Made the adjustments. Number four is not an additional effect so I just moved it to the four sentences and reworded it to clarify. I have moved the fifth effect to a related spiritual technique that expands on the keystone. Finally, the stat boost on the keystone has been removed.
▰ Character: Nimure Aburame ▰ Link to profile: [x] ▰ Forbidden Technique: Jaramaraṇa [ Kinjutsu: Jarāmaraṇa ] | Rank X | Taijutsu [ Harmonic Death Arts ] & Bloodline [ Aburame, Mahofu ] | Spiritual | Taijutsu Keystone | Requires Rinkaichū The Jaramarana miasma is named as such because the poison is so potent and fast-acting that it appears to cause inevitable decay and entropy to objects that do not have enough chakra to defend against it. Nimure accomplishes this by combining the skills of Harmonic Death Arts toxicity training, Aburame poisonous nano insects, and the Mahofu miasma. Nimure is able to coat his skin in an indigo cloud of smoke for two posts per rank of the technique up to [12] posts at S+. This smoke is a mixture of miasma from his Mahofu implant, the rinkaichu from his Aburame bloodline, and up to one of his crafted poisons. This seamless combination creates a cloud of insects and toxins that are able to rot and decay on contact with fast-acting necrosis. Skin will immediately rot away on contact and reveal only the bare bone. Additionally, the miasma has acidic properties and will rust away metal or otherwise disintegrate most solid objects that it comes into contact with. This miasma will apply all of the status effects of the custom poison chosen to constitute it, have all of the effects of Mahofu miasma, and retain the cellular destroying capabilities of the rinkaichu. This technique acts as a spiritual armor and enhances all Harmonic Death Arts taijutsu with the additional properties that the Jaramarana cloak provides while it is active.
▰ Forbidden Technique: Jaramaraṇa Breath [ Kinjutsu: Jarāmaraṇa Kokyū ] | Rank X | Taijutsu [ Bloodline [ Aburame, Mahofu ] | Spiritual | Requires Rinkaichū This technique requires the Jaramarana cloak to be active. For an additional chakra cost, Nimure is able to create more Jaramarana miasma from the cloak to expand the range of the miasma. The maximum range of the miasma using this method is 10 ft at E-Rank, 20 ft at D-Rank, 30 ft at C-Rank, 40 ft at B-Rank, 50 ft at A-Rank, 100 ft at S-Rank, and 200 ft at S+ Rank.
pyrategross
Brooy
Posted: Sat Feb 27, 2021 7:03 pm
Ephemeral Ozymandias
kiiwispoet
Made the adjustments. Number four is not an additional effect so I just moved it to the four sentences and reworded it to clarify. I have moved the fifth effect to a related spiritual technique that expands on the keystone. Finally, the stat boost on the keystone has been removed.
▰ Character: Nimure Aburame ▰ Link to profile: [x] ▰ Forbidden Technique: Jaramaraṇa [ Kinjutsu: Jarāmaraṇa ] | Rank X | Taijutsu [ Harmonic Death Arts ] & Bloodline [ Aburame, Mahofu ] | Spiritual | Taijutsu Keystone | Requires Rinkaichū The Jaramarana miasma is named as such because the poison is so potent and fast-acting that it appears to cause inevitable decay and entropy to objects that do not have enough chakra to defend against it. Nimure accomplishes this by combining the skills of Harmonic Death Arts toxicity training, Aburame poisonous nano insects, and the Mahofu miasma. Nimure is able to coat his skin in an indigo cloud of smoke for two posts per rank of the technique up to [12] posts at S+. This smoke is a mixture of miasma from his Mahofu implant, the rinkaichu from his Aburame bloodline, and up to one of his crafted poisons. This seamless combination creates a cloud of insects and toxins that are able to rot and decay on contact with fast-acting necrosis. Skin will immediately rot away on contact and reveal only the bare bone. Additionally, the miasma has acidic properties and will rust away metal or otherwise disintegrate most solid objects that it comes into contact with. This miasma will apply all of the status effects of the custom poison chosen to constitute it, have all of the effects of Mahofu miasma, and retain the cellular destroying capabilities of the rinkaichu. This technique acts as a spiritual armor and enhances all Harmonic Death Arts taijutsu with the additional properties that the Jaramarana cloak provides while it is active.
▰ Forbidden Technique: Jaramaraṇa Breath [ Kinjutsu: Jarāmaraṇa Kokyū ] | Rank X | Taijutsu [ Bloodline [ Aburame, Mahofu ] | Spiritual | Requires Rinkaichū This technique requires the Jaramarana cloak to be active. For an additional chakra cost, Nimure is able to create more Jaramarana miasma from the cloak to expand the range of the miasma. The maximum range of the miasma using this method is 10 ft at E-Rank, 20 ft at D-Rank, 30 ft at C-Rank, 40 ft at B-Rank, 50 ft at A-Rank, 100 ft at S-Rank, and 200 ft at S+ Rank.
Approved.
ghostfinch
Seeker
Offline
Prince_yureil
Liberal Lunatic
Offline
Posted: Thu Mar 04, 2021 1:17 pm
Edited some stuff in!
▰ Character: Lilou ▰ Link to profile: [x] ▰ And return..... [ Japanese Technique Name ] | Rank C | Fuuin/passive [ Element ]| Cost [ Spritual ] Any time a Jutsu or ability of her or her puppets would “seal” a Jutsu away, she can either immediately after doing so as a supplemental action, release the technique from the puppet back the way it came, but can only be done so once in a post. At any point after that if she hasn’t released the Jutsu she may then do so from Any of her puppets or paper or herself for the cost of this Jutsu atop the standard unseal cost. When released the Jutsu has a special sealing property added too the technique, making the Jutsu count as Fuuin for terms of if it has overwhelming and that it will apply tier 1 hex if it strikes.
▰ Character: Lilou ▰ Link to profile: [x] ▰ Boink back [ Japanese Technique Name ] | Rank B | Kugutsu [ Element ]| Supplementary [ Spiritual ] When a puppet mechanism attack involving a bladed or striking weapon that is blocked or deflected, she may flick a finger and pay the cost of this Jutsu(up to two puppets a post maximum). This uses and amplifies the remaining force from the initial attack/weapon and immediately arc round and reroutes back at the opponent as if from the puppets weapon but at the strength of this Jutsu, carrying any properties from the initial attack.
▰ Character: Lilou ▰ Link to profile: [x] ▰ Through their eyes [ Japanese Technique Name ] | Rank C | Kugutsu/Sensory | Passive [ Spiritual ] If Lilou summons puppets she may pay the cost of this Jutsu and from the point may share vision with any number of puppets for 6 posts, able to use said puppets as the origin point for sensory Jutsu whilst doing so. May be repaid after six posts to refresh the technique.
▰ Character: Lilou ▰ Link to profile: [x] ▰ I’m not here [ Japanese Technique Name ] | Rank B | Kugutsu/Fuuin [ Element ]| [ Spiritual ] Allows her to take refuge within one of her large type puppets, hiding her from sight and the puppet blocking her from being detectable by enhanced senses or chakra sight. Being within her puppet she can instead release performers Jutsu from within this puppet or use another puppet as the origin point(this is not the puppet casting the Jutsu). She may not use physical Buki or tai Jutsu but may use the dodges or blocks its body using the motions she does.
▰ Character: Lilou ▰ Link to profile: [x] ▰ You don’t need that no more! | Rank B | Kugutsu | [ Spiritual ] Whenever a puppet is destroyed or should the user wish while a puppet is intact the may choose one mechanism of that puppet and either remove the mechanism and use it by hand, OR control it with a string and assume it that way. Only works once on destroyed puppets and surviving puppets may not access said mechanism for the rest of combat. Certain mechanisms are too complex for this to use, these are ones that would be described as extremely “Unwieldily” this causes the chosen mechanism to function if it was considered broken.
Can custom summons have elements? If so this thing would be water, earth(semi aquatic animal) ▰▰▰ Ferdinand # 173 Character: Lilou ▰ Link to profile:x Rank B | Chakra: 1440(+150 Peerless)| Stamina: 400 (+150 Peerless) Strength 2 | Speed 0 | Agility 2 | Endurance 4 Ferdinand is a blonde rhino sized Capybara with a perpetually stoic expression beneath sunglasses, wearing a red leather jacket, his appearance somehow comes off as something not to be ridiculed and immediately acceptable. Ferdinand although not a legendary or sage art animal is still part of a well known group among the other summons, all named Ferdinand, with minor differences and some different skill. Ability:Hey, those guys are cool! When Ferdinand is on the field the other summons of his rank and lower will all recognize his kind, all summons have met at least one Ferdinand and knowing they are all really cool, even willing to offer their own lives and accept death to feed another, meaning even the predators like the guys. This result is that other summons to reconsider attacking, possibly even expressing displeasure in doing harm toward or go directly against Ferdinand and one they would deem their summoner(Ferdinand silently communicating with the other summons with its stoic looks), resulting in the summon being inflicted by Tier 3 mental stress against either Ferdinand or their summoner. The greater level summons will only suffer tier 2. If Ferdinand performs an action designed to inflict actual harm, this affect will lower by one tier, although the other summons is likely to be shocked and taken aback by such un-Ferdinand like actions.
▰ Armour of awesomeness | Rank: A | Cost: (chakra) With this technique Ferdinand will remove its spare sunglasses and energize them with his chakra as, handing a spare pair off to the summoner(can also target own glasses instead). From that point forth the summoner(or Ferdinand) is treated as having medium armour that gets renewed each post as the sunglasses generates a self repairing protective barrier against attacks. This also allowing the wearer to respond to a single offensive every other post by simply standing in a cool and relaxed pose, paying a spiritual ranked amount of chakra up to A-rank when doing so to block the incoming attack from harming the body. Requires C-rank amount of chakra to sustain, B-rank when the amor is actually used(besides spiritual barrier) ▰ Safe on my shoulders| Rank: B | Cost: chakra If the user is riding or within ten feet of Ferdinand he may pay the cost of this technique to heal the target as if using the equal ranked healing hands Jutsu, with the added affect that mental status will be reduced by two ranks.(costs two actions when this is performed, 1 action to maintain)
▰ Creator of parties | Rank: B | Cost chakra Can use this Jutsu to Korobo with any of the summoners water Jutsu. The water is now converted into a type of intoxicant that is designed for large talking animals that are sometimes the size of large buildings or larger to consume. This may be Korobo with Jutsu it would normally be incapable of doing so due to rank(in these cases the following effect is added to the Jutsu and no other Korobo benefits), the Jutsu now being treated as having the following tier 2 poison effects: lowers the opponents speed and agility by 2 and inflicts tier 2 vertigo, drains 40 chakra/stamina a round after first post exposure. If used without Korobo, creates an A-ranked quantity of the intoxicating liquid and even though a potentially hostile Korobo, this doesn’t count as Ferdinand being hostile for the sake for his ability.
▰▰▰ Darius Agility 2 D | Chakra: 500 | Stamina: 290 Darius is a brown Jackalope with a small with horn and a cautious nature unless there’s alcohol present. Tends to talk in a more confident fashion as he actually feels and likes to find and voice things to complain about. Carries a small(or large in comparison) Gourd on his back.
