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Posted: Tue Aug 24, 2010 12:04 am
Harusame Mizukishi Lord of Armageddon Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon Okay, I'm gonna be making some D&D characters with an online generator right now. Mizu, I'm gonna start with you. Nop, I'm starting wif Hobo. I like your decision making skills. 3nodding Get in line. Gnome Wizard kthxbai >w<Fine, I'll start with you. Sorry, Mizu, can I ask you to wait 'til tomorrow or so? Thank you. Okay, race and class taken care of. Now here are the ability rolls: 17 14 14 16 10 12 Abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Assign whichever figures you want to all six abilities. EDIT: @Mizu: Okay, I'll remember Human for your race. asdfghjkl
fine. xDI'll resume with you if Hobo doesn't respond in the next 2 minutes.
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Posted: Tue Aug 24, 2010 12:05 am
Lord of Armageddon Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon Okay, I'm gonna be making some D&D characters with an online generator right now. Mizu, I'm gonna start with you. Nop, I'm starting wif Hobo. I like your decision making skills. 3nodding Get in line. Gnome Wizard kthxbai >w<Fine, I'll start with you. Sorry, Mizu, can I ask you to wait 'til tomorrow or so? Thank you. Okay, race and class taken care of. Now here are the ability rolls: 17 14 14 16 10 12 Abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Assign whichever figures you want to all six abilities. EDIT: @Mizu: Okay, I'll remember Human for your race. STR 10 DEX 14 CON 16 INT 17 WIS 12 CHA 14
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Posted: Tue Aug 24, 2010 12:07 am
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Posted: Tue Aug 24, 2010 12:07 am
Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon Okay, I'm gonna be making some D&D characters with an online generator right now. Mizu, I'm gonna start with you. Nop, I'm starting wif Hobo. I like your decision making skills. 3nodding Get in line. Gnome Wizard kthxbai >w<Fine, I'll start with you. Sorry, Mizu, can I ask you to wait 'til tomorrow or so? Thank you. Okay, race and class taken care of. Now here are the ability rolls: 17 14 14 16 10 12 Abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Assign whichever figures you want to all six abilities. EDIT: @Mizu: Okay, I'll remember Human for your race. STR 10 DEX 14 CON 16 INT 17 WIS 12 CHA 14Alignment?
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Posted: Tue Aug 24, 2010 12:07 am
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Posted: Tue Aug 24, 2010 12:09 am
Lord of Armageddon Hobo Scruffy Lord of Armageddon Fine, I'll start with you. Sorry, Mizu, can I ask you to wait 'til tomorrow or so? Thank you. Okay, race and class taken care of. Now here are the ability rolls: 17 14 14 16 10 12 Abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Assign whichever figures you want to all six abilities. EDIT: @Mizu: Okay, I'll remember Human for your race. STR 10 DEX 14 CON 16 INT 17 WIS 12 CHA 14Alignment? Neutral Good. 3nodding
Wait, were those stats before or after race modifiers? sweatdrop
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Posted: Tue Aug 24, 2010 12:11 am
bleu_flame Harusame Mizukishi bleu_flame http://i37.photobucket.com/albums/e62/bleu_flame/fdc6106e.jpg Double screens all the way, 'cross the desk! YEAH, YEAH! SO INTENSE! Double screens all the way, 'cross the desk! I love my Animation class. xd Hey, it's the other blue guy.Hey, it's that guy with the blue avatar. "Good Lord, they're multiplying! Grif, get over here! Shield me with your corpse!""What!? No way! I'm not even dead yet.""Of course not! That's because you haven't come over here so I can shoot you!. Now move it!"
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Posted: Tue Aug 24, 2010 12:11 am
Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon Fine, I'll start with you. Sorry, Mizu, can I ask you to wait 'til tomorrow or so? Thank you. Okay, race and class taken care of. Now here are the ability rolls: 17 14 14 16 10 12 Abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Assign whichever figures you want to all six abilities. EDIT: @Mizu: Okay, I'll remember Human for your race. STR 10 DEX 14 CON 16 INT 17 WIS 12 CHA 14Alignment? Neutral Good. 3nodding
Wait, were those stats before or after race modifiers? sweatdrop The generator adds the race modifiers automatically, I believe. You're starting at level 1. Do you want to be a generic wizard or a specialist? EDIT: You're going to have to reply faster, Hobo. I gotta get to bed soon.
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Posted: Tue Aug 24, 2010 12:16 am
Lord of Armageddon Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon Fine, I'll start with you. Sorry, Mizu, can I ask you to wait 'til tomorrow or so? Thank you. Okay, race and class taken care of. Now here are the ability rolls: 17 14 14 16 10 12 Abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Assign whichever figures you want to all six abilities. EDIT: @Mizu: Okay, I'll remember Human for your race. STR 10 DEX 14 CON 16 INT 17 WIS 12 CHA 14Alignment? Neutral Good. 3nodding
Wait, were those stats before or after race modifiers? sweatdrop The generator adds the race modifiers automatically, I believe. You're starting at level 1. Do you want to be a generic wizard or a specialist? Generic, please. 3nodding I like to keep my options open for spells in case we come across any spell books. wink Also to better adapt to any given team.
