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Posted: Tue Oct 26, 2010 4:17 pm
That link for 'shuko' doesn't work, Care-bear D:
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Posted: Tue Oct 26, 2010 7:10 pm
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Posted: Tue Oct 26, 2010 7:51 pm
@Heartless - Well, for one, it's Radiant Garden, not Beautiful Garden. However, the main flaw here is that your bio says you were eleven when the Heartless attacked, and that you are 21. The problem with that is the Heartless only invaded 4 years ago- not 10. As such, you would either have been 17 when they attacked, or you'd be 15 now. Personally? I would go with 17 when they attacked, because Nomura has told us Nobodies don't age, meaning you'd look permanently 11 years old... xDDD
@Bard-
Wordsmith- The only issue I see is how you and the others traveled around. Gummi's only came into existence within the past 4 years. However, I will PM you some... ideas.
Kuroda- Approved (I think, I sort of lost focus so I'll go over it one more time in a little bit)
@Aldrick- Kellan approved. Nymira approved.
@Sousei- Edgelock mostly approved, though you still need to fill in some of the upper information. Also, you don't really need to list Samurai's Edge and Shinobi's Agility as passives, considering those would just be Strengths of the classes. The only reason you'd have to list those is if it's to take those strengths even FURTHER than those with the Samurai/Ninja classes.
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Posted: Tue Oct 26, 2010 9:11 pm
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Posted: Thu Oct 28, 2010 8:56 pm
Fixed the traveling error as per our discussion Sory and added it as a support ability.
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Posted: Sat Oct 30, 2010 1:04 pm
@Soryuju-Sama Lol, okay, then I'll defintely change that. I had no clue that Nobodies didn't age, that's something new.
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Posted: Sat Oct 30, 2010 6:55 pm
Rasxa, Wordsmith, and Cornelius approved.
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Posted: Mon Nov 01, 2010 6:13 pm
Starlit Struggle Name: Akiko Nickname/Alias: None Age: 16 Gender: Female
Appearance:
Height:5’ 3” Weight: 103 Body Type: Skinny Skin type: Sighs of Pale are coming onto her skin but mostly Eye Color: Brown Hair Color:White Hair Style: Short Accessories: None Clothing:See pic Unusual Body Art/Parts: Small scar across her neck and dark circles under her eyes Race: Human
Theme Song(s):
Significant Trait:Shy Quotes: “I would be glad to help..” “I wish Spring was back.” ”I miss my sister.”
Good/Evil: Good Home world:Eiengetsu Main Weapon: Magician Glacier (http://wakpo.com/wp-content/uploads/2009/06/staff9.jpg) Additional Equipment: Spell Book Job Class: White Mage
Attack Abilities:
Holy-Deals Holy elemental attack to a foe Dia/Diara/Diaga/Diaja-Deals damage to the undead Banish-Deals light elemental Damage to a foe Support Abilities:
Cure/Cura/Curaga/Curaja- Heals self/ Target Raise /Arise/Reraise[/strike- Revives a party member Scan- Allows user to see Strengths, Weaknesses, Elemental Affinities. These will be selected at random and can only see 2 things. Protect-Halves Physical Damage Esuna-Allows user to Erase the most dominate ailment on a person Shell-Halves Spell Damage Reflect-Reflects Targeted magic back to the caster Passive Abilities:Holy Sight- Akiko is not effect to Control Holy Light- Akiko is able to be immune to Addle
Limit Breaks:
Purge- eliminates all common undead, heartless, and unversed instantly
Strengths:Intelligence, Disciplined, Supportive Weaknesses: Dependent, Lack of Self Motivation, Scared
Personality: Shy Likes: Chocolate, Cherry Blossoms, Art Dislikes: Loud Noises, Spiders, Arrogance Fears: Darkness, Monsters,
Family: 1 Twin sister
Bio: Akiko is known as the twin sister of Haruko. Separated at birth, Akiko lived with a small rich family that knew the Empire and visited the King and Queen often. Akiko knew Kuumaru and Suzuran since they were children.
