Target Accuracy: 5 (+cool Flame Length: 4 (+1) General Stamina: 5 (+2) General Agility: 5 (+4) Between Accuracy: 6 (+1) Pain Resilience: 4 (+3) Instinct: 4 Luck: 4 (+1)
Eirinth seemed a little more invigorated nonetheless, as if the catches hadn’t bruised her so much as jumpstarted her energy. Rhea could tell she was flagging, but for just a moment let her pride show as they twisted around a clump of Thread and flamed it down.
Quote:
98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy]
Target Accuracy: 5 (+cool Flame Length: 4 (+1) General Stamina: 5 (+2) General Agility: 5 (+4) Between Accuracy: 6 (+1) Pain Resilience: 4 (+3) Instinct: 4 Luck: 4 (+1)
Sensing her beloved’s worry seemed to push the gold even further, bugling even as she fought for air. Rhea’s targeting was on point today, and she wanted the world to know it!
Quote:
41-44. You suddenly see a clump of Thread. Your dragon wheels towards it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft. You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length
Target Accuracy: 5 (+cool Flame Length: 4 (+1) General Stamina: 5 (+2) General Agility: 5 (+4) Between Accuracy: 6 (+1) Pain Resilience: 4 (+3) Instinct: 4 Luck: 4 (+1)
As Rhea cast another sweeping look, she saw incoming Thread and warned a wingmate with a quick shout.
Quote:
26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll!
Target Accuracy: 5 (+cool Flame Length: 4 (+1) General Stamina: 5 (+3) General Agility: 5 (+4) Between Accuracy: 6 (+1) Pain Resilience: 4 (+3) Instinct: 4 Luck: 4 (+1)
Eirinth. It was the beginnings of a question.
< Not yet, sweetest. > The gold doggedly fought the winds with strength that belied her fatigued panting. < I will hold the line! >
Quote:
93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens! 1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]
Even down in the Queen's wing, the wind was enough to blow little Desrath about. She struggled valiantly to get back into formation, and at last her efforts succeeded.
Roll 1, Day 5: [+1 Target Accuracy] Roll 2, Day 5: [Minor Damage -3 HP] Roll 3, Day 5: Tongue Bitten Roll 4, Day 5: Needs firestone Roll 5, Day 5: Nullified by Tongue Bitten Roll 1, Day 6: -2 HP Roll 2, Day 6: Nada Roll 3, Day 6: Return Request Denied! Regain +5 HP Roll 4, Day 6: Nada, because already rolled Roll 5, Day 6: [+1 Stamina] Roll 1, Day 7: Nada Roll 2, Day 7: Roll 3, Day 7: Roll 4, Day 7: Roll 5, Day 7: Roll 1, Day 8: Roll 2, Day 8: Roll 3, Day 8: Roll 4, Day 8: Roll 5, Day 8:
Flame's Fury Y'vel of white Desrath HP: 14 - 3 = 11 + 5 = 14 - 3 = 11 - 2 = 9 + 5 = 14 Status Effect: If applicable. XP: 0 Target Accuracy: 4 Flame Length: 4 General Stamina: 4 General Agility: 6 Between Accuracy: 5 Pain Resilience: 4 Instinct: 5 Luck: 5
Cheri
Vice Captain
Sparkly Vampire
Offline
Cheri rolled 1 4-sided dice:
2Total: 2 (1-4)
Cheri
Vice Captain
Sparkly Vampire
Offline
Posted: Sat Jun 08, 2019 6:34 pm
Quote:
Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina]
2. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
3. Failure! Your dragon is blown out of formation. They struggle and flap against the wind, and only are able to recover when the wind dies down, feeling more exhausted than before. Worse, you think they may have pulled a muscles in their wing arm! Best watch it. [Light Damage -1 HP ]
4. Failure! Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, though it's unclear if your Wingleader has noticed or not. Either way, your dragon is just spent. Worse, they are blown right into a small sliver of Thread! Moderate Damage -4 HP Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect or Painful Status) is also negated, since your dragon is too tired to care.]
