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its me debz
Crew

Wicked Shadow

PostPosted: Wed Aug 13, 2014 4:42 pm


Question: When clearing out the towns, where do materials and debris get taken to?

LizAnswer: there's a small scrap yard on the island ~ some of it gets repurposed into building materials of varying quality, ~ the unusuable s**t gets taken to civ world landfill
PostPosted: Mon Aug 18, 2014 3:25 pm


~*~*EXTERNAL MISSION POINTS*~*~

Q: when a mission says:
* Trainee class difficulty

is that minimum requirement is trainee, or ONLY trainees can do it no one above?

A: Zoo: MINIMUM

its me debz
Crew

Wicked Shadow


MoonKitsune

Romantic Exhibitionist

PostPosted: Wed Sep 10, 2014 5:20 pm


Is there a reason why golems aren't made out of stone/concrete? If you can mix bone dust/Fear into dirt, can't you do the same with something more durable than dirt?

Where do the golems get the Fear needed to change shape? Is it the link from the Hunter's mind who is piloting the golem? If so, where does the Fear come from from princess golems who do not have a link to a mind?

What bone dust is used?
PostPosted: Wed Oct 15, 2014 4:11 am


MoonKitsune
Is there a reason why golems aren't made out of stone/concrete? If you can mix bone dust/Fear into dirt, can't you do the same with something more durable than dirt?

Where do the golems get the Fear needed to change shape? Is it the link from the Hunter's mind who is piloting the golem? If so, where does the Fear come from from princess golems who do not have a link to a mind?

What bone dust is used?


Mud is used because it is malleable. Movement is better accommodated, and it is more durable as it's strength does not revolve around hard solidity the way stone or concrete would.

The Fear is gathered through an artificial core that contains that golem's coding.

Bone dust, blood, and other organic matter. Usually human in origin but not from hunters or those who die in pods.

lizbot
Vice Captain

No Faun


MoonKitsune

Romantic Exhibitionist

PostPosted: Mon Jan 26, 2015 9:02 am


Aside from the roll advantage during Runic stone collecting and carving, are there rp benefits to being a Runic Master?
PostPosted: Sun Mar 29, 2015 9:32 pm


Hello! : D <33

Today I bring questions about weapons and what they can choose to do/not do! some of this is a little repetitive I APOLOGIZE, just trying to break it down extra clear like!

1. Do weapons have a choice when healing their hunter, or is it a compulsion?
1a. If a compulsion, can it be resisted under duress (ie: with approval from admins?)

2. I know that faster healing is a passive weapon ability/that healing gets faster as you rank up, but can a weapon's bond, if poor, slow the healing process?
2a. Or not finish it entirely, healing only up to a point? (ie: not fatal, but scarring?)

its me debz
Crew

Wicked Shadow


lizbot
Vice Captain

No Faun

PostPosted: Sun Mar 29, 2015 10:00 pm


MoonKitsune
Aside from the roll advantage during Runic stone collecting and carving, are there rp benefits to being a Runic Master?



Sorry I hadn't noticed this!
As part of life, he can has access to the necessary training to modify electronics for runic power, so ic extra income! Also you can contact me about enablement runes for personal projects etc ~
PostPosted: Sun Mar 29, 2015 10:23 pm


lurks beneath
Hello! : D <33

Today I bring questions about weapons and what they can choose to do/not do! some of this is a little repetitive I APOLOGIZE, just trying to break it down extra clear like!

1. Do weapons have a choice when healing their hunter, or is it a compulsion?
1a. If a compulsion, can it be resisted under duress (ie: with approval from admins?)

2. I know that faster healing is a passive weapon ability/that healing gets faster as you rank up, but can a weapon's bond, if poor, slow the healing process?
2a. Or not finish it entirely, healing only up to a point? (ie: not fatal, but scarring?)


1. the bare minimum is compulsion, it's the better/efficient/more painless that can vary depending on weapon bond, the weapon personality, and the weapons natural element/former race.
1a. Something would need to be disrupting/harming the bond.

2. Only if interfered with. Example: Lawr leaving Butch locked away for a month made him vulnerable to illness and even more fragile than a regular human.
2a. they complete the healing, though scarring is not the same as having an only partially healed injury


A weapon causing poor healing is the wrong way to approach the situation, instead work with the pov that weapons can improve on the bare minimum (to a reasonable degree) or just stay at that bare minimum.

