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Darestrum

Ruthless Lunatic

PostPosted: Fri Jan 07, 2011 6:33 pm


Username: Darion72
RPC name:Darion Nystrom

Is it a Free skill?: NO! this is for me and myself...Ask me nicely and i will teach you...
Type of skill: Fire

Skill name: Dodge Mine

Rank: C rank

If it uses ammo how much: o!

Limits:
Must be fire user and Adept.

Skill description:
As the Name implies.The user will dodge but doing cartwheels somersaults and other flips.And every time he touches the ground he will transfer his own energy into the ground.a total of 12 mines can be placed for this spell.He can detonate the mines at anytime leave creators in the earth.Once used it cant be used for another 12 posts.

Sample: Darion wasn't having any trouble with his enemy.But he wanted to finish with a bang.Darion began doing dodge rolls around the enemy and then flips and landed in front of his enemy.Doing this he transferred his energy in 6 spots all near the enemy.Darion jumped in the air and clapped his hands together and the area around his enemy exploded,These explosions would also kill his enemy quickly but leave a bloody corpse.
PostPosted: Sat Jan 08, 2011 12:41 pm


Username: (you can read!)

RPC name: Rachel Altair

Is it a Free skill?: No. i must teach you it.

Type of skill: General Skill

Skill name: Inner Demon Release

Rank: S

If it uses ammo how much: 0

Limits: Must be Novice rank or Above

Skill description: "Inner Demon Release" is the process to describe when a Human gains their inner Demon's full powers. In doing so, the Human's strength greatly increases (+4), as well as their agility (+2), speed (+4), and stamina (+2). Once Released the Human will Gain a bold black number under their right eye signifying their Inner Demons power, also their eyes will change to a red color with black all around it. Most numbers range from 1-10, 1 being the highest and 10 being the lowest. This "Demon" form can only be maintained for a short amount of time, at most up to 10 minutes (posts).

The training for this technique is very brutal, first one must meditate for a good while trying to enter their inner world (7 posts). Once inside their Inner world they must open their own inner gate and let their Inner Demon out. At that point the Human must fight their Inner Demon inside their own Inner World (15 posts). If they win, they obtain their Demons power and co-operation. If they lose, their Inner Demon takes over their body and they die instantly. (on the 15th post you must roll two 6 sided dice. if the number is 1-6 you die, 7-12 you survive and gain your Demons powers.)

The particular group of Human's who have gone through "Inner Demon Release" are the Kurīdo (Creed). There is so far only 1 member of the Kurīdo (Creed), who of which, is only a Novice Rank and the creator of this technique.... But most members are usually Adept-Master Rank.

Sample: (You want the sample? or not?)

(( Ok... if this doesnt work as a Technique can i make it a class or Bloodline???? oh, and i thought of a cool story Arch that could use this. =] ))

_Manpish_

Distinct Informer

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Fist of the Bro Star

Shirtless Seraph

PostPosted: Sat Jan 08, 2011 6:01 pm


ronnel: Denied. All things considered I'm not going to let the paladins have the same summoning skills as the shadowknight.

pad: I can't tell you how pleased I am that you've come up with a shield style, but it needs to be in the same kind of format as our other weapon styles. Also take note that there aren't any stages in our weapon styles. You can have them if you like, but its really more of a hand-to-hand style thing.

manpish: DENIED. This is more of a talent than a skill, and a very op one at that despite the risks.

darion: Accepted

PostPosted: Sat Jan 08, 2011 6:48 pm


RPC name: MDS
Is it a Free skill?: FREE!!!!!1!!!
Type of skill: Gunner
Skill name: Pistol Whupping
Rank: E
Limits: Revolver/Pistols Only
Skill description: The Gunslinger will flip the gun while their finger is still in the trigger guard, grabbing hold of the barrel. They will then use the grip of their gun to bash the face of the enemy. If used in a combo with Trick Shot, the user will gain 25 energy as a result of the euphoria of bashing someone's face in.
Sample: The merc charged Yarp, who quickly responded by flipping his gun, and bashing the merc over the head with his now empty revolver.