Ability:Brewmaster gifts Darius carries a Gourd on his back with a special tonic that either he or his summoner may drink from once a post for no action, gaining either chakra or stamina(25) as if eating food from a first ranked cook(this increases appropriately with chef ranks of the summoner) however they much pay one greater rank for dodge oriented techniques in the following post as it gives a very short term buzz... perfect for a paranoid alcoholic. -Water if he gets an element. ▰ Life brew | Rank: C | Cost: (chakra) Using his chakra abilities Darius will bless his gourds contents and the result is a Swig of this will remove 2 tiers of either poison or disease.
▰ Singin’ | Rank: D | Cost: chakra Boy does Darius sing like one of the chinpmunks if they had zero talent or musical ability. This chakra augmented song results in deafness for those within twenty feet of the Jackalope, those with augmented hearing suffering tier 1 trauma bleeding from the ears. Paying this jutsus costs will negate the trauma. Darius may only use this for up to 3 posts(repayi by its cost each post) before on the fourth he will wish to drink to be able to perform properly.
▰ The burrow | Rank: D | Cost: (chakra) Darius may use this as a form of substitution for both himself and the summoner(+ potential allies). Darius will summon up a burrow beneath his position, swapping the dirt to form it with him and willing allies, creating a 20 by twenty, 5 foot tall burrow. Can only be used once a combat and counts as a substitution use for just Lilou.
▰▰▰ Benni Strength 4 | Speed | 2 | Agility 0 | Endurance 6 | B | Chakra: 450 | Stamina: 1150 A grumpy 9’7” Proboscis monkey whom wears Karate Gi and appears to be a black belt. He isn’t thrilled about exerting himself but is even less thrilled about looking weaker than someone, which makes him generally obedient as a summon despite his flippant and resistant attitude. (Cap 6)
Ability:Hard! Benni does work out and exercise a lot more than his gut and lazy attitude would lead on to believe, this results in his body naturally counting as Heavy armour without the negatives, this makes him able to take a significant amount of pummelling when this is included with his summon armour. Heavy armour is applied after summon armour is lost. -Lightning if he gets an element ▰ Nail driver! | Rank: B | Cost: stamina Remember in cartoons how the large buff animal or person will drop the base of its first upon someone’s head from a full height slam of the first, driveling said recipient into the ground like a nail into a board.... well this is precisely that! The impact has concussive force and likely dazed the target, dealing tier 3 trauma. The victim will be driven into the ground, even when blocked with the same rank technique, requiring the victim pay an action and a B-ranked amount of stamina to escape, increasing to A-rank if struck twice before escaping, the persons head now slammed lower than the surface of the ground and absolutely concussed.
▰ Doppo Orochi Homage | Rank: A | Cost: (complex) Spacing his legs wide with a bend at the knee, one arm bent at the elbow and tucked into his side close, the other extended forward so as to be pulled back when he turns his body lightly and unleashes a devastating standard Karate straight punch. Benni builds up chakra throughout his body to augment the power of this strike, allowing it to blow people away fifty feet upon Impact and inflicting tier 3 trauma, the victim not stopping for anything between the start and end point. When used against Tigers, felines or feline like creatures(Kemeno would count here), those who use the word tiger within their name, rank or title(like literal rank or your ninja name), including someone whom is simply tiger themed, this Jutsu is treated as one rank higher.(its a Baki the grappler reference and thus the ability will likely rarely come up) This strike is said to be strong enough to kill a tiger in a single blow.
▰ Yeah... gimme a minute.. food break! | Rank: B | Cost: (chakra) Being somewhere between very healthy and a slob Benni tends to be big into good food and happens to carry some mad cooking skills. If he uses this to assist a chef in their cooking or upon made food before eaten it will cause any benefits or losses are doubled. People eating this food gain an addition 25 chakra and stamina a post for 3 posts if consuming food is augmented by this. If used on its own the person gains 25 additional resources on the initial consumption. If you choose to have a double serving you will be considered stuffed and unable to eat anymore food until 2 posts after the affects wear out, the benefits will stack but you will loose 2 to speed and agility until the benefits wear off due to feeling bloated.
▰▰▰ Aishala C | Chakra: 300 | Stamina: 700 Strength | speed 2 | agility 4 | Endurance | Cap 6 A large black Falcon with red streaks on her wings and face. She is loyal and protective, generally allowing its charge to ride her for their own safety, benefit and right to ride such a majestic creature. She considers her master like a prince or princess under their care and will treat that ones friends in a curt manner, considering them likely not good enough or being disrespectful etc. She is large enough for around four people to comfortably ride and wears an ornate, silver metal helmet, with blade extensions around her claws. Ability:The blessed protector -The act of protecting her charge is Aishalas main purpose as the loyal of dutiful guardian she is, so great is this Vigor that when she uses her action in a way that would explicitly protect her summoner, it will be cost on rank less and ignore any overwhelming. By protect this means to help them dodge, attempt to block or attempt to counter an opponents attack that would specifically do the summoner harm. -Wind if she gets an element ▰ Evasive maneuvers | Rank: B | Cost: (complex) Aishala will accelerate and take extremely complex shifts in angle and direction all the while moving great distances whilst doing so. This allows her to zoom out of the reach of attacks aimed at her, even against spiritual natured ones of equal rank to this technique. Her agility increase by [2] during this time as does allies riding her. This may be maintained each post at a C-ranked cost and her supplementary action.
▰ Stoop n snatch | Rank: C | Cost: (stamina) With a powerful burst of speed Aishala will stoop into an immense dive at an opponent. Upon reaching the foe she will slash at them with her claws and attempt to grab them, her speed bonuses mirrored into strength and if unblocked/unavoided the victim with be considered grappled and suffer tier 2 trauma, if they chose to block with of equal level taijutsu technique they or their weapon will either get grappled or in the case of Buki they will have their weapon yanked out of their hands lest they pay stamina equal to the equivalent power of this techniques rank to keep ahold of it. ▰ Hard headed | Rank: C | Cost: (complex) This technique is only used when not ridden, Aishala will pick up an immense speed and zoom low across the ground and will at the final moment upon approach of her target, tuck her wings in and start to spin so fast that she looks a small tornado. This will end with her flying helmet fist into the target, blowing barrier/non evasion oriented defensive techniques up to one rank greater in power and send to victim flying thirty feet(fall damage) through the air and suffering tier 2 bodily paralysis. Aishala suffers tier 1 trauma at D-rank when ramming through techniques one rank above this one or if she looses in the collision.
▰▰▰ Cuchulain A | Chakra: 630 | Stamina: 1000 Strength 6 | Speed 4 | Agility 4 | Endurance 8 | A honey badger wielding an Scottish accent and an extreme temperament and wearing a Kilt and plaid ‘tammie whilst carrying a small targe and a spear made from the bones of what he calls a monster he met at sea, whilst is likely actually the remains of a Kaguya. He is fearless and brave and will never concede until defeat, using a head on approach in most circumstances, lacking the restraint that Summons like Benni have(although this might be laziness.) Ability:Built for violence -Beingn a honey Badger he is capable of taking an extreme amount of punishment and displace a notably quantity of the damage received, his skin is treated as medium armour with no drawbacks. His claws cause any punching or kicking techniques performed to include bleeding, doubling it for ones that would already cause it.-. -Earth if he gets an element ▰ Gáe Bulg | Rank: S | Cost: (complex) A horrifying technique which can only be used when Cuchulain has struck through his opponent with his spear(meaning a proper stab, not a shallow one). The wicked head and top of the shaft of this bone spear is covered in holes that ejects spines in all directions within the victim, inflicting Tier 3 trauma all whilst implanting the spear into the person with little hope of removal during combat, requiring full, extensive surgery to remove or the use of brutal force which will add another stack of trauma and costs a whole round, NPCs can likely just be classified as more than likely dead if struck by this attack as per some techniques I’ve seen around and about. From this point the victim will suffer a B-rank stack of trauma each round they use physical actions with the spear implanted (meaning buki/tai/Ninjutsu that requires a large amount of movement and performances are all applicable.)Cost a supplemental action next post to retract the spines in this scenario. Can only affect one person as he only has one of these spears. Is paid for and the cost returned with each appropriate spear strike that doesn’t activate this technique is considered supplementary. After five posts or defeat of victim the spines may recede, allowing Chuchulain to remove it with little effort, no additional damage can be acculturation from this technique after this point.
▰ I don’t care | Rank: A | Cost: (Complex) When opposed by Simple techniques Cuchulain may pay this jutsus cost when struck by a poison of up to Tier 3, in doing so he can curl up into a ball for the post and ultra power nap that nasty effect away and counting as a defensive technique against simple or complex attacks.
▰ Riastrad | Rank: A | Cost: (Stamina) With a roar of anger and rage, eyes going red Cuchulain will go into a frenzy, his muscles bulking up and his strike becoming all the more devastating as a result. He earns a +2 in strength and all his attacks plow through barriers, guarding techniques and non-spiritual Buki/tai collisions as though they were one rank lower until this wears off 8 posts later, 3 post cool down. This applies to Buki and tai Jutsu, basic combat actions and any spiritual techniques that involves directly striking a foe, including ninjutsu.
Posted: Sat Mar 06, 2021 9:42 am
▰ Character: Naoki Uchiha ▰ Link to profile: [x] ▰ Blade Of Kamui | Rank S- S+ | Bukijutsu | Spritual Using the Left eye ability of kamui. The user can use this ability to create an arc vacuum space leading the Kamui dimension. The vacuum capable of leaving a blade like cut into an opponent. This Kamui blade can be casted at any angle. While the intensity of the attack is also at the users discretion. This Kamui blade can clash with ninjutsu at it's rank or lower. Weakening ninjutsu higher in rank greatly. This also applies with Tai and buki. Applies Tier 3 trauma to the opponent. Applies Tier 2 blindness after 3 uses to the user. Requires Insight Lens.
▰ Secret Inscription | Rank A | Fuuin/Sensory | Augment This augment is able to be applied to any placed seal for no extra activations. When applied this augment turns an inactive seal invisible while applying tier 3 jamming. This only works on seals indefinitely that are not active, but the augment will effect seals that become active or are already active for five posts before fading away.
▰ Metamorphose: Growths | Rank X | Junsei | Chakra A technique that utilizes the Junsei's cell manipulating abilities in order to grow additional parts of the body. This does not allow the growth of additional arms in the way Shiva Dance does, and takes a single action. Allows the user to grow things such as Horns, Claws, Tails, and other things of that nature. The growth is fully functioning for whatever purposes it might have, and can be reasonably used as weaponry for bukijutsu reasonably.
▰ Metamorphose: My Body a Weapon | Rank X | Junsei | Chakra A technique that utilizes the Junsei's cell manipulating abilities in order to alter parts of the user's body into something similar to that of weaponry with weapon-like properties. An example of such would be changing their hand into a blade. This does not make a literal weapon, and instead makes a hardened flesh based version of the weapon. The weapon appendage may be used to function properly with Bukijutsu based on how the technique may be used and the weapon the part of the body has been turned into. This can not be used to grow a weapon from the body, only to morph pre-existing body parts.
