
Rank: Gennin
Village: leaf


Background Info

Physical Description

Age: 17
Sex: Male
Hair Color: black
Natural Eye Color: blue
Body Type: Average


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon:
Bloodline/Clan Stage:
Abilities of the Bloodline/Clan:

1.
2.
3.



Transplant Info

Bloodline/Clan Transplant:
Transplant Stage:
Abilities of Transplant:
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit: Increased Chakra Pool
Learning Information:
Weakness: Fewer Taijutsu Styles

Rank Benefits

Genin
1) Improved Chakra Control:
(The Ninjutsu Specialist receives a -1 chakra point bonus for all ninjutsus, this bonus stacks with any other chakra control bonuses.)

Chuunin
Extra Element:
(The Ninjutsu specialist gains access to another element, but they can only learn Ninjutsu for this element)

Jounin
Element Mastery:
(The Ninjutsu Specialist chooses an elment that they can use, ninjutsus of that element no longer require hand-seals for jutsus of C-rank or lower; if the Ninjutsu Specialist also has the chakra control shinobi type they can use ninjutsus of up to {should it be B or A rank?} without hand-seals for the chosen element)


Shinobi Type(s)

Summon Specialist Summoning Specialists are also able to use summons at the rank of Genin.
(Summons are stronger by 1 rank)

Offensive (+1 rank for jutsu power level, +1 extra post for learning jutsu, 1.5 x chakra cost of base jutsu [rounded up] for all Offensive jutsu)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 17/17

Chakra Control: -1 chackra point for gennin

Elemental Affinities: Lighting

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: lighting






Genjutsu

Universal
Bunshin no Jutsu





First Element: (Name of Element)






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Equipment
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Weapons

Type of Weapon: Double bladed katana
Name of Weapon:
Base Range:2 ft


Shinobi Tools

Kunai: 10
Shuriken: 10
Makibishi: 10
light bomb: 10
smoke bomb: 10
steel wire:5ft


Apparel

Head-Band Style: covered by hair
Head-Band Location: forehead
Head-Band Color: black
Flak-Jacket style: open
Flak-Jacket color:blak
PostPosted: Tue Nov 23, 2010 10:51 pm


@Okamiken: Please organize jutsus by rank, and add Medical to your list of elements.

Add in your elements for Genjutsu.

@Cobra: Ahh............yea, I forgot..............Dont give me that look! I gotta keep track of a lot of stuff, sometimes one or two things slip my mind.

@Mistahsixx: You know that, as a jounin, you get three elements, right?

I'm sorry, but I cannot allow you to take ONLY high ranking jutsus for Suiton Ninjutsu. You need to take a few lower-level ones, too.

You forgot to change your chakra points.

When you take an autorank element, you can only take either the genjutsu or ninjutsu of that element.

A 5 foot sword? Is that a broadsword? if so, put that down.

@Hinote: Take the clan head chakra.

You can take up to A rank for your primary element, which I assume is crystal (though the way it looks on the elemental affinities makes me believe its Doton). Right now, everything is stopping at C rank.

No weapons whatsoever?

@Bloody: Like I said, repost your profile when done.

@Mondude:
User Image

@Kira: Konoha is closed. Choose Oto, Kumo, or Kiri.

We start out as academy students, not genin.

Please provide learning information, as well as descriptions for Profession Base Benefit and Weakness.

Take off the Rank Benefits until you reach the appropriate rank.

Your chakra points are wrong.

Please add your primary element into the genjutsu column as well.

Dual bladed katana? As in, a katana with a bladed edge on either side? If thats the case, then its really not a Katana. Two bladed edges would make it too unbalanced to be wielded properly as a sword.

Gregar828
Vice Captain


Hikaro_rin
Crew

PostPosted: Wed Nov 24, 2010 12:38 am


Edited and reposted.
PostPosted: Wed Nov 24, 2010 6:50 am


Toru HatakeUser Image

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Character Info
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Main Info

Character Name: Toru Hatake
Nicknames: To (Pronounced Toe) *Friends Only* or Toru
Title(s): The Smiling Ninja/ White Lightning
Rank: Academy Student
Village:
Hidden Village in the Mist


Story from Within

Physical Description

Age: 10
Sex: Male
Hair Color: White
Natural Eye Color: Blue
Body Type: Athletic, Skinny, Small
Distinguishing Features: White Hair and White Chakra


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: ]http://www.gaiaonline.com/guilds/viewtopic.php?t=17319659] Hatake
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan:

1.All Bonuses of speed ninja
2. Huge Chakra Reserve
3. Able to transmit White Chakra into weapons

Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit: Increased Chakra Pool: Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated) [see below for the extra chakra points given per rank]

Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28

Learning Information:

Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Weakness: 1) Weak Bodied: Ninjutsu users generally focus on keeping a safe distance from their opponent while they bombard them with jutsus, as a result often times ninjutsu users are not as physically tough as others.
(When hit with a damaging jutsu of equal or greater rank to the Ninjutsu Specialist, the Ninjutsu Specialist treats the jutsu as if it were one rank higher in terms of damage done)

Rank Benefits

Academy:
None


Summon Specialist:
If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)

Tactical Ninja:
These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 18

Chakra Control:




Elemental Affinities: Water

Jutsu Information


Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Water






Genjutsu

Universal
Bunshin no Jutsu





First Element: Water






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
----------------------------------------------------------------


Weapons

Type of Weapon: Katana
Base Range:1 meter


Shinobi Tools

Kunai: 10
Shuriken: 30
Makibishi: 15
light bomb: 5
smoke bomb: 5
steel wire:
10 meters

Apparel

Head-Band Style: Normal
Head-Band Location: Forehead/Hat
Head-Band Color: Black
Flak-Jacket style: regular sleeveless
Flak-Jacket color:Green

BloodyShinobiOokami

5,450 Points
  • Friendly 100
  • Citizen 200
  • Voter 100

Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Wed Nov 24, 2010 7:08 am


Nomiya YasashiUser Image

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Character Info
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Main Info

Character Name: Nomiya Yasashii
Nicknames:
Title(s): Spy Master
Rank: Jounin
Village:Otogakure


Background Info Coming Soon

Physical Description

Age: 25
Sex: Male
Hair Color: Black
Natural Eye Color: Silver
Body Type: Average
Distinguishing Features:


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Bloodline
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Main Info

Bloodline: Crystal
Abilities of the Bloodline/Clan:

1. Can form and control crystal jutsu
2. Can form and control crystal period
3. Crystal jutsu absorb lightning


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit:
Increased Chakra Pool
Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated) [see below for the extra chakra points given per rank]

Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28

Learning Information: Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Weakness:
Fewer Taijutsu Styles
The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank.

Rank Benefits

Genin
Signature Jutsu
Many Shinobi are known for picking one jutsu and focusing on its use above all others. Because of this focus they learn to use their signature jutsu more effectively.
(The Ninjutsu Specialist chooses one jutsu that they know when they pick this benefit, that jutsu becomes their signature jutsu and receives certain benefits. The chakra cost for the jutsu is treated as if one rank lower than normal.

At Chuunin rank, the Ninjutsu Specialist can either choose a second signature jutsu to receive the lower chakra cost, or they can choose to make their signature jutsu one rank higher in terms or power. Signature jutsus can never be made as powerful as an S-rank technique, nor can an S-rank technique be chosen as the signature jutsu.

At Jounin rank, the Ninjutsu Specialist once again gets the opportunity to either increase the power of a signature jutsu or pick another signature jutsu, however they cannot choose to have a third signature jutsu, nor can they choose to increase the rank of a signature jutsu twice. This means that at Jounin rank you will always have two signature jutsus, one of which will be empowered by one rank.

A Ninjutsu Specialist can change their signature jutsu by posting five times training in the use of a new signature jutsu, this can only occur outside of combat in a peaceful location.)

