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Posted: Sat Mar 10, 2012 8:41 am
Chilling2 Ferregar Chilling2 Rpc Name: Kora Summer (gold) Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?t=22152841Your Customs Thread: Rpc Rank: Master Combative Talent or Non Combative: combative Talent Name: A Fighter but also a healer Description: When Kora was back in Axiom she was once a high rank cleric. Now form being dragged to Rykros she hold a different class. Still holding the holy blessings, she still remembered only the few spells from the cleric skills. Cure and reviviscence are the only thing she knows very well beside normal healing. The Purification of the Soul spell shall be let alone to the advance Clerics that she is no longer is one, for bringing a person back is good enough. Skills: Cure Poison, Reviviscence Rp Sample: Kora can fight back now, this is her new calling. Sword slash to each other, making sparks flying all around them, Having a difficult time to even catch up. Sadly, she was out matched by this person and was thrown back a few feet off the ground, landing off to the side. Through out this battle, she discovered a traveler was killed right after the person ran away. He was just not a criminal, he was a murder! No help of it but to save the pore man since the killer have escaped with grate speed... Kora healed up the wound than cast the spell to bring the innocent soul back to life. She felt her whole body been drain away from using such a high level skill. Once the man awake, he seam to be drained too from the sudden death experience. We both took a few second to gather some strength back and stood back to our feet. The man thanked the young woman to saved him even though he haven't asked for it. She is only grateful that he is alright and no other life was taken away. Kora swore she'll capture that murder and finally put him to Justis. I'm not to sure about this one... your talent gives you access to another class' skills, which isn't very balanced. Would you instead consider changing Kora into a Cleric completely? We can work out the details with Jacky, and transfer the number of skills you have, rank by rank, into learned Cleric abilities. I think that is a much more viable option than this talent. FFFFFFFFFF-Fine! I'll have her go back being a cleric! Can't think anything else that will make her slightly bad a**.  If you're willing to make her a Cleric, not only will you be our first cleric, but you'll also have room for another talent! ^^ You are clear to make the change; just resubmit her profile with the class change and skill changes made, and you'll be good to go! If you have any questions while you make the switch, PM me and I'll be happy to help smile
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Posted: Fri Mar 23, 2012 10:26 am
Finally thought of my non-combative talent! This talent will *not* immediately come into play, even if approved, as some drawbacks of this talent have already been shown in the RP with the Anima and his Exodus but the benefits (once again, ONLY if approved) have not come to be yet and will be RPed in, in ways that are most likely embarassing to Kinetav and hilarious to us twisted RPC Name: Kinetav Erth'azar (Kine) RPC Rank: Adept Combative Talent or Non Combative: Non Combative Talent Name: Intwining of the Souls Description: Edge's evolution has taken some odd twists along the way, the Exodus physically fusing itself with Kinetav in a few various aspects that cause obvious drawbacks as well as benefits. Drawbacks: Every time that the Anima recalls a memory from one of the souls in his Exodus, Edge's voice begins to physically intwine itself with that of Kinetav, giving his voice a hollow, noticeable twin voice for 2 posts. Every time that Kinetav thirsts for a soul or is angry/upset with anything or anyone, tendrils of blood red, just like the color in Edge, will begin to crawl into his right eye and will remain for 2 posts. Whether these conditions change to 3 posts or stay just as they are in the RP is yet to be determined depending on the power of the souls in Edge (aka if he takes a master's soul or above at any point or possibly even when he becomes a master himself and Edge grows with him, these drawbacks might go to 3 posts a piece. Your thoughts on this would be much appreciated). This causes drawbacks because it becomes easy to tell just what his intentions are or that something is up with the Anima, both foe and friend able to read him alike. It causes his true nature to be more easily exposed as well... both of these drawbacks would also occur right after a transformation into another soul's form. Benefits: Kinetav can use the souls inside of Edge (current and future) to create generic or specific disguises of difference races and both sexes. This ability takes one post to prepare, and the disguise forms on the second post. To specify, Kinetav will be able to mimic any race and sex of any NPC or RPC that he slays using Edge of trainee or higher. If he killed a Draconian male, then he could transform into a draconian male, but not a female draconian, so on so forth. He can mimic personality, looks to a precise point, touch, and voice. He cannot mimic aura color or smell, and Edge can transform into a weapon that the race would more likely use but it has to keep its core the same. For non-OP purposes, the races he can only meld to (for now) are the basic humanoid and a humanoid with long ears like below:     ((Am I going to transform Kinetav into Charlie Sheen? Nah, no thank you. Did I get tired of searching for a Human Necromancer picture and went the hilarious route with a sample of Charlie Sheen instead? Duh....he's winning rofl ))
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Posted: Fri Mar 23, 2012 11:38 am
I actually like where this is going. Approved, Veri.
