Here's the RP.For those of you who don't know, I'm a WoW addict with little time on her hands. I'm only level 66. Damn.
Anyway, I've tried this twice in the LRPG with no luck, and I'm hoping for better luck here.
This will be an advanced, literate RP, which will require a lot of reading. There will be a battle/class system, based off D&D. I'm gonna make the character sheets with Excell, just for ease's sake. (Therefore, you'll also need Microsoft Excell, or Open Office.) All the old classes will be present, but I'll be inventing some new ones. And yes, you can be a Death Knight.
Now, for the story. For terms you don't know, go onto
WoWWiki.
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For hundreds of years after the Third War ended, peace maintained itself in Azeroth. The war between the Alliance and Horde was over, with shaky peace settlements agreed upon. Former enemies are now friends, and old factions are intermingling to the point where they no longer have any influence.
However, as the Third War came to its end, the Horde was in a state of devastation. They had the upper hand at first, but soon after some semblance of peace was had, at a bloody battle at Silvermoon City, the tables were turned entirely. The High Elves had joined the battle alongside the Alliance. Long and bitter enemies of the Blood Elves of Silvermoon, confusion was inevitable because of the uncannily similar appearances between the two races. This was continued when the Scourge from the nearby Dead Scar joined alongside the Alliance, as well. Since they looked so much akin to their Undead brothers, chaos prolonged. In the end, the Alliance was victorious.
This one battle left a powerful scar on the Horde. The Undead race was almost completely eradicated, though there are a few left. The High Elves and Blood Elves took a heavy toll, as well, though not as detrimental as the Undead's plight. The Blood Elves turned out to be stronger than the High Elves, but only by so much.
After far too much blood was shed, the neutral Argent Dawn and the Church of the Holy Light, though they were even enemies of each other, finally intervened. Before another battle between Horde and Alliance was to begin at Ironforge, they stepped in and cast powerful magic to keep the two forces separate. Lord Maxwell Tyrosus announced that if peace settlements were not reached, they would summon the wrath of the peace-loving Ancients, Elune, Cenarius, and Ysera. The Horde and Alliance leaders knew that they could, being as close to the Ancients as they were.
However, some would not be swayed that easily. A select few from each side charged towards each other, and they were all stopped by the Argent Dawn's and Church of the Holy Light's invisible buffer. As they tried to pass it, the ground shook violently, the White Lady ((basically, the moon, associated with Elune)) shone blindingly, a storm began to form, and the green Dragon Ysera flew over the mountains of Dun Morogh and roared with such force that all but the neutral buffers fell to the ground. Seeing that this was indeed no joke and fearing for their lives, everyone reluctantly agreed to retreat to Ironforge, retire their weapons outside the city, and come to peace agreements. As the hurricane began to rage over their heads,
Though both the Argent Dawn and the Church of the Holy Light were neutral, both favored the Alliance. This bias led to unfair agreements, though they were to the point where everyone could, to some extent, be happy. A police system would be put into place to prevent further violent conflict. This was generally agreed upon, though some argued that it would interfere on the private business of the people. These arguments were unheard by the Argent Dawn and Holy Light, and the system was soon put into place. There were also new land negotiations. A faction could only claim land that was within the general zone of their major cities, which were Stormwind, Ironforge, Darnassus, Orgrimmar, and Thunder Bluff. The rest of the land would be guarded by either the Argent Dawn or Church of the Holy Light, neutral for anyone to pass through. Old towns which survived could still exist, though they had to allow everyone from any faction to use its resources.
At first these negotiations, which came to be known as the Treaty of Dun Morogh, were not taken to very well. People tried to return to their former lives, but it was just impossible with so many dead. With the Undead, High Elves, and Blood Elves almost completely annihilated and countless friendships torn asunder, nothing was ever the same.
Though after about a century, tensions began to let up. Inter-faction friendships soon became commonplace because people now began to gather at the neutral city of Shattrath, in Terrokar, far off in Outland. Though the Shattari favored the Alliance, as well, all refugees from any background are allowed in its shelter. For this reason, Shattrath is oftentimes called the City of Refugees. Old factions were soon all but completely erased.
However, within Shattrath survived two of the old factions. They were much uninvolved with the old conflicts, though they had their favored sides. The Aldor and the Scryers, they were called, and they have been in existence far longer than the Alliance and Horde. Though they never fought each other in combat, they have their biases, and certainly have wanted a chance to for quite some time. But since the Third War was in Azeroth and they had to stay in Outland, they could merely watch. Both have their favorites, but they will accept anyone into their ranks if they want to join.
The Aldor are an ancient order of draenei priests who revere the naaru, and to this day they assist the naaru known as the Sha'tar in their battle against Illidan and the Burning Legion. Though they have suffered much at the hands of the blood elves who later became the Scryers, they have put aside open warfare for the sake of the Sha'tar. The Aldor's most holy temple lies on the Aldor Rise, overlooking the city from the west. They favor the Alliance.
The Scryers are a faction of blood elves led by Voren'thal the Seer. The group broke away from Prince Kael'thas Sunstrider, heir to the throne of Quel'Thalas and ruler of the blood elven race, and offered to assist the naaru in rebuilding Shattrath City. Once, what seemed like another attack on Shattrath came from the armies of Illidan Stormrage. A large regiment of blood elves had been sent by Illidan’s ally, Prince Kael'thas Sunstrider, to lay waste to the city. As the regiment of blood elves crossed the bridge, the Aldor’s exarchs and vindicators lined up to defend the Terrace of Light. Then the unexpected happened: the blood elves laid down their weapons in front of the city's defenders. Their leader, a blood elf elder known as Voren’thal, stormed into the Terrace of Light and demanded to speak to the naaru A'dal. As the naaru approached him, Voren’thal knelt and uttered the following words: “I’ve seen you in a vision, naaru. My race’s only hope for survival lies with you. My followers and I are here to serve you.”
The defection of Voren’thal and his followers was the largest loss ever incurred by Kael’thas’ forces. Nor were these just any blood elves. Many of the strongest and brightest amongst Kael’thas’ scholars and magisters had been swayed by Voren’thal's influence. The naaru accepted the defectors who became known as the Scryers.
(Source.)Though the Aldor and Scryers are rivals, they both share a common goal of restoring Shattrath. But recently, it was the Scryers that wandered. They found the old Treaty of Dun Morogh, and found that it never said anything about Aldor and Scryers being restricted from violence in Azeroth. Consumed by greed, their leaders requested land acquisition. The Blood Elves of the Scryers are also corrupting unwilling humans into their ranks, increasing their level of power. A Blood Elf and a Human are now the top officers of the Scryers.
The Aldor, appalled by the Scryers' behavior, begged the Shat'ari leader, A'Dal to banish them from Shattrath. A'Dal was not pleased with their activities, but they have not broken the non-violence pact, so no action could be taken.
But it won't take long until it is.
War is on the footsteps of Azeroth and Outland once more. No one can tell who's with who because of the Aldor and Scryers' neutrality with new members. This will be a war of unseen proportions, and you, adventurer, are now a part of it.