RPC name: MDS
Is it a Free skill?: FREE!!!!!1!!!
Type of skill: Gunner
Skill name:
Rank: E
Skill description:
Sample:

The Urban Superstition

Salty Raider

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The Wild Hunt

Shirtless Giver

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PostPosted: Sat Jan 08, 2011 7:25 pm


I dunno the style format QQ
I'll just add like 9 skills and add passive buffs like "+2 attack speed for stranging style attacks" and "arm strength increased involving handtohand" lol.
PostPosted: Sat Jan 08, 2011 8:04 pm


RPC Name: Mikhail
Is it a free skill? Only for Sword Masters!
Type of Skill: Swordmaster.
Skill Name: Phantom Blade
Rank: C-S
Limits: Sword Masters only. Single-handed weapons only, unless the Sword Master using this skill knows the Heavy Dual Wielding ability. Must be an Adept to use this ability.
Skill Description:
The user creates a blade of energy that mimics one of their choosing. This does not copy special abilities, only shapes. This energy weapon acts as both a normal blade, and an energy attack, so it damages creatures/species damaged by energy.
Note: Higher ranks of energy give the phantom weapon additional strength. The energy expended gives it strength correspondent to the strongest material that a user of a rank can use - IE C rank gives a weapon equal in strength to the toughest metal that an Adept can use, going on up. Phantom Weapon only lasts for five posts.
Phantom Weapon literally creates an energy version of a weapon of their choosing. This gives them a second sword, dagger, hand-ax, whatever they might use. This weapon is treated identical to a normal one, meaning a sword created by the Phantom Weapon technique can be used to perform any sword-based techniques that the wielder knows.


Sample:
Mikhail turned to stare at the Paranormal that was hanging back, just out of reach. She had just sat there as he sliced his sword through her, laughing evilly when it did nothing. He grunted and held out his left hand, concentrating on it. He gathered energy together, then spat out a short phrase.
"Phantom Blade." A second Glabrezu formed in his hand - pale blue instead of the normal color of the blade. When this blade pierced the Paranormal girl's chest, she cried out in shock as she felt it truly stab her.

Boku_ha_Ronnel

Shirtless Shapeshifter


_Manpish_

Distinct Informer

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PostPosted: Sat Jan 08, 2011 8:54 pm


Fenrir Graveheart
ronnel: Denied. All things considered I'm not going to let the paladins have the same summoning skills as the shadowknight.

pad: I can't tell you how pleased I am that you've come up with a shield style, but it needs to be in the same kind of format as our other weapon styles. Also take note that there aren't any stages in our weapon styles. You can have them if you like, but its really more of a hand-to-hand style thing.

manpish: DENIED. This is more of a talent than a skill, and a very op one at that despite the risks.

darion: Accepted



Hmmmm.... what if i half all the bonuses? or could i make this into a Bloodline?
PostPosted: Sun Jan 09, 2011 1:57 am


Fenrir Graveheart


pad: I can't tell you how pleased I am that you've come up with a shield style, but it needs to be in the same kind of format as our other weapon styles. Also take note that there aren't any stages in our weapon styles. You can have them if you like, but its really more of a hand-to-hand style thing.



Is there an official template for this or am I going to just have to steal one from one of the threads then?

Pad Chief

Winner


Fist of the Bro Star

Shirtless Seraph

PostPosted: Sun Jan 09, 2011 2:05 am


Pad Chief
Fenrir Graveheart


pad: I can't tell you how pleased I am that you've come up with a shield style, but it needs to be in the same kind of format as our other weapon styles. Also take note that there aren't any stages in our weapon styles. You can have them if you like, but its really more of a hand-to-hand style thing.



Is there an official template for this or am I going to just have to steal one from one of the threads then?


There isn't an official code I can give you. Just look at the threads and try to copy the same format.
PostPosted: Sun Jan 09, 2011 2:12 am


If I may interject Fen fen, isn't Amarant currently working on a shield style? Maybe she should get together with him and they could help each other?

