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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Prince_yureil

Liberal Lunatic

PostPosted: Sat Apr 18, 2020 3:56 am
question
Prince_yureil
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                        ▰ PERSONAL DATA

                        Full Name: Haruno, Seika
                        Nickname:
                        Age: 16 and 1/2
                        Birthdate: 25/5
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+


                        Appearance:
                        Hair Color: Pink
                        Eye Color: brown
                        Height: 5’ / 5’ 2.5” in boots.
                        Weight: 131lbs

                        Bloodline: Sharingan

                        Non-Combat Outfit:

                        Head:Seika wears light blue framed rectangular glasses that commonly sit A little lower than they should due to her jostling them about a lot, this helps make it more noticeable she has developed the habit of looks over/around her glasses quite often when talking to people or reading or looking at anything at or beyond arms length. Her face is slightly freckled and under her bottom lip is the metal bead of a labret piercing. She has a couple of piercings in her ears that come and go. Her hair is quite long, running a few inches past her shoulder blades whilst 8 thin and tight braids with the occasional bead can found beginning on various points on the right half of her head, partly dyed black giving her braids a striped effect. Six of these braids are carefully guided beneath the rest of her hair to meet and are held together like a ponytail where they all meet, they then wrap around and are draped over the left her neck and can be seen either coming round to rest on or down the left side of her chest, either visible or tucked into a heavier shirt. The other two dangle freely with the rest of the hair on her right side, one leading behind her shoulder and down her back, the other on the front side. These parts of her hair whilst braided are nearly a foot longer than the rest of her hair, the two loose braids bouncing around visibly with She movements. Her headband is around he neck loosely but close enough it still helps hide her mouth if she feels uncomfortable or any other reason. She rarely goes without a light amount of eyeliner and eyeshadow thats a slightly lighter form of teal from her hair, she has a variety of hats she sometimes wears casually but are normally worn to keep her hair out of the way.


                        Torso/arms:Normally she can be found wearing one of a variety of oversized hoodies, either originally or forcibly modified with thumb hole and sizeable pockets/pouches in her sleeves. If not wearing a hoodie, this usually being when she dresses less like her namesake or is relaxing at home, she likely is wearing a sweater dress of one kind or another, the sleeves of most also modified with thumb holes and less commonly pockets. Underneath she usually wears a loose t-shirt when wearing a hoodie or doesn’t have he long sleeves top on, she’ll be wearing a tank top under her t-shirt or other more form fitting tops when she’s wearing her sweater dresses or other clothes of similar fashion. She sometimes wears her combat gloves which are missing the fingertips, and thin metal plates on top of her hands.

                        legs/feet:She most commonly wears shorts of one sort or another, although this varies depending on her activities however cargo shorts are her normal choice to avoid feeling uncomfortable or and potential embarrassment if there’s a chance of any physical exertion/training etc and are this a staple in her combat attire. When she’s relaxing or using free time etc she’s a little more open in her choice of clothes, shorts of skirts are most common, and unless the dead of winter and very cold or bagged into it for one reason or another she won’t wear bottoms that go past the knee. Her left leg has compression bandages wrapping all the way up to her thigh and only on her knee with her right leg. Usually striped or plain coloured socks will stretch up to just below her knees and she’s wear large boots that go well past her ankles and take far to long to remove or put on, these being steel toed with a thin plate of metal a few millimetres deep in the material, assisting in giving her a much heavier step than her size would suggest.

                        Combat Outfit: She often will wear a mesh undershirt and will definitely have her weapon pouch guess above her right knee. However she currently doesn’t really have a truly committed, sensible and efficient combat outfit.

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “With the responsibilities I’ve chosen, I will protect everyone, no matter what!”

                        Personality: A girl brimming with confidence and a near reckless curiosity and eagerness Seika is the first person in her family after four generations to become a Shinobi. This choice showing that she is the persevering type although generally rebellious in regard to authority and expectations, despite having joined as an act of defiance towards her parents who forbade her from becoming a Shinobi. Even though she made the choice just to go against her parents and despite that it takes a lot of effort to become a Shinobi she has put the effort in and succeeded.

                        Despite the fact she contains her impulses well, normally only suggesting of acting on them if she can make it look like another’s idea so she can feign reluctance over being involved by trying to push others into suggesting things or make something catch others interest and curiosity by bringing up aspects that would provoke such thoughts but as if she was barely interested or that it didn’t matter to her and push the idea of not doing something then act more like a tag along rather than the one inciting the idea, just in case they get in trouble.(although it’s unlikely she would do so on any mission that contained risk.) Seika also is prone to impulsively act or make a choice if others aren’t paying her proper heed or won’t notice, this has resulted her in being a bit mischievous.(I.e. if at a food joint with friends and they are approached by waiter and the others don’t notice, as they are busy chatting or arguing being boisterous etc, she would just order for everyone whilst their focus is elsewhere and will usually order them what she would order herself.)

                        She keeps a more restrained demeanour and talks a little less than the average person her age and observes the flow of conversation or activities and talks more when appropriate or prompted when it comes to acquaintances and doesn’t put her all into these interactions and can be avoidant or withdrawn/shy. This is due to being a bit socially uncomfortable and results in her putting on a cool and more mellow facade to hide that she’s socially uncomfortable despite the trait that she tends to laugh at or randomly interject in on other peoples conversations or circumstances that she happens to notice or hear. However reserved she tries to be she tends to be noticeable competitive and also quite reactive, she immediately reacts to being teased or annoyed with people she gets along with a least a little, she’s one for hitting those who don’t stop but not with any real bile behind it. She’s a lot more and uncomfortable when people she doesn’t know or are just names to her are rude or unpleasant and she normally has difficulty with that in the moment and for that day maybe longer if upsetting enough, although she might start arguing and/or loose her temper, if threatened with violence or witnessing someone being truly threatened with it or worse, she tends to immediately cast the first stone. Although if in a truly dangerous situation or one requiring a cool head she can contain herself, although most likely not if someone else is in immediate danger or something really bad has happened.

                        Her unrestrained self in respect to her friends, her family mostly speaking and a few others she’s close with or prefers. Seika can be a lot more intense, weird, loud, forceful and genuine when being more herself as well as described a lot less wry and thoughtful as well as less shy and troublesome. Although she talks with mixed messages and is a little bit all over the place with those she knows well. Appreciation and affection are odd to her considering her family live and thus she fumbles around inconsistently with these people, thus if she’s being, nice then mean and a little smug, shyly avoidant of questions in respect to, very meek or timid with apologizing or getting frustrated when being made to explain how she came to a wrong decision when having admitted to and accepted screwing up because it’s embarrassing. When she’s like when in a comfortable setting with people then it is clear they are one of her near and dears She’s a bit of a tomboy much like her masculine name.

                        (This is her current personality, it shall change in the future along with her ^_^)

                        Village: Konoha
                        Title: Genin
                        Local Reputation: 145
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography:Seika is a the daughter of a family who’s family has not had a Shinobi in its lineage for almost one hundred and fifty years, this being a direct choice of a family ancestor that their blood would never lift a blade in hard again and instead they would help by helping save lives, her mother is a medical researcher and her father work in the construction of medical devices and their predecessors as far as that declaration was made have been pacifists In similar or other professions that would help support Shinobi whilst gently showing their negative opinion on the violence ninja represent whilst showing a level of acceptance and understanding of their need by supporting differently. In this their eldest child whom was learning to be a doctor, went with a group out of the village to give aid and never returned, no clues were found. Seika being the second oldest in her family was unwilling to accept this and the families choice to declare him dead, declaring that she would find him, this blew up into an argument and her being told she would never be able to find him, only a shinobi might have a chance of find out what happened.

                        This argument would escalate to the point Seika decided to become a shinobi, this was something she was forbidden from doing and using that fact and the fact that even if she succeeded she would probably never find him, Seika in the end, tearfully accepted that what they said was probably true however signed up expressed that she was going to join to become a medical shinobi explicitly which managed to sway her parents personally preventing her attempts to Become a shinobi. Seika hasn’t exactly told her parents that her actual goal is to become a medical shinobi in a squad and not one who works near exclusively in the village. She is a little bit of a delinquent comparatively and is commonly blamed for things as a result despite her only doing a small amount of what people might say because she’s gotta in trouble a good amount and some things have been blown out of proportion or misunderstood etc. Although most people her ago aquatinted or close to her know she’s a genuinely good person even if she isn’t the best her she could be.

                        Having recently graduated into geninhood Seika is getting ready for the challenges that await her, to work hard and make sure that when her parents learn the truth that she will be have proven herself capable and have them accept her choice and secretly she believes she will still have a chance of finding her brother whilst becoming strong and dependable person to her village, although she is yet to discover things about being a ninja, the world and herself she never imagined.

                        (Will be expanded on as stuff happens.)


                        ▰ CLASSES AND STATS

                        First Class: Medical Ninja
                        ▱▰▱ Combat medic{ Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. Furthermore the medical learning reductions gained from this class also count towards taijutsu learning reductions. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.}
                        Second Class: Bukijutsu
                        ▱▰▱ Expert{The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.}

                        Signature weapon: Fans



                        ▱▰▱ Cross Class or Specialization: The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one action, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.

                        Chakra Pool: 2375
                        Stamina Pool: 2375
                        Chakra Element: fire, water, wind
                        Chakra Color: bright teal that flickers into darker shades.
                        Chakra Materialization: long wisps trailing out from her body flowing lightly, the flow becomes more violent and shade flickers to a much darker colour if manifesting when angry.

                        Stats: (brackets are when she wears armor.)
                        • Strength ► 8(6)
                        → Kaiser fist stage 3 & 6 +2, Kakumei ryu stage 3 & 6 +2, freestyle whirlwind 6 + 1, strong fist stage 6 + 1, will of iron stage 6, fissure kicking stage 3 +1
                        • Speed ► 9(3)
                        → combat medic +4, stage 3 freestyle whirlwind +1, Stage 3 Strong fist style +1, Sobagai Deba Sentou stage 3 +1, Medical career +2
                        • Agility ► 8(2)
                        → Akira style stage 3 mastery +1, phantom slayer stage 3 & 6+2, flame breathing +4, fissure kicking +1
                        • Endurance ► 7
                        → Honshi style stage 3 & 6 + 2, flowing arts stage six +2, Akira style stage 6 + 1, Sobagai Deba Sentou stage 6 + 1, will of iron stage 3 +1

                        Strengths:
                        • She has exceptional body control, thus her balance and acrobatic abilities are top notch along with a fit body and her shinobi training have allowed her to incorporate exceptionally complex physical movements in fast paced combat and other high pressure circumstances..
                        • She is skilled in analyzing people she’s knows at least a little and/or has observed long enough to know when and what she can generally get away with or push them into, this also helps with herself and being able to maintain a facade of sort and give people the idea she’s a lot less thoughtful than she is and that she’s a bit of a stereotype of her partial gothic style.
                        • She is extremely good at hiding and faking intent, emotions, thoughts and her nature through actions, words, body language and expression. Despite being good at this type of deception she is not casually deceitful or manipulative in harmful ways, despite knowing how.
                        • If she agrees to or promises to do something and it’s expected of her, she will put the proper amount of effort and do her best even if it will come out in failure. She also has a willingness to learn and dedication to putting in the work to learn.
                        • is a video game whizz
                        • truly talented in having others flip the bill and/or not paying to begin with.
                        • is genuinely caring about anyone’s problems, especially if it upset them or has negative affects, if they suffer loss etc. She emphasizes truly and will always listen and try to help or give anyone a chance regardless of who or what they have done and try to help them off of a bad path if willing.

                        Weaknesses:
                        • Her glasses aren’t for show, she is far sighted, the benefits being negligible but without her glasses everything within two feet is a blur even when focusing and she hold things at almost arms length and has to try focusing to read without her glasses, her vision clears up at about five feet.
                        • Along with her willingness to learn and dedicate herself to doing so in order succeed at something is accompanied by these two unfortunate aspects. The first being her willingness to start whining or distract herself temporarily or more or less attempt to refuse to continue without incentive.(this has varied success) or worse, when she mentally deciders she’s taking a day to herself, which unless actually on the clock and in the risk of serious trouble she is 100% willing to do at the annoyance of others if something’s expected of her, normally resulting in her being punished one way or another.
                        • is allergic to wasps.
                        • is easily tempted by mischief, sloth and wrath.
                        • isn’t good at coping with anger, generally avoids the negative feelings resulting in when she properly or utterly snaps she isn’t good at reigning it in and can even refocus a recent grievance or minor resentment held towards one they know, even worse if it’s over a big issue.
                        • free food, when you’re active as her you’re almost always hungry.
                        • her abilities in deception and way she slightly steers people and the active use of it when applicable to their training has led into her being viewed with mild distrust and misconception that she’s much more of a delinquent than she actually is.
                        • being told her brothers case is a lost cause, will probably result in either her breaking down or abject violence verbal or otherwise.
                        • if her opponent is aware of and also extremely convincing at deception, her last strength could then be use as a weakness against her.
                        Fears:
                        • wasps and bees for obvious reasons.
                        • her brother ending out still to be alive and sufferings and/or her finding him but to late, that sort of thing. Or to loose or be forsaken by her family. Realistically anything that would wrench her from her family, a death, then disowning her etc, blaming her for her bro disappearance etc
                        • relationships of importance falling apart, specifically through betrayal or lies
                        • naked mole rats, she saw some as a child and the fear stems from that and a story her dad made up to tease her. The result is that she rejects them and thus is extremely uncomfortable, although a fear this is one she could grimly push through if required.

                        Modifiers:
                        • Learn 2 extra Bukijutsu technique per paragraph.
                        • Learn 2 stat extra Medical technique per paragraph.
                        • Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        • All taijutsu and bukijutsu techniques cost five less resources per rank of the technique.
                        • body counts as Medium armor
                        • receives trauma at one tier lower
                        • The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
                        • The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action.
                        • With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target.
                        • once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
                        • reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
                        • the user’s agility gain any and all bonuses afforded to their speed.
                        • This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.
                        • the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s
                        • any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
                        • The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferredl
                        • After learning the Shadow Clone Technique from the maruton list, the user may cast the Shadow Clone technique in conjunction with techniques from this style to replace mirror images with the clones. Casting Shadow Clones in this manner does not consume an activation.
                        • The user has learned to control their chakra in a fine manner which allows them to create an additional mirror image per rank of the technique it is executed with. These additional images do not increase the strength of the parent technique.
                        • Gains 1 speed per medical title and speed cap raised by 2
                        • May kai others from genJutsu at a rank lower

                        Personal Attributes:2 unused

                        One hand seal weaving | the ability to utilize one hand only to perform hand seals.

                        Illusory Prowess | | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.

                        Melee prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.

                        Teal Sharingan | along with the mystery as to how she even comes to posses the Sharingan despite her family having no ties to the uchiha, another question exists as to why hers are cyan as opposed to red. The uchihas vision adopts a mild red hue when their sharingan are active, she like her eyes experiences a light teal filter with her vision instead. Along with the minor visual difference the chakra given off when her eyes are active also give off an ever so slightly different feeling or signal than that of a standard uchiha to sensors.

                        FANtastic versatility: Seika has practiced using her fans to execute techniques from styles or fit for a fan, however her dedication to these weapons has allowed her the ability to harness techniques of alternative weapons but with the fans general length and weight being the only real difference. She may use Her fans in place of Buki-Jutsu requiring a thrown weapon, a club or rod type weapon that would be wielded in one hand and potentially dual wielded, in place of swords[but not greatswords or great clubs unless using a massive fan] and and in place of knives and with any tai-Jutsu that would use the palm of her hand.

                        Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.

                        • Additional medical branch.
                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 56400
                        XP: 8000
                        Passive XP: 70
                        Total 720
                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 2
                        C Rank | 0
                        B Rank | 0
                        A Rank | 1
                        S Rank | 1

                        Crafting Trees
                        • {Medicine} || → {Advanced}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Emergency & Psychiatry} || → {Medic}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x]https://www.gaiaonline.com/guilds/posting.php?mode=edit&p=387654498]x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ [https://www.gaiaonline.com/guilds/viewtopic.php?t=25438101&page=2]x ] X
                        Christmas 2020
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Two small Konoha standard chakra weapon: Fans, they are fully metallic. Stored up her sleeves.
                        • A medium standard chakra weapon: katana ninjato
                        • two reinforced bladed fans, the blades are retractable. Her fans | Stored up her sleeves when wearing large sleeves clothing.
                        • 200 small projectiles owned, carries 40 stars in her waist pouch. Five up each sleeve with attached wires, 50 in two of her genin scrolls
                        • 10 medium projectiles two in waist pouch, one up each sleeve the rest in a scroll.
                        • 2 x steel toed boots
                        • 2 x steel plate glove
                        • genin jacket
                        • 2x Library Expansion Atlas(used d-rank and c -rank for +10ninjutsu Total.) -2000
                        • 3 x genin scroll
                        • 20 x 10ft wire
                        • medical supplies consist of 5 packs of painkillers 2 field medic kit, smelling salt, 3 first aid kits 4 packs of hermits chocolates and solider pills.
                        • 3 windmill shurikien. Two in genin scroll #3 one is slotted on the underneath of her backpack.
                        • backpack where her non scrolled equipment is stored.
                        • Snacks, vitamins and pre-made meals for two days, sports drinks and water in backpack.
                        • rations, vitamins & supplements and “sport drinks” for lack of a better term, about 20days worth for four people in case of long travel or emergencies(in kunai scroll).
                        • medical creation supplies (the supplements and rations are a part of this(Used with a specific medical Jutsu to create improved solider pills)
                        • two spare pairs of glasses, on in backpack, one in her waist projectile pouch.
                        • medium projectile holder on waist
                        • small projectile holder on left leg
                        • sewn pockets and loops inside sleeves to hold and conceal projectiles
                        • medical robes.


                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 57 / 60
                        • Genjutsu | 06 / 28
                        • Iryojutsu | 25 / 50
                        • Taijutsu Styles | 04 / 06
                        • Bukijutsu Styles | 05 / 7

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D X
                        • Wave Transmission Technique | Rank C-A X
                        • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E X
                        • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X X
                        • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E X
                        • Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D X
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B X
                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal

                        {Fire}
                        • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive X
                        • Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X X
                        • Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable X
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive X
                        • Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D X
                        • Veil Technique [ Fukumen no Jutsu ] | Rank E X
                        • Flare Technique[ Shoumeidan no Jutsu ] | Rank E X
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D X
                        • Cinder Technique [ Tanebi no Jutsu ] | Rank E X
                        • Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D X
                        • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C X
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C X
                        • Flame Whirlwind [ Kaen Senpuu ] | Rank C X
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C X
                        • Burning Rush [ Nenshou Tosshin ] | Rank C X
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        • Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
                        • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        • Burning Clone [ Nenshou Bunshin ] | Rank B
                        • Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
                        • Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
                        • Fire Prison Technique [ Horou no Jutsu ] | Rank B

                        Bloodline
                        • All normal sharingan jutsu
                        {Water}
                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X X
                        • Trick of Water [ Mizu no Waruasobi ] | Rank E X
                        • Water Sword [ Mizu no Yaiba ] | Rank E- B X
                        • Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E X
                        • Black Clouds Technique [ Kokuun no Jutsu ] | Rank D X
                        • Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D X
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B X
                        • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive X
                        • Rising Water Cutter [ Mizu Kamikiri ] | Rank C X
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D X
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive X
                        • Beach Crab [ Isonagi no Jutsu ] | Rank D X
                        • Tornado of Water [ Mizu no Tatsumaki ] | Rank C X
                        • Water Prison Technique [ Suirou no Jutsu ] | Rank C X
                        • Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        • Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
                        • Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        • Serpent Mouth [ Ja no Kuchi ] | Rank B
                        • Water Fang Projectile [ Suigadan ] | Rank B
                        • Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        • Water Encampment Wall [ Suijinheki ] | Rank B
                        • Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
                        • Water Pendulum Technique [ Mizu Furiko no Jutsu ] | Rank B
                        • Water Replacement [ Mizu Kawarimi ] | Rank B
                        • Thousand Flying Water Needles of Death [ Sensatsu Suishou ] | Rank B
                        • Water Blade Barrage [ Mizu no Yaiba Rendan ] | Rank B
                        • Scalding Water Cannon Technique [ Sukēringu Suihou no Jutsu ] | Rank B
                        • Water Release: Pillar Encirclement [ Suiton: Hashira Kakomu ] | Rank B
                        • Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
                        • Destruction Torrent [ Hahonryuu ] | Rank A
                        • Raging River Force [ Gekiryuu Chikara ] | Rank A
                        • Grudge Rain [ Uramiame ] | Rank S
                        • Water Pistol [ Mizuteppou ] | Rank C
                        • Water Gun [ Mizudeppō no Jutsu ] | Rank B
                        • Water Gun: Spitfire [ Mizudeppō no Jutsu Kushiyaki ] | Rank E-C
                        • Water Gun: Twin Bullet [ Mizudeppō no Jutsu : Sōtan ] | Rank A
                        • Water Gun: Rapid Fire [ Mizudeppō no Jutsu: Sokusha ] | Rank E-S
                        • Water Gun: Sure Fire [ Mizudeppō no Jutsu: Tashikana ] | Rank S
                        • Water Gun: Water Spirit Wave [ Mizudeppō no Jutsu: Suireiha ] | Rank A-S+
                        • Water Shuriken Technique [ Mizu Shuriken no Jutsu ] | Rank D
                        • Evil Windmill Water Shuriken [ Fuuma Mizu Shuriken ] | Rank C
                        • Multiple Windmill Water Shuriken [ Tajuu Fuuma Mizu Shuriken ] | Rank A
                        Iryojutsu
                        • Diagnosis [ Shindan ] | Rank E X
                        • Power of Resistance [ Teikouryoku ] | Rank E | Variable X
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable X
                        • Thread [ Genshi ] | Rank X | Variable X
                        • Cleanse [ Kiyomaru ] | Rank E X
                        • Extraction [ Tekishutsu ] | Rank E X
                        • Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable X
                        • Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C X
                        • Chakra Scalpel [ Chakra no Mesu ] | Rank C X
                        • Massage [ Shiatsu ] | Rank E X
                        • Medical Water Release: Water Mosquito [ Iryō Suiton: Suika ] | Rank C | Variable X
                        • Medical Release: Dark Instant Movement Technique [ Eiseijutsu: Kuro Shunshin no Jutsu ] | Rank D X
                        • Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable X
                        • Temperature Control [ Ondochousetsu ] | Rank C | Variable X
                        • Blood Coagulation [ Keksuki Gyouko ] | Rank D X
                        • Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable X
                        • Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable X
                        • Phantom Limb [ Gen'eishi ] | Rank D | Variable X
                        • Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C X
                        • Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable X
                        • Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
                        X
                        • X-Ray [ Rentogen ] | Rank C | Variable X
                        •Movement Control [ Undō seigyo ] | Rank C | Variable,
                        •Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
                        •Pain Suppression [ Itami Yokusei ] | Rank B,
                        •Hear [ Kiku ] | Rank B,
                        •See [ Miru ] | Rank B,
                        •Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A, •Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A,
                        •Cell Regeneration [ Saisei no Saibou ] | Rank A,
                        •Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A,
                        •Important Body Points Disturbance [ Ranshinshou ] | Rank A,
                        •Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
                        • Blindness [ Moumoku ] | Rank B
                        • Chakra Syringe [ Chakra shirinji ] | Rank C | Variable
                        • Exhaustion [ Konpai ] | Rank A

                        • Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        X
                        • Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A




                        Bloodline
                        • {Remove if none}

                        Genjutsu
                        • Thunder Voice Technique [ Hekireki Koe no Jutsu ]
                        Rank: E X
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        Rank: D X




                        Illusory
                        • Spooky Ghost [ Bukimina Yūrei ]
                        • Impenetrable Wall [ Ussou Kabe ]
                        • Immortality Technique [ Fukyuu no Jutsu ]
                        • Earthquake Illusion Skill [ Jishin Genjutstu ]
                        ▰Rank: C

                        Enchantment
                        • Depth Distortion [ Okuyuki Katawa ]
                        ▰Rank: E
                        • All Directions [ Shihouhapou ]
                        ▰Rank: E
                        • Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ]
                        ▰Rank: E
                        ▰Primary Sense
                        • Mist Technique [ Kiri no Jutsu ]
                        ▰Rank: E
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        D
                        • Through the Looking Glass [ Kugurinukeru Meikyou ]
                        ▰Rank: D
                        • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
                        D
                        • Plague of Rats [ Pesuto ]
                        ▰Rank: D
                        • Body Freeze Technique [ Kukan Hyouketsu no Jutsu ]
                        ▰Rank: C
                        • Spell of the Oleander [ Kyouchikutou no Jumon ]
                        ▰Rank: C
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ]
                        ▰Rank: B


                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu

                        {Strong fist style}

                        • Stage 1:
                        Dynamic Entry | Rank X | Simple X
                        Dynamic action | Rank X | Simple X
                        Tackle charge | Rank X | Simple X

                        • Stage 2:
                        Peregrine Falcon Drop | Rank X | Simple X
                        Crushing Fist | Rank X | Simple X
                        Leaf Great Wind | Rank X | Simple X
                        Leaf Spinning Wind | Rank X | Simple X
                        Painful Sky Leg | Rank D | Simple X

                        • Stage 3: mastered
                        Leaf Shadow Dance | Rank C | Simple X
                        Leaf Herculean Whirlwind | Rank X | Simple X
                        Knee Strike | Rank X | Simple X
                        Pressure Palm | Rank X | Simple X
                        Stage 4: X
                        Stage 5: X
                        Stage six
                        {Freestyle whirlwind}

                        • Stage 1:
                        Whirlwind Movement | Rank X | Simple X
                        Whorl | Rank X | Simple X
                        Mach Flight | Rank X | Simple X

                        • Stage 2:
                        Acrobatic Mastery | Rank D | Training X
                        Razor Wind Kick | Rank X | Simple X
                        Centrifuge Strike | Rank X | Simple X

                        • Stage 3:mastered
                        Perfecting Balance | Rank C | Training X
                        Slicing Handspring | Rank X | Simple X
                        Hurricane Kick | Rank X | Simple X
                        Swinging Fury | Rank X | Simple X

                        Stage 4 X
                        Stage 5 X
                        Stage six
                        Kaiser fist

                        • Stage one:
                        Heavy Punch | Rank E | Training X
                        Sudden Straight | Rank X | Complex X

                        • Stage two:
                        Kaiser Crown | Rank X | Simple X
                        Crumbling Overhead | Rank X | Simple X

                        • Stage three: (mastered)
                        Kaiser Armor | Rank C-S | Spiritual X
                        Elbow Bolt | Rank X | Simple X
                        Guillotine Drop | Rank X | Complex X
                        Iron Backhand | Rank X | Complex X

                        • Stage four X
                        • Stage five X
                        • stage 6
                        mirror image arts
                        • stage six completed X

                        flowing arts
                        • stage six completed

                        X
                        fissure kicking
                        Stage 6
                        Bukijutsu
                        {The Akira Style}
                        • Stage one:

                        The First Akira: Akira of Speed | Rank E | Simple X
                        The First Akira: Brute's Swing | Rank X | Simple X
                        The First Akira: Crossing Rise | Rank X | Simple X
                        The First Akira: The First Step | Rank X | Complex X

                        • Stage two:
                        The Second Akira: Dancer's Reprieve | Rank X | Complex X
                        Shinobi's Slash | Rank X | Complex X
                        The Second Akira: Concussive Clapping | Rank X | Complex X

                        • Stage three: Mastered
                        Twirling Deception | Rank X | Complex X
                        Elegant Timing | Rank C | Spiritual X
                        The Third Akira: Graceful Whirl | Rank X | Complex X

                        •Stage four mastered
                        The Fourth Akira: Flashing Twirl | Rank B | Simple
                        Graceful Return | Rank B | Complex
                        Reaper's Carousel | Rank X | Complex

                        Stage 5
                        The Fifth Akira: Waning Crescent | Rank A | Simple
                        The Fifth Akira: Darting Moon | Rank X | Complex
                        Inner Peace | Rank A
                        X
                        • stage 6

                        Phantom slayer style
                        • Stage one
                        • Stage two
                        • Stage three
                        Spiritual X
                        • Fourth stage
                        • Stage five:Complete
                        • stage 6
                        X

                        Sobagai Deba Sentou
                        • Stage one
                        • Stage two
                        • Stage three
                        • Stage four
                        • Stage five:
                        • Standing Triangle Choke | Rank A | Simple
                        • Shadow Clone Arms Barrage | Rank A | Spiritual | Supplementary X
                        •stage 6
                        Kakumei no hono ryu
                        • Stage one
                        • Stage two
                        • Stage Three
                        • Stage four
                        • Stage five(completed) X
                        • stage 6
                        Honshi art
                        • Stage one
                        • Stage two
                        • Stage three
                        • Stage four
                        • Stage five(completes) X
                        • Stage 6

                        Will of Iron
                        Stage 6 mastered

                        Custom



                        Character: Seika
                        Link to profile: [x]
                        aggressive spirit [ Japanese Technique Name ] | Rank B | Iryojutsu/tai-Jutsu [ Element ]| Cost [ Complex ]
                        When using a Tai or Buki jutsu style technique or basic combat action defensive or offensive she may activate this technique prompting an adrenaline rush to trigger and peak by mid action, amplifying one of the users stats by two, use of this technique increases her natural defences from combat medic to heavy armor for that round and next, the stat bonuses last until this technique is used again.


                        Character: Seika
                        Link to profile: [x]
                        Breathe of calm rejuvenation [ Japanese Technique Name ] | Rank X | Iryojutsu [ Element ]| Cost [ Spiritual ]
                        The user spends two activations to use this technique. The user takes a moment to use breathing techniques combine with flooding her lungs with healing chakra and breathing it in as it dispersed through her body, treating the round as if she had rested outside of combat and relieving the body of a tiered status effect. The first part is an adrenaline effect, the second is not. This Jutsu May have a single healing technique Korobo with itself at no additional activation but still paying resource cost.

                        Character: Seika
                        Link to profile: [x]
                        Take and break[ Japanese Technique Name ] | Rank X | Tai-jutsu[ Element ]| Cost [ Complex ]
                        When being attacked by a bukijutsu strike either at the beginning of a combo, on a singular strike or against a single ranged weapon she may pay the cost of this technique on equal ranking on the incoming technique. She will snatch the weapon as it come with one hand and stopping it in place with grip and skill alone. The can be combine with a counter strike at no additional action but paying for the strike at, using her other hand to slam into the flat of the blade just as the energy of the strike is being released, utilizing the palm strike to snap the weapon in question, this strike is treated as a korobo with the opponents strike, reversing any of the strikes bonuses back upon the weapon with this attack.

                        Character: Haruno Seika
                        Link to profile: [x]
                        Akira style:Butterflies fluttering mirage [ Japanese Technique Name ] | Rank B | Bukijutsu [ N/A ]| Passive [ Spiritual ]
                        Upon performing any form of boosted movement or swinging an unfolded fan Seika can channel a small amount of chakra into her fans and causes them to vibrate whilst dispersing the chakra in a visible, multicoloured haze that emits from the fan and distorts the users movements and position mildly but enough to throw of people’s timing and judgement of her position, even to those with active-doujutsu. This technique lasts for Two posts and lowers anyone combating the opponents speed or agility by 2 when interacting with the user and this Jutsu may be active once per fan being wielded. This can be used as a visual trigger for gen-Jutsu

                        Character: Seika
                        Link to profile: [x]
                        Akira style: Aggressive fluttering stance [ Japanese Technique Name ] | Rank X | Bukijutsu [ Nada ]| Cost [ Complex ]
                        When taking this stance Seika will cross her arms in-front of herself at the forearm, holding her fan/fans unfolded and pointing them at a slightly lowered angle pointing toward the ground, her knees will be slightly bent and close together and toes pointing inward making the stance look a little awkward. When moving Seika will take rapid small steps with a dance like pattern to them and often rotate in a full circle every few steps, extending the arm not being used for an in a manner that allows them to bring the fan in for a strike as the turn when stepping after completing an attack. When performing an Akira style or custom fan technique she may also perform a single basic combat attack at two ranks lower than the cost paid on the technique(as long as it is equal to or lower than the rank the stance was performed at) that must be used with the fan, if the initial attack hits, the basic combat attack will as well. This attack is only cancelled if the opponent truly interrupt the swing(meaning successfully blocking the initial technique doesn’t prevent them from needing to block this, although if they counter attack or interrupt Seika then the attack is cancelled and stamina returned. This stance may be returned to for free after performing techniques that would take her out of it, maintained for not cost or activations.

                        Character: Seika
                        Link to profile: [x]
                        Akira style: Pirouette and fly [ Japanese Technique Name ] | Rank X | Bukijutsu/counter | Cost [Complex]
                        When being attacked by a basic combat action or tai/bukijutsu Seika may pay the cost of the technique used to avoid the technique with a spinning dodge past the attack and person, either combine with hopping/ducking/stepping and sweeping one of her fan low as they rotate swinging it forcefully at the climax of the rotation, which is at the end of the dodging action. The swinging of the fan will create a concussive burst of wing and scoop the attack up with it, hurling them away 5ft per rank the technique is performed at.

                        Character: Seika
                        Link to profile: [x]
                        Akira style: Sharpened movements [ Japanese Technique Name ] | Rank B | Bukijutsu | Cost [ Spiritual ]
                        With the Jutsu Seika increases the power of the fans she holds by creating a dark teal extension of chakra around the weapon extending its reach about a foot and creating the cutting blades on each fold or to extend present blades. This Jutsu greatly augments the weapons cutting power and defensive ability, thus the techniques resources are taken in to calculation when the opponent is interacting with the user's bukijutsu or basic combat skills with the augmented weapon. Lasts four posts, requires 20 chakra repaid to maintain at that point.

                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Akira style: Hail of stingers [ Japanese Technique Name ] | Rank B-S | Bukijutsu [ N/a ]| Cost [ Complex ]
                        Sweeping her fan she can unleash hidden needles from within the folds of her fans, 10 per rank the technique is used at with a range of ten feet per rank. Seika may self Korobo this technique with itself if wielding two fans. A fan may be used for this technique once until reloaded or used via Sharpened movement technique in which case it will reduce sharpened movements remaining posts by one.