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Posted: Fri Mar 23, 2012 3:21 pm
Verideathul Finally thought of my non-combative talent! This talent will *not* immediately come into play, even if approved, as some drawbacks of this talent have already been shown in the RP with the Anima and his Exodus but the benefits (once again, ONLY if approved) have not come to be yet and will be RPed in, in ways that are most likely embarassing to Kinetav and hilarious to us twisted RPC Name: Kinetav Erth'azar (Kine) RPC Rank: Adept Combative Talent or Non Combative: Non Combative Talent Name: Intwining of the Souls Description: Edge's evolution has taken some odd twists along the way, the Exodus physically fusing itself with Kinetav in a few various aspects that cause obvious drawbacks as well as benefits. Drawbacks: Every time that the Anima recalls a memory from one of the souls in his Exodus, Edge's voice begins to physically intwine itself with that of Kinetav, giving his voice a hollow, noticeable twin voice for 2 posts. Every time that Kinetav thirsts for a soul or is angry/upset with anything or anyone, tendrils of blood red, just like the color in Edge, will begin to crawl into his right eye and will remain for 2 posts. Whether these conditions change to 3 posts or stay just as they are in the RP is yet to be determined depending on the power of the souls in Edge (aka if he takes a master's soul or above at any point or possibly even when he becomes a master himself and Edge grows with him, these drawbacks might go to 3 posts a piece. Your thoughts on this would be much appreciated). This causes drawbacks because it becomes easy to tell just what his intentions are or that something is up with the Anima, both foe and friend able to read him alike. It causes his true nature to be more easily exposed as well... both of these drawbacks would also occur right after a transformation into another soul's form. Benefits: Kinetav can use the souls inside of Edge (current and future) to create generic or specific disguises of difference races and both sexes. This ability takes one post to prepare, and the disguise forms on the second post. To specify, Kinetav will be able to mimic any race and sex of any NPC or RPC that he slays using Edge of trainee or higher. If he killed a Draconian male, then he could transform into a draconian male, but not a female draconian, so on so forth. He can mimic personality, looks to a precise point, touch, and voice. He cannot mimic aura color or smell, and Edge can transform into a weapon that the race would more likely use but it has to keep its core the same. For non-OP purposes, the races he can only meld to (for now) are the basic humanoid and a humanoid with long ears like below:     ((Am I going to transform Kinetav into Charlie Sheen? Nah, no thank you. Did I get tired of searching for a Human Necromancer picture and went the hilarious route with a sample of Charlie Sheen instead? Duh....he's winning rofl )) After much debate, it has been decided to add in a few things to this talent and just resubmit it now instead of later. Clauses to be added: This talent does not change the appearance of armor. Fake armor plates or a cloak will be used in order to hide his true armor underneath it, or the armor itself will be taken off. The weapon *is* able to change the color of the metal blade that it is using, but the core's color nor shape may be changed. Most of the time, this Exodus will most likely be hiding under the cloak and of course at Expert Rank, underneath his armor at all times. Since touch *can be mimicked*, he can mimick the feel of a small breasted woman in situations that call for it... at least the upstairs part. As for the downstairs, kinda impossible to hide it, but if a character dives for his crotch it'll be just that much more funny. While disguised as a soul, the current soul's memories, Kinetav's memories, and Edge's sight do not trigger the Hollow Voice Effect. Digging into a soul other than the one he is disguised as for a memory will trigger the Hollow voice effect. Anger will effect the Anima based on a D20 roll should he be angered by any person 2 posts in a row (first post, he shrugs it off. if that same person angers him again next post, it's a D20 roll. 11 and higher, his anger is in check and he can shrug it off permanently. 10 and under, and the red tendrils creep into his right eye and linger for 3 posts). This talent *is* somewhat progressive. Upon reaching master level himself or the acquiring of a soul that is master rank or above, both the drawbacks and benefits get slightly better/worse. The drawback is that both the Hollow voice effect and eye effect linger for 3 posts. The benefit is that the aura of the disguised soul is mimicked too, making smell the only thing that he cannot mimic. This makes him able to trick anyone who cannot keenly smell him or do not have Sense Soul.
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Posted: Fri Mar 23, 2012 3:44 pm
Alright. this makes it all the more interesting. Go for it.
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Posted: Wed Apr 18, 2012 5:13 pm
Rpc Name: Tombz Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152823#319742535Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21947321Rpc Rank: Master Combative Talent or Non Combative: Non Talent Name: "It's my Body!" Description: Tombz, in some weird instance managed a loop hole around the not using anything but blunt weapons and pole arms, by devising that he is a robot, and any blade, bullet, beam, etc. is apart of his body, or at least linked to it. The gods agree to such a thing only because of his race. Skills: N/a Rp Sample: The head plant moved it's large tentacle over to Yensen to smash him against the wall. With the two plant holding him down, Yensen couldn't pull himself up on the platform. "You leave me no choice!!" he yelled, as 8 arms unfolded from underneath his jacket, 4 of which latched onto the platform, and the other 4 stopping the tentacle. Yensen began to rev the prop rippers in his legs, lifting himself into a spin and cutting the tentacles. Finally free, he slipped onto the 6th floor, and began to climb onto the 7th. The two plant walker lost part of their tentacle arms but still latched onto the wall with roots. The other plant walker that Yensen cut was still moving up after him. Still having one good tentacle, it used it to wrap around on his leg. The head plant moved it's tentacle not to Yensen this time, but above him. The large and heavy tentacle swept downward to swat Yensen off the wall Yensen clung to the floor using the octo arms. He leaned down and held his arm over the side, cutting the arm, but catching it with his hand. With the free hand, he aimed at the walker, and let off a horrible cloud of fire from his arm, after letting it go. He then turned his attention back to the head plant. He grappled the 7th floor, and began to climb up. He was sure his plan would still work.