Yelena the Light Reaper


Fist of the Bro Star

Shirtless Seraph

PostPosted: Sun Jan 09, 2011 2:23 am


Good idea. Do you think you could do that Pad?
PostPosted: Sun Jan 09, 2011 2:25 am


Alright.

But I've nearly finished this style in the new format. I'm just cooking up a (proper) S level skill.

Pad Chief

Winner


Pad Chief

Winner

PostPosted: Sun Jan 09, 2011 2:44 am


I'll talk to Ammarant as you asked but this is what I've got for now. Just want to know what to edit and take out.

Shield Bash
Rank:D
Description: Smashes the enemy with the shield. A simple skill for pushing the enemy slowly backwards and making them lose ground.

Feint
Rank: D
Description: The user goes into a more relaxed state to give the impression their guard has been let down. This provokes the enemy into attacking and they then make a quick movement to disarm their opponent with the shield by smashing it against the weapon when the enemy goes for an attack

Shield Charge
Rank: D
Description: The user charges forward with their shield. They go for a bash and then lift their shield at the last second to stab or otherwise wound the enemy. It is more likely to do lethal damage than the Shield Bash which will usually only break bones.

Shield Maiden's Blessing
Rank: D
Requires: Knowledge of at least two of your classes' own skills.
Description: The user calls for a blessing from the Shield maiden. Roll to see if successful. There is a 20% chance of the skill works which means that numbers 1-2 equal success. 3-10 equal failure.

The blessing means that the wielder of the shield can shake off heavier attacks against their shield than had they not given the blessing.

It can only be done once every five in battle posts. Doing it more than four times in a battle will cause your shield to crumble as you have not earnt the blessing of the Shield maiden clearly.

Aegis
Rank: C
Requires: Knowledge of all previous shield skills. Adept Rank.
Description: Coat the shield in a protective barrier relating to its element or the class of the wielder.

The ability lasts for 20 attempted strikes against the shield which make the barrier activate.

Fire: The Shield is coated in a barrier of fire. It burns away attacks and can melt swords if they meet the shield an excessive amount of times. (30 hits against the shield will melt a typical weapon. 50 for high class weapons)
Earth: Forms an Earthen barrier on the shield. This reinforces its strength and also increases its size by about 50 inches.
Wind: Forms a wind barrier on the shield. This softens strikes against it and prevents projectiles hitting it meaning it can take more strikes until breaking or until the wielder is disarmed.
Water: The shield is covered in a barrier of ice. It freezes all those who touch it except the wielder. A strike against it for example will freeze a sword.
Shadowknight: The shield absorbs the essence of an unknown horror from beyond the plane of man. This creature attempts to bring others towards it with its numerous tentacles. If a person is brought into direct contact with the shield it fuses them with the shield. It is a manner in which a Shadowknight can bind souls to their shield.
Paladin: The shield give an intense glare. It can be used to light up caverns and also to repel evil creatures as its light is sickening to creatures of the night. Vampires, Succubus, Incubus, Werewolf. The like.
Knight: The Knight's shield reinforces its element with a double barrier. This means that even when the first barrier has ran out a new one stands.

Shield Boomerang.
Rank: C
Requires: Shield Bash
Description: You throw your shield at the enemy to clonk them on the head. Through some form of elemental manipulation the shield should return to the wielder. Whether that's a current of air, a plume of water, a convection current or it the ground just moves underneath it. Shadowknights may also choose to use skeletal servants to do this.

Modify Shield: Outer Coating
Rank: C
Requires: Adept rank, Knowledge of all previous skills
Description: The wielder of the shield modifies it to give it an outer coating. This makes it much more durable and means that even if one coating of the shield is broken it has a second.

Magic Mirror
Rank: C
Requires: Knowing Eight or more of your classes' spells.
Description: By activating this spell you have a fifteen percent chance to reflect magic attacks back at enemies. This number is calculated on a 100 sided dice. Anything from 1-15 is success and the spell is reflected. Anything from 16 upwards to 100 is failure.

Failing to reflect the magic will cause it to do double damage to the person trying to reflect it back.

