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Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 12:42 pm


Philosophy

21.1 ~ Header & Table of Contents
21.2 ~ Philosophy Overview
21.3 ~ Gods Listings - Norse
21.4 ~ Gods Listings - Greek (Roman)
21.5 ~ Gods Listings - Vedic
21.6 ~ Gods Listing - Mesopotamian
21.7 ~ Gods Listings - Chinese
21.8 ~ Gods Listings - Aztec
21.9 ~ Gods Listings - Aboriginal Australian
21.10~ Gods Listings - Baltic & Germanic
21.11~ Gods Listings - Semitic & Inuit
21.12~ Gods Listings - Celtic (Gaelic)
21.13~ Gods Listings - Egyptian
21.14~ Worship & Practise
21.15~ Invokation, Evokation, & Application
PostPosted: Wed Aug 15, 2007 12:51 pm


Philosophy Overview
Philosophy is taught by Eleuthero. His Lesson can be found here.

The following are supplementary to his Course.

One thing to note: Worship is restricted to a single Pantheon. It is considered betrayal should an Empyrean worship gods from different pantheons at the same time.

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 12:54 pm


Gods Listings ~ Norse

Baldr — (Balder) God of Innocence and Beauty
3 - (Light) - Halo of the Divine: The faithful's head and face is encased in a glowing aureole that instills awe and wonder in those who look upon the faithful. (Status effect)
8 - (Bone) - Wordly Compassion: The faithful must display open-hearted and non-judgmental assistance to all those who require it. If the faithful finds themselves in need, those around them - even complete strangers - will be compelled to help them. (RP Mod)
15 - (Shadow) - Balder's Death: If all comrades and companions mourn the death of the faithful, their shed tears will bring the faithful back to life (at half HP).

Bragi — (Brage) The Bard (skald)
3 - (Mind) - Poet's Charm: Gifts the Faithful with a quick wit and artful tongue, increasing Literature skills.
8 - (Air) - Bard's Flair: Gives a bonus to bardic Magic of 25%.
15 - (Time) - Spellbinding Tale: Enables the Caster to perform an entire ritual or spell preparation in one turn without interruptions as if time were stilled.

Forseti — God of Justice, Truth, Peace
3 - (Mind) - Forseti's Truth: the faithful is able to make involved parties see the dispute with unbiased opinions. (RP Mod)
8 - (Mind) - Forseti's Peace: the faithful is able to invoke a ceasefire between fighting factions to enable negotiations. (RP Mod)
15 - (Mind) - Forseti's Justice: The faithful is able to settle one dispute between warring factions (empyrean-outsider, empyrean-monster, empyrean-familiar, empyrean-traitor etc) peacefully so that fighting ceases if already begun and all involved parties leave feeling fairly treated. (RP Mod)

Freyja (a Vanir hostage) — (Freya) Goddess of Love and Mating
3 - (Mind) - Vanir Smile: Calms those around you and clears a mental status effect ie anger, passion, panic etc.
8 - (Shadow) - Freya's Jewels: Bestows the wearer with great beauty, instilling awe in those around the Faithful and heightens all attempts made to charm or tame. Also can instill jealousy in others.
15 - (Air) - Falcon Cloak: Allows the wearer to fly like a bird without wings or equipment. No Time limit for flight.

Freyr (a Vanir hostage) — (Frey) God of Fertility and Love
3 - (Mind) - Vanir Smile: Calms those around you and clears a mental status effect ie anger, passion, panic etc.
8 - (Water) - Antifrost: Causes any source of ice to melt in 1 turn no matter how extensive. (If the ice is in the form of Frost over a field, any dormant springs will spring to life as seedling in the following two turns)
15 - (Light) - Golden Boar: Summons Frey's steed: a boar made of gold that can fly through the sky, when it flies its bristles cast down rays of light on the people that heal all status effect and restore health.

Frigg — Chief Goddess
3 - (Earth) - Queen's Weave: The next garment woven by the faithful gains an elemental status of both Earth and Light bonuses.
8 - (Poison) - Queen's Love: Any one Hybrid creature made by the faithful gains an immunity to poison.
15 - (Light) - Frigg's Plea: 1 target will become protected from damage by mundane weapons. The faithful must select 1 common and mundane plant as the protection's one weakness. Regardless of how harmless the plant may be, any contact with it will automatically kill the protected. Frigg's Plea does not protect from monster attacks.

Heimdallr — (Heimdall) the Watchman and Guardian
3 - (Electric) - First Warning: Allows the Faithful a warning before impending danger.
8 - (Mind) - The Watchman: For the fight in which it is enacted, the Faithful gains heightened senses of sight and hearing. Bonus to awareness. Can no longer be suprise-attacked.
15 - (Ether) - Ship of the Aesir: Grants use of a ship that folds up to fit into the Faithful's pocket but that unfolds to be large enough to carry all of the Faithful's commrades, gear and supplies.

Hel - (Hela) Goddess of the Underworld and the unheroic dead
3 - (Bone) - Half Marked: Hel was said to be half blue-black and half pristine white. Some acconuts mark her dark half as being withered and old while her light half was young and beautiful. The faithful will develope a limited Addition unique only to followers of Hel. Half of their body will remain the zero-stage appearance with no Additions, while the other half will develope their normal Additions as they trascend through stages.
8 - (Dark) - Garmr: Hel's watchdog, said to be massive and steadfast, with a bloody neck and chest, will watch over the faithful in times of danger, injury or illness. With Garmr guarding the faithful no Monster Rot will touch them, and they will not become Cursed.
15 - (Poison) - Unmarked Death: While prayer to Hel is upkept, the Empyrean will only be able to die in battle. Other afflictions, like monster attacks, illnesses, poisons, etc will not result in death. Other injury or ailment may occur as normal, but the risk of death is not possible so long as Hel watches over her faithful.