Chuunin
Elemental Resistance: Raiton
The Ninjutsu Specialist chooses an element that they can use, offensive jutsus of the chosen element 3 ranks or lower than the Ninjutsu Specialist cause no harm, offensive jutsus of 1 rank or lower are has effective against the Ninjutsu Specialist

Jounin
Access to Combination Jutsus
Can use combination jutsus by themselves at the regular chakra cost for the jutsus rank [normally requires at least one other particpant, or it will cost the chakra cost for both jutsus used for the combination]. The ability to use a combination jutsu by yourself has a three post cool-down. This ability does not give Ninjutsu Specialists the ability to use combination releases specific to bloodlines, it simply allows for the use of jutsus from the combination jutsu list.


Shinobi Type(s)

Support: Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)

Combo User: The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform.
(Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High 5/10

Chakra Point: 146

Chakra Control:


Elemental Affinities: Doton, Raiton, Crystal

Jutsu Information

Ninjutsu

Universal
E
• Kawarimi no Jutsu (Substitution)
• Henge no Jutsu (Transformation)
• Anrokku no Jutsu (Unlocking Technique)
D
• Chakra Hikari no Jutsu (Chakra Light Technique)
• Kinobori (Tree Walking)/Kabenobori (Wall Walking)
• Nin Shiki Kaado (Secret Information Cards)
C
• Suimen Hokou no Gyou (The Art of Water Walking)
• Nioi Ue Fuku no Jutsu (Smell Covering Technique)
• Saihen no Te (Hand of Debris)


First Element: Crystal
E
• Crystal Dragon
• Crystal Barrier
• Arrow of Light
D
• Crystal Shuruken
• Crystal Blades
• Crystal Hexagon Disks
• Crystal Gyrodes
• Crystal Shunshin
• Crystal Armor
• Crystal Fists
• Crystal Leg
• Crystal Senbon
• Crimson Fruit
• Crystal Clone
C
• Crystal Coffin
• Crystal Spikes
• Crystal Prison
• Wild Dance of Shuruken
• Flail
• Diamond Blade

Second Element: Raiton/Lightning
E
• Teikou no Kuntou (Electricity Resistance Training)
D
• Nagare Isou (Current Transfer)
• Raikou Boruto (Lightning Bolt)
• Denshi no Jutsu (Electron Technique)

Third Element: Doton/Earth
D
• Tamaishi Danmaku (Pebble barrage)
• Jihibiki Kansei (Earth Tremor Sense)


Genjutsu

Universal
E
• Bunshin no Jutsu
• Fukushi no Jutsu (Double Vision Technique)
• Ikamono Chishio (Fake blood)
D
• Magen: Kokuni Arazu (Demonic Illusion: False Surroundings)
• Meisai no Jutsu (Camouflage Technique)
C
• Genjutsu Kai (Release)
• Ataeru Kanjoo (Inflict Emotion)
• Nemuri (Sleep)



First Element: Crystal
D
• Field of Flowers
C
• Encasing Sight
• Ruby light



Taijutus






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Summoning Information
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Summoning Type:

Summons Known:

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Taijutsu/Weapon Styles
----------------------------------------------------------------


<~>:
current stage:

Maneuvers

Abilities


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Equipment
----------------------------------------------------------------


Weapons

Type of Weapon:
Name of Weapon:
Base Range:


