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Naruto: The Way of the Ninja

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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Qyp
Crew

Manly Lunatic

PostPosted: Sat Aug 28, 2010 6:43 am


Kakashi, Medical-nin, and a few other Ninjas are seen using fuuin in many ways... Why would it die out?
PostPosted: Sat Aug 28, 2010 7:13 am


I meant pure fuuin, the advanced kind that Uzukigakure {or whatever that place was called} was famous for. I dunno, maybe the art just grew less popular. Or the knowledge was lost. It happens... It's just a way to explain why it isn't in the system YET.

kouri-chan_xx
Vice Captain

Noob


Qyp
Crew

Manly Lunatic

PostPosted: Sat Aug 28, 2010 7:19 am


Oh right... they were just extremely powerful fuuin experts that were feared by most of the world...

But fuuin has no limitations, considering time/space ninjutsu is the hardest, and minato kinda bypassed proably a crap load of training, etc, using fuuin as his teleportation markers...
PostPosted: Sat Aug 28, 2010 7:31 am


*shrug* It's coming in a later update, that's all I have to say on it. Proto's in charge of it.

kouri-chan_xx
Vice Captain

Noob


Aruil

PostPosted: Sat Aug 28, 2010 7:40 am


I still don't like the term DICE ROLLS on the jutsus, K. And I think making attack turns into dice rolls is the opposite of what should happen. It's more misleading to people without D20 knowledge.
PostPosted: Sat Aug 28, 2010 7:43 am


I was just understanding the old system too...

._.

Now I fee like I am a newb again...

Qyp
Crew

Manly Lunatic


Aruil

PostPosted: Sat Aug 28, 2010 7:59 am


And the bonuses that points in taijutsu/ninjutsu/medical ninjutsu/weapons/genjutsu give are ridiculous. Considering it takes two points in either Dex or Wis to raise DB by 1, giving people a +2 to hit for ten points is absurd. A +1 would be more than enough. And +1-2 damage for each point!? Are you guys just trying to make fights really short? I can see ten points giving that bonus, but each one is too much.

I feel those need to be toned down. Especially considering that it takes a certain amount of the correlated skill just to learn the jutsu.
PostPosted: Sat Aug 28, 2010 8:05 am


I always thought fights were really long before. ._. And I was fighting with high level characters.
Mmmm... that +2 per 10 points to attack roll was always there in Skills. If it's unbalancing combat, we'll change it.


As for Dice Rolls, well I was planning to basically explain that once you get to a high enough level you get to roll extra dice per post/round of combat.

Level 1 - 5: 1 die
Level 6 - 10: 2 dice

and so on...

and I also explained the penalties {-5 for second die, -10 for third die..}. And then I'd include a section to say that for Jutsu, it merely represents the amount of time taken to perform the jutsu. You don't roll any dice, but you can't roll any in the time that it takes for yourr character to have that amount of dice rolls. I thought it would be a bit simpler than the current explanation... is it?

Basically, I've written that part of the explanation up, I just haven't posted it yet razz I will soon.


Sorry Qyp it's really the same thing ._.

kouri-chan_xx
Vice Captain

Noob


Aruil

PostPosted: Sat Aug 28, 2010 8:19 am


I know it was always there K, and I always thought it was dumb. To raise one's DB you must put two points in either Dex or Wis. To raise Attack Bonus you need to either level up for a +1, increase Str or Dex by 1 for a +1 (depending on attack type), or put ten points in the associated skill for a +2.

Basically if player A wanted to focus his character to dodging attacks and placed all his points accordingly, there is no way he could keep up with player B who places all his points in hitting. Just by leveling up player B stays even with player A if player A devotes their stat increases to Dex/Wis. And then if player B adds even a single point to Str, he's instantly got an easier time at hitting player A and there is nothing that player A can do because he can only raise his DB by 3 every two levels, whereas player B can in theory raise his Attack Bonus by 12 every two levels.

By level 4 player B can hit anyone level 10 and below with a 90% hit rate. That's ridiculous.

And your new way of explaining attacks per turn is much more confusing. The way it is now is simple.
PostPosted: Sat Aug 28, 2010 8:48 am


But Player B's damage would be paltry. Not all of his attacks will hit after all.