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Posted: Sat Jul 14, 2012 11:23 pm
Rpc Name: Elsbeth Tirel Rpc Profile Link: n/a Your Customs Thread: hereRpc Rank: Student Combative Talent or Non Combative: combative Talent Name: Blind Sighted Description: Having gone blind at an early age, Elsbeth has had plenty of time to hone her other senses and develop ways to get around this tiny setback. Her hearing and sense of touch have developed far beyond most of her kind, reaching the level to where she can feel slight vibrations in the air and hear even the tiniest whisper. From this skill comes the ability to judge an attack's location and trajectory, allowing for increased chances to dodge it. While dodging, Elsbeth get the following bonuses [+2 speed while dodging melee, and +3 speed while dodging ranged]. The speed stat is not permanent, and is only calculated for the duration of the dodge, not the entire post. Though her reflexes have become more honed, her physical strength took a bit of a blow. Elsbeth receives a permanent -2 reduction to strength. Skills: Pulse Wave E-rank Elsbeth may send out a short pulse of energy to gather her surroundings and find locations of objected throughout the room. The vision is limited to the room she is in and lasts 2 posts. As this skill requires a lot of concentration, it cannot be used in combat, and entering combat cancels any remaining duration. At Master Rank, and for C-ranked energy, Elsbeth can get the layout of an entire building. Rp Sample: upon request
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Posted: Sun Jul 15, 2012 10:42 am
Lady Lizabee Rpc Name: Elsbeth Tirel Rpc Profile Link: n/a Your Customs Thread: hereRpc Rank: Student Combative Talent or Non Combative: non-combative Talent Name: Blind Sighted Description: Having gone blind at an early age, Elsbeth has had plenty of time to hone her other senses and develop ways to get around this tiny setback. Her hearing and sense of touch have developed far beyond most of her kind, reaching the level to where she can feel slight vibrations in the air and hear even the tiniest whisper. From this skill comes the ability to judge an attack's location and trajectory, allowing for increased chances to dodge it. While dodging, Elsbeth get the following bonuses [+2 speed while dodging melee, and +3 speed while dodging ranged]. The speed stat is not permanent, and is only calculated for the duration of the dodge, not the entire post. Though her reflexes have become more honed, her physical strength took a bit of a blow. Elsbeth receives a permanent -1 reduction to strength. Skills: Pulse Wave E-rank Elsbeth may send out a short pulse of energy to gather her surroundings and find locations of objected throughout the room. This can be used to determine locations of items or even the contents of a box. The vision is limited to the room she is in and lasts 2 posts. As this skill requires a lot of concentration, it cannot be used in combat, and entering combat cancels any remaining duration. Rp Sample: upon request Hey there smile Nice to meet you, I'm one of the Vice Captains here who's been away for some time but is coming back more and more. Talents are not one of the areas that I have jurisdiction of, but I wished to give my non-official analysis and advice smile I personally like your talent, but I'm afraid that it is certainly combative in nature as you are speaking of dodging ranged and melee attacks. With the current battle system, I think it'd take a little more tweaking as such speed boosts would temporarily push her into a whole new speed class for dodging attacks. Keep working with it tho, and you'll get it smile As for your skill, I agree that you can find locations through pulses of energy. Contents of a box, not so much as the energy would have to bounce off the objects similar to echo-location, right? And is your character technically "focusing" to the point where she cannot attack or dodge during it? --Verideathul
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Posted: Sun Jul 15, 2012 11:32 am
Verideathul Lady Lizabee Rpc Name: Elsbeth Tirel Rpc Profile Link: n/a Your Customs Thread: hereRpc Rank: Student Combative Talent or Non Combative: non-combative Talent Name: Blind Sighted Description: Having gone blind at an early age, Elsbeth has had plenty of time to hone her other senses and develop ways to get around this tiny setback. Her hearing and sense of touch have developed far beyond most of her kind, reaching the level to where she can feel slight vibrations in the air and hear even the tiniest whisper. From this skill comes the ability to judge an attack's location and trajectory, allowing for increased chances to dodge it. While dodging, Elsbeth get the following bonuses [+2 speed while dodging melee, and +3 speed while dodging ranged]. The speed stat is not permanent, and is only calculated for the duration of the dodge, not the entire post. Though her reflexes have become more honed, her physical strength took a bit of a blow. Elsbeth receives a permanent -1 reduction to strength. Skills: Pulse Wave E-rank Elsbeth may send out a short pulse of energy to gather her surroundings and find locations of objected throughout the room. This can be used to determine locations of items or even the contents of a box. The vision is limited to the room she is in and lasts 2 posts. As this skill requires a lot of concentration, it cannot be used in combat, and entering combat cancels any remaining duration. Rp Sample: upon request Hey there smile Nice to meet you, I'm one of the Vice Captains here