Höðr — (Hod) blind God of Darkness and Winter
3 - (Water) - Icy Touch: the faithful can freeze water to ice at a mere touch, including water from magic or caster shell sources, for one day.
8 - (Shadow) - Hindered Sight: The faithful can continue to sense and perceive his immediate environment even when his eyesight is obstructed, as in a loss of glasses required for sight, dirt or other obstruction entering the eyes, Status effects that prevent visual focus like Daze, etc.
15 - (Shadow) - Fatal Aim: The faithful is granted one shot that becomes an automatic success and killing blow. (this may not be used against other Empyreans, but can be invoked against Monsters and Outsiders)

Hœnir — the Indecisive God
3 - (Mind) - Last Initiative: the faithful always gets last turn to act in any group scenario.
8 - (Time) - Hoenir's Evasion: Allows the faithful to lower his difficulty to dodge or otherwise evade attacks by 15% for the duration of one battle.
15 - (Ether) - Unfettered Manna: Allows the faithful to cast spells in one battle that do not settle on the basic manna associations. For each spell cast, the faithful generates a random number between 1-13 to correspond with the manna types (Fire - 1, Water - 2, Air - 3, Earth - 4, Light - 5, Dark - 6, Time - 7, Mind - 8, Ether - 9, Electric - 10, Plant - 11, Bone - 12, Shadow - 13). This means that if the spell aligns with a different manna type than usual, the existing charms or wards against it's regular manna type do not protect against the spell.

Iðunn —(Idun) Goddess of Youth, Fertility and Death
3 - (Time) - Youthful Vigour: Faithful to Idunn remain young in spirit appearance, no matter how old they become.
8 - (Earth) - Orchard Seclusion: An area surrounding the Faithful becomes protected grounds, raising difficulty of targeting by 25%.
15 - (Plant) - Idunn's Apple: Consuming Idunn's Apple restores all HP, vigour and energy completely.

Loki (a jotun) — the Trickster, foster-brother of Odin
3 - (Fire) - Instigator: Causes dissent and anger to break up a group that normally work together. Ie. Ju-ju groups, partners, friends. (Status)
8 - (Poison) - Monster's Brood: Causes monsters to take an afinity to the Faithful, making them reluctant to harm the Faithful, and making them more obedient to follow the Faithful's wishes.
15 - (Shadow) - Shapeshifter: Allows the Faithful to take 1 animal form into which they can afterwards willingly transform into. Each time Shapeshifter is gifted from Loki, the faithful can add another animal form to their repetoire. Note that animal forms are limited to mundane animals. Also note that 1 form may be an opposite gender of oneself.

Meili — the mile-stepper, God of Travel
3 - (Tme) - Navigator: The faithful has a lowered difficulty of 30% on all uses of Astronomy to either plot good timing for journeys or to navigate locations of either locations journeying towards or locations of the journeying party.
8 - (Bone) - Safe Passage: The faithful is able to complete travel from location a to b without unwanted encounters or danger, or foul weather. (RP Mod)
15 - (Time) - The Mile-Stepper: The faithful can cover a mile with a single footstep, in the speed of their regular gait, enabling them to travel over long distances exceptionally quickly. This lasts for one round trip before the faithful needs to build up prayer again.

Mimir - (Mim) the wise one, God of Knowledge
3 - (Dark) - Farsight: Enables the faithful a one-time glance through time and space to view one targeted scene or location. The faithful must have the desired time period and focus of their farsighted glance clear in mnid before hand, but the events they will see unfold are the exact way things occur(red) without bias or alteration.
8 - (Ether) - Mimir's Runes: Enables the faithful to toss a set of Norse runes to glean the answer to something outside the grasp of IC knowledge.
15 - (Mind) - Drought from Gjallarhorn: The faithful gains a sudden wealth of knowledge, enabling them to add 8 new skills from the various Professor's Lessons to their repetoire.

Njörðr (a Vanir hostage) — (Njord) God of Seamanship and Sailing
3 - (Water) - Boat Handler: The faithful has a lowered difficulty of 30% on all boat handling tasks, primarily on all navigations in the Saltless Sea.
8 - (Water) - Merman: The faithful gains the ability to swim underwater unassisted by things like Aquaboots, or Breathing Aparatus. This ability will be maintained so long as prayer is upkept to Njord.
15 - (Water) - Njord's Protection: The faithful gains an immunity to the effects of water magic. This protection will continue so long as prayer is upkept to Njord.

Óðinn — (Odin) Chief God, of Wisdom and War
3 - (Electric) - Flash of Lightning: Stuns the enemy for 1 turn and disrupts all Technoequips for two turns.
8 - (Mind) - All-Seeing Eye: Enables the Faithful to see for inhuman distances to great clarity. Offers a bonus to tactics.
15 - (Ether) - Sleipnir: Summons Odin's mythic 8-legged steed that could run over land, water, air at godly speeds.

Sif — golden-haired wife of Thor
3 - (Light) - Halo of the Divine: The faithful's head and face is encased in a glowing aureole that instills awe and wonder in those who look upon the faithful. (Status effect)
8 - (Ether) - Sif's Patience: Grnts an aditional die on top of the normal minimum for one fight to be used only for the purpose of casting magics.
15 - (Bone) - Sif's Golden Hair: Any body part cut off or damaged beyond repair in battle regrows instantaneously in glittering gold. This replacement body part will continue to function as did the original.

Þórr — (Thor) god of thunder and battle
3 - (Fire) - Flash of Fire: Causes the eyes of the Faithful to flash with divine fire, striking fear into the hearts of their enemies. (Status Effect)
8 - (Bone) - Godly Strength: Causes the Faithful to become strong enough to perform 1 inhuman task. ie. Lifting fallen rubble, fighting a strong mnoster, carrying a fallen commrade to safety etc.
15 - (Electric) - Mjolnir: Thor's Legendary Hammer that burned red-hot, never missed, and always returned to the weilder's hand. Thor will strike down one target with a killing blow of lightning.

Týr — (Tyr) one-handed, self sacrificing God of Law and Justice
3 - (Bone) - Offhand Strike: Enables the Faithful to use their off hand for 1 battle with as much skill and prowess as their normal hand. (Decreases difficulty to normal)
8 - (Bone) - Shield Punch: The Faithful is able to use a defense weapon, such as a shield as an offensive weapon. The Shield Punch does 4 points of blunt trauma, though it is suceptible to blocks by Techno Armor. The Faithful can use this skill 5 times before needing to begin prayer again.
15 - (Mind) - Stalwart Heart: The faithful's heart becomes impervious to Status effects like Fear, Anger and other emotions. This effect will last so long as prayer is kept up to Tyr once the first fifteen is reached.