▰ Sage Art: Domain of the Flying Raijin | Rank S+ | Yin-Yang Release, Senjutsu, Uzumaki/Fuuinjutsu | Spiritual Iksin uses this technique by utilizing Yin-Yang Release enhanced by Nature Chakra while in Sage Mode. Used on a Flying Raijin seal, the Yin-Yang Release expands the seal's effective domain from just the immediate area around the seal to up to 200 feet around the seal. This allows the creator of the seal to activate Flying Raijin to appear anywhere within the 200 Foot Radial domain of the seal. While active, he can see and interact with things such as Kamui. This technique can only be used while in Sage Mode, Must be paid for entirely with Nature Chakra, and the domain only lasts the remaining duration of his Sage Mode.
▰▰▰ Mark of the Ascended: Created with the intent of becoming strong enough to take on a majority of the Yokai if he so found himself needing to, the Mark of Ascension seemed to have taken on a bit of a mind of it's own in regards to it's initial creation by Iksin. Although regardless, he seems to be fine with this as long as the mark gives him enough power to take on those he might need to take on.
Though this was it's initial purpose, Iksin has since become capable of taking on things he could without the use of this mark. However he still treasures it as the first method he came up with, as well as a great option. He has since used his sealing, sage, and general knowledge to adjust the seal from it's original design to be better fitting to his newly discovered abilities. Even changing it's appearance.
Dormant Stage Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Awoken Stage Due to the Nature of Iksin's body, Iksin activation of the Awoken Stage of his seal causes no visible changes to his body. This seems to be primarily due to a combination of his Junsei Nature as well as his natural affinity with Nature Chakra. • Increases Strength, Speed, Agility, and Endurance to [10] • Overwhelming Taijutsu • Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage The change to Iksin's body in his unleashed stage of this curse mark is extremely minor. His eyes begin to glow a bright golden color, and his body seems to visibly begin to exude golden colored chakra. • Increases Strength and Endurance to [12] and Speed and Agility to [10] • Overwhelming Taijutsu • "Reaching Divinity" PA: In his Unleashed State, Iksin seems to practically activate jutsu almost instantly. However this is not the case, he is actually merely capable of molding chakra into jutsu without the use of hand seals or somatic gestures, which depending on the circumstances can give the illusion of jutsu being used from out of no where. In addition to this, he is capable of making Ninjutsu originate from any location on his body. Also his chakra takes on a more....divine appearance when viewed through sensory techniques. Those who look directly at his chakra through some kind of sensory sight based ability while in this form suffer Tiered Blindness based on his body rank. [Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+] • Costs 50 Natural Chakra per post used to maintain.
▰▰▰ Mark of the Binder: Created by Iksin after his discovery of his true nature as a Junsei, and realizing his body could contain the powers of two Forbidden Seals. This seal is positioned on the back of his neck. While his other seal is designed with the idea of providing him power, this seal is designed with the idea of providing him more control.
Dormant Stage Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Awoken Stage In the Awoken Stage of this seal, Iksin's body becomes home to what appeared to be a variety of different sealing formulas. This seems to be purely aesthetic and does not show up on his face. • Increases Strength, Speed, Agility, and Endurance to [10] • Overwhelming Fuuinjutsu • Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage In this stage, Iksin's body remains covered in what look to be sealing formulas. His eyes glow gold as with the other seal. However unlike the other seal where chakra practically flows from him, it almost seems like his chakra completely vanishes. • Increases Strength and Endurance to [10] and Speed and Agility to [12] • Overwhelming Fuuinjutsu • "Binding Contract" PA: Iksin's chakra seems to vanish from sight, making his chakra unable to be seen by sight based chakra sensing. Other chakra sensing methods still work however. Iksin becomes capable of drawing seals in mid air with his finger, the seals he draws in the air can function as if they were scrolls for the purpose of fuuinjutsu that would require a scroll normally. When this is done it consumes an Erudite Academic scroll from his body for the battle. Finally Iksin gains access to a single extra fuuinjutsu labeled Restricted which he can only use in Unleashed Stage. • Costs 50 Natural Chakra per post used to maintain.
Notes: The second curse mark, and Domain of the Flying Raijin are techniques made ahead of time based on future plans for Iksin which I'd rather just get approved now since I made other things and wanted to change the current curse mark he had instead of waiting and putting them up in a week or whatever.
pyrategross
Brooy
kiiwispoet
Posted: Thu Mar 11, 2021 5:04 pm
▰ Character: Rieyar Adoha ▰ Link to profile: [x] ▰ Ritual: Seal of Aggression | Rank S+ | Bloodline / Fuuinjutsu A ritual technique designed to allow medical and support staff to operate in potentially hazardous environments without fear of harm, normally deployed in advance over a specific area. Utilizing their Origami Clan proficiency for fuuinjutsu and established medical knowledge, Rieyar creates a formation of extremely complex origami fuin tags that prevent the use of offensive actions of any kind, for all within its bounds; targeting stability of certain chakra natures, disrupting most large chakra forms, manipulating nature chakra, carefully applying known negation sealing techniques, and subtly applying Iryojutsu principals. It should be noted that this does not decrease the activations of anyone affected by it, and those under the effect of this technique, which includes the creator if present, are allowed to replace offensive activations with defensive ones for free on any post they spend entirely within it. The field of influence is limited only by the user’s ability to place seals. Beyond this the technique can affect any amount of space, so long as that space is reasonably considered to be within the bounds of the tags; for example, tags in two threads that comprise interconnected parts of a whole location may not be argued to affect more than those two threads, and so forth and so on. The exception to this is the placing of a single tag, at which point the jutsu’s limitation on reach is reduced to a sphere of influence around the tag of normal range for the rank it’s cast at. The effects of this technique end if someone walks out of it, begin if they walk into it, and it does not stop those outside from using offensive activations to affect those within it as this seal works primarily via prevention. For the purposes of this technique, jutsu other than Seal Breaking, or similar Fuinjutsu based counter sealing techniques, that target the tag directly are considered offensive.
Removing: Every seal must be destroyed to remove the effect, and doing so is relatively easy for those with sealing knowledge and / or sensory techniques. First, only one other seal may be placed along with this seal, and that seal may not conceal or otherwise hide the existence of this technique’s tags. Second, the tags themselves may be destroyed by anyone who can physically contact them, as transferring chakra to overwhelm the formation’s structure is a simple task. Scholars with access to the Seal Breaking technique may use it to break the seal for half of what it would normally cost to do so, bottoming out at E rank, obviously. Scholars without access to Seal Breaking may decipher the formation with a post of study to determine the point in the formation at which applying chakra equivalent to the rank of the originating technique will deactivate the tag. Attempting to remove the seal by any other means will remove it, but drain double the remover’s body rank in chakra or double the cost paid to place the individual seal, whichever is higher. When released the tag that created this technique disperses into a snow like manifestation of origami clan paper for a post as its highly compressed layers of paper that form the matrix of the sealing technique release themselves.
Casting: Deploying this technique is a two step affair, required to be completed out of combat. First is the actual placing of the tags. Second is a Buddhist ritual prayer to protect the area the tags affect from violence. Costs must be paid for each tag such that the total chakra value of the placed tags meets or exceeds that of the rank that this technique is desired to be cast at - with a separate prayer activating the technique once setup is complete. Furthermore, each tag must be placed in its own "post", and this post must then be tracked on the user's profile just as any other similarly advance sealing technique, As a ritual sealing method jutsu, this technique also requires that it must be activated in a post where the user is not in combat. No more than one instance of this technique may ever be active.
▰ Seal Projection Field | Rank C | Bloodline | Augment This technique is cast alongside any persistent fuin or sensory technique that would normally affect a fixed area. Instead, using Rieyar’s cards as the medium, their control of the paper itself allows them to move this field of influence with themselves at the center. The resulting field from this technique must match the range required of the seal, with it creating a sphere with a radius of 15 feet if the technique does not have a specified range. Techniques that would normally require contact instead activate on the opponent entering this range, at which point this technique ceases to exist in the absence of a sealing technique to support. Only one instance of this technique may be active at once.
▰ Paper God: Resplendent Guardian | Rank B | Bloodline | Augment A slightly upgraded version of the Origami clan’s Paper Clone, this technique uses the concept to allow Rieyar to defend seals they place. This tag is placed atop another tag or sealing array, forcing it to be removed first. Upon removal a paper clone possessing 200 chakra is created to defend it or otherwise respond to the tamperer's as dictated by Rieyar. This clone has the ability to remove the fuin it protects if Rieyar has instructed it to do so, and may only use defensive activations. Upon destruction it is treated as if it were a shadow clone, returning the information of its encounter to the user.
Pending because the moderators are going to discuss and streamline puppet stuff this week; I don't want you to think we're ignoring your request, but we do need a little more time to go over it properly.
Daisuke Kaicho
Approved if Kamui Blade's "Weakening ninjutsu higher in rank greatly. This also applies with Tai and buki." is just flavor text and not some additional functionality outside of the normal collision for ninjutsu.
Ichengo Angelus
Approved: Sage Art: Domain of the Flying Raijin | Rank S+
Pending: I would like to see the first two Junsei techniques be X-ranked as the strength of the weapon should be dependent on the cost instead of using E-rank chakra to create any weapon that can dish out and withstand S+ attacks. This is in-line with the Maruton technique "Tool Creation," though due to the nature of Junsei, there is no need for the D-rank upkeep cost that that Maruton requires.
Mark of the Ascended - Was this mark approved in the past? My concern is that "In addition to this, he is capable of making Ninjutsu originate from any location around him within 10 feet per body rank, beginning at D and ending at S. [Max 50 Feet]" is an ability we have denied on other profiles because it steps on the toes of Tactician from the careers. If you want this ability, you should pursue the Tactician branch after taking a required pre-requisite branch. We need another ability in the place of this one. To be clear, the other abilities are completely fine and cool cuz they're thematic.
Mark of the Binder - I'm actually fine with the access to an additional restricted when only in the unleashed stage. However, this is pending because we've only ever allowed seals to be used on some kind of medium, even if its replacing scrolls as paper tags or the ground itself. I cannot approve the ability to treat the air as a scroll for scroll-necessitating fuuinjutsu. You could treat the air as a medium for seals that do not require scrolls, but it is not an acceptable medium for seals/jutsu that need scrolls.
Rocket Punches
Ritual: Seal of Aggression - I'm going to discuss this one with the mod team a little further before coming to a decision. We're updating guidelines this week and we'll also need to pull similar techniques for comparison before coming to a decision on this one.
Seal Projection Field - This augment should be x-rank if the range is changing based on the technique it is augmenting. If you keep the range within the limits of c-rank jutsu regardless of the original jutsu, then you're welcome to keep the c-rank cost.
Paper God: Resplendent Guardian - For clarity: the 200 from the resource pool will be taken from the user and given to the clone when it spawns at the time this fuuinjutsu augment activates, not pre-emptively paid for at placement of the seal. [This is due to the fact that destroyed/recalled clones restore chakra to the user and this would serve as a strange chakra battery if it functioned otherwise.] If this seal is hijacked, the clone belongs to the hijacker.