who's been away for some time but is coming back more and more. Talents are not one of the areas that I have jurisdiction of, but I wished to give my non-official analysis and advice smile I personally like your talent, but I'm afraid that it is certainly combative in nature as you are speaking of dodging ranged and melee attacks. With the current battle system, I think it'd take a little more tweaking as such speed boosts would temporarily push her into a whole new speed class for dodging attacks. Keep working with it tho, and you'll get it smile As for your skill, I agree that you can find locations through pulses of energy. Contents of a box, not so much as the energy would have to bounce off the objects similar to echo-location, right? And is your character technically "focusing" to the point where she cannot attack or dodge during it? --Verideathul I appreciate your insight into my talent, and i'm gonna make a few changes as you've stated. The only thing is for my dodging, I'd really like those numbers to stay. While she is very difficult to hit, the talent puts her at a stat of STR: 4 // SPD: 9, just with class and bloodline. It might actually be 3/9, but for sake of numbers, we'll just say 4. The speed boost is a way to say "Yes, she saw that attack coming a mile away, so she can dodge easier", as we dont have an official way to properly calculate a dodge. Her combative role is that of a one hit assassin, very weak and fragile in hand to hand combat. All I want is a way to get out of combat if my one shots dont work. Elsbeth is all about waiting, attrition, and getting out of a tight jam, and this talent raises [actually adds] that factor i wish to play out. This isnt meant to be some lame sudo-speed hacker ploy. EDIT: my class actually gives a +1 to str, not -1. I also edited the talent to put me at 4 str.
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Posted: Sun Jul 15, 2012 12:10 pm
Lady Lizabee Verideathul Lady Lizabee Rpc Name: Elsbeth Tirel Rpc Profile Link: n/a Your Customs Thread: hereRpc Rank: Student Combative Talent or Non Combative: non-combative Talent Name: Blind Sighted Description: Having gone blind at an early age, Elsbeth has had plenty of time to hone her other senses and develop ways to get around this tiny setback. Her hearing and sense of touch have developed far beyond most of her kind, reaching the level to where she can feel slight vibrations in the air and hear even the tiniest whisper. From this skill comes the ability to judge an attack's location and trajectory, allowing for increased chances to dodge it. While dodging, Elsbeth get the following bonuses [+2 speed while dodging melee, and +3 speed while dodging ranged]. The speed stat is not permanent, and is only calculated for the duration of the dodge, not the entire post. Though her reflexes have become more honed, her physical strength took a bit of a blow. Elsbeth receives a permanent -1 reduction to strength. Skills: Pulse Wave E-rank Elsbeth may send out a short pulse of energy to gather her surroundings and find locations of objected throughout the room. This can be used to determine locations of items or even the contents of a box. The vision is limited to the room she is in and lasts 2 posts. As this skill requires a lot of concentration, it cannot be used in combat, and entering combat cancels any remaining duration. Rp Sample: upon request Hey there smile Nice to meet you, I'm one of the Vice Captains here who's been away for some time but is coming back more and more. Talents are not one of the areas that I have jurisdiction of, but I wished to give my non-official analysis and advice smile I personally like your talent, but I'm afraid that it is certainly combative in nature as you are speaking of dodging ranged and melee attacks. With the current battle system, I think it'd take a little more tweaking as such speed boosts would temporarily push her into a whole new speed class for dodging attacks. Keep working with it tho, and you'll get it smile As for your skill, I agree that you can find locations through pulses of energy. Contents of a box, not so much as the energy would have to bounce off the objects similar to echo-location, right? And is your character technically "focusing" to the point where she cannot attack or dodge during it? --Verideathul I appreciate your insight into my talent, and i'm gonna make a few changes as you've stated. The only thing is for my dodging, I'd really like those numbers to stay. While she is very difficult to hit, the talent puts her at a stat of STR: 4 // SPD: 9, just with class and bloodline. It might actually be 3/9, but for sake of numbers, we'll just say 4. The speed boost is a way to say "Yes, she saw that attack coming a mile away, so she can dodge easier", as we dont have an official way to properly calculate a dodge. Her combative role is that of a one hit assassin, very weak and fragile in hand to hand combat. All I want is a way to get out of combat if my one shots dont work. Elsbeth is all about waiting, attrition, and getting out of a tight jam, and this talent raises [actually adds] that factor i wish to play out. This isnt meant to be some lame sudo-speed hacker ploy. EDIT: my class actually gives a +1 to str, not -1. I also edited the talent to put me at 4 str. Sounds good to me. Can't wait to see it reapplied for and all -- I do have one more big question though. I wouldn't really recommend a blind Kiranu, as magical attacks and footsteps can be silent and she has no form of True Sight like the Seers. Are you prepared for a challenge such as this?
