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Friendly Conversationalist
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Posted: Fri Sep 30, 2011 12:43 am
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Posted: Sat Oct 01, 2011 8:19 am
So sorry for the long wait, let's get down to business. 1. If you could change your jutsu format to follow this one I would greatly appreciate it, we are trying to change the format for all of our jutsus/techniques to follow this one so that it is a bit easier to read. [i][b]Rank:[/b] (rank of jutsu/technique) [b]Type:[/b] (Is it Nin, Tai, Gen, or Kenjutsu, and is it Offensive, Defensive, or Supplementary[meaning it's more of a support maneuver]) [b]Description:[/b][/i] (Description of the jutsu/technique)
If you would like some help with this just let me know, and I'll do my best to make the proper edits. 2. Hadouken: This sounds fine, but I would like for you to give it a rank so that we know roughly how powerful it is, I would say the basic Hadouken should be D rank, personally. 3. Shoryuken: My major concern with this is the "invincible while fist is rising" part, you say that they are completely vulnerable to counter-attack, does this mean that after they use it they are guaranteed to be struck by the opponent? I think that you should edit it to say something along the lines of, "while rising the user is immune to taijutsu techniques of C-rank or lower, but if the attack does not make contact, the user is guaranteed to be struck" or something along those lines. Also please give a rank, and the increased chakra cost for adding an element. 3. Tatsumaki Senpukyaku: I feel that this technique is kind of vague, does the user decide how many kicks he attempts, or how does that work? 4. Shippu Jinraikyaku: Does this mean that if the knee hits the user gets a free Tatsumaki Senpukyaku or what exactly? The idea of a combo thingy sounds cool, but there definitely needs to be an increased cost for the Tatsumaki Senpukyaku, unless the user has combo as a shinobi type, in which case it should just be the base cost for both techniques. Does that make sense? 5. Joudan Sokotou Geri: How far away will it push the opponent, and what exactly do you mean by "[Better to use if hadoken misses.]"? Does that mean that it can be used right after a failed Hadouken, because if so that negates the weakness of Hadouken, which I'm not too sure I'm ok with without something else to balance it out. 6. Shoryu Reppa: Again, just need to know the cost of adding the element 7. Shin Shoryuken: I feel like a technique like this needs some kind of drawback, and could you also explain what "requires the utmost focus and temperament to perform correctly" means in terms of game mechanics? 8. Shinkuu Hadouken: How many times can it hit exactly? 9. Denjin Hadouken: What happens if the user does not want to infuse it with elemental chakra? 10. Senkugōshōha: I almost feel like you might want to make this a technique you learn at an earlier stage, given its rather simplistic nature, but that's up to you I suppose. 11. Shun Goku Satsu: You really need to go into more detail as to how the opponent is beaten, and why would they black out just from being grabbed? 12. Kongou Kokuretsu Zan: Exactly how large of an area of effect does this technique have, because "small islands" is a bit too vague. And it sounds like this technique would definitely have to be S-rank, and should require a cool-down
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Friendly Conversationalist
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Posted: Sat Oct 01, 2011 11:31 am
Name of Taijutsu StyleAnsatsuken (assassination fist) If it's a weapon style what is the intended weapon:None Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos. Stage 1: Academy Student
Description: You mostly know the basic moves. Even though you only know the basic you're still a force of nature. You don't have much to work with, but you can still make up combos along the way.
Techniques: Hadouken [Surge Fist] Rank: D Type: Ninjutsu(NinTaijutsu techniques require chakra equal to 1 rank below the | Offensive Description: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack.
Shoryuken [Rising Dragon Fist] Rank: D Type:Taijutsu | Offensive Description: A spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, while rising the user is immune to taijutsu techniques of C-rank or lower, but if the attack does not make contact, the user is guaranteed to be struck" [Can be combo into shoryureppa if it hits.]
