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Posted: Sun Nov 14, 2010 6:22 pm
FUUUU- he logged
now I'm going to have to wait another few days... F my life. crying
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Posted: Sun Nov 14, 2010 8:46 pm
RPC Name: S Rank: Trainee Talent Description: S is immune to the Shadow Knight's aura of despair, as well as any similar techniques meant to intimidate or oppress. It does not however work on things such as mind control, as he is naturally extremely weak to such things. Talent Weakness: As a result of the method used to obtain this ability, S has lost the ability to use magic techniques not inherently attached to his bloodline. His bloodline techniques can still be used, only because they are more instinct than learned. How did the character get this talent?: During his first encounter with Azrael, S decided that he was going to be friends with him no matter what, even after suffering the effects of the knight’s aura. By pure determination, he strengthened his mind to be able to withstand the aura and similar techniques perfectly.
Sample: I’m not entirely sure I can make a sample for this. It’s less of something that can be seen, and more of something that can’t be seen. It’s essentially the lack of something, so I don’t know how I’d go about sampling it.
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Posted: Mon Nov 15, 2010 3:08 am
Hinote: So you won't be able to use magic?
Kage: Well i just don't want you using the skill willy nilly. And I don't like learning time as a weakness. Try again
Shane: Sure, why not? Approved even though I should ignore it for another week.
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Posted: Mon Nov 15, 2010 7:46 am
Yeah. The only magic he'd be able to learn is stuff directly related to his bloodline. And considering he's a Kiranu, there's only two magic techniques, and I'm not totally convinced those are magic at all.
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Posted: Mon Nov 15, 2010 2:04 pm
Better?
RPC Name: Tiamat Wynn Rank: Trainee [For now] Talent Name: Cosmos Talent Description: Cosmos is a terrifyingly powerful magic. It grants the user control over certain aspects of the cosmos that can both benefit and well… Not benefit the user. It comes in a few different modes. All skills must be made separately from the talent.
The first mode is comet mode. It allows the user to increase both speed and strength by 2 ranks but you can only move in straight lines and using it for too long will super heat your body and cause you to catch on fire or melt your skin off. Can be learned anytime.
The second mode is planet mode. In this mode you can control [to a degree] gravitational fields. You can manipulate the gravity around you to keep enemies from getting away, or to stop gravity around you entirely. Unfortunately, in this mode, you are always the center of gravity, which means if you make gravity strong then if the opponent is heading towards you they would gain a rank in speed and strength. Can't be learned until adept.
Comet belt is an all offensive mode. It grants the character 12 strength overall [If it’s that or above just add 2 ranks] and brings the speed down to one. It allows you to have extremely powerful hits but they are extremely easy to dodge. Can't be learned until adept.
As an alternate to that mode, there is the Void mode. It makes your speed 12 [If it is already that just add 2 ranks] and decreases your strength to 1. Through this you are just about invisible to the naked eye and you can pick off the enemy slowly like multiple bee stings. When in this mode you can move fast enough to suck the air out of an area if you run in a circle around it. Can't be learned until adept.
Black Hole mode is extremely powerful. It allows you to increase both parameters to 12 [if either one is that just add 2 ranks] for five posts. If used any longer than that, you can last one more turn before it rips the muscles from your body from the strain. In this mode your punches cause minor implosions caused by air pressure from the massive speeds, and that brings your opponent near you, so punching the air would suck them towards you, and if you hit them, it would rip their skin a little, and keep bringing them back, making the next punch harder and harder to dodge. Can't be learned until Master.
However, the most powerful mode is the star mode. In this mode, the skin begins to sparkle white with random colors flashing over, as if their body was made of diamonds. This mode has no special modifiers. You keep the same speed and strength as you usually have however in this mode you can gain momentum at an extreme rate. For every post of moving your strength and speed parameters increase by 1. This mode also allows you to utilize the power of the stars. Supernovas. Sun like heat, etc. Can't be learned until adept.
Talent Weakness: Let’s split this up into modes, shall we? Comet: Can only move in straight lines. If used for more than 5 posts, the body superheats and the skin melts. It has easy to predict movements.
Planet: It’s very easy to let the opponent use this power to their advantage. You’re always the center of gravity, meaning that projectiles are almost impossible to dodge in this mode. If the opponent moves with the flow of the gravity they get a +1 to both speed and strength.
Comet Belt: The users speed is only one which makes moving at all pointless. The massive strength that this brings, which is not natural, would rip the muscles some, making this a one post use move, unless you want to rip the muscles from your body.
Void: Your strength is only one, which makes you completely useless against just about anyone. If used for more than five posts, the massive speeds will rip your muscle from bone.
Black Hole: You can only use it for five posts or your muscles will tear from bone, meaning you will die if you don’t get to a hospital within ten minutes and even then, it’s iffy. When your punches cause mini implosions, it also rips off a bit of your skin. It causes constant strain on your body, so when it’s done you can’t switch modes for five posts and your remaining energy is halved.