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Posted: Sun Jul 15, 2012 12:19 pm
Verideathul Lady Lizabee Verideathul Lady Lizabee Rpc Name: Elsbeth Tirel Rpc Profile Link: n/a Your Customs Thread: hereRpc Rank: Student Combative Talent or Non Combative: non-combative Talent Name: Blind Sighted Description: Having gone blind at an early age, Elsbeth has had plenty of time to hone her other senses and develop ways to get around this tiny setback. Her hearing and sense of touch have developed far beyond most of her kind, reaching the level to where she can feel slight vibrations in the air and hear even the tiniest whisper. From this skill comes the ability to judge an attack's location and trajectory, allowing for increased chances to dodge it. While dodging, Elsbeth get the following bonuses [+2 speed while dodging melee, and +3 speed while dodging ranged]. The speed stat is not permanent, and is only calculated for the duration of the dodge, not the entire post. Though her reflexes have become more honed, her physical strength took a bit of a blow. Elsbeth receives a permanent -1 reduction to strength. Skills: Pulse Wave E-rank Elsbeth may send out a short pulse of energy to gather her surroundings and find locations of objected throughout the room. This can be used to determine locations of items or even the contents of a box. The vision is limited to the room she is in and lasts 2 posts. As this skill requires a lot of concentration, it cannot be used in combat, and entering combat cancels any remaining duration. Rp Sample: upon request Hey there smile Nice to meet you, I'm one of the Vice Captains here who's been away for some time but is coming back more and more. Talents are not one of the areas that I have jurisdiction of, but I wished to give my non-official analysis and advice smile I personally like your talent, but I'm afraid that it is certainly combative in nature as you are speaking of dodging ranged and melee attacks. With the current battle system, I think it'd take a little more tweaking as such speed boosts would temporarily push her into a whole new speed class for dodging attacks. Keep working with it tho, and you'll get it smile As for your skill, I agree that you can find locations through pulses of energy. Contents of a box, not so much as the energy would have to bounce off the objects similar to echo-location, right? And is your character technically "focusing" to the point where she cannot attack or dodge during it? --Verideathul I appreciate your insight into my talent, and i'm gonna make a few changes as you've stated. The only thing is for my dodging, I'd really like those numbers to stay. While she is very difficult to hit, the talent puts her at a stat of STR: 4 // SPD: 9, just with class and bloodline. It might actually be 3/9, but for sake of numbers, we'll just say 4. The speed boost is a way to say "Yes, she saw that attack coming a mile away, so she can dodge easier", as we dont have an official way to properly calculate a dodge. Her combative role is that of a one hit assassin, very weak and fragile in hand to hand combat. All I want is a way to get out of combat if my one shots dont work. Elsbeth is all about waiting, attrition, and getting out of a tight jam, and this talent raises [actually adds] that factor i wish to play out. This isnt meant to be some lame sudo-speed hacker ploy. EDIT: my class actually gives a +1 to str, not -1. I also edited the talent to put me at 4 str. Sounds good to me. Can't wait to see it reapplied for and all -- I do have one more big question though. I wouldn't really recommend a blind Kiranu, as magical attacks and footsteps can be silent and she has no form of True Sight like the Seers. Are you prepared for a challenge such as this? i made the edits in my original post, lol and ya, Blind might not seem that smart a thing to do, but honestly, the Dark Avenger's main weakness is Light based skills and being blinded by them. Normally, being blind would put your character at a disadvantage, but if you've learned to adapt to the disability, then all i have to worry about is the increased damage of a light spell. Footsteps may be silent, but the only stealth class we hae that's truly silent are dark avengers, and if i'm alligned with them, I dont need to worry about that. Also, magic would have a very pronounced sound, if not from casting then flgiht especially. Magic is a loud thing to charge up, then you have the blast, the spell rushing past the wind..naturally i'd have major disavantages, but i like working around a challenge.