                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique







                        ▰ |SHINOBI • INFO| ▰
                        • Haruno, Seika | D | Genin | Medical ninja | Bukijutsu




 
PostPosted: Sat Apr 25, 2020 1:41 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Rikona Kikuchi
                        Nickname:
                        Age: 18
                        Birthdate: July 4th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E
                        Height: 165cm
                        Weight: 55Kg

                        Bloodline: Steel release

                        Non-Combat Outfit: Piccy although potentially without her mechanical tail and wearing a bit moth clothing overtop of or in lieu of her combat suit.
                        Combat Outfit: Piccy, subject to minor changes depending on her equipment, usually out hair in ponytail if knowingly going into combat and tends to remove her glasses



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “If things gonna be like this, then I’ll let history remember me early.”
                        Personality: A straightforward and honest individual for the most part, liking to act on emotions and impulsively, though not randomly. She has a unique perspective of the world today and as a result she comes off as seeing people in a disconnected manner that implies them as figments or already dead and as such has trouble truly connecting. She is incredibly intelligent and has a deep understanding of science beyond most modern technological powerhouses in this era, making her haughty and dismissive of non unique pieces, as she can appreciate a masterpiece no matter what, especially if she doesn’t immediately know or understand it’s principals. She shows a high level of interest in arts done by hand, she tends to draw and the like but has a great appreciation of creativity and culture, despite likely coming off as not. She is commonly abrasive with people who bother her and doesn’t like suck ups or insincere people and will tell them as such.

                        She has a dislike for authority despite putting up with it, not unwilling to challenge it or call our stuff/people she finds dumb, or boring and as such can be rather uncooperative, though she respects the strong. She is a bit of a charged person with a little less modesty than some, which leads in to her generally being dressed in an at least semi provocative manner(though a big part of this is her augments make her body warmer and as such it is for her own comfort as well.), being quite very flirty or hansy at times as a result and not abashed to using this to get her way or simply to bother someone. Despite her flaws she holds an appreciation toward Konoha for taking in someone such as herself who was displaced, though how long this will override her preference to be in command of herself and not under other people’s thumb without a very beneficial contract. Aspects from her time of displacements leave her distrusting and selfish, finding many people naive and too trusting, although doesn’t totally hate it but acknowledges that people like her will take advantage of these people. She can be classified as a sadist, lacking mercy and opting for above necessary or lethal force, even if unrequited out of habit, never allowing a person who surrenders to remain conscious or unbound at the very least.
                        Village: Konoha
                        Title: Student
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A victim or maybe fortunate explored resulting from time twisting and afflicting people and place across the world and time. Where some may have been aged or de-age, erased or frozen, Rikona as she goes by was torn from a different point from the many potential possible futures that possibly exist and dumped unpleasantly months before the now. This experienced damaged her and implants and augments her body had received, the girl disoriented and lacking people able to assist her get fully functional. Having to remove most of her augments and remodel them with what the modern era and her metal manipulation abilities allowed. This taught her how out of place she was, to the point that nothing she might know could be reliable and generally choosing to pretend her weirds knowledge is from being an odd type of savant or something who was affected by a time distortion. She plays having a level of amnesia and confusion but demonstrated her ability to function without much aide required so she could be seen as competent and joined the millinery shortly after as that was the easiest way to do any sort of research and try producing replicas or facsimile equivalents to her old technology and find and excuse to use it to make a living through hunting and combat


                        ▰ CLASSES AND STATS

                        First Class: Technologist(Puppeteer)
                        ▱▰▱ {Master Mechanist}{You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs}
                        Second Class: Nin-jutsu
                        ▱▰▱ {Elemental Mastery}{The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class} Earth, Lightning
                        ▱▰▱ Cross Class :Puppeteer – Nin-jutsu: The user is allotted a chakra battery mechanism to install into their puppets. The user is granted one battery of this nature per puppet. This feature does not count against the maximum [2] battery cap per item rule. This chakra battery is considered a Special battery with 320 chakra and allows the caster to cast any ninjutsu the user has access to. The user also gains an additional 500 chakra to the battery resource pool. In addition, the user gains an additional 25 chakra every body rank.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Earth, Lightning, Steel
                        Chakra Color: Purple, violet
                        Chakra Materialization:

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Is practically immune to all but the most powerful Tai/Buki-jutsu technique, which gives her an edge against those sorts
                        • Is weirdly trustworthy despite her character flaws
                        • Is a linguist, languages, dialects and accents are all things she can learn with ease
                        • Is creative and tech savvy, gadgets help make up for her weaknesses
                        • Powerful Nin-jutsu
                        • Impressive at drawing and painting
                        Weaknesses:
                        • Finds shinobi vaguely tricky and indirect, basically suffers front he fact she has built up habits for fight strong non-shinobi type combatants(like magic n stuff but strategically)
                        • Looses confidence when her stuff is broken
                        • Agree that cowards mentality is the correct mentality (life to fight another day).
                        • modern culture is hard for her, she had to learn the language when first arriving
                        • She’s unversed in some bloodlines which don’t exist in her timeframe, cursed seals are another foreign concept as they are so obscure in her time.
                        • Is a super selfish person who didn’t play well with others or authority but still joined a job that expects it

                        Fears:
                        • Being in a bit of technologically backwater time period, ohh wait! This is something she’s used to, turn this into her being unable to make technology she knows can work, work. Her gadgets all failure her etc
                        • Being stuck in a desert with no resources


                        Modifiers:
                        • The user cannot be hurt by their own steel techniques.
                        • Clan user's skin has the durability of heavy armor naturally without the drawbacks and this natural armor degrades as normal armor would.
                        • The user is able to give the Steel properties to all Doton techniques they perform, giving them the appearance of steel upon creation. Those earth release techniques lose their elemental weaknesses and strengths.
                        • Metal created by the bloodline remains in tact after creation. Weapons and armors created in this manner become ornate in quality after the chakra leaves it without the use of the 'Forge Master' PA.

                        Personal Attributes:

                        ▱▰▱ Will of Steel | The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration.
                        -Trauma, Paralysis
                        ▱▰▱ Forge Master | At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method. - Chose weapon smithing
                        ▱▰▱ Iron Tomb | All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free
                        ▱▰▱ Weapon smith | Promoted two ranks in weapon crafting
                        ▱▰▱ Machinist | 2 title promotion in mechanism crafting
                        ▱▰▱ Medicine creation Starts 2n crafting rank for pharmaceuticals.
                        ▱▰▱ Ultra durable | Armour(equipment/class/bloodline feature, not techniques that make armour) is treated as complex as opposed to simple
                        ▱▰▱ Overwhelming Bloodline | Makes bloodline techniques overwhelming(academy graduation Rewards)
                        ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.(Academy reward)

                        ▱▰▱ Production efficiency | Makes bloodline techniques cost a rank less in cost to perform(Academy graduation reward)
                        ▱▰▱ Arsenic trace | Her Doton based techniques additionally inflict tiered Vertigo in those affected by them as a rapid resulting reaction from trace amounts of arsenic produced within it.(Elemental mastery PA)
                        ▱▰▱ Electrical asphyxiation | When performing lightning techniques the electricity has a tendency of lingering and afflicting the nervous system on a deeper level, this causing victims of her lighting release techniques that cause paralysis to also cause up to the same tier in suffocation as the victims nervous system hiccups and has difficultly going back to normal, the lungs shaking and unable to function normally. This causes increasing suffocation in the victim starting when struck, increasing each post from that point forward up to the same tiered value as the technique used applies paralysis, maintaining that value if below tier 4 under the impression the person is able to get small amounts of air, this expires 2 posts after reaching the top tier of applicable suffocation. - this temporarily stuns muscles in the torso stifling the ability to breathe.
                        (Elemental mastery PA)

                        ▱▰▱ Tail plug: | Gains an additional mechanism slot that can be applied to her human puppet self.




                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 1700
                        Passive XP:

                        Shinobi Missions Complete:
                        E Rank | 0
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        E Rank | 0
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        E Rank | 0
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Tue Apr 28, 2020 2:12 pm
cool
User Image - Blocked by "Display Image" Settings. Click to show.


                        ▰ PERSONAL DATA

                        Full Name: Hasaki Matasu Yozen
                        Nickname: Busyness(as in a group of ferrets)
                        Age: 19
                        Birthdate: oct 25
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S

                        Hair Color: Platinum Blonde
                        Eye Color:
                        Height: 5’9”
                        Weight: 144Lbs

                        Bloodline: Blessings of Ō-Inari

                        Non-Combat Outfit:
                        Combat Outfit:

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: A generally jaded individual Hasaki is the kind to show minimal restraint in voicing disagreement in things she hears and is rather judgemental on people via second hand information and first impressions, whether stressful or not. People who can’t keep control or are quick react with hostility or idiocy will generally be treated with resentment and it will take a while to show that one is able to better themselves and understand her reasoning for keeping people like this distant and aware of her disdain toward them. She also generally views people negatively unless proven wrong but circumstances might lead her to keep quiet about such things I.e. when dealing with a superior and trying to maintain positive standing due to responsibility, although she might still try to voice her issues.

                        Towards her animal companions and moreso her surrogate older sibling, Hamline the Kamaitachi, she treats them all kindly and with genuine care, she views then as her family and they reciprocate the same feelings towards her. She enjoys music and plays the flute for herself and her companions, enjoying the act so much that she will even play for people she isn’t fond of if the choose to listen and generally takes requests. She is loyal and protective, very responsible and follows orders accurately, she is willing to take initiative and give commands efficiently due to formed teamwork with her companions and as a result is level headed and critical in most situations.

                        She comes off as cold and distrusting as she generally is and can be honest or straightforward to the point of harshness although generally doesn’t have misplaced malice when doing so, and will definitely show malice and hate of someone she does to the point of verbal hostility, sniping, scathing observations and general distancing from that person and will rise them and double check information coming from them. As a member of the blessed of O-inari her viewpoint on their bloodline is that it is a fact and a part of them and that it is no more a blessing or less of a curse than any other bloodline, meaning that any scorn put towards her casual viewpoint of her forbidden seal or forbidden seals in general is that they hold no form of blasphemy and are merely aspects of her people or tools of others and no worse than any other tool for protection or killing, especially as the bloodline was derived from a need for the land of tea to protect itself in the past.

                        She tolerates zero hostility towards her ninja companions to the point of issuing a single warning for one to cease and desist certain actions regarding her companions before taking immediate actions if gone unheeded. She will avoid these situations leading to death but considering if someone is taken by surprise by her group they will definitely be spending a lofty stay at a hospital. They also hold a similar disposition toward protecting her although with much loosen constraints.

                        Village: Land of tea/Tanigakure
                        Title: None
                        Local Reputation: 132Fame
                        Global Reputation: 100 Fame

                        Biography: An up and coming prodigy of the land of twas Tozen clan Hasaki is a member of the main branch whom has the companionship of a great kamaitachi that’s life has been intertwined with Hasaki she she was eleven. Most of her life has been spent diligently training so as to be sent off to the Tanigakure as a sort of show of willing to ally and good faith towards the unification of the warring lands. This was a better role for her than the original intent of training her but also to marry her off, however this ploy was abandoned when she was eleven and an incident took place surrounding her and the people her future Souter.

                        Hasaki was kidnapped shortly after she successfully revealed her mark of o-Inari, the reason behind her capture was impatience and lusting after the power of the Tozen bloodline. The Fuyuki crime syndicate were the people behind her future marriage and their patience in acquiring her ran thin, the original intent they had to try and discover how her bloodline worked and to add member of her family through offspring to bolster the organizations ranks. She was kidnapped without much trouble, however due to her training she managed to escape her captors and tried to maintain distance from Her pursuers, however she was not capable of navigating the confusing and complicated landscape and fell down a ravine, to what she believed was her death.

                        Fortunately for Hasaki she survived, landing in a thin river and being washed ashore she managed to make it through that ordeal. She was banged up but alive and upon seeing a cave entrance she decided to use it to hide, she was very careful about doing so and brandished a Kunai she’d managed to steal from her captors. The cave greeted her with a powerful musk, however this caused no concern to a young girl afraid for her life and this fear made her not question what might be further in the cave. The young girl fearfully felt her way through the dark, tripping a couple of times until she took a step and there was no floor beneath the foot and her other slid, throwing her a few feet deeper into a chamber that gave off warmth and a rapid sound of air, more precisely laboured breathing.

                        Curiosity override fear as she slowly approached the noise, her hand gripping a kunai right to her chest, there were bones littered around the floor which she quickly realized and was gripped by fear, realizing that she was in a nest or burrow of sorts, she found fabrics and soft foliage that was clearly brought here, then finally she found something, large, fuzzy, warm and defiantly alive. It was easily bigger than her and it’s laboured breathing caught her attention, she blindly gather some of the materials and managed to create a small fire a short distance from the object, her eyes widening in astonishment as she revealed the large black frame of a curled up giant weasel, that was intact a kamaitachi and in the future would be referred to as Hamline.

                        The bewildered girl was astonished the thing ignored the fire, it’s body shifted and weakly opened eyes, as if to inspect her, its expression pitiful as its eyes were clearly only partially capable of sight making Hasaki realize this was extremely young and basically an infant despite its gigantic size. Another was visable curled up a short distance from the first, they were easily bigger than her and quiver opening its mouth and letting out a pitched whimper, trying to look threatening towards the young girl who cautiously approach, speaking quietly to reassure it. The cooing was unneeded as the create collapsed unable to back its posturing, which prompted her to rush over to inspect it, quickly realizing it was sick and extremely dehydrated. This was evident by its dry nose and the fact that the shinobi who was recently soaked was damp and the creature realized and licked at her desperately. Inspecting the other poor creature she immediately could tell the moment she touched it that the poor child was dead, it’s eyes at least closed and the girl started to cry, fearful this would be akin to her fate.

                        Riddled by the fear of her captors and the now greater fear that this things parent could come back at anytime and she was definitely food to these creatures based on her sized the girl started to flee, scrambling up the wall she’d fallen down she intended not to look back, however she did and what she saw was a child starring at her leave, Attempting to follow and before managing to shift itself even small distance it heavily hit the floor with a defeated air, laying motionless where it collapsed with a whimper. Hasaki stared and looked at this poor thing, trying to hold on, wanting to live just like she was, Hasaki couldn’t abandon the creature and telling it she’d be right back she took off retracing her steps until she found the cave entrance and sprinted over to river, pulling off one of her shoes and using it a a makeshift scoop she sloshed up water and ran back to the creature.

                        Hydrating it was extremely arduous, she had to move the massive frame of its unconscious head so she could pour the fluids down it’s throat. After a few doesn’t trips, the creatures laboured breathing seemed to improve, this wasn’t taken as an excuse to stop and she spent a couple of hours of these trip, her feet cut and her exhausted, the last thing she remembers was sitting beside the creature, drain, hurt and hungry and she fell unconscious. She awoke suddenly and to terror incarnate, a child’s nightmare standing in front of the girl, her body blasted off of the ground and she found herself violently separated from Hamline and unceremoniously smashed into the ground on her back, something pinning her to the floor, guttural noises from a throat bigger than the girl herself, Hamlines mother had come home. The creatures teeth were bared threateningly and a gigantic pair of eyes stared hate and viscous intent of a predator that cared nothing of humans beyond prey.

                        The mother had returned from hunting, she was distressed because her children weren’t suckling properly for their mother was underfed and not producing enough milk and they had gotten sick. The mother was not prepared to return to the scent of a human, a human who had been with the others that made her hunting take far to long, so long in fact on of her kids were dead, she intended to end the girl which she found at least partly responsible for this and ignored any scream or plea the child gave, the wind in the cave picking up as the kamaitachi intended to use its powers to decapitate the human girl before consuming her. It was then that the young one would reawaken and move, biting onto its parent ankle and positioning its body between its mothers gaze and its saviour. A silent discussion happened between the two creatures resulting in the parent withdrawing its now wounded foot and backing up and grabbing the prey she killed and dragged over when hunting, a powerful male bull that had had its neck torn into and broken, the kamaitachi beginning to eat as it watched her child and Hasaki with killer intent, then speaking words that Hasaki could hear “You live because my little one lives as a result of your actions, if she dies, you too will die, if she recovers, I will guide you to the nearest human settlement and let you be.”

                        The results of this were that Hasaki spent around four days caring for Hamline. Hameline deceased sibling was dragged off at some point when the two of them were asleep on the first night, it took till the second for the mother to allow her child to cuddle up to its saviour and upon returning from a hunt she gave the girl permission to take some to eat. At the beginning of the fourth, the den was attacked and everything went to hell. Hasakis pursuers has discover her location, they immediately got attacked upon finding the caves entrance by mother, whom suddenly snapped awake and wordlessly shot towards the entrance of her home after the trespassers, which very quickly became evident to Hasaki and her charge.

                        Hasaki tried to escape the cave during the combat to try and have her pursuers chance her away from the location, however Hameline who was much better followed at a distance, watching what it actually saw to be its deceased litter mate, it’s scent having attached to Hasaki due to being in their den and touching the deceased sibling. Although it had this misconception it at least understood that it would be dead if not for her and followed out of curiosity and the bond the two had formed in the short time. Her pursuers lost the majority of their number to mother however they managed to gain the upper hand and wounded the kamaitachi badly, as a Result Hasaki yelled you get their attention, throwing her single kunai in an attempt to assist, immediately being set upon by someone with a sword. Her life would have been lost if not for Hameline leaping in and taking the strike to the face before instantly reeling back in pain, the blade narrowly missing its eye, the sword that did so stabbing into its midsection before it struck the ground, its mother desperately leaping to protect her child lost focus and was struck with an immense salvo of explosive tags, injuring it to such an extent that her blind fury wouldn’t allow her to protect her offspring.

                        This was when Hasaki finally gave her kidnapped that which they wanted from her, just not the way they had intended, Hasaki, enraged and terrified for the lives of her short term patients that were basically the only reason she was alive and this was unbearable, her seal fully unleashed at that point and the drained combatants had no way to stop her, especially as the injured kamaitachi parent, although barely able to move was not unable to use its chakra using Hasakis reaction as a distraction to prepare a large technique which annihilated the rest of its foes but on, the one who stabbed Hameline, the one Hasaki was focused on, the one who was to be her future husband, a made man of the Fuyuki group, smashing several of his ribs to gravel before violently drowning him it the river and breaking his neck for good measure and out of rage. The disgusting and dishonourable pervert met what Hasaki, her family and the kamaitachi as a fitting end.

                        The result of this were that the Mother was going to die, out of thanks to Hasaki and more so our of concern the creatures final words were of thanks toward Hasaki and instructions to look after her remaining little one, as without her, it may never learn what it needs to survive and bid them both farewell before dragging itself into it home and to where she had dragged her child that had died, wrapping around her little one and wishing Hasaki and her living child a good life. Using equipment from the slaughtered ground of Fuyuki group members she managed to tend to Hamelines injuries, then after prying it away from its fallen parent.

                        The Resulting end of these events were that she was discovered by people from
                        The Tanigakure




                        ▰ CLASSES AND STATS

                        First Class: Tamer
                        ▱▰▱ {Perfect Breeding}{ Due to your training and breeding focused on your pet's strengths your pet is stronger than most other animals of it's kind and probably even stronger than you. Your pet's custom techniques gain the overwhelming quality up to S-Rank. When your pet has been allotted 6 TA, in addition to mirroring Taijutsu and Bukijutsu of the tamer your pet may gain [2] Points to 2 of their stats, which can bypass their tamer's stat cap up to 10. When they have been allotted 12 TA their remaining 2 stats also gain this benefit. In addition, the user gets [2] more tamer attribute points every other rank beginning at D-Rank. (D, B, S.)}
                        Second Class: Tamer
                        ▱▰▱ {Chance encounter}You are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S)}
                        ▱▰▱ Specialization:Tamer – Tamer: If this class is taken as the first and second class, then you are allowed to choose two disciplines from this class. The user gains an additional four tamer points. The user may select one pet to be their signature pet, which allows them to be allotted six more TA points than the twelve maximum. The signature pet may also have two more TA than the two TA per body rank rule. The techniques of pets require 5 less chakra/stamina per rank of the technique.

                        Chakra Pool: 2840
                        Stamina Pool: 2840
                        Chakra Element: Wind, lightning
                        Chakra Color: Indigo leaning into black
                        Chakra Materialization:

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 2
                        → , Kusurigama style + 2
                        • Speed ► 4
                        → Honshi art + 2, grand ultimate style +2
                        • Agility ► 6
                        → Soul slayer style + 2, freestyle whirlwind + 2, fissure kicking + 2,
                        • Endurance ► 6
                        → Mach fist style + 2, Omoi Shinto +2, Kamaitachi claw + 2


                        Strengths:
                        • She is a brilliant musician both with her flute and vocally, she definitely has perfect pitch and her hearing is rather precise to the point she can notice the tiniest and most subtle changes in tones and pitches.
                        • a penchant for wind techniques to the point of being able to emulate traits of her Kamaitachi with custom techniques.
                        • is extremely good at coordination, tactics and command as a result of her needing to be in charge and training multiple ninja pets. As long as she has a cool head she can create very complex and far thinking strategies in a very quick amount of time. Her more thought out or more far reaching plans can serve to be frightening meticulous.
                        • She is not limited to musical arts, Hasaki is an excellent artist when it comes to drawing and is highly skilled at designing tattoos and inking people who desire body art.
                        • Absurdly high alcohol tolerance

                        Weaknesses:
                        • The Fuyuki group did a number on her and her hatred and trauma runs so deep she will loose her head around them reducing her efficient and leading to reckless actions.
                        • Might be overly dependant of her ninja pets as her standard strategy usually involves her conducting and backing them up from afar.
                        • Doesn’t appear to have much luck in the realm of chance oriented games, like cards and dice, likewise she seems to be bad at absorbing rules for recreational games and some sport to the point of almost confusing them absurdly although has a couple she gets and isn’t terrible at.
                        • Her Defenses are reliant on a ninja pet being at her side at almost all times in combat to cover her from melee and Bukijutsu/tai-Jutsu, her defensive abilities in buki and taijutsu as lacking when she’s not focusing on utilizing that type of fighting style.
                        • intimacy is something she’s not good at and generally gets uncomfortable if touched by men and is downright hostile or fearful if further than casual contact is made by someone who shouldn’t be doing so. Although she can see past ignore this if like practicing wrestling or something but might have some reservations.
                        Fears:
                        • being powerless against members of the fuyuki group on any implied sense one might get from this, they deeply traumatized her and it’s prevalent in her personality and is a deeply routed terror of hers that she avoids the subject of mental healing at all costs.
                        • hand in hand with that is she’s afraid of intimacy on any level, due too what befell her when she was kidnapped.
                        • the concept of the Fuyuki group member she was arranged to marry being used against her with illusions would be a powerful weapon against her as her dead and the fear that his still being alive would Instill would be devastating, although the repercussions of employing such a tactic will be ugly
                        • Death of her companions.


                        Modifiers:
                        • + 700chakra/stamina from events
                        Personal Attributes:

                        Inscribed Flesh | The Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        Ō-Inari Incarnate | While in the Unleashed Stage of the Blessings of Ō-Inari forbidden seal, the living tattoos conjured by the Tea Spirit Guardian Technique can have corrupted nature chakra applied to them to make all attacks they use overwhelming. The corrupted nature chakra must pay for half of the cost of the Tea Spirit Guardian Technique when cast.
                        Sacrosanct Seal | Forbidden Seals, including Blessings of Ō-Inari, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. Additionally, by rejecting that forbidden seals/curse marks are curses at all, the Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal.

                        • 4 x PA for 50/50 chakra/stamina
                        • Flutes and Fanaticism | Hasaki is an exceptional and talent musician to the point she could make a career out of it as a result this has been applied to her talents as a shinobi. The user has learned how to use music and notes from her flute, this is subject to the standard time it normal take to perform a Jutsu. This also allows her to use her flute in place of a Sound Wave Amplifier.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両48700
                        XP: 4260 after passive
                        Passive XP: 135

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 1
                        S Rank | 1

                        Crafting Trees
                        • {Blacksmith} || → {Master}
                        • {Scroll crafting} || → {apprentice}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 2
                        C Rank | 3
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Monster Tamer/slayer} || → {Adept}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ Land of iron arc gained 100 fame, 2 career title promotions in tamer. ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 3 ferret scrolls
                        • 20 shuriken on her person, 20 per smaller animal(80 total)
                        •squall reaper(description in spoiler)
                        • Scythe
                        • 5 kunai on self, 2 per ferret.
                        • 15 x explosive tag.
                        • soilder pills packet x 2
                        • hermits chocolate packet x 2
                        • 1 C-rank scroll (to be reverse summoned by Hameline with)
                        • 1 C-rank scroll (Contains 100shurikien)
                        • 1 c-rank scroll ( contains 100 needles)
                        • 1 c-rank scroll (contains 50 needles)
                        • 1 c-rank scroll (60 points wind)
                        • 1 c-rank scroll (60 points lightning)
                        • 1 c-rank Scroll(50 shuriken)
                        • 1 c-rank scroll (50 needles)
                        • 7 C-rank scrolls (reverse summoning scrolls on each animal companion and owned by her given by each, thus allowing her to summon her pets or be summon by her pets when separated.)
                        • 2 x d-rank scrolls, used for communication technique between Hasaki and Hameline
                        • 1 s-ranked master scroll scroll(crafted, contains: nothing besides the ability to channel any of her scroll Jutsu through as a master scroll.) Linkz
                        • 20 x steel wire 50ft
                        • clothing counts as a b-rank scroll (carries 3 scythes and staffs.)
                        • Genin Flak jacket
                        • 4 X Animal specialty flak jackets
                        • 4 X animal specialty tip less hide gloves.
                        • 2 x Tonfa
                        • Tamers Summoning whistle
                        • Kamaitachi claw (listed below)
                        Weapon Specs



                        Character: Hameline the kamaitachi (Hasakis ninja pet)
                        Link to profile: [x]
                        Weapon Name: Squall Reaper
                        Weapon Type: A horrendously large a scythe
                        Weapon Size: The snath of the weapon is an extremely durable and resistant wood that has been treated and is 39 feet in Length, the blade is 15ft from base to tip, width would be well over three feet at widest points I dare not estimate thickness.
                        Inventory Information: Large
                        Weapon Weight: like a ton and a quarter, probably more
                        Elemental Affinity: [ Wind!! ]
                        stat increase : +2 strength.
                        Description: please ignore the switch forms User Image - Blocked by "Display Image" Settings. Click to show.
                        Ability Summary:
                        Silence in the wind [ ] | Rank X | Passive[ Wind ]| Cost [ Complex ]
                        When riding wind Jutsu, manifesting wind techniques Hamline can also pay the cost of this technique for no additional activation and can wreathe the weapon with wind release chakra, this causes its form to be concealed within the winds making it benefit from “Ride the wind” technique and the wind sickle weasel TA. When this Ability is active the billowing winds from the surrounding chakra hide the weapons location and as a result reduces the opponents agility to dodge the attack by 1 when used from ranks E - C and + 2 from onward of the technique used.X

                        Reap them like wheat [ ] | Rank X | Augment [ Element ]| Cost [ Simple ]
                        Due to the immense size and weight of this weapon and the sheer speed it is handled with despite that fact allows that with a little extra effort the user can easily slash through most things with terrifying efficiency The attacks from this weapon treats barrier and defensive techniques as one rank lower. This is an augment and requires the user to pay for its activation when making an attack and lasts 3 posts with a E-rank upkeep in chakra. The activation cost is equal to the same as the rank of technique it is used with


                        Character: Hasaki
                        Link to profile: [x]
                        Weapon Name: Kamaitachi claw
                        Weapon Type: A miniature version Hamelines scythe
                        Weapon Size: 6ft, blade is 2’9” from top to snathe
                        Inventory Information: Large
                        Weapon Weight: 17lbs
                        Elemental Affinity: [ Wind!! ]
                        stat increase : +2 endurance
                        Description: please ignore the switch forms User Image - Blocked by "Display Image" Settings. Click to show.
                        Ability Summary:
                        Silence in the wind [ ] | Rank X | Passive[ Wind ]| Cost [ Complex ]
                        When riding wind Jutsu, manifesting wind techniques Hamline can also pay the cost of this technique for no additional activation and can wreathe the weapon with wind release chakra, this causes its form to be concealed within the winds making it benefit from “Ride the wind” technique and the wind sickle weasel TA. When this Ability is active the billowing winds from the surrounding chakra hide the weapons location and as a result reduces the opponents agility to dodge the attack by 1 when used from ranks E - C and + 2 from onward of the technique used.X

                        Reap them like wheat [ ] | Rank X | Augment [ Element ]| Cost [ Simple ]
                        Due to the immense size and weight of this weapon and the sheer speed it is handled with despite that fact allows that with a little extra effort the user can easily slash through most things with terrifying efficiency The attacks from this weapon treats barrier and defensive techniques as one rank lower. This is an augment and requires the user to pay for its activation when making an attack and lasts 3 posts with a E-rank upkeep in chakra. The activation cost is equal to the same as the rank of technique it is used with





                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 60 / 80
                        • Genjutsu | 00 / 50
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 04 / 04

                        Maruton: 10
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        • Four-Legged Technique [ Shikyaku no Jutsu ] | Rank D X
                        • Collaboration [ Korabo ] | Rank X | Passive X
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Mesh Cage [ Kagonome ] | Rank X
                        • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D
                        • Vibrating Sound Drill [ Kyoumeisen ] | Rank C
                        • Manipulate Advancing Blades [ Soushuuha ] | Rank C-S
                        • Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B
                        • Hidden Needles [ Fukumi Hari ] | Rank X
                        • Sound Wave Technique [ Onpa no Jutsu ] | Rank A

                        Wind 14
                        • All e-rank
                        • Vacuum Sword [ Shinkūken ] | Rank E X
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D X
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D X
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D X
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Cutting Whirlwind [ Kamaitachi ] | Rank C
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
                        • Violent Whirlwind [ Ressenpū ] | Rank B
                        • Tornado Trap [ Tatsumaki Wana ] | Rank C
                        • Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
                        • Pressure Damage [ Atsugai ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        • Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
                        • Windfury [ Kaze no ikari ] | Rank S
                        • Drilling Air Projectile [ Renkuudan ] | Rank S
                        • Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
                        Lightning 16
                        • All E-rank
                        • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
                        • Lightning Bolt [ Rakurai no Jutsu ] | Rank D
                        • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
                        • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
                        • Twitching Limb [ Hikuhiku Eda ] | Rank C
                        • Earth Flash [ Jibashiri ] | Rank C
                        • Electric Overdose [ Dendou Karyou ] | Rank C
                        • Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
                        • Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
                        • Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
                        • Electric Gyroscope [ Dendou Kaitengi ] | Rank X
                        • Lightning Release: Electromagnetic Murder [ Raiton: Jibashi ] | Rank B
                        • Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B
                        • Electric Snake [ Dendou Hebi ] | Rank B
                        • Electric Fog [ Dendou Enmu ] | Rank B
                        • Lightning Strike Armor [ Raigeki no Yoroi ] | Rank B
                        • Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment
                        • Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A
                        • Chain Lightning [ Rensa Raikou ] | Rank A
                        • Thunder Saber [ Sandaaseibaa ] | Rank A
                        • Static Connection [ Seidenki no Myakuryaku ] | Rank A
                        •Thunderous Applause [ Ikadzuchi ] | Rank A
                        • Static Disruption [ Seidenki no Chacha ] | Rank A
                        • Lightning Wolf [ Raiton Okami ] | Rank A
                        • Lightning Bolt Feast [ Ikadzuchi no Utage ] | Rank S | Variable
                        • Lightning Armor [ Raiton no Yoroi ] | Rank S-S+ | Variable
                        Bloodline
                        • Body of Ō-Inari [ Ō-Inari no Tai ] | Rank E | Supplementary
                        • Seal of Ō-Inari [ Fuuin no Ō-Inari ] | Rank X
                        • Skill Modification [ Sukiru Shūsei ] | Rank X
                        • Contract Summon Jamming [ Keiyaku Shōkan Jamingu ] | Rank X
                        • Spiritual Modification [ Seishin-Tekina Henkō ] | Rank X
                        • Nature Chakra Modification [ Shizen no Chakura Shūsei ] | Rank X
                        • Binding Ceremony [ Kōsoku-Shiki ] | Rank X
                        • Burning Ceremony [ Nenshō-Shiki ] | Rank X
                        • Chakra Negation Seal [ Chakura Hitei Shīru ] | Rank X
                        • Tea Spirit Guardian Technique [ Ocha Seishin Gādian ] | Rank X
                        • Two Bodies, One Mind [ Futatsu no Karada, Hitotsu no Kokoro ] | Rank C
                        • Vigor Modification [ Katsuryoku Shūsei ] | Rank C-S+
                        • Extermination of Sense Ceremony [ Kankaku-shiki no Zetsumetsu ] | Rank C-S+

                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universa
                        • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
                        • Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        • Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
                        • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        • Seal Release: Instant Movement Technique [ Fuuinjutsu: Shunshin no Jutsu ] | Rank DTraining for all sealing techniques up to this one
                        • Unsealing Technique: Segmented Iron Dome [ Tetsu Engai no Yuminari ] | Rank D | Variable
                        • Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank D | Variable
                        • Unsealing Technique: Paper Snowstorm [ Kaifūjutsu: Kamifubuki ] | Rank D
                        • Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D
                        • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        • Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal
                        • Nature Summoning [ Shizen no Kuchiyose ] | Rank C
                        • Twin Rising Dragons [ Soushouryuu ] | Rank C
                        • Five Seal Barrier [ Gofuu Kekkai ] | Rank C
                        • Finger Engraving Seal [ Shikoku Fuuin ] | Rank C
                        • Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
                        • Secret Technique: Mouth Seal Technique [ Hiden Jutsu: Kuchi no In no Jutsu ] | Rank C
                        • Exploding Dragon Strike [ Bakuryuugeki ] | Rank B
                        • Chakra Draining Seal [ Chakra Kuuin no Fuuin ] | Rank B
                        • Summoning: Hiding in a Toad Technique [ Kuchiyose: Gamagakure no Jutsu ] | Rank B
                        • Summoning: Toad Shop Technique [ Kuchiyose: Gamamise no Jutsu ] | Rank B
                        • Expansion [ Kakuchō ] | Rank B | Universal
                        • Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal
                        • Tool Manipulation: Heavenly Chain Disaster [ Sougu: Tensasai ] | Rank B | Augmen
                        • Element Sealing Method [ Godai Houin no Michi ] | Rank B | Universal | Variable
                        • Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B



                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu {Remove if none}
                        {Freestyle whirlwind}
                        •stage 6

                        {grand ultimate art}
                        • stage 6

                        Fissure Kickin
                        • stage 6

                        Mach fist style
                        Stage 6

                        Character: Hasaki/animal companions
                        Link to profile: [x]
                        twisting counter [ Japanese Technique Name ] | Rank E - C | Tai-Jutsu [ Element ]| Cost [ Simple ]
                        The ferrets hop in the air, twisting it’s flexible body away from incoming attacks, rolling with them if unable to complete my avoid them as a result gaining a +1 to agility and endurance in respect to said attack, if successful In dodging they can strike back with a basic combat action(a bite) as part of the original activation for no additional cost.