Tatsumaki Senpukyaku [Tornado Whirlwind Kick] Rank:E Type: Taijutsu | Offensive Description: The user jumps and, while in the air, rotates his or her legs, The user can decide to do up to 4 kicks while using this technique. (Can be used in the air) The user jumps and, while in the air, rotates his or her legs, performing several kicks based on the users rank. One kick can be performed for every rank of the user, up to a maximum of 4.
Stage 2: Genin (Kicks)
Description: This level mainly focuses on the kicking of this taijutsu style. The training most users go through is usually kicking a tree until you've completely mastered a move. Sounds basic but thats how the original user learned.
Techniques:
Shippu Jinraikyaku [Gale Thunderclap Kick] Rank: C Type: Taijutsu | Offensive Description: It involves him hitting the opponent with a barrage of kicks. The kicks are a low roundhouse kick, two high ones, another low one, and a knee while moving forward. The knee hit can launch the opponent upward. (Can be in a combo with Shoryuken.)
Ryubi Kyaku Rank:D Type: Taijutsu | Offensive Description: This attack is a jumping wheel kick. The user leaps forward into the air in a sideways position, spinning as he does. He then brings his legs crashing down on his opponent. This move is good for mix up and to catch the opponent off guard.
Ryusokyaku Rank: C Type: Taijutsu | Offensive Description: The attack sees the user lifting his leg high up and then bring it crashing down in an arcing motion. The move ends with a stomp after the arc.
Joudan Sokotou Geri [Sliding High Kick] Rank: D Type: Taijutsu | Offensive Description: The user moves forward while doing a high kick. It's powerful enough to send the opponent nine feet away. (can be in a combo with hadoken/hadoken moves)
Stage 3: Chuunin (Punch)
Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on punches and speed. They are mostly flashy than anything else.
Techniques: Shoryu Reppa [Rising Dragon Rending Destruction] Rank: C Type: Taijutsu | Offensive Description: A series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit.
Shin Shoryuken Rank: C Type: Taijutsu | Offensive Description: The attack itself is the manifestation of its namesake, the "True" technique of the Shoryuken. It involves the user delivering a devastating punch to the opponents mid-section, during the time he/she would be reacting to the pain of the attack, the user then follows up with a jaw shattering uppercut to the chin. Which the user would then branch into a powerful Shoryuken that takes the opponent very high in the air.
Senkugōshōha Rank: C Type: Taijutsu | Supplementary Description: A technique in which the user "glides" toward the opponent and attacks with a powerful palm strike.
Stage 4: Special Jounin (Chakra)
Description: This level of the taijutsu mostly revolves around your chakra. It's just powerful versions of the hadoken that could either stun or knockout you opponent.
Shinkuu Hadouken [Vacuum Surge Fist] Rank: B Type: Ninjutsu | Offensive Description: A Super charge of the Hadoken; when executed, the Shinku Hadoken has the power of 3 hadokens and destroy other projectiles launched by the opponent (Kunais and hadokens of a lower rank).
Denjin Hadouken Rank: B Type: NinTjutsu | Offensive Description: A hadouken that focuses on strength. The user infuses it with their elemental chakra to get full effect (only works with fire, lightning, and wind). Lightning chakra electrocutes the opponent. Wind chakra cuts the opponent multiple times. Fire chakra severely burns the opponent. But if the user doesn't add any element the attack stuns the opponent. (Stun lasts for one post or until the opponent is knocked out of the stun. It however cannot stun an opponent 2 ranks higher)
Stage 5: Jonin (Power)
Description: You only fight to seek strong opponents. Weaker fighters should be left alone. Most of the moves revolve around power. At this level you truly follow the code of the warrior.
Rakan Dantojin Rank: A Type: Taijutsu | Offensive Description: The user slide forward along the ground in a manner vaguely similar to the Senkugōshōha, then swipe his palm horizontally in a slashing motion before he comes to a stop.
