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King Brooy
Crew

Omnipresent Cultist

PostPosted: Tue May 11, 2021 1:27 pm


pyrategross
Approved.
PostPosted: Tue May 11, 2021 1:32 pm


World of Trees Wall [ Jukai Heki ] | Rank X
The user creates a multitude of wooden tendrils that interlace from beneath the ground and cross before a desired location the user can see. This wood weaves together to form a thirty foot wall that defends the user from techniques B rank and lower. If the user is near a large body of water created by a technique, this technique can sustain itself by absorbing that chakra cost instead of paying an upkeep cost of two ranks below the rank this technique was used at every post.

Pebble Barrage [ Tamaishi Danmaku ] | Rank X
The user forms the required hand signs to expel chakra over a five foot radius around them, launching any loose stones towards a target within a range based on the rank this technique is used at. {E | 10 feet, D | 20 feet, C | 30 feet, B | 40 feet, A | 50 feet, S | 100 feet, and S+ | 200 feet } If the stones are from a previous technique, the user may apply one rank below the previous technique's rank to this technique for collisions.

pyrategross

King Brooy
Crew

Omnipresent Cultist


gucci-shinigami

PostPosted: Tue May 11, 2021 10:10 pm


Brooy


Approved, looks fine.

Also I'm tacking this on to Musica as well. I didn't have it finished earlier

After fighting with the Jashinist, Junpei, Musica was infected with his chakra. It lay domant within her until contacted by the Sage, Kameyo. It was then that the Curse of the Bloodstorm appeared on the left curve that connects her neck to her shoulder.

Dormant Stage
Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Training:
• Requires the user to write out five posts of the user training to activate the Mark.

Awoken Stage

When the Curse of the Bloodstorm first activates, it spreads across Musica's left side like splintered glass made of cerulean markings, eventually fading as it goes from solid lines to groupings of dots.

Effects:
• Increases 4 Stats to [ 10 ] automatically
• Overwhelming Bloodline Techniques (Ice and Storm Release)
• Cost 25 Natural Chakra per post used to maintain.

Unleashed Stage

Appearance TBD

Effects:
• Increases Speed and Agility to [12] and Endurance and Strength to [10] automatically.
• Overwhelming Bloodline Techniques (Ice and Storm Release)
• ▱▰▱ Cryobeam | By applying an extra five chakra for no action cost once per post, Musica is able to make her ranton lasers extremely cold and icy. On contact, these lasers will apply the frostbite status effect at a tier equivalent to the rank of the technique. The frostbite stacks with any other status effects applied to the ranton. For an additional five chakra for no action cost once per post, Musica can amplify her cryonic lasers a second time with blistering winds that can extend the reach of the frostbite status by 5 feet per rank of the ranton technique.
• Costs 50 Natural Chakra per post used to maintain.
PostPosted: Fri May 14, 2021 5:15 pm


pyrategross
Approved.

King Brooy
Crew

Omnipresent Cultist


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon May 17, 2021 8:03 pm


Character: Satoshi Genburyuichirousuke
Link to profile: [x]
Heavenly Illumination: Infernal Crow Flame [ Amaterasu: Jigoku Karasu Kaen ] | Rank S+ | Uchiha/Seinaru Enjo [ Katon ] | Spiritual
Satoshi applies chakra to his eyes before releasing an up to 200 ft blast of hellish amaterasu flame that is further strengthened by the secrets of fire that he learned from his implanted Seinaru Enjo DNA. The Amaterasu blast forms the shape of a crow, particularly Yamiho the dread phoenix. This giant fiery crow will follow and home in on the target until destroyed. Just like standard Amaterasu, these flames cause Tier Four Burns and Burning, remaining ablaze an additional five posts without losing their potency. Requires Insight lens. This technique lasts for 12 posts before the crow dissipates. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post. This technique carries the attributes of one of the three Seinaru Enjo flame types:
Flames of Strength: On contact, the amaterasu crow creates a concussive explosion that inflicts tier 3 burning on enemies within a 30 foot radius.
Flames of Entropy: On contact, the crow explodes outward and disintegrates all objects that do not have a sufficient amount of chakra strength to resist the flames.
Flames of Conductivity: When impact with the crow is made, the crow separates into two duplicates of itself at one lower rank, seeking new targets and then explodes on impact.

Character: Satoshi Genburyuichirousuke
Link to profile: [x]
Heavenly Illumination: Fate of the Pyromancer [ Amaterasu: Unmei no Pairomansā ] | Rank S+ | Uchiha/Seinaru Enjo [ Katon ] | Spiritual
Satoshi applies chakra to his eyes before releasing a two-hundred-foot wide blanket of Amaterasu flame over the area (topic). This technique is a weaponized version of the fire rituals of the Prophets of Yatagarasu and thus if Satoshi pays an extra [10] chakra for no extra action eye contact with the flames can be used as a trigger for genjutsu as if it were making contact with his crow eye. Just like standard Amaterasu, these hellish flames cause Tier Four Burns and Burning, remaining ablaze an additional five posts without losing their potency. Requires Insight lens. This technique lasts for 12 posts before the crow dissipates. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post. This technique carries the attributes of one of the three Seinaru Enjo flame types:
• Flames of Strength: The user's flame that coats the ground over the area creates a concussive flaming explosion two ranks below the rank of this technique. These explosions are triggered by contact with the flaming area.
• Flames of Entropy: If an enemy makes contact with the blanket of flames then the fire wraps around their body and applies the burn and burning status effect for [1] additional post.
• Flames of Conductivity: If a technique strikes the blanket of flame that is too weak to overpower it then a fireball is released toward the attacker from the blanket of flame that is one rank lower than the original technique.

Character: Satoshi Genburyuichirousuke
Link to profile: [x]
Myth Illusion: The Peony Lantern [ Shinwa no Sakkaku: Botan Dōrō ]
Category: Enchantment
Rank: S
Primary Sense: Sight
Additional Senses: Sound, Touch
Base Duration: 5 Posts
Upkeep: 80 Chakra
Trigger: Sharingan
Source: Sensory Phantasm
Status Effect: Insanity
Description: One of Satoshi's myth illusions, this is the height of madness-inducing genjutsu that uses ancient lore as a basis and causes the victim to be susceptible to even more genjutsu. Satoshi uses his haunting crow eye to capture a target in this enchantment where the victim forgets their own identity. The genjutsu victim imagines themselves as a lone samurai seeing an elegant woman or man, the most beautiful person they had ever seen carrying a floral lantern on a dark night. The victim falls in love with this person until they melt away in their arms to reveal a laughing skeleton. The genjutsu victim then visits a grave of the person they fell in love with and realizes that they died long before they had even met. The genjutsu target them hallucinates that the person appears at the grave as a ghostly specter and offers their hand. The victim then accepts the hand and finds themselves walking into the night. They then imagine themselves as the grade beside their beloved, together forever. This haunting tale causes intense fourth-tier insanity.

Character: Satoshi Genburyuichirousuke
Link to profile: [x]
Myth Illusion: Rain Woman [ Shinwa no Sakkaku: Ameonna ]
Category: Chain
Rank: A
Primary Sense: Touch
Additional Senses: Sight, Sound
Base Duration: 2 Posts
Upkeep: 40 Chakra
Trigger: Sharingan
Source: Sensory Phantasm
Status Effect: Mental Stress
Description: Using his crow eye, Satoshi ensnares a target in a chain genjutsu. This genjutsu augments the tale of the Peony Lantern technique and is cast at the same time using the same trigger for the main genjutsu. When the victim releases themselves from the Peony Lantern myth, this genjutsu activates. The beautiful person they fell in love with in the myth transforms into a terrifying rain woman yokai. The Ameonna screeches and lunges at them before consuming their flesh and inflicting third-tier mental stress.


pyrategross

Brooy


PostPosted: Sat May 22, 2021 8:12 pm


Ephemeral Ozymandias
Approved.