Ullr — the Hunter, Tracker and Archer
3 - (Bone) - Duellist: The faithful of Ullr gain an extra HP in duel scenarios.
8 - (Water) - Ullr's Shield: a shield belonging to the faithful is blessed by Ullr, and is able to transform into a boat to travel over water, skiis to travel over land, and skates to travel over ice. No rolls are required to use this method of travel. (RP Mod)
15 - (Air) - The Archer: the faithful of Ullr are able to target without added difficulty so long as the weapon they are weilding is a bow and arrow or crossbow.

Váli — the Avenger
3 - (Electric) - Slayer of the Traitor: the faithful does double damage to any traitor in a fight, whether they be Empyrean, Monster or Outsider.
8 - (Time) - Son of Odin: the faithful is able to regenerate from an injury, no matter how severe in one night and one day, without medical assistance.
15 - (Shadow) - Son of Loki: the faithful is granted Vali's ability to turn into a Wolf at will.

Vé — brother of Odin, who gave men speech, God of Sanctuary
3 - (Mind) - Direct Speech - The faithful has a lowered difficulty on all targeting used through Literature skills of 15%.
8 - (Ether) - Heightened Senses: the faithful's senses of hearing, sight and communication are heightened, decreasing difficulty on any rolls requiring them, as well as any skills that deal with these aspects, of 10%.
15 - (Ether) - Numen: the faithful can charge items in their possession with their bodily Essence with a lowered difficulty of 15%. This skill is ongoing so long as prayer to Ve is upkept.

Viðarr — (Vidar or Widar) God of Silence, Stealth, and Revenge
3 - (Shadow) - Stealth Attack: the faithful is able to sneak up and get first attack on any target for one fight.
8 - (Ether) - Silent Spell: Enables the faithful to cast spells in one skirmish without vocalizing any incantations. This also enables the faithful to cast when things like silence radius and other typical magic-preventing skills/spells are in effect.
15 - (Poison) - Vidarr's Vengeance: if a comrade or loved one of the faithful is slain in battle, Vidarr with automatically fell and kill the one responsible for the fallen's death.

Vili — brother of Odin, who gave men feeling and thought, God of Will
3 - (Mind) - Pure Emotion: the faithful experiences resistence to manipulations that would sway his emotions, or put in place like status effects, (such as those of passion, wrath, jealously etc). This forces the attacker to succeed with an increased difficulty of 20% in order to be successful.
8 - (Bone) - Heightened Awareness: the faithful's senses of touch, wit and comprehension are heightened, decreasing difficulty on any rolls requiring them, as well as any skills that deal with these aspects, of 10%.
15 - (Mind) - Cognition: the faithful can will a single event to come about and take place. Said willpower requires uninterrupted concentration. (RP Mod)

PostPosted: Wed Aug 15, 2007 1:13 pm


Gods Listings ~ Greek (Roman)

Zeus is the king of the gods, the ruler of Mount Olympus, and god of the sky and thunder. (Jupiter)
3 -
8 -
15 -

Poseidon, together with Hades is one of the two next most senior gods, god of the sea, rivers and springs, floods and earthquakes. (Neptune)
3 - (Water) - Ocean Wonders: The faithful is able to conjure one item required for supplies from a basin of water. (such as components to spells, alchemical recipees, tools for crafting, etc).
8 - (Bone) -Horse Crafter: A strong, beautiful, Cicus steed will be crafted for the faithful, which can be summoned and utilized for one task every time Horse Crafter is invoked.
15 - (Ether) - Nereid Boon: the faithful may use 1 gift for each Nereid (a total of 50), each worth 1 point to either attack or defend. (must call them by name to specify which gifts have been used)

Hera is the wife of Zeus, the goddess Queen of the heavens and stars, of marriage and fidelity. (Juno)
3 -
8 -
15 -

Demeter is the goddess of the fertile earth and agriculture. Her bounty sustains mankind. (Ceres)
3 - (Earth) - Fertile Soil: Makes a plot of earth yeild maximum results for minimum toil, allowing the Faithful to split two seeds from one plant. (Bonus to druidic magic, bonus to Ceres Style)
8 - (Plant) - Plentiful Bounty: Causes any plant lovingly tended by the Faithful to produce 3 times the nuts/seeds/fruits/spores as usual without losing potency.
15 - (Time) - Grieving Mother: Causes 1 chosen crop to die in the ground, and the soil of that crop to remain barren for 1 year following.

Artemis is the goddess of the hunt, animals, wilderness and the protector of young girls. (Diana (sometimes associated with Selene, the moon))
3 - (Light) - Moon Child: any magic the faithful casts under full moonlight is tripled in potency. (Moon Child must be enacted afresh before each attempt at casting spells in this fashion)
8 - (Shadow) - The Huntress: Targeting difficulty drops by 25% for one encounter/quest/task.
15 - (Dark) - The Coven: A secret shroud is put around the faithful, enabling them to perform a task in secret without detection or interference.

Apollo is the son of Zeus, god of prophecy, light, music, healing, disease and medicine and archery. (Phoebus (actually a greek epithet))
3 - (Light) - Halo of the Divine: ((see Baldur))
8 - (Poison) - Plague Arrows: fires sickness and plague into the enemy ranks.
15 - (Time) - Dance of the Hours: Moves the time of a battle's events forwards or backwards in time in accordance with the wishes of the Faithful.

Athena is the goddess of wisdom, the crafts (especially weaving, pottery and carpentry), inner beauty, education and defensive war. (aka Minerva, Pallas Athena, or just Pallas)
3 - (Mind) - Brilliant Tactician: the faithful is given one auto success Tactics turn.
8 - (Dark) - Guiding Sigil: When the faithful is at a loss for what to do next, invoking Minerva's aid will offer a sign to help the faithful. (RP Mod)
15 - (Poison) - Medusa Shield: the faithful is granted Minerva's Shield to bear for one fight, which has the face of the Medusa burned into it's reflective surface. All who look upon the shield will be petrified.