Posted: Mon Mar 22, 2021 9:17 pm
kiiwispoet
Approved: Sage Art: Domain of the Flying Raijin | Rank S+
Pending: I would like to see the first two Junsei techniques be X-ranked as the strength of the weapon should be dependent on the cost instead of using E-rank chakra to create any weapon that can dish out and withstand S+ attacks. This is in-line with the Maruton technique "Tool Creation," though due to the nature of Junsei, there is no need for the D-rank upkeep cost that that Maruton requires.
Mark of the Ascended - Was this mark approved in the past? My concern is that "In addition to this, he is capable of making Ninjutsu originate from any location around him within 10 feet per body rank, beginning at D and ending at S. [Max 50 Feet]" is an ability we have denied on other profiles because it steps on the toes of Tactician from the careers. If you want this ability, you should pursue the Tactician branch after taking a required pre-requisite branch. We need another ability in the place of this one. To be clear, the other abilities are completely fine and cool cuz they're thematic.
Mark of the Binder - I'm actually fine with the access to an additional restricted when only in the unleashed stage. However, this is pending because we've only ever allowed seals to be used on some kind of medium, even if its replacing scrolls as paper tags or the ground itself. I cannot approve the ability to treat the air as a scroll for scroll-necessitating fuuinjutsu. You could treat the air as a medium for seals that do not require scrolls, but it is not an acceptable medium for seals/jutsu that need scrolls.
▰ Metamorphose: Growths | Rank X | Junsei | Chakra A technique that utilizes the Junsei's cell manipulating abilities in order to grow additional parts of the body. This does not allow the growth of additional arms in the way Shiva Dance does, and takes a single action. Allows the user to grow things such as Horns, Claws, Tails, and other things of that nature. The growth is fully functioning for whatever purposes it might have, and can be reasonably used as weaponry for bukijutsu reasonably.
▰ Metamorphose: My Body a Weapon | Rank X | Junsei | Chakra A technique that utilizes the Junsei's cell manipulating abilities in order to alter parts of the user's body into something similar to that of weaponry with weapon-like properties. An example of such would be changing their hand into a blade. This does not make a literal weapon, and instead makes a hardened flesh based version of the weapon. The weapon appendage may be used to function properly with Bukijutsu based on how the technique may be used and the weapon the part of the body has been turned into. This can not be used to grow a weapon from the body, only to morph pre-existing body parts.
▰ Sage Art: Domain of the Flying Raijin | Rank S+ | Yin-Yang Release, Senjutsu, Uzumaki/Fuuinjutsu | Spiritual Iksin uses this technique by utilizing Yin-Yang Release enhanced by Nature Chakra while in Sage Mode. Used on a Flying Raijin seal, the Yin-Yang Release expands the seal's effective domain from just the immediate area around the seal to up to 200 feet around the seal. This allows the creator of the seal to activate Flying Raijin to appear anywhere within the 200 Foot Radial domain of the seal. While active, he can see and interact with things such as Kamui. This technique can only be used while in Sage Mode, Must be paid for entirely with Nature Chakra, and the domain only lasts the remaining duration of his Sage Mode.
▰▰▰ Mark of the Ascended: Created with the intent of becoming strong enough to take on a majority of the Yokai if he so found himself needing to, the Mark of Ascension seemed to have taken on a bit of a mind of it's own in regards to it's initial creation by Iksin. Although regardless, he seems to be fine with this as long as the mark gives him enough power to take on those he might need to take on.
Though this was it's initial purpose, Iksin has since become capable of taking on things he could without the use of this mark. However he still treasures it as the first method he came up with, as well as a great option. He has since used his sealing, sage, and general knowledge to adjust the seal from it's original design to be better fitting to his newly discovered abilities. Even changing it's appearance.
Dormant Stage Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Awoken Stage Due to the Nature of Iksin's body, Iksin activation of the Awoken Stage of his seal causes no visible changes to his body. This seems to be primarily due to a combination of his Junsei Nature as well as his natural affinity with Nature Chakra. • Increases Strength, Speed, Agility, and Endurance to [10] • Overwhelming Taijutsu • Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage The change to Iksin's body in his unleashed stage of this curse mark is extremely minor. His eyes begin to glow a bright golden color, and his body seems to visibly begin to exude golden colored chakra. • Increases Strength and Endurance to [12] and Speed and Agility to [10] • Overwhelming Taijutsu • "Reaching Divinity" PA: In his Unleashed State, Iksin seems to practically activate jutsu almost instantly. However this is not the case, he is actually merely capable of molding chakra into jutsu without the use of hand seals or somatic gestures, which depending on the circumstances can give the illusion of jutsu being used from out of no where. In addition to this, he is capable of making Ninjutsu originate from any location on his body. Also his chakra takes on a more....divine appearance when viewed through sensory techniques. Those who look directly at his chakra through some kind of sensory sight based ability while in this form suffer Tiered Blindness based on his body rank. [Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+] • Costs 50 Natural Chakra per post used to maintain.
▰▰▰ Mark of the Binder: Created by Iksin after his discovery of his true nature as a Junsei, and realizing his body could contain the powers of two Forbidden Seals. This seal is positioned on the back of his neck. While his other seal is designed with the idea of providing him power, this seal is designed with the idea of providing him more control.
Dormant Stage Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Awoken Stage In the Awoken Stage of this seal, Iksin's body becomes home to what appeared to be a variety of different sealing formulas. This seems to be purely aesthetic and does not show up on his face. • Increases Strength, Speed, Agility, and Endurance to [10] • Overwhelming Fuuinjutsu • Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage In this stage, Iksin's body remains covered in what look to be sealing formulas. His eyes glow gold as with the other seal. However unlike the other seal where chakra practically flows from him, it almost seems like his chakra completely vanishes. • Increases Strength and Endurance to [10] and Speed and Agility to [12] • Overwhelming Fuuinjutsu • "Binding Contract" PA: Iksin's chakra seems to vanish from sight, making his chakra unable to be seen by sight based chakra sensing. Other chakra sensing methods still work however. Iksin becomes capable of drawing seals in mid air with his finger, the seals he draws in the air can function as if they were scrolls for the purpose of fuuinjutsu that would require a scroll normally. When this is done it consumes an Erudite Academic scroll from his body for the battle. Finally Iksin gains access to a single extra fuuinjutsu labeled Restricted which he can only use in Unleashed Stage. • Costs 50 Natural Chakra per post used to maintain.
Notes: The second curse mark, and Domain of the Flying Raijin are techniques made ahead of time based on future plans for Iksin which I'd rather just get approved now since I made other things and wanted to change the current curse mark he had instead of waiting and putting them up in a week or whatever.
Approved.
Posted: Mon Mar 22, 2021 11:24 pm
Character: Kaia Gaia Uzumaki ▰ Link to profile: [x] ▰ Lightning Storm Demi Goddess | Rank B-S+ | Fuuinjutsu [ Non-elemental ] | 40-320 Chakra [ Spritual ] The user activates a handseal causing the contents of one or more of their seal(s) to implode destroying the contents of whatever is sealed. The rank must be equivalent or higher than the sealed subject. If multiple scrolls/seals are destroyed at once then the user pays for the highest ranked scroll/seal.
[None] ▰ Keystone: Otherworld Imitation [ Isekai-Junsei ] | Rank X | Bloodline [ Hojo ] {Learned} [Isekai-Junsei] is the cultivation of Toso's original technique [Tosō-inku] and using that knowledge combined with the knowledge of extra-dimensional spaces produced by fuuinjutsu allowed for the creation of truly amazing technique. [Isekai-Junsei] is essentially a pocket dimension that can be accessed or escaped into via drawing some form of entryway in the real world i.e a door or a hole. Upon opening or entering said space one of two things will occur. A blank white location that seems to extend for miles on end or essentially a mirrored world of the current thread is produced only in black and white. Drawing another entryway in the mirrored or blank world will create a similar entryway in the real world from which to exit. The exit method isn't particularly discreet unless per say the exit was made on something hiding it or is well hidden to begin with. The world inside of [Isekai-Junsei] can then be entirely manipulated by those inhabiting it. This involves its user and any individuals who may be inside. This manifests itself in the ability to create black and white structures and objects and things from sheer imagination as though the world itself was a blank canvas, colors possible if having seen colors before. Objects made with the intent to do harm require an amount of chakra to do so of an [X]-rank and will only last [1-post] thereof and will be treated as [Spiritual] for interactions. Anything made without this malicious intent otherwise will not impart a cost aside an activation but can be willed away just as easily unless a cost was paid. [Isekai-Junsei] can thusly emulate threads like a Dojo or Academy for appropriate reductions and also offer a place for individuals to compete without the threat of structural damage. [Isekai-Junsei] primarily functions as an excellent utility for tutelage, isolating problem targets, tactical bastion, and a safe haven. But above all else a place where creativity thrives.
Ability Breakdown: •Enter/Exit Pocket Dimension •Utility •A manifestation of anything within the pocket dimension for ally and enemy alike made of ink
Limitations: •Toso himself is required to be within [Isekai-Junsei] for others to be inside or next to an entrance/exit. •An exit cannot be closed with Toso absent if there is anyone remaining inside. •Those with the ability to produce Kamui may see individuals in the pocket dimension from the real world and access it as well. •Opening an Entrance to [Isekai-Junsei] is an [ S ]-rank amount of Chakra in combat {1 activation} but otherwise, if the entrance is patiently drawn only a [ B ]-rank amount is necessary {two activations} may be used as an evasion. •If Toso dies or becomes unconscious [Isekai-Junsei] ends. •Those inside [Isekai-Junsei] may make an exit at any time using an [ X ] amount of chakra which can be closed by other parties inside if they pay an [ X ] amount to close it. Simply put a simple E-rank would allow an exit but if someone were trying to prevent said exit they would have to pay an E-rank amount in retaliation. Alternatively, activations can be spent to do so without a cost but can just as easily be closed. •Creations made in [Isekai-Junsei] may not leave [Isekai-Junsei] •It takes [1]-post before an exit/entrance closes. Allowing for stealthy attacks from the pocket dimension but also allowing a fair amount of time to react to them. •The smallest possible exit must be at least 4 feet in circumference.
[2] ▰ Connect the Dots/{Dots of Heaven} [ Ten o musubimasu ] | Rank E-S+ | Bloodline [ Hojo ] {Learned} Ten o musubimasu is a technique that plays off its name. Like in the typical connect the dots activity the user will create a single stationary dot of ink typically through the use of the sticky fingers inking method. This dot stays suspended in air. Due to their size only being about that of a fingerprint they're often easily forgotten or easily go unnoticed anything but doujutsu, for sensors the dots are noticeable but negligible as they essentially emulate the chakra signature of a typical insect...although still affiliated with the user. They linger for the duration of combat, if they aren't distanced properly, however, then they're particularly useless. Each activation allows the production of two dots. The dots can be made with brushes hence typically, but it often ruins the discretion of the technique. There is no limit to the number of dots that can be produced over the duration of combat but making too many clustered makes the presence obvious. The dots themselves can be removed quite easily with E-rank level techniques but the strength of the technique doesn't come from the dots but the connecting of said dots as the name implies. Upon true activation, existing dots shoot out a line of bullet-like ink connecting to the next dot, this happens nigh near instantaneously practically like that of a real bullet. This follows a sequential order. The first dot connects to the second made the second to the third. When there are gaps between dots such as 2 and 3 were destroyed 1 will connect to 4. These shots penetrate armor and defensive techniques that are in the path of the two connecting dots leaving the only options evasion and overwhelming the oncoming line with an attack equal to the rank the attack was activated assuming they can react fast enough. If the line isn't destroyed it will continue its connections until forming what could essentially be anything as simple as a two-point line or something rivaling a laser array from old spy films. The attack itself is secretive, swift, and penetrating. While not leaving particularly grievous wounds shooting through vital organs and the like could prove lethal. The [Cost] of the technique is paid when the technique is activated attributing the appropriate [Rank]. Like the [Water Gun] technique these dots can be shot and made to stop at a particular time and area although this is far less discreet. Alternatively they can be fired in a similar fashion from the finger tip as an attack but doing so means it will no longer penetrate defenses.