Shinobi Tools

Kunai: 0
Shuriken: 0
Makibishi: 0
light bomb: 0
smoke bomb: 0
steel wire: 0


Apparel

Head-Band Style: None. Most of Otogakure doesn’t even know he is a ninja.

~~~

Edited chakra.
Oddly enough, the highest ranking crystal jutsu on the list are C rank. Some of the jutsu I have listed for crystal are even from the guild wide customs, just to fill it out. I'd have taken one of the other elements as my main, but the techniques for them didn't have much draw to me. It all works well with the Oto system anyways, so it's fine. I will be making some custom crystal jutsu to fill it out though I expect.

No weapons at all~ Crystal pretty much covers for weapons, and with my character's position, having any would be more of a problem than a bonus. He's pretty much undercover 24/7. Same reason he has no headband.
PostPosted: Wed Nov 24, 2010 11:45 am


MistahSixxPathsGod
TakiJin HatsuUser Image

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Character Info
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Main Info

Character Name: Taki & Jin Hatsu
Nicknames: The Twins
Title(s): Double Demons
Rank: Jounin (ANBU)
Village: Otogakure



Physical Description

Age: 25
Sex: Males
Hair Color: White
Natural Eye Color: Brown
Body Type: When combined Jin's head protrudes from the back of Taki's neck as seen with Sakon and Ukon.


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Bloodline, Clan, or Demon
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Main Info

Bloodline: Soma No Ko

Abilities of the Bloodline/Clan:

1. Two bodies in one.
2. Bodies can split, or limbs can come out based on the situation I.e. a punch thrown can become two punches as the second body also throws a pun with both fists.
3. Can posses other bodies, but pain caused to them also comes to the possessor.



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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Genjutsu

Profession Base Benefit: Kai Resistant Genjutsu: Opponents of lower rank than the Genjutsu Specialist cannot Kai out of Genjutsus cast by the Genjutsu Specialist. Opponents of equal rank can Kai out of Genjutsu at double the normal cost, Opponents of Higher rank follow the normal rules. Those with Kekkai Genkai that make them resistant to Genjutsu are treated as if they were one rank higher when determining how they are affected by the Genjutsu Specialists Genjutsus. Those with Immunity to Genjutsu (ie Konaga clan) are treated as if they were 3 ranks higher when determining how they are affected, if their effective rank is 2 or more ranks higher then they retain immunity.

Weakness: The Genjutsu Specialist can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below them of their secondary style, their primary style can be mastered.

Genjutsu Specialists recieve a -1 post learning bonus when learning Genjutsus, but receive a + 1 post penalty for learning ninjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Rank Benefits

Genin
Improved Chakra Control - The Genjutsu Specialist receives a -1 chakra point bonus for all genjutsu, this bonus stacks with any other chakra control bonuses.

Chuunin
Mass Genjutsu - Can use genjutsu on multiple opponents at once. At regular chakra cost the genjutsu can affect up to two people, at 1.5x regular chakra cost for the genjutsu this can be increased to a maximum of 4 people, S-rank jutsus never apply for this benefit. Things that require eye contact cannot be used on multiple people either

Jounin
Mind Mastery: Thanks to their intense mental discipline and deep understanding of the inner workings of the mind, the Genjutsu Specialist is now highly resistant to Genjutsus.
(Genjutsus used against the Genjutsu Specialist that are 2 or more ranks below the Genjutsu Specialist no longer affect them, Genjutsus of equal rank to the Genjutsu Specialist cost half the normal Chakra cost to Kai out of, Genjutsus of higher rank than the GS cost the regular cost to Kai out of; Genjutsus cast by Genjtusu Specialists of equal or higher rank to the Genjutsu Specialist act as if they were 1 rank higher than normal when determining how the Genjutsu Specialist is affected; Genjutsus used by those that posess Kekkai Genkai that increase the effectiveness of Genjutsu are treated as if they were one rank higher when determining how the Genjutsu Specialist is affected; the previous two factors stack)



Shinobi Type(s)

Summon Specialists: If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)

Tactical Ninja These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High

Chakra Points: 125

Chakra Color:black

Chakra Control: N/A


Elemental Affinities: Sound,Water,lightning

Jutsu Information

Ninjutsu

Universal

• Kawarimi no Jutsu (Substitution)
• Henge no Jutsu (Transformation)
• Wall Walking
• Water Walking
• Jiraiya’s toad Transport technique
Kai




Raiton Ninjutsu

Basic

Yurayura Ranpu no Jutsu (Flickering Light Technique)
Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post.

Raikou Bunshin no Jutsu (Lightning Clone Technique)
Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.

Seiteki Suji no Jutsu (Static Strings Technique)
Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.

Teikou no Kuntou (Electricity Resistance Training)
Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.
Note: This skill is passive.
Special: This Jutsu may not be copied by the Sharingan, simply because it is more of a trained skill than an actual ninjutsu.

Genin
Heki no Jutsu (Burst Technique)
Description: An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.

Kumo Keba no Jutsu (Cloud Wisp Technique)
Description: A scouting technique forming warm air into his hands the Cloud-Nin creates a cloud that is infused with chakra, the entire process takes a post in itself, after forming the cloud the nin loses all form of mental consciousness and the cloud flies away. This little wispling of cloud is now controlled by the nin who has lost consciousness it hears and sees all that is near the cloud. More often times then not the ghosts many foreign shinobi claimed to of seen in The Gate is nothing more then a shinobi using this technique, the wispling looks like a slight misty ball and some could even see the face of the nin form into it giving it a more ghost-like appearance. Destroying it is very easy, physical attacks, ninjutsu almost anything can dispel the technique returning the nin to consciousness, but a horrible weakness this wisp does have is that if one were to use genjutsu on the probe it immediately dispels and the user is afflicted with the genjutsu that was used without even knowing it.

Nagare Isou no Jutsu (Current Transfer Skill)
Description: An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.

Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.

Raikou Henge no Jutsu (Lightning Transformation Technique)
Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards.
Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.

Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.

Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
Description: This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearbye things float to the users hands or repel things away with their hands.

Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)
Description: After the hand seals are completed, a crackling, sparking sphere of yellow electricity appears in the user's hands. The user can than toss this forward, where it will hit the target and electrocute them. Being a lightning Jutsu, it is quite powerful for its rank. However, it swerves as it flies through the air, making it difficult to aim and making it more likely to miss the farther the user is from the target. It is a very basic Jutsu.

Chuunin


Denki Hifu no Jutsu (Electric Skin Technique)
Description: making a simple couple of handsigns the user makes sparks travel along their skin to power up lightning type jutsu's for 5 minutes (posts) (7 for jounin)(10 for Kage/sannin) this move also makes it very difficult to make contact with the user for the danger of being severly electricuted.

Jounin
Chidori (Thousand Birds)
Description: The only original technique of Konoha’s legendary Hatake Kakashi, the user focuses an enormous amount of chakra into one hand, so much that it becomes visible and emits a chirping noise like the sound of a thousand birds. The shinobi runs towards his enemy and thrusts quickly to cut through him, and the jutsu is indeed so powerful that it is rumored to be able to halve even a lightning bolt. However, because the user is moving so fast to attack, he is unable to detect any counterattacks executed by the enemy, so it is ideal to use Chidori in tandem with another technique that can alert the user to counters, such as a doujutsu.

Chidori Nagashi(One Thousand Birds Current)
Prerquistisites: Chidori(One Thousand Birds)
Rank: A+ (MUST be at least jounin to learn), costs 12 Chakra points
Description: A variation on a regular One Thousand Birds developed by Sasuke during his two-and-a-half year training with Orochimaru, this jutsu allows the user to cover himself in electricity, instead of just concentrating it in his hand. The electricity can be channeled anywhere, allowing the user to enhance his attacks with it. Because it is channeled throughout his entire body and not concentrated, the electricity will only cause temporary paralysis instead of killing an opponent. While this is not a problem in one-on-one battles, it does allow others to save their comrade if Sasuke is outnumbered. the user can also channel the electricity through a sword that they have, increasing its overall strength and cutting power.

Suiton: Suiton Ninjutsu

Academy Student

Mizu no Waruasobi (Trick of Water)
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision. Does not require hand seals.

Mizu Kagami no Jutsu (Water Mirror Technique)
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique. Does not requrie hand seals.

Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first. Does not require hand seals.

Genin
Mizu Peretto (Water Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.

Mizutamari no Jutsu (Water Puddle Technique)
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Isonagi no Jutsu (Beach Crab)
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique)
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.


Genjutsu


Universal
Bunshin no Jutsu

Sound Genjutsus

Academy:

Shihouhapou (All Directions)
This jutsu distorts the hearing of the opponent, causing the sounds of the user to appear to be coming from every direction. Commonly used to confuse the target concerning his foe’s location, or used to intimidate the one’s adversary by convincing him that he is surrounded.
Base Duration: 2 posts

Okuyuki Katawa (Depth Distortion)
