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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

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The Fifth War of Azeroth [WoW-based|U/C|Acc.][Lookplz?] Goto Page: 1 2 [>] [»|]

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Scraps 2-point-0

PostPosted: Thu Aug 28, 2008 7:00 am


User Image - Blocked by "Display Image" Settings. Click to show.For terms you don't know, go onto WoWWiki.

Here is the OOC thread. Post OOC there. Not here. Thank you. The OOC thread also has more stats than this thread does.

Also, as pointed out by Red Phoenix48, it would actually be the Fifth. My mistake.

***


For hundreds of years after the Third War ended, peace maintained itself in Azeroth. The war between the Alliance and Horde was over, with shaky peace settlements agreed upon. Former enemies are now friends, and old factions are intermingling to the point where they no longer have any influence.

However, as the Third War came to its end, the Horde was in a state of devastation. They had the upper hand at first, but soon after some semblance of peace was had, at a bloody battle at Silvermoon City, the tables were turned entirely. The High Elves had joined the battle alongside the Alliance. Long and bitter enemies of the Blood Elves of Silvermoon, confusion was inevitable because of the uncannily similar appearances between the two races. This was continued when the Scourge from the nearby Dead Scar joined alongside the Alliance, as well. Since they looked so much akin to their Undead brothers, chaos prolonged. In the end, the Alliance was victorious.

This one battle left a powerful scar on the Horde. The Undead race was almost completely eradicated, though there are a few left. The High Elves and Blood Elves took a heavy toll, as well, though not as detrimental as the Undead's plight. The Blood Elves turned out to be stronger than the High Elves, but only by so much.

After far too much blood was shed, the neutral Argent Dawn and the Church of the Holy Light, though they were even enemies of each other, finally intervened. Before another battle between Horde and Alliance was to begin at Ironforge, they stepped in and cast powerful magic to keep the two forces separate. Lord Maxwell Tyrosus announced that if peace settlements were not reached, they would summon the wrath of the peace-loving Ancients, Elune, Cenarius, and Ysera. The Horde and Alliance leaders knew that they could, being as close to the Ancients as they were.

However, some would not be swayed that easily. A select few from each side charged towards each other, and they were all stopped by the Argent Dawn's and Church of the Holy Light's invisible buffer. As they tried to pass it, the ground shook violently, the White Lady ((basically, the moon, associated with Elune)) shone blindingly, a storm began to form, and the green Dragon Ysera flew over the mountains of Dun Morogh and roared with such force that all but the neutral buffers fell to the ground. Seeing that this was indeed no joke and fearing for their lives, everyone reluctantly agreed to retreat to Ironforge, retire their weapons outside the city, and come to peace agreements. As the hurricane began to rage over their heads,

Though both the Argent Dawn and the Church of the Holy Light were neutral, both favored the Alliance. This bias led to unfair agreements, though they were to the point where everyone could, to some extent, be happy. A police system would be put into place to prevent further violent conflict. This was generally agreed upon, though some argued that it would interfere on the private business of the people. These arguments were unheard by the Argent Dawn and Holy Light, and the system was soon put into place. There were also new land negotiations. A faction could only claim land that was within the general zone of their major cities, which were Stormwind, Ironforge, Darnassus, Orgrimmar, and Thunder Bluff. The rest of the land would be guarded by either the Argent Dawn or Church of the Holy Light, neutral for anyone to pass through. Old towns which survived could still exist, though they had to allow everyone from any faction to use its resources.

At first these negotiations, which came to be known as the Treaty of Dun Morogh, were not taken to very well. People tried to return to their former lives, but it was just impossible with so many dead. With the Undead, High Elves, and Blood Elves almost completely annihilated and countless friendships torn asunder, nothing was ever the same.

Though after about a century, tensions began to let up. Inter-faction friendships soon became commonplace because people now began to gather at the neutral city of Shattrath, in Terrokar, far off in Outland. Though the Shattari favored the Alliance, as well, all refugees from any background are allowed in its shelter. For this reason, Shattrath is oftentimes called the City of Refugees. Old factions were soon all but completely erased.

However, within Shattrath survived two of the old factions. They were much uninvolved with the old conflicts, though they had their favored sides. The Aldor and the Scryers, they were called, and they have been in existence far longer than the Alliance and Horde. Though they never fought each other in combat, they have their biases, and certainly have wanted a chance to for quite some time. But since the Third War was in Azeroth and they had to stay in Outland, they could merely watch. Both have their favorites, but they will accept anyone into their ranks if they want to join.

The Aldor are an ancient order of draenei priests who revere the naaru, and to this day they assist the naaru known as the Sha'tar in their battle against Illidan and the Burning Legion. Though they have suffered much at the hands of the blood elves who later became the Scryers, they have put aside open warfare for the sake of the Sha'tar. The Aldor's most holy temple lies on the Aldor Rise, overlooking the city from the west. They favor the Alliance.

