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Lucyal rolled 2 8-sided dice:
8, 5
Total: 13 (2-16)
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Posted: Fri Apr 06, 2012 9:40 am
Hel had made changes to the way her ring secured the gem, and now today left her wondering if it’d really be put to the test somehow. The reaper was pleased to see it again as it was handed back to them, and at the mention of a hands on activity, the reaper’s excited. She debated for a moment on what finger to put the ring on before she finally just slipped it on. She watched as Ylaria revealed to them another box, and as the horsewoman opened it and cautioned them, Hel already stiffened, preparing for something. As the shades erupted all over the class, Hel rolled up at her sleeves and got ready for the hands on demonstration.
The reaper grinned as she happened to overhear another reaper asking about weapons, and once the permission was granted, Hel summoned her own spear and lunged at the shade viciously.
Hel's HP: 36/40 DMG: 7 + 1 = 8 Shade's HP: 17/25 Effect: Amethyst: Take 4 damage each turn instead of 5, and add 1 to your total damage each turn
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Lucyal rolled 2 8-sided dice:
6, 1
Total: 7 (2-16)
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Posted: Fri Apr 06, 2012 9:45 am
This shadowy creature wasn’t doing too badly, Hel had to admit. It was a rather decent opponent, though fighting it now couldn’t help but remind her of her encounter in the room of mirrors. Ugh.
She swung her spear at the shade, only managing to clip it this time. As she battled though, she couldn’t help but feel like this gem was really helping her out as it glinted in the light.
Hel's HP: 32/40 DMG: 1 + 1 = 2 Shade's HP: 15/25 Effect: Amethyst: Take 4 damage each turn instead of 5, and add 1 to your total damage each turn
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Lucyal rolled 2 8-sided dice:
7, 7
Total: 14 (2-16)
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Posted: Fri Apr 06, 2012 9:48 am
The shade took advantage of her small clip to get in close and strike at her again.
The reaper pushed it back with a boot, and drew her spear back before she let out a cry and thrust it forward. She grinned widely as she managed to take a good chunk out of it. Damn. It felt really good to be owning something.
Hel's HP: 28/40 DMG: 8 + 1 = 9 Shade's HP: 6/25 Effect: Amethyst: Take 4 damage each turn instead of 5, and add 1 to your total damage each turn
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Lucyal rolled 2 8-sided dice:
2, 6
Total: 8 (2-16)
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Posted: Fri Apr 06, 2012 9:53 am
Using how close they were now, the shade swiped at her again. Hel just laughed shortly before she brought her boot up once more and pushed the shade back before lunging after it again. She was rather caught up in her own little world right now that consisted of just her and this creature.
Hel always did like to battle.
Hel's HP: 24/40 DMG: 2 + 1 = 3 Shade's HP: 3/25 Effect: Amethyst: Take 4 damage each turn instead of 5, and add 1 to your total damage each turn
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xXxBowDownToChocolatexXx rolled 2 6-sided dice:
5, 6
Total: 11 (2-12)
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Posted: Fri Apr 06, 2012 9:56 am
Tyalessa was ecstatic that she could now wear her dear necklace, even when facing the shade. She felt confident, with two emeralds she could heal herself out of danger and not to mention she wasnt going to get hurt as much with the diamonds power which stayed in effect, making her even more glad that she added a diamond instead of another diamond. She was glad she listened to the teacher words that the diamond needn't be in excess. She was going to play this smart, she was going to wait to use her sapphire. HP: 27/30 Shades HP: 20/25 11-6=5 damage Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5
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Lucyal rolled 2 8-sided dice:
3, 6
Total: 9 (2-16)
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Posted: Fri Apr 06, 2012 9:57 am
“This has been fun.” She cooed to the shade, feeling rather confident now and didn’t mind as it took one last swipe at her.
She saw the gem in her ring glint nicely once more, and her grin widened. “Good bye!” Hel pulled her spear back once more and cut through the shade with a bit of a twirl, still grinning as it fell. She righted her spear and tapped the end of it again the ground in a small sound of victory before she dismissed it. It was now that the reaper took the time to look around the class room, to see how her peers were fairing with that victorious grin on her face.