[1] ▰ Squid Twist [ Ika-Nejiru ] | Rank E-B | Bloodline [ Hojo ]| {Learned} Passively the Hojo applies the extensible capabilities of their limbs to their entire body. Thusly allowing it to stretch up to 30 meters from whatever area is its base and amplifying the current extensible capabilities of limbs from 30 to 60 feet and allowing Formless Grapples and Evasions to be treated as [Complex] for interactions. Duration is [1] per Rank.
[1] ▰ Squid Bounce [ Ika-Hazumi ] | Rank E-B | Bloodline [ Hojo ] {Learned} Tosokurui's unconventional approach to combat and situations continues. A further extension of Ika-Nejiru: Squid Twist. Now applies an elasticity to a [5ft] by [5ft] area of space. This jutsu in a sense makes an area or the air itself elastic causing whatever physically collides with it to rebound. Can even apply this bounciness rebound ability to one's limbs to make some distance between combatants. Starting at [5ft] at E, and increasing by an additional [5ft] per chakra spent closing these distances and producing them in an instant. If [Ika-Nejiru] is active, the elasticity of the rebound is increased for Tosokurui himself x2. The rebounding effect is a single spur of the moment and once the object or area in question ceases its bounciness it returns to normal. This technique is typically used in tandem with [Ika-Waratsu], allowing its use in even open areas with nothing to leap or grab and maintain its momentum, if used with [Ika-Waratsu] rebounding platforms can be produced without consuming an activation but requires a sustain be paid. Essentially after 'setting' an object or area to bounce it lays quietly in wait until a physical force comes into contact with it. This ability needless do say has many implementations. When applied to the air a film of what appears to be a clear screen of glass is made. When applied to the ground it will appear jiggly like jello, though still quite the trap to an untrained eye. Can be broken through with a physical technique of its rank or higher but simple physical attacks and low-end Doton will typically be redirected back on the attacker if lower than the techniques current rank.
[1] ▰ Squid Waltz [ Ikawarutsu ] | Rank D [Upkeep] | Bloodline/Stance [ Hojo ] {Learned} The skill consumes a taijutsu slot. This technique utilizes Endai Ika and the Hojo's natural elasticity in an unconventional way in order to produce misdirection and a subsequent devastating blow. The user extends typically, grabs a stationary object, and retracts their arms around a vicinity flinging themselves around the area, not unlike a rubber band or initiates by taking a deep crouch with visible signs of the legs seeming to shorten like springs. This process, when repeated and completed in quick succession, increases overall momentum. The technique can increase in power per rank per post of build-up but also increasing the [Upkeep] cost appropriately which is half the current rank. Damage and Speed at the beginning of the skill is equivalent to rank D skill Dynamic Entry. This skill can be used supplementary for rapid travel in dense areas with many stationary objects. I.e(Forest, City, Arena) It's useless otherwise in barren areas. (Desert, Meadow, Open Ocean.) The skill resets back to Rank D after a strike but can still continue assuming the user has the limbs and surroundings to do so i.e more limbs or one free hand solid surface to kick off of. Ikawaratsu has a three post cooldown before being used again after a strike if it's no longer being sustained. While rubber banding the user can only be struck with techniques [Equal] to or [Higher] than its current rank. Other techniques may be used while maintaining Squid Waltz but landing anything physical or receiving a strike will reset the current [Rank] of Squid Waltz.
[2] ▰ Squid Transformation Technique [ Ika Henge no Jutsu ] | Rank X | Ninjutsu [ Maruton ]{Learned} The Ika Henge no Justu transforms the user into an 'actual' squid in every way shape and form aside from the reliance of water to breathe. In this form, the Hojo may use any of their known bloodline techniques reducing their cost by half but is restricted from using any other jutsu aside suiton. Their equipment transforms with them as most henge and they lose the equipment benefits. The size of the squid maximally is the size of a person however, this technique can be retrained thrice progressively. When re-trained to B-rank The Size of the squid becomes large multiplying Ink Blend Tier effectiveness by 1. When re-trained to A-rank the Size of the Squid becomes Giant Multiplying Ink Blend Tier effectiveness by 2. Finally, when re-trained at S-rank The Size of the Squid becomes Gargantuan. "The Size of a Tailed Beast" and Ink Blend Tiers are increased by 3. Lower ranks of the technique can be used to create smaller squids and reduce Hojo Ink effectiveness to 1/2, and 1/4th respectively. The cost to sustain this form is 1/2 the initial amount spent. Any damage sustained in the squid form is reflexive when returning to normal form. The Hojo Ink tier effectiveness from size does not apply to beings of similar size.
[1] ▰ Inking Method: Coat of Arms Paint [ Nuri-Monshō ] | Rank: {Augment} | Bloodline [ Hojo ]{Learned} Nuri-Monshō is a more refined and augmented version of The Hojo-clan Inking Method: Sticky Fingers. Rather than isolating ink production through the pores of one's limbs Nuri-Monshō allows the ink production to extend more potently throughout the entirety of the Hojo's body capitalizing on the Hojo's inherent immunity to their own adhesive properties. Ultimately this coats the entire Hojo's exposed skin to produce what could be an ever-flowing being of ink where they can choose to circulate it back into the system or cause it to pour haphazardly. This comes with certain benefits and detriments, however. The Hojo's physical attacks upon making contact will be treated equivalently to being struck with an application of ink. Prolonged exposure such as a grab will result in two applications, additional applications stacking with longer periods of exposure. Detrimentally this requires a lot of focus thus restricting the usages of any other Inking Methods whilst active. Objects that are in contact with the Hojo's chakra i.e garments a wielded weapon etc are immune to the detrimental effects. However, if becoming disarmed/disrobed and then exposed to any effects of the ink these items will lose this immunity i.e (becoming glued to the ground or impossible to pick back up). A Hojo is still subject to their boiling water weakness despite whatever ink he coats himself with. The ability can essentially be toggled but every re-activation or changing of a blend will invoke a corresponding cost. The cost of this technique is The Blends Cost on Initial and then 1/2 the cost to maintain thereafter.
[1] ▰ Getaway Ink [ Tōsō inku ] | Rank E-B | Bloodline [ Hojo ] {Learned} { [C] Sustain Every [2] Posts} Allows the user to meld parts or their entire body into their own ink allowing for travel, ambush, or discrete movement inside. The base speed of the technique is [C] and allows travel between two points of similar ink up to a 2 miles apart for every additional [C] rank of chakra spent this increase by an additional 2 miles. Transportation done in this way [two unconnected ink areas] is subject to the [3] Shunsins per combat limitation. General movement within the ink is not limited and the user can remain submerged up to [2] posts before paying a sustain. The ink space hidden within must at least be puddle sized.
Limitations: -If Ink is contaminated with another foreign ink that was not blended prior the areas become taboo -Cannot connect to differing separate ink marks i.e cannot hide in taffy blend and transport to a blinding blend
[2] ▰ Speed of Writing [ Kakusokudo ] | Rank X | Taijutsu [ Hojo ]| Spiritual {Learned} In it's simplest form, Kakusokudo allows an individual to use their fingers as they would a brush and ink with just as much precision. They can execute any technique in the Brush style that does not require bristles with their fingers and hands. When used in conjunction with Hojo clan Sticky Fingers the secreted blend can be applied. If seal connection is known prepared fuuin corresponding with the seal can be triggered in mid-air up to the chakra rank expended. Duration based on rank.
[2] ▰ Inking Method: Ink Well Formation [Inku-ire Keisei] | Rank X | Bloodline [ Hojo ] {Learned} Rooted in creativity Toso has acquired a significant level of skill when it comes to forming his ink prior to its release. These formations can take various shapes. Their duration, size, and strength are reflexive of the Chakra used to produce them. Structures vary from platforms that suspend in mid air, to large dome-shaped barriers. This technique is comparable to the Kanboku Skill Ink Blade Edge. However, the complexity of doing this requires a lofty cost. Unlike other Inking methods which become a normal means of administering Hojo ink, Inku-ire Keisei, while it may not consume an activation, does require a Chakra cost equivalent to the shape and structure made. Offensive structures disperse usually immediately upon when it's function is complete. Such as biting swiping or falling. Activations used, however, are two. One for molding the chakra into shape, and one for blend preparation. Both are considered Offensive. Ink Applications also increase depending on rank. E-D: 1 , C: 2 , B-A: 3, S-S+: 4
Examples: E-Rank Chakra: Objects that are typically small 2ft. In Diameter and Circumference D-Rank Chakra: Objects that are typically of medium sized 5ft In Diameter and Circumference C-Rank Chakra: Objects that are typically of large sized 10ft In Diameter and Circumference B-Rank Chakra: Objects that are typically classified as huge 20ft In Diameter and Circumference A-Rank Chakra: Objects that are Typically classified as bigger than huge but not gargantuan 30ft In Diameter and Circumference. S-Rank Chakra: 60 Ft in Diameter and Circumference. S+-Rank Chakra: 120Ft In Diameter and Circumference
Canon Size Comparison: E: A Round Coffee Table D: The Average Person C: A staircase or basketball hoop B: Water Style: Water Dragon Jutsu A: Roughly Half or One fourth the Size of Sannin Summon S: The Size of or 3/4th's the Size of a Sannin Summon S+:A Sannin Summon
[1] ▰ Inkvasion [ Sumiraikō ] | Rank E-B | Bloodline [ Hojo ] {Learned} The practitioner forms the necessary hand seals or channels the necessary chakra to create formations out of ink. These formations are that of tiny squids roughly 1/4th the size of the average human that flip flop and slide around in a seemingly innocent and cute fashion. The number of squids is determined by the rank of the technique starting at 1 at E-rank. Double the amount of these squids are formed if they're being made from an existing pool of ink. The formations have a core function. That function is, distribute as much ink as possible throughout an area. The formations can hide within the same colored ink they were made from. On command, the formations can assail an opponent. Though often slowly and haphazardly like a fish jumping from the water to apply an application of ink in a kamikaze attack. If not handled early on their numbers could prove truly dangerous. The formations last for four posts before decaying into puddles. The rank only determines their number. The formations are dispersed in a single hit from any type of attack. But each one is respectively their own individual requiring either an AoE technique or the ability to strike multiple targets at once.