Hephaestus is the god of fire, workmanship, artisans and weaponry and the craftsman of the gods. (Vulcan)
3 -
8 -
15 -

Ares is the god of offensive war and slaughter. (Mars)
3 -
8 -
15 -

Aphrodite is the goddess of love, sexuality, outer beauty and attraction. (Venus)
3 -
8 -
15 -

Hermes is the god of guidance, travelers, commerce, inventions, oratory, shepherds, consolation and reunions, athletics, patron of thieves, and messenger of the Gods. (Mercury)
3 -
8 -
15 -

Hestia is the goddess of the home, family and the hearth. (Vesta)
3 - (Mind) - Hearth's Craft: a Bonus to Vesta Style crafts. Perfects 1 Crafting Skill instantly.
8 - (Fire) - Fireside Hearth: Everytime Fire manna is used by you or against you, add 1 HP to your total. You cannot exceed your cap, and the regular damage of the Fire manna used against you still takes affect. If say, an offensive fire spell did 6 points of HP damage, you would only lose 5.
15 - (Earth) - Lover's Vow: When the faithful chooses a partner(s), each of them is blessed by Hestia even if they do not worship her also, to prosper. (Doubles wages)

Underworld
Hades is the god king of the third portion of the universe, the dark gloomy underworld, home of the dead. (Pluto, sometimes called Stygian)
3 - (Shadow) - Grim Bearing: Gives the faithful a hard look about them, disuading others to initiate trouble and instills the status effect of Fear in those who come into contact with the Faithful.
8 - (Dark) - Cerberus: Summons the 3-headed watchdog of the Underworld to track down and detain one target until the faithful is able to meet up with the target.
15 - (Ether) - Soul Keeper: enables the faithful to hold onto the soul of a commrade in order to bring it back to the Metatrons for direct reincarnation.

Chiron is the God of the River Styx, responsible for ferrying men across the river to the land of the dead.
3 - (Shadow) - Hush: Increases Chiron style utilized by the Faithful by 3 times. The Faithful learns the spell Hush, which they can cast as a level spell of the stage they are in when learning it. Casting Hush enables silent movement.
8 - (Bone) - The Ferryman: Herds any undead creatures (Lamia, Mara, Moloch, skeletons etc) away from the Faithful.
15 - (Dark) - The River Lethe: causes a target to completely forget a specific skill, spell or memory. If the target then tries to relearn it, they must start over from scratch as if they had never known it.

Persephone is the goddess queen of the underworld, death, and spring renewal. (Persephone)

Hecate is a pre-Olympian Titaness daughter of Astreria and Perses. She was an Original Underworld goddess and goddess of cross roads, after the war of the gods, Zeus granted Hecate power over all realms her previous titles and Omnipotence.

Other gods
Dionysus is the god of wine, vegetation, fertility and the theater. He alternates with Hestia in ancient lists of the Twelve Olympians. Some scholars do not count Dionysus among the Olympian gods because though he is the son of Zeus, his mother was a mortal. (Bacchus)

Heracles is the god protector of man from evil and of heroic endeavour (after his elevation to godhood). (Hercules)

Helios is the god of the sun, brother of the moon, Selene, and the dawn Eos. (still Helios)

********* is the goddess of youth and brides.



Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 1:22 pm


Gods Listings ~ Vedic

Vedic (major deitics, with dedicated hymns as written in the Rigveda. Please use other references for the power or jurisdiction of these deities)

Indra (Sanskrit: इन्द्र or इंद्र, Indra) is the God of War and Weather, also the King of the Gods or Devas and Lord of Heaven or Svargaloka in Hinduism.
3 - Sakra - (Mind) - The Faithful gains strength and conviction from the knowledge that Indra watches over his actions and will defend him. Gains a -5% difficulty to attacks in one battle after invoking Sakra.
8 - Soma - (Poison) - The Faithful imbibes alcohol in ritual to Indra, once drunk the Faithful gains 4 Karma points that can be applied to any other God in the Vedic Pantheon.
15 - Airavata - (Bone) - The Faithful is allowed to ride Indra's 4-tusked Elephant steed for journey or battle. Airavata's HP is 120, his Initiative is 4, and he possesses the skills Stomp, Trample and Gore.

Agni
Soma (most of them in the Soma Mandala)
Vishvadevas
the Asvins
Varuna
the Maruts
Mitra
Ushas
Vayu (Wind)
Savitr
the Rbhus
Pushan
the Apris
Brhaspati
Surya (Sun)
Dyaus and Prithivi (Heaven and Earth), often dedicated to Earth alone
Apas (Waters)
Adityas
Vishnu
Brahmanaspati
Rudra
Dadhikras
the Sarasvati River / Sarasvati
Yama
Parjanya (Rain)
Vac (Speech)
Vastospati
Vishvakarman
Manyu
Kapinjala (the Heathcock, a form of Indra)
Minor deities (one single or no dedicated hymn)
Manas (Thought), prominent concept, deified
Dakshina (Reward), prominent concept, deified
Jnanam (Knowledge), prominent concept, deified
Purusha ("Cosmic Man" of the Purusha sukta)
Aditi
Bhaga
Vasukra
Atri
Apam Napat
Ksetrapati
Ghrta
Nirrti
Asamati
Urvasi
Pururavas
Vena

Aranyani – goddess of the forests and the animals that dwell within it.
3 – The Ankle Bells – (Air) – The faithful can create a Talisman from any bell to be worn around the ankle, when worn in wild and unprotected places beyond the City, the faithful has a +20% difficulty to encounter unfriendly creatures, including Monster and Outsiders.
8 – Fearless Wanderer – (Mind) – The faithful is led by Aranyani’s gentle promptings – audible only to those faithful to her – through any dangerous situation to a safe place. When being led by Aranyani, the faithful becomes impervious to Fear status effects.
15 – Forest Dancer – (Plant) – When in forested areas, especially the Northern Forests, the faithful can summon any native creature (as decided by the RP Manager) that lives in the forest to come to the faithful’s aid, either in defense, as a steed, as a guide or to bring herbs to the faithful for use in botany, medicine or druidic casting.


Mayabheda
Tarksya

Tvastar – The Heavenly Builder
3 – Firstborn – (Ether) – The faithful has a lowered difficulty to craft Hybrids or Golems of -15%.
8 – Chariot Maker – (Earth) – The faithful can craft a Chariot or other riding vehicle, the thing needs no beast to pull it and enables the faithful a lowered difficulty of -15% on all Terrain rolls while riding in Tvastar’s Chariot.
15 – Vrtra – (Bone) – Tvastar sends his fearsome Dragon creation to the aid of the Faithful. Vrtra has a HP of 120, an Initiative of 8, and attack power of 6 per strike.