Cheri rolled 1 100-sided dice:
1Total: 1 (1-100)
Posted: Sat Jun 08, 2019 6:36 pm
Y'vel and White Desrath
Desrath wove and dove, flaming the thread out of the sky! Not this day, nor any other, thread!
Roll 1, Day 5: [+1 Target Accuracy] Roll 2, Day 5: [Minor Damage -3 HP] Roll 3, Day 5: Tongue Bitten Roll 4, Day 5: Needs firestone Roll 5, Day 5: Nullified by Tongue Bitten Roll 1, Day 6: -2 HP Roll 2, Day 6: Nada Roll 3, Day 6: Return Request Denied! Regain +5 HP Roll 4, Day 6: Nada, because already rolled Roll 5, Day 6: [+1 Stamina] Roll 1, Day 7: Nada Roll 2, Day 7: +2 Flame Length Roll 3, Day 7: Roll 4, Day 7: Roll 5, Day 7: Roll 1, Day 8: Roll 2, Day 8: Roll 3, Day 8: Roll 4, Day 8: Roll 5, Day 8:
Flame's Fury Y'vel of white Desrath HP: 14 - 3 = 11 + 5 = 14 - 3 = 11 - 2 = 9 + 5 = 14 Status Effect: If applicable. XP: 0 Target Accuracy: 4 Flame Length: 4 General Stamina: 4 General Agility: 6 Between Accuracy: 5 Pain Resilience: 4 Instinct: 5 Luck: 5
Shrilling in pain, the tiny white nearly fell from the sky. As it was, Desrath and Y'vel were forced to blink between, returning above the Weyrbowl.
Roll 1, Day 5: [+1 Target Accuracy] Roll 2, Day 5: [Minor Damage -3 HP] Roll 3, Day 5: Tongue Bitten Roll 4, Day 5: Needs firestone Roll 5, Day 5: Nullified by Tongue Bitten Roll 1, Day 6: -2 HP Roll 2, Day 6: Nada Roll 3, Day 6: Return Request Denied! Regain +5 HP Roll 4, Day 6: Nada, because already rolled Roll 5, Day 6: [+1 Stamina] Roll 1, Day 7: Nada Roll 2, Day 7: +2 Flame Length Roll 3, Day 7: -7 HP Roll 4, Day 7: Roll 5, Day 7: Roll 1, Day 8: Roll 2, Day 8: Roll 3, Day 8: Roll 4, Day 8: Roll 5, Day 8:
Flame's Fury Y'vel of white Desrath HP: 14 - 3 = 11 + 5 = 14 - 3 = 11 - 2 = 9 + 5 = 14 - 7 = 7 Status Effect: If applicable. XP: 0 Target Accuracy: 4 Flame Length: 4 General Stamina: 4 General Agility: 6 Between Accuracy: 5 Pain Resilience: 4 Instinct: 5 Luck: 5
Cheri rolled 1 4-sided dice:
2Total: 2 (1-4)
Posted: Sat Jun 08, 2019 6:39 pm
Quote:
Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage! 1. It's a nasty tangle that gets over you and your dragon! Though they pop Between, it's caught part of their wingsail, and may have burrowed into their sensitive stomach and side. Better hope the cold of Between gets all of it! Major damage -10 HP
2. It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP
3. Thankfully, it's not as bad as you thought. It burns and hurts, but it served more as a warning than anything else. Minor Damage -4 HP
4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP
Queen’s Wing Full flight Ezyzu and Gold Khamaith HP: 10/44 Status Effect:Antsy 3/3
Round 1 1. +1 Pain Resilience 2. Whoops 3. -15 HP / Painful 4. -- 5. [Negated XP Gain] Catch. -14 HP 6. +5 Hp! Still not cleared to leave 7. +35 HP 8. Someone might look good in wherhide pants... 9. -- 10. -3 HP 11. Neutral 12. -- 13. -15 HP / Painful 14. -8 HP 15. [Negated XP Gain] 16. -6 HP 17. +35 HP 18. -15 HP / Painful 19. [Negated XP Gain] 20. -- Second Wave 21. Butts 22. -- 23. +1 Pain Resilience 24. -3 HP 25. -- (Ansty Counter 1/3) 26. -- 27. +1 Agility // +1 Target Accuracy 28. -5 HP 29. +1 Target Accuracy 30. +1 Agility // +1 Target Accuracy 31. -- (Ansty Counter 2/3) 32. +1 Target Accuracy 33. Antsy 34. -5 HP / -3 HP (Antsy) 35. +2 Instinct / -3 HP
36. -- 37. 38. 39. 40.