The Scryers are a faction of blood elves led by Voren'thal the Seer. The group broke away from Prince Kael'thas Sunstrider, heir to the throne of Quel'Thalas and ruler of the blood elven race, and offered to assist the naaru in rebuilding Shattrath City. Once, what seemed like another attack on Shattrath came from the armies of Illidan Stormrage. A large regiment of blood elves had been sent by Illidan’s ally, Prince Kael'thas Sunstrider, to lay waste to the city. As the regiment of blood elves crossed the bridge, the Aldor’s exarchs and vindicators lined up to defend the Terrace of Light. Then the unexpected happened: the blood elves laid down their weapons in front of the city's defenders. Their leader, a blood elf elder known as Voren’thal, stormed into the Terrace of Light and demanded to speak to the naaru A'dal. As the naaru approached him, Voren’thal knelt and uttered the following words: “I’ve seen you in a vision, naaru. My race’s only hope for survival lies with you. My followers and I are here to serve you.”

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The defection of Voren’thal and his followers was the largest loss ever incurred by Kael’thas’ forces. Nor were these just any blood elves. Many of the strongest and brightest amongst Kael’thas’ scholars and magisters had been swayed by Voren’thal's influence. The naaru accepted the defectors who became known as the Scryers.

(Source.)

Though the Aldor and Scryers are rivals, they both share a common goal of restoring Shattrath. But recently, it was the Scryers that wandered. They found the old Treaty of Dun Morogh, and found that it never said anything about Aldor and Scryers being restricted from violence in Azeroth. Consumed by greed, their leaders requested land acquisition. The Blood Elves of the Scryers are also corrupting unwilling humans into their ranks, increasing their level of power. A Blood Elf and a Human are now the top officers of the Scryers.

The Aldor, appalled by the Scryers' behavior, begged the Shat'ari leader, A'Dal to banish them from Shattrath. A'Dal was not pleased with their activities, but they have not broken the non-violence pact, so no action could be taken.

But it won't take long until it is.

War is on the footsteps of Azeroth and Outland once more. No one can tell who's with who because of the Aldor and Scryers' neutrality with new members. This will be a war of unseen proportions, and you, adventurer, are now a part of it.
PostPosted: Thu Aug 28, 2008 7:11 am


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... Rules


  1. I am your pantheon. Consider me Eonar the Lifebinder. But seriously, I'm the GM. I'm mostly gonna be controlling Bosses and other NPCs, and my word is law here. I'm something of a referee, so that if the battle system is abused, I interfere.
  2. This game will be run on a d20 based battle system. I'm almost done with the character sheets (done in Excel). If you don't get d20, or at the very least basic math, you may want to consider whether this is right for you.
  3. Respect each other. No god-modding, auto-hitting, etc. That's what the battle system is for.
  4. This RP is advanced literate. Please respect that. You see this (.)? That's a period. And this: (,) is a comma. Use them wisely. Get Firefox (or anything non-IE) if you can, it comes with spellcheck. I understand occasional mistakes happen, but there's a difference between that and a complete lack of effort.
  5. Email your profiles to me at khobsessor_AT_hotmail_DOT_com, replacing the proper characters. The subject should be "Sargeras and the Betrayal." In your email, include a paragraph about your character's personality, and at least three paragraphs about their past. A paragraph is at least five sentences, more or less. I want depth! Especially if they're an elf or a dwarf or something-- they live for centuries. I also want a roleplaying sample with this character.
  6. Regular characters will start at level 40. Prestige ones can start higher, wherever you want. You can base your character off of your existing WoW character, if it makes your stats easier to formulate.
  7. For the sake of the roleplay, if you must mention level while IC, call them "seasons."
  8. Post formatting is allowed. Just don't go over the top, okay?
  9. Time is important to the battle system, for cooldowns (CD's). I will let you decide when CD time has passed, but if you abuse it, I will intercede.
  10. I reserve the right to deny character applications. I can also ban players for breaking rules. First you get a warning, the second time you will be suspended from the RP for a week. The third time, you will be banned from the RP.


These are subject to change at any time. In signing up for this RP, you agree to these rules, the Guild rules, and the Gaia ToS.

Scraps 2-point-0


Scraps 2-point-0

PostPosted: Thu Aug 28, 2008 7:13 am


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... Battle System


STOP! Following this point is NECESSARY READING. Read it, or you will have no idea what's going on.


... Battling

It's quite simple. See the part of the post that says "Post Action"? Click it, and select Roll Dice. Punch in 1 20-sided die (1d20), and then do the rest of the post. Now, let's say your weapon damage is between 140-200, and you roll a 15. 15, by default, is crushing. You multiply the highest possible hit damage (in this case, 200) by your roll/10. 200 x 1.5 = 300 damage done.

Depending on the target's armor and dodge, parry, and block chances, damage is then mitigated. Using the formulas given in the character sheet, do the math. The target has 1500 armor, and is level 50.