King Brooy
Crew

Omnipresent Cultist


NecroPlant

Trash Gardener

PostPosted: Thu Jun 03, 2021 9:47 am


((Seeing as I've yet to hear from you I have successfully frightened you.))

ghostfinch



[None]
Keystone: Otherworld Imitation [ Isekai-Junsei ] | Rank X | Bloodline [ Hojo ] {Learned}
[Isekai-Junsei] is the cultivation of Toso's original technique [Tosō-inku] and using that knowledge combined with the knowledge of extra-dimensional spaces produced by fuuinjutsu allowed for the creation of truly amazing technique. [Isekai-Junsei] is essentially a pocket dimension that can be accessed or escaped into via drawing some form of entryway in the real world i.e a door or a hole. Upon opening or entering said space one of two things will occur. A blank white location that seems to extend for miles on end or essentially a mirrored world of the current thread is produced only in black and white. Drawing another entryway in the mirrored or blank world will create a similar entryway in the real world from which to exit. The exit method isn't particularly discreet unless per say the exit was made on something hiding it or is well hidden to begin with. The world inside of [Isekai-Junsei] can then be entirely manipulated by those inhabiting it. This involves its user and any individuals who may be inside. This manifests itself in the ability to create black and white structures and objects and things from sheer imagination as though the world itself was a blank canvas, colors possible if having seen colors before. Objects made with the intent to do harm require an amount of chakra to do so of an [X]-rank and will only last [1-post] thereof and will be treated as [Spiritual] for interactions. Anything made without this malicious intent otherwise will not impart a cost aside an activation but can be willed away just as easily unless a cost was paid. [Isekai-Junsei] can thusly emulate threads like a Dojo or Academy for appropriate reductions and also offer a place for individuals to compete without the threat of structural damage. [Isekai-Junsei] primarily functions as an excellent utility for tutelage, isolating problem targets, tactical bastion, and a safe haven. But above all else a place where creativity thrives.

Ability Breakdown:
•Enter/Exit Pocket Dimension
•Utility
•A manifestation of anything within the pocket dimension for ally and enemy alike made of ink

Limitations:
•Toso himself is required to be within [Isekai-Junsei] for others to be inside or next to an entrance/exit.
•An exit cannot be closed with Toso absent if there is anyone remaining inside.
•Those with the ability to produce Kamui may see individuals in the pocket dimension from the real world and access it as well.
•Opening an Entrance to [Isekai-Junsei] is an [ S ]-rank amount of Chakra in combat {1 activation} but otherwise, if the entrance is patiently drawn only a [ B ]-rank amount is necessary {two activations} may be used as an evasion.
•If Toso dies or becomes unconscious [Isekai-Junsei] ends.
•Those inside [Isekai-Junsei] may make an exit at any time using an [ X ] amount of chakra which can be closed by other parties inside if they pay an [ X ] amount to close it. Simply put a simple E-rank would allow an exit but if someone were trying to prevent said exit they would have to pay an E-rank amount in retaliation. Alternatively, activations can be spent to do so without a cost but can just as easily be closed.
•Creations made in [Isekai-Junsei] may not leave [Isekai-Junsei]
•It takes [1]-post before an exit/entrance closes. Allowing for stealthy attacks from the pocket dimension but also allowing a fair amount of time to react to them.
•The smallest possible exit must be at least 4 feet in circumference.

[2]
Connect the Dots/{Dots of Heaven} [ Ten o musubimasu ] | Rank E-S+ | Bloodline [ Hojo ] {Learned}
Ten o musubimasu is a technique that plays off its name. Like in the typical connect the dots activity the user will create a single stationary dot of ink typically through the use of the sticky fingers inking method. This dot stays suspended in air. Due to their size only being about that of a fingerprint they're often easily forgotten or easily go unnoticed anything but doujutsu, for sensors the dots are noticeable but negligible as they essentially emulate the chakra signature of a typical insect...although still affiliated with the user. They linger for the duration of combat, if they aren't distanced properly, however, then they're particularly useless. Each activation allows the production of two dots. The dots can be made with brushes hence typically, but it often ruins the discretion of the technique. There is no limit to the number of dots that can be produced over the duration of combat but making too many clustered makes the presence obvious. The dots themselves can be removed quite easily with E-rank level techniques but the strength of the technique doesn't come from the dots but the connecting of said dots as the name implies. Upon true activation, existing dots shoot out a line of bullet-like ink connecting to the next dot, this happens nigh near instantaneously practically like that of a real bullet. This follows a sequential order. The first dot connects to the second made the second to the third. When there are gaps between dots such as 2 and 3 were destroyed 1 will connect to 4. These shots penetrate armor and defensive techniques that are in the path of the two connecting dots leaving the only options evasion and overwhelming the oncoming line with an attack equal to the rank the attack was activated assuming they can react fast enough. If the line isn't destroyed it will continue its connections until forming what could essentially be anything as simple as a two-point line or something rivaling a laser array from old spy films. The attack itself is secretive, swift, and penetrating. While not leaving particularly grievous wounds shooting through vital organs and the like could prove lethal. The [Cost] of the technique is paid when the technique is activated attributing the appropriate [Rank]. Like the [Water Gun] technique these dots can be shot and made to stop at a particular time and area although this is far less discreet. Alternatively they can be fired in a similar fashion from the finger tip as an attack but doing so means it will no longer penetrate defenses.

[1]
Squid Twist [ Ika-Nejiru ] | Rank E-B | Bloodline [ Hojo ]| {Learned}
Passively the Hojo applies the extensible capabilities of their limbs to their entire body. Thusly allowing it to stretch up to 30 meters from whatever area is its base and amplifying the current extensible capabilities of limbs from 30 to 60 feet and allowing Formless Grapples and Evasions to be treated as [Complex] for interactions. Duration is [1] per Rank.

[1]
Squid Bounce [ Ika-Hazumi ] | Rank E-B | Bloodline [ Hojo ] {Learned}
Tosokurui's unconventional approach to combat and situations continues. A further extension of Ika-Nejiru: Squid Twist. Now applies an elasticity to a [5ft] by [5ft] area of space. This jutsu in a sense makes an area or the air itself elastic causing whatever physically collides with it to rebound. Can even apply this bounciness rebound ability to one's limbs to make some distance between combatants. Starting at [5ft] at E, and increasing by an additional [5ft] per chakra spent closing these distances and producing them in an instant. If [Ika-Nejiru] is active, the elasticity of the rebound is increased for Tosokurui himself x2. The rebounding effect is a single spur of the moment and once the object or area in question ceases its bounciness it returns to normal. This technique is typically used in tandem with [Ika-Waratsu], allowing its use in even open areas with nothing to leap or grab and maintain its momentum, if used with [Ika-Waratsu] rebounding platforms can be produced without consuming an activation but requires a sustain be paid. Essentially after 'setting' an object or area to bounce it lays quietly in wait until a physical force comes into contact with it. This ability needless do say has many implementations. When applied to the air a film of what appears to be a clear screen of glass is made. When applied to the ground it will appear jiggly like jello, though still quite the trap to an untrained eye. Can be broken through with a physical technique of its rank or higher but simple physical attacks and low-end Doton will typically be redirected back on the attacker if lower than the techniques current rank.

[1]
Squid Waltz [ Ikawarutsu ] | Rank D [Upkeep] | Bloodline/Stance [ Hojo ] {Learned}
The skill consumes a taijutsu slot. This technique utilizes Endai Ika and the Hojo's natural elasticity in an unconventional way in order to produce misdirection and a subsequent devastating blow. The user extends typically, grabs a stationary object, and retracts their arms around a vicinity flinging themselves around the area, not unlike a rubber band or initiates by taking a deep crouch with visible signs of the legs seeming to shorten like springs. This process, when repeated and completed in quick succession, increases overall momentum. The technique can increase in power per rank per post of build-up but also increasing the [Upkeep] cost appropriately which is half the current rank. Damage and Speed at the beginning of the skill is equivalent to rank D skill Dynamic Entry. This skill can be used supplementary for rapid travel in dense areas with many stationary objects. I.e(Forest, City, Arena) It's useless otherwise in barren areas. (Desert, Meadow, Open Ocean.) The skill resets back to Rank D after a strike but can still continue assuming the user has the limbs and surroundings to do so i.e more limbs or one free hand solid surface to kick off of. Ikawaratsu has a three post cooldown before being used again after a strike if it's no longer being sustained. While rubber banding the user can only be struck with techniques [Equal] to or [Higher] than its current rank. Other techniques may be used while maintaining Squid Waltz but landing anything physical or receiving a strike will reset the current [Rank] of Squid Waltz.