                        Character: Hasakis/animal companions
                        Link to profile: [x]
                        Bestial slam [ Japanese Technique Name ] | Rank E - C | Tai-Jutsu [ Element ]| Cost [ Simple ]
                        When performing a bite attack they will often latch on with their teeth and spin their body to drag their target violently into the ground, this attack gains +1 to strength, when used from a jump great the opponents endurance is lowered by one against the attack and ends with the opponent in a grappled state, people with lower agility than the users speed will be brought to the floor if the attack is successful. This attack inflicts bleeding like a cutting weapon if used by ferret, Hasaki uses her arms and emulates the body motions to use this jutsu




                        Character: Hasakis/animal companions
                        Link to profile: [x]
                        Violent Bestial slam [ Japanese Technique Name ] | Rank B - S+| Tai-Jutsu [ Element ]| Cost [ Simple ]
                        When performing a bite attack they will often latch on with their teeth and spin their body to drag their target violently into the ground, this attack gains +2 to strength when used used from a jump lowers the opponent a endurance by 2 against this attack and ends with the opponent in a grappled state, bringing them to the floor of their agility is lower than the users speed. This attack inflicts bleeding like a cutting weapon if used by Ferret, Hasaki uses her arms and emulates the Body motions to use this Jutsu



                        Character: Hasaki/Hameline/
                        Link to profile: [x]
                        Ride the wind [ Japanese Technique Name ] | Rank X | Tai-jutsu [ Wind ]| Cost [ Spritual? ]
                        By moving with the wind and shrouding its body and claws in a unique manner of chakra manipulation the Kamaitachi can ride upon the wind. Meaning that whenever there is a wind technique on the battlefield (that you or an ally have used) the user can pay the cost of this jutsu to 'ride' or become apart of the wind itself. While within the wind opponents are considered to be under the effects of the blindness statues when trying to find you, as well being under its agility reducing effects for any attack that originates from Hasaki and/or companion while in this state. The level of blindness is determined by the rank this jutsu was cast at. The resource cost increase for Doujutsu techniques is not applicable here. These attacks do not cause the opponent to bleed or even hurt but cause tier 2 paralysis in the body parts struck until treated. This Jutsu works with wind techniques up to two ranks above the paid cost. If still hidden in the wind next turn(in the case of sustained techniques) must pay one rank beneath the techniques activation cost to sustain but does not cost an additional activation.




                        Character: Hasaki/Hameline
                        Link to profile: [x]
                        Like the legend [ Japanese Technique Name ] | Rank D | Tai-Jutsu [ Wind ]| Cost [ Spiritual ]
                        Whenever a wind technique or a weapon/attack the user is wielding that is augmented by wind, or if wielding a sickles or scythe the user can pay the cost of this technique. instead of the usual truama, they inflict the paralysis of an equivalent tier. As cutting attacks are preformed in a way that the target does not realize it. This cannot augment techniques the already inflict paralysis.




                        Bukijutsu {Remove if none}
                        {Soul slayer style}
                        • stage 6
                        {Honshi art}
                        • stage 6
                        Shintō Musō-ryū
                        • stage 6
                        Omoi Shinto
                        Stage 6


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        ▰ Ninja Pets
                        Pets equipment is listed with hasakis equipment.

                        24/30TA
                        Pet Name: Hamline
                        Nickname: Momma
                        Age: 8
                        Species: Chance encounter kamaitachi
                        Height: 10’7” at shoulders when walking, gains or looses about 30% height when lowering its body or stands alert (not on hind legs, Furr makes her look bigger)
                        Length: 33ft from nose to butt of tail in length, tail add another 10’
                        Weight: 24450lbs
                        Physical Features: Hamline is an enormous pure black, it’s headband is pierced onto its left ear. Has a facial scar starting beneath its right eye and running along to its snout, the scar about half a foot beneath her eye.
                        Equipment
                        • squall reaper
                        • Light armor





                        TA Invested: 10
                        Chakra: 1125
                        Stamina: 1125
                        Chakra Elements: Wind, maruton
                        Enhanced Sense: Hearing
                        Mirrored Techniques: Maruton, wind
                        Mirrored Stats:
                        Total Activation: 3
                        Tamer Attribute: Wind Sickle Weasel: Due to being a Kamaitachi Hameline is capable of wielding any sickle of scythe type weapon and has specialized digits to do so and may use buki Jutsu techniques involving such weapons or her claws at a 5chakra discount per rank of the Jutsu used. Being a master of wind element she can perform wind element techniques without handseals of any sort however requires the standard amount of casting time and wind noticeably starts to manifest around them as a telltale sign of the preparation of the technique, In addition when manifesting wind Jutsu or when riding wind techniques with the “Ride the wind” technique that causes her to vanishes into the wind, the winds involving these techniques roar loudly. This causes wind techniques she performs or rides to causes the deafness condition for the duration of these techniques and for 1 post after to those struck By the technique.
                        Stats:
                        • Strength ► 2(4) + Squall reaper + 2 (6)
                        • Speed ► 4(6)
                        • Agility ► 6
                        • Endurance ► 6


                        Personality: {Describe your pet's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}
                        Background: Hameline is the child of a Kamaitachi that when dying of sickness and dehydration and a kit was saved by Hasaki when she was in desperate straights regardless of her fear of Hameline. Her sibling has passed away and she remembered almost dying, before Hasaki took on her siblings scent and saved Hameline by providing much needed fluids and care. Hameline stood between her mother annihilating the child and managed to get Hasaki spared, this unfortunately ended in pressures who were after Hasaki mortally wounding Hamelines mother and injuring herself, Hasaki assisting in the very end allowing them to come out victorious at the cost of Hamelines mothers life.

                        Since then Hameline has lived with Hasaki as her sibling and sort of a surrogate child, although Hameline views Hasaki as the child due to her own experience with having litters of children. Hasaki has never met her mate, whom happens to be a local giant Ferret that lives in the warring lands. Her children as a result are intelligent and capable but are no where near as Intelligent of capable as Hameline, lacking the minor human-esq adaptation that some summon or advanced animals posses like Hameline. She has had four litters, five live with Hasaki although two are too young and not properly trained and thus will currently be spoken off little. Hameline generally isn’t seen around Hasaki unless there’s appropriate spacing and people who won’t be put off by the enormous predators presence and often hangs around a mile or two from Hasaki when nearby, although can be dozens of miles away at any given time when they are off the clock.



                        Character: Hasakis animal companions
                        Link to profile: [x]
                        twisting counter [ Japanese Technique Name ] | Rank E - C | Tai-Jutsu [ Element ]| Cost [ Simple ]
                        The ferrets hop in the air, twisting it’s flexible body away from incoming attacks, rolling with them if unable to complete my avoid them as a result gaining a +1 to agility and endurance in respect to said attack, if successful In dodging they can strike back with a basic combat action(a bite) as part of the original activation for no additional cost.






                        Character: Hasakis animal companions
                        Link to profile: [x]
                        Bestial slam [ Japanese Technique Name ] | Rank E - C | Tai-Jutsu [ Element ]| Cost [ Simple ]
                        When performing a bite attack they will often latch on with their teeth and spin their body to drag their target violently into the ground, this attack gains +1 to strength, when used from a jump great the opponents endurance is lowered by one against the attack and ends with the opponent in a grappled state, people with lower agility than the users speed will be brought to the floor if the attack is successful. This attack inflicts tier 1 bleeding.




                        Character: Hasakis animal companions
                        Link to profile: [x]
                        Violent Bestial slam [ Japanese Technique Name ] | Rank B - S+| Tai-Jutsu [ Element ]| Cost [ Simple ]
                        When performing a bite attack they will often latch on with their teeth and spin their body to drag their target violently into the ground, this attack gains +2 to strength when used used from a jump lowers the opponent a endurance by 2 against this attack and ends with the opponent in a grappled state, bringing them to the floor of their agility is lower than the users speed. This attack inflicts tier 2 bleeding



                        Character: Hasaki/Hameline
                        Link to profile: [x]
                        Ride the wind [ Japanese Technique Name ] | Rank X | Tai-jutsu [ Wind ]| Cost [ Spritual? ]
                        By moving with the wind and shrouding its body and claws in a unique manner of chakra manipulation the Kamaitachi can ride upon the wind. Meaning that whenever there is a wind technique on the battlefield (that you or an ally have used) the user can pay the cost of this jutsu to 'ride' or become apart of the wind itself. While within the wind opponents are considered to be under the effects of the blindness statues when trying to find you, as well being under its agility reducing effects for any attack that originates from Hasaki and/or companion while in this state. The level of blindness is determined by the rank this jutsu was cast at. The resource cost increase for Doujutsu techniques is not applicable here. These attacks do not cause the opponent to bleed or even hurt but cause tier 2 paralysis in the body parts struck until treated. This Jutsu works with wind techniques up to two ranks above the paid cost. If still hidden in the wind next turn(in the case of sustained techniques) must pay one rank beneath the techniques activation cost to sustain but does not cost an additional activation.




                        Character: Hasaki
                        Link to profile: [x]
                        Like the legend [ Japanese Technique Name ] | Rank D | Tai-Jutsu [ Wind ]| Cost [ Spiritual ]
                        Whenever a wind technique or a weapon/attack the user is wielding that is augmented by wind, or if wielding a sickles or scythe the user can pay the cost of this technique. instead of the usual truama, they inflict the paralysis of an equivalent tier. As cutting attacks are preformed in a way that the target does not realize it. This cannot augment techniques the already inflict paralysis.




                        Pet Name: Seth
                        Nickname:
                        Age: 5
                        Species: Giant ferret hybrid
                        Height: 5’5”
                        Length 14’2”
                        Weight: 2315lbs
                        Physical Features: {What fur color, the wing span, etc.}}

                        TA Invested: 6
                        Chakra: 1000
                        Stamina: 1000
                        Chakra Elements: Wind, maruton
                        Enhanced Sense: touch
                        Mirrored Techniques:
                        Total Activation: 3
                        Tamer Attribute: (Leave N/A if the pet only has 5 TA or below)
                        Stats:
                        • Strength ► 2(4)
                        • Speed ► 4
                        • Agility ► 6 (8 )
                        • Endurance ► 6

                        Personality: {Describe your pet's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}
                        Background: {Seth is the oldest of Hamelines children, one of the twins from the first litter first born before Hakushi. He was experimentally trained with his brother to become ninja pets to Hasaki along with the rest of her busyness, he and his brothers trained are both successes, however they are prone to more curious and unrestrained behaviour.}




                        Pet Name: Jill
                        Nickname:
                        Age: 4
                        Species: Giant ferret hybrid
                        Height: 4’3” shoulder height when walking, 30% lower when walking low and 30% taller when standing at alert
                        Length 12’4”
                        Weight: 1639Lbs
                        Physical Features: {What fur color, the wing span, etc.}}

                        TA Invested: 8
                        Chakra: 1000
                        Stamina: 1000
                        Chakra Elements: lightning maruton
                        Enhanced Sense: scent
                        Mirrored Techniques:
                        Total Activation: 3
                        Tamer Attribute:
                        Stats:
                        • Strength ► 2
                        • Speed ► 4
                        • Agility ► 6 (8 )
                        • Endurance ► 6 (8 )

                        Personality: {Describe your pet's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}
                        Background: Jill is a member of Hamelines second litter, she’s the only survivor of three, the other two died due to generic hiccups with cross breeding. Jill is quite like her gender In the realm of mustelidae and there trait of sexual dimorphism resulted in the fact she is notably smaller than any of her brothers and is also more domineering and intelligent than either of them. She has been with Hasaki and her mother since birth and is has been treated with a more strict regime than either Hakushi or Seth and as a result is the most obedient and attached to Hasaki as a result, she is basically always with Hasaki, where her brothers run on their own to play and be troublesome.


                        Pet Name: Hakushi
                        Nickname:
                        Age: 5
                        Species: Giant ferret hybrid
                        Height: 5’4”
                        Length: 14’
                        Weight: 2255
                        Physical Features: {What fur color, the wing span, etc.}}

                        TA Invested: 6
                        Chakra: 1000
                        Stamina: 1000
                        Chakra Elements: lightning, maruton
                        Enhanced Sense: sight
                        Mirrored Techniques:
                        Mirrored Stats:
                        Total Activation: 3
                        Tamer Attribute: (Leave N/A if the pet only has 5 TA or below)
                        Stats:
                        • Strength ► 2(4)
                        • Speed ► 4(6)
                        • Agility ► 6
                        • Endurance ► 6

                        Personality: {Describe your pet's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}
                        Background: { Hakushi is one of Hameline and her occasional mates first offspring, along with his twin brother Seth, they were both raised and trained to be ninja pets under the guidence of Hasaki and their mother. . }




                        ▰ Freelance ferret lead type

                        description: A freelance ferret alpha is the group leader of a ferret summon team, they tend to be curious and hyper, but tactical and dedicated to their role as a ferret squad leader and any requests they participate in. They are about the size of a sheep dog. Some have clothes some don’t. Capable of speech if not writing


                        Rank | Chakra: 250 | Stamina:250

                        Ability: noticing nostrils:
                        The team leaders of a squadron have developed their noses to be able to compete with that of a canine, although their noses can pick up on new scents that come within a hundred meters of their location and pinpoint where these scent as. They can selectively focus on one scent, thus blocking other scents from distracting them but suffer the standard deficiencies against scent based genJutsu as a tamer companions special sense:
                        [ Twisting counter ] | Rank: D | Cost: (simple)

                        The ferrets hop in the air, twisting it’s flexible body away from incoming attacks, rolling with them if unable to complete my avoid them as a result gaining a +1 to agility and endurance in respect to said attack, if successful In dodging they can strike back with a basic combat action(a bite) as part of the original activation for no additional cost.

                        Grappling bite [ Japanese name ] | Rank: D | augment | Cost: (Complex)
                        Whenever successfully biting a into a foe the user may pay an addition action and the cost of this technique, this results in the opponent being considered grappled and the suffer a -1 to their strength and endurance until the round after they are released(this stacks with other ferrets using this technique). This grapple may be maintained each round for an e-ranked cost and one activation.

                        Sly leader sly | rank C | spiritual |
                        With this Jutsu a squad leader may transform him and his allies for no additional cost into smaller versions of themselves more fitting their species at a house ferrets size. This Jutsu blocks them from being noticed by sensory techniques, needing a b-ranked sensor or greater to locate them at an e-ranked upkeep; If paying an additional c rank in chakra them may also do this to an additional fully size person(meaning they become a ferret). If the upkeep is not paid the sensory blocking effect will fade and next turn any non ferrets will return to their normal form and size, ferrets can retain the size indefinitely. A shinobi may pay these costs themselves. At this size buki/taijutsu are off limits.


                        ▰ Freelance Ferret protector type
                        Rank | Chakra: 300 | Stamina: 200

                        Description: Talkative and more intellectual than the other two, this ferret prides itself on sticking close to someone and keeping them and others on their toes and aware of danger. They only distance themselves from the summoner by more than ten if completely certain of the summoner being safe without them. They crave attention and are aggressively protective. Some have clothes some don’t. Capable of speech if not writing

                        Ability: guardian Make the other ferrets and others aware of any impending dangers. For each ferret out of the squadron that are within ten feet of the summoner or other comrades gain a + 1 increase in agility. A person can only benefit from the effects of one squadron giving these increases, however if their are two or more full squadrons then the ferrets will also benefit from these bonuses and increases the range it extends by 5 feet per squadron above 2. As a result whilst this ability is active the ferret in question looses an activation due to the attention it much pay and time relaying information. They are about the size of a Great Dane.

                        [ Twisting counter ] | Rank: D | Cost: (simple)

                        The ferrets hop in the air, twisting it’s flexible body away from incoming attacks, rolling with them if unable to complete my avoid them as a result gaining a +1 to agility and endurance in respect to said attack, if successful In dodging they can strike back with a basic combat action(a bite) as part of the original activation for no additional cost.

                        Grappling bite [ Japanese name ] | Rank: D | augment | Cost: (Complex)
                        Whenever successfully biting a into a foe the user may pay an addition action and the cost of this technique, this results in the opponent being considered grappled and the suffer a -1 to their strength and endurance until the round after they are released(this stacks with other ferrets using this technique). This grapple may be maintained each round for an e-ranked cost and one activation.

                        [ Elickser ] | Rank: C | Cost: (chakra)
                        If they have not successfully defended their charge they will they resort to trying to save or heal their charge by licking the point of the wound and channeling healing chakra into their tongue allowing them to alleviate two tiers of trauma OR one tier of any other status affecting the person in question. Due to this not being a focussed or skilled healing technique it cal only be used to a persons status tier by 2 levels besides trauma. (Meaning if you had tier 3 paralysis, this could be used to effective heal two ranks of that in two activations, however could never fully cure the person. If tier 4 then they could reduce it too tier two. Time or other sources are needed to cure beyond that level, having two of these ferrets doing this will allow up to 3 tiers cured after four uses but can never fully resolve four tiers no matter how much or many ferrets lick you.)


                        ▰ Freelance ferret Bruiser type
                        Rank | Chakra: 200 | Stamina: 300

                        description:Bigger, tougher and something akin to scrappy-doo with the capacity to back up their rambunctious nature. The size of a pack mule but longer, these guys are here to do muscle work. Competitive, eager and clumsy they make great frontlines. Some have clothes some don’t. Capable of speech if not writing

                        Ability: Thick skinned This creature reduces any and all trauma taken by one tier to a minimum of tier one and does not bleed from cutting that only inflicts a single tier of trauma.


                        [ Twisting counter ] | Rank: D | Cost: (simple)

                        The ferrets hop in the air, twisting it’s flexible body away from incoming attacks, rolling with them if unable to complete my avoid them as a result gaining a +1 to agility and endurance in respect to said attack, if successful In dodging they can strike back with a basic combat action(a bite) as part of the original activation for no additional cost.

                        Grappling bite [ Japanese name ] | Rank: D | augment | Cost: (Complex)
                        Whenever successfully biting a into a foe the user may pay an addition action and the cost of this technique, this results in the opponent being considered grappled and the suffer a -1 to their strength and endurance until the round after they are released(this stacks with other ferrets using this technique). This grapple may be maintained each round for an e-ranked cost and one activation.

                        BlCrash n grab [ Japanese name ] | Rank: C | Cost: (complex)
                        When using twisting counter against tai or bukijutsu the user may activate this by paying its cost the ferret instead of dodging chooses to take the blow by twisting into the strike as opposed to away, often catching strikes before they are fully executed, lowering their effectiveness with that aspect along with his thick skin allow him to resist tai/buki techniques up to B rank and if manage if to connect with the counter bite, they may of coarse use grappling bite, if they do so the opponent is taken to the ground, however beneath the ferret at this point which will crush them under his enormous weight, initiating suffocation at first tier, increasing for each consecutive round he maintains the grapple.
 
PostPosted: Sat May 30, 2020 12:25 am
[Space]  

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Thu Jun 25, 2020 10:31 pm
User Image - Blocked by "Display Image" Settings. Click to show.

                        ▰ PERSONAL DATA

                        Full Name: Mayumi
                        Nickname:
                        Age: 21
                        Birthdate: June 12
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Blonde
                        Eye Color: Green
                        Height: 165 cm
                        Weight: 125lbs

                        Bloodline: Explosive clay

                        Non-Combat Outfit: her combat and non-combat clothes are very similar, the picture has her wearing combat clothes. Normally she would be wearing a dark long coat with tall collar instead of a cloak and no mask. Otherwise her casual attire will be listed at the time if wearing alternative things.
                        Combat Outfit: Piccy
                        Other: Has mouths on palms of hand and one above her left breast. Tends to wear half finger or fingerless gloves to cover them.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “There is always a dark side to the shinobi world, it’s required.... and I am one of those to be most despised for embracing its use for the greater good.”
                        Personality: A professional and generally calm individual that might almost fit the “cool beauty” archetype quite well but not entirely. She is very level headed and purposeful in what she does, never one to slack off unless seriously demotivated and rather non reactive and tolerant of most, besides in certain circumstances like with rude people or people who have wronged or offended her, stolen her desserts, etc. She is polite most of the time, although is astoundingly blunt and straightforward at times to such a point that it may be rather harsh or thoughtless and is not above casual threats, or using tough love, harsh words to get someone to do something when they are slacking, making more work for others, people whom are being rude, unreasonable or troublesome or complaining about something as opposed to do something about it.

                        She is a big reader and often found reading shoujo or romance comics and the like, also big into fan fictions and shipping people inappropriately, which adding in her artistic side has resulted in her creating rather steamy drawn fan fictions of her own, something she’d rather not admit. Mayumi is more shy and easily embarrassed than she may come off as, especially as she can be a little more intense when off of the job and even moreso when angered, the type to start whacking you to try and make you stop or until the wave of feeling wears off, although this is on a social level, not impeding her when in the field and highly restrained when at work, likely reduced to vividly described threats, suggestions or killer looks to deter the other. She is extremely loyal and aims for perfection and as a result can take failure very hard or being a burden on other people, not fond of needing help in any capacity from anyone. She has a massive sweet took and is a big eater, totally able to pack away more than her frame would allow any to believe and look pretty doing it, all while never coming off as this isn’t something odd.

                        Village: Sunagakure Konohagakure
                        Title: Genin
                        Local Reputation: 250 Fame B-list hero
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Mayumi is an old member of the Hidden sand before it was overrun and taken over, one of the shinobi captured as a result of trying to defend it. She suffered as many other fellow shinobi did for almost six years before managing to gain her freedom in a half successful, botched escape, resulting in many of the escapees dead as a result of her own actions which she must live with. She settled in the Konoha as many of her people did afterward and chose to loyally serve the Village willing to take her in, even if it’s under the aspect that she will likely leave if the Sand is reclaimed. Mayumi spent the first several years in the village going through rehabilitation and to heal physically and mentally due to her young incarceration. Mayumi runs a business in Konoha which is a continuation of her families store in the Suna, offering art and enchantments, much of the art being of the land of winds artistic cultures design, although they do commissions, the main objective is to offer a feel of home to those from her homeland.



                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ {Lasting Hypnosis}{The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai.}
                        Second Class:
                        ▱▰▱ {Master of Deception}{With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: [ Sight ]}

                        ▱▰▱ Specialization:Gen-jutsu – Gen-jutsu: Those who are a specialist can choose one category of genjutsu to follow as a path. You can follow the path of the illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). Selecting a Path grants [3] additional custom slots and [1] keystone for techniques of that category. Genjutsu that are cast by those of this specialization are more efficient as according to the user's body rank, all Genjutsu are [10] Chakra cheaper to perform with the user's specialized Focus are further reduced by another [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra. Once every other post all three of the genjutsu specialist's actions in a post can be used for genjutsu.

                        Genjutsu Path: [ Illusionist.]


                        Chakra Pool: 4000
                        Stamina Pool: 2700
                        Chakra Element: Earth, Fire
                        Chakra Color: {Pick a color, any color.}
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ► 2
                        → Sobagai Deba Sentou Stage 6 (+2)
                        • Speed ► 4
                        → Phantom slayer 6 (2), martial channeling 6 (2)
                        • Agility ► 4
                        → Shizukana Sugi 6 2), Kazekiri 6 (2)
                        • Endurance ► 2
                        → Juurai Toorima (2)

                        Strengths:
                        • Large Chakra Pool combine with extremely efficient control
                        • Dedicated and diligent in her duties, is not one to slack off or take shortcuts.
                        • Very organized and skilled in office work
                        • Great intellect, likely with the greatest mind of my characters besides Lilou, although much more sensible.
                        • Is an obscenely skilled Gen-jutsu user, its use is second nature to her.
                        • Her style of combat involves veiling her explosives or even the explosions with illusions, forcing opponents to not perceive the blast even as its happening to them. This is often combine with false explosives and mixing up veiling or directly utilizing them to keep the opponent of their toes when they have caught on.
                        • Is very Tolerant besides when it comes to lazy people, Unpleasant, unreasonable or inappropriate behaviour
                        • amazing cook, especially in respect to confectionery
                        • Can handle being tortured quite well
                        Weaknesses:
                        • Can’t take much of a beating, is not very good at unarmed combat that isn’t assisted by illusions.
                        • reacts extremely intensely when bothered by people who manage to get past her tolerance.
                        • takes failure brutally hard and views personal screwups or need of side as a screwup or getting in the way etc.
                        • Is difficult to read expression wise and doesn’t show her emotions or thoughts clearly, is very straightforward to the point of seeming to lack a filter and coming off as super harsh.... can also simply be super harsh.
                        • Is loyal to Sunagakure before Konoha, treats people from there preferentially.
                        • Draws fan fiction of village ships among a small community of likeminded hobbyists to the sustain of those who have discovered such dark half secrets. Would likely die of embarrassment being called on this or material being exposed loudly.( Karuto x Masato is her favourite) The use of the sexy harem Jutsu with males is a near instant win against her if done right. Is profusely weak against “her type of guy” which will seriously impede her general approach to things.
                        • Is easily guilted and taken advantage of when she’s messed up or done/perceives she’s done wrong/bad. Although this is affected greatly by duty, meaning if it’s something wrong morally for the sake of the job, she likely won’t let it get to her much in comparison.
                        • Relies on others for offence when in a squad and as a result she tends to stand back and only run interference or support when in a squad, despite having an overwhelmingly offensive bloodline. She prefers to hide or downplay her true abilities which can be a problem.
                        • Super stingy with money when it comes to other people, if she spends money on you it must mean something good
                        • Tends to rely on equipment when not focusing on gen-jutsu
                        Fears:
                        • Memories of the fall of Sunagakure are pretty traumatic as is reminders of captivity there, along with memories of her escape which involved her detonating a bomb that killed most of the people meant to escape with her.
                        • Permanent of a sense, thus blocking one is enough to make her uneasy, convincing her she’s lost one through serious injury(or just doing so) is terrifying
                        • Clowns as distressing but not acutely terrifying
                        • Undead, Particularly of people she knows.
                        • Anything threatening that has a mind she can’t influence, meaning something actually immune to illusions.
                        • She fears her own sins and darker/colder side, unsure of if she’s detached and is becoming more so as time and actions require her to numb will end in her loosing her way.
                        Modifiers:
                        • + 1 Buki from tatami mats.
                        • + 800 chakra & 200 stamina from enchantments
                        • 7 Pa’s gained through 3 year reward, Halloween and Christmas 2021 rewards.
                        • 5 PA’s gained through replenishment
                        • + 200 chakra/stamina from Christmas 2021
                        Personal Attributes:
                        ▱▰▱ Art is an explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness
                        ▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.
                        ▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.
                        ▱▰▱ Witches experience | Second enchanting title(crafting)
                        ▱▰▱ Fine tuned Artistry | Blowing stuff up is an art form to people of her same clan. She is able to efficiently mould chakra into and shape her explosive clay more efficiently than many, granting her a 1 rank reduction in cost when using bloodline techniques.
                        ▱▰▱ Genius chakra manipulation | A big part of what she does is hide her offences within illusions, the act of performing handsigns being a dead giveaway that she is going on the attack. thus she has practiced and developed the ability to control chakra without the need for much if any physical motion(normal timeframes still required). People catching onto this manner of casting as well as the fact she is a master of gen-jutsu and how she uses it will likely very quickly be put on edge about any motion she makes in combat.
                        -TLDR = can perform Jutsu without handsigns, requiring little to no visible sign thst she’s gathering chakra or preparing a Jutsu, of coarse sensing or seeing chakra will make you aware she’s up to something.
                        ▱▰▱ Skilled enchanter: Require 2 posts less to complete enchantment mission/rank ups.
                        Eye for ingredients | Mayumi is good at spotting out and identifying high quality ingredients and how to assemble them, granting her the second chef title rank.
                        Expansive culinary knowledge | Has a second branch of cooking.
                        ▱▰▱ Chakra increase Pa: 100 x 3
                        ▱▰▱ Stamina increase Pa: 100 x 2
                        ▱▰▱ Buki slots: x 1


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 3250
                        Total XP: 8000
                        Passive XP: 0
                        Mission XP: 5300
                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 1
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Crafting Trees
                        • {Enchanting} || → {grandmaster}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 6
                        S Rank | 4

                        Career Profession Titles
                        • {Worker} || → {Apprentice craftsman}
                        • {Cook} || → {all rounder, nutritionalist 2nd title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ Shop]https://www.gaiaonline.com/guilds/viewtopic.php?t=25507644&page=last]Shop crafting ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Narrative claims:
                        Bonds - Met her new boss whom she hopes to prove herself too, like the no nonsense Hokage that is Sadayo and sees this day of the beginning of a good work relationship and potential friendship.: 1500 XP from 15 paragraphs



                        ▰ INVENTORY

                        • smoke pellets x 20
                        • two sword and dagger
                        • 2 x A -rank scrolls




                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 60 + 0/30 earth Release
                        • Genjutsu | 90 / 130
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 01 / 01
                        • Bukijutsu Styles | 05 / 05

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Earth}


                        {Fire}


                        Bloodline
                        • All

                        Genjutsu

                        Illusory 51
                        • All Of them

                        Enchantment
                        • All E



























                        Instance
                        • All, 32 Jutsu in total.

                        Chain
                        • all though through b rank, 7

                        Taijutsu {Remove if none}
                        {martial channeling}
                        • {Stage 6)

                        Bukijutsu {Remove if none}
                        {Phantom Slayer}
                        • {Stage 6}

                        {Kazekiri}
                        • {Stage 6}

                        {Shizukana Sugi}
                        • {Stage 6}

                        {Sobagai Deba Sento}
                        • Stage 6

                        {Juurai toorima
                        • Stage 6


                        {KustomS}


                        size=10]
                        Character: Mayumi
                        Link to profile: [x]
                        Otherworld and the blade of damnation | Illusionist Keystone
                        Category: [ Illusory ]
                        Rank: S - S+
                        Primary Sense: [ Sight ]
                        Additional Senses: [ Sound, Touch, Chakra ]
                        Base Duration: 12 - 15
                        Upkeep: 140
                        Trigger: Witness to her drawing her own blood
                        Source:conceptual summoning technique, visual hallucination
                        Status Effect: Insanity, trauma circumstantially
                        Description: A cruel illusion specialist deserves an equally horrible signature move, Mayumis so much so that if she chose to target a civilian population it would likely be considered a war crime, this Jutsu can be used to target either everyone sensitive to chakra (this means can use or has the natural affinity to use chakra and is not referring to sensor types, in this instance non-combats can witness it enough to not break the illusions realism, though their minds are left unassaulted and are thus safe.) or everyone on a whole with its full effects, the latter being something she won’t do and utilizing that method is classified as utilizing a true kin-Jutsu and there would be severe repercussions if she did. This technique is Initially an Illusion although carries some enchantment like effects to its design. To start Mayumi will slash one of her arms and inflict A-ranked amount of damage at tier 2 trauma to herself, then proceed to reach that arm into the air as runes glow across her arm from the blood and initiates a “summoning ritual” to bring forth the concept or idea of a great blade of hell forth. Ominous cracks appears in mid air which a dark and unnatural light begins to leak from and the impression of an enormous and unnatural energy/chakra will begin to make itself known. Her hand will reach into these cracks and break a hole which will proceed to intensify the ominous aura even more as she draws a long elaborate Katata covered in what appear to be sealing wraps that burn away to reveal its red hued blade. Those not initially caught by this illusion upon its initial activation are caught the first time they bear witness to any of this illusions non explicitly sword related effects, beyond the crack boundary are visuals reminiscent of a hell like world, people will find themselves rejected and unable to crossover should they try.

                        This technique stretches out on a mass scale as the air continues to crack and expands into the sky, visible from the entire topic at S-rank and the entire sub-form by post two if used at S+. The non sword effects is the ominous aura produce by it and the cracks/light they produce, everything that the light touches having its appearance distorted and is made haunting and unnatural, the inanimate(buildings, objects, tree, etc) gaining writhing limbs and sentient features that lash out at those nearby. People will be plagued by unnatural sounds and whispers, ghostly apparitions of the dead and creatures from beyond begin leaking through the cracks and harassing people, going after people (the whole idea being that the cracks lead to the underworld and now it’s leaking through to reality.), those shinobi caught by this illusion that aren’t in Mayumis immediate area(Consider these people the ones close enough to see her remove the sword.) will proceed to perceive other people as being twisted and monstorized, their words distorted to cripple communication. Those afflicted by these traits are struck with irrational fear and terror combine with all of the visual and sensory effects are often brought to question their own sanity and are dragged to the mental breaking point rapidly, thus Jutsu capable of causing people to unknowingly combat one another as a result, due to them seeing a demon or monster thats form shifts and writhes appropriately with the affects actions.

