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Posted: Mon Dec 10, 2007 10:25 pm
Yeah I'm going to get my another rank of skilled caster then pump my magic up to 15 after that I'm not sure if I want to get a pet or go for boosting my life.
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Posted: Tue Dec 11, 2007 4:48 pm
Hey Kail, in the Santa minigame, you notice I am just as powerful as you are now! Mwahahahahaha! Your not the only one that can have 12 Magic!
Lol, and remember... You cant spell damage without Mage!
(Rofl, its a double pun! thats awesomely funny as hell!)
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Posted: Tue Dec 11, 2007 5:04 pm
((Man, I could become a really scary individual with that mark of the demon and flame burst. For example there are currently 8 targets in my current dungeon say with my magic score at 15 I'd do 15 damage to each of them, thats 120 damage in total. I would be healed for 24 damage. A normal fireball of 45 would heal me for 7 and a life drain of 15 would heal me of 18. If I was going to go this way I'd definitely try to pump my hp to 50, I would be so damn hard to kill.))
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Posted: Tue Dec 11, 2007 8:51 pm
Holy smothering mothers! Thats down right evil! But what happens when your stunned? and stunned? And stunned? If you do that, remember that people with the abillity to cast multiple stuns spell could slowly take you down quite easily. Mabye invest in a special attack on the side.
I'd probably join my were-wolf organization it I can balance it and get it released.
It has mostly support and de-buff stuff... And some good team stuff... Which fits my blue mage-ery... Plus I'd probably ask for some cross-org damage and healing spells us, 'Order' members, 'could' give*coughsellwithmarkupcough* to eachother.
We're gonna be a spell smuggling league!
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Posted: Tue Dec 11, 2007 10:28 pm
((I could take a quite a few stuns, and all I need is one spell to usually take them out twisted , besides kail'igens not a pvp character anyways even though he is certainly built for it.))
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Posted: Tue Dec 11, 2007 10:34 pm
Kail, might I suggest that instead of taking another rank of skilled caster, put those 4 points to better use and put them in equip. Then pourchase a Apprentice staff. That way you can have the Skilled caster when you need it, or you can also have the option of using it for differnt things as well!
Like when you want to just nuke something quick, use a Wizard amulet and bump that soon to be 15 up to a 19 instead! Or 4 staves of mist? if you used all of them one turn, you could get +20 to your magic stat! That would hurt alot...
Theres just so much more open to you at that point! Know what I mean?
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Posted: Tue Dec 11, 2007 10:49 pm
Alas I lack a ticket and when I get one there are like 3 spells I need to acquire first, I will be eventually putting points into equip after I get my magic to 15 and a second level of skilled caster. Those will be alternated between health and magic as needed. You make a good point, in my party situation there is no lack of party mp. But I don't ever see myself not using a second rank of skilled caster, thats an instant fireball, flamburst, life drain, etc. and once more greater Mana shield will only cost 2 mp. Never the less will think about it. I will only be be spending one point to get my magic to 13 and holding on to the rest till I complete my next mission.
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Posted: Wed Dec 12, 2007 4:42 pm
~LeWow~
You got a great future! It amazes me to imagine all of the RPS guild once we reach around 50CPs each...
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Posted: Wed Dec 12, 2007 7:02 pm
I really am thinking about getting a pet. Pretty soon I'll be able to get through the tournament with ease until the 8th round when opponents actually have stunning blow. I have already designed it. it will be a cute little Mushroom dryad with healing ability and 15 hp and every action I can afford. It would be like having both 5 regen and ap fighter mage at the same time.
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Posted: Wed Dec 12, 2007 7:16 pm
Don't remind me...
I'd take up the tourney after I get atleast skilled casterx2. If I get a pet... Then I'd get a mechanical clock-work spider which will use stuns and special damage. I'll always need a damager until I can get my skilled caster up enough to have stronger spells, and even then, my damage is severly hindered.
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Posted: Sat Dec 15, 2007 9:11 am
If I was going to get a pet it would be...
Logos, the bat (6) A-0, D-0, CD-0, M-2,L-10(2),E-0, Abilities:Magic Sheild, Actions:Stunbolt, Power Up, Spells:Frost
But I really want a summon instead...
The "Real" Logos {w/ stats=18 (A-0, D-0, CD-0, M-0,L-10(2), Abilities: Magic Sheildx2, Special Attack: Sonic Scream (12)
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Posted: Sat Dec 15, 2007 3:18 pm
Summon's arn't what they're cracked up to be... However, a pet and summon combo would be pretty awsome. (( What's the point of listing a magic score, if you can't give a summon magic spells? I dont get it.)) Oh and Gerbo, if you use 2Mp to summon it, how can you activate the magical repeating rifle of thunderous doom?
Spirit Wisp ((After afew dungeons.))
Stats=18 A- 3 D- 0 CD- 0 M- 0 L- 20(4) Abillities= Healing, magic shield, Special Attack- St. Elmos' Fire (5), Resistance- attack
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Posted: Sat Dec 15, 2007 10:17 pm
Well my friend, I could do the summon and one 2nd level spell due to my 2 skilled casters! So a summon and a spell still counts!
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Posted: Sun Dec 16, 2007 1:41 am
Hmm after I finish my dungeon I will be attempting the tournament Wit a bit of luck I might be able to make it to Evangelen and tie her. the toughest part will be getting through round 8 with all there stunning blows but I have a few strategies up my sleeve. This is the pet I hope to obtain powered up with the actions I want.
Pet: Basidia (Mushroom Dryad) A- 0 D- 0 CD- 0 M- 0 L- 15(3) Abilities: Healing( 3) Actions: Stunning Blow, Power UP, Pounce, Kick, Punch
And the cool thing is I'll get my girlfriend to draw my pet and have her appearance change and grow as I invest more points in her.
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Posted: Tue Dec 25, 2007 12:24 am
Hmm looks like the final groups are in. The Organization of most interest to me is the pet one which I'll probably join. I can always just get you guys to make spells as I know more than few of you will be in the Iluminanti.
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