[2]
Squid Transformation Technique [ Ika Henge no Jutsu ] | Rank X | Ninjutsu [ Maruton ]{Learned}
The Ika Henge no Justu transforms the user into an 'actual' squid in every way shape and form aside from the reliance of water to breathe. In this form, the Hojo may use any of their known bloodline techniques reducing their cost by half but is restricted from using any other jutsu aside suiton. Their equipment transforms with them as most henge and they lose the equipment benefits. The size of the squid maximally is the size of a person however, this technique can be retrained thrice progressively. When re-trained to B-rank The Size of the squid becomes large multiplying Ink Blend Tier effectiveness by 1. When re-trained to A-rank the Size of the Squid becomes Giant Multiplying Ink Blend Tier effectiveness by 2. Finally, when re-trained at S-rank The Size of the Squid becomes Gargantuan. "The Size of a Tailed Beast" and Ink Blend Tiers are increased by 3. Lower ranks of the technique can be used to create smaller squids and reduce Hojo Ink effectiveness to 1/2, and 1/4th respectively. The cost to sustain this form is 1/2 the initial amount spent. Any damage sustained in the squid form is reflexive when returning to normal form. The Hojo Ink tier effectiveness from size does not apply to beings of similar size.

[1]
Inking Method: Coat of Arms Paint [ Nuri-Monshō ] | Rank: {Augment} | Bloodline [ Hojo ]{Learned}
Nuri-Monshō is a more refined and augmented version of The Hojo-clan Inking Method: Sticky Fingers. Rather than isolating ink production through the pores of one's limbs Nuri-Monshō allows the ink production to extend more potently throughout the entirety of the Hojo's body capitalizing on the Hojo's inherent immunity to their own adhesive properties. Ultimately this coats the entire Hojo's exposed skin to produce what could be an ever-flowing being of ink where they can choose to circulate it back into the system or cause it to pour haphazardly. This comes with certain benefits and detriments, however. The Hojo's physical attacks upon making contact will be treated equivalently to being struck with an application of ink. Prolonged exposure such as a grab will result in two applications, additional applications stacking with longer periods of exposure. Detrimentally this requires a lot of focus thus restricting the usages of any other Inking Methods whilst active. Objects that are in contact with the Hojo's chakra i.e garments a wielded weapon etc are immune to the detrimental effects. However, if becoming disarmed/disrobed and then exposed to any effects of the ink these items will lose this immunity i.e (becoming glued to the ground or impossible to pick back up). A Hojo is still subject to their boiling water weakness despite whatever ink he coats himself with. The ability can essentially be toggled but every re-activation or changing of a blend will invoke a corresponding cost. The cost of this technique is The Blends Cost on Initial and then 1/2 the cost to maintain thereafter.

[1]
Getaway Ink [ Tōsō inku ] | Rank E-B | Bloodline [ Hojo ] {Learned}
{ [C] Sustain Every [2] Posts}
Allows the user to meld parts or their entire body into their own ink allowing for travel, ambush, or discrete movement inside. The base speed of the technique is [C] and allows travel between two points of similar ink up to a 2 miles apart for every additional [C] rank of chakra spent this increase by an additional 2 miles. Transportation done in this way [two unconnected ink areas] is subject to the [3] Shunsins per combat limitation. General movement within the ink is not limited and the user can remain submerged up to [2] posts before paying a sustain. The ink space hidden within must at least be puddle sized.

Limitations:
-If Ink is contaminated with another foreign ink that was not blended prior the areas become taboo
-Cannot connect to differing separate ink marks i.e cannot hide in taffy blend and transport to a blinding blend

[2]
Speed of Writing [ Kakusokudo ] | Rank X | Taijutsu [ Hojo ]| Spiritual {Learned}
In it's simplest form, Kakusokudo allows an individual to use their fingers as they would a brush and ink with just as much precision. They can execute any technique in the Brush style that does not require bristles with their fingers and hands. When used in conjunction with Hojo clan Sticky Fingers the secreted blend can be applied. If seal connection is known prepared fuuin corresponding with the seal can be triggered in mid-air up to the chakra rank expended. Duration based on rank.

[2]
Inking Method: Ink Well Formation [Inku-ire Keisei] | Rank X | Bloodline [ Hojo ] {Learned}
Rooted in creativity Toso has acquired a significant level of skill when it comes to forming his ink prior to its release. These formations can take various shapes. Their duration, size, and strength are reflexive of the Chakra used to produce them. Structures vary from platforms that suspend in mid air, to large dome-shaped barriers. This technique is comparable to the Kanboku Skill Ink Blade Edge. However, the complexity of doing this requires a lofty cost. Unlike other Inking methods which become a normal means of administering Hojo ink, Inku-ire Keisei, while it may not consume an activation, does require a Chakra cost equivalent to the shape and structure made. Offensive structures disperse usually immediately upon when it's function is complete. Such as biting swiping or falling. Activations used, however, are two. One for molding the chakra into shape, and one for blend preparation. Both are considered Offensive. Ink Applications also increase depending on rank. E-D: 1 , C: 2 , B-A: 3, S-S+: 4

Examples:
E-Rank Chakra: Objects that are typically small 2ft. In Diameter and Circumference
D-Rank Chakra: Objects that are typically of medium sized 5ft In Diameter and Circumference
C-Rank Chakra: Objects that are typically of large sized 10ft In Diameter and Circumference
B-Rank Chakra: Objects that are typically classified as huge 20ft In Diameter and Circumference
A-Rank Chakra: Objects that are Typically classified as bigger than huge but not gargantuan 30ft In Diameter and Circumference.
S-Rank Chakra: 60 Ft in Diameter and Circumference.
S+-Rank Chakra: 120Ft In Diameter and Circumference

Canon Size Comparison:
E: A Round Coffee Table
D: The Average Person
C: A staircase or basketball hoop
B: Water Style: Water Dragon Jutsu
A: Roughly Half or One fourth the Size of Sannin Summon
S: The Size of or 3/4th's the Size of a Sannin Summon
S+:A Sannin Summon

[1]
Inkvasion [ Sumiraikō ] | Rank E-B | Bloodline [ Hojo ] {Learned}
The practitioner forms the necessary hand seals or channels the necessary chakra to create formations out of ink. These formations are that of tiny squids roughly 1/4th the size of the average human that flip flop and slide around in a seemingly innocent and cute fashion. The number of squids is determined by the rank of the technique starting at 1 at E-rank. Double the amount of these squids are formed if they're being made from an existing pool of ink. The formations have a core function. That function is, distribute as much ink as possible throughout an area. The formations can hide within the same colored ink they were made from. On command, the formations can assail an opponent. Though often slowly and haphazardly like a fish jumping from the water to apply an application of ink in a kamikaze attack. If not handled early on their numbers could prove truly dangerous. The formations last for four posts before decaying into puddles. The rank only determines their number. The formations are dispersed in a single hit from any type of attack. But each one is respectively their own individual requiring either an AoE technique or the ability to strike multiple targets at once.

[1]
Inking Method: Snipe Spit [ Sasu Tsuba ] | Rank {Augment} | Bloodline [ Hojo] {Learned}
This inking method capitalizes on stream spits ability to pressurize ink [-5 Chakra + Activation] The Chakra cost to Pressurize increases by [5] Per Pressurization. By sacrificing further activation's the user can continue to increase the [Tier] & [Rank] of a spit type inking method by [1] until maxing out a blend at the user's maximum body rank cap. In doing so this will often produce a stream like beam with cutting like pressure that can extend up to a few miles away in distance or a single extremely potent shot up to several miles away. This inking method requires an extremely dedicated amount of focus and dedication to maintain pressurization. If receiving a strong physical blow [C] or higher while expelling a stream or gathering pressure the user must pay an equal amount in stamina. If refusing, the user expels their blend haphazardly and additionally loses an amount of chakra equal to [The amount of times pressurized]*5. Whilst pressurizing one particular spit type inking method other spit type inking methods cannot be used. The type chosen also cannot be changed until expelled. Augmented stream spit can continue to produce an ongoing stream of the blend if sustained for 1/2 the cost but the intensity of the stream drops by 1 full rank each round it's sustained. Distance traveled is doubled the normal progression of the range limitations per rank capping at the maximal range limit with the spray version being half that.