                        Sword aspects
                        • The sword being an illusion is unbreakable and functions as a sword in every way besides that nearly any damage it inflicts is undone when the illusion is broke, though the phantom status effects persisting for one post at a lower tier as per lasting hypnosis. Unless the sword uses a spiritual technique or the blade has been augmented by a spiritual technique such as samurai saver technique, in which case it does real damage but does not do the following affect.
                        • Any and all cuts caused by the blade, no matter how minor, will instantly disable use of that limb and cause intense, unimaginable pain while it blackens and shrivels. The limb will blacken and shrivel, the victims perception of their own chakra flow vanishing across the limb as if the spirit of it was sheared away(I guess like the death god to orochimarus arms but with shrivelling.) should all four limbs be struck by this then escaping her illusion is basically impossible as the victim will be unable to move, three blows to critical areas will garner the same affect of totally disabling a person, although the area death is reduce in aoe and the victim still has all their limbs, though should consider how the vitals around the wound might be affected. In the victims perception this blade cannot be blocked or received by non spiritual means as it simply passes through weapons and the like, this is because in actuality their is no blade and so Mayumi must receive or avoid a simultaneous attack through another method(there’s an instance gen-Jutsu dodge that covers this.). These aspect only applies if the blade itself strikes an opponent, meaning shock and cutting waves as well as spiritual chakra extension of the weapon will not apply these effects, during these times the attacks are considered real as they are totally relying on chakra. Beyond the area death, illusionary damage inflicted by attacks is equivalent to buki-Jutsu used as a phantom status. all buki-Jutsu requires the expected actions and resource deductions as she still needs to move and such, spiritual techniques function normally because of focusing the chakra overtop of the false image.
                        • Once per post she may ignite the blade and swing it once or multiple times, releasing a projected slash that unerringly hits(its part of the gen-Jutsu, there be no avoiding unless you break the illusion.) those that the blades path crosses in her visual perspective. This wave is less a cut and instead creates a line of the blackened death effect across where it touches, although in a much more reduce fashion that simply causes suffering, inflicting the rank this rank was cast at in false damage at tier 3 trauma, spread out equally if against multiple targets at once.
                        (This should have trimmed it down; I specified that it could be used to target civillians


                        Character: Mayumi
                        Link to profile: [x]
                        Visage of death
                        Category: [ Enchantment ]
                        Rank: S
                        Primary Sense: [ Sight ]
                        Additional Senses: [ Sound, Touch, Chakra ]
                        Base Duration: 4
                        Upkeep: 80
                        Trigger: Verbal cue, normal a threat or warning or some type of comment toward getting started
                        Source: Emotional Manipulation
                        Status Effect: Insanity, Vertigo
                        Description: This can be considered the staple initial technique Mayumi tends to use in a combat, an intimidation based technique that makes those of weaker minds find it near impossible to approach or take their eyes off of Mayumi and can leave openings for her allies or being the opponent to focus on staying alive. By verbally forewarning an opponent or acknowledging the intention to participate or start combat/hostilities Miyumi will catch people with this illusion which causes those caught to immediately perceive her as an immensely threatening foe. Those caught will perceive a dark and threatening aura from her like a chakra materialization of some sort, this “energy” pour out an ominous and dread inducing pressure. The “chakra materialization” is palpable to the point that those without sensory believe that her chakra is so malicious it can be felt and those with sensory or chakra sight will find its sensation even more sickening, assisting in keeping them potentially equally distracted by this pressure. The hair across the body will feel like they are standing on end from fear and the illusion induces false physiological reacts related to the emotions, making the victim feel a the blood feeing as if slowing, muscles tensing and heartbeats feeling prominent and palpable. This is all combine with the fluttering butterflies of anxiety and the sensation and appearance of cold sweat releasing across the body and weakness in the leg, vision partially tunnelling and the sounds outside of their focus becoming more distant and slightly muffle out and slightly distort sound. The trick of this technique is mainly to terrify or convince people they are terrified of her, allowing her to potentially trick the brave into becoming afraid with this technique(another advantage being if the body and mind potentially believe they are afraid and doing the physiological reactions of fear, that during the illusion to be noticed after it is broken the victims body might actually produce said reactions and allow the potential of the person being left uncertain after its broken) the pressure of this terror helps to distract people from the thought this is simply an illusion, tends to be less effective against people who know fear compared to those who claim not too. The mental pressure of this Jutsu capable of knocking out civilians straight out because it’s too much to bear, NPCs caught in its effects have immense difficultly bringing themselves to be able to make a hostile action against Mayumi and that she generally absorbs all of their attention and puts them on the defensive/causes hesitance, if not causing some to straight out flee if they are not of extremely strong willed, the more people caught the less the pressure they experience will be and as such it’s best used on smaller groups of people. This Jutsu is 2 ranks cheaper to escape if already cast on victim prior that combat or event.





                        Character: [ Mayumi ]
                        Link to profile: [x]
                        Stealth bomb
                        Category: [ Illusory ]
                        Rank: [ A ]
                        Primary Sense: [ Sight ]
                        Additional Senses: [ Scent, Sound, Chakra ]
                        Base Duration: 8 Posts
                        Upkeep: 40 Chakra
                        Trigger: Flourished hand movement when creating explosive clay creation
                        Source: Sensory Phantasm
                        Status Effect: Mental stress applies after the first stealth bomb goes off
                        Description: Welcome to the world of unkind Gen-Jutsu, this explicit one used when she releases a clay technique with an equal or lower cost to this technique she may pay the cost of this Jutsu and an action as if doing a Korobo. What this does it camouflage the explosive creation and any extensions/break offs of its form (I.e. shooting off mines or shots with C 2.). While under this illusion the imagine of, sound, chakra and scent of the clay explosive are completely masked by this illusion, becoming near imperceptible. Explosive techniques that are under this illusion are considered impossible to block or guard against with a new action and requires the use of a dodge style technique. This illusion Doesn’t apply to clay created after the illusion is cast.



                        Character:Mayumi
                        Link to profile: [x]
                        Exploding clay armor | S-rank | Bloodline [ clay explosive ]| Cost [ Spritual ]
                        Coating her body in a layer of clay that takes her external appearance much like the sand armour technique, this armour protects her as if it were spiritual heavy armour with all of the drawbacks from that point forward. When breached by a technique this armor will detonate and unleash an explosion a hundred feet in every direction, inflicting tiered 2 Trauma, tier 3 burning(as per bloodline PA). Mayumi suffers tied two burns and is deafened for a post when this blast goes off lest she have some manner to prevent said status. Last 10 posts




                        Character: [ Who uses this technique? ]
                        Link to profile: [x]
                        Flamespawn
                        Category: [ Illusory ]
                        Rank: S
                        Primary Sense: [ Sight ]
                        Additional Senses: [ Scent, Sound, Touch ]
                        Base Duration: 10 Posts
                        Upkeep: 100
                        Trigger: View one of her explosions
                        Source: Hologram/false summon?
                        Status Effect: Mental Stress
                        Description: One of The Jutsu Mayumi considers a part of her explosion artistic creativity, using the flaming explosive wave brought by one of her explosions Mayumi with “create” a massive horned monster of smoke and fire, with a large top half and massive arms, its bottom half connected to the ground as burning flames. This monster normally that up 50% more space than the explosion and is about three times taller, swinging its giant limbs in massive swathes across the area into Mayumis opponents that burns and tears with ultra hot winds(tending to make the topic appear to be fully ablaze after about two posts of action) inflicting A-ranked damage and tier 3 burns/burning to those who perceive being hit, the environment igniting and buildings and terrain appearing damaged. The monsters body will rumble with the sound of its flames and intensify as it moves, the smell of burning and smoke almost suffocating. Attacks targeting it will appear to simply aggravate the monsters present destructive form, the creation reforming around where it’s struck near instantly, flames also jetting off of its body and raining around the area, igniting whatever it lands upon, forcing people to reconsider how to approach it until they realize it’s an illusion. Any stamina lost as a result of damage the fiend does is undone, as are status affects.




                        Character: [ Who uses this technique? ]
                        Link to profile: [x]
                        Throttle
                        Category: [ Enchantment ]
                        Rank: A-rank
                        Primary Sense: [ Touch ]
                        Additional Senses: [ Sight, Taste, Chakra ]
                        Base Duration: 4
                        Upkeep: 60 Chakra
                        Trigger: Hand motion implying grabbing toward their throat
                        Source: Sensory Phantasm
                        Status Effect: Mental Stress, Suffocation
                        Description: A pretty straightforward Illusion that is used in a way to imply psychokinesis or something similar at work. The victim will feel an invisible hand clutch their throat as Mayumi extends her hand and motions doing so toward them(she can catch two people at once with this, although likely wouldn’t do so.). The crushing force of this hand will not be stopped by force as when the person reaches to pry them-self free, they will find that there is nothing for them to grab a hold of which should cause panic, Mayumi likely throwing a taunt or line to highlight their predicament and bluff the reality of the situation. At this point the victim will unconsciously close their own airway/stop breathing and suffer increasing suffocation and be muted, tasting blood as the pain and pressure around their through intensifies. The point of this illusion is to have someone knock themselves out.






                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Fri Jun 26, 2020 10:47 am
cool
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                        ▰ PERSONAL DATA

                        ▰ WARNING RESTRICTED DATA, IF WITHOUT PROPER CLEARANCE TO READ OPS GATHERED YOKAI RESIDENTIAL HABITANT INTEGRATION OBSERVATIONS THEN STOP READING AND RETURN THIS TO APPROPRIATE RANKED PERSONAL!

                        These are the current records of Yokai citizen number 000002143 as of xx/xx/xx. The reports that have been gathered by either investigation and reports from individuals whom have interacted with or watch over listed individual as well as observations made by those tasked to keep our Yokai inhabitants assimilation under a cautious watch for potential bad seeds.

                        Considered risk: Currently B until more data is gathered, although has shown no signs of feeding type behaviours and will be treated as a D rank risk for the purpose of resource allocation.

                        Full Name: Yua Arashi the Yuki-onna (last name taken when creating documents with Arashigakure for citizenship)
                        Nickname:
                        Age: 17 according to Arashigakure citizenship records (she’s a good bit older)
                        Birthdate: according to Arashigakure Citizen records she is listen as 1/11
                        Gender: Female

                        Other: She has uncanny and unnatural aspects to her appearance beyond the cold that emits from her body and the enteral glow she gives off under moonlight, anyone worth their salt not focused on her attractiveness can quickly pick up on the fact she is not a human

                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A

                        Hair Color:
                        Eye Color:
                        Height: 5’4”
                        Weight: 124lbs

                        Bloodline: Yuki-Onna(not actually a bloodline but you know.) hence using the Yuki(hyoton) clan as a base

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: If we can take the first step.... which we have, then we can walk the full distance no matter how many times we trip, especially if we help pick each other up!

                        Personality: These records depict the observed personality traits of Yua Arashi, aspects that should be observed or taken special note of shall be listed again below in a summarized form.

                        Yua is a Yokai from a mountainous region who is a of a rather young age among her kind, she petitioned her sanction under the pretence that she doesn’t want to hunt innocent people nor hurt them, at the same time she needs to survive somehow and things are hard for an entity known to prey on people, hence she was with the first wave of Yokai who came to the village among likeminded peers. She so far shows these claims to be true despite becoming a shinobi and it’s suspected this is attached to her yokai self and instinctual nature’s attached as a form of outlet, showing she thinks things through and is good at creating possible solutions and acting upon them. She appears genuinely earnest to fit in and become accepted, treats others (Yokai and human alike)respectfully, is kind and helpful to any and all, willingly taking menial missions and jobs in her spare time, even if outside her general area of skill.

                        The girl can be overly cautious and timid in The face of adversity, likely due to being a Yokai she has been tending to shy away or accept responsibility regardless of fault when met with stressful or upsetting encounters and hostility against herself and other yokai. She appears to be unwilling to defend herself or put herself in the line of fire in said circumstances, only using her powers to defend another and not for offence as well as willingly putting herself in harms way, although is strangely adamant and strong willed when helping another regardless of species. She is very charismatic and good with people, a capable speaker and with defusing situations or being order to disorder she has the ability to politely and In a friendly manner gain the trust of others. She will spend her own money to assist others and is willingly a mediator when allowed to do so in small disputes involving cultural difference between Yokai and humans. She appears to be one for planning for situations and having solutions ready or swiftly accessible for situations and has good leadership qualities.

                        Some contrast to her race as despite her patience and willingness she is still a Yuki-onna, it has been observed that when she over utilizes her powers she can revert or loose control and it is advisable that those nearby immediately back off if unable to restrain or snap her out of it. Overindulgence in combat if she uses her abilities to “feed” can also lead to similar effects although is more like an intoxication effect.

                        (unknown facts): Despite her willing and patient/polite nature towards humans in general, she has a deep resentment and animosity towards them deep down in relation to her nature as a Yuki-onna, the greater part of this comes with humans ostracizing her and the enormous numbers of attempts on her life. She has suffered greater and tends to unconsciously lump them together and generalize all people as the whole.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 92 Fame
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A very new resident of the Arashigakure and recent graduate of its academy Yua is one of the Yokai that migrated to the village. She is classed as a Yuki-Onna, class B danger rating, threat lowered to D-level due to psychological profile proving that she appears to be of no immediate danger or threat. The information provided about her prior life is sparse but suffice to say she attempted to live with minimal contact with humans and only killed out of instinct on low occasions she has alleged. She admits to having had an initial negative bias toward humans but found them to share many common traits with herself and other less reputable of the yokai kind, and so when the idea of seeking refuge in the Arashigakure became a topic among a portion of the ”Spirit-world.” Since her arrival she has been nothing if not cooperative and is an intelligent and proactive individual, working hard and diligently based on outward observations and her psychological profile suggests these actions are sincere.

                        She has had a slightly easier time as some yokai assimilating due to her appearance, although this has arisen in conflict when people realize what she is if they didn’t realize. Although her attitude has allowed few circumstances to blow up and she has been very active in helping clear up misunderstandings or cultural differences, attempting to help her fellow Yokai and fellow citizens of Arashi understand one another better, although currently her actions are only noticed by a few.


                        Lasting memories - when she awaited the aether line to transport her and other yokai on the day of their acceptance into the village, she and two other Yuki-inna enjoyed some free food from the vendors, meeting and befriending on naked Dale and his father and little brother, she gave the frightened child an ice rose and soothes his fear of Yokai a little. In the end they and other children and yokai participated in a snowball fight, the Oni believe they won, the rest agree the children did! This day heralding a who new world and life for her will never be forgetten, even the embarrassing bits like having difficultly eating food and nearly choking to death.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline


                        ▱▰▱ {Heritage keystone} You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.
                        Second Class: Gen-jutsu
                        ▱▰▱ {Master of deception}: With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses. }.

                        Sense of Specialization: Touch

                        ▱▰▱ Cross Class:Bloodline – Gen-Jutsu: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique..

                        Chakra Pool: 1615
                        Stamina Pool: 1355
                        Vital force: 640
                        Chakra Element: Wind, water, Ice,
                        Chakra Color: white, blue and black mix
                        Chakra Materialization: Chakra Materialization: swirls about her like a blizzard at night, all of her features intensify and she looks older when pushed to create a chakra manifestation... although any a-rank and above technique causes this effect until she reaches said rank.

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 6
                        → Assassin’s arrow + 1, Doki Yari + 1, +2 Pa, + 2 pa
                        • Speed ► 4
                        → Gentle style stage 3 +1, Tetsunami no ryu, assassins arrow stage 6 + 1, dokie yari stage 6 + 1
                        • Agility ► 6
                        → Flowing art stage 3/6 +2, tetsuishi no ryu 3/6 +2, mirror image arts stage 3/6 +2
                        • Endurance ► 4
                        → Fissure kicking stage 3/6 +2, channeling style stage 3/6+ 2

                        Strengths:
                        • Intensely cunning, with a predatory understanding of human thought patterns.
                        • irrevocably Enchanting! She is extremely attractive to an unnatural level in appearance and in most things she does, this assists her in getting along with people.
                        • She has charisma to go with her appearance.
                        • quick decision making and extremely decisive,
                        • Her combination of offensive and defensive use of ice release combine with illusions leads her into having a frighteningly advanced style of combat that she can turn into an arduous and ungainly battle off attrition for her foes.
                        Weaknesses:
                        • Focuses far to greatly on the safety of others over herself and generally fights at a severely restrained level with allies present.
                        • looses herself to instincts in prolonged combat scenarios.

                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • being cast out of the Arashigakure or betrayed in some other sense after putting her future in their hands
                        • She has a fear of axes and woodsmen for reasons I’m not got to write linked to a trauma of hers
                        • Shinto (or other)priests (or mediums etc) attempting to purge her?(yeah it might sound funny to a human but it’s a legitimate fear.

                        Modifiers:
                        • + 3 gentujutsu
                        • + 3 bloodline
                        • + 1 wind and water Jutsu
                        • + 3tai-jutsu

                        Personal Attributes:
                        ▱▰▱ Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Finally, all enemy frostbite affect the user at 1 tier lower at a minimum of Tier 1.
                        Hand-signs for bloodline technique reduced to arm and hand movements and flourishes, not necessarily the same motions required each time but of coarse the expected amount of time.
                        ▱▰▱ Winters Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind or water technique as a supplementary action
                        ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation
                        • + 5 custom slots (Halloween)
                        • + 2 agility
                        • + 2 strengh
                        • + additional teaching type
                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両36000
                        XP: 3750
                        Passive XP: 50

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 1
                        A Rank | 0
                        S Rank | 2

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Teacher} || → {2nd title, all rounder, specialist}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Arashi war- Link 10 paragraphs S-rank mission
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ christmas ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Bow
                        • 50 arrows in B- ranked scroll
                        • 1 Chinese sword
                        • Orens pearl



                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu 31 / 36
                        • Genjutsu | 21 / 54
                        • Taijutsu Styles | 04 / 05
                        • Bukijutsu Styles | 04 / 04
                        • custom 18/18
                        •bloodline custom 0/5

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D Nyan
                        • Hell Needles [ Hari Jigoku ] | Rank B Nyan
                        • Underworld Guardian Spikes [ Hari Jizou ] | Rank B Nyan
                        • Wild Lion's Mane Technique [ Ranji Shigumi no Jutsu ] | Rank B Nyan
                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
                        {Water}
                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X Nyan
                        • Water Sword [ Mizu no Yaiba ] | Rank E-B
                        • Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        • Water Prison Technique [ Suirou no Jutsu ] | Rank C
                        • Water Armor [ Mizu no Yoroi ] | Rank C
                        • Water Encampment Wall [ Suijinheki ] | Rank B
                        • Raging River Force [ Gekiryuu Chikara ] | Rank A
                        • Toad Bullet [ Gama Teppou ] | Rank A
                        • Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
                        • Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S

                        { Wind}
                        • Decapitating Air Waves [ Zankuuha ] | Rank D Nyan
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Gale Surge [ Boufuu Kyuuzou ] | Rank D
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Pressure Damage [ Atsugai ] | Rank B
                        • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        • Wind Return [ Kazegaeshi ] | Rank X (learned as B)
                        • Explosion [ Bakuhatsu ] | Rank C
                        • High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
                        Bloodline
                        • All Ice release


                        Genjutsu







                        Character: Yua
                        Link to profile: [x]
                        Frozen words [ Japanese Technique Name Here ]
                        Category: Enchantment
                        Rank: X
                        Primary Sense: [ Touch ]
                        Additional Senses: [ Sight, chakra, ]
                        Base Duration: 4 Posts
                        Upkeep: 10
                        Trigger: Words in the form of an order or request
                        Source: Sensory Phantasm
                        Status Effect: Mental Stress, paralysis
                        Description: With a simple command or even something phrased as a request or suggestion but ultimately something worded in a sense to deter conflict is spoken and they carry with the them a sharp penetrating weight and visible Icey winds that seem to ride her words for a brief instant that they occur and affects her perceived speech from that point forth. The word have an effect is if reaching into the mind and body creating doubts and a sensation of impending doom hidden subtly within them. This effect combine with the momentary icey burst causes a chill and makes it feel like the blood is beginning to feel like it’s running cold and tensing of the body, making physical actions stiffened and delayed by the cold numbness the “freezing” sensation the blood experiences making the body believe it too is cold, after a post the victim/s seeing frost starting to build up as if from inside, this allows her to chain or cast or other genJutsu in combination or to follow up this technique that play in said effects. This can be cast as a supplementary action with bloodline technique and other techniques that produce eerie sounds at the rake rank as technique used, causing the sounds from the technique to trigger said effects due to incoherent sounds caused by the Jutsu this is used alongside and of coarse phantasm may be added to make it more convincing or intimidating through the mental stress.
                        Nyan



                        Character: Yua
                        Link to profile: [x]
                        Frozen Scorn [ Japanese Technique Name Here ]
                        Category: Illusory
                        Rank: B
                        Primary Sense: touch
                        Additional Senses: Taste, scent
                        Base Duration: 5 Posts
                        Upkeep: 10 Chakra
                        Trigger: Ending of a kiss or embrace
                        Source: Sensory Phantasm
                        Status Effect: Frostbite, Insanity, trauma
                        Description: The frozen chill of her body and especially her lips is imparted to the victim when a kiss or embrace has ended. The technique can be performed at no additional activation by paying its chakra if one of her embrace or kiss oriented Jutsu connect and again when ended as long as it’s a different post, triggering upon the end of said technique. If active when kissing or holding someone The victim will feel the coldness from Yuas body in a reduced almost comforting sense as if the contact relives them of any pain or discomfort her cold would cause, any motions of resistance making this comfort falter until contact is ended, the first part of this technique making it possibly for someone to choose to stay within her grip as she drains them without them experiencing discomfort. When this is ended, from the victim mouth feels and tastes (if from a kiss) the sharp bitterness of her Saliva as it runs down their throat and also produces the sensations of when something is invested that is too cold, numbing the tongue and dulling taste and smell as the victim.(this taste can be used as a gen-Jutsu trigger)
                        This Perceived cold reaches down to their stomach and then blooms outward, freezing them from the inside out, causing parts of their body to crack when they move from the frozen areas causing numbness and immense pain as it spread across them as the technique progresses and comes with it all the effects of being ultra cold like shortness of breathe and shaking, which makes the cracking and such worse. This technique is extremely terrifying and can cause immense fear and panic in a person caught by it. this technique is a rank easier to break free off if only performed from an embrace/hold and not a kiss, if from an embrace the cold comes only from where she last had contact with the victim, this still affects taste and smell but only when the cold affect reaches that part of the body. Of coarse all status affects are illusory and end with the technique. This technique can affect multiple opponents if phantasms of herself kiss or embrace multiple people.
                        Nyan


                        Character: Yua
                        Link to profile: [x]
                        Shared delusion [ Japanese Technique Name Here ]
                        Category: Illusory
                        Rank: C
                        Primary Sense: Sight
                        Additional Senses: [ Touch, scent ]
                        Base Duration: x Posts where posts are the initial genJutsu this is used alongside
                        Upkeep: 5
                        Trigger: Handseal
                        Source: Sensory Phantasm
                        Status Effect: Mental Stress
                        Description: Whenever she catches someone in an illusion focused on a single person, she can pay the cost of this technique and cause those who can see her/the victim as the genJutsu is triggered to catch them in this technique. This causes them to see what the initial genJutsu victim believes they can see, as well as accompanying sensations, like heat or cold of effects the are witnessing or experiencing as well as smells that might be given off as well as sounds. This causes tier two mental stress in said people and one single other status they might cause upon themselves through her illusions at second tier (I.e. believing they are burned when jumping through fire etc) believe is caused upon them but this Jutsu is mainly used to sow panic and confusion/ create distractions and openings. Costs an addition e-rank chakra upkeep per person above 4 caught by this technique

                        Nyan


                        Illusory

                        Chameleon Skin [ Hada no Kamereon ]
                        ▰Rank: E
                        Impenetrable Wall [ Ussou Kabe ]
                        ▰Rank: D
                        Change of Weather [ Henka no Kumoyuki ]
                        ▰Rank: D
                        Ushi-Oni Stampede [ Ushi-Oni Kakekomi ]
                        ▰Rank: C
                        Hydra Clone Technique [ Hyudora Bunshin no Jutsu ]
                        ▰Rank: B
                        Firefly Masquerade [ Narisumashi no Hotaru ]
                        ▰Rank: A

                        Shroud of Darkness [ Kurayami no Oii ]
                        ▰Rank: A

                        Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ]
                        ▰Rank: A

                        World of Dust [ Chiri no Ittenshikai ]
                        ▰Rank: S

                        Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ]
                        ▰Rank: A

                        Nyan


                        Enchantment

                        Sounding the Unfamiliar [ Etainoshirenai no Oto ]
                        ▰Rank: E
                        Thunder Voice Technique [ Hekireki Koe no Jutsu ]
                        ▰Rank: E
                        Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
                        ▰Rank: E
                        Approaching Allies Technique [ Sekkin Kyoushoukoku no Jutsu ]
                        ▰Rank: D
                        Leer of the Peculiar [ Dokuji no Gyoushi ]
                        ▰Rank: D
                        Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
                        ▰Rank: D
                        Demonic Illusion: Chilled Soul [ Magen: Chirudo Tamashi ]
                        ▰Rank: D
                        Body Freeze Technique [ Kukan Hyouketsu no Jutsu ]
                        ▰Rank: C
                        Voice of Compromise [ Jouho no Koe ]
                        ▰Rank: C
                        Spell of the Oleander [ Kyouchikutou no Jumon ]
                        ▰Rank: C
                        Rushing Winds [ Kaze no Totsunyuu ]
                        ▰Rank: C
                        Rushing Winds [ Kaze no Totsunyuu ]
                        ▰Rank: C
                        Ice Technique [ Koori no Jutsu ]
                        ▰Rank: C
                        Blood Loss [ Shikketsu ]
                        ▰Rank: C
                        Voice of Persuasion [ Tokitsukeru no Koe ]
                        ▰Rank: B
                        Poison Cloud Technique [ Doku Kumo no Jutsu ]
                        ▰Rank: B
                        Echo of Clarity [ Meiryou no Hibiki ]
                        ▰Rank: B
                        Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ]
                        ▰Rank: B
                        Sleep [ Nemuri ]
                        ▰Rank: B
                        Voice of Influence [ Eikyou no Koe ]
                        ▰Rank: A
                        Wind Claws [ Kaze no Tsume ]
                        ▰Rank: A
                        Harbinger of Silence [ Buin no Senkusha ]
                        ▰Rank: A
                        Black Tornado [ Kuro Tatsumaki ]
                        ▰Rank: A
                        Wind Deafness [ Nanchou no Kaze ]
                        ▰Rank: A
                        ▰ Beat Motion [ Kodou Dousa ]
                        ▰Rank: A
                        ▰ Amplify [ Fuyasu ]
                        ▰Rank: A
                        Physical Assault Illusion [ Kyoushuu Genkaku ]
                        ▰Rank: A
                        Sight of Darkness [ Mugen Yami ]
                        ▰Rank: A
                        Fake Rush [ Gansaku Sattou ]
                        ▰Rank: A
                        Mask of Cruelty [ Reikoku no Fukumen ]
                        ▰Rank: S
                        Binding Kiss [ Shibari Seppun ]
                        ▰Rank: S
                        Voice of Terror [ Kyoufu no Koe ]
                        ▰Rank: S

                        Voice of Command [ Kamei no Koe ]
                        ▰Rank: S

                        ▰ Soul Destruction [ Kon Inmetsu ]
                        ▰Rank: S

                        Nyan


                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}

                        Flowing art stage6: Nyan
                        Gentle style stage6: Nyan
                        Fissure kicking stage6: Nyan
                        Channeling style: stage 6:Nyan
                        mirror image arts: Stage 6

                        Bukijutsu {Remove if none}
                        {Phantom slayer style}
                        • stage 6

                        {assassins arrow style}
                        • stage 6

                        {Doki yari}
                        • Stage 6

                        {tetsuishi no ryu}
                        • stage 6



                        ▰ CUSTOM NON GENJUTSU LIST AND LINKS

                        Training link for all below Nyan
                        [
                        Character: Yua
                        Link to profile: [x]
                        Life Eating Monster [ Japanese Technique Name ] | Rank C - S+| Nin-Jutsu [ None ]| Cost [ Spritual ]
                        Whenever Yua casts this technique she taps into her spirit consuming abilities. The result is for the next six posts any instance of physical contact with her the person in question will loose two ranks lower than this technique In stamina and chakra and transfers it into her reserves OR can put both into her “vital force” techniques pool. This extends to weapon and affects entities that contain chakra, including clones or constructs but not from other active techniques unless they would create a link between both parties spirit/chakra network(like connecting souls at a distance...? Or using a astral projection and touching her as two examples). If she gets a hold of someone with a grapple when using this technique she can expend any remaining offensive actions to amplify the draining effects(each activation spent counting as an additional contact that post), she can continue to do this in consecutive posts should a person/persons continue to be in her grip. All draining effects from second activation on of continuous contact inflict double the drain dealt from that point on until contact is ended or this technique is.







                        Character: Yua
                        Link to profile: [x]
                        Vital Force [ Japanese Technique Name ] | Rank X | passive [ Element ]| Cost [ Spritual? ]
                        Whenever Yua drains chakra or stamina from people through a number of affects she can choose to do one of two things with that energy beyond transfer it to her respective pools. One of these thing is to donate energy into her Vital force pool(this technique) The results are for every two points of chakra or stamina or one of each that would be gain, she may instead create one point of vital force(being able to store 160 Vital force at A-rank) within it, Vital force being the aspect of chakra connected directly to someone’s life force. Vital force may be tapped into for resources and counts as either chakra or stamina but each point only converts at a 1:1 ratio meaning this is an inefficient use. Her draining techniques when “life eating monster” is active will cause a tier of trauma. She is incapable of filling this pool up herself as it requires the life force of something other than herself to do so. Meaning this can only be built up by draining another source of chakra than her own.


                        Character: Yua
                        Link to profile: [x]
                        Vital tap [ Japanese Technique Name ] | Rank X | Augment [ Element ]| Cost [ Spritual ]
                        Whenever an effect would drain chakra or stamina would be drained from a person she may chose directly tap into the more essential core chakra of a person that she refers to as “vital force”. This Jutsu is used at the same rank as the technique it’s attached too. The terrifying aspect of this technique is the chakra and stamina drained smash the persons total energy pools at their core essence and life force is directly ravaged, this results in the opponents chakra and stamina totals being lowered by the rank of this technique, effectively reducing the total amount of stamina and chakra that person can have that combat. This drain is extremely sickening and painful, making their very sense of self and their soul feel violated and torn, if the user pays an addition 50% chakra she can cause tiered mental stress or insanity in said person to last until the beginning of the post after release through the use of GenJutsu. The shorthand of this technique is if she pairs this with any technique that drains chakra or stamina, that amount cannot be regenerated until end of combat (I.e. if loosing 50 of 500 chakra from one of Yuas techniques they would have 450/450 chakra as oppose to 450/500. The total number restores at the same rate as chakra does through resting but only ever out of combat or unless someone uses a Jutsu to transfer their own life force to the victim.



                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Kiss and tell [ Japanese Technique Name ] | Rank X | Ninjutsu [ Element ]| Cost [ Spiritual ]
                        By pressing her lips against another’s she can start to drain their life force at an incredible rate. The victim will loose chakra or stamina equal to the rank of the technique and in addition is muted, incapable of verbal communication. The victims techniques all cost 5 more per rank of this technique whilst under its effects. IF the person in question has an inner source of chakra (sage, golden dragon, bijuu etc) this is also able to tear out an equal quantity of one of those(selected at the time), the Petrification aspects of said chakra being dismissed if she converts it to vital force, also at a 2:1 ratio. Due to yuki clan PA frost reaper this causes Teired frostbite to the lips, mouth and tongue and wherever she grips. Anyone kissed will have their clan and elements revealed to her as well as their current energy count. This Jutsu lasts until contact is broken, costing a D-rank upkeep, if combine with Frozen scorn the Insanity aspect of frozen scorn can be applied with this technique whilst the kiss is taking place, however this means that the victim will not experience the comforting sensations the illusion is meant to cause. This technique doesn’t require hadseals, initiating the kiss is how this Jutsu is performed.



                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Immortality through life force [ Japanese Technique Name ] | Rank X | Passive [ Element ]| Cost [ Spritual ]
                        Vital force is the essence of her beyond human survival. Whenever her vital force pool contains energy her body is beyond that of natural death. Her body becomes incapable of experiencing mortality and becomes highly resilient to damage. She looses the requirement to eat, sleep or breathe and doesn’t age and is unaffected by tiered diseases and poisons equal to the tiered rank of half the energy stored within her. When immortal this way she expends energy at 5 - per day per body rank(even if only used for a second that day) she can choose to forgo all benefits of this technique on a day and this cost need not be paid.




                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Immortal resilience[ Japanese Technique Name ] | Rank X | Passive [ Element ]| Cost [ Spritual ]
                        Whenever she would be struck by a technique that would do her harm she can expend vital force of equal rank to the attack, this means that most basic close combat becomes near meaningless if “Life eating monster” is active. Gen-Jutsu that do her perceived harm become easier to discern if she blocks with this technique as she still suffers the illusionary ailments. This does not cancel or nullify techniques rather than just make herself bypass being affected, although can be sent flying and the like and although she might be able to block part of an attack aimed at someone else by stepping in the way she by no means cancels them meaning it would have to be a very direct technique like a stab or beam or rasengan for her to completely block it, or damage technique from the front means she might be able to protect someone directly behind her.this is a supplemental action but if used whilst attempting to protect another will cost a defensive action. This ability is unaffected by Jutsu that lower the effect of defensive Jutsu or increase their cost. If broken by an equal level Jutsu for some reason, she still ignores the damage but looses an activation and access to this ability for two posts, has no requirement for handsigns and can be quite visually intimidating to watch her literally shrug off attacks, it also triggers her full Yokai appearance listed with her chakra manifestation.

 

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Thu Jul 09, 2020 11:32 pm
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Sonyo Senju
                        Nickname:
                        Age: 17
                        Birthdate: Aug 10
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A-rank

                        Hair Color: {May remove if using image / post format that displays this information as desired.}
                        Eye Color: {May remove if using image / post format that displays this information as desired.}
                        Height: 4’8”
                        Weight: 87lbs

                        Bloodline: Ignition release/Senju

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Life is Dao and Dao is life! Dao granted me power and I’ll use it my way!
                        Personality: Spunky, sporty and free, Sonyo is an existence of pure selfless and selfish design. A happy contradiction in blood and in lifestyle. She is a self stylized Daoist who believes she should help one person a day, in an attempt to follow a dream, each and every day, always with a positive spirit. A huge part of her way is establishing herself through the aspect of combat, this means she’s prone to challenging anyone and everyone she knows to be tough to a match of some sort of another, then persistently harassed them with challenges until she can win. She’s ultra chatty and draws a lot of attention to herself for being loud and a show off. Excessive happiness and good nature comes from her, despite the fact that she has a slightly internally warped mind, she unconsciously believes might means right and that one can us force or intimidation to get what they want... however this is not done out of malice and as a result of her upbringing, her father whom raised her being a Taoist turned wand warped to Jashinism terrorized her with the teachings of Jashin and she was the one responsible for his being arrested, as the things she saw caused her to develop DID(Dissociative identity disorder) to cope with the radical change in her father and what she was put through and saw as a result, her father managing two and a bit years of devoted worship of Jashin.

                        Her alternative persona(referred to as “The other one”) is one that could easily be describe as being the embodiment of a good Jashin worshipper, besides the fact it hasn’t ever taken the leap to maiming someone or killing someone, but it is not a nice persona. This inner self can surface totally but is mostly the thing that hampers her morale compass and tells her to do things she would not, with powerful persuasive pressure that she automatically follows through, it is all what eats up her guilt and shame and feeds her other negative emotions, causing her to come off as lacking empathy to a degree. It takes people to know her to realize this darkness might be present, or someone who unintentionally sets her off that she doesn’t know, that situation is when her self control in said sense can be lowest, it is also a Defense mechanism for intense stress or when she feels like she lacks control/panics... this being part of when she seems to focus on being so upbeat, this not working in the traditional sense of the disorder in that in her case both personas are constantly aware of the other when not in control, just in a more fugue state meaning she can be intentionally induced into switching given appropriate circumstances or words. Fortunately it is the lesser of her two selves, only showing up in ways she or her psychiatrist/people close to her might notice or in a way one would not realize she has issues and isn’t just nasty.

                        Despite a semi carefree attitude that is oriented with going with the flow, but staying on calm or exciting rivers and away from choosing bad path, she lives to give a little and find happiness, not really set on a goal beyond “getting strong” and “being happy on the right path” she hasn’t set and real dreams for herself besides attaining fame in some ideal that it’ll make up for her fathers wrongdoings and payback the village somehow for all they have done.