This jutsu adversely affects the depth perception of a target, making them unable to accurately judge the distance between themselves and an object. For example, an opponent under the influence of this technique would have trouble determining the speed of an incoming projectile, or may misjudge a quarry’s position as being further away.
Base Duration: 1 post

Kuuden (Static)
Description: This jutsu targets the sense of hearing of a foe. While under the affect of this skill, the victim constantly hears the sound of static in his ears, making it difficult for one suffering from this affliction to hear sounds over the annoying noise. Often used to hamper communication between foes, as well as a distraction.
Base Duration: 2 posts

Shimaru Shikaku (Closed Sight)
This jutsu targets the peripheral vision of the target. While under the affects of this jutsu, the victim's range of vision will be reduced from roughly 160 to 60 degrees; essentially causing them to see only what is directly in front of their eyes. Due to this, the afflicted will find themselves unable to register attacks coming from either flank, and will in turn also find targeting foes for attack more difficult than normal.
Base Duration: 1 post

Genin:

Kugurinukeru Meikyou (Through the Looking Glass)
With a few hand seals the user shatters their opponent's vision. For the next 4 posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying but it isn't inherently dangerous.
Base Duration: 2 posts

Youma Tacchi: Ghost Touch
This simple genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world. This jutsu works best if people just ignore the target and any sort of forceful contact will snap the target out of this state.
Base Duration: 2 posts

Kenbou no Jutsu (Forgetfulness Technique)
This advanced genjutsu affects the portion of the victim's brain that governs memory and recollection. When invoked, this jutsu allows the user to cause the afflicted forget one ninjutsu or genjutsu of the users choice for a certain duration. However, for the user to force the jutsu to be forgotten, he must have seen him perform the skill in the past, either earlier in the current thread, or in a previous encounter. The victim's memory returns to normal following the end of the thread. This jutsu can only be used once per thread.
Base Duration: 4 posts

Suzu Senbon no Genkaku (Illusion Bell Needles)
A technique that uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create minor illusions.
Base Duration: 1 post

Chuunin:

Mokugeki (Pantomime)
For the next 3 posts, the target will believe they are trapped in a small, invisible and soundproof box. They will be granted the full abilities of a mime and as such they can trace the walls, bang on the sides, and scream without making a sound and with perfect accuracy. The jutsu is also dispelled if anything enters the box.
Base Duration: 3 posts

Atama Kusari No Jutsu (Chained Mind Technique)
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement. However, if the target cannot see the shinobi's hands, the technique will not take hold. This effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
Base Duration: 3 posts

Mimiuchi no Jutsu (Whisper Technique)
Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
Base Duration: 1 post

Jouho no Koe (Voice of Compromise)
The user focuses a small amount of chakra into his vocal chords as he speaks, allowing it to escape with his voice. This technique does not affect the sound of the user’s voice directly, but rather affects how any listeners hear the message. While using this technique, anything the user says will be perceived by listeners as a positive message. It can have numerous effects, such as endearing the speaker to his audience. The power of this jutsu is quite limited, however. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.
Base Duration: 2 posts (After user has ceased speaking.)

Itai Kanetsuki no Jutsu (Painful Ringing Technique)
This genjutsu is performed in exactly the same way as the Suzu Senbon no Genkaku. However, instead of causing nausea and vertigo, it progressively causes more pain as long as the target listens to the sounds of the bells. On the first post, the pain is nothing more than an annoying headache; the second post is on par with a serious migraine; the third post is incredibly, throbbingly painful; and the fourth is nigh-unbearable. On the fifth post and up the target is usually unconscious. To stop this genjutsu the target must either disrupt the use's concentration or destroy the bells - their choice.
Base Duration: 5 posts (see description for special rules)

Ataeru Kanjoo no Jutsu (Inflict Emotion Technique)
This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Base Duration: 4 posts

Nouzui Momiryouji (Brain Massage)
Through sound hypnosis and a form of Himei no jutsu, the user can make the opponent see some form of images and is able to bind him/her in place. Although the opponent is not actually bound, it is usually because the opponent’s body feels numb and is under genjutsu that he feels he is numb.
Base Duration: 2 posts

Tokitsukeru no Koe (Voice of Persuasion)
This jutsu applies all the effects of Jouho at a heightened level. In addition, the user can now make requests of his listeners and, assuming they are not too unreasonable, they will be favorably considered. However, this technique is still limited in its level of influence. For example, someone using this technique may be able to convince an enemy to retreat, but probably not to surrender. Also, the jutsu remains much less effective against impassioned people, especially if the anger is directed at the user.
Base Duration: 4 posts (After user has ceased speaking.)

Jounin
Kodou Dousa (Beat Motion)
By subtly altering the way the target's brain interprets sound a ninja who uses this technique can cause their opponents to twitch or convulse at every sound they hear. Most sound at normal volume levels - footsteps, someone coughing - will cause slight and nearly unnoticeable twitches in the target. Louder sounds like clashing steel or someone shouting will cause a momentary spasm in usually the arm or leg muscles. Extremely loud sounds like an explosion or someone raking their nails down a chalkboard will cause the target to collapse and shudder momentarily. Anything in the upper echelons of human hearing - say 150 decibles - would cause violent and nearly bone breaking convulsions and if anything this loud was maintained for more than two posts the target would surely break their own back.
Base Duration: 4 posts

Kin'atsu no Shujouteki (Emotional Suppression)
Description: This genjutsu affects the mind of the target, rendering them numb of feeling and void of emotion. This skill is typically used to calm ones own emotional panic, or to play havoc on the minds of a foe's allies. However, this skill has also been known to be used an effective tool against emotionally driven opponents.
Base Duration: 3 posts.

Kurayami no Oii (Shroud of Darkness)
Description: This jutsu calls into being a sheet of inky darkness over an area of roughly five hundred square yards in length and 40 yards in height. This mass of darkness cancels all forms of natural light, causing the area to become a perfect inky black. While inside the shroud, individuals are essentially rendered blind by the complete lack of light. However, the creator of the shroud is able to see clearly and unhindered. An active doujutsu can see through the darkness of the shroud, and the shroud is dispelled if any form of attack strikes the user.
Base Duration: 3 posts

Eikyou no Koe (Voice of Influence)
By now, the user has gone far beyond the limits of normal persuasive speech. The scope of commands or requests that the user can make has broadened considerably. For example, team members that have not worked together for long could easily be made to fight each other. It takes quite a high amount of resistance on the part of the victim to overcome the effects of the jutsu. The jutsu can last as long as the user remains speaking, however, due to the high level of concentration required, the user cannot effectively keep the jutsu up for more than 3 posts.
Base Duration: 5 posts (After user has ceased speaking.)

Sameru (Dampen)
A rather unique genjutsu, that focuses the illusion on the user rather than an opponent. This jutsu disrupts the user’s brain signals, causing the nerve endings of the user to become less effective. As a result, the user is able to block out pain much easier. However, this dampening of the nerve endings is a double edged sword, as it can make discerning the amount of damage one has taken very difficult, and also greatly hampers the user’s ability to grip his own weapon.
Base Duration: 3 posts

Kokuangyo No Jutsu (Bringer of Darkness Technique)
This Genjutsu adversely affects the portion of the victim's brain that regulates vision. While the brain is disrupted, the victim is effectively rendered blind. Also, due to the fact that the darkness is brought about through an affliction of the user's own mind, rather than eyes, doujutsu users are not immune to this particular form of blindness.
Base Duration: 3 posts

Shibirekan (Numbness)
Similar to the skill Sameru, this jutsu weakens the brain’s connection with nerve endings. Unlike Dampen, this skill may target others. As a result, the victim finds himself unable to grip his weapons well, and the act of running can become difficult. However, the victim’s own sense of pain is also hampered, therefore allowing them to concentrate through wounds that would normally make rational thought difficult; though this also can cause the victim to misjudge the severity of his own wounds.
Base Duration: 3 posts

Kamei no Koe (Voice of Command)
Users of this jutsu are, by now, quite skilled at manipulation. Using the same process as in lower levels, they may make requests, or even give orders to their listeners. These listeners hear the user’s voice as a pleasant, well-spoken voice. Any that speak against the user sound harsh and crude. The listeners may even begin to feel hostility toward such people. However powerful the effects, though, they will still wear off after a period of time.
Base Duration: 6 posts (After user has ceased speaking.)






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Summoning Information
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Summoning Type: Toads

Summons Known:Gama,GamaKen, Gamahiro

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Taijutsu/Weapon Styles
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Daidoumyaku – Great Pulse Fist
