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Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 1:49 pm


HEADER

22.1 ~ Header & Table of Contents
22.2 ~ Alchemy Overview
22.3 ~ Alchemical Tools Listing
22.4 ~ Substitutions for Alchemy
22.5 ~ Alchemy Recipés - *
22.6 ~ Alchemy Recipés - **
22.7 ~ Alchemy Recipés - ***
22.8 ~ Alchemy Recipés - ****
22.9 ~ Alchemy Recipés - *****
22.10~ Alchemical Styles - Ceres
22.11~ Alchemical Styles - Juno
22.12~ Alchemical Styles - Vesta
22.13~ Alchemical Styles - Pallas
22.14~ Alchemical Styles - Chiron
22.15~ Alchemical Composition
PostPosted: Wed Aug 15, 2007 1:54 pm


Alchemical Overview

22.1 ~ Header & Table of Contents
22.2 ~ Alchemy Overview
22.3 ~ Alchemical Tools Listing
22.4 ~ Substitutions for Alchemy
22.5 ~ Alchemy Recipés - *
22.6 ~ Alchemy Recipés - **
22.7 ~ Alchemy Recipés - ***
22.8 ~ Alchemy Recipés - ****
22.9 ~ Alchemy Recipés - *****
22.10~ Alchemical Styles - Vesta
22.11~ Alchemical Styles - Juno
22.12~ Alchemical Styles - Hestia
22.13~ Alchemical Styles - Pallas
22.14~ Alchemical Styles - Chiron
22.15~ Alchemical Composition

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 1:56 pm


Alchemical Tools Listing

22.3 ~ Alchemical Tools Listing
22.4 ~ Substitutions for Alchemy
22.5 ~ Alchemy Recipés - *
22.6 ~ Alchemy Recipés - **
22.7 ~ Alchemy Recipés - ***
22.8 ~ Alchemy Recipés - ****
22.9 ~ Alchemy Recipés - *****
22.10~ Alchemical Styles - Vesta
22.11~ Alchemical Styles - Juno
22.12~ Alchemical Styles - Hestia
22.13~ Alchemical Styles - Pallas
22.14~ Alchemical Styles - Chiron
22.15~ Alchemical Composition
PostPosted: Wed Aug 15, 2007 2:12 pm


Substitutions for Alchemy

22.4 ~ Substitutions for Alchemy
22.5 ~ Alchemy Recipés - *
22.6 ~ Alchemy Recipés - **
22.7 ~ Alchemy Recipés - ***
22.8 ~ Alchemy Recipés - ****
22.9 ~ Alchemy Recipés - *****
22.10~ Alchemical Styles - Vesta
22.11~ Alchemical Styles - Juno
22.12~ Alchemical Styles - Hestia
22.13~ Alchemical Styles - Pallas
22.14~ Alchemical Styles - Chiron
22.15~ Alchemical Composition

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 2:13 pm


Alchemical Recipés ~ *

1. Sunspots * Literally, Sunshine in a bottle! Uncorking Sunspots releases bright flashing lights that can be used to confuse or blind an enemy or illuminate a dark area!
Sundew is the plant required for Sunspots. In order to prepare it, the sundew must be cut fresh and hung to dry in the sun with the flowers hanging down. After three days of drying the flowers, take them down at noon and submerse them in canola oil for two hours and then add a hot flame under the alembic. The subsequent juice that bubbles up out of the alembic mut be captured in a copper basin and left to cool before being transfered to a glass vessal. Once the cork stopper is put in, the Sunspots will take affect next time the cork is taken out of the vial. 1 Sundew Blossom makes One Vial of Sunspots.