Plus, Player A should attempt other tactics then. Such as hiding and ending battles quickly with sneak attacks. Or holding the opponent down. I don't expect that someone who beefs up his str so much to have decent values in Awareness or Escape Artist. {Same principal for Dex/Ranged attackers, since you can't attack with ranged weapons at grappling range anyway}


Mmmm... I'll think about it and make a final decision when I rewrite the thread.

kouri-chan_xx
Vice Captain

Noob


Aruil

PostPosted: Sat Aug 28, 2010 8:58 am


Player B's damage would be substantial. Remember that +1-2 damage per point in taijusu? Plus the increase to damage from the increased Str. He'd easily be able to take on level 10's. Until his own Hp (which would be tiny) runs out that is.

If player B is amping Str then grappling isn't going to aid player A, especially since his points are going to Dex/Wis for the DB. The sneak attack is good for one round and then player B uses the round after he's attacked to pummel player A. Or worse, grapple player A.

Tactics or no tactics, too much bonus is being given to hit while DB remains almost useless. Above level 5 even an average rounded character only misses on a natural 1.
PostPosted: Sat Aug 28, 2010 9:34 am


Sniping! The Dex points can go to Ranged. The hiding thing still works in this case.


Warning!!! Really pointless long pondering set of 2 paragraphs!!

Mmmmmm the rules to attack roll bonuses haven't changed much since I started RPing here. From my experience in normal equal levels combat, only about half the taijutsu attacks actually hit. So Taijutsu damage is 1 - 6 + let's say they're level 20 so Str is typically 32ish which is mod +11 so Taijutsu damage is 12 - 17. Their Taijutsu skill would be 30 or so unless they made their character from scratch and maxed out their taijutsu ;\ so total taijutsu damage per hit would be 42 - 77. Total damage {since 4 dice} would be 164 - 308. i have to say that Level 20 Ninjutsu/Genjutsu specialists do the same or even more damage {Katon: Ryuka would do 160 - 280.}. I admit, during this update I wasn't really concerned with dodging feasibility, but more of balancing Taijutsu with the other jutsu styles.

Anyway, their melee attack bonus would be 20 + 11 + 6 = 37 so attack rolls would be 39 - 56. {didn't count natural 1 and 20s} The typical dodge bonus is 10 + dex mod + wis mod so if a level 20 dude put points in both dex and wis, let's say made them both 28 {mod of +7}, his DB would be 34. So you are correct. Of course ninjutsus and genjutsus from people of the same level are actually difficult to dodge too <.<

Plus we are introducing a Blocking ability that allows you to pit melee attack vs melee attack and halve taijutsu damage. Blocking takes 1 attack turn. Thus, at the cost of 1 attack turn {well, per attack your opponent succeeds} you can further reduce taijutsu damage.

End Warning!!!

SOOOOOO... to skip all that rambling, if there is a problem with Blocking, we can make Dodge Bonus {Level + half dex mod + half wis mod}. That is my conclusion XD

kouri-chan_xx
Vice Captain

Noob


Aruil

PostPosted: Sat Aug 28, 2010 10:24 am


Sure you can hide... but once you attack you're open until the next turn unless you use some jutsu to escape. The which I foresee becoming most high level battles...

But since you still take damage from blocking (depending on the level gap) it'd be worth it in most cases to suck up the damage in order to deal more to your opponent.

How did you get the DB of 34? The formula is 10+Dex mod+Wis mod. It'd only be 24. So a level 15 average guy would still have no problem hitting your hypothetical dummy every time. And your proposed new DB formula isn't much better. Your previously stated guy would have a new DB of a whopping 28. And that's rounding up!

What if every X points in acrobatics gave a +1 to DB? I realize that it makes a redundancy of the Dex effect on DB, but no more so than the taijutsu being a redundancy of the Str bonus.
PostPosted: Sat Aug 28, 2010 2:46 pm


HOLA! I'm Mastur Sage and I've been playing Dungeons and dragons for fourteen years and roleplaying for nine.

I like Naruto, but I like Pathfinder more razz


So if I write up a timeskip story could I start as a chunin?

PupSage

Dapper Dog

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Hiro Knight Kansei

PostPosted: Sat Aug 28, 2010 2:58 pm


Mastur Sage
HOLA! I'm Mastur Sage and I've been playing Dungeons and dragons for fourteen years and roleplaying for nine.

I like Naruto, but I like Pathfinder more razz


So if I write up a timeskip story could I start as a chunin?


Hello! You're quite the vet xD

As far as timeskipping into chunin-hood.. I just don't see it happening. The time spent as an academy student is meant to help you learn our system. It will be especially beneficial because our system is new xD
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The Way of the Ninja [Naruto RolePlaying Guild]

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