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Posted: Tue Sep 29, 2009 5:06 pm
Dude, they've probably got an ID on the ship already, unless we're fitted with a black box transponder.
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Posted: Tue Sep 29, 2009 5:07 pm
I just ******** love how no one reads anything I post ******** love it.
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Posted: Tue Sep 29, 2009 5:08 pm
I guess we do, because Cale told me the ship had multiple names.
So, let them board or...
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Posted: Tue Sep 29, 2009 5:12 pm
Your call boys. I'm already set on letting them come on through the door. Although grenades are out of the question, since the captain likes his ship pretty like. Same with any other bluffs that might work.
So, i'll start getting the gauze...
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Posted: Tue Sep 29, 2009 5:13 pm
Or I could start shooting... let me see what the ship's intelligence modifier is so I know how bad a penalty my lack of proficiency with heavy weapons will cause us.
+3 from the ship's computer. -5 for not being proficient...
-2 to Hit, -7 to with Autofire.
Let em board, cut the engines, hand everyone a blaster pistol set on stun (Tell pinky to hand me the rifle since I'm the only one proficient with a rifle) and we'll see about repeling boarders.
BTW, Stun grenades don't do any damage to a ship's interior... they're ideal for this.
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Posted: Tue Sep 29, 2009 5:15 pm
stellarmagic Or I could start shooting... let me see what the ship's intelligence modifier is so I know how bad a penalty my lack of proficiency with heavy weapons will cause us. First page.
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Posted: Tue Sep 29, 2009 5:15 pm
Right after the captain said he didn't want his ship damaged, we're going to let a backwater survivalist try taking a pop shot across their bow in hopes they'll back down....
I think i'm gonna need the surgical kit...
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Posted: Tue Sep 29, 2009 5:18 pm
Well, heres your chance to suggest it, Nelo.
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Posted: Tue Sep 29, 2009 5:21 pm
Hey... can I improvise a tripwire trap with one of those stun grenades?
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Posted: Tue Sep 29, 2009 5:22 pm
Probably not in the timeframe given
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Posted: Tue Sep 29, 2009 5:24 pm
So we knock them out, and then fly off?
No, no. If we take out the boarding party, we take out the whole crew. Sleeply time for Captain Jayhawk, rig their hyperdrive, and then leave. Make sure they cant follow us.
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Posted: Tue Sep 29, 2009 5:24 pm
They have to dock with the ship in order to board too, i imagine. Doesn't that leave us with a free path to jump to hyperspace if we time it right?
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Posted: Tue Sep 29, 2009 5:25 pm
The captain may be a duros, but he's no Solo.
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Posted: Tue Sep 29, 2009 5:26 pm
I find your lack of faith disturbing. God, where's a crazy pilot when I need one... sweatdrop
any way we can hack their systems?
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Posted: Tue Sep 29, 2009 5:27 pm
Ask Red Squad.
Do you have anyone that can do that?
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