2. Stardust * Stardust is like Tinkerbell's pixie dust. It enables you to hover, jump, and fly higher than your normal restriction by double the height!
Windflower is the flower required for Stardust. In order to prepare it, the windflower must be hand picked from the wild, although a weaker version of the flower can be found in the grass plots of the Flora Gardens. After being plucked, within 1 hour of picking the blossoms, the leaves and stems are to be removed by hand and the heads placed in a silver basin with cold freshwater. This basin is to be left in the starlight for one night, and before dawn strikes, the flowers are to be removed with a silver mesh net and crushed into paste in a white marble mortal with a crystal pestle. This mixture must then be flattened and dried on glass panels. Once it is sufficiently dried, it can be crumbled into powder which can then be transferred into a silver or glass vial. 3 heads of windflower makes One Vial of Stardust.

3. Fire Drops * This liquid ignites when it hits oxygen and starts a flame that will catch on whatever it has been dropped onto...even if that surface is not generally flammable!
St. Ignatius Bean is the plant you will need to make Fire Drops. The beans need to be crushed using a cast iron mortar and pestle, and then need to be mixed with equal parts magnesium, 40,000 h.u. cayenne, saffloer oil and heated over an open flame. one the mixture reaches a boil, reduce the heat and transfer the mixture into a bowl made of smokey quartz crystal. Add a medium ladle of safflower and a dropper of alcohol to leach the essence. Strain the mixture 17 times, each time adding a dropper of alcohol. At the end of the 17th repetition, a glowing droplet of oil should rise to the serface. Remove this with a clean dropper and store in a smokey quartz crystal vial. For each bean used you will generate onedrop of fire.

4. Rainwater * This mixture when uncorked releases a torrential spring rain, perfect for dousing fires, quenching thirst and cleaning away footprints or blood!
Water Violet is the blossom you will need to make Rainwater. The blossoms need to the snipped from a clean pool of water during a rainstorm with a pair of sterling silver scissors. The blossoms are to be steeped in a deep raw stone basin, preferable of balsom or sandstone. The blossoms shuld be stirred every two minutes in a clockwise direction for four hours. On the first hour, the alchemist should add in 1 teaspon of silver shavings. On the second hour, four small flourite stones - and when stirring, be careful not to disturb the stones where they have fallen. On the third hour, 24 drops of distilled essential oil of fresia. On the fourth hour a live tadpole should be added, and the alchemist must wait until this tadpole has grown into a full grown frog before moving on to the next step. After the tadpole has grown into a frog, the rest of the mixture is to be strained into a beaker. The frog is to be set free, and the flourite stones left to air dry. Once these things have been done, the remaining mixture is to be corked and used as desired. Each blossom yields 2 minutes of rain.

5. Sacred Ground * This mixture can be sprinkled around a target group, and it acts as a ward, protecting those within the circle from being physically attacked. No malignant force can enter the circle's barrier - so long as it is a complete circle, and no strike and reach outside of it!
Green Coffee will be needed to create Sacred Ground. The coffee beans must be prepared in the dirt from which they were grown. Two-parts dirt to each bean should be crushed in a wooden or stone mortal with a raw-cut stick. Once the mixture is well mixed, crush a small lump of limestone in a seperate stone mortal with the same pestle, and mix the two together. In the same mortar as used for th limestone crush an equal amount of pink rock salt and then mix this also into the mix. Finally burn a stick of yew over the mixture and mix in the ashes. Fold the mixture into the center of the mortar three times with a wooden spatula and then let it sit overnight. Store it in a wooden or stone box, and use only your bare hands, or a spoon of bone or wood to spread the Sacred Ground. Each bean yields 1 foot of protection.

6. Siren's Song* Confused? Baffleghasted? Just plain bleary-eyed and out-of-sorts? No matter what the cause of your muddled brain, Siren's Song can wake you from the fog and put your mind back into prime working order!
Witch Hazel is the plant you will need to compose Siren's Song. Witch Hazel must be picked by hand and wrapped in cotton. Music must be playing while working with the witch hazel, although it is more effective if the alchemist herself sings while working with the plant. With a wooden wand of ash, poplar or dogwood, the entirity of the witch hazel must be touched with the wandtip, then turned over on the bed of cotton, and repeated along the back of the sprig. Then, using gold-coloured silk thread, the witch hazel should be lowered into a vessel of aloe vera juice and soaked for 1 hour to the second. The leaf should then be dabbed dry with cotton and rubbed with bees wax. Tear the leaves from the Witch Hazel and place each one in turn into a storage vessel, including the twigs until the entire sprig is fitted into the vessel. You should take care to make sure there is room in between the leaves and twigs, so that air can flow in, touch all the parts and then flow out again carrying the song on the wings of the wind. 1 sprig of witch hazel makes 1 vessel of Siren's Song.