                        Village: Konoha
                        Title: Genin
                        Local Reputation: 168 Fame
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Sonyo Senju is what you could call a child of the village, that is that at this juncture in her life the villages government is her parent, meaning she’s an Orphan of sort. She was born to a Taoist priest and his with in a small shrine, being raised there for the first part of her life before the new Konoha village was founded. They lived a simple and basic life, Sonyo being a “blessed child” with a “blessed life” for sharing her mother’s Senju lineage and one could say this was true at first. When she was five her mother was sacrificed to Jashin as a worthwhile target due to her bloodline, Sonyo s father was injured and unable to prevent this and both present for the experience, however were spared by the Jashinists for the reason of being able to spread the word and terror and that they might finish the job another day.

                        This obviously Traumatic and horrible situation led into her father fleeing the shrine and home they lived at, taking her from place to place and slowly falling into despair and darkness, his beliefs falling apart then finally warping. The end result was her father seeking information to get revenge on the Jashinists and instead turning to Jashin. With this he attempted to warp and deny all he has taught his daughter as he changed more and more into a monster, finally beginning to make offerings to Jashin. She has a brand on her lower back in the marking of Jashin as a result of the treatment and other scar, however the worst were the mental ones she gained after seeing horrible death after horrible death. This resulted in her father getting caught due to her own activities, the Jashin person lasted ontop of her own from her fathers changed teaching had manifested in a dark personality as his daughters mind fractured to try and salvage her sanity, creating a self to cope with the lunacy and blood. This resulted in her getting some local children to play a game of “Praise be to Jashin.” With a local dog and verbally forcing the boy who wanted to take the lead before he realized what kind of role that would entail in “Giving the dog to Jashin upon a rock.” This being a clear giveaway that she had to be connected with recent disappearances taking place as a result of her father.

                        Since that incident as the new leaf village dealt with this situation shortly after its foundation, they took the young girl with them to care for her mind and try to give her a viable future. The results being mixed, her mind is a lot better but not without issue, she’s a bit of a troublemaker and is in that rebellious phase and is trying to graduate the academy at this point in her life. She is know to act out and cause trouble or be a nuisance basically every other day, although her genuine and helpful nature weirdly counterbalances this because she might know she’s being a pain but maybe doesn’t realize how much and isn’t malicious. She attempts to spread her personal Daoist beliefs in her spare time when being helpful, although only talks about them casually as her religion is only one facet of her life. She also is into show fighting and has been trying to get into working for exhibition and gladiatorial type things(although iono in what sense Konoha has that so I can elaborate until I find out)


                        ▰ CLASSES AND STATS

                        First Class:Bloodline

                        ▱▰▱ {Dual ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank Here}
                        Second Class: Taijutsu
                        ▱▰▱ {Berserker}{. Your external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.}
                        ▱▰▱ Cross Class or Specialization:Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique. Able to gain learning reductions on taijutsu based on reductions given by bloodline..

                        Chakra Pool: 2165
                        Stamina Pool: 2315
                        Senju Nature pool: 896
                        Chakra Element: Wood, Ignition, earth, water, fire, Yin, Yang
                        Chakra Color: Golden mixed with black
                        Chakra Materialization: It actually darkens her features and looks like it’s burning off of her, it causes a sinister vibe(will make thing for that.)

                        Stats:
                        • Strength ► 8
                        → Oblivion fist stage 1-6 (+3), harmonic death arts stage 2 +1, berserker +1, infernal body + 1, small circle style stage 1- 4 +2, Mach fist stage 6 +1
                        • Speed ► 10
                        → Edge punisher stage 1 -6 (+3), tetsunami ryu stage 1 -6 + 3, Doki yari stage 1 - 6 +3, Max fist style stage 4 +2
                        • Agility ► 10
                        → fissure kick stage 1 - 6 +3, whirlwind freestyle stage 1-6 + 3 Vitality Usurping Bandage wraps + 2, ja ryu stage 6 + 1, 7!sword dance stage 6 +1
                        • Endurance ► 8
                        → 7 sword dance stage 4 + 2 berserker + 1, heavy body grappling 1 - 6 + 3, ja ryu stage 1 - 4 + 2

                        Strengths:
                        • Has incredible physical limits despite her small size and can take as much as she can dish.
                        • Is a very creative fighter due to her playful nature, allowing her to create impressive or unpredictable strategies as well as sensible, straightforward efficient one.
                        • The combination of her two bloodlines make her a dangerous foe in nearly any type and range a of combat.
                        • Seem to lack a survival instinct(also a disadvantage)
                        • Could be considered to have that stereotypical shounen “Guts!” Mentality when all all fails
                        • Fears basically nothing besides everything I listed in her fears and some things she doesn’t know she’s afraid of yet.
                        • Admitting her wrong-doing when she understands why she wrong or know s she is as well as skillful at accepting what she’s done with a happy grin.
                        Weaknesses:
                        • Not listening to things or people she doesn’t want to, her ability with authority is shaky.
                        • A bit childish and reckless, at least in how she acts, whether she really is sincerely like this doesn’t prevent her from acting as such.
                        • Selfish, not much else to say, she is selfish in a social capacity... maybe self centred would be a better way to put it.
                        • Snarky and likes to pull pranks
                        • has no sense of moderation or holding back and can be wasteful of her resources, often starting a fight with most of her strength right away
                        • doesn’t have as much Gen-Jutsu nor is as good at using it as she would truly like to be, finding it blatantly difficult to learn.

                        Fears:
                        • Jashinists dragging her back into their world/ turning her into the other self she has by doing so and being lost to that persona.
                        • dark confined places
                        • being restrained
                        • hurting people she cares about and not caring
                        • hurting someone she knows or worse.
                        • large crawly bugs(EWWW!!) but not spiders
                        • Hell
                        • Lahil

                        Modifiers:
                        • body counts as heavy armor
                        • Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique
                        • fluid movement reduces evasive and blocking techniques cost by 5 per rank.
                        • Infernal Body [ Jigoku no Karada ] | Rank C | Training
                        The user heats their muscles with their burning hot flame chakra at a constant rate, increasing their muscular performance and granting a one point increase in their strength at C Rank body and another 1 point increase at S Rank for a total of 2 points. Additionally, physical contact with the user's body causes tier one burns to the contact point.
                        • The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
                        • The Zelelist gains [2] additional body flicker uses in battle.
                        • Graduated with overwhelming bloodlines.
                        • Dragon's Direction:
                        Spiritual Doki Yari techniques can have chakra recycled for the use of another attack. This is done by reversing the flow of chakra being generated through the pole arm then exerting the chakra again for the next technique. This cannot be used to recycle chakra that is no longer in contact with the pole arm. Chakra is recycled at one rank lower in value than the technique being recycled. This chakra must be used by the end of the following post.
                        • Ancient Teachings
                        Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique.
                        • Fluid Movement
                        Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina.
                        • Whirlpool Walking
                        The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
                        • Move As Water
                        The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
                        • Acrobatic Mastery
                        Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
                        • Perfecting Balance | Rank C | Training
                        Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.
                        • Parkour Mastery | Rank A | Training
                        The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
                        • Toxicity Training | Taijutsu that draw blood with skin contact cause tier 1 poison
                        • Comrardery | Rank B | Training
                        A skill obtained upon learning all other techniques in this stage. The user's stamina cost of taijutsu techniques are reduced by 5 per rank of the technique being used if they are fighting along side another practitioner of this style.
                        • Double Fissure | Rank C | Training
                        The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first.
                        • Moving Fissure | Rank A | Training
                        By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
                        •Ying/Yang just overwhelming
                        • + 400 chakra/stamina from devotee religious rank.
                        • Once the Zelelist becomes a devotee all of their ninjutsu and genjutsu are increased in duration by [2] posts for no additional resource costs.
                        • Live Fire Exercise | Rank B | Training
                        All striking techniques executed by the user double the decreases inflicted upon targets when impacted.
                        • Devil Fang | Rank A | Training
                        The user is able to pay the cost of a technique twice once every three posts. When this is done, the user can release the technique twice at the cost of a single activation, allowing them to overwhelm a single target with ease. This may be done while dual wielding but must pay 1.5x the reserves to do so.
                        • Venomous Fangs | Rank S | Training
                        The user's attacks drain the target of stamina equal to the rank of stamina applied to techniques they are stricken with.
                        • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals. This technique is passive in that it activates automatically when the shinobi's head is submerged underwater. However, it requires an upkeep of an E-Rank amount once active to continue past the first post - can be canceled at any time, and does not require an activation.
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        A technique usually used with the Hidden Mist Technique, the Mist Vision technique allows the user to see through the heavy mist, steam, or any other condition caused by water in the air. The technique is passive and activates when the user's vision would otherwise be obstructed by mist. When within a fog or mist, the user must use D-Rank chakra during the first post of use followed by an E-Rank amount as upkeep, this allows the user to see through all mist or steam as long as this is active regardless of rank. Does not consume an activation to be used. Negates any blindness status caused by moisture in the air.
                        Personal Attributes:
                        ▱▰▱ |
                        ▱▰▱ Name of Second Personal Attribute
                        ▱▰▱ Name of Bloodline Attributes | Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts.

                        ▱▰▱ Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower.

                        ▱▰▱ Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they recieve the additional custom slots for their current signature style and those must be used for the combination of bloodline and style.

                        Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.

                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.
                        Chosen 1 Bukijutsu(7 sword dance), 1 taijutsu(Harmonic death art)

                        ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.

                        • Fire element. - graduation PA
                        • Halloween 2020 event PA - Natural armour is complex.
                        •spare PA

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両59400
                        XP: 6300
                        Passive XP: 50

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 1
                        C Rank | 0
                        B Rank | 1
                        A Rank | 0
                        S Rank | 1

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Taoist} || → {Devotee}
                        • {Zelel} || → {Devotee}
                        • {Gladiator} || → {Cestus-1st title} - Christmas 2020rewards


                        Profession Missions Complete: {all start at 0}
                        D Rank | 10
                        C Rank | 0
                        B Rank | 1
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims


                        Claims:traded academy training tickets for new pa endgame rewards(used to unlock fire element)
                        Academy graduation: 30k, overwhelming bloodline, PA fire element.

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ Religion professional missions Nyan
                        ]
                        Events Claim: Zaishin war - 30 k + 100fame +1 PA]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 10 train coupons (10 from e ranked academy mission)
                        • 3 1.5x exp scrolls (from 10 techniques learned in academy)
                        • 5 double edged shortswords
                        • 2 straight edge Katana
                        • 1 regular Katana
                        • 1 a nodatchi
                        • 1 naginata
                        • 3 Library Expansion Atlas (--3000)
                        • 2 x art of sales (-800)
                        • Vitality Usurping Bandage wraps - purchased crafting - description in spec below - 4000
                        • 1 C-Rank scroll

                        Weapon Specs



                        Character: Sonyo
                        Link to profile: [x]
                        Armour Name: Vitality Usurping Bandage wraps
                        Armour Type: Bandages/hand wraps
                        Inventory Information: [ Light ] | Single ]
                        Armour Weight: Surprisingly heavy at 3Lbs
                        Description: They appear to be black bandages with green edges and writing
                        Element: Earth
                        Stat bonus: 2 agility
                        Ability Summary:
                        traits: These are worn on one of her hands (Normally her right hand which is her dominant hand) so as to covered her arms and hands as a result of her being a practitioner of harmonic death arts and to make sure she doesn’t accidentally poison someone due to carelessness. This means that when worn, if she performs a technique that would break skin, her natural toxins will not come into play nor will her ability to burn people on physical contact. Due to the need to bleed for a few of her poison techniques these have been designed and enchanted with this in mind.(if this is an issue I’ll just make/purchase an enchantment to make it do so if need be.)

                        Restoration manipulating seals [ Japanese Technique Name ] | Rank X | Fuuin [ Element ]| Cost [ Spiritual ]
                        In order to allow certain techniques of the users to work these bandages are designed with seals that will show themselves when Iryou-jutsu and other techniques that could be identified as iryoujutsu or carry healing properties(I.e. Sonyos Yang oriented Rejuvenation technique) are activated within ten feet(not saying where just that it’s happening) If this chakra makes contact with the user(on the wraps), they may pay an amount of chakra equal to the technique used and the technique will get absorbed into her bandages and instantly ended(if continuous). This is capable of absorbing and holding one iryoujutsu or healing technique of the owners body rank. This technique can be indefinitely kept within said bandages or can either diffused or release either upon the owner of the bandages or released on someone else for an E-rank cost of chakra as a supplemental action. While they have a healing technique sealed within them, the marking that appear when a healing Jutsu is active will stay visible. The stored technique can be released when the bandages contact someone meaning that if a negative iryoujutsu was absorbed then she can throw it back at her opponent(Although unless the person states the technique, she can only guess as to what kind of healing technique might be absorbed.) These seals also make it so if she is treated by a beneficial Iryoujutsu or healing technique, unless The bandages are totally removed, her arms won’t be able to heal from just over the elbow down, this only affects friendly or beneficial techniques and she can chose to turn it off and on for an action and five chakra and a special handsign.


                        Dark Taoist Poison arts; Twin Fanged scarf [ Japanese Technique Name ] | Rank B-rank | Supplimental [ Element ]| Cost [ Spiritual ]
                        The user may apply poisons to these bandages/wraps and they absorb the toxins traits. For the next 6 posts these bandages will apply said poison upon those that it manages to draw blood from, which in whip form, nigh all it’s attacks will draw blood. This works with the users natural poison if they are using the venomous chakra technique or If a poison is applied to the wraps and the first time someone suffers a stack of poison after this Jutsu is performed as a result it will add two stacks instead of one. This technique Requires no action but must be activated only if the user is applying poison to the bandages, using the venomous chakra technique or if the user is made to bleed and uses an action to bleed onto the bandages.



                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 31 / 39
                        • Genjutsu | 00 / 26
                        • Taijutsu Styles | 06 / 07
                        • Bukijutsu Styles | 05 / 05

                        Maruton:
                        • Kai | Rank X | Nyan.
                        • Henge no Jutsu | Rank E | Nyan.
                        • Bunshin no Jutsu | Rank E | Nyan.
                        • Substitution Technique | Rank E | Nyan.
                        • Art of Walking on Water | Rank D | Nyan.
                        • Art of Walking on Walls | Rank D | Nyan.
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Nyan.
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal Nyan.
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal Nyan.
                        • Blood-Curdle [ Gyōketsu ] | Rank X
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        • Spore Technique [ Houshi no Jutsu ] | Rank X
                        • Eye Mind Reading [ Dokushinjutsu ] | Rank X
                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
                        • Explosive Note Detonation [ Bakuhatsu-on Bakuhatsu ] | Rank X
                        • Poison Mist [ Doku Kiri ] | Rank B
                        • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D
                        {Fire}

                        • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        • Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X

                        {bloodline counted fire techniques /15}
                        • Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        • Burning Rush [ Nenshou Tosshin ] | Rank C
                        • Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        • Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
                        • Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        • Burning Clone [ Nenshou Bunshin ] | Rank B
                        • Fire Prison Technique [ Horou no Jutsu ] | Rank B
                        • Blaze Eruption [ Kasairyuu ] | Rank A
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Grand Fireball [ Gurando Endan ] | Rank B
                        • Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S

                        {Yin Release}
                        • ▰ Character: Sonyo
                        Link to profile: [x]
                        Holocaust cloak [ Japanese Technique Name ] | Rank X | Ninjutsu [ Ying/fire ]| Cost [ Spritual ]

                        {Yang Release}

                        Water
                        All E-rank
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        {Earth}
                        • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        The user channels chakra into
                        • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        • Swift Earth [ Tsuchi Tou Tou ] | Rank X
                        • Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
                        • Rock Shield [ Doroku Gaeshi ] | Rank X
                        • Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
                        • Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        • Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
                        • Earth Flow Wave [ Doryuuha ] | Rank C
                        • Ram Head [ Ohitsuji Kashira ] | Rank X
                        • Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        • Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
                        • Stone Needle Skin [ Sekkai Senbon Hada ] | Rank C
                        • Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
                        • Earth Dragon Projectile [ Doryuudan ] | Rank B
                        • Doton Katana no Jutsu [ Earth Element Sword ] | Rank B
                        • Volcanic Earth Clone Skill [ Karyoku Bunshin no Jutsu ] | Rank B
                        • Earth and Stone Dragon [ Dosekiryuu ] | Rank A
                        • Volcanic Dragon Blast [ Kazangan Doryuudan no Jutsu ] | Rank A
                        • Fist Rock Technique [ Kengan no Jutsu ] | Rank A
                        • Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
                        • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S
                        Bloodline
                        [ignition release]
                        • Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary
                        Nyan.
                        • Explosive Action [ Bakuhatsu Koi ] | Rank X | Complex
                        • Landmine Stance [ Jirai Dachi ] | Rank X | Simple
                        • Explosive Wave [ Baku Shuuha ] | Rank X | Spiritual
                        • Explosive Catapult [ Ekusu Kataparuto ] | Rank X | Spiritual
                        Reactive armor [ Japanese Technique Name ] | Rank X | Bloodline/augment [ Ignition ]| Cost [ Complex ]
                        Reactive armor [ Japanese Technique Name ] | Rank X | Bloodline/augment [ Ignition ]| Cost [ Complex ]
                        RPB(Rocket Propelled Blow) [ Japanese Technique Name ] | Rank X | Bloodline [ Ignition ]| Cost [ Complex ]
                        Boom stepping [ Japanese Technique Name ] | Rank x | Bloodline/supplemental [ Ignition ]| Cost [ complex ]
                        • Infernal Body [ Jigoku no Karada ] | Rank C | Training
                        • Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex
                        • Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual




                        [Mokuton]
                        • Wood Manipulation [ Moku Soujuu ] | Rank Null
                        • Wood Release: Cutting Technique [ Mokuton: Sashiki no Jutsu ] | Rank E
                        • Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank X
                        • Wood Release: Wood Spikes Ring [ Mokuton: Uddosupaikuringu ] | Rank E-C
                        • Wood Clone Technique [ Moku Bunshin no Jutsu ] | Rank D | Variable
                        • Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D
                        • Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D
                        • Tree Limb Technique [ Ki Eda no Jutsu ] | Rank C
                        • Wood Release: Militant Flower Defense [ Mokuton: Sentō Hana no Bōei ] | Rank C
                        • World of Trees Wall [ Jukai Heki ] | Rank C
                        • Wood Release: Transformation [ Mokuton: Henge ] | Rank C
                        • Wood Release: Flight of Boreal Anguish [ Mokuton: Boāru Ikari no Hikō ] | Rank B
                        • Wood Release: Great Forest Technique [ Mokuton: Daijurin no Jutsu ] | Rank B
                        • Wood Release: Four-Pillar House Technique [ Mokuton: Shichūka no Jutsu ] | Rank B
                        • Wood Release: Foo Dog Heads [ Fū inu no atama ] | Rank B-S+
                        • Wood Release: Nativity of a Sea of Trees [ Mokuton: Jukai Kōtan ] | Rank A
                        • Wood Release: Wood Locking Wall [ Mokuton: Mokujōheki ] | Rank A
                        • Wood Release: Wood Dragon Technique [ Mokuton: Mokuryū no Jutsu ] | Rank A
                        • Wood Release: Complexion of the Buddha [ Mokuton: Hotoke no Kao ] | Rank A
                        • Wood Release: Fluttering Wood Swallow [ Mokuton: Habataki Tengu ] | Rank S l Complex
                        • Wood Release Secret Technique: Nativity of a World of Trees [ Mokuton Hijutsu: Jukai Kōtan ] | Rank S
                        • Wood Release: Wood Human Technique [ Mokuton: Mokujin no Jutsu ] | Rank S


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Fissure Kicking}
                        • Stage 6

                        {Oblivion fist }
                        • Stage 6

                        {whirlwind Freestyle}
                        Stage 6

                        {harmonic death arts}
                        • Toxicity training Nyan
                        • Stage 2

                        small circle style
                        Stage 6

                        heavy body grappling
                        Stage 6

                        Mach fist style
                        Stage 6

                        Bukijutsu {Remove if none}
                        {Seven sword dance}
                        • Stage 6

                        Tetsunami ryu
                        • Stage 6

                        Edge punisher
                        Stage 6

                        Doki Yari
                        Stage 6

                        Ja ryu
                        Stage 6



                        ▰ Custom Jutsu

                        Character: Sonyo
                        Link to profile: [x]
                        Holocaust cloak [ Japanese Technique Name ] | Rank X | Ninjutsu [ Ying/fire ]| Cost [ Spritual ]
                        Wreathing herself in what appears to be robes of fire, Sonyos body becomes protected from spiritual attacks of equal rank to the rank the technique is performed at. If touched the flames do not burn the body but instead burns them on the spiritual level, meaning that no trauma or burns are taken but instead tenketsu rot(1 per -rank) is, along with extreme pain that causes tiered paralysis in damaged area. Spirits and things in spiritual form are damaged by these flames, projecting your spirit at her with this technique active would be very unpleasant as you have to get past said flames to get into her. Technique lasts one post per rank and can be reapplied for a supplemental action when it expires if the user pays the original casting cost, the visuals are that when the flames start to die out, she will shake her arms or very fast flourish or some sort and the flames re-intensify.(some visuals what have you)

                        Reactive armor [ Japanese Technique Name ] | Rank X | Bloodline/augment [ Ignition ]| Cost [ Complex ]
                        By charging chakra into areas of her body with the same principals of the explosion technique, she can instead choose to charge chakra into a part of her body so as to discharge as contact is made. This Jutsu has the same effects as the explosion technique in terms of damage and launching people, lasts two posts per rank applied to a body part and if her reflexes are greater than her foes speed, she can apply this Jutsu just before being struck to make it hard for even chakra sensations to avoid.

                        RPB(Rocket Propelled Blow) [ Japanese Technique Name ] | Rank X | Bloodline [ Ignition ]| Cost [ Complex ]
                        When aiming to deliver a strike, the user expels a chakra from a part of their body that would accelerate said hit (I.e. for a punch it would jet from the elbow )
                        Giving the user a +1 in strength up to c rank and 2 from b onwards. Any knock back from any attacks this technique is attached too are doubled, this technique is especially dangerous when paired with the explosion Jutsu. Attacks Augmented by this Jutsu can be felt throughout the entire body due to the force they are delivered with, meaning being directly struck by it more than a couple of times at b-rank and above can be rather debilitating.(fluff) if someone is for some reason struck by the explosion jet from her elbow, it can be considered identical to explosive actions effects.

                        Boom stepping [ Japanese Technique Name ] | Rank x | Bloodline/supplemental [ Ignition ]| Cost [ complex ]
                        Creating very small explosions from the soles of her feet and with practice, Sonyo can basically run and maneuver in mid air, albeit in more of a skip than a walker or run, the user gains +1 speed or agility up to c rank and + 2 B+ and can travel up to an 10 addition feet per rank in a given post when doing this. This Jutsu can only be used one every three posts in combat, outside of combat it can be used for long distance travel. In combat however she doesn’t need to land until the post after using this technique.



                        Character: Sonyo
                        Link to profile: [x]
                        Rejuvenation [ Japanese Technique Name ] | Rank B - S+ | Nin-jutsu [ Yang ]| Cost [ Spiritual ]
                        When either she has suffered trauma or an ally has she is capable of utilizing this technique to relieve herself from a good portion of the damage. Using this technique and Yand release she reinvigorates the body and restores lost vitality. This prevents further stamina loss from trauma but does not prevent any of its other effects. For 2 posts + 1 per rank beyond B this Jutsu will continue restoring the user with stamina at five plus five stamina a body rank than the Jutsu was cast at. Any trauma taken while this Jutsu is active with do its initial stamina loss from the status being applied, but bleed and the new traumas persisting stamina loss will also be prevented. If this Jutsu ends and they still suffer the trauma status, their stamina will drain like normal from that point. This technique costs two actions when used on another and must be paid for twice, however that person will regain stamina at the same rank the technique was cast at.. Despite not relieving one of trauma, this Jutsu will halt any bleeding from cuts entirely, even when worn off as they will have healed shut. Out of combat this Jutsu can essentially heal herself of most injuries, including reattaching removed limbs, organ and bone repair at S rank and above, if someone is on the brink of death and required more intricate and direct treatment than this Jutsu can provide, this technique can at least sustain that person for a good amount of time and will be of great help backing up an actual Medical ninja. If used on another without the trauma status but having suffered stamina loss that person gains 5 additional stamina per body rank until struck than they otherwise would have on the initial casting post, this doesn’t effect the user.




                        Character: Sonyo
                        Link to profile: [x]
                        Eye of Yang [ Japanese Technique Name ] | Rank B | Doujutsu [ Yang ]| Cost [ Spritual ]
                        Activating this Jutsu causes her right eye to turn almost complete white except for the pupil and a thin black line around the iris. With this Jutsu her eye becomes aware of the inner workings of people within her sight, being able to identify conceal weapons, internal injuries or modifications and the like unless they are using a greater Jutsu to hide said facts, this is done through a form of X-ray sight. Th she gains +2 to agility. When both eyes are active the visual benefits are increased by a rank of effectiveness. 20 chakra to maintain. Each eye benefits from the others effects of both active(doesn’t mean the agility bonus doubles up.




                        Character: Sonyo
                        Link to profile: [x]
                        Eye of Yin[ Japanese Technique Name ] | Rank B | Doujutsu [ Yin ]| Cost [ Spritual ]
                        Activating this Jutsu causes her left eye to turn nearly entirely black with a signal white Dot for a pupil and a thin white line around the iris. Her eye now having become the sign for Yin gains the ability to see chakra and spiritual energy(as in soul), making her aware of the persons resources, their elements, when they are moulding chakra, etc. The ability to identify if their spirit is damaged or if it’s inhabited/affected by an effect or even another spirit(possession, tailed beast, two souls etc) . When the Eye of Yang is active this Jutsu is treated as a rank greater. Costs 20 chakra to maintain. Each eye benefits from the others effects when both active. Cannot see chakra points(Will be locked until sensory abilities are gained through some means)




                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Foe Repelling spirit crushing wave! [ Japanese Technique Name ] | Rank S | Bloodline [ Yin/Ignition ]| Cost [ Spritual ]
                        Focusing mental intent and chakra behind her eyes whilst envisioning and willing an image of her foes and everything else between her, them and beyond getting destroyed. With this image and intent in mind her eyes will both momentarily glow the reddish color of yin release, the light condensing to the centre point and vanishing as it popping. At this point the chakra that was built up will is given form through her ignition release, resulting in a large destructive shockwave emitting from directly in front of her. Starting with a twenty foot width and height, expanding out to eighty feet at its further stage which is also eighty feet. The shockwave itself is almost clear with a reddish hue to it, ripping through structures and tearing up the ground along it range, launching everything out of its reach an additional twenty feet. Those unfortunate to get caught by this technique will be thrown of the attacks reach like everything else, struck by an invisible wall of force that is the shockwave they Suffer tier 2 trauma, bodily Paralysis, tier 2 burns, tier 2 vertigo. Due to being ignition release it also causes deafness plus any damage from debris and destruction/landing.
                        This Jutsu is cast very quickly and due to being a near invisible shockwave, these aspects are represented by the Jutsu being treated as one rank higher in speed than cast in respect to the speed of the technique but treated as a rank lower for stamina lost as well as collisions, however if she is in sage mode and 50% of its cost was done so with sage chakra it counts for its rank in power. Can only be used once every three posts due to the mental release using gives the user after the built up intent and that takes a moment to be able to regain. This techniques name is what it is on paper as it literally is a wuxia like technique her family owns the scroll to, its casting is often proceeded by a very short spell/chant being uttered.

                        Character: Sonyo
                        Link to profile: [x]
                        14th serene ribbon form; from flutter to force [ Japanese Technique Name ] | Rank C-rank | Supplemental [ Element ]| Cost [ Complex ]
                        This technique is performed through Channeling a small amount of chakra into a fabric(Normally a special fabric) and with a large amount of practice, be able to expand said fabrics length and allow the user to wield the material as a whip when partially unraveled. These bandages extend up to fifteen feet and can expand to greater distance if a whip technique would cause one to somehow extend. The training entailed in this Jutsu allows the user to wield this like a whip without requiring them grip the bandages, leaving their hands free, although this counts as using the whip in your “off-hand” and thus reduces the power of bukijutsu used with the weapon by one rank, meaning they can fight with tai-Jutsu With both hands as well as throw in whipping attacks. This Damages done to the bandages while this Jutsu is active can be repaired for 10 chakra. This weapon is treated as simple despite the technique being paid for as complex, if a Jutsu would be complex or spiritual and use the whip, they are of coarse still treated as such.

                        Character: Sonyo
                        Link to profile: [x]
                        Harmonic death arts: Sword Fang Viper stance [ Japanese Technique Name ] | Rank B-rank | Tai-jutsu [ Element ]| Cost [ Simple ]
                        When taking this stance Sonyo will stand with her body slightly turned to position her right shoulder a little further forward than her left, he left foot facing outwards and a little behind. Her right foot sit further forwards than the left point straight forwards, leg slightly lifted so that the the of the foot is slightly off the ground and knee partly bent. The users right arm is extended with a mild bend in the elbow, the hand open with fingers outspread, her middle and pointing fingers raised slightly higher and bent to point downwards like a natural claw. Her left arm is used for balance and movement, free to be used how the user wishes as this stance was designed to leave one hand free. The attacks from that users hand now exhibit a cutting/stabbing property, meaning they cause bleeding and cuts and that when using this stance, one could even parry a sword with one of these strikes. This stance allows for very and precise strikes that come with a little more force added in atop the precision and as a result causes Basic Tai-Jutsu Techniques and strikes that are used with The extended hand treats armor, barrier and defensive tau-Jutsu as one rank lower and allowS her to apply her poison through any form of grabbing/grappling techniques that involve her grabbing with this hand. This stances effects can only be applied to striking techniques that can utilize palm or open handed strikes from the hand extended in the stance, these causing appropriate bleed with any trauma inflicted(as the Two bent fingers will normally stab shallow holes, even raking short cuts into them as the blow lands). The user can opt to switch which side they use this stance in (left or right) for no cost or activation. This technique requires an activation to enter the stance, but once entered it can be returned to for no activation after the user of an attack.






 
PostPosted: Wed Aug 12, 2020 7:28 pm
Prince_yureil
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User Image
                        ▰ PERSONAL DATA

                        Full Name: Hikidori Yozen
                        Nickname:
                        Age: 11(17, gonna do his academy stuff in MIT)
                        Birthdate: June 11
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: Academy student

                        Hair Color: Blonde
                        Eye Color: Red
                        Height: 4’5”
                        Weight: 70lbs

                        Bloodline: None, is a Yozen but lacks the bloodline

                        Non-Combat Outfit: Wears O-Nari worshiper outer robes with clan insignia

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “The world of shinobi is trash, O-Inari is providence, be his will done and lead to the demise of the corrupt Ninshu and shinobi fools! I may lack his blessings but I don’t lack the zeal to make up for it!”
                        Personality: A sly and cool headed individual Hikidori is a slightly unpleasant and cynical person, he hides an extremely dark viewpoint of things that he hides with a less dark but still jaded outlook of the world. He is bruskly forward about his disdain of the shinobi world as a whole and doesn’t hold a true loyalty to his training, more seeing it as necessity for himself to do so and that it’s not for the greater good of the land of fire. His worship of O-Inari is sincere and his want to spread support for his god and enact its will is great and likely a reason he trains to be what he hates, although a massive motivation for this is also the murder of his parents and subsequent kidnapping of his sister. He is unaware of her being alive and without realizing it they share a similar bleak outlook of people and hold the same cold eyes but without any bonds to give them a small glint of life.

                        Village: Fire nations land of Tea, Flortiste academy
                        Title: Student
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: The younger brother of Hasaki Yozen and devoid of the families blessings for reasons unknown, he was the inferior sibling up until her kidnapping and assumed death. Parent dead her was taken in by his aunt and uncle whom without their own child, pushed expectations upon Hikidori whom desperately embraced that role out of fear of the same befalling him as his sister and also to one day discover who attacked them and take revenge. Being a resident of the land of tea he has not been trained to be officially a Konoha shinobi but a shinobi of the land of fire, although transfer to Konoha upon graduating is a distinct possibility. He is a diligent studies with astute intelligent and dedication, lacking the bloodline of his family and innate talent that his sister has he puts in the extra effort to be considered an “asset” in his own right. He is a devote worshiper of o-inari and his ways despite no receiving his blessings, deciding that there must be a reason behind why this would be the case.

                        He is skilled in the majority of his clans talents that synergize with their bloodline, although may not manage to do them with chakra or the clan powers he can say that his skill doing tattoos is greater than members of his clan for he can create tattoos as great as other yozen can do with their chakra without it.


                        ▰ CLASSES AND STATS

                        First Class:Jack
                        ▱▰▱ {Master of none}{You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. With this technique, you may go on any mission with a class restriction even if you are not that class. You gain access to one of the following class restricted technique groups up to one rank below your body: Medical, Sealing, or Sensory. These techniques consume ninjutsu slots. If Specialized gains access to a second at A and the third at S+. The Jack is not treated as having access to techniques which would require double Scholar.
                        Chosen Class Restricted Art:
                        Medical
                        Second Class:
                        ▱▰▱ {Infinite perception}{Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts}
                        ▱▰▱ Cross Class or Specialization:First Class – Second Class:.

                        Third discipline:
                        ▱▰▱ {Elemental mastery}{The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline.}

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Fire
                        Chakra Color: Poison green
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Pick at least two things your character is good at.}
                        • {We also suggest adding some intangible traits other than just Nin/Gen/Tai/Buki/Etc}
                        Weaknesses:
                        • {Pick at least two things your character is bad at, or that might hinder them.}
                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes: 5 + 1 special elemental pa

                        ▱▰▱ | l
                        ▱▰▱ Name of Second Personal Attribute | Insert description here.
                        ▱▰▱ Name of Bloodline Attribute | Insert description here. (Choose at least one if you have a bloodline)

                        Non-Bloodline Personal Attributes (Pick One):

                        ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Fri Aug 14, 2020 12:09 am
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User Image
                        ▰ PERSONAL DATA

                        Full Name: Teririki Azumariha
                        Nickname: Riri, Teri
                        Age: 17
                        Birthdate: March 14th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Orange/Red
                        Eye Color: Bright Orange
                        Height: 5’5”
                        Weight: 137lbs

                        Bloodline: Scorch release

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “... I don’t like exerting myself very much and I don’t care about myself in equal measure.... but I don’t like people hurting innocents and like to watch other people grow. So I’ll help teach and protect those things lest loose what keeps me here.”