In rp there comes points where a hunter/weapon may think a missed charge or healing that seems slower is a conscious decision of the weapon, and that is fine because that is their PoV and few hunters/weapons fully understand the compulsions built into the bond.

Basically: through rp a weapon can claim they are/are not doing a thing intentionally. They are lying or simply incorrect in fact, but the RP itself is fine.

lizbot
Vice Captain

No Faun


MoonKitsune

Romantic Exhibitionist

PostPosted: Wed Apr 15, 2015 8:25 am


Can hunters wear a deceased hunter's coat?
PostPosted: Mon May 25, 2015 12:11 am


MoonKitsune
Can hunters wear a deceased hunter's coat?


Yes ~ as long as the division is the same.

lizbot
Vice Captain

No Faun


MoonKitsune

Romantic Exhibitionist

PostPosted: Wed May 27, 2015 6:07 am


Would larger stones make stronger runic stones? Would they provide more power or longer lasting power?
PostPosted: Sun Jun 07, 2015 3:27 pm


Spectre question!

"Once attached to your wrist, it will not be removed by any amount of force, unless you enter the correct access code onto the watch itself."

Does this mean like ... a code that our hunter knows (IE Ami's code is 1234 or something) or is it a code that only higher up knows (IE Dr. H knows the code is 1234 and Ami has to get it removed by him)?

chiickadee

Princess Hoarder


Zoobey
Artist

Magical Incubator

PostPosted: Sun Jun 07, 2015 4:07 pm


chiickadee
Spectre question!

"Once attached to your wrist, it will not be removed by any amount of force, unless you enter the correct access code onto the watch itself."

Does this mean like ... a code that our hunter knows (IE Ami's code is 1234 or something) or is it a code that only higher up knows (IE Dr. H knows the code is 1234 and Ami has to get it removed by him)?


The user themselves know the code!
PostPosted: Wed Jun 10, 2015 11:49 pm


Zoobey


For the EXTERMINATION MISSION: CLASSIFIED *NEW 06/06/15* mission, what is the RP point reward for completing a mission report? : D

its me debz
Crew

Wicked Shadow


Rejam

Aged Hater

13,425 Points
  • Unleash the Beast 100
  • Cat Fancier 100
  • The Wolf Within 100
PostPosted: Wed Aug 12, 2015 8:52 am


lizbot
lurks beneath
Hello! : D <33

Today I bring questions about weapons and what they can choose to do/not do! some of this is a little repetitive I APOLOGIZE, just trying to break it down extra clear like!

1. Do weapons have a choice when healing their hunter, or is it a compulsion?
1a. If a compulsion, can it be resisted under duress (ie: with approval from admins?)

2. I know that faster healing is a passive weapon ability/that healing gets faster as you rank up, but can a weapon's bond, if poor, slow the healing process?
2a. Or not finish it entirely, healing only up to a point? (ie: not fatal, but scarring?)


1. the bare minimum is compulsion, it's the better/efficient/more painless that can vary depending on weapon bond, the weapon personality, and the weapons natural element/former race.
1a. Something would need to be disrupting/harming the bond.

2. Only if interfered with. Example: Lawr leaving Butch locked away for a month made him vulnerable to illness and even more fragile than a regular human.
2a. they complete the healing, though scarring is not the same as having an only partially healed injury


A weapon causing poor healing is the wrong way to approach the situation, instead work with the pov that weapons can improve on the bare minimum (to a reasonable degree) or just stay at that bare minimum.

In rp there comes points where a hunter/weapon may think a missed charge or healing that seems slower is a conscious decision of the weapon, and that is fine because that is their PoV and few hunters/weapons fully understand the compulsions built into the bond.

Basically: through rp a weapon can claim they are/are not doing a thing intentionally. They are lying or simply incorrect in fact, but the RP itself is fine.


Lawr leaving Butch locked away for a month made him weaker than a normal human. Would leaving a weapon locked away for a few hours be effectively the same as walking around without a shield for those few hours?

tl;dr how do suicidal hunters do the thing
Reply
THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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