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Posted: Tue Jan 17, 2006 5:55 pm
Linak Dekhyper I ... uhh ... can't really believe what i'm about to say. ... uh Sir I was promoted to Knight Commander in the last promotion cycle ... and well Sir, I request to be demoted back to Senior Knight. See I personally feel that at the higher ranks promotions should not be a matter of course but a reward given to those who advance the cause of the guild. I can list my achievements twords that end, since my last promotion on the fingers of one foot. There were times when I barely remained active. Simple activity may be enough to earn a Squire a promotion, but I truly feel that, as a matter of policy, promotion to Senior Knight and beyond should only be made as recognition of something. I have done NOTHING that I feel is worthy of promotion since my last promotion. I haven't even continued my human augmentation project since all my previous data was lost and the reaserch center thread is gone, and I haven't had a medic to help me. I can't even claim long service since XxwardogxX was not promoted, and he was the first brother to greet me when I entered the guild. Anyway Sir unless there is some reason that YOU feel i'm worthy I'd really be more comfortable in my old rank, till I do something to EARN a promotion. Reasons being that you was more active than most despite your abscenses sometimes, but it was taken over the time of months since the last rank upgrades, not just here recently. XxwardogxX wasn't promoted because he's been alot less active than yourself. Anyways, if this is how you honestly feel about your promotion, I'll take away the upgrade and downgrade your rank. Your the second person to ever do this really, so I'm not sure what to say to your honesty on thinking you don't deserve this rank. Wasted_years constantly wanted downgraded each time she gained a rank back before she even became a Paladin or Elder, that's because she didn't wish to lead. But she climbed the ladder so fast from being one of the main guild members and very helpful around the clock day in and day out that she had no place to go but up in the ladder, so she went up the complete ladder and had no choice but to lead really as a Paladin. That's the story despite what many may have thought back then who didn't pay attention, that she was my fiancee so of course she would get a higher rank and a Paladin position, but that's not true, she went through the whole ladder and rejected rank upgrades purposefully at each turn because she didn't want to lead. Anyways, if this is truly what you want, I have no option but to downgrade you, I can only upgrade, but if a member requests to not take the upgrade, it's nothing I can do except bow in respect to such honesty.
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Posted: Tue Jan 17, 2006 5:57 pm
Vincent Darkholme I still say we need more Deathclaw items. I still say the thought of a Claw hyped up on it's own speical type of Psycho and Buffout is donwright terrifying. If you or another member wishes to work on more items and weapons for the deathclaws, that's fine and I agree with it, just sometimes I may not agree on the proposed items. But come up with some ideas and we'll see what happens.
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Posted: Tue Jan 17, 2006 6:03 pm
ChibiSarafan Ender- I was thinking for more a seige purposes then evasion, such as jumping on/over walls or to enter a building from the top and suprising the enemy, but I suppose it would take a large amount of fuel to lift power armor. Also, on another topic, I might have asked this before, but why dont we have scribes or a library we can rp in? Vince- Id be more than happy to work on a project like that with you. Is your rp char a deathclaw? Im more into mechanics than drugs, but maybe we could experement with the FEV (since deathclaws were a product of radiation, not FEV.). The closest thing we have to a library is The Library of the Brotherhood, but that's mostly for recording BOS History, which no one really does and it's not really a RP thread. We did have one Scribe, which was Slade226, but he hasn't been around and most likely will be removed during this cleanout. The entire role of the Scribe was never determined on what it's role could be in the guild since it'd have to be modified a little from the games due to in the guild, the General rules overall and not a whole group of Scribes like in the games, which would be retired Paladins in the guild, either choosing the rank of Elder or Scribe. Earlier on we thought about letting normal members choose to become a Scribe, but that'd downgrade the significance of the Scribe role, since one of the things that the Scribe would be used for in the guild would be to advise the General when needed. Other than that role, we really couldn't think of any other roles for the Scribe, so locked that rank for a long time, until Slade wanted to be just a advisor to the General. As for a Library to RP in, how much use do you really think it'd have and how many people would actually post in it? Since it wouldn't be a very popular thread, it'd be a next to dead thread and we dubbed it not needed for now unless by popular demand of members wanting one.