[1] ▰ Inking Method: Snipe Spit [ Sasu Tsuba ] | Rank {Augment} | Bloodline [ Hojo] {Learned} This inking method capitalizes on stream spits ability to pressurize ink [-5 Chakra + Activation] The Chakra cost to Pressurize increases by [5] Per Pressurization. By sacrificing further activation's the user can continue to increase the [Tier] & [Rank] of a spit type inking method by [1] until maxing out a blend at the user's maximum body rank cap. In doing so this will often produce a stream like beam with cutting like pressure that can extend up to a few miles away in distance or a single extremely potent shot up to several miles away. This inking method requires an extremely dedicated amount of focus and dedication to maintain pressurization. If receiving a strong physical blow [C] or higher while expelling a stream or gathering pressure the user must pay an equal amount in stamina. If refusing, the user expels their blend haphazardly and additionally loses an amount of chakra equal to [The amount of times pressurized]*5. Whilst pressurizing one particular spit type inking method other spit type inking methods cannot be used. The type chosen also cannot be changed until expelled. Augmented stream spit can continue to produce an ongoing stream of the blend if sustained for 1/2 the cost but the intensity of the stream drops by 1 full rank each round it's sustained. Distance traveled is doubled the normal progression of the range limitations per rank capping at the maximal range limit with the spray version being half that.
[2] ▰ Replication: Fake Clone Ink [ Fukusei: Sumi Nise Bunshin ] | Rank X | Bukijutsu [ None ]| Cost [ Spiritual] {Learned} In order for this technique to be used the user must own a brush. The next pre-requisite for the technique is the brush head having made physical contact at least once with the object it intends to replicate whilst the technique is active. Once this is complete if there is Ink on the brush the user may then reproduce a 'clone' of what was touched by making swift 'drawing like' motions. The number of replications made with the technique start at [ E ] 1, [ D ] 2, [ C ] 4, [ B ] 8, [A] 16, [ S ] 32, [ S+ ] 64. Anything touched is stored in the techniques memory. Up to 4 things may be stored at any given time new replicates overwriting the old. However, replicates can be no larger than ten feet. The replicates cannot move, they cannot use jutsu, they cannot talk, and when interacted with will only coat whatever made contact with it in the ink it was made from it will then become two dimensional and fall forward like a cardboard cutout and vanish into a dissipating puddle. Replicates are treated to be E-ranked for enduring attacks made on them. This can be enhanced by spending additional chakra upon their creation i.e Spending [D] chakra to make [2] Replicates and paying an additional [C] amount of chakra to reinforce them. Replicates have a [2]-rank weakness against any Suiton produced by an opponent and even when surviving will show signs of melting. Replicates if left on their own will typically vanish after about an hour per rank of chakra spent to reinforce them out of battle. In battle their duration is tied to posts per rank of reinforcement. A large structure such as a building, temple etc, can be replicated however this requires a raw [A]-ranked amount of chakra for small buildings and a Raw -ranked amount for large buildings. No duplicates can be made in this case. An entire village or large area can be replicated for a raw [S+] amount of chakra but doing so requires the user to first draw a GIANT circle around whatever is to be replicated these are sturdier replicates allowing animals and humans to explore them but any interaction with the actual replicated area will have the ink it was made with rub off, essentially like being in a huge three dimensional art project. Replicates made this way last indefinitely or until made wet, in which case the replicate will melt typically rain will be a replicate of this sizes undoing.
[2] ▰ Ink Technique: Celestial Art [ Sumiden: Tengoku Bijutsu ] | Rank X | Bukijutsu [ None ]| Cost [ Spiritual ] [Tengoku Bijutsu] does not have any immediate effect. Used in tandem with [Kitai no Ito: Gahaku Tengoku Heiki] Tosokurui's special coats passive effect of turning a normal brush into a [Celestial Brush] when removed. From here a level of chakra can be channeled into the brush when there is ink on its head transferring special properties to the ink in question. This effect lasts for the remaining duration of his coat's [Celestial Brush Effect]. From this point on any marks left behind on a target with ink will have an added property, this property is different depending on whatever is drawn.
•Linear lines X's etc, made with the brush will execute a slash along the path(s) of the line as though having been cut by something with keen sharpness. The thicker the line the deeper the cut. •Circles will produce explosions from the center as if having been marked directly with an explosive tag. The larger the circle the greater the explosion •Blots or dots will inflict puncture wounds similar to a bullet or kunai. The thicker the blots the deeper the wounds •Three Circles with a dot in the center will produce a target, said target will have any projectiles from then on follow them squarely unable to miss and projectile trajectories will veer specifically to said target for the remainder of [Celestial Brush] effect. {Cannot be avoided but can be defeated in collisions} •Spirals will spin around once contorting and wringing the area. Rather useless on clothing but insanely devastating on flesh and organic matter. •Delay: Any of the above instances can have their effects delayed to activate at any given time up until the end of the [Celestial Brush] duration, the damage they entail and their thickness directly correlates with the rank of chakra infused each time. At the end of the duration, all drawings will activate at once. If at any time a drawing becomes indiscernible, either mixing with more ink distorts the image the effects become nil.
[2] ▰ Otherworld Imitation: Ink Animation [ Isekai Junsei - Sumi Anime-ka ] | Rank X | Bloodline [ Hojo ] Anime-ka hearkens to old rubber hose cartoons. The user will infect an inanimate target with ink through touch. Once the ink has stained the target it will spread and effectively possess the item or object in question forcing it to bend and perform rather rubbery like motions. From here the item then gains sentience attached to the will of the user. The user must then pay consistent upkeep to animate the objects in question. Animated objects can only do what they are inherently capable of doing naturally. A broom sweeps or swings itself, a lock locks, a window opens, a sword swing etc. The 'real' object is actually sent to Isekai-Junsei while the animated object in the real world is being used as a conduit. When that animated object is destroyed its replaced by its original un-animated counterpart. Goofy eyes along other caricature-like features can be added for aesthetic. Things such as buildings, light posts, or things that are grounded or welded can't move but can bounce and sway. E: A Typical Projectile or Smaller D: A Round Coffe Table or Desk C: The Average Person B: A Staircase or Basketball Hoop A: The Size of a Typical Bedroom S: A House S+: A Sannin Summon
[1] ▰ Otherworld Imitation: Black Hole [ Isekai Junsei - Kuro Ana ] | Rank [C-S] | Bloodline [ Hojo ] Like in old cartoons the user will produce a 'literal' black hole with their ink, two are made one dripping out the left hand and the other the right hand. These black holes connect to the Isekai-junsei dimension but only slightly. Like peeling stickers, these black holes persist, can be moved, and additionally can be slapped onto surfaces within their dimensions. Like general cartoonish style when something goes in one hole it pops out the other. These holes must be manipulated in an analog manner making their use rather difficult and likewise are just as susceptible to being used by an opponent. The holes must be attached to an inanimate surface to function. The diameter of these holes are roughly [15ft] + [5ft] per rank above C. Anything larger than its diameter can't enter it. The duration of holes is [4] posts before they cease to function but still remain as normal black holes made of ink on whatever surface they're on. This duration can be ended early.
[1] ▰ Ink Thread Tentacle [Sumito Shukoshu] [ Hojo ] E-B The user begins to drip ink from their fingertips. This dripping ink essentially is not unlike a kugutsu users strings in that they become thin and take shape. However, unlike a kugutsu users strings, it takes on an oily like ichor texture and essentially act as long extensions of the fingers not unlike using tentacles from one's fingertips made of ink. Example. These inky tentacle-like extensions aren't primarily used for combat but rather are used for attaching to things. Items which the Black Thread connect to can then be influenced by the effects of Hojo ink and can proc 'touch' effects. Alternatively, they can be used to pull things or the user closer to a certain point.
[1] ▰ Illusion Caricature [ Gensō giga ] | Rank [B-S+] | Bloodline [ Ukyo ] Using their photographic memory the user will draw a rough sketch of someone of whom they know not unlike [Choujuu giga]. The rough sketch then takes the shape and form of the individual after forming a hand-seal. For all intents and purposes, it then acts as a sumi-bunshin clone of said person although, the extent of its personality, looks, behaviors and even speech patterns are all entirely reliant on what the creator has gathered of that person, sometimes embellished or over-exaggerated. A common example of this in action is if the user hasn't seen a person naked, then those details would be absent if the clone removed its clothes. They can additionally perform techniques that the creator is aware of having seen them do however, anything reliant on bloodline elements are replaced with ink imitations and at its root is mimicry. Advanced things such as a Dojutsu's capabilities or the ability to manipulate their respective elements are inapplicable i.e wood release and magnet release. Toso's squad essentially calls it the [Shittier Ningen Giga].
[2] ▰ Trick Art [ Damashi-e ] | Rank [=/2] | Genjutsu/Bloodline [ Ukyo ] Damashi-e is essentially part Genjutsu part artistry. The user will reproduce any ninjutsu he or she knows or has seen via the manipulation of ink and disguises this with illusory chakra. The properties of the creation thusly create a physical illusion of the technique carrying the aesthetic properties of the technique its emulating. I.e Even though the user does not have the great fireball technique they produce the great fireball technique color and all. The [Cost] of the technique is half the parent technique emulated plus the blend cost if used in conjunction with a blend. Despite its appearances techniques emulated in this manner have no alterior properties. I.e the false fireball cannot burn nor produce heat. More over for the purpose of collisions the [Rank] of the technique is treated as the blend its being used in conjunction with rather than the emulated parent technique. The primary purpose of the technique is the application of Hojo blends via discretion of 'expect one thing get another.' As a result these emulations actually have no damaging effects tied to them and serve as simply carriers of a Hojo ink blend. However the Potency of the blend is tied with emulated technique. E-D Being 1, C-B being 2, A-S being 3, and S+ being 4. Due to Damashi-e appearing as another technique unless of a sensory disposition more often than not the defending party will unknowingly use more effort than neccessary to defend against what would be a simple application of a Hojo blend weaker than the actual technique or the vise versa for disastrous results.
▰ Color of Magic [ Karā Obu Majikku ] | Rank [B - {Active Passive} ] | Ninjutsu [ Maruton ] When [Color of Magic] is activated whenever the user comes into contact with something thereafter it can change that objects or surfaces color extending upwards of about the typical range limitations for a B-rank technique. The color is essentially a 'stain' of the users chakra. This technique by itself isn't of any particular use on initial impression aside from prankish utility but its because of its lack of initial impressions that make it dangerous as these surfaces with altered colors essentially function similarly to ink surfaces. This color change lasts for [4] posts or until kai'd removing the users chakra from their person.
▰ Color of Magic: Wave [ Karā Obu Majikku: Nami ] | Rank | Ninjutsu [ Maruton ] Same as [Color of Magic] only this augment instead unleashes an outward wave of chakra dyeing everything in the vicinity a particular color. Aside from that that is all it simply does.
Posted: Mon Mar 29, 2021 9:30 pm
Character: Kaia Gaia Uzumaki ▰ Link to profile: [x] ▰ Defense of the Vortex III [ Uzu no Mamoru III ] | Rank S | Fuuinjutsu [ Non-elemental ] | 160 Chakra [ Spiritual ] The Uzumaki will either create a seal on the ground, or perform a small string of handseals. Immediately after, three (3) spiraling shields of 'water' - truthfully sealing barriers - will appear before the Uzumaki, defending them from attacks and swiveling to their flank and back to protect them from any direction necessary. The dimensions of the shields can be changed, and they can be picked up and wielded. Finally, by paying the additional cost, the shields can become a different sealing technique of the user's choice for no additional activation.