                        Personality: A Openly unmotivated seeming individual whom would rather laze about than put in a true effort when she can get away with it. Living within the escape of music to maintain a modicum of stability, suffering from stability issues and pyromania as a result of her family home being burned down and her mother lost in the incident, this resulting in her being depressed and unmotivated on a perpetual basis in a melancholy lull. Besides music she gets a little bit of happiness out of being of help to people when they need it, she generally won’t refuse someone if they make a request in a manner that implies need, a sucker for a needy face, even if she will be reluctant or complain along the way. She sees her position as a shinobi as a requirement to pass on the family technique as so many scorch release users have been doing, even if she doesn’t really want to on the surface and even if she might deny legitimate want to do so and blame doing so in her mothers name, it does seem like a nice thing to do. She aims to help create tactics and assist the main activities of a squad and work as a form of semi-dangerous interference in combat, preferring to be a distraction to allow more combat specialized allies openings or required cover.

                        Village: Storm
                        Title: Genin
                        Local Reputation: 60 Fame
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Teririki, Riri or Teri is a child of a scorch user who dreamed of spreading their bloodlines techniques and help reinforce the clans prominence like so many others, Teri was her first student and also biggest fan, the two having and extremely close relationship. Her father and mother unfortunately never got married and thus the relationship between her parents was a little rocky, especially when it came to her. She loved them both greatly but her bond with her mother was greater and this slowly built up unknowingly to Teri, that one day evolved into a verbal fight, leaving her normally upbeat mother extremely upset. Riri who wanted to make her mother feel better tried to cook her food much like her mother would her when she was down and set up a movie. Unfortunately she didn’t know what she was doing, resulting in a fire that got her trapped and in a bad situation, her mother saved her but lost her life in the process from oxygen deficiency as she’d made sure her daughter got the limited supply as she safely removed her from the conflagration.

                        Now living with her father after the incident she has had her training left to the storm villages academy, although works with the new tech knowledge of the storm village, using it to create music to express the emotions she shut off or can’t express after loosing her mother.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ {Infinite perception}{Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts}

                        Second Class: Performer
                        ▱▰▱ {Grand illustrator}{Performance can be more than just making a song or moving to beats. It is about telling a story that fills the imagination and inspires people. More than just simple bards, those of this discipline do not just recite limerick and spread history; no, characters of this discipline create history all their own, spreading tales of fantasy and adventure that embody the oldest and noblest of human tradition and traits. They are a storyteller, who has mastered the art of taking any tool at their disposal and using it them to create something never before seen. When taking this discipline, characters are allowed to korabo any type of jutsu with another, as opposed to the normal limitations of korabo. This leaves it possible to create things anything from imagination, such as a genjutsu that heals others and many other combinations. This ability is done for a single activation by paying the chakra cost for both abilities. The only restriction is that the korabo must be incorporated as part of the user's performance, not just used during it. An example of this would be using the explosion from katon jutsu as a firework. In addition, the user also gains access to the following song technique. The cooldown for this korabo is once every three posts.

                        Disciplines - wrist bells/ankle bells, Singing(original composition so genres may vary, can’t like yodel or other more unique/singular vocal forms that would warrant explicit distinction)

                        }

                        ▱▰▱ Cross Class or Specialization:Scholar – Performer: The user is able to cast seals and sensory techniques through the playing of their instrument. The performer is able to place seals remotely on any surface up to ten feet per body rank away from themselves. This cannot place seals on any unwilling living host. Additionally, all knowledge of a target such as bloodlines, demons, resource pools, classes is passed onto the performer as long as the target can experience their performance through at least one sense. If the chosen scholar discipline is Infinite Perception, then all knowledge of jutsu cast or about to be cast is also passed on.. .

                        Chakra Pool: 600
                        Stamina Pool: 300
                        Chakra Element: Scorch, Fire, Wind
                        Chakra Color: interchanging red and orange
                        Chakra Materialization: it swirls like old Style artistic depictions of flames in Japanese, appearing to be a near perfect reproduction of painted fire In 3D and not being so.

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 1
                        → Flowing arts stage 3
                        • Agility ► 1
                        → Mirror image arts stage 3
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Creative, cunning and perceptive
                        • Superb chakra control
                        • good at explaining things and alternate thinking
                        • reading the mood of a room


                        Weaknesses:
                        • Mediocre tai/buki-Jutsu capability’s
                        • unmotivated and lazy
                        • Can be relatively easy to annoy/provoke
                        • overconfident to the point of arrogance
                        • Pyromaniac
                        • tends to respond to fear with fire
                        Fears:
                        • Catagelophobia, fear of being ridiculed
                        • drowning


                        Modifiers:

                        • Shakuton users have Katon [ Fire ] and Fuuton [ Wind ] as chakra elements.
                        • Shakuton users cannot be dehydrated by their own techniques, but can still be burnt.
                        • Katon and fuuton techniques cast by the user cost 10 chakra less per body rank of the user, (maximum of 60 at S+) at a minimum of 5 chakra cost.
                        • Shakuton users receive 100 chakra added to their pools.
                        • Shakuton techniques from the user will not harm the user's ninja pets, summons, clones, or allies.
                        • Shakuton users that take the teacher career may teach the water repelling technique.
                        • Shakuton users automatically receive the first title of the teaching career
                        • Shakuton users may take three branches in the teaching career.
                        • Shakuton users that are performer class receive an additional manner of performance to which their discipline(s) apply.
                        • Dehydration tier four from the user forces active doujutsu to become dormant as the dehydration strains the eyes. Iryojutsu techniques that treat dehydration or blindness may treat this if used at the same rank as the dehydration technique. Otherwise, attempting to maintain doujutsu costs the user twice as much resource to use doujutsu techniques
                        • overwhelming Sensory Jutsu (academy graduate reward.)



                        Personal Attributes:

                        ▱▰▱ Dehydration demon | Wind and Fire techniques of the user may apply Dehydration Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures. In addition, all enemy dehydration affect the user at 1 tier lower at a minimum of Tier 1..
                        ▱▰▱ Shimmering visions | Shakuton techniques passively produce the 'shimmer' or visual displacement from its heat. This visual displacement can be used as a visual trigger for any genjutsu for E-rank cost. The genjutsu is cast along with the shakuton technique as one activation. Genjutsu cast this way cannot be released through pain and require a kai. The Shakuton user receives an additional [5] genjutsu techniques per body rank for a total of [30] at S+.
                        ▱▰▱ Hellfire | For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the dehydration technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two dehydration and tier one burns in the same attack, or tier three dehydration with tier one burns, or tier four dehydration with tier two burns. Finally, fire and wind techniques cost [10] less chakra at a minimum of [5].

                        Non-Bloodline Personal Attributes (Pick One): Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.(graduation perk)

                        Natural upbringing: Teririkis mother drilled in a knowledgeable understand of how to use what nature provides and tap into its potential, granting her the second title in enchanting.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両59900
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}

                        D Rank | 6
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Enchantment} || → {Vetran}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Monster Tamer} || → {Master}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}

                        D Rank | 5
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Academy mission/training claims:Trainig n missions to graduate
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim:
                        Halloween 2020: Nyan
                        Christmas 2020 Here


                        ▰ INVENTORY

                        • bells on hands and wrists
                        • Monster whistle





                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 14 / 20
                        • Genjutsu | 00 / 20
                        • Taijutsu Styles | 02 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Enhancing Song [ Kyōka no Uta ] | Rank X | Ninjutsu [ Spiritual ]
                        The max rank this technique can be used is based on the user’s body rank. This user performs their performance of choice upon a target. The target either feels empowered or weakened. The genjutsu causes a single stat of the user’s choice to either be enhanced or dampened by [2] at E-C Rank and by [4] at B-S+ rank. In addition, enemies begin a stamina drain at their body rank for the a single post per body rank of the user. Allies regenerate chakra or stamina at the same rate.

                        {Sensory}
                        • Signal Fire [ Noroshi ] | Rank E
                        • Echo [ Yamabiko ] | Rank E
                        • Animal Party [ Dōbutsu tō ] | Rank E
                        • Sensor: Body Flicker [ Kenchiki: Shunshin ] | Rank D
                        • Hunting Dog [ Ryouken ] | Rank D
                        • Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
                        • Origins [ Kigen ] | Rank D
                        • Total Sense [ Tōtarusensu ] | Rank X
                        • Preparedness [ Kakugo ] | Rank C
                        • Sensor: Loud Blade [ Kenchiki: Raudoburēdo ] | Rank C
                        • Door Guard [ Monko no Keibou ] | Rank C



                        {Sealing}
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
                        • Time Sealing [ Tebanasu Fuuin ] | Rank E
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        • Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable



                        {Fire}
                        • Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        • Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        • Veil Technique [ Fukumen no Jutsu ] | Rank E
                        • Flare Technique[ Shoumeidan no Jutsu ] | Rank E
                        • Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        • Incendiary Technique [ Shouidan no Jutsu ] | Rank X
                        • Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        •. Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        • Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C

                        {Wind}
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E



                        Bloodline
                        • Scorch Manipulation [ Shaku Soujuu ] | Rank X
                        • Water Repelling [ Mizu Shirizoke ] | Rank X
                        • To Heat [ Atatameru ] | Rank C-S
                        • Fire Needle [ Kabari ] | Rank C
                        • Ten Fiery Eyes Technique [ Hijuugan no Jutsu ] | Rank C
                        • Extreme Steam Prison [ Kyoujouki no Hitoya ] | Rank C

                        Genjutsu

                        Illusory
                        • Cloud Cover Technique [ Kumo Monokage no Jutsu ]
                        ▰Rank: E
                        • Mark of the Unfamiliar [ Etainoshirenai no Fugou ]
                        ▰Rank: E
                        • Scent of the Peculiar [ Dokuji no Kaori ]
                        ▰Rank: E
                        • Shadow Glare [ Nirami no Kage ]
                        ▰Rank: E
                        • Chameleon Skin [ Hada no Kamereon ]
                        ▰Rank: E
                        • Scary Face Technique [ Kowaikao no Jutsu ]
                        ▰Rank: E
                        • Comfort Song [ Kaiteki Uta ]
                        ▰Rank: X
                        • Psychedelic [ Saikederikku ]
                        ▰Rank: E
                        • Foul Taste [ Kitanai Aji ]
                        ▰Rank: E
                        • Spooky Ghost [ Bukimina Yūrei ]
                        ▰Rank: E

                        Enchantment
                        • Sounding the Unfamiliar [ Etainoshirenai no Oto ]
                        ▰Rank: E
                        • Thunder Voice Technique [ Hekireki Koe no Jutsu ]
                        ▰Rank: E
                        • Discharge Technique [ Hibanahouden no Jutsu ]
                        ▰Rank: E
                        • Poison Ivy Technique [ Tsutaurushi no Jutsu ]
                        ▰Rank: E
                        • Static [ Kuuden ]
                        ▰Rank: E
                        • Depth Distortion [ Okuyuki Katawa ]
                        ▰Rank: E
                        • All Directions [ Shihouhapou ]
                        ▰Rank: E
                        • Closed Sight [ Shimaru Shikaku ]
                        ▰Rank: E
                        • Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ]
                        ▰Rank: E
                        • Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
                        ▰Rank: E
                        • Mist Technique [ Kiri no Jutsu ]
                        ▰Rank: E
                        • Hunger Technique [ Kiga no Jutsu ]
                        ▰Rank: E
                        • Thirst Technique [ Nodono Kawaki no Jutsu ]
                        ▰Rank: E


                        Instance
                        • Thunder Trap Seal [ Raimei Wana Fuu ]
                        ▰Rank: E
                        • Trickster’s Sand Storm [ Suna Arashi no Odokemono ]
                        ▰Rank: E
                        • Through the Unfamiliar [ Etainoshirenai no Tsuujite ]
                        ▰Rank: E
                        • Mud Slip Technique [ Doro Shissaku no Jutsu ]
                        ▰Rank: E
                        • Annoying Dust Technique [ Okkuu Chiri no Jutsu ]
                        ▰Rank: E
                        • Rock Technique [ Iwa no Jutsu ]
                        ▰Rank: E
                        • Touch of the Unfamiliar [ Etainoshirenai no Tacchi ]
                        ▰Rank: E
                        • Sound Technique [ Onkyou no Jutsu ]
                        ▰Rank: E




                        Chain
                        • Shadow Sign [ Kage no Sain ]
                        ▰Rank: E






                        Taijutsu {Remove if none}
                        {Mirror image arts}
                        • Stage 3

                        {Flowing arts}
                        • stage 3
                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT


                        Learned E Rank Technique
                        Trainig n missions to graduate


 
PostPosted: Mon Nov 02, 2020 11:31 am
Appearance is here.

                        ▰ PERSONAL DATA

                        Full Name: Kokkakushiki Ōtsutsuki
                        Nickname: Koku
                        Age: 17
                        Birthdate: oct 31
                        Gender: {Female.}

                        Race: Ōtsutsuki, Human hybrid(Ōtsutsuki genetics are more prominent)
                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: White with small dark patterning to give it a skull face look on the front. She has a horn on either side of her head, the one on the right side of her head is short, curved and pointed, a little bit behind and to the side of the skull eye in her hair, the other is a little further back on her skull on the opposite side, curving a little forwards to end with its tip nearly in line with the first respite the starting position, she can hide her horns with bone manipulation.
                        Eye Color: White but she does have a pupil
                        Height: 5’3”
                        Weight: 127lbs

                        Bloodline: Ōtsutsuki/Human hybrid = she has Both Kaguya and hyuga clan abilities as per dual ancestry but is not of either clan, her Ōtsutsuki genetics are of stinger inheritance than her human ones.

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “Gods aren’t always right but you gotta give them your faith, show them reverence but don’t be blind and remember you are your own person.”
                        Personality: A proud and slightly sour individual due to being of the Ōtsutsuki and thus having lost power at an extremely young age and her understanding of the world and herself being uprooted as a result. She’s smart and knows it and tends to consider herself quite important as a result. She tends to be rather casual in the way she addresses and talks to people, not really treating those of higher positions in a way that would show as much, acting a little overly friendly.

                        Her spiritual beliefs combine with her clan abilities and some handed down knowledge has resulted her having an extremely advanced understanding of the biology of humans, animals and her own kind to the point she is confident she could construct life if she had enough time and energy. It also has given her the confidence to also be able to destroy another persons body with relative ease and minimal effort, giving her a level of confidence in her ability to defend herself or others. As an Ōtsutsuki she has a relaxed and confident attitude when approaching activities, even ones just being learned and is good at remember next to everything she sees or hears, apt at being able to effectively gather and sort information and micromanage activities for long stints of time without getting distracted easily, able to read and listen/talk at the same time effectively and not slow down on her work. This calm confidence and ability is yet another reason she is an apt medical ninja, although might make her seem cold as she isn’t the type to let sudden intense emotions dictate her actions very easily unlike many others, thus could likely push grief or rage to the side until a time better suited to releasing said emotions.

                        It can also be said she is openly hostile toward Evergreen and can be expected to not be pleasant to her followers. This ties into her more negative and sadistic side, she has a legitimate enjoyment of inflicting pain on others if they are deserving to the point of having a very casual and matter of fact outlook on torture and has trained partly in said field. She is extremely spiritual because she knows for a fact the gods exist and even if only a child when her people were directly working for evergreen, before their fall, thus she is willing to explore more esoteric


                        Village: Konoha
                        Title: {The measure of your achievements in a village, everyone starts at Academy Student or Genin, except rogues/wanderers who should put N/A}
                        Local Reputation: 52 Fame
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A young member of the power stripped Ōtsutsuki clan, Koku was made to go from the rough transition of a semi-immortal half celestial being that was to grow up and help the clan run things for evergreen... into being a lesser version of what they are as a result of Evergreen casting judgement upon them for the problems the clan caused and made them nearly as little as humans. This came as a shock to her as even though she was a child, she had naturally formed Rinnegan and lost them along with the majority of the celestial blessings that came from her mother. Due to the fracturing among the clan that resulted from their fall, Kokkakushiki ended out moving to the land of fire, although the trip to get there was a not without its issues due to many members of the clan throwing around some of the last vestiges of their powers, resulting in the amount of time it took for them to get from their realm to earth took a lot longer outside of her and her families travel time due to timely wimey/dimensional muckups, as well as taking alternative route due to trying to avoid the more radical and displeased clansmen.

                        During this fiasco, Koku became the victim of a viscous Illusion, to be precise the tsukyomi technique of the Sharingan, trapped for a perceived week in a pitch black box, traumatizing her intensely. Her mother sacrificed her own eyes and power to get them where they needed to in as few pieces as possible, leaving her blind and unable to strain her bodys chakra network much. Managing to become citizens of Konoha was a smart and safe option to put walls around them and keep them safe from isolated persecution or being hunted be radical family members. After Koku recovered and got settled in, she quickly moved into learning what abilities she still did and did not have, joining the academy to learn their ways of chakra usage so as to try and advance her semi-unique abilities as far as possible.

                        Despite not being a legitimately terrible person and a medic, Koku is a semi-restrained Jashanist, putting her faith and reverence toward a god willing to pay her head, a thing a lot of her clan did after being abandoned. However she is not as psychotic as many of her kind, in fact is generally quite normal besides when able to do her thing reasonably (in private or in combat during a mission.) resulting in her often opting toward self harm of intense levels to appease Jashins lust for blood. She didn’t exactly chose him as he her, In the form of the curse of the Kaguya clans mark. She feels the safest way to be a member of a crowned upon cult is being extremely open about the fact she is one and recording her activities.


                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ {Dual Ancestory}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.}
                        Second Class: {The second of your two chosen classes, it doesn't matter which is first or second.}
                        ▱▰▱ {Maladies physician}{Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.}
                        ▱▰▱ Cross Class or Specialization:First Class – Second Class:The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
                        .


                        Chakra Pool: 600
                        Stamina Pool: 500
                        Chakra Element: Lightning, Fire
                        Chakra Color:
                        Chakra Materialization:

                        Stats: (Academy student stats)
                        • Strength ► 1(0)
                        → Shizukana Sugi stage 3, medical career rank +2
                        • Speed ► 4(3)
                        → medical emergency branch + 2, ja ryu + 1
                        • Agility ► 1(0)
                        → Shintō Musō-ryū s3 +1
                        • Endurance ► 4(0)
                        → Stage 3 dance of meadow +2, gentle art +1, 8limb style +1

                        Strengths:
                        • Advanced understanding of biology and chakra circulatory functions and the spirit and ways to remedy nigh all alignments. This also works for her ability to damage the body as well.
                        • She is capable of withstanding and tolerating pain to a near unnatural degree, likely due to her heritage and religious activities.
                        • Has great self control, especially considering her religious values.
                        • Persuasive, either charismatically or otherwise.
                        • Organizational and multitasking skills for days
                        • Next to perfect memory
                        • can read the stars... for divination(unreliable start best) and directions/way finding
                        • keys preservation and support of comrades
                        • Values Gen-Jutsu despite her bloodline abilities.
                        • is extremely difficult to be harmed in a critical enough way that she can’t rapidly undo damage.
                        Weaknesses:
                        • Is a restrictively close to middle range combatant, which considering her roles as a support based combatant makes her generally mediocre at proper ranged combat.
                        • despite a tremendous amount of intelligence, she is unskilled at giving complex instructions or explaining tactical ideas that are complicated in a short, understandable manner, being overly descriptive or not providing specifics as if under the impression others know what she is thinking or referring to.
                        • Considers threats, coercion or force a form of diplomacy.
                        • Has a sort of racial superiority complex, which can interfere with a lot of things even if she is generally careful about making it obvious, it’s partly habit and thus she only half means it, also being the minority sort of help keep it quiet.
                        • Her lack of true specialization can put her a step behind
                        • Is bad at “playing with her food”
                        • Can be careless as her kind can be.
                        • refuses any form of mental or spiritual links, referring to such as a violation of extreme measure, she would refuse a direct order of said lines and the only way she’d do so is via a one way connection or a link she was in charge of.
                        • her long range combat tends to be indiscriminate.
                        • can’t take blood from anyone who’s not part Ōtsutsuki or a pure Lineage Hyuuga, the reverse is also the same.
                        • Her Religion, She is a Jashinist, although owns a lot more restraint and sense than most, generally opting for self flagellation than being willing to resort to murder to appease her tenets.
                        Fears:
                        • The ire of any god is a real and terrifying concept to her.
                        • Any true radical Ōtsutsuki would likely see her as a traitor and kill her, hence that is a fear
                        • Loss of her mind or power
                        • Claustrophobic to the extreme (her byakugan helps with this) however it’s so bad I wrote an Anti PA for if it comes up.
                        • Mangekyo sharingan holders are people she holds a level of fear over, she was tortured at one point via Tsukuyomi technique, this is where her trauma of dark and enclosed spaces stems from
                        Modifiers:
                        • emergency: Receive +1 speed per title and may exceed class-based stat limit by [2].
                        • The Daoist can manipulate the energy of the spirit and gains yin release as a "chakra element" along with [5] custom slots dedicated to it.
                        ▱▰▱• The Daoist can manipulate the energy of the physical body and gains yang release as a "chakra element" along with [5] custom slots dedicated to it.
                        ▱▰▱• The Daoist gains 100 chakra and 100 stamina for each religious title obtained.
                        • bloodline Jutsu overwhelming(graduation perk)

                        Personal Attributes:
                        ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.
                        ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.
                        ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.
                        ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.
                        ▱▰▱ Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.
                        ▱▰▱ Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.


                        ▱▰▱ Trauma of the dark THIS IS NOT AN ACTUAL PA, however to represent how detrimentally one of her fears afflicts her I am writing this abilities. If either trapped in a small location(believing such By way of gen-Jutsu counts) that her Byakugans sight are unable to see through/she can’t activate them or if in absolute darkness with her sight either turned of or unable to see through it due to a techniques effect, she will rapidly begin to panic and loose the ability to be effective. After one post her reflex stat and all stat bonuses are cut in half and she gains their 1 mental stress. After two posts she also looses and action and it increases by one tier. After three posts amplify to their 3 Mental stress, all offensive and defensive tai-Jutsu are treated at one rank lower. After four posts she will hit their four and likely snap and either blindly lash out of curl up into a terrified ball, the fear so great that it circumstances are lift, she will be shaken for the entire combat or scenario unless calmed somehow. She will suffer from Tier 1 mental stress will not lift until this point and all Tai/buki jutsu technique will still be treated as a rank lower and stat bonuses From techniques are halted. Illusions that cause this fear to come up are a rank harder to escape and even with byakugan active she might be susceptible to some of the negative effects, this being on my discretion, circumstance ally she can also resist these effects, although it will usually cost an action and last a limited amount of time, as sometimes people can be braver.

                        • Graduation PA : advanced poison crafting title
                        • Graduation PA : Advanced weapon crafting Title
                        • Christmas 2020 gift: medical crafting PA
                        • Christmas 2020 promotion in both religion and medical field.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両30000
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Poison crafting} || → {Advanced}
                        • {Blacksmith} || → {Advanced}
                        • {Medicine} || → {advanced}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Medical} || → {Medic} → Branch:Emergency & surgery
                        • {Religion} || → {Practitioner} → Branch: Taoism & Jashinism

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Academy missions/training/graduation claim X - overwhelming bloodline, 2 PA
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 6
                        • Iryojutsu | 10 / 10
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 03 / 03

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Sealing technique
                        • Enclosing technique
                        • detonation technique


                        {Lightning}
                        • All E-rank
                        • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
                        • Earth Flash [ Jibashiri ] | Rank C
                        • Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
                        • Cloud Shield [ Kumo no Tate ] | Rank C
                        • Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
                        • Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
                        • Blade Technique [ Yaiba no Jutsu ] | Rank C
                        • Lightning Bolt [ Rakurai no Jutsu ] | Rank D
                        • Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment

                        {Fire}
                        • All E-rank
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive

                        Iryojutsu
                        • All E-rank medical Jutsu
                        • Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable
                        • Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        • Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        • Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        • Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        • Chakra Scalpel [ Chakra no Mesu ] | Rank C
                        • Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        • Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
                        • Phantom Limb [ Gen'eishi ] | Rank D | Variable
                        • Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable

                        Bloodline
                        • dancing meadow stage 1/:

                        • Gentle fist stance.

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Art of eight limbs}
                        • Stage 3

                        Gentle art
                        • Stage 3

                        Bukijutsu {Remove if none}
                        {Ja ryu}
                        • stage 3

                        {Shintō Musō-ryū}
                        • stage 3

                        {Shizukana Sugi}
                        • stage 3



                        ▰ ACADEMY STUDENT

                        Nyan
                        Learned E Rank Technique
                        • Dance of the willow stage 1(3 Jutsu)
                        • Gentle fist stance
                        • Diagnose
                        • cleanse
                        • thread
                        • pain intensification
                        • Massage
                        • body flicker




 

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Sun Jan 10, 2021 2:05 am
User Image - Blocked by "Display Image" Settings. Click to show.



                        ▰ PERSONAL DATA

                        Full Name: Reyna Rouge-Divin (Himiko Hogosha & Shirubi )
                        Nickname:
                        Age: 19 (looks 16ish) and also several hundred years
                        Birthdate: 7/4
                        Gender: Female
                        Species: 5 tailed Kitsune-human(explained in history)

                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S

                        Hair Color: Red with black streaks
                        Eye Color: picture
                        Height: 5 Ft
                        Weight: 112(not including tails)

                        Bloodline: Hogosha

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Tricks, trouble, turbulence are all things to expect if Reyna is around, whom is an extremely spontaneous a life enjoying individual. Having part of her mind once being repressed and sheltered by nobility and duty, the other a freedom enjoying trickster with no responsibilities to anyone but itself has created a restraintless, experience loving and selfish troublemaker. She enjoys anything new and basically everything to her is new at this point in her life, the technology, culture, products, foods, people and almost everything else being foreign to someone from Zaishin and irrelevant to a Yokai that only viewed people as playthings. She dislikes being told what to do and requires motivation most of the time to do something that isn’t interesting, requiring focus and to be rationalized to over things that most would see as common sense, like why stealing or lying is wrong etc.

                        Despite her selfish nature she is quite playful and upbeat, probably quite fun to be around if not causing you grief or trying to drag others into something they might find uncomfortable. Curious and enthusiastic, the kind who is the first to volunteer for new things and last to loose interest quite often, she’s heavily chatty and tends to not stick to a single subject and can get flustered tripping over doing so. One issue with her is that she is hard to read, as she is a habitual liar or teller of tall tales for no reason than because and like to try to manipulate people and can generally convince people of her lies, even if they are good at catching a liar.

                        She doesn’t seem to have any real form of loyalty and lacks an experience with bond in both her prior lives and in this one as its new, thus a lot of her flaws are out of not having people guide her new self properly and help her learn a level of restraint and self control, to trust people and not see them as ways to entertain herself or pass time. Reyna’s moral compass is not very great, being as she is the prejudice sort and her main goal in life beyond enjoyment is self security.... and if other people must loose or suffer for her to have said security then so be it. She is in the end after all a yokai and as such has an immensely sinister edge to herself that she is yet to discover but is soon to likely do so.

                        Village: Zaishin - Considered MIA, Wanderer
                        Title: -
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Himiko was a clanswoman to the Hogosha clan of their bloodlines upper echelons and thus most of her life revolved around her education and practice of the clans and country’s traditions, beliefs and abilities in service to the Zaishin empire. She was reserved and inexperienced with the lower castes of people and have no desire to do so due to firmly believing the teachings and standards drilled into their culture. Even if she was of noble rank she was little more than a slave to their ways and blind to it, spending most of her free time attempting to better herself for her country and family with the support of never ending nor satiable expectations from the family to ever improve and demonstrate dedication to the cause and gain merit and prestige in doing so. As an act of loyalty and duty she was one of the clan members dispatched to invade the lightning nation alongside the samurai and manipulate Yokai, Himiko volunteering to participate and gain merit and do her part.

                        Shirubi is an older five tailed kitsune that did what kitsune kind does, which was mess with people and survive, being old enough to have five tails and experience to boot. Shirubi for all its years and strength was incapable of resisting the call, for all intents and purposes they were rather cowardly and thus weak willed, bringing the Kitsune to war with the land of Shinobi, specifically the land of lightning. During the was Shirubi was critically injured and left in a state that spelled death for the Kitsune that day, however this was not the end for the Kitsune for it found a way to keep going in a sense.

                        Himiko was injured severely during the war, the the point that she was in a catatonic state and would likely never recover even if save, the trauma to her body to great to be undone by the time she might have had the time to receive care. The girl aware of this fact and the going inside around her, however a prisoner in her own mind as her body would not react to her thoughts, which were slowly becoming foggy and less clear... dread and fear spreading across her as she tried to find solace in the fact this was for her country.... instead only finding a want to survive and a feeling of having died for such a reason was unfair, that her life hadn’t been her own. During the despair of this realization all whilst her mind faded was when a voice and presence touched her own. The voice was of the dying Kitsune whom despite a body beyond repair, still retained its mind and, Himiko who’s body could be saved but her mind would likely never gain control of it slowly degrading and finally fade.

                        Shirubi offered the girl a chance to survive, a chance for both of them to survive, although not entirely as themselves as they would blend together, the human would loose her humanity and the Kitsune would cease being what it was in the process and wouldn’t be itself, however the two would survive.

                        The change that took place resulted in the two merging in mind, body and spirit.... the result being something that was not Shirubi nor Himiko, its mind holding their knowledge and memories, aspects of their personality and more. Reyna as she choses to call herself was sort of a new mind that was created from the blending of the other two, remembering both of her old selves but not being either, the human part of her being given the stronger presence in mind, combine with the personality aspects and habits of her Kitsune part have created a new self whom wishes to enjoy and experience life to its fullest. Choosing a new name as she saw herself as a new being, separate from her old selves, this not being untrue as faucets of both personas were lost, especially considering part of Himikos mind and memories had been scrambled or lost from damage. This has changed her appearance in some mild and some major ways, minor example being her hair and eye color changing and a tiny bit of sharpening of her facial structure, other aspects like having fox ears, slightly pronounced canines and five large fox tails.

                        Update- a short while after the Zaishin war at peace mountain springs, she met a man named Iksin, the Yokai sage, although he never gave her his name. She revealed the confused memories and issue with her sense of self after being persuaded to leave the grounds of the Sakura-Hanna which she’d taken refuge and was causing the locals anxiety. Thus Iksin cam and dealt with the situation In a civil manner and create her a name safe space to reside out of a cherry produced by the Sakura-Hanna.


                        ▰ CLASSES AND STATS

                        First class:
                        ▱▰▱ {Harsh elementalist}{The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.}
                        Second Class:
                        ▱▰▱ {Erudite Academic}{Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).}


                        ▱▰▱ Cross Class:Scholar – Ninjutsu: Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.

                        Chakra Pool: 100/1690
                        Stamina Pool: 100/1200
                        Chakra Element: Earth, fire, water, wind, lightning
                        Chakra Color: Silverish
                        Chakra Materialization: like ghostly flames

                        Stats:
                        • Strength ► 4
                        → gentle art stage 6 +2, kyoukan Ka stage 6 +2
                        • Speed ► 4
                        → Sobagai Deba Sentou stage 1 - 6 + 2 Kyoukan Ka + 2
                        • Agility ► 4
                        → Flame Breathing Pattern + 5
                        • Endurance ► 4
                        → Kakumei no hono ryu + 2, channeling arts + 2

                        Strengths:
                        • learned and experienced knowledge of Yokai, could be considered an expert with a unique angle
                        • A trickster inside or outside combat
                        • Skilled liar and manipulator/wordsmith supreme, can sow discord with words alone and other skills of hers have synergy.
                        • holds immense knowledge on the country of Zaishin, its history etc as well as a lot about the yokai and their hideaways and culture that would be beyond most human experts, this also makes her carry a lot of wisdom even if she doesn’t portray or necessarily use it. One needs to remember one aspect of her is the soul a very old and experience(yet cowardly) Kitsune
                        • Good at stalling, traps, tricks and running all sorts of interference whilst keeping herself a good distance from direct combat.
                        • good singer and dancer
                        • good cook
                        • Skilled thief

                        Weaknesses:
                        • Tends to impulsively lie or pull pranks/ cause trouble without much regard for consequences or other peoples feelings at the time.
                        • Plays around when she shouldn’t and can lose focus or drop her guard as a result!
                        • Is the Carpe diem type, after being extremely reserved and un-worldly or experienced, most of her life revolving around her clan and its internal affairs or work stemming from such and had no interest in other matters or “fun.” however since her merge, these restraints are gone and she seeks to indulge.
                        • is generally self serving
                        • Is a high branch member of her Clan and considered missing and they wish to find her, forcing her to be reserved or outright hide her clan heritage.
                        • Looks younger than she is and can’t explain why.
                        • dogs and other Kitsune can pick up on what she is regardless of her form which is troublesome as she tries to play human.
                        • Is so of unaware of how things work and despite her wisdom, lacks a variety of understand and common sense, especially outside Zaishin.
                        • Besides being agile she is not anything special and inferior compared to many of her rank at Buki/Tai-Jutsu and relies on intermixing it with other Jutsu types.
                        • tends to consider retreat the best option for combat, specifically if she expends all of her pre-set techniques.

                        Fears:
                        • Being crippled again
                        • being separated as god knows if they’d survive the process
                        • her clan and being found by them or found out to be a missing member
                        • Dogs to a degree, she’s a fox so go figure.
                        • holds a general fear and respect for the strongest breeds of Yokai, although knowing what they can do or have done makes them a genuine topic of fear
                        • White eyed demons (aka Hyuuga clan, specifically from the lightning palace) death induced trauma, is likely to attack one if she doesn’t hide from them in fear no matter how nice they are. This be a form of PTSD
                        • Probably Rabu
                        Modifiers:
                        • Techniques of this clan are considered overwhelming when used on Yokai and are also considered overwhelming when interacting with Miasma.
                        • Due to this clans pure nature and their genetic superiority, clan members age much slower than other humans, making their elders look as though they were no more than thirty.
                        • Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
                        • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions
                        • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
                        • Cluster Training | Rank C | Training
                        The user's lengthy use of the bow has taught them to seamlessly fire an additional arrow for each arrow they would fire normally for a technique so long as they have the reserves to do so.
                        • Knife Flow | Rank E | Training
                        The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
                        • Dirty Reflection | Rank C | Training
                        With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target
                        • Two-fer-One | Rank C | Training
                        The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action.
                        • Blade’s Edge | Rank B | Training
                        The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow.