Stage 6: Sannin/Kage
Description: This is the final level of this taijutsu style. You've understood the way of this style. You mostly spend your time now either meditating or practicing your moves. But sadly you're strong enough to kill your opponent.
Shun Goku Satsu [Instant Hell Kill] Rank: S Type: NinTaijutsu | Offensive Description: A powerful move that inflicts heavy damage and uses all of the user's chakra. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Once grabbed the opponent is beaten viciously and impaled by the user's chakra infused fist. But if the technique fails, the user loses all of his chakra Also if the user's chakra is below 50% it cannot instantly kill an opponent unless they are already severely weakened. [Puts a heavy strain on the user's body can only be used once per battle.]
Kongou Kokuretsu Zan Rank: S Type: NinTaijutsu | Offensive Description: (Description of the jutsu/technique) the user puts his hand up and charges it with all of their chakra, then he slams his fist on the ground which results in a wave/explosion of energy/chakra which can send the opponent upward in the air. But if the user punches the opponent directly, it may kill the opponent. The wave/explosion can reach up to 6 ft away from the user. [Uses 50% of the users chakra it gets weaker and weaker the more it's used.]
How the combos work Moves that can be used in combos together can be used in the same post as long as the user is a combo-user shinobi. But if you're not a combo user you can only use on move at a time. if the move connects in the post you have a choice to follow up with another move.
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Posted: Sat Oct 01, 2011 5:06 pm
Alright, well I'm certainly willing to help, but I'll need you to decide on some of the ranks of the techniques
Also I'm going to make a few edits to the jutsus as I go through them, but I'll put any edits in bold so that you can easily find them
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Friendly Conversationalist
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Posted: Sat Oct 01, 2011 5:44 pm
okay it's done. also does the whole I have to be the rank to learn the move still count or no?
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Posted: Wed Oct 05, 2011 12:37 pm
Sorry for the wait. No, you don't have to be the same rank to learn a technique, but you can only learn a certain number of techniques past your rank, I think that the ruling is three jutsu one rank above your current rank.
Just a few things, this should be the last edit though, sorry:
1. Hadouken: I know that I was the one that listed it as NinTaijutsu, but I thought it was just a like a chakra punch, not a ranged attack, so if you could change it to Ninjutsu for me, that would be appreciated.
2. For Shoryuken changed the rank to D and change it so that only Taijutsu attacks of C-rank or lower attacking from the front are ineffective, I for some reason thought that this technique made some kind of chakra barrier around the user when he rose, which is why I said what I originally did.
3. Shippu Jinraikyaku: Put that the user must have the Combo shinobi type to be able to perform both attacks in one post, but if the opponent is hit into the air, their next post can only be used to react to the attack and they do not gain the opportunity to counter-attack for that post, the user may then perform the shoryuken in the post following their opponents reaction, but no other attack may be performed, does that make sense?
4. Joudan Sokotou Geri: Put an exact number for how far back it pushes the opponent please
5. Shoryu Reppa: Please change this to Taijutsu instead of NinTaijutsu, again I for some reason thought that Shoryuken used chakra
6. Shin Shoryuken: change the wording to something like "the user punches the enemy and during the time he/she would be reacting to the pain of the attack, the user then delivers an uppercut...", as it is, the user would have to pull back their fist to deliver the uppercut after the first punch.
7. Shinkuu Hadouken: Please clarify what kind of projectiles and of what rank the technique can destroy
8. Denjin Hadouken : put something to the effect of it cannot stun opponents of two ranks higher than the user, though it still causes damage
9. Shun Goku Satsu [Instant Hell Kill] : Put that even if this technique fails, the user loses all of his chakra, and if the user's chakra is below 50% it cannot instantly kill an opponent unless they are already severely weakened.
10. Kongou Kokuretsu Zan: Since the technique only covers a small area, it does not have to use up all of the users chakra, just being S-rank will be sufficient.