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Sage Jutsu... of fearrr! (Salamander sage.)
Edit: crafted summons added.haven’t done all the creation missions but I will before using them and link their crafting in profile at that time. ▰ Character: Lilou Laflamme ▰ Link to profile: [Her] ▰ River of love | Rank B | Sage Ninjutsu [ water ]| Cost [ Spiritual] When performing water techniques and in sage mode Lilou may use this technique to augment said technique with her sage energies, making the water toxic and draw energy from others in a similar fashion to how she learned to absorb sage chakra from nature. The user is provided with two benefits, first being that her sage poison is applied to the technique and said water remains actively poisonous for 4 posts. Secondarily is that anyone struck by or in contact with water under the effect of this augment is drained 20 chakra that is supplied back to Lilou.(applies once a post for being in contact with a water supply, like standing on this water or something and once per contact each action Lilou has augmented with this technique.) those drenched by a Jutsu augmented by this suffer the drain until drench is cured.
▰ Character: ▰ Link to profile: [x] ▰ Mountain carver | Rank S+ | Sage-Nin [ Water ]| Cost [ Spritual ] Summoning up a large amount of water a forming it into either a horizontal or vertical blade that is 200 feet in height and about ten feet at its thickest points and only about 20 feet from front to back. This Jutsu is designed for absolute power and offence, much like its namesake can cut through most things regardless of how big or strong. Upon the users unleashing of this mass of water, it will travel at an unbelievable speed and and cutting capacity, travelling 200 feet and cleaving and crushing anything in its path brutally, inflicting tier 4 trauma upon anything struck and treating defensive Jutsu(Dodge or block as 1 rank lower). This Jutsu may by upkept for 80 chakra a post for up to four posts, continuing an additional 100 feat and with the ability to change direction beginning each post, however treating its power as S-rank only from that point forth, able to generally annihilate the majority of a topic by the time it ends.
▰ Character: Lilou ▰ Slippery avoidance | Rank B - S+ | Sen-Jutsu [ N/A ]| Passive [ Complex ] Lilou’s toughened slightly amphibious skin secretes a LOT of her poison when in sage mode to a ridiculous extent that it’s basically a viscous thick and protective layer on her skin that seems to coalesce and explosively increase production where/when she is being attacked. Once per post(every second?) when targeted by an attack, Lilou can pay the cost of this technique as a free acrion. In doing so she can use her secretions to potentially absorb and deflect, re-route the strikes direction and power and potentially make it bypass harming her entirely, splashing some of the poison upon the attacker as to grant them an application of her sage poison and evade the damage all at once (the poison applies to Tai/Buki, Physical Nin/bloodline techniques including ones requiring contact like some sealing Jutsu. The poison is still applied if this technique doesn’t succeed). Despite the fact minor contact is made against her secretions, this is classified as a dodging technique, this is a misleading technique as it might trick the opponent into thinking their strikes can’t break through they viscous poison she generates. Lilou can apply her sage poison to weapons she is wielding due to this technique.
▰ Character: Lilou ▰ Link to profile: [x] ▰ Love Nom | Rank X | Sage Jutsu [ N/A ]| [ Complex ] One rather noticeable thing Lilou gains in sage mode is that her teeth convert into all being extremely sharp and pointed, in a simmilarish fashion to the Shark clan, her mouth capable of becoming a bit larger than normal, enough to allow an extremely unfriendly bite and dangerous bite. Lilou can use said unfriendly bite to clamp onto some poor sod and to two things. First is that first post you are bitten you suffer 2 applications of her salamander poison, adding an additional stack per post her bite is maintained afterward. Secondly, the “love” part of this technique is that it absorbs half the chakra and stamina(if unacceptable then she absorbs its chakra cost) spent to perform this technique from the victim, the teeth drawing in the blood and chakra from the victim. This technique can be maintained at two ranks below the original cost(probably cost an action? Yes/no?). The victim may at any time pay reasource a of equal value to her bite and an action to remove her from themselves, however should they chose to remove her this way, she absorbs half the resource spent. Lilou hates to admit that living flesh has an immense appeal when in sage mode and that the Salamander predatory instincts now affect her as a result of achieving a very strong connection through sage mode and due to her poisons intoxicating effect, the pain of this technique is misleadingly little(She might permanently have sharp teeth due to sage mode, I haven’t decided.)
▰▰▰ Ferdinand # 173 Character: Lilou ▰ Link to profile:x Rank B | Chakra: 1100 | Stamina:450 Strength 0 | Speed 0 | Agility 0 | Endurance 4 | Chakra Elements: Earth, water Ferdinand is a blonde rhino sized Capybara with a perpetually stoic expression beneath sunglasses, wearing a red leather jacket, his appearance somehow comes off as something not to be ridiculed and immediately acceptable. Ferdinand although not a legendary or sage art animal is still part of a well known group among the other summons, all named Ferdinand, with minor differences and some different skill. Ability:Hey, those guys are cool! When Ferdinand is on the field the other summons of his rank and lower will all recognize his kind, all summons have met at least one Ferdinand and knowing they are all really cool, even willing to offer their own lives and accept death to feed another, meaning even the predators like the guys. This result is that other summons to reconsider attacking, possibly even expressing displeasure in doing harm toward or go directly against Ferdinand and one they would deem their summoner(Ferdinand silently communicating with the other summons with its stoic looks), resulting in the summon being inflicted by Tier 3 mental stress against either Ferdinand or their summoner. The greater level summons will only suffer tier 2. If Ferdinand performs an action designed to inflict actual harm, this affect will lower by one tier, although the other summons is likely to be shocked and taken aback by such un-Ferdinand like actions.
▰ Armour of awesomeness | Rank: A | Cost: (chakra) With this technique Ferdinand will remove its spare sunglasses and energize them with his chakra, handing a spare pair off to the summoner(can also target own glasses instead). From that point forth the summoner(or Ferdinand) is treated as having medium armour that gets renewed each post as the sunglasses generates a self repairing protective barrier against attacks. This also allowing the wearer to respond to a single offensive every other post by simply standing in a cool and relaxed pose, paying a spiritual ranked amount of chakra up to A-rank(is treated as overwhelming if this technique is)when doing so to block the incoming attack from harming the body. Requires C-rank amount of chakra to sustain, B-rank when the amor is actually used(besides paying for spiritual barrier)
▰ Safe on my shoulders| Rank: B | Cost: chakra If the user is riding or within ten feet of Ferdinand he may pay the cost of this technique to heal the target as if using the equal ranked healing hands Jutsu, with the added affect that mental status will be reduced by two ranks.(costs two actions when this is performed, 1 action to maintain)
▰ Creator of parties | Rank: B | Cost chakra Can use this Jutsu to Korobo with any of the summoners water Jutsu. The water is now converted into a type of intoxicant that is designed for large talking animals that are sometimes the size of large buildings or larger to consume. This may be Korobo with Jutsu it would normally be incapable of doing so due to rank(in these cases the following effect is added to the Jutsu and no other Korobo benefits), the Jutsu now being treated as having the following tier 2 poison effects: lowers the opponents agility by 2 and inflicts tier 2 vertigo If used without Korobo, creates an A-ranked quantity of the intoxicating liquid and even though a potentially hostile Korobo, this doesn’t count as Ferdinand being hostile for the sake for his ability.
▰▰▰ Darius Agility 2 D | Chakra: 750 | Stamina: 350 | chakra Darius is a brown Jackalope with a small with horn and a cautious nature unless there’s alcohol present. Tends to talk in a more confident fashion as he actually feels and likes to find and voice things to complain about. Carries a small(or large in comparison) Gourd on his back.
Ability:Brewmaster gifts Darius carries a Gourd on his back with a special tonic that either he or his summoner may drink from once a post for no action, gaining either chakra or stamina(25) as if eating food from a first ranked cook(this increases appropriately with chef ranks of the summoner) however if they use it two posts in a row then they must pay one greater in rank for dodge oriented and shunshin techniques in the following post as it gives a very short term buzz that doesn’t block chakra use... perfect for a paranoid alcoholic. -Water/earth element. ▰ Life brew | Rank: C | Cost: (chakra) Using his chakra abilities Darius will bless his gourds contents and the result is a Swig of this liquid removing 2 tiers of either poison or disease in addition to its normal benefits
▰ Singin’ | Rank: D | Cost: chakra Boy does Darius sing like one of the chinpmunks if they had zero talent or musical ability. This chakra augmented song results in deafness for those within twenty feet of the Jackalope, those with augmented hearing suffering tier 1 trauma bleeding from the ears(the blind clan, animals with augmented hearing as well as people with similar abilities.) Paying this jutsus costs will negate the trauma. Darius may only use this for up to 3 posts(repaying by its cost each post) before on the fourth he will wish to drink to be unable to perform properly.
▰ The burrow | Rank: D | Cost: (chakra) Darius may use this as a form of substitution for both himself and the summoner(+ potential allies). Darius will summon up a burrow beneath his position, swapping the dirt to form it with him and willing allies, creating a 20 by twenty, 5 foot tall burrow. Can only be used once a combat and counts as a substitution use for just Lilou.
▰▰▰ Benni Strength 4 | Speed | 1 | Agility 0 | Endurance 2 | physical B | Chakra: 350 | Stamina: 1000 A grumpy 9’7” Proboscis monkey whom wears Karate Gi and appears to be a black belt. He isn’t thrilled about exerting himself but is even less thrilled about looking weaker than someone, which makes him generally obedient as a summon despite his flippant and resistant attitude. (Cap 6)
Ability:Hard! Benni does work out and exercise a lot more than his gut and lazy attitude would lead on to believe, this results in his body naturally counting as Heavy armour without the negatives, this makes him able to take a significant amount of pummelling when this is included with his summon armour. Heavy armour is applied after summon armour is lost. -Lightning/Earth ▰ Nail driver! | Rank: B | Cost: stamina Remember in cartoons how the large buff animal or person will drop the base of its first upon someone’s head from a full height slam of the first, driveling said recipient into the ground like a nail into a board.... well this is precisely that! The impact has concussive force and likely dazed the target, dealing tier 3 trauma. The victim will be driven into the ground, even when blocked with the same rank technique, requiring the victim pay an action and a B-ranked amount of stamina to escape, increasing to A-rank if struck twice before escaping, the persons head now slammed lower than the surface of the ground and absolutely concussed.
▰ Doppo Orochi Homage | Rank: A | Cost: (complex) Spacing his legs wide with a bend at the knee, one arm bent at the elbow and tucked into his side close, the other extended forward so as to be pulled back when he turns his body lightly and unleashes a devastating standard Karate straight punch. Benni builds up chakra throughout his body to augment the power of this strike, allowing it to blow people away fifty feet upon Impact and inflicting tier 3 trauma, the victim not stopping for anything between the start and end point. When used against Tigers, felines or feline like creatures(Kemeno would count here), those who use the word tiger within their name or title(Like with their famous name or the like), including someone whom is simply visually tiger themed, this Jutsu is then treated as one rank higher.(its a Baki the grappler reference and incredibly rare that the ability will come up) This strike is said to be strong enough to kill a tiger in a single blow.