[2]
Replication: Fake Clone Ink [ Fukusei: Sumi Nise Bunshin ] | Rank X | Bukijutsu [ None ]| Cost [ Spiritual] {Learned}
In order for this technique to be used the user must own a brush. The next pre-requisite for the technique is the brush head having made physical contact at least once with the object it intends to replicate whilst the technique is active. Once this is complete if there is Ink on the brush the user may then reproduce a 'clone' of what was touched by making swift 'drawing like' motions. The number of replications made with the technique start at [ E ] 1, [ D ] 2, [ C ] 4, [ B ] 8, [A] 16, [ S ] 32, [ S+ ] 64. Anything touched is stored in the techniques memory. Up to 4 things may be stored at any given time new replicates overwriting the old. However, replicates can be no larger than ten feet. The replicates cannot move, they cannot use jutsu, they cannot talk, and when interacted with will only coat whatever made contact with it in the ink it was made from it will then become two dimensional and fall forward like a cardboard cutout and vanish into a dissipating puddle. Replicates are treated to be E-ranked for enduring attacks made on them. This can be enhanced by spending additional chakra upon their creation i.e Spending [D] chakra to make [2] Replicates and paying an additional [C] amount of chakra to reinforce them. Replicates have a [2]-rank weakness against any Suiton produced by an opponent and even when surviving will show signs of melting. Replicates if left on their own will typically vanish after about an hour per rank of chakra spent to reinforce them out of battle. In battle their duration is tied to posts per rank of reinforcement. A large structure such as a building, temple etc, can be replicated however this requires a raw [A]-ranked amount of chakra for small buildings and a Raw -ranked amount for large buildings. No duplicates can be made in this case. An entire village or large area can be replicated for a raw [S+] amount of chakra but doing so requires the user to first draw a GIANT circle around whatever is to be replicated these are sturdier replicates allowing animals and humans to explore them but any interaction with the actual replicated area will have the ink it was made with rub off, essentially like being in a huge three dimensional art project. Replicates made this way last indefinitely or until made wet, in which case the replicate will melt typically rain will be a replicate of this sizes undoing.

[2]
Ink Technique: Celestial Art [ Sumiden: Tengoku Bijutsu ] | Rank X | Bukijutsu [ None ]| Cost [ Spiritual ]
[Tengoku Bijutsu] does not have any immediate effect. Used in tandem with [Kitai no Ito: Gahaku Tengoku Heiki] Tosokurui's special coats passive effect of turning a normal brush into a [Celestial Brush] when removed. From here a level of chakra can be channeled into the brush when there is ink on its head transferring special properties to the ink in question. This effect lasts for the remaining duration of his coat's [Celestial Brush Effect]. From this point on any marks left behind on a target with ink will have an added property, this property is different depending on whatever is drawn.

•Linear lines X's etc, made with the brush will execute a slash along the path(s) of the line as though having been cut by something with keen sharpness. The thicker the line the deeper the cut.
•Circles will produce explosions from the center as if having been marked directly with an explosive tag. The larger the circle the greater the explosion
•Blots or dots will inflict puncture wounds similar to a bullet or kunai. The thicker the blots the deeper the wounds
•Three Circles with a dot in the center will produce a target, said target will have any projectiles from then on follow them squarely unable to miss and projectile trajectories will veer specifically to said target for the remainder of [Celestial Brush] effect. {Cannot be avoided but can be defeated in collisions}
•Spirals will spin around once contorting and wringing the area. Rather useless on clothing but insanely devastating on flesh and organic matter.
•Delay: Any of the above instances can have their effects delayed to activate at any given time up until the end of the [Celestial Brush] duration, the damage they entail and their thickness directly correlates with the rank of chakra infused each time. At the end of the duration, all drawings will activate at once. If at any time a drawing becomes indiscernible, either mixing with more ink distorts the image the effects become nil.

[2]
Otherworld Imitation: Ink Animation [ Isekai Junsei - Sumi Anime-ka ] | Rank X | Bloodline [ Hojo ]
Anime-ka hearkens to old rubber hose cartoons. The user will infect an inanimate target with ink through touch. Once the ink has stained the target it will spread and effectively possess the item or object in question forcing it to bend and perform rather rubbery like motions. From here the item then gains sentience attached to the will of the user. The user must then pay consistent upkeep to animate the objects in question. Animated objects can only do what they are inherently capable of doing naturally. A broom sweeps or swings itself, a lock locks, a window opens, a sword swing etc. The 'real' object is actually sent to Isekai-Junsei while the animated object in the real world is being used as a conduit. When that animated object is destroyed its replaced by its original un-animated counterpart. Goofy eyes along other caricature-like features can be added for aesthetic. Things such as buildings, light posts, or things that are grounded or welded can't move but can bounce and sway.
E: A Typical Projectile or Smaller
D: A Round Coffe Table or Desk
C: The Average Person
B: A Staircase or Basketball Hoop
A: The Size of a Typical Bedroom
S: A House
S+: A Sannin Summon

[1]
Otherworld Imitation: Black Hole [ Isekai Junsei - Kuro Ana ] | Rank [C-S] | Bloodline [ Hojo ]
Like in old cartoons the user will produce a 'literal' black hole with their ink, two are made one dripping out the left hand and the other the right hand. These black holes connect to the Isekai-junsei dimension but only slightly. Like peeling stickers, these black holes persist, can be moved, and additionally can be slapped onto surfaces within their dimensions. Like general cartoonish style when something goes in one hole it pops out the other. These holes must be manipulated in an analog manner making their use rather difficult and likewise are just as susceptible to being used by an opponent. The holes must be attached to an inanimate surface to function. The diameter of these holes are roughly [15ft] + [5ft] per rank above C. Anything larger than its diameter can't enter it. The duration of holes is [4] posts before they cease to function but still remain as normal black holes made of ink on whatever surface they're on. This duration can be ended early.

[1]
Ink Thread Tentacle [Sumito Shukoshu] [ Hojo ] E-B
The user begins to drip ink from their fingertips. This dripping ink essentially is not unlike a kugutsu users strings in that they become thin and take shape. However, unlike a kugutsu users strings, it takes on an oily like ichor texture and essentially act as long extensions of the fingers not unlike using tentacles from one's fingertips made of ink. Example. These inky tentacle-like extensions aren't primarily used for combat but rather are used for attaching to things. Items which the Black Thread connect to can then be influenced by the effects of Hojo ink and can proc 'touch' effects. Alternatively, they can be used to pull things or the user closer to a certain point.

[1]
Illusion Caricature [ Gensō giga ] | Rank [B-S+] | Bloodline [ Ukyo ]
Using their photographic memory the user will draw a rough sketch of someone of whom they know not unlike [Choujuu giga]. The rough sketch then takes the shape and form of the individual after forming a hand-seal. For all intents and purposes, it then acts as a sumi-bunshin clone of said person although, the extent of its personality, looks, behaviors and even speech patterns are all entirely reliant on what the creator has gathered of that person, sometimes embellished or over-exaggerated. A common example of this in action is if the user hasn't seen a person naked, then those details would be absent if the clone removed its clothes. They can additionally perform techniques that the creator is aware of having seen them do however, anything reliant on bloodline elements are replaced with ink imitations and at its root is mimicry. Advanced things such as a Dojutsu's capabilities or the ability to manipulate their respective elements are inapplicable i.e wood release and magnet release. Toso's squad essentially calls it the [Shittier Ningen Giga].

