|
|
|
|
|
|
Posted: Tue Aug 19, 2008 11:46 am
BAWWW. ******** c**t
I edited out the point cost for the Chimera which is the problem with screenshots. and the same information is available on Game Workshop's website. They statline it not only there, but also in the back of the rulebook.
gg waiting for Shinobi to post, though.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Aug 19, 2008 9:35 pm
Where on the GW website do they show a complete entry from a codex? Link? But anyways, GW if anyone is allowed to do it, it's their stuff if I recall correctly...
I don't even think I need to explain myself on the rulebook thingy, if you don't understand why GW is allowed to post their own stuff in their own rulebooks I'm really suprised.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Aug 19, 2008 10:39 pm
On their unit stat sheet on the page where you are buying a model, it gives you everything sans the point cost which is the main point is buying a codex. It also doesn't give a full description as sometimes the text is truncated.
And the point I was originally trying to say is that the point cost is the main issue as to why you can't photocopy a codex.
I have read Games Workshops extensive legal page ( I also laughed that you can't have a tattoo of, say, a Space Marine and if you take pictures of your miniatures you have to credit Games Workshop in a specific manner ). You are correct that I am wrong for photocopying that particular section from my Daemonhunter codex even though I edited it, however you are allowed to give the stat-line for a model insofar as it is not a photocopy job. I could MS paint it, or even draw the chart and then photocopy it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 31, 2008 7:41 am
This is my current Angels Sanguine Army list
Chaplain - 100 Jump pack - 20 Meltabombs - 5 (125)
Assault squad - 140 Plasma pistol - 15 Power weapon - 15 Meltabombs - 5 (175) (300)
Assault squad - 140 Plasma pistol - 15 Power weapon - 15 Meltabombs - 5 (175) (475)
Assault squad - 140 Plasma pistol - 15 Power weapon - 15 Meltabombs - 5 (175) (550)
Assault squad - 140 Plasma pistol - 15 Power weapon - 15 Meltabombs - 5 (175) (775)
Dreadnought - 125 Lascannon - 20 Missile launcher - 10 (155) (930)
Furioso Dreadnought - 100 Heavy flamer - 5 Venerable - 20 Death company - 25 (Drop pod) - 50 (200) (1130)
Baal Predator - 100 Heavy flamers - 25 Extra armour - 15 (140) (1270)
6 Death company - 180 4 Death company - free 10 jump pack - 50 (230) (1500)
The Death Company will be lead by the Chaplain
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 31, 2008 3:55 pm
There's a lot of Plasma weaponry in that list. I personally don't like the idea of having a weapon that can potentially kill your unit with the "Gets Hot!" rule, but if that's your style then go ahead.
You also might want to beef up your infantry a little bit more with more heavy weapons or specialize each squad to a specific task. I notice you have a lot of meltabombs, but you might want to take something that gives you a little more range - but it looks like you're going to get in close and hit hard with that line up.
The Dreadnought is spiffy, but you might want to give it a close combat arm with a flamer or bolter otherwise you'll have to do some baby sitting while playing against mobilized armies.
I think Chaplains are "eh..." and would have went with Dante or another special characters seeing as the Blood Angels has so many of them and then attached an honor guard wearing jumper packs. If you must use a Chaplain at least use Lemartes. He has jumper pack too.
All in all it looks pretty balanced and middle of the road with a emphasis on assaulting the enemy position it seems.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 31, 2008 4:55 pm
Melta bombs are 5 points -per model in the squad-, not for the whole squad. You also don't list the number of models in each squad, so it's hard to evaluate your use of infantry.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 31, 2008 6:49 pm
DarkElf27 Melta bombs are 5 points -per model in the squad-, not for the whole squad. You also don't list the number of models in each squad, so it's hard to evaluate your use of infantry. Maybe he's just giving them to squad leaders? I'm not sure how well grenadier tactics work outside of a Nurgle army and the occasional photon grenade here and frag grenade there. I know meltabombs are a step up from krak grenades, but...eh...
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 31, 2008 11:37 pm
The Chaplain stops the death company from losing it and gives me control of a nasty close combat unit that may otherwise be given the runaround. (without one they assault the nearest enemy). Also making a unit with 40 rending attacks on the charge re-roll hits its always humourous. The melta bombs are only on the veteran sergeants, just for a bit of anti-tank offence. Plasma weapons are dangerous but I like to live on the edge. Babysitting the dreadnought I don't see as such a problem due to the mobility of the army, and i just don't see the point of a power fist toting lascannon dread. Hey, he's only 125 points and not even a scoring unit, used more to irritate opponents. As for the special characters, I don't use them, never have. I feel a bit cheeky as a successor chapter. Renaming characters is a bit of a pet peeve of mine. There is somewhat a psychological advantage to this list. Putting 31 jump pack wearing marines on a table then pointing out 5 squad leaders have meltabombs usually unnerves the other guy straight from the off.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Sep 01, 2008 12:12 pm
Alright.
