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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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Qyp rolled 2 20-sided dice: 14, 2 Total: 16 (2-40)

Qyp
Crew

Manly Lunatic

PostPosted: Sun Nov 28, 2010 6:18 pm


((******** up Hayate. You don't even know how to use the ******** system... Would be surprized if your character died... especially as a punishment for deleting a post...))

Natsumi was not pleased with this team. They rushed into the fight foolishly, so she made a Mizu Bunshin. She concentrated chakra into her chest and spit out a mass amount of water. It eventually formed into another her. Her clone threw some two shuriken at the big brute. He was pretty distracted.

Shuriken 1: 14 + 10 + 19 vs enemy dodge bonus.
Shuriken 2: 2 + 10 + 19 vs enemy dodge bonus.

-15 CP. 75/90.

Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique)

The technique creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have a fraction of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Rank: C
Dice Rolls: 3
Cp cost: 15 per clone
Damage: Physical damage caused by clones is cut by half.
Reflex DC: n/a
Requirements: Kirigakure or Amegakure or Takigakure, Water Affinity, Chakra control 20, Ninjutsu 18
Training: 3 stages
Stage 1: Ninjutsu DC: 28, Making a solid clone from water.
Stage 2: Chakra Control DC: 30, Animating the water clone.
Stage 3: Ninjutsu + Chakra Control DC: 51, Fighting maneuvers with the clone while making him mimic your combat style.
Special:
*Mizu Bunshin can only perform water jutsus and taijutsu.
*Reflex and Dodge Bonus increased by half compared to user's base stats.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
*HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
PostPosted: Sun Nov 28, 2010 6:19 pm


(complaint withdrawn.)

Reclaimer9213

Samael KOT generated a random number between 11 and 21 ... 13!

Samael KOT

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PostPosted: Sun Nov 28, 2010 6:21 pm


(( NEW DAMAGE ROLL THEn, 2 were successful, everyone happy? Last will be ignored......))

11-21 + 4
Samael KOT generated a random number between 11 and 21 ... 15!
PostPosted: Sun Nov 28, 2010 6:22 pm


(( You can throw 6 shuriken in one single attack, that's what it says in the weapon subforum. ))

11-21 + 4 for last successful attack

Samael KOT

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Reclaimer9213

PostPosted: Sun Nov 28, 2010 6:22 pm


Hayate-senpai
Reclaimer9213
Hayate-senpai
DAMAGE POST

(( I noticed that I completely messed that up, sorry for deleting it, I should have edited it and said that point was void, well anyway, this is the REAL post. I forgot something big, my 10 in shuriken. That changes +2 to my accuracy to hit which makes first hit and also majorly increases damage.))

11-21 + 4 = damage
11-21 + 4 = damage
11-21 + 4 = damage

33-63 + 12 = damage

47 + 12 = 59 DAMAGE WOW

Your first roll was a 1. That's an auto fail bro. no damage.

+9 for ranged bonus + 2 for the 10 I have in shuriken.

(regardless. rolling a 1 is an auto-fail. even if it was the kage, a 1 is auto fail no matter what. )
PostPosted: Sun Nov 28, 2010 6:23 pm


(( 13 + 15 = 28 + 8 = 36
The 8 is for the +4 for my dexterity mod.

36 damage, you happy???? ))

Samael KOT

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Qyp generated a random number between 1 and 2 ... 2!

Qyp
Crew

Manly Lunatic

PostPosted: Sun Nov 28, 2010 6:23 pm


((Damage isn't a roll... It's a random number...

Shuriken 1: 2 + 9 = 11

Also.. the crim needs to be captured...))
PostPosted: Sun Nov 28, 2010 6:23 pm


Reclaimer9213
Hayate-senpai
Reclaimer9213
Kunia Damage

(( I did a little more damage. In reality I could have done twice that damage if I used 6 but I only used 3. ))


You don't seem to understand the system at all dude.. since you're throwing so many, you're supposed to have penalties on your accuracy or something. I'm not even sure how multiple weapon throws work. you might wanna just try one at a time for now.

edit: You need to be a higher level in order to throw more than one.

Quote:

As you progress in levels, your Base attack will increase as well. Every time you earn a level you get a +1 base attack bonus. Also the number of attacks you can make in melee increases. This measures your skill and experience in combat.

When making more than one attack in melee or when you throw many weapons such as 4 shurikens you must roll 1d20 per attack or weapon. and each will hit depending on the result of each dice plus the modifier.

Level/Base attack/Extra attack.

1 - 1
2 - 2
3 - 3
4 - 4
5 - 5
6 - 6/1
7 - 7/2
8 - 8/3
9 - 9/4
10 - 10/5
11 - 11/6/1
12 - 12/7/2
13 - 13/8/3
14 - 14/9/4
15 - 15/10/5
16 - 16/11/6/1
17 - 17/12/7/2
18 - 18/13/8/3
19 - 19/14/9/4
20 - 20/15/10/5
21 - 21/16/11/6/1
22 - And so on.

Nope that's for seperate attacks, his three shuriken counted as one attack it's the shurikens special ability. Special: Can throw six shuriken per turn. "In other words 3 from each hand."

Despite the fact that he's supposed to do each damge thing SEPERATELY! He's used the system just fine... Though he put basicly most of his skill points into only 4 things so he isn't very rounded.

Gideon Commando
Crew

Qyp generated a random number between 1 and 2 ... 1!

Qyp
Crew

Manly Lunatic

PostPosted: Sun Nov 28, 2010 6:25 pm


Damage

Shuriken 2: 1 + 9 = 10
PostPosted: Sun Nov 28, 2010 6:31 pm


(( So 36 damage is my total I suppose. ))

Samael KOT

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Samael KOT

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PostPosted: Sun Nov 28, 2010 6:32 pm


(( Nevermind on what I'm editing. ))
PostPosted: Sun Nov 28, 2010 6:34 pm


(( No I was right, nevermind. I'm sorry for all of this. So can we continue the battle. 36 damage from my attack and whatever damage you guys did is done on him. ))

Samael KOT

8,300 Points
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Samael KOT

8,300 Points
  • Invisibility 100
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  • Peoplewatcher 100
PostPosted: Sun Nov 28, 2010 6:36 pm


Qyp
Damage

Shuriken 2: 1 + 9 = 10

Shurikin: 10

You have the same shuriken as me. So it should be like this.
Damage: 11-21 + 9 =
Plus you get +2 onto the accuracy of it, if it hits for each.

Each rank is shuriken is +1-2 in damage.
PostPosted: Sun Nov 28, 2010 6:36 pm


Hayate-senpai
(( No I was right, nevermind. I'm sorry for all of this. So can we continue the battle. 36 damage from my attack and whatever damage you guys did is done on him. ))

We can't continue until you redo your rolls! Will you listen? The damage for each shuriken must be done seperately not all together.

Gideon Commando
Crew


Qyp
Crew

Manly Lunatic

PostPosted: Sun Nov 28, 2010 6:37 pm


((Hayate... you are meant to do each Shuriken separate. You do not add the total damage...

You have ******** it up... And because you deleted a post, that is the last straw. Sorry dude. Bye now.))
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Kirigakure ((Hidden Village of Mist)) [Water Country]

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