Wait, are you sure about the modifiers? I don't get how it'd know how to do that. What are the Gnome atribute mods again? sweatdrop
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Posted: Tue Aug 24, 2010 12:20 am
Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon Fine, I'll start with you. Sorry, Mizu, can I ask you to wait 'til tomorrow or so? Thank you. Okay, race and class taken care of. Now here are the ability rolls: 17 14 14 16 10 12 Abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Assign whichever figures you want to all six abilities. EDIT: @Mizu: Okay, I'll remember Human for your race. STR 10 DEX 14 CON 16 INT 17 WIS 12 CHA 14Alignment? Neutral Good. 3nodding
Wait, were those stats before or after race modifiers? sweatdrop The generator adds the race modifiers automatically, I believe. You're starting at level 1. Do you want to be a generic wizard or a specialist? Generic, please. 3nodding I like to keep my options open for spells in case we come across any spell books. wink Also to better adapt to any given team.
Wait, are you sure about the modifiers? I don't get how it'd know how to do that. What are the Gnome atribute mods again? sweatdrop Okay. Also, yes the modifiers were applied. Gnomes get +2 Constitution and -2 Strength. Now, you have 20 Skill Points. Do you want to choose the skills yourself or should I do it based on my best judgement?
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Posted: Tue Aug 24, 2010 12:22 am
Lord of Armageddon Hobo Scruffy Lord of Armageddon Hobo Scruffy Neutral Good. 3nodding
Wait, were those stats before or after race modifiers? sweatdrop The generator adds the race modifiers automatically, I believe. You're starting at level 1. Do you want to be a generic wizard or a specialist? Generic, please. 3nodding I like to keep my options open for spells in case we come across any spell books. wink Also to better adapt to any given team.
Wait, are you sure about the modifiers? I don't get how it'd know how to do that. What are the Gnome atribute mods again? sweatdrop Okay. Also, yes the modifiers were applied. Gnomes get +2 Constitution and -2 Strength. Now, you have 20 Skill Points. Do you want to choose the skills yourself or should I do it based on my best judgement? This would be so much easier if I had my Player's Handbook. x__x
Go with bust judgement for now, and maybe I can ask you to change them tomorrow if I don't like them?
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Posted: Tue Aug 24, 2010 12:24 am
Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon Hobo Scruffy Neutral Good. 3nodding
Wait, were those stats before or after race modifiers? sweatdrop The generator adds the race modifiers automatically, I believe. You're starting at level 1. Do you want to be a generic wizard or a specialist? Generic, please. 3nodding I like to keep my options open for spells in case we come across any spell books. wink Also to better adapt to any given team.
Wait, are you sure about the modifiers? I don't get how it'd know how to do that. What are the Gnome atribute mods again? sweatdrop Okay. Also, yes the modifiers were applied. Gnomes get +2 Constitution and -2 Strength. Now, you have 20 Skill Points. Do you want to choose the skills yourself or should I do it based on my best judgement? This would be so much easier if I had my Player's Handbook. x__x
Go with bust judgement for now, and maybe I can ask you to change them tomorrow if I don't like them?How about we stop for now? I gotta get to bed anyway.
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Posted: Tue Aug 24, 2010 12:25 am
Lord of Armageddon Hobo Scruffy Lord of Armageddon Hobo Scruffy Lord of Armageddon The generator adds the race modifiers automatically, I believe. You're starting at level 1. Do you want to be a generic wizard or a specialist? Generic, please. 3nodding I like to keep my options open for spells in case we come across any spell books. wink Also to better adapt to any given team.
Wait, are you sure about the modifiers? I don't get how it'd know how to do that. What are the Gnome atribute mods again? sweatdrop Okay. Also, yes the modifiers were applied. Gnomes get +2 Constitution and -2 Strength. Now, you have 20 Skill Points. Do you want to choose the skills yourself or should I do it based on my best judgement? This would be so much easier if I had my Player's Handbook. x__x
Go with bust judgement for now, and maybe I can ask you to change them tomorrow if I don't like them?How about we stop for now? I gotta get to bed anyway. Alright, good night!~
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Posted: Tue Aug 24, 2010 12:39 am
pneumadragonfly Decavolty Good. PDF is now your nickname. ENJOY BEING A PAIN IN THE a** TO OPEN ON MOST COMPUTERS! gonk You know you love to click my PDF icon. Do it! I'm multi-platform and multi-browser based!.... heart
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Posted: Tue Aug 24, 2010 12:41 am
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