                        Personal Attributes:

                        ▱▰▱ Purification Barrier | The user's fuuinjutsu that form barriers or defenses are purified, causing those within the barrier with Nature Chakra, Corrupted Nature Chakra, Demon Chakra and Yokai Chakra suffer tiered burns for each post they are within the barrier or upon contact with the barrier.
                        ▱▰▱ Mastery of Stone | Physical contact with the user's Doton techniques inflicts ranked petrification that is one tier lower than would normally be done. ( B Rank techniques grant tier two petrification, Ect. ). Techniques that already grant petrification increase their tier by one.
                        ▱▰▱ Devout Exorcist | The user's overwhelming property no longer only applies to Yokai and Miasma collisions but apply to targets who have those chakra as well as Demon, and Nature chakra

                        Skilled Hogosha Cost of bloodline Jutsu 1 rank lowered in cost. - 2021 anniversary PA

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両30000
                        Total XP: 4205
                        Mission XP:3780
                        Passive XP: 25

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Poison} || → {Apprentice}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Narrative mission Claim: [ Here[Narrative mission, mean looking nice guy, rank C 25 paragraphs]Here The beginning of a bright life - lasting memories: S-rank 20 paragraphs = 2800 exp.
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 50 sealing tags
                        • 200 small projectiles
                        • B-rank scroll x 2 with projectiles
                        • S-rank scroll x 2 1 = 320 Water chakra, 1 320 earth(used for hateful, watchful eye.)
                        • Short sword x 2
                        • c-rank scroll with bow
                        • A-rank scroll with arrows.
                        • Light armour


                        Weapon Specs




                        ▰ Pre-Set jutsu
                        • The Difference Between Reality and Fiction | Rank X | Yin Release | Spiritual
                        This technique must be used pre-emptively. The initial use of this technique uses Yin Chakra to place a psuedo-genjutsu upon the user or a willing target. The Yin Chakra remains until it is triggered by the person who has the Yin Chakra within them having a form of mind or soul altering ability (this includes mind reading of any kind or ) being used on them. When triggered the offender, person who attempts to use the mind altering effect, is afflicted by tiered mental stress and insanity based on either the rank of this technique or the rank of the mind altering technique, choosing whichever is lower, lasting 2 post per rank of this technique.
                        - Jutsu applied to her by Iksinisius Alkinysisius Here
                        • Expansion technique causing her clothes to count as b-ranked scroll
                        • clothing scroll has small projectile capacity worth of fresh, green leaves.
                        • Body scroll 1 - has 2 X lightning exploding dragon strike set up and 240 stored lightning chakra.
                        • Body scroll 2 - has 2 X earth exploding dragon strike set up and 240 stored earth chakra.
                        • Body scroll 3 - 160 wind/fire chakra
                        • Talisman with Spirit rejecting Seal set up at S-rank
                        • Pre-set Jutsu from seal storage power point are the following (Blaze Eruption x 2, Earth Plate Barrage x 2)
                        • Hateful watchful eye on self.
                        • Hateful watchful eye on S-rank earth scroll
                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | /85
                        • Genjutsu | 32 / 40
                        • Taijutsu Styles | 02 / 02
                        • Bukijutsu Styles | 03 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                        • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D
                        • Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D + 3 augments.
                        • Wave Transmission Technique | Rank C-A
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B

                        Earth /85
                        All besides augments


                        Water 50/85
                        All water jutsu including augments

                        Lightning -/85
                        All lighting Jutsu including Augment

                        Wind /85
                        All wind Jutsu including augments

                        Fire /85
                        All fire jutsu including augments

                        Sensory
                        All Sensory



                        Fuuin
                        All besides restricted

                        Bloodline
                        All

                        Genjutsu

                        Illusory40/40
                        • {Remove if none}

                        Enchantment
                        • Each vocal persuasion Jutsu, sleep and soul destruction.

                        Instance
                        • All Instance Genjutsu

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Gentle style}
                        • Stage 6

                        {channeling arts}
                        •stage 6

                        Bukijutsu

                        {Kyoukan Ya}
                        • Stage 6

                        {Sobagai Deba Sentou}
                        • Stage 6

                        Kakumei no hono ryu
                        •stage 6


                        Custom Jutsu list


                        Character: Reyna
                        Link to profile: [x]
                        liars insight [ Japanese Technique Name ] | Rank X | Sensory [ N/a ]| Passive [ Spiritual]
                        When being scanned by any Jutsu even without her knowledge this technique will activate in an attempt to hide her traits an identity. She pays an equal rank to the technique used and the information that person receives is what she wishes it to be when she’s aware or just comes up with inconclusive data and leave the person unable to scan her for two ranks per post for the same information. She may only use this Jutsu on a person once in combat and it will effectively trick the information they get and nullify any benefit gained, however if the person tries to scan for information such as bloodline or information beyond statistical, she may counter again, this techniques main purpose is to hide her identity, pbloodline and being a person fused with a Kitsune as she might be perceived as possessed.




                        Character: Reyna
                        Link to profile: [x]
                        Hidden form [ Japanese Technique Name ] | Rank D | Passive [ maruton ]|
                        This Jutsu is Reyna passive form of self defence, it hides all of her Kitsune features from sight, even tricking the eyes of Dou-Jutsu for people and sensory techniques that are not greater than her body Rank don’t pick up on the fact there’s something worth looking for. This Jutsu has no cost and remains active as long as she has over 40% her reserves. When confronting doujutsu or similar effect that’s trying to get a good look at her she automatically expands chakra to block the Doujutsu s ability to identify her as having altered her appearance and realize what she is. Lasts 2 posts a rank after triggering




                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Restricting talisman [ Japanese Technique Name ] | Rank X | Fuuin [ Maruton ]| Cost [ Spiritual ]
                        Throwing or striking someone with a paper talisman that she stores on her person. The talisman is propelled partly by the infused chakra giving them a 30ft range and travel after their target. When the talisman strike or touched someone it attaches and inflicts tiered full body paralysis. The talisman is counted in regard to the Purification barrier PA and requires its rank paid in chakra and an action to remove. These talisman can can combine with the scholar/ninjutsu cross class fuuin ability or explosive tags for potentially devastating effect and are not instantly destroyed by the technique to keep the person trapped. Last 2 posts a rank unless another technique is triggered through the talisman, reducing its remaining time to 1 post per rank and can’t be used as the source of anymore triggers.




                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Multi tail bind | Rank B rank Variable | Taijutsu [ N/A ]| Cost [ Complex ]
                        This Jutsu involves using her large and powerful tails to wrap around someone and lock their limbs into place without the need to use her actual arms. This Jutsu needs two tails to perform a “1 armed grapple” and 3 to perform a full grapple at a +2 to strength and if she uses three tails she may choose to inflict suffocation by by strangling them.


                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Tail crush [ Japanese Technique Name ] | Rank D variable to A | Class [ N/A]| Supplemental [ Simple ]
                        If she successfully captures someone in her multi-tail bind technique she may perform this at no additional action at two ranks below the grapples technique. Reyna will tighten her strong tails and proceed to squeeze the victim with her tails, pulling or twisting limbs uncomfortably and painfully, often leaving strains and aches, causing tiered trauma and forcing the opponent to pay an additional 10 stamina a rank for physical technique for one post a rank(escaping her grapple is included as a physical technique)




                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Spirit rejecting Seal | Rank X | Fuuin/bloodline [ N/A ]| Cost [ Spritual ]
                        This Jutsu can be set up outside of battle on a talisman(listed on profile) and kept on the person to automatically active upon being attack, although must be done at a minimum of b-rank and will trigger automatically to C-rank and greater Spiritual or complex attack and stop the attack in its tracks by creating a silvery barrier around the user that prevents external entry and lasts for half the normal jutsu length(if the talisman is not on the user this Jutsu don’t work, I.e. attack em in the hotspirngs) . In combat it can be used at any rank and usually involves the user holding up the talisman which burns up into the silver flame barrier on activation lasting 2 round a rank with an upkeep of 5 chakra per rank used per round active . When interacting with anything affected by the purification barrier PA the barrier releases a discharge making said opponent also suffer tiered trauma and burns when they interact with the barrier(meaning this applies to tai-Jutsu and Bukijutsu that aren’t ranged, point blank ninjutsu don’t count as the barrier uses all its energy to counter) this technique counts as an attack against clones or constructs made of chakra that purification barrier PA applies to.


                        New Jutsu
                        I only linked her profile the first time.

                        The are concepts that I’m fine editing. But unsure with making these idea work properly within system.

                        Skeleton


                        Character: Reyna
                        Link to profile: [x]
                        Seal power storage point [ Japanese Technique Name ] | Rank X | Fuuin [ Element ]| Cost [ Spritual]
                        Reyna can create seals on basically any object and store a quantity of chakra within seal seal, often used to create preset paper seal techniques. This allows her to have up to five pre-set techniques of up to A-rank attached to seals of this Jutsu created upon her body that need only be unsealed to be used(must Ben listed in profile), allowing her to release one as a supplemental unsealing action once every second post or spend a normal action at any other point, this must be listed in her profile. The other use is attaching this to seal arrays with other technique that require chakra, I.E. The hateful, watchful eye.




                        Character: Reyna
                        Link to profile: [x]
                        Kitsunes magic tails | Rank D | Passive [ N/A]| [ Spritual ]
                        Reyna despite her origins is still in the end basically a Kitsune, that has resulted in the fact that she may use one of her tails in place of performing handsigns. This allows her to cast multiple jutsu at the same time/choose to Korobo with herself, any techniques involving her tails forcing the technique to be classified as a “Yokai and therefore she is unable to use her Hogosha Jutsu with them besides her sealing techniques that benefit from the bloodline unless she uses her increased selectiveness Jutsu. All in all this makes it extremely difficult to prevent her from being able to perform techniques. This techniques cost must be paid as an additional cost to using a Jutsu with her tail, however Kitsunes magical tails price cannot be increased or decreased by any effect as its less a Jutsu and more a side affect of using a Jutsu with her tail.



                        Character:
                        Link to profile: [x]
                        Beyond prehensile tails [ Japanese Technique Name ] | Rank D | Training [ N/A ]| Cost [ N/A ]
                        Reyna has extreme control over her tails and is able to use them in place of her hands for any task that doesn’t literally require multiple digits, this includes the fact they are very strong and tough, likely moreso than her arms or legs are thus capable of being used in place of limbs for basic combat actions as will as for striking or hold oriented taijutsu techniques within reason. This also allows use for whipping, bludgeoning or thrusting bukijutsu within reason, requiring chakra equal to the rank of this technique to be paid that momentarily strengthens them to be used in such a fashion.




                        Character: Reyna
                        Link to profile: [x]
                        To blind the all seeing [ Japanese Technique Name ] | Rank A variable | Sealing [ N/A]| Cost [ Spritual ]
                        Due to Reyna problems with the Hyuuga she ended out developing a technique to blight those who’s eyes see more than the average person. This technique only works on those with active Doujutsu or chakra sight and is done by creating a special seal either on a surface of a random object or herself/another person. Due to being explicitly being geared for Hyuuga in particular those of this clan who who perceive this seal via the aforementioned are attacked by a mental assault that causes intense agony in the eyes that forces them to either pay this techniques cost in chakra or deactivate their doujutsu/other applicable ability to resist this, loosing this techniques worth in stamina, suffering tiered vertigo as well. regardless of if they pay the cost to resist the effects of this technique each round the seal is within their vision, they suffer incremental tiers of blindness starting at 1 that must be treated like a medic, a sort of starring into the sun affect. This Jutsu lasts 8 posts and can also be destroyed if someone touches the seal injects it with an equal level of chakra to the technique. Those who can perceive the seal see it as a burning and agitating presence that is impossible for them in particular to miss. Finally those who can perceive the seal are affected by the hex status at tiered value, even if not of the Hyuuga bloodline and even after deactivating the perception from that point, the seals affect already afflicted on them at this point, even if they avoid all the other aspects.




                        Character: Reyna
                        Link to profile: [x]
                        Combat tail [ Japanese Technique Name ] | Rank E - B | [ N/A ]| Cost Supplemental [ Complex]
                        Using this technique Reyna can extend her tail 5 additional feet per rank this is used at. Her tails being a rather unconventional pain in the a** for her opponents which allows her to ignore 1 point of agility up to C-rank and 2 at B-rank while using her tails this way. Tails stay extended for two posts a rank, this applies to all of her tails at once.




                        Character: {Who uses the technique}
                        Link to profile: [x]
                        Increased selectiveness [ Japanese Technique Name ] | Rank D | Fuuin/bloodline [ N/A]| Supplemental [ Spritual ]
                        With this technique when using a sealing or clan Jutsu she can pay this techniques cost as well and the Hogosha clan aspects that are applied to Yokai are now also applied to those with Bloodlines. This can also be used to apply to specific people with the ability to use chakra, also being used to exempt allies from suffering collateral damage. If used when targeting Hyuuga, any instance of the status affect hex is applied twice.




                        Character: Reyna
                        Link to profile: [x]
                        The hateful, watchful eye | Rank X | Fuuin/Sensory [ Element ]| Cost [ Spritual ]
                        Requiring setup outside of combat up to twice, one of these may be set up on herself and one on a scroll or both on a scroll, unless attached to permanent sealing arrays, in which case it can be added and lays dormant until certain requirements listed by the array are met, when set up in a scroll the technique itself does not take up space within the scroll rather the scroll has the technique placed upon it. The hateful/watchful eye can see and detects chakra by itself and shares and receives sensory data to and from Reyna if she is present in the same topic. This technique create a floating imperceivable eye unless you can see or sense chakra, they eye able to move up to ten feet from the scroll used to create it at the same rank of the scroll. The scroll contains chakra of a specific element stored within it and uses said reserves either offensively or defensively by using technique that Reyna knows, functioning like a clone with actions. Its reserves originate from the scroll or seal it’s attached too and if the expire, this technique does too. The eye appears whenever it discharges a technique, however cannot actually be attacked, the source of the technique coming from the scroll or seal it was attached to, requiring the destruction of said seal or scroll to destroy, needing only a D rank attach if a scroll beneath B rank and C rank if a greater scroll. If the technique is cast directly on herself then it lasts indefinitely unless she run out of chakra or someone explicitly destroy the seal making this Jutsu or ends it via other(mostly)fuuin method. This technique has a tendency of targeting Hyuuga first when working automatically.




                        ▰ ACADEMY STUDENT Links and learnings

                        Learned E Rank Technique


 
PostPosted: Sun Feb 21, 2021 2:51 pm
User Image - Blocked by "Display Image" Settings. Click to show.

                        ▰ PERSONAL DATA

                        Full Name: Annaisha Murakami
                        Nickname:
                        Age: 14/16
                        Birthdate: 6/6
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E/D

                        Hair Color: Black(but it’s dyed blonde)
                        Eye Color: Vibrant Magenta
                        Height: 5’4”
                        Weight: 124lbs

                        Bloodline: Mahofu

                        Non-Combat Outfit: Picture covers her general casual wear.
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: A generally loud and enthusiastic rocker type who likes to go at her own pace, that is unless the flow happens to be extremely dull in which case she tends to invigorate it with loud tunes. She is a rather hardworking individual even if she doesn’t act it all the time, preferring to spend time with others having fun or doing something enjoyable than being all serious and hung up on heavy issues. She is the kind that comes off as not really caring very much about people with the way she acts, which is the exact opposite of the matter as she tends to push and poke people she likes and actually cares deeply to the point of putting the lives of friends as having greater value than other people’s lives. Peoples mistakes and actions generally dictate how she will perceive them, definitely one to hold onto a grudge or someone’s poor choice against them and expecting the same of others toward herself, believing that one will require grand and sincere effort too repair or redeem things to a better state.

                        Due to her family and the way she was raised Annaisha is generally ruthless and merciless with people outside of where her umbrella of loyalty lies, specifically with those who threaten the way of life as those beneath the proverbial umbrella and not on a casual note, not easily moved into action over the plights of complete strangers/foreigners and willing to cross lines for the sake of completing a mission or protecting her comrades. She a little more sly and tactical/thoughtful than she might care to admit or show, it realistically only being apparent when she’s on an important job or something she personally enjoys, tending to defer the thinking to someone else if she can do so. She tends to break minor rules or s**t disturb to a lesser extent, finding herself stressed on a general note due to her family life being less than stellar and generally avoiding home or in depth discussions about her time there and is likely a big part of the inspiration to her music. She tends tends to have mannerisms and speaking patterns/slang differing to that of most people from the Tanigakure due to her being born and raised in Arashi.... this has also spoiled her with the advanced and innovative technology from Arashi, which she often will complain about.

                        She like to get on her friends nerves if not only a little a lot of the time, although isn’t one to get personal when doing so as she understands not wanting stuff dredged up. She is easily excited about interesting and new things and considers the Tanigakure acutely boring, always trying to find something to curb the boredom and as a result will play or sing on request as it’s never not enjoyable to play. Besides a bit annoying the main flaws of her personality comes when provoked, generally quick to rise to any bait and get mildly antagonistic herself and will come off as quite the idiot and when pushed really far she can become legitimately scary.


                        Village: Tanigakure
                        Title: student/genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Annaisha is a second generation Zaishinite who’s technically also an Arashigakure Citizen, her family having chosen to move to the Tanigakure in response to the village even considering the allowance of Yokai as equals. Annaisha has went through a rather strict upbringing in which her parents attempted to push the values and ideals of their homeland upon her, despite them having chosen to leave the place that actually held such values so highly.... the words strict up bring can also be translated as “straight abusive” in part due to her finding more enjoyment with the values and ways of her friends and people from where she lived, which quickly escalated into active rebellious attitude in response to mental, emotional and in the end physical abuse that was generated by perpetually increasing friction and differing viewpoints that has shifted into resentment... her parents weren’t particularly kind or nice people in the first margin.

                        The attempts to shake her from her family have had mixed results, inferring a level of the clans malevolence into her training and style, although the roll of support and aid that she chose for herself was heavily against expectations and steering. Having picked up the guitar when she was younger she has invested a lot of her time into it and music, her personality a tribute to her want to be like famous musicians and have the ability of free expression in said sense, bringing it so far as to being a part of her shinobi way. She’s clearly been trying to make friends as she’s only been around so long and spent the first few months being evasive, that is until she was accepted into trying out to become a village shinobi.


                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ {Sinister Schemer} These performers are masters of deception and have a flair for dramatics, they specialize in moving through courts unseen and are expert information gathers. Enemies won't know what hit them until they already have your dagger in their back. While they may not be as specialized as a genjutsu artist, the potency of their illusions is not to be underestimated. The Schemer is a master of misdirection, capable of replacing the senses affected by a genjutsu via the use of their performance. This can be done either before or during its duration without cost. The only requirement is that the RPC writes their performance into their post. Additionally, the Schemer may reapply any non-instanced genjutsu that has been kai'd immediately after it has been done so. This effect happens quickly enough that the target does not realize that they have not been returned to reality. Reapplying a genjutsu in this manner may only be done once per every casted gen, but also resets the duration of the jutsu. Finally, performers gain access to the song/performance technique below.
                        Second Class:
                        ▱▰▱ { Maladies Physician}Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class or Specialization:Performer – Medical: The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.

                        Chakra Pool: 100/400
                        Stamina Pool: 100/200
                        Chakra Element: Wind, lightning
                        Chakra Color: ominous purple
                        Chakra Materialization:

                        Stats:
                        • Strength ► 2
                        → Infinite one sword style + 1, Kakumei no hono ryu + 1
                        • Speed ► 0
                        → N/A
                        • Agility ► 1
                        → Flame Breathing Pattern + 1
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Generally cunning and deceptive when need be
                        • Perfect pitch!
                        • musical genius
                        • extremely athletic and quite strong, even if no beefcake
                        • pretty unflinching, has no qualms with death or killing(this only goes so far kind you)
                        • genjutsu/performance based Jutsu are second nature too her and likely her strongest area of skill
                        • good notion of terror tactics and general fear inducement
                        Weaknesses:
                        • Fire release is a nightmare
                        • Lacks strong defences
                        • can be reckless
                        • can be hazardous to allies
                        • isn’t good at honestly expressing her inner emotions/will hide or cover up negative feelings or events.

                        Fears:
                        • becoming like her parents/her parents
                        • doesn’t like the idea of drowning too much, this causes her to avoid swimming on a casual basis even though she can swim
                        • Yokai cause her a degree of fear, some more than others (was put into her by her parents)



                        Modifiers:
                        • Performance: Electric guitar
                        • The user is immune to their own poisons and Tier 1 Poison of others.
                        • Wind based techniques may not blow the fog away, however, flames ignite the miasma, creating an explosion twice the size as the technique with damage equal to it's rank.
                        • Fuuton or wind based techniques may have Poison Tier applied at the following ranks.
                        E-D Tier 1
                        C-B Tier 2
                        A-S Tier 3
                        S+ Tier 4

                        Personal Attributes:

                        ▱▰▱ Perfect Storm | The user gains four additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded.
                        ▱▰▱ Demonic Presence | The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank.
                        ▱▰▱ Violet Delirium | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma.




                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両30000
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Poison} || → {Apprentice}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Electric guitar and relevant accessories.






                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 20
                        • Fuuton | 00 / 04
                        • Genjutsu | 21 / 23
                        • Iryojutsu | 00 / 20
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 02 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Wind}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory

                        All E-rank
                        • Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ]
                        ▰Rank: D
                        • Impenetrable Wall [ Ussou Kabe ]
                        ▰Rank: D
                        • Mist Servant Technique [ Kasumi Juusha no Jutsu ]
                        ▰Rank: D
                        • Change of Weather [ Henka no Kumoyuki ]
                        ▰Rank: D
                        • Ushi-Oni Stampede [ Ushi-Oni Kakekomi ]
                        ▰Rank: C
                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ]
                        ▰Rank: C
                        • Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ]
                        ▰Rank: C
                        • Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ]
                        ▰Rank: C
                        • Rock Plain Technique [ Iwahara no Jutsu ]
                        ▰Rank: C
                        • Shadowmeld [ Kagemazeru ]
                        ▰Rank: C




                        Enchantment
                        • All E-rank enchantments
                        • Cloud Watching [ Kumo Yotogi ]
                        ▰Rank: D
                        • Gender Sudden Change Technique [ Sei Kyuuten no Jutsu ]
                        ▰Rank: D
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        ▰Rank: D
                        • Through the Looking Glass [ Kugurinukeru Meikyou ]
                        ▰Rank: D
                        • Voice of the Peculiar [ Dokuji no Onsei ]
                        ▰Rank: D
                        • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
                        ▰Rank: D
                        • Plague of Rats [ Pesuto ]
                        ▰Rank: D
                        • Tight Space [ Taitona Supotto ]
                        ▰Rank: D
                        • Charming Technique [ Yukashii no Jutsu ]
                        ▰Rank: C
                        • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
                        ▰Rank: C
                        • Body Puppetry [ Ayatsuri Karada ]
                        ▰Rank: C
                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Infinite one sword style}
                        • Stage 3

                        Kakumei no hono Ryu
                        • Stage 3



                        Custom/Performances:
                        Enchanting Performance [ Miwaku-tekina pafōmansu ] | Rank X | Ninjutsu [ Spiritual ]
                        Casting this jutsu by making use of their performance, a Sinister Schemer can evade all forms of sensory techniques, heightened senses, doujutsu, and even techniques, that are not traditionally categorized as sensory but provide similar effects; such as [Air Current Sense] from fuuton for three posts. This is done through the unique approach of removing themselves (not the jutsu they cast) from sensory effects without impeding the opponent's jutsu, as many times the simple brute force methods of jamming can cause more trouble than is desired. Additionally, the first two genjutsu performed during this jutsu's duration may be korabo'd together. This korabo follows the same rules as a normal korabo, melds both gen together for only a single activation, and gives that new genjutsu a duration equal to one post per rank of this jutsu. The exception to this rule is with instance genjutsu, where both gen instead adopts the single post duration, only benefiting from the rank increase. This korabo has a cooldown of three posts, meaning you can only korabo once per cast of this technique. However, by utilizing either your squad, or the assistance of other performers, or even yourself, this korabo’d gen may have its duration increased by one post each time that performance is written in their post. Doing so costs an activation (or all activations in the case of a squadron) but no chakra, and can only a maximum of one activation may be spent this way at a time. Performance assistance from multiple sources does provide more than a single post increase but does improve your chances for upkeep this effect uninterrupted.

                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Wed Mar 03, 2021 2:51 pm
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User Image
                        ▰ PERSONAL DATA

                        Full Name: Lilou Laflamme
                        Nickname:
                        Age: 19
                        Birthdate: 10/20
                        Gender: Female.


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Mostly black with silver white lines, most prominent on the left half of her bangs which she wears longer.
                        Eye Color: Dark blue with purple mixed in (Was sky blue)
                        Height: 6’ (6’1” - 6’3” depending on footwear.)
                        Weight: 157lbs
                        Sage traits Lilou experienced gaining some permanent sage traits, being that she grew a couple of inches, he eye colour changed, she became more inclined toward eating meat and less picky about food. Her skin gained the capacity to tan and finally her least favourite traits, her teeth are all sharp much like a sharks and her mouth can open a little further than before.

                        Bloodline:Oragami

                        Non-Combat Outfit: Is generally wearing slightly baggy and often semi-monochromatic clothing, often wearing her hood up.
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “...........!”
                        Personality: One might describe Lilou as a very quiet individual who has a lot to say, being as the girl basically never talks. She generally comes of as perpetually pleased, carrying a relaxed or casual smile at most times when not trying to convey something important. She is a kind individual who has a little bit of a pushy sense of humour, often making light or playfully mocking people’s frustrations or not coming off as serious and trying to amuse others or herself in any occasion. She can be quite talkative in the sense that she often has something she wishes to convey, finding frustrations when her gestures and charades don’t get across as she doesn’t like being reduced to writing or sign language, viewing it as more impersonal in her own case.

                        She is quite the reliable one when it comes to being supportive, never enjoying seeing a friend or person unhappy or in need and generally a bleeding heart with very heroic potential within her. She will offer support and mercy to her enemy if she sees reason and isn’t fond of killing people and will avoid doing so if possible. She also holds a lot of value and pride over her puppets, a lot used for actual entertainment before combat, so generally not one for initially relying on her puppetry unless the situation calls for it or the puppets already out. Her hobbies include being helpful, creating smiles, making others feel awkward by silently observing them, winding up people whom insult or mock her shtick, puppetry, mechanics and technology due to her father being a researcher within the village. She is a follower of evergreen, although quite quiet and thus not one who goes about spreading the word, but she definitely sends the message through her actions and choices.

                        Village: Arashigakure
                        Title: Jonin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Quite a quiet existence among the village she calls home, if you ask everyone who graduated in the same year about her, some would say “you mean the slightly tall, quiet girl who used paper release and liked to be either helpful or wind people up.” The others simply wouldn’t know what to say about her beside the fact she was rather quiet. She had experienced a rather uneventful life with no real hardships, except that her father is the one who raised her was deaf and also happens to work a lot at this point in time, something that wasn’t so time consuming when she was younger. This has resulted in Lilou hitting the books and gaining a decent understanding of the workings of modern and advanced Arashi tech, being as if she gets knowledgeable and skilled enough it may be possible to work with her old man and spend more time with him. It can be said that her sunny disposition has earned her positive favour among those who know her, she is well known for offering assistance or aide where she isn’t required and to any sort of person without prejudice even if she might come of as naive to others.(I’ll add more when I feel like it.)

                        The Jashinist invasion of Arashi was an event Lilou participated in and she fought alongside a fellow genin and two civilians against a strong Jashinist who was basically unstoppable. Some word he spoke and the lack of aid, combine with the Kages behaviour damaged her opinion of the village and its functionality, resulting in her leaving on a journey for a while and becoming the Salamander sage, an event that physically changed her on a permanent basis and gave her the strength to repair the inferiority and weakness thrust upon her.


                        ▰ CLASSES AND STATS

                        First class:
                        ▱▰▱ {Peerless summoner}{You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. }
                        Second Class:
                        ▱▰▱ {Master mechanist}{You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.}
                        ▱▰▱ Cross Class or Specialization:Scholar – Puppeteer: Evasive techniques and basic combat dodges require one less rank of resources to be paid against techniques the user can sense within the topic. In addition, the user's puppet gains a free mechanic that allows them to seal techniques used against it by paying one rank higher in chakra.
                        Third Class:
                        ▱▰▱ {Melee Marionette}{You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the stats of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). Your stats cap also increases to [6] rather than [4].}

                        Chakra Pool: 3850
                        Stamina Pool: 3175
                        Sage chakra: 1500
                        Chakra Element: Water, lightning, fire(through PA), Light(through implant)
                        Chakra Color: light Indigo
                        Chakra Materialization:

                        Stats:
                        • Strength ► 6
                        → 3 Styles
                        • Speed ► 6
                        → 3 Styles
                        • Agility ► 6
                        → 3 Styles
                        • Endurance ► 6
                        → 3 Styles

                        Strengths:
                        • Very focused and dedicated, tends to be as on point as she can be, that is for someone as silly
                        • Is very smart and also easily underestimated due to her demeanour, although those who appreciate the arts might realize she’s a lot more serious that those who find her actions annoying, confusing or frustrating
                        • Is quite pure and kind to a point that it is a strength, choosing to help those who others might see as beyond help.
                        Weaknesses:
                        • Limited close combat ability, ya know being a puppeteer and all
                        • She doesn’t talk, ever!
                        • Tends not to stop with her whole shtick and will make some odd choices on mission as a result.

                        Fears:
                        • Loosing her Dad
                        • Doesn’t like most large ocean dwelling creatures, the predators are obvious scary
                        Modifiers:
                        • + 14 PP + 8 Mechanisms from marionette career.
                        • Salamander Contract holder & Sage Here
                        • Light release implant from APD mission reward.
                        • Easter and Ozy’s birthday rewards 500 chakra/stamina
                        Personal Attributes:
                        ▱▰▱ Erudite Scholar | The Origami can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon any piece of paper they materialize. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with a piece of origami paper and one action, the user is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned. Able to learn [1] restricted fuuinjutsu technique if not of the scholar class, [2] restricted fuuinjutsu if of the single scholar class, and a [10] chakra cost reduction for fuuinjutsu if the clansman is a scholar class specialist..
                        ▱▰▱ Temperance | Automatically grants the Origami user the scroll crafting branch at apprentice rank. In addition scroll crafting requires half of the requirements necessary to make it to the next rank. Finally, the user can make one additional item at each rank of crafting for the scroll crafting branch. Can craft [1] legendary scroll that does not count towards the legendary items limit and all benefits besides the summons of crafted scrolls are doubled
                        ▱▰▱ Warrior Scribe | The Origami user may utilize two explosive notes instead of one any time they activate the detonation technique. This can only be used on two separate targets. The Origami is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Additionally, the Makimono Art (scroll weapon) bukijutsu style's techniques are considered overwhelming and paper generated by this bloodline can be used as a scroll for the Makimono Art style.
                        ▱▰▱ Acceptable compromise: Due to her whole Mime life deal, talking doesn’t come easy for her... in fact she can’t talk as a result... that is UNLESS she is using ventriloquism and does not use her own natural voice + is in character for whatever she’s talking through. Shorthand, Can use ventriloquism to talk and not loose her Mime powers, as long as it’s not her own voice. On a side-effect, she can accurately impersonate most voices she hears.
                        ▱▰▱ Accidental performer: Due to her dad being deaf and Lilou being raised by him, she spoke through sign and body language with him, her dad being her favourite person in the world she and him spent a lot of time together and slowly developed the habit of communicating physically rather than vocally, a preference to actual speech that caused confusion and laugher among kids her age that she knew. 2nd rather performer career.
                        ▱▰▱ Habit to skill: At a point the enjoyment of performing became less a habit by happenstance and was something she genuinely enjoyed, practicing until she could entertain most people not hard to please that don’t have an issue with clowns, mimes or puppets. 2nd rank of performer.
                        ▱▰▱ ISealing expert: Fuuin technique cost one rank lower to cast
                        ▱▰▱ Theres paper in these puppets: All of her puppets weapons are designed to be linked with small paper tags within the structure of the puppets, allowing her to channel the origami clans elemental craft, cursed pages(meaning it can augment its mechanisms with either of those abilities.), this also allows it to pay the same cost and apply the elemental property to its body, affecting attacks that effect its body in collisions appropriately. as a side effect puppets may now also be the focal point for the armoury scrolls style as a result(she can performer the style from any paper due to clan PA, so this isn’t actually an additional affect and more a side effect of this PA)
                        Machines!! -2 posts/paragraphs to mechanism crafting missions and advancement
                        Evergreen follower Second title rank as a follower of evergreen (if only one rank gained from a PA just say and it will be edited)
                        spread the word second title rank for priest branch.
                        Mutual understanding (Evergreen PA) when meeting other members of the faith, communication can be important, sometimes the use of words can complicate or make things difficult to convey emotion or meaning and intent. This with this PA evergreen followers can understand one another’s intentions by simply wanting to convey them to that person/people. They won’t get it in the form of proper words but more just understanding, meaning that the intent can with effort be translated into words, however it’s usually to a limited degree, like garnishing exact information might be difficult. This allows a strong, general understanding but is inferior to actual speech when it comes to details and specific information.

                        Shining Shame Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules).