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Posted: Tue Jan 17, 2006 6:37 pm
Well, one solution to the lack of Scribes that we have had, as well as the obvious real lack of purpose and reason, is that you can either choose to be an Elder or Scribe once you retire from Paladin. Now, to choose between those is generally like choosing between a breech loading rifle or a fully automatic, people are generally going to choose one over the other. Now, if you were to make the Scribe rank available to those who retire from the rank of say... Knight, then you'd have more members to fill this position, as few as it still may be. Anyway, fidget around with the idea and see if something to that effect can be worked out.
And didn't we used to have a scientific bunker type thing? I'm going to go out and look for it anyway, so there's really no use in me asking or you answering me... sweatdrop Anyway, one of our new initiates, rugged, is also a heavy advocate of science, and I feel that he'll fit in pretty well to some of the discussions held here.
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Posted: Tue Jan 17, 2006 7:05 pm
I'll take the idea into consideration, I mean, Slade226 did wish to be a Scribe rather than a Elder since he gave excellent advice and was a good second opinion when I needed one, but something may or may not come out of the idea, so I can grant no promises.
As for it used to being a scientific bunker, yes, there used to be a Research and Development Bunker, which for some odd reason, disappeared completely from our forum. I checked the Crew Log and Captain's Log, which lets you see all actions dealing with threads and banning members, it was never deleted by any of the Moderators of the BOS Forum or Administrator (meaning me or Allectus) in the past and no one recalls ever deleting it or when they noticed that it disappeared, it's just no where to be found. It could of happened when they was doing all of the guild and normal forum work when the guilds didn't work for awhile since they was restructuring the guild posting systems with those new features and text bubbles, which would mean it got glitched and disappeared somehow. I PMed Xeon Sempai long ago about this, a few months ago actually and still no reply on whether he can help or not, the PM is still in my outbox. So I'd say we'd have to create a new one, since Fenrir Fenix created the first one, I wish for him to create the new one, but not sure if he has the time or not, haven't spoken to him in awhile and about how busy his life may or may not be, in which case, another person may be required to make another Research and Development thread.
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Posted: Tue Jan 17, 2006 7:11 pm
I had a few ideas for Claw Weapons.
We'd have to play to their strengths, my BOS Character, Canderous, is one of the decendents of hte Suviving Vault 13 deathclaws, and thus is quite large and intelligent.
His nad toher claw's strenght are their speed and the sheer beatdown ability, I mean give him a hanful of minutes and he could beat a suit of power armor flat. Of course things can be improved.
One of my ideas was a augmentatiosn for their natrual weapons, a set of claw-sized gloves or gauntlets, basically, with various enhancments depending on skill/rank/preference.
One such idea extended the claws by quite a bit, and added Ripper blades to the end, powered by a small cell under the wrist, it'd add more anti-armor ability to the melee oritend claw attacks.
Ohter ideas are the off chance a claw (shameless self promotion here) achives paladin at some point, why not a Deathclaw version of Power Armor? You wouldnt be able to build i thte same way without quashing most of the Deathclaw's natrual advantages, but I thought a minimal setup of hte Motion-Assist Myomers it uses in a sort of 'harness' to amplify speed and reflexes, and provide moderate protection against heavier small arms that woudl normally hurt a Deathclaw alot (Like a Borwning M2).
Of course we coudl have a full body suit, but the majority of the covering would be soft-armor palting, like kevlar or ceramics, not the hard alloy that normal PA uses, with the exceoption of the parts that run along hte limbs to assist reflxes and motion.
I won't propose ranges weapons, because I can't think of a claw with the required opposable digits to operate a gun, but makign them faster and tougher as I've shown, isn't that difficult.
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Posted: Wed Jan 18, 2006 6:49 am
Can I make a little request here? As I remeber it, the old R&D dept had 3 kinds of posts. There were posts by myself, Fenrir and Noz, which were well thought out and RP'd experiments with occasional setbacks or shortages or such in logical places. these posts took place over months and had limited, logical advancements to brotherhood technology.
occasionally we had requests from people like twixi or others, to see if we could come up with some specific modification for thier weapons, better ammo or a vehicle or power suit upgrade of some sort. these were usually pretty well thought out and at least did not annoy those who were doing serious work. one request for a lase sight actually inspired the design for the phase 5 auto-intra-muscular targeter, although that was never implemented since the phase 4 intra-muscular reflex enhancements were not completed before the thread disappeared
Then there were the posts from everyone else, every yahoo that thought he could hammer tin into a power armor, illiterate idiots proposing that they should be allowed to weild Diamond blades. these were annoying, disruptive, and on at least one occasion we had a member (now an ex-member) become abusive when told that his design made no logical sense either by real life or by Fallout universe cannon or by guild law.