XP: Target Accuracy: 2 Flame Length: 2 General Stamina: 3 General Agility: 2 Between Accuracy: 2 Pain Resilience: 4 Instinct: 3 Luck: 3
Nothing. It's quiet, and thankfully Khamaith seemed to be calming from her guilt-fuelled push. Yet the gold raised her head, trying to pick her family from her Family, the smallest touches to see if they were okay.
60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
Queen’s Wing Full flight Ezyzu and Gold Khamaith HP: 10/44 Status Effect:
Round 1 1. +1 Pain Resilience 2. Whoops 3. -15 HP / Painful 4. -- 5. [Negated XP Gain] Catch. -14 HP 6. +5 Hp! Still not cleared to leave 7. +35 HP 8. Someone might look good in wherhide pants... 9. -- 10. -3 HP 11. Neutral 12. -- 13. -15 HP / Painful 14. -8 HP 15. [Negated XP Gain] 16. -6 HP 17. +35 HP 18. -15 HP / Painful 19. [Negated XP Gain] 20. -- Second Wave 21. Butts 22. -- 23. +1 Pain Resilience 24. -3 HP 25. -- (Ansty Counter 1/3) 26. -- 27. +1 Agility // +1 Target Accuracy 28. -5 HP 29. +1 Target Accuracy 30. +1 Agility // +1 Target Accuracy 31. -- (Ansty Counter 2/3) 32. +1 Target Accuracy 33. Antsy 34. -5 HP / -3 HP (Antsy) 35. +2 Instinct / -3 HP
36. -- 37. +1 Target Accuracy 38. 39. 40.
XP: Target Accuracy: 2 Flame Length: 2 General Stamina: 3 General Agility: 2 Between Accuracy: 2 Pain Resilience: 4 Instinct: 3 Luck: 3
Another, there. Ezyzu's small push nudged her dragon in the right direction, with her flamethrower making quick work. One strand down.
55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy
Prism Shine
Fanatical Egg
Offline
Dea and #Teddy# rolled 1 100-sided dice:
87Total: 87 (1-100)
Dea and #Teddy#
Shy Regular
Offline
Posted: Sun Jun 09, 2019 12:37 am
Pemli and Gold Ningesth (Queen's Wing, Full Flight)
Pemli and Ningesth saw a tangle of Thread falling past, it must have slipped past all the higher wings. Well, they could get it, or that is what they had told themselves. Ningesth put all the speed she could on trying to catch it and Pemli got her flamethrower at the ready. However, no matter how much they tried, they weren't quick enough. Pemli had tried so hard to flame it down, but it was just gone past them too quickly. She hollowly put her flamethrower back down, wanting to cry as the Thread went for the ground below. Oh, all the lives that would be threatened, she felt sick to her stomach.
We will alert the ground crew soon,Ningesth spoke softly, but she felt guilty too. If they had only been fast enough, they would have gotten it.