During her childhood, Akiko was told that she would be the white mage for Kuumaru and Suzuran. Ever since, she had started learning white magic and became really good at it. One day, Akiko went to try and train with Suzuran and Akiko when the Heartless came and attacked the palace. Akiko became severely injured in the process and was left on the world to rebuild while Suzu and Maru went to look for who was responsible for the crime.
After Akiko was healed, she realized that she was part of a twin and her sister was known as Haruko, the woman who disappeared during the attacks. Looking to reunite with her sister and find her friends, Akiko traveled to the worlds to try and find them.
Sample Post:
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Posted: Mon Nov 01, 2010 10:36 pm
I'd like to petition for a few changes to Alan's profile . . .
First, I'd like to take a weakness to the Poison element and to the Charm status effect in exchange for a resistance to the Darkness element (a byproduct of Phoenix's purification magic) and the Auto-KO status effect.
I'd also like to make several changes to my limit breaks:
I'd like to remove Triplecast and Quadracast. I still like the idea of composite magic, but I have other limit ideas and would rather not spend slots on largely redundant abilities. Since it's no longer part of a progression, I'd like to change the name of Doublecast to Composite Spell.
Since Rebirth Destiny was created before the official list of status enhancements was posted, I'd like to make some changes: instead of granting Manaspring (which isn't on the list), could it instead restore MP to full upon activation and grant Faith? Also, it should probably have a turn limit. Is 5 turns fair?'
Level 3 Limit Break will just be forfeit for a stat upgrade.
New level 5 Limit Break: Ars Purificare - The greatest purification magic in Phoenix's secret arts. Forces one target Alan can touch into their own soul wherein they are forced to confront their own sins. The target disappears from the material world whilst under the effects of this spell, and cannot be harmed, aided, or interrupted by any external power. The target's sins manifest and attack in a manner that cannot be ignored, but that otherwise varies from person to person. It is, however, always life-threatening. Even if the target's experience takes a benign form such as a polite conversation over tea, they are aware that their very life hangs in balance. This is true purification magic - sins that are successfully confronted in this strange alternate world will be truly purified. If the target fails, they are returned to the spot where they disappeared, wrecked and quite possible dead. This spell has no effect on creatures who lack hearts and/or souls.
If Alan ever uses the Ars Purificare , he must atone for his arrogance by facing it himself within a day or lose access to Phoenix Arcanum forever.
~~~
Also, a note on how I imagine the experience of having purification magic cast on oneself, since it's a part of Alan's skillset that I intend to have become increasingly central:
Artificial purification (such as through the Purify/Purifa/Purifaga chain) removes impurities in the heart and soul, but, as Sory noted, not the mind. The patterns of thought and behavior that led to the presence of sin are still in place even if the sin itself is removed. Left to their own devices, targets of these spells will more often than not simply proceed to drive up their 'sin count' again. Evil people are still evil. Et cetera.
What it does do, on a phenomenological level, is produce in its targets an incredible sort of clarity - hesitation, confusion, and that vague sickly feeling you get in the back of your head and throat when something you can't quite put your finger on just doesn't sit well with you simply seem to crumble and fall away. It's not entirely dissimilar to the sensation of being drunk, but without the loss of control or acuity. Once the pain dies down, it's actually incredibly ecstatic - it's the emotional impact of days or months of meditation or prayer packed into a single instant.
It's pretty much the nicest way to attack someone ever. Abusing it, though, is probably bad for the person in the long run. (Ironically enough, I'm pretty sure abusing purification spells counts as a sin.)
Ars Purificare, on the other hand, actually forces its target to confront their sin in all respects - mind as well as soul and heart. You effectively can't survive without either pulling some kind of ridiculous shenanigans or growing as a person.
It occurs to me that I probably should have put this last part somewhere other than the character audition thread, but I'm not sure where.
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Posted: Mon Nov 01, 2010 11:25 pm
Elemental Affinity changed approved (by me). The Auto-KO resistance, however, is not- I said that you must choose something of equal or lesser value. Auto-KO is of a higher value than Charm (check the Status Ailments post); you must pick something worth less than or the same as Charm (Game-Winning or lower).