By using chakra to concentrate energy within their hands the user of this taijutsu can transfer the energy from their hand into their target, creating violent vibrations. This involves a slight bit of chakra control, but this is not the focus of the style. Instead the focus is on speed in movement and striking, which helps to create stable sound waves. These vibrations can damage soft tissue of internal organs but the primary function of this style is to damage bones and create numbness in nerves.

Current Stage: 4 ***

Maneuvers

Palm Strikes – A direct hit at this stage will almost always result in a broken or fractured bone where as a glancing blow will result in severe tissue damage and bruises. Having almost reached the pinnacle of perfection in their art, users at this level are dangerous and deadly opponents that few wish to contend with

Kicks – Striking with almost unperceivable speed and landing like the sting of a thousand whips, the kicks at this level are sufficient to cause severe injury to any portion of the body they strike. In addition to the damage from the kick the airwave created by this kick will cause severe lacerations and air burns to skin.

Defense – At this stage the defenses of the target grow to a stage of startling skill. The user is capable of using their superior speed to block long flurries of attacks, as well as using their own chakra to deflect stronger, more concentrated blows. Furthermore, at this stage the user is quite proficient at channeling his own energy into a kind of defensive weapon, therefore allowing them to hasten the pace of the numbing of the foe’s striking limbs. Finally, the user is able to deflect an even greater number of projectiles, making all but the largest and most accurate of volleys to deviate from their course.

Techniques

Hakike no Tsuki (Nausea Thrust)
This technique uses the very basis of the style, the vibrating of the palm, as the principle for this elementary but potentially devastating attack. By first striking an open handed attack to the stomach of the foe, the user then vibrates his palm. These vibrations adversely affect the digestive system of the target, therefore causing severe nausea and all the associated ramifications. The sickness caused by this technique lasts for three posts.

Daidoumyaku – Mimi Senshi (Ear Stab)
Description: This is not actually a direct attack to the ear. Instead, the user makes an attack, missing on purpose and uses external force and chakra to send a sound wave directly into the ear. This attack must be done at close range. This blow disrupts the center of gravity of the person hit causing them to lose their balance for a short time. (1 post)

Daidoumyaku – Saidan Assaiki (Altar Crusher)
Description: This taijutsu attack is aimed at either of the two collarbones. Using the principle of the Daidoumyaku, this causes the nerves to overload. This sudden strike also drags the opponent’s torso down with it. At the end of the attack that whichever half of the body the user struck is more difficult to use due to the tremendous numbness brought about by the impact.

Daidoumyaku – Ibukuro Gusarito (Stomach Thrust)
Description: This powerful palm strike is different then the standard ones taught by the style. The fingers are clenched into the hand to help concentrate the force and the extension of the arm is much longer then normal. The attack is aimed at the sternum, right about where the fifth ribs are. The force goes straight through the bone and reaches the lungs causing the victim to go into spastic coughing. The pain usually keeps other ninja down for a short while (1 post) while they get back their air and bearings.

Daidoumyaku – Juushin Tomosen (Brutal Heart Stopper)
Description: This dangerous jutsu is dangerous to say the least. Striking the opponent where the heart would be, the force goes inside and causes a sudden jump in the heart stopping it for just one second where it all of a sudden kicks back. The sudden pain of death stuns opponents and leaves one all of a sudden short of breath and exhausted.

Daidoumyaku – Parusuha Saiganki (Pulse Rock Crusher)
Description: This dangerous attack is difficult to use but when used properly it can deal enough damage to render men useless. Starting from the chest, a double palm strike is done, this sends force all across the body, crushing capillaries and causing damage other minor internal injuries.



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Equipment
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Weapons

Type of Weapon:Ninjato
Name of Weapon: None
Base Range: Melee, wakizishi length


Shinobi Tools

Kunai: 10
Shuriken: 25
Makibishi: 25
light bomb: 10
smoke bomb: 10
steel wire:50feet


Apparel

Head-Band Style: Around waist
Head-Band Location: Waist
Head-Band Color: Embroidered on his belt ((Which is always covered by their rather long shirts))
Flak-Jacket style: N/A
Flak-Jacket color: N/A

MistahSixxPathsGod


Gregar828
Vice Captain

PostPosted: Wed Nov 24, 2010 12:19 pm


@Hikaro: Rank benefits may only be added when the appropriate rank is achieved.

200 yards of wire? A bit much for an academy student.

@Bloody: Seeing as you are not a genin, the genin rank benefit is not available yet.

Please provide the chakra point calculations for Profession Base Benefit.

@Hinote:

User Image

@Mistahsixx: You can only have up to B rank jutsus for your tertiary element, which, according to your list, is lightning.

Pick one element, choose either nin or genjutsu for that element, and take up to A rank in that. This doesnt count against the 20 you get for free.
PostPosted: Wed Nov 24, 2010 12:29 pm


MistahSixxPathsGod
MistahSixxPathsGod
TakiJin HatsuUser Image

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Character Info
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Main Info

Character Name: Taki & Jin Hatsu
Nicknames: The Twins
Title(s): Double Demons
Rank: Jounin (ANBU)
Village: Otogakure



Physical Description

Age: 25
Sex: Males
Hair Color: White
Natural Eye Color: Brown
Body Type: When combined Jin's head protrudes from the back of Taki's neck as seen with Sakon and Ukon.


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Bloodline, Clan, or Demon
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Main Info

Bloodline: Soma No Ko

Abilities of the Bloodline/Clan:

1. Two bodies in one.
2. Bodies can split, or limbs can come out based on the situation I.e. a punch thrown can become two punches as the second body also throws a pun with both fists.
3. Can posses other bodies, but pain caused to them also comes to the possessor.



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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Genjutsu

Profession Base Benefit: Kai Resistant Genjutsu: Opponents of lower rank than the Genjutsu Specialist cannot Kai out of Genjutsus cast by the Genjutsu Specialist. Opponents of equal rank can Kai out of Genjutsu at double the normal cost, Opponents of Higher rank follow the normal rules. Those with Kekkai Genkai that make them resistant to Genjutsu are treated as if they were one rank higher when determining how they are affected by the Genjutsu Specialists Genjutsus. Those with Immunity to Genjutsu (ie Konaga clan) are treated as if they were 3 ranks higher when determining how they are affected, if their effective rank is 2 or more ranks higher then they retain immunity.

Weakness: The Genjutsu Specialist can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below them of their secondary style, their primary style can be mastered.

Genjutsu Specialists recieve a -1 post learning bonus when learning Genjutsus, but receive a + 1 post penalty for learning ninjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Rank Benefits

Genin
Improved Chakra Control - The Genjutsu Specialist receives a -1 chakra point bonus for all genjutsu, this bonus stacks with any other chakra control bonuses.

Chuunin
Mass Genjutsu - Can use genjutsu on multiple opponents at once. At regular chakra cost the genjutsu can affect up to two people, at 1.5x regular chakra cost for the genjutsu this can be increased to a maximum of 4 people, S-rank jutsus never apply for this benefit. Things that require eye contact cannot be used on multiple people either

Jounin
Mind Mastery: Thanks to their intense mental discipline and deep understanding of the inner workings of the mind, the Genjutsu Specialist is now highly resistant to Genjutsus.
(Genjutsus used against the Genjutsu Specialist that are 2 or more ranks below the Genjutsu Specialist no longer affect them, Genjutsus of equal rank to the Genjutsu Specialist cost half the normal Chakra cost to Kai out of, Genjutsus of higher rank than the GS cost the regular cost to Kai out of; Genjutsus cast by Genjtusu Specialists of equal or higher rank to the Genjutsu Specialist act as if they were 1 rank higher than normal when determining how the Genjutsu Specialist is affected; Genjutsus used by those that posess Kekkai Genkai that increase the effectiveness of Genjutsu are treated as if they were one rank higher when determining how the Genjutsu Specialist is affected; the previous two factors stack)



Shinobi Type(s)

Summon Specialists: If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)

Tactical Ninja These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)


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Chakra and Jutsu
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Chakra Information

Chakra Level: High

Chakra Points: 125

Chakra Color:black

Chakra Control: N/A


Elemental Affinities: Sound,lightning, water

Jutsu Information

Ninjutsu

Universal

• Kawarimi no Jutsu (Substitution)
• Henge no Jutsu (Transformation)
• Wall Walking
• Water Walking
• Jiraiya’s toad Transport technique
Kai




Raiton Ninjutsu

Basic

Yurayura Ranpu no Jutsu (Flickering Light Technique)
Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post.

Raikou Bunshin no Jutsu (Lightning Clone Technique)
Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.

Seiteki Suji no Jutsu (Static Strings Technique)
Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.

Teikou no Kuntou (Electricity Resistance Training)
Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.
Note: This skill is passive.
Special: This Jutsu may not be copied by the Sharingan, simply because it is more of a trained skill than an actual ninjutsu.

Genin
Heki no Jutsu (Burst Technique)
Description: An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.

Kumo Keba no Jutsu (Cloud Wisp Technique)