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Posted: Mon Jul 16, 2012 11:11 am
Lady Lizabee Rpc Name: Elsbeth Tirel Rpc Profile Link: n/a Your Customs Thread: hereRpc Rank: Student Combative Talent or Non Combative: non-combative Talent Name: Blind Sighted Description: Having gone blind at an early age, Elsbeth has had plenty of time to hone her other senses and develop ways to get around this tiny setback. Her hearing and sense of touch have developed far beyond most of her kind, reaching the level to where she can feel slight vibrations in the air and hear even the tiniest whisper. From this skill comes the ability to judge an attack's location and trajectory, allowing for increased chances to dodge it. While dodging, Elsbeth get the following bonuses [+2 speed while dodging melee, and +3 speed while dodging ranged]. The speed stat is not permanent, and is only calculated for the duration of the dodge, not the entire post. Though her reflexes have become more honed, her physical strength took a bit of a blow. Elsbeth receives a permanent -1 reduction to strength. Skills: Pulse Wave E-rank Elsbeth may send out a short pulse of energy to gather her surroundings and find locations of objected throughout the room. This can be used to determine locations of items or even the contents of a box. The vision is limited to the room she is in and lasts 2 posts. As this skill requires a lot of concentration, it cannot be used in combat, and entering combat cancels any remaining duration. Rp Sample: upon request 1. Deliberate min / maxing in your character's creation is not allowed. I apologize, and this is something that we need to indicate in the first post for talents and in character creation rules but we've got alot going on and so word of mouth will have to do until then :-/ To clarify, min / maxing is the deliberate minimizing of a character's weaknesses, while maximizing their strengths. In this particular instance, this is where the issues are: - Dark Avengers must have an inherent weakness to bright and light related abilities. This talent is made with the intention of removing that weakness from her character, in addition to addressing others. - Elsbeth is described as a character whose strengths are in meticulous planning that culminates in a one-shot ability. For one, while one hit kill abilities are not entirely prohibited (as stacking of skills and buffs will usually make for very powerful combinations), the biggest weakness of such a strength would be that should the one shot fail, the consequence is having to cope with it missing and Elsbeth exposing herself, thus putting her in harm's way. - With her speed of 9, this talent guarantees her a full speed class jump to dodge all attacks, regardless of ranged or melee attacks. This ability has no cooldown or balancing attributes that serve to counteract how lopsided her skills then become when she's able to execute an insta-kill and also escape the majority of counter-attacks made against her. As a Dark Avenger, mobility and speed are already her strength, and this talent would further improve this strength with a permanent passive boost to 11 / 12 speed in regards to combat. As Speed is most important in regards to combat, it is the greatest selective speed boost a character can get. In conjunction with a Dark Avenger's abilities to slow and afflict their targets with status effects, this further increases the advantage it provides her against all manner of fighters. - She receives a bigger boost to dodging ranged attacks than characters that can not only see, but hear and prepare for them. Your argument that magic and other ranged attacks can be loud is valid, but not universal. The aspects of magic and magical abilities in Rykros are extremely varied, and not all of them require spoken word or make sounds. Additionally, having exceptional hearing is different from having powers of tremorsense, sonar or other magical senses. It can determine the distance from which a shot from a firearm or bow may be fired, but it does not grant prescience, the ability to move more quickly in bullet time, or the ability to pinpoint who the target of the ranged attack is unless without use of her energy wave ability - one that offers no combat benefits and ends without residual effects if combat begins. - She also receives the same against melee attacks, despite being blind. Where being blind would inherently disadvantage a character in these respects, a Blind Fighting talent like this does not necessarily put a blind character with trained hearing at a greater advantage than others. It allows them to compete with characters that are skilled at fighting and also have sight, and gives them the advantage of being able to fight in the dark or other visually obstructive environments, or through other status-affecting abilities that would otherwise blind them. While I hope this feedback doesn't dishearten you, I want to make you aware that Talents are without question the most time consuming part of a character's creation [and at times the most frustrating]. Everyone has great ideas, and because talents are so intrinsic to not only that character's life, but all others, it's imperative that they are all adjusted to not only give the player the flavor and benefits they want their character to have, but also ensuring that they are fair, balanced and not providing an edge greater than that provided in other talents. I really appreciate your patience, understanding and cooperation regarding this. This does not mean your talent is denied, but it does require you be willing to make large changes to get it approved. For one, the boost to dodge any ranged or melee attacks can be no greater than +1 as a Passive Ability. Anything higher must be an active ability that requires energy per turn to use, with a maximum number of continuous posts it can be active for and a cooldown for the abilities use. Additionally, this talent cannot minimize her weakness against light based abilities that are considered divine, or normally regarded as blinding. The effects of being struck by such an ability are not limited to sight - it disorients the character, which also impacts all senses and the characters sense of direction. I will leave it at that to allow you to make your own comments, and for Verideathul to make comments of his own. Don't be shy with questions, but please be respectful and cognizant that this is not a personal attack against you, your creativity, imagination or character.
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Posted: Mon Jul 16, 2012 11:35 am
Ferregar Lady Lizabee Rpc Name: Elsbeth Tirel Rpc Profile Link: n/a Your Customs Thread: hereRpc Rank: Student Combative Talent or Non Combative: non-combative Talent Name: Blind Sighted Description: Having gone blind at an early age, Elsbeth has had plenty of time to hone her other senses and develop ways to get around this tiny setback. Her hearing and sense of touch have developed far beyond most of her kind, reaching the level to where she can feel slight vibrations in the air and hear even the tiniest whisper. From this skill comes the ability to judge an attack's location and trajectory, allowing for increased chances to dodge it. While dodging, Elsbeth get the following bonuses [+2 speed while dodging melee, and +3 speed while dodging ranged]. The speed stat is not permanent, and is only calculated for the duration of the dodge, not the entire post. Though her reflexes have become more honed, her physical strength took a bit of a blow. Elsbeth receives a permanent -1 reduction to strength. Skills: Pulse Wave E-rank Elsbeth may send out a short pulse of energy to gather her surroundings and find locations of objected throughout the room. This can be used to determine locations of items or even the contents of a box. The vision is limited to the room she is in and lasts 2 posts. As this skill requires a lot of concentration, it cannot be used in combat, and entering combat cancels any remaining duration. Rp Sample: upon request Here's the TL;DR version for you if you'd prefer, Lady Lizabee razz -Magic can be silent cast, as we have not discussed that in guild extensively yet. -Dark Avengers are already boss at speed with Shadowstep, ninja skills (edit: technically, i'm referring jokingly to awesome speed boosts as "ninja skills here" razz sorry, wanted to make sure it didn't sound too a**holish of me >< ) are maximizing that ability -Light can and will **** up Dark Avengers. Suggestions: Take a look at the customs thread of SorceressJacklyn, and come up with a master talent that involves both combative and noncombative tactics, and try placing a +1 speed bonus to combat passive inside of it somewhere as Ferregar stated. This would make things a lot easier as to "coding" (if that's a proper term here) whether your Kiranu is in the 7-9 speed bracket or 10-12 speed bracket. I think that'd be a great first step to what I think will be a very boss talent with your character.