Star: After using any skill in star mode, if the mode is deactivated you will run out of energy within three posts. You can only use one skill per post in this mode and you become extremely susceptible to dark based attacks. Any attack made by the user, or landed by the enemy will stop the momentum and make you start over. The star like qualities can only be utilized through custom skills, so you can’t just randomly control heat. If you get enough momentum it can be extremely hard to stop, so it’s very possible to crash or to lose control and slide away the opposite direction you want to go.
Overall: It replaces any elemental magic. You can only switch modes once per post and each switch costs ten energy.
How did the character get this talent?: [Will decide if it can be accepted.] Sample: [I’ll type one up if this has any chance of being accepted.]
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Posted: Mon Nov 15, 2010 3:41 pm
The Urban Superstition THERE!
Darion: 4 energy is NOT going to work. Try D rank energy. Other then that, it's kosher. Wood: Gimme a minute, I gotta read your s**t. b*****d, typing so much. Fox: Another day then. That's if your still working on it. Demon: Who the hell is Pein? Fall: No. Not even. It's restricted, and that my friend is a waste of talent. Ronnel: Approved. Nerdbot: Approved. Snuff: Like Claru said. It alters the BL TOO much. DG: More weaknesses. Saying "Well i have to get all the skills approved" is a bullshit weakness. Claru: My things are the ONLY things Fen will come here for. And he is the only one who approves my things. Purely because I make things that are very powerful, and if left unchecked will cause mass hysteria four hours later when he finds out about it. Okay ill make it 25 energy :3 Thanks Urban! good luck with High school, Family and Drivers ed stuff!
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Posted: Tue Nov 16, 2010 2:56 am
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Posted: Tue Nov 16, 2010 3:45 am
M o u r n ii n g W o o d RPC Name: Tiamat Wynn Rank: Trainee [For now] Talent Name: Cosmos Talent Description: Cosmos is a terrifyingly powerful magic. It grants the user control over certain aspects of the cosmos that can both benefit and well… Not benefit the user. It comes in a few different modes. All skills must be made separately from the talent. The first mode is comet mode. It allows the user to increase both speed and strength by 2 ranks but you can only move in straight lines and using it for too long will super heat your body and cause you to catch on fire or melt your skin off. Can be learned anytime. The second mode is planet mode. In this mode you can control [to a degree] gravitational fields. You can manipulate the gravity around you to keep enemies from getting away, or to stop gravity around you entirely. Unfortunately, in this mode, you are always the center of gravity, which means if you make gravity strong then if the opponent is heading towards you they would gain a rank in speed and strength. Can't be learned until adept. Comet belt is an all offensive mode. It grants the character 12 strength overall [If it’s that or above just add 2 ranks] and brings the speed down to one. It allows you to have extremely powerful hits but they are extremely easy to dodge. Can't be learned until adept. As an alternate to that mode, there is the Void mode. It makes your speed 12 [If it is already that just add 2 ranks] and decreases your strength to 1. Through this you are just about invisible to the naked eye and you can pick off the enemy slowly like multiple bee stings. When in this mode you can move fast enough to suck the air out of an area if you run in a circle around it. Can't be learned until adept. Black Hole mode is extremely powerful. It allows you to increase both parameters to 12 [if either one is that just add 2 ranks] for five posts. If used any longer than that, you can last one more turn before it rips the muscles from your body from the strain. In this mode your punches cause minor implosions caused by air pressure from the massive speeds, and that brings your opponent near you, so punching the air would suck them towards you, and if you hit them, it would rip their skin a little, and keep bringing them back, making the next punch harder and harder to dodge. Can't be learned until Master. However, the most powerful mode is the star mode. In this mode, the skin begins to sparkle white with random colors flashing over, as if their body was made of diamonds. This mode has no special modifiers. You keep the same speed and strength as you usually have however in this mode you can gain momentum at an extreme rate. For every post of moving your strength and speed parameters increase by 1. This mode also allows you to utilize the power of the stars. Supernovas. Sun like heat, etc. Can't be learned until adept. Talent Weakness: Lets split this up into modes, shall we? Comet: Can only move in straight lines. If used for more than 10 posts, the body superheats and the skin melts. It has easy to predict movements. Planet: It’s very easy to let the opponent use this power to their advantage. You’re always the center of gravity, meaning that projectiles are almost impossible to dodge in this mode. If the opponent moves with the flow of the gravity they get a +1 to both speed and strength. Comet Belt: The users speed is only one which makes moving at all pointless. Void: Your strength is only one, which makes you completely useless against anyone with a bloodline that enhances defense. Black Hole: You can only use it for five posts or your muscles will tear from bone, meaning you will die if you don’t get to a hospital within ten minutes and even then, it’s iffy. When your punches cause mini implosions, it also rips off a bit of your skin. It causes constant strain on your body, so when it’s done your fairly exhausted. Star: After using any skill in star mode, if the mode is deactivated you will run out of energy within three posts. You can only use one skill per post in this mode and you become extremely susceptible to dark based attacks. Any attack made by the user, or landed by the enemy will stop the momentum and make you start over. Overall: It replaces any elemental magic. How did the character get this talent?: [Will decide if it can be accepted. Sample: [I’ll type one up if this has any chance of being accepted.] It may seem crazy, but i'm going to accept this.