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 38000
                        XP: 8000
                        Passive XP: 50
                        Endgame XP: 22000/22000 spent

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 1

                        Crafting Trees
                        • {Toxicology} || → {Special}
                        • {Scroll crafting} || → {Grandmaster}
                        • {Mechanism} || → {specialist}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        E Rank | 3
                        D Rank | 0
                        C Rank | 2
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Performer} || → {Virtuoso) Puppet theatre, Mime, Jester
                        • {Worker} || → {Apprentice}
                        • {Religion} || → {2nd rank evergreen worshipper/priest.}
                        • {Hunter-nin} || → {Appreciate Onin}

                        Career Profession Missions Complete: {all start at 0}
                        E Rank | 5
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 5

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ Missions]https://www.gaiaonline.com/guilds/viewtopic.php?page=6&t=25249537#391813860]Missions ]
                        Narrative missions:
                        Lasting memories “I freed a god?”
                        Begins, Ends.
                        45 paragraphs: 18000 Exp
                        Training Claim: [ Nyan ]
                        Professions Claim: [ Nyan ]
                        Events Claim: [ Jashin-Arashi war ]
                        Endgame Claim: [ 22k used on third class and 50 to both resources ]


                        ▰ INVENTORY

                        • Standard issue M 1 stun batonDetails.
                        • Series: Light Neo-Flak Jacket (160 chakra storage)Details
                        • 3 B-ranked scrolls, 1 with stars, Kunai, Senbon
                        • 1 B-ranked scroll with puppets.
                        • 1 A-ranked scroll with stars/senbon
                        • 2 c-rank, 1 set of kunai, one set of shuriken.
                        • 1 crafted S-rank scroll - 880chakra split between her two elements.
                        Expansion art clothes:Contains Stun baton.
                        Light Neo-Flak jacket( has 2 lightning and 2 water Dagon projectiles sealed within.)(can be used twice before expenditure)


                        Pre-set techniques.
                        2 X protective tag barriers
                        2 x water/lightning dragon projectiles sealed in scroll.
                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 55 / 150
                        • Genjutsu | 00 / 50
                        • Sealing | 55 / 85
                        • Kugutsu | 15/15
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 07 / 07
                        • Puppet points 43
                        • mechanisms 76

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Poison Mist [ Doku Kiri ] | Rank B
                        • Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B
                        • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X

                        {Water}
                        • All e-rank
                        • Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
                        • Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        • Rising Water Cutter [ Mizu Kamikiri ] | Rank C
                        • Water Wave Hand [ Suihashu ] | Rank C
                        • Large Projectile [ Taihoudan ] | Rank C
                        • Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
                        • Tornado of Water [ Mizu no Tatsumaki ] | Rank C
                        • Whip of Water [ Mizu no Muchi ] | Rank C
                        • Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        • Bullet [ Teppoudama ] | Rank C
                        • Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        • Serpent Mouth [ Ja no Kuchi ] | Rank B
                        • Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        • Water Encampment Wall [ Suijinheki ] | Rank B
                        • Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
                        • Water Decapitation [ Mizu Funkei ] | Rank B
                        • Water Release: Pillar Encirclement [ Suiton: Hashira Kakomu ] | Rank B
                        • Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
                        • Crashing Pillar of Heaven [ Ten no Gachan Hashira ] | Rank A
                        • Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S


                        {Lightning}
                        • All E-rank
                        • Lightning Bolt [ Rakurai no Jutsu ] | Rank D
                        • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
                        • Earth Flash [ Jibashiri ] | Rank C
                        • Wave of Inspiration [ Kangekiha ] | Rank X
                        • Twitching Limb [ Hikuhiku Eda ] | Rank C
                        • Blade Technique [ Yaiba no Jutsu ] | Rank C
                        • Cloud Shield [ Kumo no Tate ] | Rank C
                        • Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
                        • Electric Snake [ Dendou Hebi ] | Rank B
                        • Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B
                        • Electric Gyroscope [ Dendou Kaitengi ] | Rank X
                        • Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B
                        • Thunderous Applause [ Ikadzuchi ] | Rank A
                        • Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A
                        • Heaven’s Judgment [ Kouten no Saiketsu ] | Rank S
                        • Lightning Bolt Feast [ Ikadzuchi no Utage ] | Rank S | Variable

                        {Sensory}
                        • All E-rank
                        • Origins [ Kigen ] | Rank D
                        • Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
                        • Fingerprint [ Shimon ] | Rank C
                        • Total sense | Rank C
                        • Preparedness [ Kakugo ] | Rank C
                        • Poison Instinct [ Doku hon'nō ] | Rank C
                        • Internal Mechanism [ Naibu mekanizumu ] | Rank C
                        • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
                        • Gray Fog [ Haiiro no Kiri ] | Rank B
                        • Brawler's Instinct [ Burourā no hon'nō ] | Rank B
                        • Leech [ Hiru ] | Rank X [ Learned as A ]
                        • Brawlers Nature | Rank A
                        • Seal Whisperer [ Shīru sasayaki ] | Rank S

                        {Fuuin}
                        • All Fuuin besides restricted.




                        Origami release
                        • All besides Paper suicide.

                        Light Release
                        Kugutsu
                        • All besides S +

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Light Touch}
                        • Stage 6
                        {Kaiser Fist}
                        • Stage 6
                        {Channeling arts}
                        • Stage 6
                        {Gentle arts}
                        • Stage 6
                        Bukijutsu
                        {the Makimono Art }
                        • Stage 6
                        {Sen Gekiretsu Nagareboshi}
                        • Stage 6
                        {Honshi art}
                        • Stage 6
                        {Art of brutal beatings}
                        • Stage 6
                        {Bow style}
                        • Stage 6
                        {Fencing style}
                        • Stage 6
                        {Kusurigama style}
                        • Stage 6
                        {Lattice Embrace}
                        • Stage 6


                        customs



                        Character: Lilou Laflamme
                        Link to profile: [Her]
                        River of love | Rank B | Sage Ninjutsu [ water ]| Cost [ Spiritual]
                        When performing water techniques and in sage mode Lilou may use this technique to augment said technique with her sage energies, making the water toxic and draw energy from others in a similar fashion to how she learned to absorb sage chakra from nature. The user is provided with two benefits, first being that her sage poison is applied to the technique and said water remains actively poisonous for 4 posts. Secondarily is that anyone struck by or in contact with water under the effect of this augment is drained 20 chakra .(applies once a post for being in contact with a water supply, like standing on this water or something and once per contact each action Lilou has augmented with this technique.) those drenched by a Jutsu augmented by this suffer the drain until drench is cured.




                        Character:
                        Link to profile: [x]
                        Mountain carver | Rank S+ | Sage-Nin [ Water ]| Cost [ Spritual ]
                        Summoning up a large amount of water a forming it into either a horizontal or vertical blade that is 200 feet in height and about ten feet at its thickest points and only about 20 feet from front to back. This Jutsu is designed for absolute power and offence, much like its namesake can cut through most things regardless of how big or strong. Upon the users unleashing of this mass of water, it will travel at an unbelievable speed and and cutting capacity, travelling 200 feet and cleaving and crushing anything in its path brutally, inflicting tier 4 trauma upon anything struck and Unable to be weakened by other effects(Dodge or block as 1 rank lower). This Jutsu may by upkept for 80 chakra a post for up to four posts, continuing an additional 100 feat and with the ability to change direction beginning each post, however treating its power as S-rank only from that point forth, able to generally annihilate the majority of a topic by the time it ends.




                        Character: Lilou
                        Slippery avoidance | Rank B - S+ | Sen-Jutsu [ N/A ]| Passive [ Complex ]
                        Lilou’s toughened slightly amphibious skin secretes a LOT of her poison when in sage mode to a ridiculous extent that it’s basically a viscous thick and protective layer on her skin that seems to coalesce and explosively increase production where/when she is being attacked. When targeted by an attack, Lilou can pay the cost of this technique as a free action as part of a dodge or blocking technique(non ninjutsu based). In doing so she can use her secretions to potentially absorb and deflect, re-route the strikes direction and power and potentially make it bypass harming her entirely, splashing some of the poison upon the attacker as to grant them an application of her sage poison and evade the damage all at once (the poison applies to Tai/Buki, Physical Nin/bloodline techniques including ones requiring contact like some sealing Jutsu. The poison is still applied if this technique doesn’t succeed). Despite the fact minor contact is made against her secretions, this is classified as a dodging technique, this is a misleading technique as it might trick the opponent into thinking their strikes can’t break through they viscous poison she generates. Lilou can apply her sage poison to weapons she is wielding due to this technique.





                        Summons:


                        ▰ Darius
                        Agility 2
                        D | Chakra: 750 | Stamina: 350 | chakra
                        Darius is a brown Jackalope with a small with horn and a cautious nature unless there’s alcohol present. Tends to talk in a more confident fashion as he actually feels and likes to find and voice things to complain about. Carries a small(or large in comparison) Gourd on his back.

                        Ability: Brewmaster gifts
                        Darius carries a Gourd on his back with a special tonic that either he or his summoner may drink from once a post for no action, gaining either chakra or stamina(25) as if eating food from a first ranked cook(this increases appropriately with chef ranks of the summoner) however if they use it two posts in a row then they must pay one greater in rank for dodge oriented and shunshin techniques in the following post as it gives a very short term buzz that doesn’t block chakra use... perfect for a paranoid alcoholic.
                        -Water/earth element.
                        Life brew | Rank: C | Cost: (chakra)
                        Using his chakra abilities Darius will bless his gourds contents and the result is a Swig of this liquid removing 2 tiers of either poison or disease in addition to its normal benefits

                        Singin’ | Rank: D | Cost: chakra
                        Boy does Darius sing like one of the chinpmunks if they had zero talent or musical ability. This chakra augmented song results in deafness for those within twenty feet of the Jackalope, suffering tier 1 trauma bleeding from the ears(the blind clan, animals with augmented hearing as well as people with similar abilities.) Paying this jutsus costs will negate the trauma. Darius may only use this for up to 3 posts(repaying by its cost each post) before on the fourth he will wish to drink to be unable to perform properly.

                        The burrow | Rank: D | Cost: (chakra)
                        Darius may use this as a form of substitution for both himself and the summoner(+ potential allies). Darius will summon up a burrow beneath his position, swapping the dirt to form it with him and willing allies, creating a 20 by twenty, 5 foot tall burrow. Can only be used once a combat and counts as a substitution use for just Lilou.


                        ▰ Benni
                        Strength 4 | Speed | 1 | Agility 0 | Endurance 2 | physical
                        B | Chakra: 350 | Stamina: 1000
                        A grumpy 9’7” Proboscis monkey whom wears Karate Gi and appears to be a black belt. He isn’t thrilled about exerting himself but is even less thrilled about looking weaker than someone, which makes him generally obedient as a summon despite his flippant and resistant attitude. (Cap 6)

                        Ability: Hard!
                        Benni does work out and exercise a lot more than his gut and lazy attitude would lead on to believe, this results in his body naturally counting as medium without the negatives, this makes him able to take a significant amount of pummelling when this is included with his summon armour. Medium armour is applied after summon armour is lost.
                        -Lightning/Earth
                        Nail driver! | Rank: B | Cost: stamina
                        Remember in cartoons how the large buff animal or person will drop the base of its first upon someone’s head from a full height slam of the first, driveling said recipient into the ground like a nail into a board.... well this is precisely that! The impact has concussive force and likely dazed the target, dealing tier 3 trauma. The victim will be driven into the ground, even when blocked with the same rank technique, requiring the victim pay an action and a B-ranked amount of stamina to escape, increasing to A-rank if struck twice before escaping, the persons head now slammed lower than the surface of the ground and absolutely concussed.

                        Doppo Orochi Homage | Rank: A | Cost: (complex)
                        Spacing his legs wide with a bend at the knee, one arm bent at the elbow and tucked into his side close, the other extended forward so as to be pulled back when he turns his body lightly and unleashes a devastating standard Karate straight punch. Benni builds up chakra throughout his body to augment the power of this strike, allowing it to blow people away fifty feet upon Impact and inflicting tier 3 trauma, the victim not stopping for anything between the start and end point. When used against Tigers, felines or feline like creatures(Kemeno would count here), those who use the word tiger within their name or title(Like with their famous name or the like), including someone whom is simply visually tiger themed, this Jutsu is then treated as one rank higher.(its a Baki the grappler reference and incredibly rare that the ability will come up) This strike is said to be strong enough to kill a tiger in a single blow.

                        Yeah... gimme a minute.. food break! | Rank: B | Cost: (chakra)
                        Being somewhere between very healthy and a slob Benni tends to be big into good food and happens to carry some mad cooking skills. If he uses this to assist a chef in their cooking or upon made food before eaten it will cause any benefits or losses are doubled. People eating this food gain an addition 25 chakra and stamina a post for 3 posts if consuming food is augmented by this. If used on its own without another chef then he will overstuff it and that person gains 25 additional resources on the initial consumption but nothing else. If you choose to have a second serving before the bonus wears off then you will be considered stuffed and unable to eat anymore food until 2 posts after the benefits end, the benefits will stack but you will loose 2 to speed and agility until the stuffed affect wears off.


                        ▰ Aishala
                        C | Chakra: 250 | Stamina: 600
                        Strength | speed | agility 4 | Endurance | Cap 6
                        A large black Falcon with red streaks on her wings and face. She is loyal and protective, generally allowing its charge to ride her for their own safety, benefit and right to ride such a majestic creature. She considers her master like a prince or princess under their care and will treat that ones friends in a curt manner, considering them likely not good enough or being disrespectful etc. She is large enough for around four people to comfortably ride and wears an ornate, silver metal helmet, with blade extensions around her claws.
                        Ability: The blessed protector
                        -The act of protecting her charge is Aishalas main purpose as the loyal of dutiful guardian she is, so great is this Vigor that when she uses her action in a way that would explicitly protect her summoner, it will be cost on rank less and ignore any overwhelming. By protect this means to help them dodge, attempt to block or attempt to counter an opponents attack that would specifically do the summoner harm.
                        -Wind/lightning
                        Evasive maneuvers | Rank: B | Cost: (complex)
                        Aishala will accelerate and take extremely complex shifts in angle and direction all the while moving great distances whilst doing so. This allows her to zoom out of the reach of attacks aimed at her, even against spiritual natured ones of equal rank to this technique. Her agility increase by [2] during this time as does allies riding her. This may be maintained each post at a C-ranked cost and her supplementary action.

                        Stoop n snatch | Rank: C | Cost: (stamina)
                        With a powerful burst of speed Aishala will stoop into an immense dive at an opponent. Upon reaching the foe she will slash at them with her claws and attempt to grab them, her speed bonuses mirrored into strength and if unblocked/unavoided the victim with be considered grappled and suffer tier 2 trauma, if they chose to block with of equal level taijutsu technique they or their weapon will either get grappled or in the case of Buki they will have their weapon yanked out of their hands lest they pay stamina equal to the equivalent power of this techniques rank to keep ahold of it.
                        Hard headed | Rank: C | Cost: (complex)
                        This technique is only used when not ridden, Aishala will pick up an immense speed and zoom low across the ground and will at the final moment upon approach of her target, tuck her wings in and start to spin so fast that she looks a small tornado. This will end with her flying helmet fist into the target, blowing barrier/non evasion oriented defensive techniques up to one rank greater in power and send to victim flying thirty feet(fall damage) through the air and suffering tier 2 bodily paralysis. Aishala suffers tier 1 trauma at D-rank when ramming through techniques one rank above this one or if she looses in the collision.


                        ▰ Cuchulain
                        A | Chakra: 680 Stamina: 1370
                        Strength 6 | Speed 4 | Agility 4 | Endurance 8 | physical
                        A honey badger wielding an Scottish accent and an extreme temperament and wearing a Kilt and plaid ‘tammie whilst carrying a small targe and a spear made from the bones of what he calls a monster he met at sea, whilst is likely actually the remains of a Kaguya. He is fearless and brave and will never concede until defeat, using a head on approach in most circumstances, lacking the restraint that Summons like Benni have(although this might be laziness.)
                        Ability: Built for violence
                        -Beingn a honey Badger he is capable of taking an extreme amount of punishment and displace a notably quantity of the damage received, his skin is treated as medium armour with no drawbacks. His claws cause any punching or kicking techniques performed to include bleeding, doubling it for ones that would already cause it.-.
                        -Earth, Water
                        Gáe Bulg | Rank: S | Cost: (complex)
                        A horrifying technique which can only be used when Cuchulain has struck through his opponent with his spear(meaning a proper stab, not a shallow one). The wicked head and top of the shaft of this bone spear is covered in holes that ejects spines in all directions within the victim, inflicting Tier 3 trauma all whilst implanting the spear into the person with little hope of removal during combat, requiring full, extensive surgery to remove or the use of brutal force which will add another stack of trauma and costs a whole round, NPCs can likely just be classified as more than likely dead if struck by this attack as per some techniques I’ve seen around and about. Cost a supplemental action next post to retract the spines in this scenario. Can only affect one person as he only has one of these spears. Is paid for and the cost returned with each appropriate spear strike that doesn’t activate this technique is considered supplementary. After five posts or defeat of victim the spines may recede, allowing Chuchulain to remove it with little effort, no additional damage can be acculturation from this technique after this point.

                        I don’t care | Rank: A | Cost: (Complex)
                        When opposed by Simple techniques Cuchulain may pay this jutsus cost when struck by a poison of up to Tier 3, in doing so he can curl up into a ball for the post and ultra power nap that nasty effect away and counting as a defensive technique against simple or complex attacks. Costs all his posts

                        Riastrad | Rank: A | Cost: (Stamina)

                        With a roar of anger and rage, eyes going red Cuchulain will go into a frenzy, his muscles bulking up and his strike becoming all the more devastating as a result. He earns a +2 in strength and cannot be lowered in strength by other affects until this wears off 8 posts later, 3 post cool down. This applies to Buki and tai Jutsu, basic combat actions and any spiritual techniques that involves directly striking a foe, including ninjutsu.


                        ▰ Brûler
                        S+ | Chakra: 1800| Stamina: 1000
                        Str 4 | Spd 2 | Agl 6 | End 4 | 6 Cap

                        Brûler the Blitz is a fire salamander about as large as a Bijuu, a little bit smaller but likely with a significantly larger mouth than any of the tailed beasts. He is the almost the classic color of his species but the yellow strips are more orange and release chemicals that expand and ignites in the air about the stripes, which increase in activity and intensity with his temperament, flaring up hard if reving up to fight. He is the definition of short fuse, reactive and shoot first ask questions never and that is where his nickname “The blitz” comes from. Upon having his territory disturbed by other Salamanders from within the rainbow forest, he lashed out and began to pester and randomly attack the other great salamanders, incinerating massive areas as he did so and leaving as quickly as he came, only to repeat said actions again and again, finally being brought to heel by Lilou in the mission to be linked [here]
                        Ability: Incinerator Samandarin
                        This Gigantic salamander produces a series of chemical in obscene quantities that are produced, compressed and stored in many, many glands throughout its body. Said gas leaks out in a similar way to normal poison secretion from glands however as it expands rapidly as ejects and almost immediately after ignites due to a secondary chemical release which allows him some control on its ignition and is why he himself is not on fire. The production of these gases increase greatly while in combat which shields and protects Brûler from and and punishes fools who get too near. Brûler is treated as having Spiritual medium armor(So Endurance isn’t applied) that is fire element with no drawback. These flames also inflict tier 2 burning/burns when Brûler is attacked by or attacks with physical Tai/buki or other techniques that require contact with the Salamander.

                        Incinerating Blitz | Rank: s+ | Cost: Chakra
                        With His immense size, zero restraint and a horrendously devastating ability combine together give an ability of such devastation. This technique is very much capable of changing the maps and Brûler has no qualms in doing so either, inhaling greatly before unleashing out a gigantic breath along with the stored gases within his body and compress them together, the gas not igniting until expansion upon release from the gigantic salamanders mouth. Upon release the entire area in front of him will be instantly flooded with the igniting, exploding gass that explodes over a 200ft distance in front of him with a 100ft width to the effect(Or however much bigger if summons are allowed bigger AOE.) These highly pressurized and forcefully flames Inflict tier 4 Trauma and burning/burns as they shred and burn through everything in their path, basically atomizing anything within its initial blast. From that point on at two ranks beneath the initial cost and an action this attack may be maintain, it’s width reducing by half as Brûler must supply a constant stream of Gas which cannot be release as explosively as it does with initial buildup. They flame is a pressurized jet style due to accelerated and focused release of gas as opposed to with bright normal style flame(i.e. super gigantic torch lighter). I wanna say anyone caught in the initial blast is sent out of its area of affect by the force but I think we’d classifying that as a third affect?

                        Outer Flare Devastation | Rank: S | Cost: Chakra
                        The other of Brûlér’s techniques is almost just as devastating as the first but not as powerful and more widespread. This technique involves releasing an enormous amount of his outer gas in a sudden intense release and of coarse igniting it. The results is an almost 360 degree explosion of fire and force a hundred feet in every direction, Causing tier 4 Burning/burns and sending those poor souls and anything and everything caught or nearby flying away 80 feet and suffering said distance worth of fall damage from being hurtled by the powerful shockwave. Use of this technique repairs the armour provided from his ability if it should be damaged.


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique
 
PostPosted: Thu Mar 04, 2021 11:56 pm
Puppets & mechanisms

All puppets equipped with the free sealing mechanism given by cross class benefits. Also all explode upon destruction.

Puppets

Puppet Name: Happy Spooballs
Puppet Tier: 1
Inventory Information: [ Small? ]
Puppet Appearance: a smooth wooden sphere about the size of a basketball. Usually painted with an enthusiastic and possibly cute face.
Puppet Description: externally a hardened and treated wood with metallic internal mechanisms. This puppet is generally used in pairs and is used for relatively direct offence and distraction, generally equipped with weapons able to pierce through defences more efficiently than most, although as a result they rely on being heavy offensive, although are very useful at defending the user from basic projectiles. This puppet is a personal design of Lilou’s own making.
Mechanism Summary:
Unique Mechanism Name: Vrrrrrrrr Blades!
Rank: E - B
Description: This mechanism disguises a dome hiding a set of extendable sharp blades that slice and saw into opponents! Blades capable of spinning fast enough to create a vibrating force that delivers a disruptive wave that offsets an opponent and inflicts Tier 1 Vertigo. The range of this technique reaches up to 20 feet (5 feet per rank) diameter around the puppet. The device runs for [2] posts but the effects continue briefly on the opponent for [2] additional post afterward. The opponent can be affected by T1 Vertigo for a total of 4 posts. Cooldown [4] posts.

Unique Mechanism Name: Burner
Rank:E - B
Description: The nozzle spews arcs of burning fuel and fire. The minimal range of this mechanism is 10 feet with E-rank cost. The maximal range of this mechanism reaches up to 30 feet with B-rank. Anyone struck suffers Tier 1 Burning/Burned and the fuel burns for [3] posts. Requires a technique one rank higher to put out. The fuel is generate from a water converting Fuuin, meaning that this is a chakra based weapon.





Character: (Who will use this puppet?)
Link to profile: [x]
Puppet Name: The Nomster
Puppet Tier: Tier 3
Inventory Information: Large
Puppet Appearance: It’s a slightly larger than Lilou at 6’2” tall, is a giant trademark dispute with the Cookie Monster, although significantly larger, mostly made out of slightly more solid than normal plush, with a solid but light plastic skeletal structure, most other material relating to mechanisms.
Puppet Description: (A brief explanation of the puppet- what it's made of, where it came from, what it does, etc.)
Mechanism Summary:
Big an soft!
C - S passive
Descriptors: Rank: C-S (Passive)
Mechanism Description: Due to the nature of Thee Nomster's design, when struck by a jutsu (Nin and physical techniques) the puppeteer may pay the cost of the incoming jutsu to null and defend against the attack. Requires chakra cost from Lilou. Must pay equal cost of the technique incoming. Includes projectiles.
The Nomster is a tough cookie to crumble!.
(Thank you Hurrak.)
Ooohmnomnomnomnom!! blerrggghh!
C - S
Nomsters mouth is home to a special seal that allows Nomster to consuming ranged Jutsu and weapon used in Buki-Jutsu, sealing them away with the ability to regurgitate them later. When regurgitated(with unsealing cost) the Nomster will release the attack which will carry all stats and effects of the previously halted attack, working even if someone would normally be physically holding the weapon, the weapon animated until the strike is over in which it will fall to the ground. The attack is now augmented and treated as Fuuin in addition to anything else, applying tiered hex status (up to 2).
Hrkknomfnomfnomf!:
C - S

With this Jutsu Monster will lean forth and “bite” an opponent, sucking them into his/its? mouth and “consume” them, where in actuality is Seals them away within another seal located further back in its throat. Upon capture , the victim is imparted with a tier of Hex (corresponding to the rank this mechanism was used). Upon release, Lilou gains half the amount of chakra the victims utilized to escape. Chakra, clones/chakra constructs will transfer half of their own stored resources stored which may also disperse the clone/chakra construct. This act of sealing the person, clone, pet, summon, puppet, or chakra-construct requires the captured victim to pay an activation to escape. Puppets must be freed by paying the release. This mechanism is considered overwhelming (Lilou's fuuin are overwhelming).





Character: Lilou
Link to profile: [x]
Puppet Name: Senna - Aka, White snake princess
Puppet Tier: Human - 4
Puppet Appearance: Appearance, although with very small scales and clear puppet features, like joint, structure lines around the mouth and other key places, although moves almost like a proper human(no, no Buki/tai, it’s just built to try and retain as much humanity as Lilou could manage.) The puppet tends to have a pair fans it’s known to wield.
Puppet Description: Made from the corpse of a friend and mentor figure, the structure is lined with hard/light plastics that is very durable and resistant. It’s built to move with extreme care and fluidity in its movements which allow it to come off as human in motion alone. This puppet is meant to capture the height of Senna’s humanity and her good points and her old skill, as well as the strength and power she obtain in her loss of sanity, to remember the good and the bad. This puppet exists to remember Senna and because Lilou doesn’t want to accept the person death, almost in denial about what happened and has the shamefully guarded secret that she pretends to hand out with Senna through this puppet. This puppet is meant to inspire comrades in combat and offer its clans venom techniques as a terrifying deterrent. The puppet is used for terror and shock/Gurilla/fear tactics when it comes to combat and also as a Tai-Jutsu deterrent.
Mechanism Summary:
Mechanism Name: Dangerously Enchanting Visage
▰Rank:B | Passive
▰Description:
▰This mechanism are small nodes planted on the skin that respond to the flow of this puppet's chakra located on: top of shoulders, top of thighs, and center of torso. Nodes work together to cause chakra to flow for the following effect: a coating of unique venom splashes [1] application per post. This application DOES NOT STACK.

This mechanism requires the puppeteer's activation to start. The puppet is then required to pay B‐rank chakra [without consuming an activation but MUST be recorded in the post] to retaliate against physical contact and block attacks only within E-B range. A fine mist may also spray once per post; this can be dodged. The fine mists applies T1 Blindness, with very minor irritations to exposed skin, onto opponents up to 10 feet around the puppet. If any other poisons are applied to the puppet this passive mechanism is deactivated.
Fine mist may last up to [2] posts with [3] cooldown.

▰Descriptive flavor: The "skin" of this puppet seems to shimmer. Upon closer inspection, the body is covered in small scales. The fine haze carries a strange, deep blue color.


Mechanism Name: New Years Fallout!
▰Rank: S - S+
Poison applicable. [5] post cooldown.

This mechanism is a pair of metal rods. A rod is hidden in each arm and it springs out through the palm. Both rods are decorated with numerous summoning seals [16] that blast individual, thick, needle-like projectiles in a devastating barrage. This technique reaches up to 150 feet and fires the projectile needles in bunches and detonates upon impact. Detonation could spread gaseous toxins in the puppeteers inventory or spread liquid toxins unique to the Doueki clan. One application however the span of the application covers up to 100 feet. The puppeterr's dispersed toxins remain for at least [2] turns on the field of battle unless washed or blown away.

▰Descriptive flavor The seals are depicted upon small "stubs" protruding from each rod. Activation of this technique simultaneously spawns projectiles from many individual seals. The rods spin.

Mechanism Name: Acid viper tale(intentional misspell)
Rank C - S
Description: When Senna died, she died in her clans sage mode which can grow snake from your body, well she did and it remained in death, Lilou incorporated it into the puppet as well. The result is that the puppet has a long collapsible snake headed tail hidden within the robes it wears, able to come out of either sleeve or opening on its clothing. The tail houses a mixture a corrosive venom that can be used in a number of ways, the first being the puppet can unleash a stream of the fluid in a large cone of burning venom, that eats away at flesh and metals alike(covering a 30 by 30 up to 100 by 100ft area) inflicting tier 2 corrosion to those within its area of effect and my add one of Lilou’s crafted Poisons.
If the puppet instead chooses to use a basic combat action to bite with the puppets tail then this techniques cost may be paid as a supplemental action and add the corrosion and clan poison to the attack, mentioning this tool and a spray of venom with combat actions applies the clan venom and other applicable poison.
Finally it can be used to clamp onto a person and inject its venom, Applying clan venom and tier 3 corrosion. (This tool itself is used to keep the outside of the puppet constantly coated in light amounts of poison, the result being that this puppet can always apply harmonic death arts so long as this mechanism remains unbroken.
1:Concealed blade V 2
2:Stress net
3:killjoy
4: V 2 Boomer
5: V 2 Prop defends
6: B 2 Boomer
7:stress net
8: giggle bomb
9:bzzzzeeam sword
10:Unfunny barf joke
Automatic sealing abiiity


Mechanisms
Stress net:
B - S
A launcher fires a sharp, wire net from the puppet and [grapple] the opponent with hooked barbs. In the same post, the net will reel back via a cable inflicting agonizing pain. While grappled, the opponent is dealt [Tier Three] trauma. The net may be dropped from the puppet for no cost or activation.
Removing the net is done so in the same way as breaking from a grapple. Opponents wearing Light armor or lower grade armors will only suffer [Tier 2] Truama. Medium and heavy armor grades will not receive any trauma but will still be grappled. [4 post cooldown]




Character: (Who will use this mechanism?)
Link to profile: [x]
Type of Mechanism: Unfunny barf joke
Mechanism's Rank: C - A
Mechanism Description: Generally reserved for her Muppets as the whole idea is based on someone being puked upon is funny or something. The Muppet or puppet will open its mouth and unleashed from a nozel connected to a Fuuin within its mouth a special, ultra-adhesive fluid(that may include one of the users crafted poisons). The Muppet produces a large quantity of the stuff in a massive expulsion wave that coats a 30 - 50 ft length and 15 - 25 ft width. Those trying to travel through the produced quagmire must use the water walking technique at equal rank to the rank this was used at to even move. Those struck by the initial torrent are stuck in place[classified as being grappled] and unable to move any part of their body as the glue dries with contact and disturbed by kinetic force(movements) forcing that person to sacrifice an action and an equal amount of chakra to loosen the glue enough to be able to break free. This glue is whatever colour and can smell however the user wishes.



Character: (Who will use this mechanism?)
Link to profile: [x]
Type of Mechanism: Killjoy
Mechanism's Rank: B - A rank
Mechanism Description: A small pneumatic rod is encased by the rest of the mechanism near the surface of a puppet can be extended with immense force and speed with a loud bang(That causes a round of deafness). The impact is so great that the area of the body struck will be struck and the shock of the impact has the potential to break the bone beneath impact, inflicting tier 3Trauma and requiring medical treatment as the delivered spike is likely stuck in the victim. Those in medium in heavy armour are inflicted tier [2] trauma and tier [1] bodily paralysis instead. [3] post cool down



Character: (Who will use this mechanism?)
Link to profile: [x]
Type of Mechanism: Concealed blades V 1
Mechanism's Rank: E - B
Mechanism Description: These normally longer and high mobility blades are hard to predict and tricky to avoid with conventional movements, as a result the defending opponent is afflicted with a [E-D -2 agility, C -4, B - 6 ] agility debuff against their attacks. This debuff does not stack. The higher debuff replaces the lower ones and do not stack.



Character: (Who will use this mechanism?)
Link to profile: [x]
Type of Mechanism: Concealed blades V 2
Mechanism's Rank: C - A
Mechanism Description: These normally longer and high mobility blades are hard to predict and tricky to avoid with conventional movements, this model build with sturdier and stronger parts compared to its predecessor, as a result the defending opponent is afflicted with a [C - 2 B - 3 ] agility & endurance debuff against their attacks. This debuff does not stack. The higher debuff replaces the lower ones and do not stack.





Character: (Who will use this mechanism?)
Link to profile: [x]
Type of Mechanism: Bzz-Eem Sword
Mechanism's Rank: S-rank
Mechanism Description: This device is more than it appears. A collaspable plastic instrument that produces a blue, chakra beam weapon. The beam's appearance may vary take other shapes and sizes. Being struck by this blade could be disaterous as it inflicts [Tier 1] Burned status and Tier [3] Trauma. This beam weapon lasts 2 posts before requiring a B-rank cost upkeep. However, prolonged use of this beam weapon damages the mechanism. Using this mechanism for [10] posts straight shuts off the sword and implements a [5] post cooldown.  




Character: (Who will use this mechanism?)
Link to profile: [x]
Type of Mechanism: boomer Mk 1
Mechanism's Rank: D - B
Mechanism Description: This being the smallest model, it is basically an enclosed wooden pipe with Fuuin within, when triggered it will fire a glass bead filled with ultra-volatile liquid(basically Nitro) up to 80 feet. The beads explosion is has a 10 - 30 ft radius, Everything caught by the explosion will be thrown an additional 20 ft out of its blast wave! Those struck will be deafened for a single round. [2] post cool down.



Character: (Who will use this mechanism?)
Link to profile: [x]
Type of Mechanism: boomer Mk 2
Mechanism's Rank: C - A
Mechanism Description: This being the smallest model, it is basically an enclosed wooden pipe with Fuuin within, when triggered it will fire a glass bead filled with ultra-volatile liquid(basically Nitro) up to 100 feet. The bead explosion has a 20 - 50 ft radius, Everything caught by the explosion will be thrown an additional 25 ft out of its blast wave! Those struck will be deafened for two rounds and likely be concussed.[3] Post cool down.



Character: Lilou
Link to profile: [x]
Regular Mechanism: Prop-Defence v 1.0
Mechanism's Rank: E - B
Mechanism Description: between two to five rods(depending of the size of shape of the puppet) that produce a chakra shield in the form of a colourful word with a comic book like impact sfx marker. physical strikes against the barrier inflicting tier 1 trauma in limbs involved in said attack as the barrier is shockingly sturdy and hard.



Character: Lilou
Link to profile: [x]
Regular Mechanism: Prop-Defence v 2.0
Mechanism's Rank: C - A
Mechanism Description: between two to five rods(depending of the size of shape of the puppet) that produce a chakra shield in the form of a colourful word with a comic book like impact sfx marker. Physical strikes against the barrier inflicting tier 1 trauma in limbs involved in said attack as the barrier is shockingly sturdy and hard.





Character: Lilou
Link to profile: [x]
Regular Mechanism: Giggle bomb
Mechanism's Rank: A-rank
Mechanism Description: Somewhat a obscure mechanism that launches a pink like ball about the size of a grapefruit up to fifty feet. Upon landing the ball will explode into a heavy pink smokescreen that spreads over a 40-foot radius for [4] posts, spreading another ten feet each post. This smoke is a special chemical that is slightly toxic and fictions like a gas poison, inducing hysterical and uncontrollable laughter that is critically debilitating. The victim at this is rendered mute as the laughter makes it difficult to communicate, the affected victims MUST pay an addition C-rank amount in resources to perform techniques per action due to the inhibitions of laughing perpetually from the bottom of the gut without control. This lasts for [8] posts with a [4] post cool down.





Load-outs—-(some of these aren’t yet approved and are hence unusable)

Blue Nomster: 7 mechanisms
Stress net- left hand
Killjoy - right hand
Unfunny barf joke - back of mouth
Concealed blades V 2 - left/right elbows
Prop defence Mk 2
Boomer mk 2
Giggle Bomb.

Red Nomster:
BzzZ-Eem Sword:
Boomer Mk 2:
Prop defence v 1
Prop defence v 2
2x stress net
Giggle bomb  

Prince_yureil

Liberal Lunatic

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