[2]
Trick Art [ Damashi-e ] | Rank [=/2] | Genjutsu/Bloodline [ Ukyo ]
Damashi-e is essentially part Genjutsu part artistry. The user will reproduce any ninjutsu he or she knows or has seen via the manipulation of ink and disguises this with illusory chakra. The properties of the creation thusly create a physical illusion of the technique carrying the aesthetic properties of the technique its emulating. I.e Even though the user does not have the great fireball technique they produce the great fireball technique color and all. The [Cost] of the technique is half the parent technique emulated plus the blend cost if used in conjunction with a blend. Despite its appearances techniques emulated in this manner have no alterior properties. I.e the false fireball cannot burn nor produce heat. More over for the purpose of collisions the [Rank] of the technique is treated as the blend its being used in conjunction with rather than the emulated parent technique. The primary purpose of the technique is the application of Hojo blends via discretion of 'expect one thing get another.' As a result these emulations actually have no damaging effects tied to them and serve as simply carriers of a Hojo ink blend. However the Potency of the blend is tied with emulated technique. E-D Being 1, C-B being 2, A-S being 3, and S+ being 4. Due to Damashi-e appearing as another technique unless of a sensory disposition more often than not the defending party will unknowingly use more effort than neccessary to defend against what would be a simple application of a Hojo blend weaker than the actual technique or the vise versa for disastrous results.

Color of Magic [ Karā Obu Majikku ] | Rank [B - {Active Passive} ] | Ninjutsu [ Maruton ]
When [Color of Magic] is activated whenever the user comes into contact with something thereafter it can change that objects or surfaces color extending upwards of about the typical range limitations for a B-rank technique. The color is essentially a 'stain' of the users chakra. This technique by itself isn't of any particular use on initial impression aside from prankish utility but its because of its lack of initial impressions that make it dangerous as these surfaces with altered colors essentially function similarly to ink surfaces. This color change lasts for [4] posts or until kai'd removing the users chakra from their person.

Color of Magic: Wave [ Karā Obu Majikku: Nami ] | Rank | Ninjutsu [ Maruton ]
Same as [Color of Magic] only this augment instead unleashes an outward wave of chakra dyeing everything in the vicinity a particular color. Aside from that that is all it simply does.

PostPosted: Thu Jun 03, 2021 3:41 pm



Character: Shigeko
Link to profile: [x]
Mind Krunk | Rank X | Class Bloodline/medical [ n/a ]| Augment [ Spritual ]
When used with applicable techniques this specific brew will dull the control to ones chakra network in a subtle way that only shows itself when they are under the effects of a gem-jutsu or other mind influencing abilities that require Kai to escape. This causes the victims to find it difficult to force large, accelerated bursts of chakra which forces anyone caught in an illusion to additionally pay the rank of this techniques cost in addition to the originally required Kai cost, this techniques cost to escape is increased by the casters own overwhelming if Shigeko carries it. Finally its costs are also increased proportionately to the level of realism applied to the genjutsu upon casting. This technique is designed to greatly fatigue those trying to escape illusions.



Character: Shigeko
Link to profile: [x]
Intoxicating Steam | Rank D | Bloodline [ Element ]| passive [ Spritual ]
Steam is just evaporated water and bearing this in mind Shigeko has learn to be able to apply her brews to her steam techniques. With a D-rank cost paid in addition to the brew augment cost when using steam techniques, she is able to count the steam as a sake tapply her brews to the steam techniques albeit at one reduced tier with regard to offensive brews.



Character: Shigeko
Link to profile: [x]
Corrosive brew | Rank D | Bloodline [ Element ]| Passive [ Spritual ]
With a similar principal to intoxicating steam she can apply corrosive aspects to her alcohol. Paying this abilities cost allows her to treat Sake creation techniques as affected by the Corrosive PA.




Character: Shigeko
Link to profile: [x]
Hammered time | Rank S | Bloodline-Oni [ Element ]| Augment [ Spritual ]
Why not get an opponent simply totally juiced? This pushes that concept by using a horrendously potent liquor that has two detriments. First being that victims are disallowed the use of spiritual techniques(Simple and complex are fine) and unlike most Oni brew unless they are treated with a tiered poison removal technique, antidote or if the inflict an A-rank amount of self harm through pain release they will suffer its affects for 6 posts. The victims enjoy an increase in strength of 2 but also tier 2 vertigo from the drunk vision until freed front this alcohols affects.





Character: Mayumi
Link to profile: [x]
Otherworld and the blade of damnation | Illusionist Keystone
Category: [ Illusory ]
Rank: S - S+
Primary Sense: [ Sight ]
Additional Senses: [ Sound, Touch, Chakra ]
Base Duration: 12 - 15
Upkeep: 140
Trigger: Witness to her drawing her own blood
Source:conceptual summoning technique, visual hallucination
Status Effect: Insanity, trauma circumstantially
Description: A cruel illusion specialist deserves an equally horrible signature move, Mayumis so much so that if she chose to target a civilian population it would likely be considered a war crime, this Jutsu can be used to target either everyone sensitive to chakra (this means can use or has the natural affinity to use chakra and is not referring to sensor types, in this instance non-combats can witness it enough to not break the illusions realism, though their minds are left unassaulted and are thus safe.) or everyone on a whole with its full effects, the latter being something she won’t do and utilizing that method is classified as utilizing a true kin-Jutsu and there would be severe repercussions if she did. This technique is Initially an Illusion although carries some enchantment like effects to its design. To start Mayumi will slash one of her arms and inflict A-ranked amount of damage at tier 2 trauma to herself, then proceed to reach that arm into the air as runes glow across her arm from the blood and initiates a “summoning ritual” to bring forth the concept or idea of a great blade of hell forth. Ominous cracks appears in mid air which a dark and unnatural light begins to leak from and the impression of an enormous and unnatural energy/chakra will begin to make itself known. Her hand will reach into these cracks and break a hole which will proceed to intensify the ominous aura even more as she draws a long elaborate Katata covered in what appear to be sealing wraps that burn away to reveal its red hued blade. Those not initially caught by this illusion upon its initial activation are caught the first time they bear witness to any of this illusions non explicitly sword related effects, beyond the crack boundary are visuals reminiscent of a hell like world, people will find themselves rejected and unable to crossover should they try.

This technique stretches out on a mass scale as the air continues to crack and expands into the sky, visible from the entire topic at S-rank and the entire sub-form by post two if used at S+. The non sword effects is the ominous aura produce by it and the cracks/light they produce, everything that the light touches having its appearance distorted and is made haunting and unnatural, the inanimate(buildings, objects, tree, etc) gaining writhing limbs and sentient features that lash out at those nearby. People will be plagued by unnatural sounds and whispers, ghostly apparitions of the dead and creatures from beyond begin leaking through the cracks and harassing people, going after people (the whole idea being that the cracks lead to the underworld and now it’s leaking through to reality.), those shinobi caught by this illusion that aren’t in Mayumis immediate area(Consider these people the ones close enough to see her remove the sword.) will proceed to perceive other people as being twisted and monstorized, their words distorted to cripple communication. Those afflicted by these traits are struck with irrational fear and terror combine with all of the visual and sensory effects are often brought to question their own sanity and are dragged to the mental breaking point rapidly, thus Jutsu capable of causing people to unknowingly combat one another as a result, due to them seeing a demon or monster thats form shifts and writhes appropriately with the affects actions.