the R&D dept. is really a place for serious, non-combat-RP skilled, personell, who want to help the brotherhood by advancing it scientifically, which is the brotherhoods real strength in the wastes. To this end I propose that only non combat personell (R&D, general or technical maintenence, medics, or commo personell ... did i miss any?) be allowed to use the R&D dept tools, with special dispensations by the head of R&D to combat-oriented-members who prove themselves serious and logical. this does not mean that they may not post to the dept, they can post requests or volunteer for experimentation, but it would mean that we would not get 3 or 4 nonsensical experimentation posts in a row by some yahoo that just joined, no more idiots tossing grenades, or discharging firearms into the labs, (although the grenade turned out to be a dud, it was distracting at the time) these posts would be deleted by the head of R&D
I would nominate Fenrir for the job, he has the requisite rank, Crew priveleges, and logic and technical skills, but he is probably to busy running his division.
that said if fenrir will not take the post I will volunteer to be It. I do not have the rank, or crew priveleges, but i am the only other person that I KNOW has the logical and technical skills for the job.
next subject
i am particularly intrigued by the idea of deathclaw armor, I believe the idea has some merit although I think Vincent Darkholme is thinking a little big. Start simple it would be relitively easy to say measure and cut some brahmin hide to the right shape, then make boiled leather plates (equivalent to leather armor MK.II for deathclaws) that would provide better protection then the deathclaws own skin. from that starting point you could continue by making positive and negative moulds from the leather plates and with a bit of experementatation and luck perhaps you could Sand-Cast some cast-iron plates (equivalent to metal armor Mk.i) which could be used as patterns to cut and round sheet steel plates (equivalent to metal armor Mk.II)
anyways you see the progression, but all this would take a few months of experementation and trial and error in a lab and factory.
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Posted: Wed Jan 18, 2006 12:13 pm
Yes, I like your ideas Vincent Darkholme. When the Research and Development building gets made by Fenrir Fenix, you can post ideas in there or even RP that your working on them as members such as Linak Dekhyper has done in the past, which would also benefit more in the understanding of the weapons and armor by how they was made. Anyways, brood up some solid ideas like you have been doing and then when the Research and Development buildings gets up and running by Fenrir Fenix, then you can unload ideas into there, if a request is made to add the weapon or armor to the weapon listing or something, then it'd be easier to look at the specifics there instead of the normal conversation threads. But Fenrir Fenix said he'd get on it sometime soon by his post in Auxilium Barracks and hopefully gets it up and running soon.
@Linak Dekhyper: The only problem with your request to let only non-combat members use the Research and Development building would be that there is members who are in the combat role who knows alot about Research and Development of weapons, armor, enhancements, etc. One example being Vincent Darkholme here. Then if we let only members of say a higher rank, for example the rank of Knight and above use it as long as they was knowledgeable, it'd exclude lower ranks who some could actually benefit the Research and Development department, another prime example again, Vincent Darkholme. But yes, I can definitely see your problem about just anybody thinking they can come in and make something out of tin and more than saw about the diamond bladed weapon and the member who got pissed off and offensive when it was said his weapon couldn't be made, etc. Along with the grenades and weapons fire inside of the building, annoying the more serious people who was brainstorming ideas and such. I'm really not sure on how to make a rule for the Research and Development Bunker without it excluding the ones who could truly benefit it with their knowledge, ones like Vincent Darkholme. I'd say maybe Fenrir creating the thread and you maybe be his assistant or something in the running of it. But having a rule that someone has to state what project they wish to work on and get permission to use the Research and Development Building. So that if you see if their project is bogus and without merit, that they can be denied access due to them having no real knowledge on the subject, etc. That's about all that can be done since make the rule of only non-combat personell able to use it would cut off some people who actually have real knowledge in developing weapons and making a rule that only a certain rank and above can use it would do the same. Unless, of course, you can come up with a better solution, which I'd be glad to hear since I saw it as a problem the last time the Research and Development was around.