Queen's Wing Pemli of Gold Ningesth HP: 46-1= 45-3= 42-15= 27+5= 32+14= 46-5=41-2= 39-1=38 Status Effect: Guilt 0/3 XP: Target Accuracy: 4 (+5) Flame Length: 4 (+1) General Stamina: 6 (+2) General Agility: 4 (+2) Between Accuracy: 5 (+1) Pain Resilience: 4 Instinct: 6 (+2) Luck: 4
Queen's Wing (Hour 1/Round 1) 1) 37. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only first time) 2) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only first time) 3) 7. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy 4) 30. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll! 5) 13. 6-15. You see a stray strand writhe out of the corner of your eye. Your rider quickly twists in her seat, and catches the errant strand with a well-timed aim of their flamethrower! +1 Target Accuracy
Queen's Wing (Hour 1/Round 2) 1) 100. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy] 2) 59. 55-59. You dive for a clump of Thread, and successfully find yourself turning it into harmless ash. +1 Target Accuracy 3) 71. 70-74. As you're burning down a clump of Thread, something doesn't seem right. With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct 4) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll! 5) 61. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
Queen's Wing (Hour 2/Round 1) 1) 86. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only 2nd time) 2) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens! 1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina] 3) 99. 98-100. Another gust wind blows, sending some silvery strands of Thread your way! Your dragon manages to twist their way through it with surprising and relative ease, and you're able to even flame down some of the fray! [+1 Agility // +1 Target Accuracy] 4) 21. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage! 4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP 5) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. (only second time)
Queen's Wing (Hour 2/Round 2) 1) 39. 35-40. You want to do more. You want to be more. You're frustrated by the lack of action down in the lower wings, though you do now it's a very important role. You fidget in your riding straps. If this is the 3rd time you roll this in the game you now suffer 3 turns of Antsy You are too eager to get out there and fight. Any successful flaming down of Thread yields double XP but also causes can extra Moderate Damage -3 HP. In your hurry to flame Thread you make rookie errors, such as flying into the ash cloud, flying into your fellow wingmates space and getting burned, over-reaching and pulling a muscle, not sitting right in your straps and getting whipped around, etc. [Once Antsy is taken, the counter for this effect is reset and you must roll this 3 more times, etc.] 2) 45. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here. 3) 5. 1-5. This clump of thread had its eye on you. It defied all the odds and made it through not one, but three wings of dragon riders actively fighting above! It's up to you to flame it! If a Queen, your dragon puts you in position, and as you go to flame it down, you find your equipment's jammed! By the time you realize what's going on, the thread is on you, your arm, your legs, your dragon's neck back, and side. It has attached, and immediately starts to feast! Major Damage -15 HP if a Queen. plus Painful status for the next 3 turns. This will negate any XP gained, and cause double damage if the prompt includes damage (or has you roll for damage). 4) (Healer's station) 6. 5-7. The healer looks at your wound and starts trying to patch you up. They're not being particularly gentle on you, but you can tell they're quite invested in making sure your wound (or your dragons) heals right! Unfortunately, that's going to take some time. Return Request Denied! Regain +5 HP but re-roll from the Healers Grid! You still haven't been given clearance to return! 5) (Healer's station) 2. 2-4. The healers patch you and/or your dragon back with relative ease. They lather you in redwort, and actually make quick work of the wounds on hand. You May Return to Your Wing! If White return with +8 HP! If Green return with +12 HP total! If Blue return with +15 HP total! If Brown return with +18 HP total! If bronze return with +24 HP total! If Gold return with +28 HP total! Status Effect Removed!
Queen's Wing (Hour 3/Round 1) 1) 29. 26-30. As you're looking for the rogue Thread, you notice one of your wingmates in danger. You and your dragon call out warning and are lucky to see the pair respond. Quote a Wingmate and have all damage removed from their most recent roll! 2) 53. 51-54. The Thread that you were diving to catch is suddenly blown towards you. In a swift move, you hop Between and appear beside it, effortlessly flaming it down. +1 Between Accuracy 3) 46. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here. 4) 43. 41-44. You suddenly see a clump of Thread. Your dragon wheels towards it. With a flash of hot fire, you manage to catch the whole clump, and turn it into harmless ash. And they say the Queen's Wing doesn't do anything, pfft. You'll prove them you're just as worthwhile as any of the fighting wings. Well done! +1 Flame Length 5) 80. 80-84. A whole lot of nothin'.... Kind of boring down here, isn't it? No, no, don't let yourself get distracted by daydreams, or thoughts of a certain someone. Hmm. A certain someone in wherhide pants. I mean, what?... bah!
Queen's Wing (Hour 3/Round 2) 1) 49. 45-50. You keep looking up, but nothing seems to be heading your way. Your neck is starting to object, but it doesn't matter. You must be ever vigilant, or so the saying goes. The Queen's Wing is an important position, but it sure can be boring... Part of you wishes you could be higher up, where all the action is. Part of you is grateful you're safer down here. 2) 73. 70-74. As you're burning down a clump of Thread, something doesn't seem right. With a sudden shout and twist, your dragon lurches to the side, as a shaffing bag of firestone comes hurdling down. Damnit! What on Pern are they doing up there!?! Amateurs! +1 Instinct 3) 97. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens! 1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina] 4) 95. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens! 1. Success! Your dragon successfully recovers, and keeps in formation. [+1 Stamina] 5) 66. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report.