7. Satyr's Celebration * Comrade fallen asleep due to magic of slothly nature? Satyr's Celebration is guaranteed to wake up any sleeping person in hearing distance!
Dwarf Nettle is what you need to make Satyr's Celebration. Satyr's Celebration must be made while music is being played. Both recorded or live music can be used, but live music is more effective, so get a friend to play the Drums, Pipes, Harp or Chants while you cooking up this recipé. The First stage is finding a nice sprig of Dwarf Nettle. Wild is most potent, but there are some plots of 'untended' Dwarf Nettle in the Flora Gardens that work well too. Make sure the sun is at high noon, and wearing leather gloves, cut a 3 inch piece off with a Gold dagger. The second stage is to suspend the Dwarf Nettle over boiling Olive Oil, making sure the nettle becomes wet and saturated with steam. After 1 hour of this phase, remove the boiling oil and heat, and place a gold or brass pan underneath the hanging Nettle clipping. Let it sit for another hour, after this hour is up, collect whatever condensation has dripped off the hanging sprig in a glass jar. Make sure not to let the spring hang longer than an hour, or the potion will be come less effective at a rate of 10% per extra drop contaminating the dish. To use, simple uncork or unscrew the lid and the dancing sound of the potion will come pouring out. Three inches of Dwarf Nettle makes 1 bottle of Satyr's Celebration.

PostPosted: Wed Aug 15, 2007 2:15 pm


Alchemical Recipés ~ **

8. Pele's Favour ** Pele, an ancient Goddess of the Volcanoes lives on in this salve. Although it was said she had a terrible temper, she herself was immune to the damages of fire, and using this salve will heal any burns incured!
You will need both Larch and Leopard s Bane to make Pele's Favour. Gather 1 fully bloomed and open Arnica flower from the Leopard's Bane plant, and 1 branch of Larch with at least 5 leaves (The more leaves, the more potent the potion by 2% per extra leaf) by carefully burning them off the main plant with a hot ember or cinder. After you have your specimins, dye a piece of cotton thread with red berry juice - any red-coloured berry will do, such as cranberry, raspberry, strawberry, cherry etc.). using your dyed string, fasten the Leopard's Bane blossom to the branch of Larch, in the attempt to make the flower look like it was grown on the branch. Carefully place this combination into a crucible (any make) and add a single drop of your own blood (preferably from the Finger that governs fire). Light the flame under the crucible and let it cook for 26 minutes. Extinguish the flames immediately after 26 minutes, and remove the branch from the Crucible with the hand you pricked. You will find it warm to the touch, but not hot enough to require gloves. You will find that the flower has actually grafted to the branch as if it had grown there, and that the string and blood are no where to be found. Keep the branch in a wooden box lined with linen. To use remove a leaf from the larch branch and a petal from the arnica blossom, and use the leaf to rub the petal onto the burned area. You will find the petal will magically dissolve to a spreadable paste that will cure the burn instantly. 1 Leopard's Bane flower and a branch with a minimum of 5 Larch leaves creates 1 box of Pele's Favour.

