Magic Missile
Jovain will move away from the Orc Commander and away from combat into the edge of the forest. He calls out to his friends,
"I could really use some help with Mr. Big & Ugly over here!"With a flick of his wrist and wiggle of his finger, Jovain speaks the elven words
"Templa pilini!" Suddenly, four Magic Missiles streak away from Jovain's fingertips striking the Orc Commander squarely in the chest with their firey force.
Magic Missile Damage: 4d4 + 12 = _________________________
OOC: I assume we are to all post, then the DM is resolving our actions in order of our initiative. If I am doing it wrong, or should have waited to post please let me know so that I can do it correctly next round.
DM NOTE: The Orc Commander will likely be entitled to an attack of opportunity as I move out a threatened square, but not when I cast my spell after I have moved.
MOVEMENT: Also I will not move into or near other threatened squares, but will actually move away from the combat areas so I can cast my spell without interference from others. I will continue to keep my sword in my hand so I threaten the squares around me.
WHY EXTRA SPELL DAMAGE: My spell magic missile is +3 damage per missile. (+1 normal and +2 for Spell Specialization feat). That grants four magic missiles (4d4) with an additional damage bonus of +12. Total = 4d4+12
10% chance of arcane spell failure for wearing armor is rolled in the post below to see if my spell fizzles.