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Posted: Tue Nov 16, 2010 4:13 am
#Urban: REALLY?! YES! Should I write up a sample or no?
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Posted: Tue Nov 16, 2010 7:44 am
Yes! I knew dropping that hint in the chat would do it!
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Posted: Tue Nov 16, 2010 5:36 pm
Hinote: nah, it wasn't you. I got PMed about complaints.
Wood: Yes. Please do.
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Posted: Tue Nov 16, 2010 11:39 pm
RPC Name: Dorian Tod Rank: Trainee Talent Description: Quick Learner - Dorian is quite accomplished when it comes to learning skills. Mainly because he had very good perception and could find ways to make short cuts learning techniques. He is able to learn Techniques in half the time required. Enough said. Talent Weakness: It takes a fourth of Dorians total energy, so his energy pool at all times would be 3/4's of the normal amount. How did the character get this talent?: He has developed great perception over the years and personally, he loves short cuts. Sample:
The teacher looked at Dorian. "Its time to learn Iron Form. First you get into a meditative state-" But the man was cut off when Dorian had finished the skill and said, "Done, whats next?" The teacher looked bewildered, it had taken him at least an hour to perfect that technique. "Next is Ki Barrage. Coat your hands in your energy and punch or kick to send it out at the opponent." Dorian nodded, "So... Like this?" Dorians hands began to glow a faint black. When he punched forward, the black energy shot straight at the teacher. It hit him full on the chest and made him stagger back. Now Dorian was beginning to anger him. "How about we try Ki Assasult?" The teacher focused his energy into one hand and took a deep breath, he punched forward and the ball of energy hit the wall, it even make a dent in the wall. Dorian nodded,once again he tried to coat his hands with his energy, but he only did Ki barrage again. The teacher looked pleased. But then Dorian successfully sent a ball of energy straight at the teachers face. Once it made contact, the teacher's neck sounded as if it had been fractured.
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Posted: Wed Nov 17, 2010 3:30 am
Hiro: You fail at life. But this is approved. Talents can't be taken back after you use em'
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Posted: Wed Nov 17, 2010 11:38 am
The Urban Superstition Hiro: You fail at life. But this is approved. Talents can't be taken back after you use em' rolleyes I know that. I just wanted a simple one. >.>
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Posted: Wed Nov 17, 2010 12:36 pm
RPC Name: Azrael Noce Pharos Rank: Trainee Talent Description: This allows Azrael to use Paladin abilities equal to one rank below his own. (Note: He still has to learn the abilities to be able to use them.) Talent Weakness: For the number of posts that Azrael uses any kind of Holy Energy, when he stops he suffers reduced strength (-2 strength) as well as not being able to use Unholy techniques. This lasts for the number of posts he used Paladin Abilities times three. (EX: Uses Minor Heal for 5 posts to save someone, is weak and cannot use Shadowknight abilities for 15 posts.) This also eliminates the Aura of Despair, but this lasts for 5x the number of posts he used Holy abilities. (EX: 5 posts Using Paladin abilities, 25 posts without the Aura of Despair) How did the character get this talent?: Azrael was originally training to be a Paladin, and so can access Holy Energy, but because of his turning to the darkness he cannot use the Light as well as a true Paladin, and he suffers greatly when he does. Sample:
Azrael stared angrily at the Vampire that was grinning triumphantly at him. The monster had grabbed the person that the dark warrior was assigned to protect. Normally this wouldn't have mattered and the Shadowknight would have gladly attacked with the Unholy Shroud combined with his blade. Why did it matter now? The girl he was supposed to protect was a fledgling Cleric, already injured from an attack before he had found her, and was highly susceptible to the dark energy he normally used. If he tried using the Unholy Shroud, she was likely to be hurt more than the Vampire was. And the beast knew it. It thought that it had won already. "I hate..you for making... me use this." Azrael closed his eyes and did the thing he thought he would never have to again - he summoned the Holy Energy back to his body. It burned in his veins, like a powerful cleanser, driving out the darkness he had become so used to. He opened his eyes, and instead of the dark red they normally were, they were normal human eyes with light blue irises. The former Paladin drew out his blade and traced two fingers along the edge, causing it to glow with the soft golden light of the Holy Light technique. The Vampire was just opening its mouth to scream in shock when the golden hued blade plunged through its throat. Azrael killed the ability he was using immediately, and collapsed from fatigue. Using the light for even a short time weakened him greatly - he couldn't sense the powers of darkness within him at all. RIght now, he was without the techniques of a Shadowknight, leaving him feeling vulnerable. And he could feel that his muscles were weaker as well, though that he did not truly know why.
[end sample]
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