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Posted: Tue Apr 17, 2007 12:49 pm
Connavar Put in a GM, then. Everyone can contribute to how the story eventually turns out, but the GM himself could deal with the trivial details, such as the specifics of the object being searched for and it's location, giving hints that'll allow the RP'ers to use their Star Wars knowledge to discover it's location and seek it out. But RPs led by that end up being very strictly controlled. Personally, I prefer that, but I've found that I'm one of few in that. Ever get a chance, Read the summary of CotGCW. Then ask yourself, why is there only one planet per event? We have lately been real loose in our RPs. It'll probably be better to toughen up some of these.
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Posted: Tue Apr 17, 2007 12:53 pm
Bloody Hell...Sorry, I always get rather frustrated when people tell me "then ask yourself." Don't particularly know why, but it irks me...
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Posted: Tue Apr 17, 2007 12:53 pm
Nelowulf That's the mythos. They inherit the ship and have to find the coordinates of the treasure. Its more about the episodes than the general plotline (starship races, swoop races, fight contests, jobs, etc). But this is why I'm asking. we'd have to hammer out the details before really starting this b***h up. When it comes to adventures like this, i'm not really that good about it either. Also consider how they found the star forge. That's my general idea for figuring out what to do. Inherit the ship? Bullcrap. Make 'em have to buy a ship first so they know how hard it is to aquire one. They try to steal one, they get busted by the cops. They try and gamble enough to pay one off, then they find out that they played the Port Master and he's a sore looser. And when they finally have enough money, stick 'em on a rinky dink light freighter thats older than Yoda, up to the point it breaks down whenever they hit planet fall. Then when they stumble upon a brand new ship, they'll be so overjoyed to get a sweet new ride that they wont think twice about customizing it or doing something stupid with it.
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Posted: Tue Apr 17, 2007 12:57 pm
Frankly I find the whole "Inheriting" line to have a bad taste in my mouth. Especially after looking at some of the Profiles we've hd for the RP. Take Paul's Profile. He "inherited" a supra powerful freighter, two suits of top notch armor, custom everyjack thing-he practically made off with the gold plated contents of the Imperial Military R&D Warehouse.
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Posted: Tue Apr 17, 2007 1:00 pm
Also, somewhat off topic, but if you ever start up the Gundam RP nelo, I wanna change my mech.
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Posted: Tue Apr 17, 2007 1:03 pm
Fine. Its a "commondered" vessel. I'm just trying to get things started, get you thinking along with some of the rest of the people. Nothing is in stone. Hell, it's like wet cement right now.
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Posted: Tue Apr 17, 2007 1:05 pm
Nelowulf Fine. Its a "commondered" vessel. I'm just trying to get things started, get you thinking along with some of the rest of the people. Nothing is in stone. Hell, it's like wet cement right now. Another question. Why do they need to inherit or aquire this starship anyway? Can't they just pile into someone else's Ship and just use that to hunt down the treasure? What makes this one so special?
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Posted: Tue Apr 17, 2007 1:07 pm
Why not make it a found derelict? It's a damn derelict, it isn't going to be overly powerful, unless you somehow found the Katana fleet.
Or a farmboy's mechanical dream, like Anakin building his own podracer. You'll be incapable of building some great and Godly powerful vessel, because no single being would be intelligent enough to make one, nor would they be capable of finding all the necessary equipment and parts.
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Posted: Tue Apr 17, 2007 1:07 pm
Again, not set in stone.
I just find it intriguing for the story to follow the "how" of one becoming an outlaw, whereas if he's got the ship already its kinda already established.
Plus, no true outlaw piles into someone else's ship. They get their own. Simply stealing it implies their tenacity and sets up the world in my plotlines. But it can be changed.