Saranyu

PostPosted: Wed Aug 15, 2007 1:25 pm


Gods Listings ~ Mesopotamian

Anshar - father of heaven

Anu - the god of the highest heaven

Apsu - the ruler of gods and underworld oceans

Ashur - national god of the Assyrians, thought by the Assyrians to be king of the gods

Damkina - Earth mother goddess

Ea - god of wisdom & the watery depths
3 – Skin of the Fish – (Water) – Enables the wearer to swim and breathe underwater unaided.
8 – God of Contracts – (Mind) – Protects a group of Empyreans from Outsider attacks up to 20 HP total.
15 – The Watery Depths – (Water) – The faithful must go through a detailed ritual in which the Empyrean must willingly drown themselves. Rather than dying, Ea lifts the faithful from the water and grants an extra 2 HP to their starting total.

Enlil - god of weather and storms
3 – God’s Breath – (Air) – Restores vitality and potency, restoring half total HP.
8 – Father of Gods – (Time) – Allows use of the 3rd level God’s Gift of one of the following deities: Sin/Nanna, Ninurta, Namtar, Nisaba, Pabilsag or Enloilulu.
15 – Banishment – (Ether) – Steals the faithful from the battlefield to the Underworld for the remainder of the fight before returning the Faithful to the realm of the living.

Ereshkigal - Goddess of Darkness, Death, and Gloom
3 – Stagnant Year – (Dark) – Increases strength of Dark, Shadow and Air Magics by 40%, Weakens Earth, Plant and Light Magics by 30%.
8 – Pass Judgment – (Mind) – An offering sent to the Goddess becomes a consecrated Talisman, protecting the faithful from ex-Empyrean monsters, such as the Moloch, Mara, Jinn, Lamia and Haures.
15 – Irkala – (Shadow) – Allows the faithful to pass into the Underworld and commune with the spirits to glean knowledge and help.

Hadad - weather god

Ishtar - goddess of love and one of the highest-ranking deities in Mesopotamian myth

Kingu - husband of Tiamat

Kishar - father of the earth

Marduk - national god of the Babylonians, later thought to be king of the gods
3 -
8 - Mushussu - (Bone) - A Winged Dragon that will transport the Faithful from one location to another.
15 -

Mummu - god of mists

Nabu - god of the scribal arts
3 - Borsippa - (Earth) - The faithful chooses a specific location in which to pray to Nabu. When in that location, they can activate Borsippa to communicate with Nabu and ask one question to which Nabu will give them an answer.
8 - Babylonian Festival - (Ether) - The faithful is instantly transported from a location of need or danger to their home or workplace or a frequently visited landmark (whichever the Faithful is most attached to).
15 - Sacred Tablet - (Time) - Nabu's Tablets of the Sacred Record contain the destiny of each living being. The Faithful can summon a specific person's Tablet and have Nabu shift the length of time the target will live - either adding years or taking away years of life. The number of years affected cannot exceed the amount of years the person has been alive. As in, if a being has been alive 10 years, you cannot remove more than 9 years of life (making them an infant) nor add more than 10 years to their life (making them twenty), etc.

Namtar - a hellish deity, God of Diseases, messenger of An, Nergal and Ereshkigal
3 - Grim Reaper - (Dark) - The Faithful gains an aspect of Namtar, making them look unearthly, horrifying and a marker of illness and death. This appearance strikes fear and horror into all those who try to stand against the faithful. All under the strike of fear have an increased difficulty of 20% to act.
8 - Holy Pest - (Ether) - Summons a mostly intangible and wispy poltergeist like spirit that swarms around a target and pesters them. The Holy Pest can taunt with laughter, pinch and distract but cannot do any damage. The Holy Pest is made to distract and to irritate.
15 - Sixty Demons - (Poison) - Namtar sends forth his 60 little demon spawn sprites that fly into the flesh of a rank of enemies (either Monsters or Outsiders) and cause illness in whatever part of the body they hit. These diseases and illnesses take a hold and begin to develope whatever detriments of the diseases they bear. Keep in mind some slow, others poison, others madden, others lie dormant and may not take affect until after the fight.

Nintu - mother of all gods

Ninurta - god of war
3 – South Wind – (Air) – Heals 1 sickness in 1 target.
8 – Slain Heroes – (Ether) – Strikes down a type of monster that threatens the faithful.
15 – Car-ur – (Bone) – Sends the winged-lion familiar of Ninurta, Car-ur, to attack 1 target. HP: 60, Initiative: 10, Damage: 5.

Nergal - god of war, disease, death and destruction; ruler of the underworld
3 – Noontime Sun – (Fire) - +20% difficulty to concentration, tactics, specialty skills and targeting.
8 – The Burner – (Fire) – Destroys 1 target area, killing all crops, plant life and bacteria in said area. Does 8 points of damage to any living creature on said land when cast.
15 – Raging King – (Poison) – Sends a pestilence into a rank of people doing 15 points of damage to the first 3 victims it hits, and has a 30% chance to spread to those around.

Shamash - god of the sun and of justice (Shapash in Ugaritic, Shamsa in Sumerian)

Sin - moon god (also known as Nanna)
3 - Triad - (Light) - The Faithful invokes the powers of Venus, the Sun and Moon into the Triad of Sin. This Triad strengthens all astronomy and astrology charms and augments but 15%.
8 - En-zu - (Mind) - The Faithful dons a lapis lazuli 'beard' dedicated to Sin. While wearing the 'beard' he becomes the En-zu, the Lord of Wisdom. Any skill that requires intelligence (such as mathematics, harmonies in music, divinations or study) has a lowered difficulty of 20%.
15 - Crescent - (Light) - The Faithful crafts 30 Crescents of any material - though preferably made of gold or silver or painted with those colours. When Crescent is enacted 30 beams of 'moonlight' fall upon the opponent, each doing 1 point of damage if they hit (roll 25% or better to hit).

Tiamat - dragon goddess slain by Marduk

Inanna – Goddess of Fertility and War
3 – Rosette – (Plant) – Brings plenty to crops; triples the yield of one crop.
8 – Dumuzid – (Bone) – Through detailed sexual worship the faithful obtains legitimacy through Inanna, enabling them to command those in their party with a lower Initiative than the faithful.
15 – Lions of War – (Light) – When the faithful heads into battle, he/she is preceded by Inanna’s glowing Lions, which pass through living and inanimate matter alike. Each target they pass through gains an increased difficulty of +5% to block the faithful’s attacks. The RP Manager will roll to see how many targets are affected.



Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 1:29 pm


Gods Listings ~ Chinese

Chinese
Cai Shen - god of fortune and prosperity
Chang'e - goddess of the moon
Guan Yin - boddhisattva of compassion and mercy
Guan Yu - general of the Shu Han kingdom during the Three Kingdoms era, patron saint of righteousness, brotherhood, and loyalty
Jade Emperor - ruler of the heavens
Matsu - patron saint of fishermen and sailors
Shangdi - supreme deity found in early Chinese mythology
Sun Wukong - monkey king and main character of Journey to the West
Tian - deification of the heavens
Tu Di Gong - patron god of villages and farmers
Zao Jun - god of the kitchen

PostPosted: Wed Aug 15, 2007 1:38 pm


Gods Listings ~ Aztec

Aztec
Chalchiuhtlicue - goddess of lakes and streams
Cinteotl - god of maize (corn)
Coyolxauhqui - goddess of the moon
Ehecatl - the god of the wind
Huehueteotl - an ancient god of the hearth, the fire of life
Huitzilopochtli - god of the sun, fire, and war
Ilamatecuhtli- goddess of the earth, death, and the milky way.
Itztlacoliuhqui-Ixquimilli - god of hard stone
Mayahuel - goddess of maguey
Mictlantecuhtli - god of death
Ometeotl - god/goddess of heaven
Quetzalcoatl - god of the breath of life
Tepeyollotl - god of earthquakes
Tezcatlipoca - god of discord
Tlahuizcalpantecuhtli - god of dawn

Tlaloc - god of rain and lightning
3 -
8 -
15 -

Toci - goddess of earth
Tonacatecuhtli - god of food
Xipe Totec - god of spring
Xochipilli - flower god
Xochiquetzal - love goddess


Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 1:39 pm


Gods Listings ~ Aboriginal Australian

Aboriginal Australian
Altjira
Anjea
Bagadjimbiri
Baiame
Bamapana
Banaitja
Bobbi-Bobbi
Bunjil
Daramulum
Dilga
Djanggawul
Eingana
Galeru
Gnowee
Julana
Julunggul
Karora
Kidili
Kunapipi
Mangar-kunjer-kunja
Numakulla
Pundjel
Ulanji
Walo
Wawalag
Wuriupranili
Yurlungur

PostPosted: Wed Aug 15, 2007 1:41 pm


Gods Listings ~ Baltic & Germanic

Baltic
Auseklis
Bangputtis
Diwas / Dievas
Kurche
Laima
Mahte
Māra
Melletele
Potrimpos
Zeme

Germanic
Wōdanaz, "lord of poetic/mantic inspiration", "Germanic Mercury", Norse Odin, Saxon Woden, Old High German Wuotan.
Þunraz, "thunder", Norse Thor, West Germanic Donar, Saxon Thunor, Germanic Hercules or Jupiter".
Teiwaz, god of war, "Germanic Mars", Norse Tyr, West Germanic Tiw, continues Indo-European Dyeus.
Nerþuz, described by Tacitus as Mother Earth.
Frījō, wife of Wodanaz, Norse Frigg. "wife", c.f. Sanskrit priyā "mistress, wife"
Fullō goddess, or *Fullaz, god of riches, plenty. Corresponds to Norse Fulla.
Ermunaz, Saxon god (speculative, based on Nennius' Armenon)
Wulþuz, "glorious one", possibly originally an epitheton, mentioned on the Thorsberg chape, continued in Norse Ullr
Wurdiz, destiny
Sōwilō, the Sun
Auzawandilaz, the morning star(?)
Gautaz, mythical ancestor of royal houses
Wēlanduz, mythical or elfish smith
Agilaz, mythical archer


Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 1:42 pm


Gods Listings ~ Semitic & Inuit

Semitic
*ʔIlu "god" (Supreme God: akk. Ilu, ug. il, phoin. ʔl / Ēlos, hebr. Ēl / Elohim, OSA. ʔl ). The Arabic Name Allāh is al-ʔilah "The God".
*ʔAṯiratu (Ilu's wife: ug. aṯrt, hebr. Ašērāh OSA. ʔṯrt ). The meaning of the name is unknown.
She is also called *ʔIlatu "goddess" (akk. Ilat, phoin. ʔlt, Arab. Allāt ).
*ʕAṯtaru (God of Fertility: ug. ʕṯtr, OSA ʕṯtr, eth. ʕAstar ) and
ʕAṯtartu (Goddess of Fertility: akk. Ištar, ug. ʕṯtrt, phoin. ʕštrt / Astarte hebr. ʕAštoreṯ ). The meaning of the name is unknown and not related to ʔAṯiratu!
*Haddu / *Hadadu (Storm God: akk. Adad, ug. hd, phoin. Adodos ). The meaning of the name is probably “thunderer”.
This god is also known as *Baʕlu "man, husband, lord" (akk. Bel, ug. bʕl, phoin. bʕl / Belos, hbr. Baʕal ).
*Śamšu "sun" (Sun goddess: ug. špš, OSA: šmš, but akk. Šamaš is a male god).
*Wariḫu "moon" (Moon god: ug. yrḫ, hebr. Yārēaḥ, OSA. wrḫ ).


