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Posted: Fri Jul 08, 2011 10:43 am
Mokujin's, "Hide and seek game"
Where: Here. Who: Hara Keiko. Stats: Succesfull awarness rolls: 1/2 Successfull ninjutsu(cloak) checks: 3/3 Successfull stealth checks: 2/3 Successfull attacks: 1/2 Successful dodges: 1/2
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Posted: Fri Jul 08, 2011 11:18 am
Mokujin's Kawarimi and Cloaking Training
Where: Starts Here and Ends Here Who: Fubuki, Tenshi Stats: Finding Success: 1/3 Kawarimi Success: 2/3 Cloaking Success: 0/2 Attacking Sucess: 1/2
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Posted: Sat Jul 09, 2011 5:18 pm
Hoshigaki Hiru Suiton: Mizuame Teppōdama (Water Release: Syrup Gunshot)
 The user spits out condensated balls of sticky syrup at his enemy. Even though this technique is far weaker than its water counterpart due to the fact that the syrup bullets are bigger and have more wind resistance, the projectiles can reach fairly high velocities thus generating significant concussive force. Some go as far as to say the technique can be as powerful as a cannon shot for advanced ninjutsu specialists. If the bullet makes contact with a target, it bursts and partially covers it with sticky syrup, impairing its movements. The number of bullets that can be generated depends on the user's skill. Rank: B Cp cost: 100 cp Damage: (25 - 40) + chk mod per bullet Reflex DC: 15 + chk mod + 2 per 10 points in ninjutsu skill Requirements : Water affinity, Chakra Control 40, Ninjutsu 25, dexterity 20, Chakra 30, Suiton: Mizuame Nabara Training : Stage I: Chakra Control check DC 50 Generating mizuame balls. Stage II: Dexterity DC 15 Aiming the bullets at a target with accuracy. Stage III: Chakra DC 20 Generating concussive force. Stage IV: Ninjutsu DC 45 Maximizing splash effect to cover as much of the opponent as possible. Special : *User can fire one bullet for every 10 levels in chakra control. *Target must roll one reflex save per bullet to dodge them. *For every succesful hit, reduce the target's base attack bonus for all attacks by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. If this effect reduces one of the opponent's attacks to a base attack bonus lower than 1, he loses that attack until the syrup wears off. This effect is stackable. *For every succesful hit, reduce target's dodge rating, reflex saves and movement rolls by [2 per 15 points in Chakra Control] for [chk mod / 2] turns. This effect is stackable. Owner: Hoshigaki Hiru
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Stage 1: Generating mizuame balls. DC: 50 d20 + Chakra Control [42] 10/10 Starts here: Housing district page 49 Ends here: Housing district page 49
13 posts.
Stage 2: Aiming the bullets at a target with accuracy. DC: 16 (Increased from 15 to get attribute point training) d20 + Dexterity Modifier [6] 10/10 Starts here: Shoreline page 1 Ends here: Shoreline page 1
17 posts.
Stage 3: Generating concussive force. DC: 20 d20 + Chakra Modifier [16] 10/10 Starts here: Shoreline page 1 Ends here: Shoreline page 1
11 posts.
Stage 4: Maximizing splash effect to cover as much of the opponent as possible. DC: 45 d20 + Ninjutsu [35] 10/10 Starts here: Shoreline page 1 Ends here: Shoreline page 1
15 posts.
All for a grand total of 56 posts! Forgot how long it was... At least I should get one skill point and one attribute point out of this! 202+exp, +1 dex and +1 ninjutsu.
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Posted: Mon Jul 11, 2011 6:54 pm
Nawanuke Training Gradually loosen Hokaboku's chakra strings until you can break free of them. Where: Starts Here and Ends Here Who: Fubuki, Tenshi Number of Posts: 17
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Posted: Tue Jul 12, 2011 5:10 am
Nawanuke Training Gradually loosen Hokaboku's chakra strings until you can break free of them. DC: 10 + Escape Artist(3) = 13 Posts: 13 Where: Here
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Posted: Tue Jul 12, 2011 5:29 am
Dimi Deiod Mokujin's, "Hide and seek game"
Where: Here. Who: Hara Keiko. Stats: Succesfull awarness rolls: 1/2 Successfull ninjutsu(cloak) checks: 3/3 Successfull stealth checks: 2/3 Successfull attacks: 1/2 Successful dodges: 1/2
+35exp, +Kakuremino no jutsu and +Kawarimi no jutsu. Original grading by Kouri.
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Posted: Tue Jul 12, 2011 5:30 am
Exodus Revel Mokujin's Kawarimi and Cloaking Training
Where: Starts Here and Ends Here Who: Fubuki, Tenshi Stats: Finding Success: 1/3 Kawarimi Success: 2/3 Cloaking Success: 0/2 Attacking Sucess: 1/2
+25exp, +Kakuremino no jutsu and +Kawarimi no jutsu. Original grading by Kouri.
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Posted: Tue Jul 12, 2011 5:41 am
Exodus Revel Nawanuke Training Gradually loosen Hokaboku's chakra strings until you can break free of them. Where: Starts Here and Ends Here Who: Fubuki, Tenshi Number of Posts: 17
+30exp, +1 Escape artist and +Nawanuke no jutsu.
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Posted: Tue Jul 12, 2011 5:48 am
Dimi Deiod Nawanuke Training Gradually loosen Hokaboku's chakra strings until you can break free of them. DC: 10 + Escape Artist(3) = 13 Posts: 13 Where: Here +30exp, +1 escape artist and +Nawanuke no jutsu. Original grading by Kouri.
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Posted: Tue Jul 12, 2011 1:46 pm
Name: Gwyn Yubie Amount of Posts: 10 Training: Hide and Seek Where: Academy 244- 250
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Posted: Tue Jul 12, 2011 3:21 pm
Name: Keon Kamori Amount of Posts: 10 Training: Hide and Seek Where: Academy 244- 250
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Posted: Wed Jul 13, 2011 7:03 am
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Posted: Thu Jul 14, 2011 11:04 am
Nosfouratwo Name: Gwyn Yubie Amount of Posts: 10 Training: Hide and Seek Where: Academy 244- 250 +35exp, +Kakuremino no jutsu and +Kawarimi no jutsu.
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Posted: Thu Jul 14, 2011 11:06 am
Keon Kamori Name: Keon Kamori Amount of Posts: 10 Training: Hide and Seek Where: Academy 244- 250 +25exp, +Kakuremino no jutsu and +Kawarimi no jutsu.
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Posted: Thu Jul 14, 2011 11:11 am
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