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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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-A M P-

PostPosted: Mon Dec 24, 2007 11:16 am


Whatever works! I'm happy with the 100 chips I'll get, because that combined with the 3 CP I have saved will get me AP to MP conversion! Huzzah!

MGM every turn!!!!!!!!!!!!! Mwahahahahahahahahahahaha
PostPosted: Mon Dec 24, 2007 11:19 am


GAH! If I only stayed on pure magic... Imagine me using twin blast, anti-magic wisps, or greater magic shield every turn...

Once I get 3-4 skilled casters, and a AP fighter mage, I'll be unstoppable! MUAHAHHAHAHAHA

of course thats like 16 CPs which means 8 dungeons

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-A M P-

PostPosted: Mon Dec 24, 2007 11:25 am


lol at 6 months per dungeon...
PostPosted: Mon Dec 24, 2007 11:30 am


OMFC

48 months...

4 years....

NOOOOOOOOOO!
Mabye I'll make another char to play so I always have something to do...

What do you think:
Paladin PC type
Rogue-Monk PC type
Mage-Monk pc type

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-A M P-

PostPosted: Mon Dec 24, 2007 11:32 am


meh, with our recent spew of monks joining I'd say go with the paladin. That way you don't get stuck with two character that have stats all over the place like a monk/theif or mage/monk would have.
PostPosted: Mon Dec 24, 2007 11:40 am


Good point... I dont want another 4 years in the making character...

Hows this-

Solstice Geoffry

Attack- 6 [8]
Defense- 1
Combat Dice- 2
Magic- 0
Life- 6 [30]
Equip- 2
Abillities- Resistance attack (4), Healing (3)
Actions- smash, stunning blow, taunt
Spells- N/a
Items- longsword

Chips left- 500

I'll simply put one point in SA, and the other in attack, life, or combat dice. It will reflect how Paladins in D&D get turn undead and cleric spells later on in life.

The Special attack would probably be: like Flaming smite, or Blazing Exorcise.

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-A M P-

PostPosted: Mon Dec 24, 2007 12:08 pm


that looks good to me! I forsee alot of taunt being used. You could soak up damage like a sponge with that attack resistance. Though if that the case, I would boost your defense a little as well... say up to 3 or 4.
PostPosted: Mon Dec 24, 2007 12:12 pm


It's basically gonna be a mage defender... Until mage dies... Then he can dish out decent damage also. Mabye I'll exchange 2 points out of attack to defense...

I have to make a mule to do this right?

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-A M P-

PostPosted: Mon Dec 24, 2007 12:32 pm


yeppers. thats the only way to do it.
PostPosted: Tue Dec 25, 2007 9:10 am


Hmmmm, Fargore and I haven't written in the ability to reassign points after dungeons? I know we've talked about it, and I'm fairly sure we both liked it.

Grand_Commander13


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PostPosted: Tue Dec 25, 2007 9:34 pm


Isn't it for every 1 point spent, you can reassign 1 point. No abillity required?
PostPosted: Tue Dec 25, 2007 10:28 pm


Next time Fargore and I talk I'll ask him, but that sounds about right. Spend a point, move a point. It might get changed to one point per dungeon, but I'm not sure if you'd want to be so hot to change from your spellsword build. The only problem is a lack of good spells that help people like you. How would this one sound to you?

Mana Blade (2 MP)
Increases your Attack by your Magic. 1 MP/turn upkeep.

Like a Power Up, it's either on or it's off, no stacking. rofl

Grand_Commander13


random mistakes

PostPosted: Tue Dec 25, 2007 10:37 pm


Sounds nice... I can do Warrior style damage. And with 1 skilled caster and fighter-mage, I would be able to do smash that round, then singe the next! Without Fighter-mage, it's still uber good because ones like me could deal quite a nasty warrior level smash.

Would skilled caster affect the carry-on cost? Because if it did, this would be the best way for balanced melee mages to save up Mp and still deal damage

But it's okay, I'm not changing builds or anything... But don't be surprised if there's a drunk deathknight, a were-wolf paladin, a love-sick rogue, or a cheating and gambling monk who got kicked out of their order...

Bellamin's problem is slightly more... *Tries to remeber but fails*
PostPosted: Wed Dec 26, 2007 7:53 am


Nope, Skilled Actor and Caster only apply to action and spell costs, not other effects (this would include upkeep of this sort).

And hmmmmmmm... ninja

Grand_Commander13


Wedry

PostPosted: Wed Dec 26, 2007 10:11 am


Grand_Commander13
Next time Fargore and I talk I'll ask him, but that sounds about right. Spend a point, move a point. It might get changed to one point per dungeon, but I'm not sure if you'd want to be so hot to change from your spellsword build. The only problem is a lack of good spells that help people like you. How would this one sound to you?

Mana Blade (2 MP)
Increases your Attack by your Magic. 1 MP/turn upkeep.

Like a Power Up, it's either on or it's off, no stacking. rofl
The incredible downside is, it turns ANY mage into a combat monster, rather than those who have decided to follow the fighter-mage path. How about a base Attack Stat requirement of 2 or 3 before you can actually use this? Or a maximum Magic Stat? It definitely needs some balancing.
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