Inuit
Igaluk - lunar deity
Nanook - master of bears
Nerrivik - sea mother and food provider
Pinga - goddess of the hunt, fertility, and medicine
Sedna - sea goddess, ruler of the underworld
Torngasoak - sky god

PostPosted: Wed Aug 15, 2007 1:44 pm


Gods Listings ~ Celtic (Gaelic)

Celtic (Gaelic version of)
Abellio - god of apple trees
Agrona - a British goddess of strife and war
Alaunus/Fin - god of the sun, healing, and prophecy
Ambisagrus - god of thunder and lightning
Ancamna - a Gaelic-Roman water goddess
Andarta - a Gaelic warrior goddess
Andraste - a Celtic goddess thanked by Boudica for victories against the Romans
Anextiomarus - a British equivalent of Apollo
Artio - goddess of the bear
Aveta - goddess of female-fertility, childbirth and midwives, also associated with all fresh water.
Belatu-Cadros - a British war god
Belenus - "Shining One", associated with fire and healing
Belisama - goddess connected with lakes and rivers, fire, crafts and light, consort of Belenus
Borvo - deity was associated with mineral springs, hot springs and healing
Camma - hunting goddess
Camulus - god of war
Cernunos - horned nature god associated with produce and fertility
Cissonius - equivalent of mercury, probably a god of trade and protector of travellers
Cocidus - god of war, hunting, forests, groves and wild fields
Condatis - associated with rivers and healing
Coventina - goddess of wells and springs
Dagda - supreme god of Irish mythology (always referred to as "the Dagda")
Damara - British fertility goddess
Danu - the mother of the gods, other spellings are Dana, Ana, Anu
Dewi - an old Welsh God
Dylan Ail Don - Welsh sea God, brother of Lleu
Eduardo - god of perfection
Epona - goddess of horses, donkeys and mules
Fagus - god of beech trees
Glanis - a Gaelic healing god
Grannus - god of the sun, healing and mineral springs
Loucetios - a war and thunder god
Manannan mac Lir
Maponos - god of youth
Morrigan - war goddess (always referred to as "the Morrigan")
Nantosuelta - goddess of fire and fertility
Nemain - war goddess
Nemetona - goddess of temples and sacred groves
Ogma - god of scholars, education, writing and eloquence
Rhiannon - Goddess of the moon
Robur - god of oak trees
Rosmerta - goddess of fertility and abundance
Rudianos - Gaelic war god
Segomo - Gaelic war god
Sirona - healing deity, associated with healing springs
Smertios - Gaelic war god
Sucellus - Gaelic god of agriculture, forests, and alcoholic drinks
Sulis - deification of spring water
Tamesis - goddess of water
Taranis - god of thunder


Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 1:45 pm


Gods Listings ~ Egyptian

Amun, king of the gods
3 -
8 -
15 -

Ra, god of the sun- when with Amun, becomes Amun-Ra.
3 -
8 -
15 -

Anubis, god of the dead and of embalming.
3 -
8 -
15 -

Aten, the solar disk
3 -
8 -
15 -

Bastet~ Goddess of cats and perfume (worshipping cats, applying perfumes during worship and adorning images of bast are frequent practises)
3 - Bubastis - (Ether) - The Faithful invokes Bubastis and gains access to the hidden ferocity that lies under the surface of all of Bast's followers. The Faithful gains an additional 2 points of Initiative per Stage when evoked, and this lasts for the next task/fight.
8 - Purfume Protector - (Poison) - Bast lets loose one of her perfumes which takes affect in an area of the battlefield of 6 feet squared and lasts for three turns. Roll a d6 to determine which effect the purfume has: 1 - Passion Gas, 2 - Poison Gas, 3 - Sleeping Gas, 4 - Confusion gas, 5 - Paranoia Gas, 6 - Fear Gas.
Passion: Instils all those affected with a Passion status effect, causing them to have a heightened difficulty of 15% to attack.
Poison: Drains 1 HP per turn unless given an antidote.
Sleeping: Each turn the affected has to use one of their action dice to fight sleep before acting, with a difficulty to pass of 30%.
Confusion: The affected has a heightened difficulty to hit of 15% and can no longer target until the Confusion is cleared.
Paranoia: The affected becomes highly agitated, no longer listening to commands or reason and has a 25% chance of lashing out against team members instead of intended targets.
Fear: The affected has a heightened difficulty to defend of 15%
15 - Ailuros - (Light) - Bast's many incarnations become accessible to the Faithful, allowing the Faithful to call on the Gifts of the following: Wadjet, Mut, Sekhmet, Ra, Anubis, Horus or even the Greek Goddess Artemis.

Bes~ home protector god, warder of evil (Bisu) (using dance, song, sexual practise, ritually killing snakes, caring for babies, tattooing images of Bes on the thigh, cleaning the household are common practises)
3 - Apotropaic - (Dark) - The faithful can imbue any home made talisman of Bes with this Gift, which while worn as an amulet protects the Faithful from random encounters with monsters, Outsiders and evil intentions with 75% accuracy.
8 - Rearing Lion - (Fire) - The faithful can invoke this special ability before a battle against an Outsider, monster or other form of evil. This special attack allows the faithful to rear up and strike a blow with their weapon of choice or their fist that does double damage as normal and has a 12% chance of instilling Fear into the target when it successfully hits. The Faithful can use this strike 10 times before the Gift wears out.
15 - Besa Cat - (Bone) - The faithful gains a familiar sacred to Bes, the Besa Cat which counts as a Monster type Familiar. The faithful can name this Besa, and it can be summoned or dismissed at will rather than being stored in a Technoring. All injuries the Besa incurs will be dispelled when the Besa is dismissed to the God's care. It is said that the presence of a besa is a sign that the God bes is watching and protecting his faithful.
Stats: Initiative: 8 HP: 22 Damage: 6 Action: 10
Int: 4
Spd: 4
Str: 4
Ptcy: 2
Cnst: 6
Obd: 6
The Besa appears as a small lion-like cat, though larger than a house cat. It is specifically suited to hunting down vermin, snakes and the smaller more abundant monsters ie Astarte, Agares, Cacus, Ronwe etc.

Geb, god of the Earth, father of Osiris, Isis, Nephthys and Set.
3 -
8 -
15 -

Hathor, goddess of love
3 -
8 -
15 -

Horus, god of the sky and kingship
3 -
8 -
15 -

Isis, protective goddess, wife of Osiris, mother of Horus.
3 - Listening Patron - (Mind) - Isis is especially favourable to the following: repentant sinners, artisans, slaves, maidens, the wealthy, rulers and te downtrodden. Those who pray to Isis who were at one time or still are any of the above double their Karma points when they pray. This double rate lasts until another Gift is requested, at which point Karma returns to normal gain.
8 - Knot of Weather - (Air) - The Faithful braid their hair into knots which gather up clouds of weather, and when Knot of Weather is enacted, the Faithful undoes these knots to release rain, wind, baking sun, snow, sleet or hailstones as preferred. Each of these types of weather has affect on plants, crops, potions, familiars and at long exposure to Empyreans as well. The Faithful's control of the weather lasts as many turns as they manage to avoid damage themself.
15 - Wife of Osiris - (Dark) - If an Empyrean dies in the presence of a Faithful to Isis, the faithful can enact Wife of Osiris and ritually chop the body into pieces which the Goddess Isis puts them back together and brings them to life again at half HP.