Noise Marine List
HQ- Slaaneshi Chaos Lord -Bliss Giver, Twinlinked Bolter, Bike, Meltabomb, Mark of Slaanesh
Troop- 9 Noise Marines with Sound Champion -Marines-8x (Bolt Pistol, CCW, Sonic Blaster, Frag, Krak), 1x (Bolt Pistol, CCW, Blast Master, Frag, Krak) -Champion-Bolt Pistol, CCW, Sonic Blaster, Doom Siren, Frag, Krak
9 Noise Marines with Sound Champion -Marines-8x (Bolt Pistol, CCW, Sonic Blaster, Frag, Krak), 1x (Bolt Pistol, CCW, Blast Master, Frag, Krak) -Champion-Bolt Pistol, CCW, Sonic Blaster, Doom Siren, Frag, Krak
9 Noise Marines with Sound Champion -Marines-8x (Bolt Pistol, CCW, Sonic Blaster, Frag, Krak), 1x (Bolt Pistol, CCW, Blast Master, Frag, Krak) -Champion-Bolt Pistol, CCW, Sonic Blaster, Doom Siren, Frag, Krak
Fast- 4 Bikers with Bike Champion -Bikers-2x TL Bolter, 2x Flamer, Frag, Krak, Icon of Slaanesh -Champion-Bolt Pistol, Power Fist, Frag, Krak
Heavy Vindicator -Demolisher Cannon, Daemonic Possession, Dozer Blade, Searchlight, Smoke Launchers
1500 pts smooth over the top, if I remember correctly. Maybe 5 pts over.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Sep 07, 2008 5:05 pm
Got a frightening all-infantry Imperial Guard list for y'all. ---------- Imperial Guard, 2000pts.Doctrines: Heavy Weapons Platoons, Iron Discipline, Drop Troops, Close Order Drill HQ: Command PlatoonCompany Command Squad w/ HSO, Iron Discipline, G-Launcher 2x AT Support Squad w/ 3 Lascannons ea. Troops: Infantry PlatoonPlatoon Command Squad w/ Iron Discipline, Lascannon, G-Launcher 5x Infantry Squad w/ Autocannon, Plasma Gun ea. Troops: Infantry PlatoonPlatoon Command Squad w/ Iron Discipline, Lascannon, G-Launcher 5x Infantry Squad w/ Heavy Bolter, G-Launcher ea. Heavy Support: Heavy Weapons PlatoonPlatoon Command Squad w/ Iron Discipline, Lascannon, G-Launcher 3x AT Support Squad w/ 3 Missile Launchers ea. Heavy Support: Heavy Weapons PlatoonPlatoon Command Squad w/ Iron Discipline, Lascannon, G-Launcher 3x AT Support Squad w/ 3 Missile Launchers ea. ---------- That's five autocannons, five plasma guns, five heavy bolters, ten grenade launchers, and eighteen missile launchers. Any constructive comments, criticism or warnings (besides how many Heavy Weapons Squads I'll have to pick up)?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Sep 08, 2008 6:33 am
You might want to watch out for agile close combat armies, which is somewhat obvious. Since you're a problem at range, they'll likely to to assault you and tie you up in close combat.
Also, be prepared for people to be pissed off at you and not want to play with you because a chunk of their army is going to get blown away in the first two turns.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Sep 08, 2008 7:48 am
Other big thing to fear would be Outflank or Boss Snikrot. You'll just have to keep close eyes on your enemy and be ready to defend against getting flanked. Fast moving skimmers might be a bit of worry as well, but they should die easily enough when you throw lots of missiles at them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Sep 08, 2008 8:11 am
Caleidah Other big thing to fear would be Outflank or Boss Snikrot. You'll just have to keep close eyes on your enemy and be ready to defend against getting flanked. Fast moving skimmers might be a bit of worry as well, but they should die easily enough when you throw lots of missiles at them. Also, Deepstrikes or units that can enter anywhere via infiltration or jetpacks. I believe Eldar Swooping Hawks have a special rule where you get to drop one grenade cluster using an ordinance template per Swooping Hawk exarch. I'm not sure if it's just Haywire grenades or only of vehicles or what have you though.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Sep 08, 2008 8:28 pm
Serebrate Also, Deepstrikes or units that can enter anywhere via infiltration or jetpacks. I believe Eldar Swooping Hawks have a special rule where you get to drop one grenade cluster using an ordinance template per Swooping Hawk exarch. I'm not sure if it's just Haywire grenades or only of vehicles or what have you though. Swooping Hawk grenades let them drop a 5" pieplate whenever they Deep Strike - and according to the FAQ, an Exarch with Skyleap lets them potentially do that every turn. But yeah, I do kinda have to look out for close combat units popping up near me. I haven't actually started on the army yet, but I figure if I'm doing a shooty army I might as well overdo shooty.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 12, 2008 8:35 pm
Ianator Any constructive comments, criticism or warnings (besides how many Heavy Weapons Squads I'll have to pick up)? Two things: 1) Turn your HSO into a JO with an Honorific, saves five points. 2) Turn three of the Officer Squad Lascannons into Missiles, and turn one Missile Heavy Weapon team into a Lascannon team. Missiles are cheaper while in Command than AT-Squads, so you at the end will be saving enough points to buy 20 more points in Wargear. This also doesn't even involve losing models. EDIT: For example, you could either give several Officer's Storm Bolters for an additional S4 AP5 shots at 24", take s Standard Bearer in your Command Squad, swap out one Missile Squad with Lascannons...
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|