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Posted: Tue Apr 17, 2007 1:18 pm
Nelowulf Again, not set in stone. I just find it intriguing for the story to follow the "how" of one becoming an outlaw, whereas if he's got the ship already its kinda already established. Plus, no true outlaw piles into someone else's ship. They get their own. Simply stealing it implies their tenacity and sets up the world in my plotlines. But it can be changed. So everyone gets their own ship? That'll be like herding cats. Now Han and Chewie had their own ship and they managed to get everyone to pile into theirs. Also, low level Traders will often get it up the a** from Republic shipping laws. They'll have their own ship, usually fresh off the lot, but wont b able to drum up any buisness and will be forced to become outlaws. Or a gangster could have fronted the money for the heroes to buy the ship, a debt that they will have to pay off. They may have even won a brand new ship in a lottery. There are infinite ways for non outlaws to aquire ships legally. Thats why the Law clamps down so hard on people who try to do it the Outlaw way. You really know nothing about outlaws do you? Its not the Ship that makes the Outlaw. Its the Outlaw who defines himself. Serenity or the Falcon or even the Outlaw Star wouldn't be nearly as cool of ships if they had duds for crews.
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Posted: Tue Apr 17, 2007 1:21 pm
Connavar Why not make it a found derelict? It's a damn derelict, it isn't going to be overly powerful, unless you somehow found the Katana fleet. Or a farmboy's mechanical dream, like Anakin building his own podracer. You'll be incapable of building some great and Godly powerful vessel, because no single being would be intelligent enough to make one, nor would they be capable of finding all the necessary equipment and parts. Derelicts are derelicts for a reason, and thats often reason enough for Outlaws to leave the wrecks to Salvagers. and I fail to see where you're going with the custom built ship idea.
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Posted: Tue Apr 17, 2007 1:37 pm
Cale Darksun Connavar Why not make it a found derelict? It's a damn derelict, it isn't going to be overly powerful, unless you somehow found the Katana fleet. Or a farmboy's mechanical dream, like Anakin building his own podracer. You'll be incapable of building some great and Godly powerful vessel, because no single being would be intelligent enough to make one, nor would they be capable of finding all the necessary equipment and parts. Derelicts are derelicts for a reason, and thats often reason enough for Outlaws to leave the wrecks to Salvagers. and I fail to see where you're going with the custom built ship idea. You're reasoning for not liking the idea of the ship is that, in whole or in part, people tend to make it so they get too powerful a ship. A derelict can become such for any number of reasons, not all of which because they're worthy only as salvage, again take the Katana fleet, an entire fleet of Dreadnaught 'derelicts'. For the custom-built ships...Meh, scratch that idea, people'd jus' do the same thing with it.
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Posted: Tue Apr 17, 2007 1:43 pm
Custom ships are often only good in the hands of those that built them. Like the Falcon or Anakin's Pod. Anakin just barely won against Sebulba at any rate.
And my reason for disliking the Inheritence part is infact because people all too often get a godmod ship. And then theres the abundance of Jedi with fighters, something that really pisses me off as well.
out of all the RPs in this guild, I'm fairly certain that i'm the only guy who's ever had to deal with docking fees. Everyone else just lands wherever the hell they want and takes off just as quick with no problems.
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Posted: Tue Apr 17, 2007 1:46 pm
Cale Darksun Custom ships are often only good in the hands of those that built them. Like the Falcon or Anakin's Pod. Anakin just barely won against Sebulba at any rate. And my reason for disliking the Inheritence part is infact because people all too often get a godmod ship. And then theres the abundance of Jedi with fighters, something that really pisses me off as well. out of all the RPs in this guild, I'm fairly certain that i'm the only guy who's ever had to deal with docking fees. Everyone else just lands wherever the hell they want and takes off just as quick with no problems. Where does this docking fee argument come in? People tend to gloss over some of the more trivial items Cale. Show me in the movies where Han worries about a docking fee.
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Posted: Tue Apr 17, 2007 1:46 pm
I read too many Star Wars books. It's extremely rare that the landing procedures go smoothly, and when it does it's usually because they're docking into their own side's capital ship or homeplanet.
I'unno, I've never done a Star Wars RP, and though I would either go Jedi or not go at all, I would definitely not Godmod. I ******** hate Godmodding... But I'm pretty strict with my RPs, which is why none of them ever got off the ground, aside from the little one I got going mainly for kicks.
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