Description: A scouting technique forming warm air into his hands the Cloud-Nin creates a cloud that is infused with chakra, the entire process takes a post in itself, after forming the cloud the nin loses all form of mental consciousness and the cloud flies away. This little wispling of cloud is now controlled by the nin who has lost consciousness it hears and sees all that is near the cloud. More often times then not the ghosts many foreign shinobi claimed to of seen in The Gate is nothing more then a shinobi using this technique, the wispling looks like a slight misty ball and some could even see the face of the nin form into it giving it a more ghost-like appearance. Destroying it is very easy, physical attacks, ninjutsu almost anything can dispel the technique returning the nin to consciousness, but a horrible weakness this wisp does have is that if one were to use genjutsu on the probe it immediately dispels and the user is afflicted with the genjutsu that was used without even knowing it.

Nagare Isou no Jutsu (Current Transfer Skill)
Description: An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.

Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.

Raikou Henge no Jutsu (Lightning Transformation Technique)
Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards.
Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.

Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.

Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
Description: This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearbye things float to the users hands or repel things away with their hands.

Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)
Description: After the hand seals are completed, a crackling, sparking sphere of yellow electricity appears in the user's hands. The user can than toss this forward, where it will hit the target and electrocute them. Being a lightning Jutsu, it is quite powerful for its rank. However, it swerves as it flies through the air, making it difficult to aim and making it more likely to miss the farther the user is from the target. It is a very basic Jutsu.

Chuunin


Denki Hifu no Jutsu (Electric Skin Technique)
Description: making a simple couple of handsigns the user makes sparks travel along their skin to power up lightning type jutsu's for 5 minutes (posts) (7 for jounin)(10 for Kage/sannin) this move also makes it very difficult to make contact with the user for the danger of being severly electricuted.

Suiton: Suiton Ninjutsu

Academy Student

Mizu no Waruasobi (Trick of Water)
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision. Does not require hand seals.

Mizu Kagami no Jutsu (Water Mirror Technique)
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique. Does not requrie hand seals.

Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first. Does not require hand seals.

Genin
Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Kirigakure no Jutsu (Hidden Mist Technique)
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.



Genjutsu


Universal
Bunshin no Jutsu

Sound Genjutsus

Academy:

Shihouhapou (All Directions)
This jutsu distorts the hearing of the opponent, causing the sounds of the user to appear to be coming from every direction. Commonly used to confuse the target concerning his foe’s location, or used to intimidate the one’s adversary by convincing him that he is surrounded.
Base Duration: 2 posts

Okuyuki Katawa (Depth Distortion)
This jutsu adversely affects the depth perception of a target, making them unable to accurately judge the distance between themselves and an object. For example, an opponent under the influence of this technique would have trouble determining the speed of an incoming projectile, or may misjudge a quarry’s position as being further away.
Base Duration: 1 post

Kuuden (Static)
Description: This jutsu targets the sense of hearing of a foe. While under the affect of this skill, the victim constantly hears the sound of static in his ears, making it difficult for one suffering from this affliction to hear sounds over the annoying noise. Often used to hamper communication between foes, as well as a distraction.
Base Duration: 2 posts

Shimaru Shikaku (Closed Sight)
This jutsu targets the peripheral vision of the target. While under the affects of this jutsu, the victim's range of vision will be reduced from roughly 160 to 60 degrees; essentially causing them to see only what is directly in front of their eyes. Due to this, the afflicted will find themselves unable to register attacks coming from either flank, and will in turn also find targeting foes for attack more difficult than normal.
Base Duration: 1 post

Genin:

Kugurinukeru Meikyou (Through the Looking Glass)
With a few hand seals the user shatters their opponent's vision. For the next 4 posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying but it isn't inherently dangerous.
Base Duration: 2 posts

Youma Tacchi: Ghost Touch
This simple genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world. This jutsu works best if people just ignore the target and any sort of forceful contact will snap the target out of this state.
Base Duration: 2 posts

Kenbou no Jutsu (Forgetfulness Technique)
This advanced genjutsu affects the portion of the victim's brain that governs memory and recollection. When invoked, this jutsu allows the user to cause the afflicted forget one ninjutsu or genjutsu of the users choice for a certain duration. However, for the user to force the jutsu to be forgotten, he must have seen him perform the skill in the past, either earlier in the current thread, or in a previous encounter. The victim's memory returns to normal following the end of the thread. This jutsu can only be used once per thread.
Base Duration: 4 posts

Suzu Senbon no Genkaku (Illusion Bell Needles)
A technique that uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create minor illusions.
Base Duration: 1 post

Chuunin:

Mokugeki (Pantomime)
For the next 3 posts, the target will believe they are trapped in a small, invisible and soundproof box. They will be granted the full abilities of a mime and as such they can trace the walls, bang on the sides, and scream without making a sound and with perfect accuracy. The jutsu is also dispelled if anything enters the box.
Base Duration: 3 posts

Atama Kusari No Jutsu (Chained Mind Technique)
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement. However, if the target cannot see the shinobi's hands, the technique will not take hold. This effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
Base Duration: 3 posts

Mimiuchi no Jutsu (Whisper Technique)
Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
Base Duration: 1 post

Jouho no Koe (Voice of Compromise)
The user focuses a small amount of chakra into his vocal chords as he speaks, allowing it to escape with his voice. This technique does not affect the sound of the user’s voice directly, but rather affects how any listeners hear the message. While using this technique, anything the user says will be perceived by listeners as a positive message. It can have numerous effects, such as endearing the speaker to his audience. The power of this jutsu is quite limited, however. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.
Base Duration: 2 posts (After user has ceased speaking.)

Itai Kanetsuki no Jutsu (Painful Ringing Technique)
This genjutsu is performed in exactly the same way as the Suzu Senbon no Genkaku. However, instead of causing nausea and vertigo, it progressively causes more pain as long as the target listens to the sounds of the bells. On the first post, the pain is nothing more than an annoying headache; the second post is on par with a serious migraine; the third post is incredibly, throbbingly painful; and the fourth is nigh-unbearable. On the fifth post and up the target is usually unconscious. To stop this genjutsu the target must either disrupt the use's concentration or destroy the bells - their choice.
Base Duration: 5 posts (see description for special rules)

Ataeru Kanjoo no Jutsu (Inflict Emotion Technique)
This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Base Duration: 4 posts

Nouzui Momiryouji (Brain Massage)
Through sound hypnosis and a form of Himei no jutsu, the user can make the opponent see some form of images and is able to bind him/her in place. Although the opponent is not actually bound, it is usually because the opponent’s body feels numb and is under genjutsu that he feels he is numb.
Base Duration: 2 posts

Tokitsukeru no Koe (Voice of Persuasion)
This jutsu applies all the effects of Jouho at a heightened level. In addition, the user can now make requests of his listeners and, assuming they are not too unreasonable, they will be favorably considered. However, this technique is still limited in its level of influence. For example, someone using this technique may be able to convince an enemy to retreat, but probably not to surrender. Also, the jutsu remains much less effective against impassioned people, especially if the anger is directed at the user.
Base Duration: 4 posts (After user has ceased speaking.)

Jounin
Kodou Dousa (Beat Motion)
By subtly altering the way the target's brain interprets sound a ninja who uses this technique can cause their opponents to twitch or convulse at every sound they hear. Most sound at normal volume levels - footsteps, someone coughing - will cause slight and nearly unnoticeable twitches in the target. Louder sounds like clashing steel or someone shouting will cause a momentary spasm in usually the arm or leg muscles. Extremely loud sounds like an explosion or someone raking their nails down a chalkboard will cause the target to collapse and shudder momentarily. Anything in the upper echelons of human hearing - say 150 decibles - would cause violent and nearly bone breaking convulsions and if anything this loud was maintained for more than two posts the target would surely break their own back.
Base Duration: 4 posts

Kin'atsu no Shujouteki (Emotional Suppression)
Description: This genjutsu affects the mind of the target, rendering them numb of feeling and void of emotion. This skill is typically used to calm ones own emotional panic, or to play havoc on the minds of a foe's allies. However, this skill has also been known to be used an effective tool against emotionally driven opponents.
Base Duration: 3 posts.

Kurayami no Oii (Shroud of Darkness)
Description: This jutsu calls into being a sheet of inky darkness over an area of roughly five hundred square yards in length and 40 yards in height. This mass of darkness cancels all forms of natural light, causing the area to become a perfect inky black. While inside the shroud, individuals are essentially rendered blind by the complete lack of light. However, the creator of the shroud is able to see clearly and unhindered. An active doujutsu can see through the darkness of the shroud, and the shroud is dispelled if any form of attack strikes the user.
Base Duration: 3 posts

Eikyou no Koe (Voice of Influence)