Changes to Double Cast, Triple Cast, Quadracast, and Rebirth Destiny approved (by me), though I think it should be lowered to 3-4 turns.
Ars Purificare, however, is problematic, as is your explanation of the 'Artificial Purification'. I'll try to go in order, but I can't promise good writing at this point, as my mind is mostly mush. Chances are, at some point in the past, I made things decidedly unclear or murky, so I shall try to do my best, because I can't find records of our conversations on such a topic, even though I -know- they happened...
You say, in both Artificial and 'True' Purification, that it removes impurities of the Heart and Soul. What of a person or entity who has a Heart of Pure Darkness, such as the Replicas? Do you equate 'Sins' with the amount of Darkness one has in one's heart? Because if so, such a purification would not be possible- it would, even on the simple scale of Purifaga, completely unravel the existence of the Pure-Dark entity. And then there's the fact that those without a speck of light in their Heart would never know the feeling you describe (which sounds essentially like a conscience).
You then go on to say (in hyperbole, I hope?) that a person effectively 'can't survive without either pulling some kind of ridiculous shenanigans or growing as a person'. Once again, I must make reference to beings of Pure Darkness, such as the Replicas (and others who may or may not come in the future)- in such an instance, what would occur with them? Their entire existence is sin, which begs the question, would they not simply be confronted with themselves?
Assuming that the Limit is used on a normal, light-and-dark individual, I'd like to get a bit more information or detail on what would go down. How does one 'succeed' or 'fail'?
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Posted: Tue Nov 02, 2010 12:10 am
Soryuju Ryutetsin You say, in both Artificial and 'True' Purification, that it removes impurities of the Heart and Soul. What of a person or entity who has a Heart of Pure Darkness, such as the Replicas? Do you equate 'Sins' with the amount of Darkness one has in one's heart? Because if so, such a purification would not be possible- it would, even on the simple scale of Purifaga, completely unravel the existence of the Pure-Dark entity. And then there's the fact that those without a speck of light in their Heart would never know the feeling you describe (which sounds essentially like a conscience). For the purposes of the RP, yeah, I'm defining sin as (a) lingering darkness in one's heart, or (b) an action or behavior that results in an increase in the darkness, especially in one's own heart. It's not the definition I would prefer to use, but I'm trying not to rock the metaphysical boat of the RP too much. I'm using 'impurities' here more or less synonymously with sin, which is I guess technically inaccurate, strictly speaking. Unless, that is, we take the light to be the heart's true essence. If a person literally had absolutely no light in their heart, what I said about phenomenology wouldn't apply, though it would still do damage. No reason it wouldn't. The Purify line works/does damage by burning away darkness/sin. The bit about how it would feel was just me trying to imagine how it would affect a person's behavior in the aftermath. It's a byproduct of the spell, not the spell itself. Do the replicas really have no light whatsoever though? I understand that they start with only bad memories, but it seems to me that unless there's something very fundamentally not human about you, just living as a person is going to introduce light into your heart. . . Soryuju Ryutetsin You then go on to say (in hyperbole, I hope?) that a person effectively 'can't survive without either pulling some kind of ridiculous shenanigans or growing as a person'. Once again, I must make reference to beings of Pure Darkness, such as the Replicas (and others who may or may not come in the future)- in such an instance, what would occur with them? Their entire existence is sin, which begs the question, would they not simply be confronted with themselves? Assuming that the Limit is used on a normal, light-and-dark individual, I'd like to get a bit more information or detail on what would go down. How does one 'succeed' or 'fail'? Hmm . . . yeah, okay, I'll admit that I didn't think through that ability enough. I left it amorphous on purpose but I really should have thought about win conditions. Strike it for now, I guess. I'll think on it some more. I've got three levels, anyway. As for status effect resistance . . . I guess I'll go with stun.