9. Frey's Love ** Frey melted the world and Gerd's heart with one glance. You can heal any frostbite with a rub of Frey's Love!
You will need both Honeysuckle and White Bryony to make Frey's Love.
In order to prepare Frey's Love you will need to make it in coldest winter, preferably in the months of January or February. It can be used at anytime after that, but it's preparation requires very cold, fresh air. A weaker form can be achieved by using magics, or the Frozen Radius Castor Shells, but it's effectiveness drops by half, requiring twice the amount to reach the same effect. Using a gold arm ring (such as a bangle or upper arm band) lower it over the Honeysuckle and speak the word "Frey" very clearly, with as much warmth in your voice as you can muster. Then, leaving the gold ring in place, take a matching silver ring and lower it over the selected White Byrony and clearly speak the word "Gerd" with as much coldness and indifference in your voice as possibly. Then pull both selected flowers from the soil, roots and all. In the same bowl of any white material (although white marble is most effective), shear off the roots from both plants with a piece of sharpened clear quartz crystal, or a dagger made of glass. As ice shards and crush the mixture together. Then, in a plot of medium soil, bury the mixture and place it on a window sill. When the first light of dawn hits the soil, it will pring to life with fresh green shoots. Cut these shoots with the same quartz or glass dagger used before and grind these leaves together until you get a thick paste. Store in a glass jar, preferable one tinted blue to make it keep longer. One honeysuckle plant and One White Byrony makes 1 glass jar of Frey's Love (this can be used up to 8 times).

10. Medea's Salve ** Medea was a powerful sorceress, and helped Jason steal the Golden Fleece! Medea's salve will cure any poison!
You will need both Poison Nut and Poison Ivy to make Medea's Salve.
The nut of the Poison Nut plant is safe enough to pick with your bare hands, but the Poison Ivy is best picked with linen or muslin. Gather a small sprig of Poison Ivy and 1 nut from the Poison Nut plant. Stew the Poison Ivy in a glass alembic, and capture the steam in a glass jar. Ensure that this jar is large enough for the finished salve, as the steam must not be transferred to another vessel. While the alembic is stewing, heat the Poison Nut in boiling olive oil until soft - generally about 10 to 15 minutes. Once softened, remove with a brass spoon and lay out on a fresh piece of linen or muslin. Using a crude stone dagger cut the nut in half and sprinkle with nutmeg. The nutmeg will coax an oily ooze to the surface of the nut's centre. Scrap this off with a gold spoon and drop it into the jar with the steam. Add in three syringes of Cacus blood and seal the jar. Shake well. When it has congealed and thickened you will have a finished salve that can be used up to 8 times afterwards. One sprig of Poison Ivy and One Poison Nut make 1 jar of Salve.

11. Live Wire ** Live Wire will give you a boost when those limbs don't seem to be moving, yup a paralysis heal like no other!
You will need both Onion and Wild Rose Hip to make Live Wire.

12. Galatea's Kiss ** Galatea was once made of stone, but at Pygmalion's kiss she became living flesh, so if you've been turned to stone, have no fear, Galatea's Kiss is here!!
You will need both Sweet Chestnut and Rock Rose to make Galatea's Kiss.


Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 2:17 pm


Alchemical Recipés ~ ***

13. Booster Juice *** Tired, lethargic, beaten, can barely keep your eyes open let alone stand? Take a shot of Booster Juice and you'll get a zip of energy that'll carry you that last leg of the journey!
You will need Beech, Wild Oat and Onion to make Booster Juice.

14. Centaur Blood *** Centaurs were unruly, beastly strong and magestic, and this Centaur's Blood will impart that godly strength on you for a short while!
You will need Gorse, Oak and Crab Apple to make Centaur Blood.

15. Dragon Breath *** Used up all your Essence but need to cast one more spell? Dragon's breath will give you a temporary shot of Essence so that you can cast one more spell, make it a good one!
You will need Red Chestnut, Holly and Scleranthus to make Dragon Breath.

16. Gryphon Cry *** So you're not the smartest kid in the common room, that won't matter a wink when you harken to the Gryphon's Cry! It'll boost your intelligence for a short while, so make good use of your sharpened senses!
You will need Goldenseal, Monk s Hood and Aspen to make Gryphon Cry.