Mut, mother and creator goddess.
3 -
8 -
15 -

Nephthys, goddess of the dead, wife of Set.
3 -
8 -
15 -

Ptah, god of craftsmen. (also Peteh) The Mumified God of Life, Power and Stability
3 -
8 -
15 -

Ra-Horakhty, god of both sky and Sun. A combination of Ra and Horus - god of the Rising Sun.
3 -
8 -
15 -

Osiris, god of the dead, and ruler of the underworld, father of Horus.
3 -
8 -
15 -

Sekhmet, goddess of war.
3 -
8 -
15 -

Set, god of the desert
3 -
8 -
15 -

Thoth, God of Writing and Scribes. Ibis-headed God.
3 - (Mind) - Wiseman: Wisdom and Understanding heightened by 15%, 5th and 6th Chakras have a lowered difficulty to weirld of 10%.
8 - (Plant) - Papyrus: Any spell utilizing a Tomb or enchanted paper does nto crumble when activated but becomes a permanent posession to reuse at will.
15 - (Ether) - Thoth's Quill: the faithful can write down one sentance or statement that is known to be false, and it will become true. ie. I am not afraid of the dark. (RP Mod)

Nut, goddess of the sky
3 -
8 -
15 -

Ammit, deity who consumes those who fail to pass the 'weighing of the heart' in the underworld judgment ceremony
3 -
8 -
15 -

Reshep, war god that was originally from Syria
3 -
8 -
15 -

Wepwawet, jackal god of upper Egypt, the opener of the ways
3 -
8 -
15 -

Shu, god of air and father of Geb and Nut
3 -
8 -
15 -

Tefnut, goddess of moisture and mother of Geb and Nut
3 -
8 -
15 -

Naunet, goddess of the watery abyss
3 -
8 -
15 -

Sobek, crocodile god of the Nile
3 -
8 -
15 -

Seshat, scribe goddess
3 -
8 -
15 -

Wadjet, snake goddess of lower Egypt
3 -
8 -
15 -

Meretseger, goddess of the valley of the kings
3 -
8 -
15 -

PostPosted: Wed Aug 15, 2007 1:47 pm


Worship & Practise

21.14~ Monotheist Deities:

Ahura Mazda
3 - Avestan - The faithful gains the stamina of a camel, adding 1 extra HP to their total, even if this is over their limit.
3 - Gathas - The faithful gains protection from the Deities of the Rig Veda, considered contempory of Zoroaster.
3 - Hvaetus - The faithful gains a connection with his or her "people" this can be defined by Alignment, Orientation or type of magic practise or type of gods worshipped. Once this connection is established, the Faithful can freely communicate to these Hvaetus through telepathy for the length of the encounter.
8 - Ragha - The faithful alters the location in which he or she fights to become a plain or hillock where the physical surroundings of the real world will be unaffected by the damage of fighting or duelling.
8 - Varza - The faithful obtains the holy mace of Zoroaster to fight with. This weapon does double damage to any "druj" creatures - name Outsiders and monsters.
8 - Yasht - The Faithful can evoke one of twenty-one divine concepts:
1. Ohrmazd Yasht (Ahura Mazda) - causes the Faithful to be able to pay 1 less Karma point to evoke any of the other Gifts.
2. Haft Amahraspand Yasht (the seven Amesha Spentas)
3. Ardawahisht Yasht (Asha Vahishta of "Best Truth")
4. Hordad Yasht (Haurvatat of "Wholeness" and "Perfection")
5. Aban Yasht (Aredvi Sura Anahita of the waters) - Gives the faithful the alignment of water.
6. Kwarshed Yasht (Hvare-khshaeta of the "Radiant Sun") - Gives the faithful the properties of the Sun.
7. Mah Yasht (Maonghah of the "Moon") - Gives the faithful the properties of the Moon.
8. Tishtar Yasht (Tishtrya, the star Sirius) - Gives the faithful the properties of the Star.
9. Drvasp Yasht (Drvaspa, guardian of horses) - Gives the faithful a Cicus Horse that can be summoned by the expenditure of 3 Karma points after the intitial use of Drvasp Yasht.
10. Mihr Yasht (Mithra of "Covenant") - Gives the Faithful a connection to his Hvaetus, enabling them to collaborate with a lowered difficulty of 10%.
11. Srosh Yasht (Sraosha of "Obedience") - Gives the faithful a lowered difficulty of controlling Familirs of 10%
12. Rashn Yasht (Rashnu of "Justice") - Gives the Faithful a lowered difficulty of 2% for each consecutive turn he is successfully attacked and fails to reciprocate a successful attack.
13. Fravardin Yasht (the Fravashis) -
14. Warharan Yasht (Verethragna, "Smiter of resistance") - The faithful can break through a single defense by the expenditure of 3 Karma points after the initial use of Warsharan Yasht.
15. Ram Yasht (the "good" Vayu) - The faithful gains the properties of Wind.
16. Den Yasht (Chista, "Wisdom") -
17. Ard Yasht (Ashi of "Recompense") -
18. Ashtad Yasht (khvarenah, the "(divine) glory") -
19. Zam Yasht - (Earth) - The Faithful gains the properties of earth.
20. Hom Yasht (Haoma) -
21. Vanant Yasht (Vanant, the star Vega) -

15 - Asa - The Faithful speaks a Truth and this truth cannot be contested. For instance: I am strong. No remedy, magic or potion that tries to impart weakness wll affect them. Only one Asa may be enacted at any time.
15 - Druj - The Faithful speaks a Lie, such as noting a magic or other effect being pressured on him by an opponent, such as the effects of an Aberration's spells, and by speaking them to be of some source not his own, they cease to affect him.
15 - Ameretat - The faithful gains immortality in a limited form. In multiple opponent battles, the Faithful can select a single opponent who can no longer deal him any harm. The opponent selected must have dealt the faithful at least one point of damage to become suceptible to the Ameretat ward.

Allah

Sihk One Supreme Being

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Wed Aug 15, 2007 1:48 pm


Invokation, Evokation & Application

21.15~ Invokation, Evokation, & Application

The art of Worship & Practise
Reply
The Otherworlds

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