1500/
1500+ 400 + (85 * 50) = 1500/ 5750 = .26 Damage reduction, so .74 of that damage is taken.

300 * .74 is 222 final damage taken.

Subtract that from Max HP to find current HP. Keep going until it reaches zero, or one person flees.

... Items and Gear


You know what? I don't feel like typing all this out. Just refer to the official WoW Armory for this crap.

^.^

... Leveling



In Combat: XP per kill.
See formulas below.

To determine how much experience you need to level:

The formula's stupid. Just use this table.

After level 70:
XP = ((8 × CL) + Diff(CL)) × MXP(CL)
where CL = the current Character Level


Finding Diff(CL)
Diff(CL) = 5 x (CL-20)


Finding MXP (CL)
MXP(CL) = 45 + (5 × CL) (mobs in Azeroth)
MXP(CL) = 235 + (5 × CL) (mobs in Outland)



To determine XP per kill:
If the enemy is...
On your level: (Base XP)
XP = (Enemy Level * 5) + 45, for mobs in Azeroth
XP = (Enemy Level * 5) + 235, for mobs in Outland

Above your level:
XP = (Base XP) * (1 + 0.05 * (Enemy Level - Char Level))

Under your level:
First, use the Zero-Difference Value.
ZD = 12, when Char Level = 30 - 39
ZD = 13, when Char Level = 40 - 44
ZD = 14, when Char Level = 45 - 49
ZD = 15, when Char Level = 50 - 54
ZD = 16, when Char Level = 55 - 59
ZD = 17, when Char Level = 60
ZD = 20, when Char Level => 61

Now, the formula:
XP = (Base XP) * (1 - (Char Level - Enemy Level)/ZD )
---Where Enemy Level < Char Level, and Mob Level > Gray Level

User Image - Blocked by "Display Image" Settings. Click to show.Base XP = XP for kills on your level. Change according to whether you are in Azeroth or Outland.



If enemy is elite or prestige, multiply XP by 5, unless otherwise stated.

... On Ranks, Cooldowns, and Trainers

Ranks are better versions of an ability that have more powerful effects, but cost more mana/rage/energy/etc. This will get too complicated with having to visit trainers for new ability ranks, so just assume that you get new ranks whenever you level.

A cooldown is the amount of time you must wait before using an ability again. I'll let you determine when that time has passed, but I will intervene if I see this privilege abused.

Everyone has a global cooldown. This is the amount of time you must wait to use any of your abilities without a specified cooldown. For example, a hunter must wait 1.5 seconds between using Raptor Strike and switching an Aspect. Global CD is 1.5 seconds for all classes.

... Talents

Talents are specialized abilities that help you personalize your character. All standard classes have three talent trees to choose from. Some prestige classes (Blood Magi and Summoners) do not. Use this to create your talent boards, and this one for Death Knights. After level ten, you get one talent point per level. To find total talent points, subtract nine from your level.
PostPosted: Thu Aug 28, 2008 7:29 am


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... Character Creation


It's preferable that you know a thing or two about d20 and World of Warcraft. This is mainly based off the D&D 3.5 system, with World of Warcraft adaptations.

Check the rules section for instructions on how to send these to me.

Character Sheet: Click and download. Save it to your computer and fill in the necessary parts. There are FOUR sheets in the document to fill out! See the tabs on the bottom. I don't know why it says it's in read-only mode, but it shouldn't be. Save it as a new file, and it won't be. Now, to explain a few things. If something is wrong in the sheet, PLEASE let me know!

You see these red triangles?
User Image - Blocked by "Display Image" Settings. Click to show.

Hover your cursor over these boxes for more information. PLEASE read them. They tell you everything you need to know.

To find Stat Mods:

Our characters are starting at level 30 by default, unless they are prestige. So, to find the points available to spend on your stat mods (attributes), roll 1d100 for every ten levels your character has in a Gaia post. For example, a level 40 character would roll 4d100, and a level 86 would roll 8d100. The final count here is your available points to spend on your attributes. Defense is NOT an attribute, don't count it as one!

"Nat." vs. Effective Stats


Natural, or "Nat" stats are the amounts that your character naturally possesses without items. These are also often called "Base" stats. Effective stats are how much your character has when modifiers, buffs, and gear are factored in.

To find Base HP/Mana

This number is the natural amount of maximum HP and Mana your character possesses by level. It is changed by the gear you have equipped. You will need a scientific calculator for this. Most computers have one installed. But if you need to know, e is a numerical value, like pi. It is roughly 2.7183. Let L = Character level. The symbol "^" means to make the following term an exponent (2^3 = 8 ).


HP:
HP = 150* (e)^ (.06L)


Mana:
M = 130* (e)^ (.056L)


... Accepted Characters


None yet. Send 'em in!

Scraps 2-point-0


Scraps 2-point-0

PostPosted: Thu Aug 28, 2008 8:32 am


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... Announcements


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06 General Archives (non-RP inactive threads)

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