Sword aspects
• The sword being an illusion is unbreakable and functions as a sword in every way besides that nearly any damage it inflicts is undone when the illusion is broke, though the phantom status effects persisting for one post at a lower tier as per lasting hypnosis. Unless the sword uses a spiritual technique or the blade has been augmented by a spiritual technique such as samurai saver technique, in which case it does real damage but does not do the following affect.
• Any and all cuts caused by the blade, no matter how minor, will instantly disable use of that limb and cause intense, unimaginable pain while it blackens and shrivels. The limb will blacken and shrivel, the victims perception of their own chakra flow vanishing across the limb as if the spirit of it was sheared away(I guess like the death god to orochimarus arms but with shrivelling.) should all four limbs be struck by this then escaping her illusion is basically impossible as the victim will be unable to move, three blows to critical areas will garner the same affect of totally disabling a person, although the area death is reduce in aoe and the victim still has all their limbs, though should consider how the vitals around the wound might be affected. In the victims perception this blade cannot be blocked or received by non spiritual means as it simply passes through weapons and the like, this is because in actuality their is no blade and so Mayumi must receive or avoid a simultaneous attack through another method(there’s an instance gen-Jutsu dodge that covers this.). These aspect only applies if the blade itself strikes an opponent, meaning shock and cutting waves as well as spiritual chakra extension of the weapon will not apply these effects, during these times the attacks are considered real as they are totally relying on chakra. Beyond the area death, illusionary damage inflicted by attacks is equivalent to buki-Jutsu used as a phantom status. all buki-Jutsu requires the expected actions and resource deductions as she still needs to move and such, spiritual techniques function normally because of focusing the chakra overtop of the false image.
• Once per post she may ignite the blade and swing it once or multiple times, releasing a projected slash that unerringly hits(its part of the gen-Jutsu, there be no avoiding unless you break the illusion.) those that the blades path crosses in her visual perspective. This wave is less a cut and instead creates a line of the blackened death effect across where it touches, although in a much more reduce fashion that simply causes suffering, inflicting the rank this rank was cast at in false damage at tier 3 trauma, spread out equally if against multiple targets at once.
(This should have trimmed it down; I specified that it could be used to target civillians


Character: Mayumi
Link to profile: [x]
Visage of death
Category: [ Enchantment ]
Rank: S
Primary Sense: [ Sight ]
Additional Senses: [ Sound, Touch, Chakra ]
Base Duration: 4
Upkeep: 80
Trigger: Verbal cue, normal a threat or warning or some type of comment toward getting started
Source: Emotional Manipulation
Status Effect: Insanity, Vertigo
Description: This can be considered the staple initial technique Mayumi tends to use in a combat, an intimidation based technique that makes those of weaker minds find it near impossible to approach or take their eyes off of Mayumi and can leave openings for her allies or being the opponent to focus on staying alive. By verbally forewarning an opponent or acknowledging the intention to participate or start combat/hostilities Miyumi will catch people with this illusion which causes those caught to immediately perceive her as an immensely threatening foe. Those caught will perceive a dark and threatening aura from her like a chakra materialization of some sort, this “energy” pour out an ominous and dread inducing pressure. The “chakra materialization” is palpable to the point that those without sensory believe that her chakra is so malicious it can be felt and those with sensory or chakra sight will find its sensation even more sickening, assisting in keeping them potentially equally distracted by this pressure. The hair across the body will feel like they are standing on end from fear and the illusion induces false physiological reacts related to the emotions, making the victim feel a the blood feeing as if slowing, muscles tensing and heartbeats feeling prominent and palpable. This is all combine with the fluttering butterflies of anxiety and the sensation and appearance of cold sweat releasing across the body and weakness in the leg, vision partially tunnelling and the sounds outside of their focus becoming more distant and slightly muffle out and slightly distort sound. The trick of this technique is mainly to terrify or convince people they are terrified of her, allowing her to potentially trick the brave into becoming afraid with this technique(another advantage being if the body and mind potentially believe they are afraid and doing the physiological reactions of fear, that during the illusion to be noticed after it is broken the victims body might actually produce said reactions and allow the potential of the person being left uncertain after its broken) the pressure of this terror helps to distract people from the thought this is simply an illusion, tends to be less effective against people who know fear compared to those who claim not too. The mental pressure of this Jutsu capable of knocking out civilians straight out because it’s too much to bear, NPCs caught in its effects have immense difficultly bringing themselves to be able to make a hostile action against Mayumi and that she generally absorbs all of their attention and puts them on the defensive/causes hesitance, if not causing some to straight out flee if they are not of extremely strong willed, the more people caught the less the pressure they experience will be and as such it’s best used on smaller groups of people. This Jutsu is 2 ranks cheaper to escape if already cast on victim prior that combat or event.





Character: [ Mayumi ]
Link to profile: [x]
Stealth bomb
Category: [ Illusory ]
Rank: [ A ]
Primary Sense: [ Sight ]
Additional Senses: [ Scent, Sound, Chakra ]
Base Duration: 8 Posts
Upkeep: 40 Chakra
Trigger: Flourished hand movement when creating explosive clay creation
Source: Sensory Phantasm
Status Effect: Mental stress applies after the first stealth bomb goes off
Description: Welcome to the world of unkind Gen-Jutsu, this explicit one used when she releases a clay technique with an equal or lower cost to this technique she may pay the cost of this Jutsu and an action as if doing a Korobo. What this does it camouflage the explosive creation and any extensions/break offs of its form (I.e. shooting off mines or shots with C 2.). While under this illusion the imagine of, sound, chakra and scent of the clay explosive are completely masked by this illusion, becoming near imperceptible. Explosive techniques that are under this illusion are considered impossible to block or guard against with a new action and requires the use of a dodge style technique. This illusion Doesn’t apply to clay created after the illusion is cast.

Prince_yureil

Liberal Lunatic


Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Fri Jun 04, 2021 12:17 pm


Character: Elroe Hozuki
Link to profile: [x]

Shadow Assimilation | Rank S | Bloodline/Hozuki/Nara | Spiritual
Elroe utilizes the unique nature of being capable of interacting with shadows as a Nara along with the body make-up altering abilities of a Hozuki in order to assimilate as shadows instead of an element. For all intents and purposes Shadow Assimilation is considered a Plasma Assimilation for the purposes of costs and any other effects.

Shadow Assimilation Properties
-Immune to all attacks, except Hikariton.
-Can bypass Light Assimilation Immunity.
-Absorbs Nara Clan shadow techniques.
-Absorbed shadow techniques are turned into Mass Chakra of equal rank to the absorbed technique.
-May only attack via Nara Clan shadow techniques.
(I know Hozuki specifically says new types of assimilation don't use custom slots, however I made this with it being a Keystone in mind due to it not really being an element normally. )


pyrategross

Brooy


PostPosted: Mon Jun 07, 2021 6:45 am


This is going to be multiple entries separated by RPC.


Character: Kigai Yukichi
Link to profile: [x]

Fiber From Bone [ Hone Kara no Sen'i ] | Rank C (Variable) | Iryojutsu | Spiritual
This technique, used for offense, works off of an uncontrolled principle of the A-Rank Bone Healer Skill. After making the appropriate hand sign, the user will touch the target to apply rapid chakra-induced regeneration of the bone fibers. The growth is uncontrolled, causing ligaments to become stiff and muscles to form dense growths. Causes tiered petrification to the target.

Nature Conversion [ Shizenhenkan ] | Rank D (Augment) | Iryojutsu | Spiritual
While Kigai's One Thousand Healing Swords Technique is active, the natural healing effect of the aura can be shifted to break down the natural chakra from the environment and pass it to allies within range of the Keystone Technique. This works similar to a Sage's ability to accumulate nature chakra, but metabolizes it into standard chakra for non-Sage use. This boost in chakra provides an additional one hundred [100] chakra to all allies affected by the One Thousand Healing Swords Technique. This chakra boost replaces the adrenaline caused by the healing effect of the Keystone technique.

Quarantine [ Ken'eki ] | Rank C (Augment) | Iryojutsu | Spiritual
Kigai can alter the healing effect of the Thousand Healing Swords Technique to cause harm to encroaching enemies. Used mainly in defense, the healing aura of the Keystone Technique becomes a disease-inducing miasma that causes tiered Disease to those who cross the threshold of the yellow caution tape. Those inside the boundary of the tape when this technique is used are unaffected. The diseased fog removes the original healing effect of the Keystone Technique.

Medical Instruments Technique [ Iryokki Gijutsu ] | Rank X (Passive) | Iryojutsu | Complex
When the Thousand Healing Swords Technique is used, certain blades in the Field of War become extra potent in applying iryojutsu techniques. Whenever Kigai uses one of these specific blades in the Field of War for a medical technique while the Keystone is active, the medical technique is applied at one tier higher than originally performed. Once the technique has been performed using one of the blades, whether successfully performed or not, the blade becomes inert. The cost of this passive technique is paid upon use and is equal to the difference in the rank boost from the original technique using stamina. Example: Kigai uses a blade to perform Phantom Limb at Rank D for 10 chakra. The blade takes 10 stamina to boost the technique to Rank C. The number of blades that bestow this effect is based on the rank that the Keystone Technique is used. 5 blades for every rank starting at D.