17. Vision Quest *** The Vision Quest sacrament will send you on a journey of the spirit and the soul, and take you to unknown places of the past, present or future. While you'll be sure to see some form of Prophecy, understanding or interpereting it can be another matter. Make sure you record every detail precisely!
You will need Eyebright, Rue and Cerato to make Vision Quest.

PostPosted: Wed Aug 15, 2007 2:18 pm


Alchemical Recipés ~ ****

18. Angel's Dirge **** The Angels will sing a Dirge for you if you are badly injured. Broken bones, firearms wounds and maulings from Monsters can all be healed by Angel's Dirge, so long as you use it promptly!
You will need Star of Bethlehem, Greater Celandine, Monk s Hood and Agrimony to make Angel's Dirge.

19. Demon's Dance **** When hte Demons Dance they say hellfire will rain from the sky! Though this shower of brimstone is but illusion, the damage of strikes made during the onslaught will do triple damage!
You will need Mandrake, Belladonna, Mezereon and Hornbeam to make Devil's Dance.

20. Feline Grace **** Cats always land on their feet, and so will you when you sip this Feline Grace and feel the speed and agility of the cat take hold of you!
You will need Leopard s Bane, German Chamomile, Comfrey and Wild Rose to make Feline Grace.

21. Canine Howl **** Like the Howl of the Wolf at the Full Moon, the Canine Howl will still a chilling fear that will slow your opponents and make their hands as unsteady as their hearts!
You will need Chicory, Olive, Bittersweet and Heather to make Canine Howl.

22. Aqueous Tide **** The Aqueous Tide like a tidal wave will crash against your opponent, leaving their bodies chilled and weakened to your further attacks!
You will need Water Violet, Blue Cohosh, Vervain and White Bryony to make Aqueous Tide.

23. Equestrian Trance **** If practise makes perfect, and you're a little short on practise, Equestrian Trance might be what you need in a pinch! Guaranteed to double your accuracy for a short while!
You will need Centaury, May-Apple, Scleranthus and Oak to make Equestrian Trance.

24. Tauran Strength **** As the bull charges through fences and defences, Tauran Strength makes the effectivness of blocking against your attacks nearly a moot point for a short while!
You will need Impatiens, Walnut, Pine and Chestnut Bud to make Tauran Strength.

25. Serpentine Wiles **** Defense Magic not up to snuff? Well, wouldn't you like to double the damage your Defensive Magic can soak in a single turn? With Serpentine Wiles you can do just this!
You will need Willow, Elm, Gentian and Vine to make Serpentine Wiles.

26. Caprian Pride **** The pride of the mountain goat allows him to just lower his head and charge, knowing that his head will be find and his opponent's dashed. Likewise, Caprian Pride lowers the effectiveness of your opponent's Defensive Magic against you.
You will need Yellow Dock Root, Mustard, White Chestnut and Hornbeam to make Caprian Pride.


Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 2:20 pm


Alchemical Recipés ~ *****

27. Felis Tribe ***** The power of the Felis is often said to be greater than any other beast...so what exactly will Felis Tribe bestow upon you? For three turns it can make you Immune to any form of Magic!
You will need White Cedar, Cherry Plum, Mimulus, Willow and Star of Bethlehem to make Felis Tribe.

28. Rhapsody ***** No matter how little Essence you might have left, Rhapsody can completely replenish your casting Essence, all it takes is one turn of rest!
You will need Clematis, Yellow Jasmin, Holly, Rue and Deadly Nightshade to make Rhapsody.

29. Loki's Heart ***** Loki was a god of fire, mischief and deceit, he was the only Norse God who could shift into any shape he liked. With a swallow of Loki's Heart you too can transform into a random beast for a short time!
You will need Jack-in-the-pulpit, Poke, Crab Apple, Vine and Mezereon to make Loki's Heart.

30. Holy Water ***** Holy Water is able to wake the Undead back to the world of the living where they can be safely killed, laid to rest or healed and ressurrected to life! Also releases some monsters!
You will need Agrimony, St. John s Wort, Wild Rosemary, Monk s Hood and St. Ignatius Bean to make Holy Water.

