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Posted: Tue Aug 01, 2006 12:36 am
((all spellcasters - artificers, bards, clerics, sorcerers, and wizards - need 8 hours of "rest" before they get new spell slots to use. Even warforged, who do not need to sleep at all, need this 8 hours of rest, which just signifies a time when no strenuous activity is taking place))
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Posted: Tue Aug 01, 2006 12:37 am
(( can i do a search where to look to sleep? ))
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Eloquent Conversationalist
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Posted: Tue Aug 01, 2006 12:38 am
pretty hitomi (( can i do a search where to look to sleep? )) ((I think Charmaine needs to do a Knowledge check for that as well.))
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Posted: Tue Aug 01, 2006 12:38 am
(( when we get to our place of rest, im gonna pray for my new spells ))
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Posted: Tue Aug 01, 2006 12:40 am
((Just waiting for you guys to find a place to sleep.))
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Posted: Tue Aug 01, 2006 12:41 am
The place you are is not safe. Roll a gather information or Knowledge (local) to determine a place to go.
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druid_spirit_invoker rolled 1 20-sided dice:
20
Total: 20 (1-20)
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Posted: Tue Aug 01, 2006 12:42 am
untrained knowledge check: local +0
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Posted: Tue Aug 01, 2006 12:43 am
((NATURAL 20!!! WOOT!!! ))
((PLZ TELL ME I FOUND SOMETHING!! crying ))
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Dwayna DragonFire rolled 2 20-sided dice:
19, 8
Total: 27 (2-40)
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Eloquent Conversationalist
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Posted: Tue Aug 01, 2006 12:44 am
((I think my gather information checks are better.)) N=1d20+6 Result= 25 D=1d20+3 Result= 11
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Posted: Tue Aug 01, 2006 12:44 am
You know Lower Dura is a crime ridden ward. Perhaps going higher in Dura might be safer?
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Posted: Tue Aug 01, 2006 12:45 am
((ok, did i figure a place? ))
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Posted: Tue Aug 01, 2006 12:47 am
((gather info takes 1d4+1 hours... Going higher up in Dura would be a good idea))
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Posted: Tue Aug 01, 2006 12:48 am
((unfortunately, if you have no points in a Knowledge skill, the highest DC you can beat is 10. So you got real basic knowledge))
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Posted: Tue Aug 01, 2006 12:48 am
(suggests to the party ): "guys, ive looked everywhere, upper area looked more safer, what do all ye sayeth?"
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