Autoclave [ Futto Suru Kuki ] | Rank C (Variable) | Iryojutsu | Spiritual
A technique that utilizes the Infinite One Sword Case rather than the blades. The user opens the case to let out a chakra-fueled cloud of steam around the battlefield. The steam applies tiered burns and drench simultaneously. For an extra amount of chakra one rank below the original activation cost, this technique can cure disease instead of inflicting burns. The user has to specify which effect they are using.

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Character: Alex Kendrall
Link to profile: [x]

Blades of Shifting Sand [ Kieru Suna Ken ] | Rank X | Bukijutsu/Bloodline | Complex | Keystone Technique
While wielding blades made of Iron Sand or Crystallized Blood via his Bloodline techniques, Alex can deconstruct his weapons mid-strike and reform them to complete the bukijutsu technique being used. Using this technique, Alex can make his weapons pass by swords, shields, and body parts used to block his strikes. This sleight of hand technique, used in tandem with his bloodline manipulations, forces the target to make two defensive actions to successfully block or evade the attack. A shunshin technique can be used to completely avoid this technique with one action, as well as defensive techniques that completely encircle the target or put up a barrier between Alex and his opponent; such as the Doton Rock Shield technique.

Two For One [ Ni Tai-chi ] | Rank X | Bukijutsu | Complex | Augment
Melds two separate blades into one right before the moment of impact to increase the strength of the Buijutsu technique being used. Treats the Bukijutsu technique being augmented as one rank higher.

Stolen Essence [ Nusuma Reta Essensu ] | Rank X | Bukijutsu | Complex | Augment
User rushes the target and pulls blood from an existing wound to create a weapon for use in a bukijutsu technique. The cost of the bukijutsu technique used is split between chakra from the user and stamina from the target. Example: Alex uses Blade Storm at Rank C and pays 10 chakra for the technique, 10 chakra to steal the opponent's stamina, and the target loses 10 stamina for Alex to use the technique.

Sawblade Shuriken [ Nokogiriha ] | Rank X | Bloodline [Jiton] | Spiritual
User creates shuriken in the shape of sawblades that cause tiered bleeding. Two [2] blades are created per rank starting at Rank D.

Crimson Prison [ Ketsrou no Jutsu ] | Rank C (Variable) | Bloodline [Ketsueki] | Spiritual
Similar to the Suiton Water Prison Technique, but utilizing blood instead of water. The target becomes trapped in a large sphere of blood and is subject to drowning. Additionally causes tiered mental stress. User must keep one hand on the sphere to keep it active, and other Ketsueki techniques can be utilized from the sphere going outwards, but cannot be used against the prisoner inside the sphere.

Magnetic Pulse [ Jiton: Hato no Kodo ] | Rank X | Bloodline [Jiton] | Spiritual
The user releases a large blast of electromagnetic energy centered on the user that applies tiered paralysis to those caught in the range of the blast. Any magnetized objects or targets become unmagnetized if they are hit by the blast.

Iron Contamination [ Testu Osen ] | Rank X (Passive) | Bloodline [Jiton/Ketsueki] | Spiritual
When Alex infects a target with his blood, iron sand also becomes administered into the target's bloodstream. This allows Alex to magnetize a target without direct contact. Magnet Release Technique is used to do so with an additional cost per rank to magnetize the target's blood. This requires a separate activation for the Magnet Release and any techniques used afterward that take advantage of the magnetism.

Red Swarm [ Akai Mure ] | Rank D | Bloodline [Ketsueki] | Spiritual
Creates a small swarm of mosquitos made of blood that stealthily approach a target to infect them with the user's blood. This applies Tier 2 Disease. This status effect can be increased by the Corrupted Life Force PA as applicable by the user's body rank.

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Character: Hikaru Nara
Link to profile: [x]

Web of Shadows [ Kage no Kumonosu ] | Rank X | Bloodline [Nara] | Spiritual
The user lays an intricate web made of shadows out around them in all directions. This is used to attempt to trap a target in a Nara bloodline jutsu as well as prevent opponents from getting close without being cautious of their footing. The target must spend an activation to evade the shadow web whenever they move around it, or risk stepping on one of the shadowy lines. As an extension of the user's shadow, the spiders used in the Crawling Shadow Spider's Keystone do not activate a cost to move along the webbing.

Shadow Release: Cocoon Imitation [ Kageton: Mayumozo ] | Rank C | Bloodline [Nara] | Spiritual | Augment
The user wraps themselves in a cocoon made of shadows. This appears to be a defensive technique but is actually used as a predetermined augment to the Crawling Shadow Spiders Keystone Technique. It is used to bait enemies into attacking. When a target comes into contact with the cocoon, they are immediately infested with Crawling Shadow Spiders. This infestation costs an automatic activation of the Keystone Technique on the user's next post.

Ravenous Swarm [ Don'yokuna Mure ] | Rank X | Bloodline [Aburame] | Spiritual | Augment
Used in tandem with another technique, the user spends an extra amount of chakra equal to the original technique to make the Kidaichu breed extra aggressive. Any trauma that is applied through a technique using Kidaichu with the augment is applied at one tier higher.

Insect Torpedo [ Mushigyorai ] | Rank C | Bloodline [Aburame] | Spiritual
Insects are fed a large amount of chakra before being released. These overstuffed Kikaichu can then be used in the same way as the Explosive Note Detonation Technique.

Shadow Imitation: Technique Thief [ Kage Moho: Gijutsu Dorobo ] | Rank X | Bloodline [Nara] | Spiritual
This technique allows the user to "steal" a technique that has been used against the chakra with their shadow. This technique is activated in two parts. The first part is when the technique the user wishes to mimic is used against them. A cost of chakra is spent equal to the rank of the offending technique to "seal" the chakra into their shadow. In their next post, another activation is used to "release" the chakra and mimic the technique that was used. This mimicked technique is treated as one rank lower than the original. The cost to mimic the technique is the same as the original technique's cost. This technique cannot be used to mimic S or S+ ranked techniques.

Swarm of Darkness [ Yami Mure ] | Rank X | Bloodline [Nara] | Spiritual
Used with the Crawling Shadow Spider Keystone Technique, the spiders will alter their form to match that of the insects in Hikaru's body. This technique is used to perform an Insect Technique using the Kagekumo instead of -- or even with -- the Kikaichu. Chakra draining effects are not copied by the shadows. Only the physical strike of an Insect Technique is made (unless actual Kikaichu are used in tandem), but this can be used to attach the Kagekumo to the intended target for further Shadow Imitation techniques to be used. If Kikaichu are used in tandem with this technique, the cost and activation are separate from this technique.

Shadow Release: Instant Movement Technique [ Kageton: Shunshin no Jutsu ] | Rank D | Bloodline [Nara] | Spiritual
Use of a Shunshin technique by stepping into the space of the user's physical shadow. Can be used to completely escape the environment. While inside the shadow, the user is treated as intangible just as the shadow would be. In order to use any techniques or interact with the world at all, the user must exit the shadow.

Burrowing Shadow [ Anawohoru Kage ] | Rank D (Variable) | Bloodline [Nara] | Spiritual | Augment
The user boosts their shadow techniques with extra chakra to allow them to dig underground, or dig through barriers without the need for a hole to already exist. If the shadows are being taken underground then the cost for this technique is simply D rank. If the shadows are being made to dig through a barrier, then the cost is that of the requirement needed to break through the barrier or obstacle.

Spider Venom [ Kumodoku ] | Bloodline [Nara/Aburame] | Spiritual
Category: [ Instance ]
Rank: [ C ]
Primary Sense: [ Chakra ]
Additional Senses: [ Sight, Touch ]
Base Duration: 2 Posts
Upkeep: 10 Chakra
Trigger: Kagekumo Bite (Keystone)
Source: Visual Phantasm
Status Effect: Vertigo and Blindness
Description: If the Kagekumo have attached to a target, Hikaru can use this technique to make them bite the victim. This causes the target to become disoriented, suffering tiered vertigo and blindness for the duration of the genjutsu.