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Posted: Wed Jan 18, 2006 2:10 pm
Any sort of armor made for a deathclaw would only hinder it. It already has a hide much stronger than a brahman's, Is already very agile, and Is already very strong. Cumbersome armor will only slow it down, and it already has claws stronger than rippers. As I see it, there are 3 places were we can improve deathclaws. One would be performance enhancing drugs. The secound would be a way to improve the deathclaw's non-existant stealth skills (Like a mutant, when your as big as a death claw is, its hard to hide). The third would be some sort of mechanism, maybe a visor of some sort, that provided features such as nightvision, Infrared, Xray, and heat sensors.
As for the R&D, Im strongly against limiting it to certain ranks. I secound Ender's idea of having to have your experiment aproved before you can start it.
And for the library, I can only speak for myself, but I would use it. Think of all the magazines and books in fallout that increased your skills. I would love to be able to check out a gun magazine (no pun intended) or to be able to access the brotherhoods historical records on certain enemies we may be facing.
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Posted: Wed Jan 18, 2006 6:41 pm
If it turns out that more members wish for a library to RP in and such, then we'll create one, I mean, I'm not totally against it considering I'd probably use it sometimes to RP reading up on weapons or something of that nature. The problem would be what to rename the existing Library since it contains the history of The Brotherhood and writings by members and a name that would be appropriate for that type of thing.
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Posted: Wed Jan 18, 2006 7:10 pm
ender_169 If it turns out that more members wish for a library to RP in and such, then we'll create one, I mean, I'm not totally against it considering I'd probably use it sometimes to RP reading up on weapons or something of that nature. The problem would be what to rename the existing Library since it contains the history of The Brotherhood and writings by members and a name that would be appropriate for that type of thing. Why not just edit the existing one to allow rping? That way we wont need to make a new thread
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Posted: Wed Jan 18, 2006 9:32 pm
I think we're all confusign szie and amss wtih the death claws in terms of armor.
Alright, for arguement's sake, lets say to protect a human from small arms fires takes 1" of steel.
Now for a human, that woudl probably be pretty damn heavy and hindering, with the average frame standign 5'10" tall, and that full suit weighing a few hundred pounds.
Now, since we're not goign to be fightign other gun-wielidng deathclaws, we PROBABLY won't have to armor a deathclow for mutnitons in equivilent ot it's siuze, suire the odd revier party will probably point a tank at them on occasion, but it's not hard for a claw to move faster then a tank's turrent can pivot, so we don't need to consider that grade of muntions.
So, in our hyptothetical world, 1" of steel is all you need.
Now, for a deathclaw to wear a 1" steel breastplate woudl be in eqvuivical size and weight fopr hte 9' tall beast, be liek you or me wearign a moderatly thick sweater. In terms of weight at least.
So, with this in mind, it woudl actaulyl be EASIER to make more flexable and mobile armor for deathclaws then a person, BECAUSE of their greater speed and strength, and plain size.
It's always been easier to make something bigger more complex then somethign smaller.
So, I agree that makign the basic armors isn't goign to be a problem for the claw or the maker, but I'll have to put some more serious thought ot anything powered beyond a few half-baked concepts.
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Posted: Wed Jan 18, 2006 10:18 pm
I'm fully behind Vincent on this one, seeing as we're not talking full anti-vehicle munition withstanding battle plate, (that was a mouthful) hindering our beastly friend would not be an issue. As for a vision improving visor, more likely to impede peripheral vision granted by the natural positioning of their eyes, as for the sight itself a Deathclaw has natural low light vision that is on par with if not greater than any modern night-vision. In addition, they have their legendary sense of smell, which is quite capable of locating anything living or otherwise that isn't sealed in an airtight cylinder and flying around in a hurricane. Not to mention that creepy sixth Deathclaw sense that I don't care to elaborate on right now. If stealth is your concern, a Deathclaw is about the stealthiest you'll find in the wastes, (damn things are born silent) the only thing stealthier has never been seen, heard, or witnessed due to its overbearing stealthy-ness.
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Posted: Wed Jan 18, 2006 10:51 pm
Err... Well, my work here is done. Tyshalle covered the points well enough.
The lab should be open soon-ish.
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Posted: Thu Jan 19, 2006 1:01 am
Yes, when the new Research and Development Bunker opens, your free to work on new deathclaw items. 3nodding
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