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Posted: Mon Jul 16, 2012 12:01 pm
Ferregar Lady Lizabee Rpc Name: Elsbeth Tirel Rpc Profile Link: n/a Your Customs Thread: hereRpc Rank: Student Combative Talent or Non Combative: non-combative Talent Name: Blind Sighted Description: Having gone blind at an early age, Elsbeth has had plenty of time to hone her other senses and develop ways to get around this tiny setback. Her hearing and sense of touch have developed far beyond most of her kind, reaching the level to where she can feel slight vibrations in the air and hear even the tiniest whisper. From this skill comes the ability to judge an attack's location and trajectory, allowing for increased chances to dodge it. While dodging, Elsbeth get the following bonuses [+2 speed while dodging melee, and +3 speed while dodging ranged]. The speed stat is not permanent, and is only calculated for the duration of the dodge, not the entire post. Though her reflexes have become more honed, her physical strength took a bit of a blow. Elsbeth receives a permanent -1 reduction to strength. Skills: Pulse Wave E-rank Elsbeth may send out a short pulse of energy to gather her surroundings and find locations of objected throughout the room. This can be used to determine locations of items or even the contents of a box. The vision is limited to the room she is in and lasts 2 posts. As this skill requires a lot of concentration, it cannot be used in combat, and entering combat cancels any remaining duration. Rp Sample: upon request 1. Deliberate min / maxing in your character's creation is not allowed. I apologize, and this is something that we need to indicate in the first post for talents and in character creation rules but we've got alot going on and so word of mouth will have to do until then :-/ To clarify, min / maxing is the deliberate minimizing of a character's weaknesses, while maximizing their strengths. In this particular instance, this is where the issues are: I know what min maxing is, and this is not it. It's a quick escape in case my assassination attempts fail. A talent is there to help bolster your character to make them better in combat or out of it. You tel me how the very concept of a talent is not aiding in a min/max scenario - Dark Avengers must have an inherent weakness to bright and light related abilities. This talent is made with the intention of removing that weakness from her character, in addition to addressing others. If you actually read what i say, I said that the blinded effect would be useless against me, cause I'd already be blinded. I even said that I'd still only have to worry about is taking the increased damage. This talent is made with the intentions of giving my character a little interesting flair and getting a little boost from that flair. Please fully read my posts before you go putting words in my mouth.- Elsbeth is described as a character whose strengths are in meticulous planning that culminates in a one-shot ability. For one, while one hit kill abilities are not entirely prohibited (as stacking of skills and buffs will usually make for very powerful combinations), the biggest weakness of such a strength would be that should the one shot fail, the consequence is having to cope with it missing and Elsbeth exposing herself, thus putting her in harm's way. Yes, her intentions are to wait for a one hit kill, I would naturally put myself in harms way by missing. I dont really have a strong hand to hand, seeing as this talent drops me to below strength even by human standards, so I need a way to dodge a few oncoming attacks. This works perfectly for that. It doesnt give permenant buffs and such.- With her speed of 9, this talent guarantees her a full speed class jump to dodge all attacks, regardless of ranged or melee attacks. This ability has no cooldown or balancing attributes that serve to counteract how lopsided her skills then become when she's able to execute an insta-kill and also escape the majority of counter-attacks made against her. As a Dark Avenger, mobility and speed are already her strength, and this talent would further improve this strength with a permanent passive boost to 11 / 12 speed in regards to combat. As Speed is most important in regards to combat, it is the greatest selective speed boost a character can get. In conjunction with a Dark Avenger's abilities to slow and afflict their targets with status effects, this further increases the advantage it provides her against all manner of fighters. did you even read the talent? It specifically states that the speed buff is only for dodging attacks. And dont say that 10+ stats are ridiculous, because there are warriors who have 10+ stats as a permanent stat, plus whatever boosts they may get through customs. After bloodline and class, Elsbeth is a 6/9, which is still weaker and SLOWER than a warrior. After this talent, she is a 4/9, which is even weaker and still slower than a warrior. I'm sorry, but when a heavy hitting melee class can keep up with someone, who's supposed to be renowned for their speed and agility, with ease, I fail to see how a temporary boost that only applies to a select situation is worse than speed of light tanks with permanent stats.