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Posted: Tue Nov 02, 2010 7:39 am
Don't get me wrong, it's definitely an interesting ability, there are just some kinks that will need to be worked out. As you said, though, you have three levels to sort those out, so it's not like you have a deadline xD
However, yes, for the purposes of the RP, the Replicas are entities of pure darkness. You could almost think of them as [Birth by Sleep spoiler]artificial-Unversed, due to the way they were created. It is, theoretically, possible to introduce Light into their heart, but it must be done by them facing a truth that their dark memories (specifically, their darkest) initially believed false, and doing so would literally unravel their hearts. For example, if one Replica's underlying core belief was that they could never be happy unless they were alone, and then over the course of the story they see their original actually happy with a group, over and over, the instilled doubt alone would likely unravel the heart.
Another example... we'll just go with Ajora. For the purpose of this example, let's say his core belief/darkest memory is that he would die alone, unloved, et cetera. If Kyle were to, then, die and be mourned by the group, and Ajora bore witness, his core belief would be proven wrong and the Light would unravel his heart.
Am I explaining this well enough? x.x
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Posted: Tue Nov 02, 2010 8:38 am
Spoiler Correction: [Sources of Unversed are not themselves considered to be Unversed. Unversed are raw emotions wrapped in coagulated darkness. Vanitas and the Replicas are simply beings with hearts that lack light.]
EDIT: Also, adding 3 new styles to Core's Mugenken
Backhanded Style- Core wields a single katana backhand. Used for speed, agility, and hard-to-predict attacks, but his ability to guard is reduced.
Twin Backhanded Style- Core wields two katana backhand, one in each hand. Used for speed, agility, and numerous attacks, but his ability to guard is reduced.
Twin Half-Back Style- Core wields two katana, one forehand and one backhand. Used to reduce the weaknesses of both forehand and backhand styles, though the strengths of both styles are reduced as well.
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Posted: Tue Nov 02, 2010 10:49 am
Keyblade Name: Coia E' Gurtha Keyblade Description/pic: Consider it to look like a necromatic abomination-made-weapon. The hilt looks akin to a femur made smaller, the guard like it is made of ribs. The 'blade' looks to be made of dried flesh and bone all fused together in a grisly looking manner, a small spike(like the egg horn on newbore reptiles) on the tip, with the actual 'teeth' of the keyblade being sharpened 'bone' made to look like the cresent-axe-like blade of a halbard. The keychain is a small greyish looking heart, filled with a crimson liquid akin to blood. Pro: Increase in magical abilities, mainly necromatic(hastens life force absorbtion rate, strengthens attack magic, etc.) Con: Pretty weak physically, offering only a sharp edge(for magic requiring her to cut herself) Keyblade Ability: Unlocks Nymira's blood magic.
As a Keyblade applicant, you will need to answer the following:
Why was your character chosen to wield a keyblade? Her strive to make herself stronger, to be better than those that belittled her(albeit twisted somewhat...), granted her a type of 'strength of heart'.
Why does your character wield that particular keyblade? Considering it should probably 'why SHOULD'...but it basically draws on her drive to be stronger, which she manifested through the use of her necromancy which is driven by her want for control and her hatred of her 'peers'.
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AldrickZearse Vice Captain
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Posted: Tue Nov 02, 2010 2:03 pm
Keyblade Name: Lunar Blossom Keyblade Description/Picture:  Pro: Specializes in magic and has a relatively high defense. Con: Not an attack oriented keyblade, so it has a short reach and isn't ideal for attacking. Keyblade Ability: The Lunar Blossom has the ability to create protective barriers, such as: Shell, Protect and Reflect.
As a Keyblade applicant, you will need to answer the following:
Why was your character chosen to wield a keyblade? Suzu wants the power to prevent any world from ever getting attacked again. As she knows the sorrow of seeing the destruction of the heartless firsthand.
Why does your character wield that particular keyblade? Because of her want to defend her world and the family she loves. She realizes that she doesn't quite seek the strength to take vengence on people as much as she seeks the strength to protect her loved ones from harm.
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