Aracnophobia [ Osoroshi Kumo ]
Category: [ Illusory ]
Rank: [ C ]
Primary Sense: [ Sight ]
Additional Senses: [ Touch ]
Base Duration: 3 Posts
Upkeep: 10 Chakra
Trigger: Sight
Source: Visual Phantasm
Status Effect: Mental Stress
Description: Causes the target's shadow to begin writhing and pulsating to prompt the target to investigate. Upon seeing their own shadow, the entire form will explode with thousands of shiny black spiders of varying size and shape, all attempting to swarm the owner of the shadow and overtake their body. This causes the target to freak out and do whatever they can to avoid their untimely infestation. The spiders chase, spin webs, and some even begin to bite at the target causing small rashes and sores. If the target is completely overwhelmed by the mass of crawling shadows (ie, unable to break the genjutsu by the end of the duration) then they imagine themselves being neatly surrounded by a small cocoon of webbing. This applies a tiered paralysis.


pyrategross

Brooy



Runic Spring

Liberal Conversationalist

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Skawly


Monster

PostPosted: Sun Jun 13, 2021 7:53 pm



Still not used to how the mechanics and everything work, so sorry if some of it's wonky lol
Character: Kohaku Tsukuda
Link to profile: [x]

Electroreceptors [Rank X | Bloodline [Kemono Shinzō] | Passive]
As with many species of aquatic animals, Kohaku's face is lined with a series of electroreceptors. These receptors are sensitive to fields of electricity, both bioelectrical and not. Given these adaptation are most commonly found in water-dwelling animals, Kohaku's electrolocation is much sharper and faster in water, while on land, detection is slower and duller in comparison. As a drawback, Kohaku can become overwhelmed by vast amount of electricity being hurled at him, or even have his ability to detect become muddled from the excessive feedback.

Passive Electrolocation [Rank X | Bloodline [Kemono Shinzō] | Passive]
To some degree, Kohaku can always detect traces of a nearby person's bioelectrical field. In water, his range of detection is up to [12ft], while on land, it's at [6ft.] Passive electrolocation can not only detect through air and water, but earth as well. With passive electrolocation, he can determine the amount of people within his field of detection.

Electric Pulse [Rank D | Bloodline [Kemono Shinzō] | Spiritual]
Kohaku can discharge a weak, harmless pulse of electricity from his body to increase his range and strength of detection. With an electric pulse, he can determine the amount of people within the field and if they have a lightning or earth chakra affinity. In water, this range can be extended to [100ft], while on land, only to [50ft.]

Joybuzz [Rank D | Bloodline [Kemono Shinzō] | Spiritual]
Kohaku generates a jolt of electricity through his body strong enough to stun the target upon touch for a short time.

Waterbreathing [Rank X | Bloodline [Kemono Shinzō] | Passive]
Given an eel's anatomy, Kohaku is able to breathe water so long as gills are present on him.


pyrategross

Brooy


PostPosted: Sun Jun 13, 2021 10:17 pm



Character: Val
Link to profile: [x]
Expanded Perception | Rank B-S+ | Sensory/Keystone | Spiritual
While this jutsu is active the range of Val's Sensory Jutsu, Ranged Bukijutsu, and abilities tied to her Crafted Items are increased up to the listed ranged below based on the rank this technique is used at. This does not affect damaging AOE jutsu or abilities. Lasts 3 Posts before requiring Val to pay it's cost again.
B:120
A: 240
S:Topic
S+:Sub-Forum


pyrategross

Brooy



Ichengo Angelus

Man-Hungry Kitten

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jake23482

Romantic Sex Symbol

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PostPosted: Tue Jun 15, 2021 11:38 pm



Character: Setsuka Katakiri
Link to profile: [x]
Call Will-o-the-Wisp [ Yabidashi Onibi ] | Tamer Attribute | Rank X | Spiritual]
Kiryuu, as a Hellhound, can transform it's body into a jet of Scorch Release following the rules for Scorch Manipulation based on the size and shape as well as rank and cost. This allows Kiyruu and his tamer to benefit off of the kurabo bonuses for Scorch Release. - As an Inuzuka with the Ability to share this Ability; Setsuka can only change her hands or feet; and only one at a time with this effect. This does not take an activation.


pyrategross

Brooy





Character: Setsuka Katakiri
Link to profile: [x]
Hot Body [ Atsui Tai ] | Tamer Attribute | Rank B | Spiritual]
Kiryuu can cause his fur to burn with hot intensity, making petting him a painful experience for anyone not able to take the heat. Non-Scorch Release users who touch him directly or by weapon held in hand suffer Tier 2 Burns. - Setsuka, as an Inuzuka who can share this TA, turns bright red in the skin and her eyes take on a fire-like shine while this is active. :: Cost must be repaid every 5 posts to maintain.

pyrategross

Brooy


PostPosted: Wed Jun 16, 2021 8:58 pm


NecroPlant

Squid transformation technique: Can't reduce chakra cost by half, only one rank
Inking Method: Ink Well Formation [Inku-ire Keisei]: I'm confused on this one as it states that it it requires no activation, but then states a couple sentences later that it requires two activations. Is it just for the offensive actions like the biting/swiping that it costs two activations?

Prince_yureil
All good.

Ichengo Angelus

Shadow Assimilation: I'm gonna approve this temporarily until I get more feedback on Hozuki.
Expanded Perception: Maximum range for this should be topic unless it only affects Sensory Jutsu

Runic Spring
Nature Conversion: Needs to be higher rank for 100 chakra, so like S or S+ at minimum

Blades of Shifting Sand [ Kieru Suna Ken ]: can't force someone to use two activations to block

Stolen Essence [ Nusuma Reta Essensu ]: Can't automatically force someone to use their stamina pool. Instead you can pull from them if an attack actually lands to regain the stats. It's too close to an autohit as is.

Iron Contamination: Need some way to get out of it written in the technique. I.e. Using same rank chakra with no activation to clear your system of the metals

Web of Shadows [ Kage no Kumonosu ]: If it's just the one activation like normal then it is fine

Shadow Release: Cocoon Imitation [ Kageton: Mayumozo ]: Not really an augment, needs an activation

Shadow Imitation: Technique Thief: As long as it doesn't mimic the elemental effects or unique aspects of techniques this is okay.

Spider Venom [ Kumodoku ]: Not really a genjutsu. Closer to a poison type ninjutsu.

Skawly
Electroreceptors: I'd like some clarifications. I'd like to know range. This kinda feels like a PA.

Joybuzz: Add tier 1 paralysis to give it mechanical benefit.

Waterbreathing: This is already a suiton technique.

Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals. This technique is passive in that it activates automatically when the shinobi's head is submerged underwater. However, it requires an upkeep of an E-Rank amount once active to continue past the first post - can be canceled at any time, and does not require an activation.


jake23482
Approved.

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Omnipresent Cultist



Skawly


Monster

PostPosted: Thu Jun 17, 2021 8:20 am


Brooy
Electroreceptors: I'd like some clarifications. I'd like to know range. This kinda feels like a PA.

Joybuzz: Add tier 1 paralysis to give it mechanical benefit.

Waterbreathing: This is already a suiton technique.

Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals. This technique is passive in that it activates automatically when the shinobi's head is submerged underwater. However, it requires an upkeep of an E-Rank amount once active to continue past the first post - can be canceled at any time, and does not require an activation.


I think I might merge Electroreceptors and Passive Electrolocation, since the first was really more just an explanation how it worked passively; the range was what I described in the Passive Electrolocation description.

For the waterbreathing, I see it as more of an innate thing, with him being an aquatic Kemono Shinzo. I imagine it'd be about the same as the Hoshigaki's gills, if that's alright? If not, I could have it be a feature of the half-animal form or something from Kemono, if that seems a little more fair/balanced.
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