It can however reflect literally almost any magic back with the exception of some ancient magics and anything at SS class or above.

Shield of Titans
Rank: B
Requires: Knowledge of all previous skills
Description: Allows the user to wield shields bigger than themselves in height and overall size. There are dubbed as Titan's Shields. They are often so big they are unwieldy and can only be used by master shield wielders in combat and even then they are only used for highly specialised situations.

Eye of the Shield
Rank: A
Requires: Having completed a ritual for five months to become one with the world of shields.
Description: The shield opens a strange eye that was never there before. This can happen in all shields whether enchanted or not.

It calls upon a strange being that may or may not exist within all shields as some sort of minor shield deity.

This makes the wielder of the shield automatically block attacks by taking over their body. They cannot make any attacks during this time and so it is primarily a move used for pushing people back.

This does not mean that a person cannot break through the defence with sufficient force. Just that it is highly unlikely for them to score a hit while this skill is active.

It activates for 4 posts and can only be done once during a day.

Ultimate Secret Shield Skill
Rank: SS
Requires: Being Sage. Knowing all previous Shield Skills
Description: It allows the wielder to use their shield as a fast form of transport down steep ground. It has no brakes and moves at incredible speed.


Guardian of All Mankind
Rank: S
Requires: Knowledge of all previous skills, Paladin
Description: Causes your shield to put a barrier on your allies that reverses damage. Attacks heal people and healing spells hurt them now. It protects people from taking serious damage when the Paladin can't step in to defend them in time against the attack.

Lasts one round of combat. Both a disadvantage and an advantage as though its usefulness is short lived it stops the enemy from being able to use that to their advantage.

Can only be used once during a battle.

The Black Shield
Rank: S
Requires: Knowledge of all previous skills excluding Guardian of All Mankind, Shadowknight
Description: Causes the shield to turn an ash black colour. It seems to become a point that absorbs all light in the surrounding area and turns it as black as night.

After a five post charge time (assuming no interruptions. With interruptions it can be anything up to nine) absorbing the light surrounding it the shield becomes so black as to be maddening for most people. It debilitates those who look at it and makes them shudder with fear as they see darkness in one of its most potent forms.

To work it requires that the enemy look at your shield. If they are blind or turned away from you and fighting you with their back then they will not feel the effects of the shield.

Can only be used once per a battle. Lasts five turns.

Shield Wall
Rank: S
Requirements: Knowledge of all previous skills excluding Guardian of All Mankind and Black Shield. Being a Knight.
Description: The Knight's Shield floats in front of him or her and multiplies indefinitely until creating a wall of shields around them in a cylindrical shape with the Knight standing in the middle.

This protective guard lasts for five turns of battle and requires no charging.

The shields move themselves when the Knight goes for an attack and he is essentially protected against any physical attacks on him at this time.
PostPosted: Mon Jan 10, 2011 1:54 pm


Username: Darion72

RPC name:Darion Nystrom

Is it a Free skill?: Would love to but...NO!

Type of skill: Fire spell
Skill name: Pentagram

Rank:C

If it uses ammo how much:None

Limits: must be adept,must know fireball and fire stream.

Skill description: The caster jumped high up in the air and shots a single fireball that then splits off into five fireballs.they then scatter into the five points of a star.Once the flames it the ground they stream out and connect to each other making a pentagram around the target.The points are spread far apart.once they points all connect the area the Pentagram covers explodes and anything caught inside it will most likely die.

Sample: (Inna bit.)

Darestrum

Ruthless Lunatic


HeadlessKoko

Invisible Regular

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PostPosted: Mon Jan 10, 2011 2:28 pm


Urban: Umm.... Not sure about the energy gaining part so I'm leaving this with Fen >_> ....

Ronnel: Does phantom blade make a completely separate sword made out of energy or does it strengthen an already existing physical sword? If its the latter, can this energy blade be shot out for a long-distance attack?

Pad: Since you seem to be planning to work on this with Flaming, I won't look at it.

Darion: How large is this pentagram?
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