- She receives a bigger boost to dodging ranged attacks than characters that can not only see, but hear and prepare for them. Your argument that magic and other ranged attacks can be loud is valid, but not universal. The aspects of magic and magical abilities in Rykros are extremely varied, and not all of them require spoken word or make sounds. Additionally, having exceptional hearing is different from having powers of tremorsense, sonar or other magical senses. It can determine the distance from which a shot from a firearm or bow may be fired, but it does not grant prescience, the ability to move more quickly in bullet time, or the ability to pinpoint who the target of the ranged attack is unless without use of her energy wave ability - one that offers no combat benefits and ends without residual effects if combat begins. I honestly got lost on this one, so i'll skip for now- She also receives the same against melee attacks, despite being blind. Where being blind would inherently disadvantage a character in these respects, a Blind Fighting talent like this does not necessarily put a blind character with trained hearing at a greater advantage than others. It allows them to compete with characters that are skilled at fighting and also have sight, and gives them the advantage of being able to fight in the dark or other visually obstructive environments, or through other status-affecting abilities that would otherwise blind them. It doesnt give her true sight. It's all about listening and waiting. Yes, she is at a disadvantage against melee, as she has a slower reaction time to it, but you cannot argue your "silent casting" point with swinging a sword. I've seen numerous cases where a blind martial artist has kicked someone's butt just by echolocation or whatever it's called. I can hear the swinging of a sword easier than the twang of a far off bow string, but it'd be harder to dodge because it'd right in my face and i'm not proficient with hand to hand. Like I said, this is simply to GTFO after I ******** up an attack.While I hope this feedback doesn't dishearten you, I want to make you aware that Talents are without question the most time consuming part of a character's creation [and at times the most frustrating]. Everyone has great ideas, and because talents are so intrinsic to not only that character's life, but all others, it's imperative that they are all adjusted to not only give the player the flavor and benefits they want their character to have, but also ensuring that they are fair, balanced and not providing an edge greater than that provided in other talents. I really appreciate your patience, understanding and cooperation regarding this. I'm actually pretty disheartened by this. I'm being told I'm min/maxing, when al I'm doing is simple balancing of my character's strengths and flaws...I'm actually weakening a strength. I see little hope of this being approved, even when we have people much faster, from their base stats and permanent stat boosts mind you. This does not mean your talent is denied, but it does require you be willing to make large changes to get it approved. For one, the boost to dodge any ranged or melee attacks can be no greater than +1 as a Passive Ability. Anything higher must be an active ability that requires energy per turn to use, with a maximum number of continuous posts it can be active for and a cooldown for the abilities use. that's a definite negativeAdditionally, this talent cannot minimize her weakness against light based abilities that are considered divine, or normally regarded as blinding. The effects of being struck by such an ability are not limited to sight - it disorients the character, which also impacts all senses and the characters sense of direction. I only said it would cut out the blinding part. Yes, I know i'd still be dazed if directly hit, but if the attack were to say, land between me and my opponent in an attempt to allow them to escape, i wouldnt be blinded by it. I'd still take the +1 rank damage, and I've never denied any of that.I will leave it at that to allow you to make your own comments, and for Verideathul to make comments of his own. Don't be shy with questions, but please be respectful and cognizant that this is not a personal attack against you, your creativity, imagination or character. I've responded to each thingy in bold
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Posted: Mon Jul 16, 2012 12:40 pm
A few things, Lizabee -- I've answered all your bolds in numerical order. 1) Dark Avengers already have a quick escape and it's always there: it's known as the Shadowstep. 2) I really do not think Ferregar was trying to put words into your mouth, we simply go off what we can to the best of our ability...we really aren't trying to make this a pain in the rear process, but I've felt your pain and can empathize with you there, as it took me a day or two to get my non-combat talent tweaked out to perfection. 3) I wish to look more into this one hit kill thing of yours...Most of those abilities are honestly saved for Sage or Hero ranked beings, and even then it's nowhere close to guaranteed killing. 4) All classes and races in Rykros are currently going a revamping, we are aware of the issues associated with warriors and overbuffed stats and are looking into them as fast as we can. 5) No human beings are capable of echo-location; echo-location is where someone shoots out biosonar waves (that are unhearable by normal human ears, mind you -- the Kiranu might be able to hear them, but as far as I know, they cannot shoot out sonar beams) and the beams are reflected back to them in order to give them a kind of "sight" into the locations of walls or objects. I will, however, yield to you that people who have spent years and years of this are trained to it, so please refer to my suggestions in my last post. 6) Yes, it can feel disheartening. Yes, the actual result of your talent may or may not look like the original, but we've all had to go through this. If we let over half of the proposed talents through without review or without significant changes, you'd be seeing a whole new form of overpowered people. Trust me, I've seen some baaaaaaaaaadly min/maxed talents, and while I agree this is not overly min/maxing, I can see the issue from both sides and in the end, it will have to be a compromise. 7) I'd really recommend compromise, and refer back to my suggestions please. I think Ferregar might actually let me have a joint-ruling with him on this one, but it's up to him razz 8 ) Yes, you'd be dazed, etc etc. We've confirmed that. That I think we can all agree on XD Keep hanging in there, I'm sure it's frustrating now, but I promise you that we will work this out to where you will be happy with your talent as talents are indeed what you say they are: abilities that give flair and strength to one's character. --Verideathul
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