Hel's HP: 20/40 DMG: 3 + 1 = 4 Shade's HP: -1/25 (FOE is vanquished) Effect: Amethyst: Take 4 damage each turn instead of 5, and add 1 to your total damage each turn
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xXxBowDownToChocolatexXx rolled 2 6-sided dice:
2, 3
Total: 5 (2-12)
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Posted: Fri Apr 06, 2012 10:00 am
Glad her first attack started off well, Tyalessa was thinking about opening the gap between her health and the shade's, this would give her a great advantage, especially since it does the same damage each time whilst hers varies. But which to choose, emerald or sapphire?
HP: 24/30 Shades HP: 20/25 0 damage Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5
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xXxBowDownToChocolatexXx rolled 2 6-sided dice:
2, 5
Total: 7 (2-12)
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Posted: Fri Apr 06, 2012 10:05 am
Tyalessa decided that now would be a good time for the sapphire gem, she forgot that sometimes she wont be doing any damage to the shade, who was look more menacing now then when she first started
HP: 21/30 Shades HP: 13/25 7 damage Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5 sapphire- do not subtract 6 for one turn
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xXxBowDownToChocolatexXx rolled 2 6-sided dice:
5, 3
Total: 8 (2-12)
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Posted: Fri Apr 06, 2012 10:09 am
Tyalessa would wait off to use one of the emeralds, she could still open more off a gap if her next attack hit. She thought that using an emerald now would be a waste and should only use her last one in a emergency
HP: 18/30 Shades HP: 11/25 2 damage Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5 sapphire- do not subtract 6 for one turn
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xXxBowDownToChocolatexXx rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Fri Apr 06, 2012 10:13 am
Tyalessa hoped for a good amount of health now she was going to use a emerald, it would be nice to get more than the Shades attack and Essa felt thankful that the shades attack still cannot increase
HP: 16/30 +1 health Shades HP: 11/25 Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5 sapphire - do not subtract 6 for one turn emerald - roll 1d4 and heal yourself
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xXxBowDownToChocolatexXx rolled 2 6-sided dice:
4, 6
Total: 10 (2-12)
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Posted: Fri Apr 06, 2012 10:17 am
She had jinxed herself, all that hoping for a good heal and she barely got that much health, but she cant give up, she had one emerald left and she cant afford to waste it, now was the time to attack
HP: 13/30 Shades HP: 7/25 4 damage Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5 sapphire- dont subtract 6 for one turn emerald- roll 1d4 to heal
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xXxBowDownToChocolatexXx rolled 2 6-sided dice:
1, 1
Total: 2 (2-12)
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Posted: Fri Apr 06, 2012 10:21 am
Another time to strike and then maybe a heal Essa thought, especially if this attack doesnt land. But she could tell that the shade was starting to look much weaker now
HP: 10/30 Shades HP: 7/25 0 damage Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5 sapphire- dont subtract 6 for one turn emerald- roll 1d4 to heal
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xXxBowDownToChocolatexXx rolled 2 6-sided dice:
5, 2
Total: 7 (2-12)
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Posted: Fri Apr 06, 2012 10:24 am
One more attack could hurt Essa thought...
HP: 7/30 Shades HP: 6/25 1 damage Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5 sapphire- dont subtract 6 for one turn emerald 1- roll 1d4 to heal
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xXxBowDownToChocolatexXx rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Fri Apr 06, 2012 10:28 am
Tyalessa stated to stumble a bit and her concentration was starting to slip a bit, was it time to use her last emerald?
HP: 7/30 Shades HP: 6/25 Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5 sapphire- dont subtract 6 for one turn emerald- roll 1d4 to heal emerald 2 - roll 1d4 to heal
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xXxBowDownToChocolatexXx rolled 2 6-sided dice:
3, 5
Total: 8 (2-12)
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Posted: Fri Apr 06, 2012 10:32 am
Tyalessa was feeling very grateful to the diamonds protection, without it she'd be finished and glad she now had been given a few good chances to finish the shade off. All she could hope for was some good attacks
HP: 4/30 Shades HP: 4/25 2 damage Gem effectiveness: 2 Gems in use: diamond- take 3 damage instead of 5 sapphire- dont subtract 6 for one turn emerald- roll 1d4 to heal emerald 2 - roll 1d4 to heal
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