Queen's Wing (Hour 4/Round 1) 1) 17. 17-20. Thread! As you dive towards it, you find yourself missing the Thread completely! It tangles and writhes onto your dragon's front leg and shoulder! Shaffit all! Moderate Damage! -5 HP Catch Roll) 3. Your gold makes the catch successfully! It goes relatively smoothly, and you're only too happy to deliver them back to the Weyr. Unfortunately, somewhere during the trip, the dragon's claws wind up cutting into your queen's back. Ouch! Minor Damage -2 2) 68. 60-69. A whole lot of nothin'. The Queen's Wing can sure be quiet sometimes. You should be getting XP points for patience the way this is going. Part of you wonders how your fellow wingmates are doing... maybe your dragon can get you a status report. 3) 85. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] (only third time) 4) 24. 21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage! 4. It's nothing but a flesh wound! In fact, your dragon was able to pop Between swiftly, so the damage is, quite frankly, nothing more than a graze. Minor Damage: -1 HP 5) 93. 93-97. Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens! 2. Neutral! Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
Queen's Wing (Hour 4/Round 2) 1) 87. 85-89. A tangle of Thread manages to slip through! Though you try to get it, you're not fast enough, or aim was way off base. Though it doesn't hurt you and your dragon, you do watch as it makes it through the last line of defense, to fall upon the helpless world below. Crops, plants, animals, and even possibly people are now in danger... you can only hope the ground crews will find the burrow safely once Thread is through. If this is your fourth time rolling this status, you start feeling Guilt [Take 3 Turns of Guilt! Any Damage rolled takes an additional -4 HP. Any successful bonuses by other players don't affect your character. You just don't deserve it.] 2) 3) 4) 5)
Queen’s Wing Full flight Ezyzu and Gold Khamaith HP: 3/44 Status Effect:
Round 1 1. +1 Pain Resilience 2. Whoops 3. -15 HP / Painful 4. -- 5. [Negated XP Gain] Catch. -14 HP 6. +5 Hp! Still not cleared to leave 7. +35 HP 8. Someone might look good in wherhide pants... 9. -- 10. -3 HP 11. Neutral 12. -- 13. -15 HP / Painful 14. -8 HP 15. [Negated XP Gain] 16. -6 HP 17. +35 HP 18. -15 HP / Painful 19. [Negated XP Gain] 20. -- Second Wave 21. Butts 22. -- 23. +1 Pain Resilience 24. -3 HP 25. -- (Ansty Counter 1/3) 26. -- 27. +1 Agility // +1 Target Accuracy 28. -5 HP 29. +1 Target Accuracy 30. +1 Agility // +1 Target Accuracy 31. -- (Ansty Counter 2/3) 32. +1 Target Accuracy 33. Antsy 34. -5 HP / -3 HP (Antsy) 35. +2 Instinct / -3 HP
36. -- 37. +1 Target Accuracy 38. -7 HP 39. 40.
XP: Target Accuracy: 2 Flame Length: 2 General Stamina: 3 General Agility: 2 Between Accuracy: 2 Pain Resilience: 4 Instinct: 3 Luck: 3
Pain was starting to make things foggy. Khamaith's wings beat a bit slower, calmer towards the end of thread. Yet either of the pair should have known better than to let their guards down. A small clump trails down, smacking Khamaith by her hip and sending her into between, shrieking.
21-25. Well, not much is happening. Either the Wings are doing their job, or things are mighty quiet. You know your thoughts shouldn't wander or stray.... but you look away for a moment, stretching your neck, and resettling yourself on your dragons back. Unfortunately, things happen quickly. Your dragon lets out a shriek of pain as you're hit with Thread! You hadn't seen it fall from behind, too far back from where your dragon could see. Roll a D4 for Damage!
2. It's not a fun wound, and boy does it ever hurt! Moderate Damage -7 HP