By now, the user has gone far beyond the limits of normal persuasive speech. The scope of commands or requests that the user can make has broadened considerably. For example, team members that have not worked together for long could easily be made to fight each other. It takes quite a high amount of resistance on the part of the victim to overcome the effects of the jutsu. The jutsu can last as long as the user remains speaking, however, due to the high level of concentration required, the user cannot effectively keep the jutsu up for more than 3 posts.
Base Duration: 5 posts (After user has ceased speaking.)

Sameru (Dampen)
A rather unique genjutsu, that focuses the illusion on the user rather than an opponent. This jutsu disrupts the user’s brain signals, causing the nerve endings of the user to become less effective. As a result, the user is able to block out pain much easier. However, this dampening of the nerve endings is a double edged sword, as it can make discerning the amount of damage one has taken very difficult, and also greatly hampers the user’s ability to grip his own weapon.
Base Duration: 3 posts

Kokuangyo No Jutsu (Bringer of Darkness Technique)
This Genjutsu adversely affects the portion of the victim's brain that regulates vision. While the brain is disrupted, the victim is effectively rendered blind. Also, due to the fact that the darkness is brought about through an affliction of the user's own mind, rather than eyes, doujutsu users are not immune to this particular form of blindness.
Base Duration: 3 posts

Shibirekan (Numbness)
Similar to the skill Sameru, this jutsu weakens the brain’s connection with nerve endings. Unlike Dampen, this skill may target others. As a result, the victim finds himself unable to grip his weapons well, and the act of running can become difficult. However, the victim’s own sense of pain is also hampered, therefore allowing them to concentrate through wounds that would normally make rational thought difficult; though this also can cause the victim to misjudge the severity of his own wounds.
Base Duration: 3 posts

Kamei no Koe (Voice of Command)
Users of this jutsu are, by now, quite skilled at manipulation. Using the same process as in lower levels, they may make requests, or even give orders to their listeners. These listeners hear the user’s voice as a pleasant, well-spoken voice. Any that speak against the user sound harsh and crude. The listeners may even begin to feel hostility toward such people. However powerful the effects, though, they will still wear off after a period of time.
Base Duration: 6 posts (After user has ceased speaking.)






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Summoning Information
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Summoning Type: Toads

Summons Known:Gama,GamaKen, Gamahiro

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Taijutsu/Weapon Styles
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Daidoumyaku – Great Pulse Fist
By using chakra to concentrate energy within their hands the user of this taijutsu can transfer the energy from their hand into their target, creating violent vibrations. This involves a slight bit of chakra control, but this is not the focus of the style. Instead the focus is on speed in movement and striking, which helps to create stable sound waves. These vibrations can damage soft tissue of internal organs but the primary function of this style is to damage bones and create numbness in nerves.

Current Stage: 4 ***

Maneuvers

Palm Strikes – A direct hit at this stage will almost always result in a broken or fractured bone where as a glancing blow will result in severe tissue damage and bruises. Having almost reached the pinnacle of perfection in their art, users at this level are dangerous and deadly opponents that few wish to contend with

Kicks – Striking with almost unperceivable speed and landing like the sting of a thousand whips, the kicks at this level are sufficient to cause severe injury to any portion of the body they strike. In addition to the damage from the kick the airwave created by this kick will cause severe lacerations and air burns to skin.

Defense – At this stage the defenses of the target grow to a stage of startling skill. The user is capable of using their superior speed to block long flurries of attacks, as well as using their own chakra to deflect stronger, more concentrated blows. Furthermore, at this stage the user is quite proficient at channeling his own energy into a kind of defensive weapon, therefore allowing them to hasten the pace of the numbing of the foe’s striking limbs. Finally, the user is able to deflect an even greater number of projectiles, making all but the largest and most accurate of volleys to deviate from their course.

Techniques

Hakike no Tsuki (Nausea Thrust)
This technique uses the very basis of the style, the vibrating of the palm, as the principle for this elementary but potentially devastating attack. By first striking an open handed attack to the stomach of the foe, the user then vibrates his palm. These vibrations adversely affect the digestive system of the target, therefore causing severe nausea and all the associated ramifications. The sickness caused by this technique lasts for three posts.

Daidoumyaku – Mimi Senshi (Ear Stab)
Description: This is not actually a direct attack to the ear. Instead, the user makes an attack, missing on purpose and uses external force and chakra to send a sound wave directly into the ear. This attack must be done at close range. This blow disrupts the center of gravity of the person hit causing them to lose their balance for a short time. (1 post)

Daidoumyaku – Saidan Assaiki (Altar Crusher)
Description: This taijutsu attack is aimed at either of the two collarbones. Using the principle of the Daidoumyaku, this causes the nerves to overload. This sudden strike also drags the opponent’s torso down with it. At the end of the attack that whichever half of the body the user struck is more difficult to use due to the tremendous numbness brought about by the impact.

Daidoumyaku – Ibukuro Gusarito (Stomach Thrust)
Description: This powerful palm strike is different then the standard ones taught by the style. The fingers are clenched into the hand to help concentrate the force and the extension of the arm is much longer then normal. The attack is aimed at the sternum, right about where the fifth ribs are. The force goes straight through the bone and reaches the lungs causing the victim to go into spastic coughing. The pain usually keeps other ninja down for a short while (1 post) while they get back their air and bearings.

Daidoumyaku – Juushin Tomosen (Brutal Heart Stopper)
Description: This dangerous jutsu is dangerous to say the least. Striking the opponent where the heart would be, the force goes inside and causes a sudden jump in the heart stopping it for just one second where it all of a sudden kicks back. The sudden pain of death stuns opponents and leaves one all of a sudden short of breath and exhausted.

Daidoumyaku – Parusuha Saiganki (Pulse Rock Crusher)
Description: This dangerous attack is difficult to use but when used properly it can deal enough damage to render men useless. Starting from the chest, a double palm strike is done, this sends force all across the body, crushing capillaries and causing damage other minor internal injuries.



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Equipment
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Weapons

Type of Weapon:Ninjato
Name of Weapon: None
Base Range: Melee, wakizishi length


Shinobi Tools

Kunai: 10
Shuriken: 25
Makibishi: 25
light bomb: 10
smoke bomb: 10
steel wire:50feet


Apparel

Head-Band Style: Around waist
Head-Band Location: Waist
Head-Band Color: Embroidered on his belt ((Which is always covered by their rather long shirts))
Flak-Jacket style: N/A
Flak-Jacket color: N/A

better?

MistahSixxPathsGod


BloodyShinobiOokami

5,450 Points
  • Friendly 100
  • Citizen 200
  • Voter 100
PostPosted: Wed Nov 24, 2010 12:48 pm


Toru HatakeUser Image

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Character Info
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Main Info

Character Name: Toru Hatake
Nicknames: To (Pronounced Toe) *Friends Only* or Toru
Title(s): The Smiling Ninja/ White Lightning
Rank: Academy Student
Village:
Hidden Village in the Mist


Story from Within

Physical Description

Age: 10
Sex: Male
Hair Color: White
Natural Eye Color: Blue
Body Type: Athletic, Skinny, Small
Distinguishing Features: White Hair and White Chakra


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: ]http://www.gaiaonline.com/guilds/viewtopic.php?t=17319659] Hatake
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan:

1.All Bonuses of speed ninja
2. Huge Chakra Reserve
3. Able to transmit White Chakra into weapons

Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Ninjutsu Specialist
Profession Base Benefit: Increased Chakra Pool: Ninjutsu specialists' heavy dependence on the ability to use jutsus, they train themselves to increase their chakra reserves. (the bonuses apply after the medium/high chakra level benefits have been calculated) [see below for the extra chakra points given per rank]

Genin: +7 chakra points
Chuunin: +14
Jounin: +21
Sannin/Kage: +28

Learning Information:

Ninjutsu Specialists receive a -1 post learning bonus when learning ninjutsu, but receive a + 1 post penalty for learning genjutsu and a +2 post penalty for learning taijutsu/weapon techniques and styles.

Weakness: 1) Weak Bodied: Ninjutsu users generally focus on keeping a safe distance from their opponent while they bombard them with jutsus, as a result often times ninjutsu users are not as physically tough as others.
(When hit with a damaging jutsu of equal or greater rank to the Ninjutsu Specialist, the Ninjutsu Specialist treats the jutsu as if it were one rank higher in terms of damage done)

Rank Benefits

Academy:
None


Summon Specialist:
If the user can utilize a summon, being a summon specialist is the way to go. Summons utilized by these ninja are stronger then normal summons, drawing power from the very presence of their summoner. Summoning Specialists are also able to use summons at the rank of Genin. [normally not available until Chuunin]
(Summons are stronger by 1 rank)

Tactical Ninja:
These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 18

Chakra Control:




Elemental Affinities: Water

Jutsu Information


Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Water






Genjutsu

Universal
Bunshin no Jutsu





First Element: Water






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: Katana
Base Range:1 meter


Shinobi Tools

Kunai: 10
Shuriken: 30
Makibishi: 15
light bomb: 5
smoke bomb: 5
steel wire:
10 meters

Apparel

Head-Band Style: Normal
Head-Band Location: Forehead/Hat