31. Elixir ***** The Elixir, the elusive Water of Life! While this is a shallow form of Aqua Vitae, it can still return any individual to full heal and full strength with a single daught.
You will need Boneset, Aspen, Rock Rose, Vervain and Eyebright to make Elixir.

32. Phoenix Tears ***** Until Death? Not so! Phoenix Tears can ressurect the freshly fallen to half-health and full-strength should they die in combat!
You will need Shower of Gold, Bittersweet, Mandrake, Goldenseal and Impatiens to make Phoenix Tears.

PostPosted: Wed Aug 15, 2007 2:23 pm


Alchemical Styles ~ Ceres

Advanced Alchemical practices requires the involvement of many other studies, including Botany, Mathematics, Science and Crafting. However, there are a few practices that can be used by many of the different studies to enhance the strength and effectiveness of the potions you'll be making.
These practices are called Styles.

Ceres Style: Ceres style is when you grow all of the required ingredients yourself. It increases the potency of the potions effects, doubled the damage it does.


Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 2:24 pm


Alchemical Styles ~ Juno

Advanced Alchemical practices requires the involvement of many other studies, including Botany, Mathematics, Science and Crafting. However, there are a few practices that can be used by many of the different studies to enhance the strength and effectiveness of the potions you'll be making.
These practices are called Styles.

Juno Style: Juno style is when you purchase all of the ingredients from shops or other crafters or alchemists, in order to make your potions. This makes the potion only half as potent (rounding up). It is certainly easier, especially for beginners or those that don't have the time to invest in full creation.

PostPosted: Wed Aug 15, 2007 2:26 pm


Alchemical Styles ~ Vesta

Advanced Alchemical practices requires the involvement of many other studies, including Botany, Mathematics, Science and Crafting. However, there are a few practices that can be used by many of the different studies to enhance the strength and effectiveness of the potions you'll be making.
These practices are called Styles.

Vesta Style: Vesta style is when you craft all of the implements that will be used to make the potion yourself. The effect of doing this is that the duration will be twice as long before the effects wear off.

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 2:32 pm


Alchemical Styles ~ Pallas

Advanced Alchemical practices requires the involvement of many other studies, including Botany, Mathematics, Science and Crafting. However, there are a few practices that can be used by many of the different studies to enhance the strength and effectiveness of the potions you'll be making.
These practices are called Styles.

Pallas Style: Pallas style is when you plan out the timing in the making of the potion, and arrange it with strengthening celestial bodies, augmenting Aspects or shapes or other spells or skills that will help the potion to be made perfectly. The affect of Pallas style is that the potion can target a specific body-part or location into a 1 inch area without the extra expenditure of essence that an Empyrean would normally need to focus.

PostPosted: Wed Aug 15, 2007 2:35 pm


Alchemical Styles ~ Chiron

Advanced Alchemical practices requires the involvement of many other studies, including Botany, Mathematics, Science and Crafting. However, there are a few practices that can be used by many of the different studies to enhance the strength and effectiveness of the potions you'll be making.
These practices are called Styles.

Chiron Style: Chiron style is when you reuse other materials, such as melting down the gold from a mixing bowl to fill the gold quota from a spell or recipee. The benefit of this is that it causes twice the amount of antidote to remedy the effects of the potion. It also means that it can combate other potinos that are of higher strength.

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 2:43 pm


Alchemical Composition

Advanced Alchemical practices requires the involvement of many other studies, including Botany, Mathematics, Science and Crafting. However, there are a few practices that can be used by many of the different studies to enhance the strength and effectiveness of the potions you'll be making.
These practices are called Styles.

Through Alchemical Composition, you'll learn how to put these skills together to create your own potions, salves, balms and tinctures. Before you can begin to invent your own potions, you msut have held the job of Alchemist for at least 1 month. After that time you may begin to invent potions to have affects not already addressed by the current potions lists.

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