▰ Yeah... gimme a minute.. food break! | Rank: B | Cost: (chakra) Being somewhere between very healthy and a slob Benni tends to be big into good food and happens to carry some mad cooking skills. If he uses this to assist a chef in their cooking or upon made food before eaten it will cause any benefits or losses are doubled. People eating this food gain an addition 25 chakra and stamina a post for 3 posts if consuming food is augmented by this. If used on its own without another chef then he will overstuff it and that person gains 25 additional resources on the initial consumption but nothing else. If you choose to have a second serving before the bonus wears off then you will be considered stuffed and unable to eat anymore food until 2 posts after the benefits end, the benefits will stack but you will loose 2 to speed and agility until the stuffed affect wears off.
▰▰▰ Aishala C | Chakra: 250 | Stamina: 600 Strength | speed | agility 4 | Endurance | Cap 6 A large black Falcon with red streaks on her wings and face. She is loyal and protective, generally allowing its charge to ride her for their own safety, benefit and right to ride such a majestic creature. She considers her master like a prince or princess under their care and will treat that ones friends in a curt manner, considering them likely not good enough or being disrespectful etc. She is large enough for around four people to comfortably ride and wears an ornate, silver metal helmet, with blade extensions around her claws. Ability:The blessed protector -The act of protecting her charge is Aishalas main purpose as the loyal of dutiful guardian she is, so great is this Vigor that when she uses her action in a way that would explicitly protect her summoner, it will be cost on rank less and ignore any overwhelming. By protect this means to help them dodge, attempt to block or attempt to counter an opponents attack that would specifically do the summoner harm. -Wind/lightning ▰ Evasive maneuvers | Rank: B | Cost: (complex) Aishala will accelerate and take extremely complex shifts in angle and direction all the while moving great distances whilst doing so. This allows her to zoom out of the reach of attacks aimed at her, even against spiritual natured ones of equal rank to this technique. Her agility increase by [2] during this time as does allies riding her. This may be maintained each post at a C-ranked cost and her supplementary action.
▰ Stoop n snatch | Rank: C | Cost: (stamina) With a powerful burst of speed Aishala will stoop into an immense dive at an opponent. Upon reaching the foe she will slash at them with her claws and attempt to grab them, her speed bonuses mirrored into strength and if unblocked/unavoided the victim with be considered grappled and suffer tier 2 trauma, if they chose to block with of equal level taijutsu technique they or their weapon will either get grappled or in the case of Buki they will have their weapon yanked out of their hands lest they pay stamina equal to the equivalent power of this techniques rank to keep ahold of it. ▰ Hard headed | Rank: C | Cost: (complex) This technique is only used when not ridden, Aishala will pick up an immense speed and zoom low across the ground and will at the final moment upon approach of her target, tuck her wings in and start to spin so fast that she looks a small tornado. This will end with her flying helmet fist into the target, blowing barrier/non evasion oriented defensive techniques up to one rank greater in power and send to victim flying thirty feet(fall damage) through the air and suffering tier 2 bodily paralysis. Aishala suffers tier 1 trauma at D-rank when ramming through techniques one rank above this one or if she looses in the collision.
▰▰▰ Cuchulain A | Chakra: 680 Stamina: 1370 Strength 6 | Speed 4 | Agility 4 | Endurance 8 | physical A honey badger wielding an Scottish accent and an extreme temperament and wearing a Kilt and plaid ‘tammie whilst carrying a small targe and a spear made from the bones of what he calls a monster he met at sea, whilst is likely actually the remains of a Kaguya. He is fearless and brave and will never concede until defeat, using a head on approach in most circumstances, lacking the restraint that Summons like Benni have(although this might be laziness.) Ability:Built for violence -Beingn a honey Badger he is capable of taking an extreme amount of punishment and displace a notably quantity of the damage received, his skin is treated as medium armour with no drawbacks. His claws cause any punching or kicking techniques performed to include bleeding, doubling it for ones that would already cause it.-. -Earth, Water ▰ Gáe Bulg | Rank: S | Cost: (complex) A horrifying technique which can only be used when Cuchulain has struck through his opponent with his spear(meaning a proper stab, not a shallow one). The wicked head and top of the shaft of this bone spear is covered in holes that ejects spines in all directions within the victim, inflicting Tier 3 trauma all whilst implanting the spear into the person with little hope of removal during combat, requiring full, extensive surgery to remove or the use of brutal force which will add another stack of trauma and costs a whole round, NPCs can likely just be classified as more than likely dead if struck by this attack as per some techniques I’ve seen around and about. From this point the victim will suffer a B-rank stack of trauma each round they use physical actions with the spear implanted (meaning buki/tai/Ninjutsu that requires a large amount of movement and performances are all applicable.)Cost a supplemental action next post to retract the spines in this scenario. Can only affect one person as he only has one of these spears. Is paid for and the cost returned with each appropriate spear strike that doesn’t activate this technique is considered supplementary. After five posts or defeat of victim the spines may recede, allowing Chuchulain to remove it with little effort, no additional damage can be acculturation from this technique after this point.
▰ I don’t care | Rank: A | Cost: (Complex) When opposed by Simple techniques Cuchulain may pay this jutsus cost when struck by a poison of up to Tier 3, in doing so he can curl up into a ball for the post and ultra power nap that nasty effect away and counting as a defensive technique against simple or complex attacks.
▰ Riastrad | Rank: A | Cost: (Stamina)
With a roar of anger and rage, eyes going red Cuchulain will go into a frenzy, his muscles bulking up and his strike becoming all the more devastating as a result. He earns a +2 in strength and all his attacks plow through barriers, guarding techniques and non-spiritual Buki/tai collisions as though they were one rank lower until this wears off 8 posts later, 3 post cool down. This applies to Buki and tai Jutsu, basic combat actions and any spiritual techniques that involves directly striking a foe, including ninjutsu.
MThisbis my Mythical summon, No I haven’t finished writing up my mission but I decided to pitch my intent and to get any corrections and such out of the way. ▰▰▰ Brûler S+ | Chakra: 1800| Stamina: 1000 Str 4 | Spd 2 | Agl 6 | End 4 | 6 Cap
Brûler the Blitz is a fire salamander about as large as a Bijuu, a little bit smaller but likely with a significantly larger mouth than any of the tailed beasts. He is the almost the classic color of his species but the yellow strips are more orange and release chemicals that expand and ignites in the air about the stripes, which increase in activity and intensity with his temperament, flaring up hard if reving up to fight. He is the definition of short fuse, reactive and shoot first ask questions never and that is where his nickname “The blitz” comes from. Upon having his territory disturbed by other Salamanders from within the rainbow forest, he lashed out and began to pester and randomly attack the other great salamanders, incinerating massive areas as he did so and leaving as quickly as he came, only to repeat said actions again and again, finally being brought to heel by Lilou in the mission to be linked [here] Ability:Incinerator Samandarin This Gigantic salamander produces a series of chemical in obscene quantities that are produced, compressed and stored in many, many glands throughout its body. Said gas leaks out in a similar way to normal poison secretion from glands however as it expands rapidly as ejects and almost immediately after ignites due to a secondary chemical release which allows him some control on its ignition and is why he himself is not on fire. The production of these gases increase greatly while in combat which shields and protects Brûler from and and punishes fools who get too near. Brûler is treated as having Spiritual medium armor(So Endurance isn’t applied) that is fire element with no drawback. These flames also inflict tier 2 burning/burns when Brûler is attacked by or attacks with physical Tai/buki or other techniques that require contact with the Salamander.
▰ Incinerating Blitz | Rank: s+ | Cost: Chakra With His immense size, zero restraint and a horrendously devastating ability combine together give an ability of such devastation. This technique is very much capable of changing the maps and Brûler has no qualms in doing so either, inhaling greatly before unleashing out a gigantic breath along with the stored gases within his body and compress them together, the gas not igniting until expansion upon release from the gigantic salamanders mouth. Upon release the entire area in front of him will be instantly flooded with the igniting, exploding gass that explodes over a 200ft distance in front of him with a 100ft width to the effect(Or however much bigger if summons are allowed bigger AOE.) These highly pressurized and forcefully flames Inflict tier 4 Trauma and burning/burns as they shred and burn through everything in their path, basically atomizing anything within its initial blast. From that point on at two ranks beneath the initial cost and an action this attack may be maintain, it’s width reducing by half as Brûler must supply a constant stream of Gas which cannot be release as explosively as it does with initial buildup. They flame is a pressurized jet style due to accelerated and focused release of gas as opposed to with bright normal style flame(i.e. super gigantic torch lighter). I wanna say anyone caught in the initial blast is sent out of its area of affect by the force but I think we’d classifying that as a third affect?
▰ Outer Flare Devastation | Rank: S | Cost: Chakra The other of Brûlér’s techniques is almost just as devastating as the first but not as powerful and more widespread. This technique involves releasing an enormous amount of his outer gas in a sudden intense release and of coarse igniting it. The results is an almost 360 degree explosion of fire and force a hundred feet in every direction, Causing tier 4 Burning/burns and sending those poor souls and anything and everything caught or nearby flying away 80 feet and suffering said distance worth of fall damage from being hurtled by the powerful shockwave. Use of this technique repairs the armour provided from his ability if it should be damaged.
Posted: Tue Apr 06, 2021 8:02 pm
▰ Character: Kigai Yukichi ▰ Link to profile: [x] ▰ Keystone: One Thousand Healing Swords [ Sen no Iyashino Ken ] | Rank X | Iryojutsu [Non-Elemental] | Spiritual | Augment Utilizing his training to combine bukijutsu and iryojutsu techniques, Kigai has extended this knowledge to his Infinite One Sword Style. When Fields of War has been used, Kigai can perform this technique to apply a general healing effect throughout the range of his scattered blades. Friendly shinobi within the border of the yellow tape surrounding the field gain adrenaline as minor wounds are healed and a soothing calm falls over them. While this technique is active, Kigai can also use an Iryojutsu technique on a target through one of the blades scattered across the battlefield by paying half of the performed Iryojutsu technique's resource cost as well as consuming an activation for the additional Iryojutsu technique used. Kigai does not need to be wielding the blade to utilize the Iryojutsu technique on the chosen target. The target must be within five [5] feet of the blade being used for the performed technique to have an effect but does not need to be within the limits of the Field of War.
Using the "Attack on Arashi" event reward to turn the Ranton technique "Marker" to X Rank
Also throwing a PA in here for Approval cause I'm lazy and don't wanna make two posts in two different threads:
Conductive Mirrors: Allows Musica to cast Ninjutsu through her Ice Mirrors
▰ Marker | Rank D A basic Ranton ability that can be activated for a supplemental activation whenever a target is hit by another Ranton attack. For the next three posts after this skill's activation, any Ranton attack will home in on a target, forcing them to defend instead of simply dodging, even using the dodge system.
▰ Character: Musica Knote ▰ Link to profile: [x] ▰ Marker | Rank X | Ranton | Spirutal A basic Ranton ability that can be activated for a supplemental activation whenever a target is hit by another Ranton attack. When this effect is active, any Ranton attack will home in on a target, forcing them to defend instead of simply dodging, even using the dodge system. Requires an Upkeep of 1 Rank below this techniques activation every 3 posts