Head-Band Color: Black
Flak-Jacket style: regular sleeveless
Flak-Jacket color:Green
PostPosted: Wed Nov 24, 2010 1:17 pm


I have dropped the wire reel altogether since at this point im not sure it works with the character anyways. I have replaced the katana with the three sectioned staff, and I have removed the rank benefits for proffession.
and i admit i did not write "not yet achieved" for all of them like i had thought.

Masaki
User Image

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Character Info
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Main Info

Character Name: Masaki (no last name)
Nicknames: Sake-kun, Saki, Masaki
Title(s): Student
Rank: Academy Student
Village: Kirigakure


Background Info
(will link to fuller story whenever it becomes available)
Born to a dying ninja, Masaki never had a name for himself. Not knowing who his parents were, he was named “Masaki” after the tree they were found under. A few families attempted to raise him, but at the age of 6 he was forced to make it on his own. Noone seemed to understand him. Masaki never worried about his parents, after all he never met them. As sociable as he was he could never make any friends. Eventually he enrolled in the ninja academy, hoping that one day he would find someone who could care for him as much as he cared for others.

Personality
Thinks that misfortune is a blessing, because it can prove your strength and make you even stronger. He believes giving others hardships makes them stronger, and sees it as charitable to do so. He truly cares about everyone around him, and tries to be sociable, though few of his friendships ended well. Due to pretty much raising himself, as well as his personality quirk, he lacks many manners that would be common in others.

Physical Description


Age: 14
Sex: Male
Hair Color: white
Natural Eye Color: Grey
Body Type: Athletic
Distinguishing Features: Albino, no pigmentation in hair or skin. Red eyes.


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Mokuton
Bloodline/Clan Stage:
Abilities of the Bloodline/Clan:
1. able to combine Suiton and Doton chakras to create a new Mokuton chakra
2. able to create and use wood for combat or defensive purposes.


Companion Info.

Companion Type: N/A
Companion Name: N/A
Bug Evolutions:
1.
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: N/A
Transplant Stage:
Abilities of Transplant:
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assassin
Profession Base Benefit:
Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)

Stealth Focus: Assassin's are also highly skilled in the use of stealth based jutsus. Any stealth based jutsu is treated as if it were equal to the Assassin's rank in terms of effectiveness.
(stealth based jutsus treated as equal to the Assassin's rank)
Learning Information: N/A
Weakness: Fewer Weapon/Taijutsu Styles: [description here]
(The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)
Rank Benefits

Genin

Chuunin

Jounin

Shinobi Type(s)

Support: Support type ninja are people who use jutsu to help other ninja in attacking, defense and any other type of need a fellow ninja would have. This ninjas is usually well rounded in jutsu knowing a wide range of jutsu from long range, short range and so on. These ninja are faster at learning jutsu and faster at using them too.
(Jutsu -2 posts to learn jutsu, can perform jutsus that are below their without hand-seals, jutsus of equal rank can be performed with far fewer hand-seals, allowing the support shinobi to get off a quick jutsu in close quarters, jutsus of higher rank require the normal number of hand-seals.)

Combo User: The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform.
(Can use 2 jutsu per post, at Jounin can use 3 jutsu per post)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium

Chakra Point: 18

Chakra Control:


Elemental Affinities: Suiton, Doton

Jutsu Information


Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)




First Element: Suiton






Second Element: Doton






Genjutsu

Universal
Bunshin no Jutsu





First Element: Suiton






Second Element: Doton






Mokuton Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
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Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

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Taijutsu/Weapon Styles
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: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


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Equipment
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Weapons

Type of Weapon: Three sectioned staff
Base Range:armspan +3' 5”


Shinobi Tools

Kunai: 20
Shuriken: 10
Makibishi: 10
light bomb: 0
smoke bomb: 20


Apparel

Head-Band Style: Plate on right glove
Head-Band Location: right glove
Head-Band Color:
Flak-Jacket style: N/A
Flak-Jacket color:

Hikaro_rin
Crew


iHuntur

4,300 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Entrepreneur 150
PostPosted: Thu Nov 25, 2010 9:36 am


Yasu StarUser Image - Blocked by "Display Image" Settings. Click to show.

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Character Info
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Main Info

Character Name: Yasu Star
Nicknames: Yasu or Star
Title(s):
Rank: Jounin
Village: Suna


Physical Description

Age: 21
Sex: Male
Hair Color: Black
Natural Eye Color: Black
Body Type: Atheletic
Distinguishing Features: Tattoo on his right shoulder, which is a spider


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Bloodline, Clan, Demon
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Main Info

Bloodline:
Clan: Kumo

Bloodline/Clan Stage:
Abilities of the Bloodline/Clan:

1. 6 arms
2. Can form a sticky spit
3. Extreme Accuracy


Transplant Info

Bloodline/Clan Transplant:
Transplant Stage:
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assassin
Profession Base Benefit: Stealth and Dodging
Learning Information: Speed is increased, but cannot learn more than 2 weapon and taijutsu styles.
Weakness: Not very durable

Rank Benefits

Genin
- Poisoner: Poison is often times associated with Assassins because of their effective and deadly use of this dreaded weapon.
(The Assassin gains the ability to safely use poisons and can also create their own custom poisons, 2 at Genin, 3 at Chuunin, and 4 at Jounin)

Chuunin
- Hide in Plain Sight: [need a good description]
(The Assassin can hide even in areas that would normally afford no cover [such as a desert or well lit hallway]. In addition, once per battle, an Assassin can vanish from sight, even if they are being observed [some kekkai genkai cannot be fooled by this])

Jounin
- Shadow Dance: The Assassin has gained the ability to move from shadow to shadow instantaneously, able to pop up and attack then slink back instantly.
(This technique can be used multiple times to travel much like a shunshin jutsu at C-ranked chakra cost, or, for A-ranked chakra cost, it can be maintainedfor 3 posts to move rapidly between shadows to strike at an opponent and then slink back into the shadows [has a cool-down of 8 posts])


Shinobi Type(s)

Tactical Ninja:
These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)

Speed Ninja: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)



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Chakra and Jutsu
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Chakra Information

Chakra Level: Medium (8/10)
Chakra Point: 85

Chakra Control:


Elemental Affinities: Wind and Fire

Jutsu Information

Ninjutsu

Universal
Kawarimi no Jutsu (Substitution)
Henge no Jutsu (Transformation)
• Kage Bunshin No Jutsu (Shadow Clone Technique)
• Soushuuha (Manipulate Advancing Blades)
• Rasengan (Spiraling Sphere



Genjutsu

Universal
Bunshin no Jutsu


Wind:
• Kaze Bushin (Wind Clone)
• Kaze Fuuchuufuyuu (Wind Levitation)
• Yadama Furooseigyo (Projectile Control Skill)
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
• Boufuu Kyouzuu no Jutsu (Gale Surge)
• Kaze Bakuhatsu (Wind Explosion)
• Yadama Henshin Bakuha (Projectile Deflection Blast)
• Okuridashi Kaze (Propelling Winds)
• Bouseki Tate no Kaze (Spinning Shield of Winds)
• Furyuu no Jutsu (Wind Release: Wind Dragon)
• Kaze no Yaiba (Wind Sword)
• Tatsumaki Wana (Wind Release: Tornado Trap)
• Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
• Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)


Fire:
• Shuriken no Jutsu (Fire Release: Shuriken Technique)
• Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
• Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
• Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
• Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
• Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
• Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
• Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)
• Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)
• Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
• Katon: Go (Fire Release: Five)
• Hidora no Jutsu (Fire Release: Hydra Technique)
• Neshou Bunshin (Fire Release: Burning Clone)
• Kudakasei no Jutsu (Fire Release: Shatterforce Technique)
• Kaseiken (Flame Fist)
• Karyuu Endan (Fire Release: Fire Dragon Blast)


Taijutus
• Houshou [Crushing Fist]
• Konoha Daisenpu [Leaf Great Whirlwind]
• Haritsuba [Spitting Needles]
• Konoha Shofu [Leaf Rising Wind]


Bloodline/Clan Jutsus

Taijutus

Kumo Jutsu
• Spider Sticky Gold
• Armor of Sticky Gold
• Spider Cocoon
• Spider Sticking Spit
• Spider War Bow: Terrible Split
• Spider Web Area
• Spider Web Flower
• Spiral Spider Web



Sand Jutsu
• Suna Bunshin no Jutsu (Sand Clone Technique)
• Suna Yadama Ooikakusu (Sand Projectile Coat)
• Suna Shuriken (Sand Shuriken Technique)
• Suna Same (Sand Shark)
• Suna Tsume (Sand Claws)
• Suna Taihou (Sand Cannon Technique)
• Suna Futoiude (Great Arm of Sand)
• Suna Shoryu (Sand Dragon)
• Sabaku Kyuu (Desert Coffin)
• Sabaku Sousou (Desert Funeral
• Sabaku Bakuhatsu (Desert Explosion)
• Suna no Yoroi (Sand Armour)
• Suna Hogo Sochi no Jutsu (Sand Shield)
• Panku Suna no Yoroi (Bursting Sand Armour)
• Shuukaku no Te (Hand Of Shuukaku)


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Summoning Information
----------------------------------------------------------------


Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


:
(brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers






----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon:
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai:
Shuriken: 0
Makibishi: 0
light bomb: 5
smoke bomb: 6
steel wire: 5 ft.
Needles: 100


Apparel

Head-Band Style:
Head-Band Location: Shoulder
Head-Band Color: Black
Flak-Jacket style: Black
Flak-Jacket color: Gold
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