11. Also just as a general statement for any combo maneuvers, make it quite clear how the combo is performed to avoid any kind of confusion.
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Friendly Conversationalist
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Posted: Wed Oct 05, 2011 1:21 pm
Lance Fulgurant Sorry for the wait. No, you don't have to be the same rank to learn a technique, but you can only learn a certain number of techniques past your rank, I think that the ruling is three jutsu one rank above your current rank. Just a few things, this should be the last edit though, sorry: 1. Hadouken: I know that I was the one that listed it as NinTaijutsu, but I thought it was just a like a chakra punch, not a ranged attack, so if you could change it to Ninjutsu for me, that would be appreciated. 2. For Shoryuken changed the rank to D and change it so that only Taijutsu attacks of C-rank or lower attacking from the front are ineffective, I for some reason thought that this technique made some kind of chakra barrier around the user when he rose, which is why I said what I originally did. 3. Shippu Jinraikyaku: Put that the user must have the Combo shinobi type to be able to perform both attacks in one post, but if the opponent is hit into the air, their next post can only be used to react to the attack and they do not gain the opportunity to counter-attack for that post, the user may then perform the shoryuken in the post following their opponents reaction, but no other attack may be performed, does that make sense? 4. Joudan Sokotou Geri: Put an exact number for how far back it pushes the opponent please 5. Shoryu Reppa: Please change this to Taijutsu instead of NinTaijutsu, again I for some reason thought that Shoryuken used chakra 6. Shin Shoryuken: change the wording to something like "the user punches the enemy and during the time he/she would be reacting to the pain of the attack, the user then delivers an uppercut...", as it is, the user would have to pull back their fist to deliver the uppercut after the first punch. 7. Shinkuu Hadouken: Please clarify what kind of projectiles and of what rank the technique can destroy 8. Denjin Hadouken : put something to the effect of it cannot stun opponents of two ranks higher than the user, though it still causes damage 9. Shun Goku Satsu [Instant Hell Kill] : Put that even if this technique fails, the user loses all of his chakra, and if the user's chakra is below 50% it cannot instantly kill an opponent unless they are already severely weakened. 10. Kongou Kokuretsu Zan: Since the technique only covers a small area, it does not have to use up all of the users chakra, just being S-rank will be sufficient. 11. Also just as a general statement for any combo maneuvers, make it quite clear how the combo is performed to avoid any kind of confusion. could you explain #3 to me more. sorry about that. also i edited the "Kongou Kokuretsu Zan" stating that if the opponent is hit directly with the fist, like if the opponent is pinned down by the user he could get killed. and i made it that it takes up 50% of the chakra. also for the combo manuevers. you want me to make a list of combos?
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Posted: Wed Oct 05, 2011 3:50 pm
Sure, thing, what I meant was that you just need to make it clear that even if you use the technique to lead into a combo, unless you have the Combo User shinobi type(or whatever it's called blaugh ) you cannot use both techniques in the same post. That being said, if the first part of the technique successfully hits, then the opponent may not counter-attack in their post so that the user of the technique may do the follow up attack. This is to show that if the opponent is struck, the user of the technique will immediately follow up with the appropriate combo technique, but they cannot use any technique other than the follow through technique. Does that make more sense? Let me just give an example actually. Let's say that your character does not have the Combo User type, and he uses the Shippu Jinraikyaku on my character, and I cannot do anything to avoid the technique so it is successful. This means that I may only react to getting hit by the technique and begin rising into the air, and I may not perform any other actions in this post. In your post following my reaction, you may not perform any other attack than the Shoryuken, though you may decide not to finish the combo if you want and instead jump back to get better positioning or some such. This is to show that a very brief period of time passes in these posts, make sense? Of course if you have the combo type then you may perform both attacks in the same post, and the opponent posts as normal, reacting to both attacks essentially. And that sounds fine, it's an S-rank technique, so a direct hit should be very devastating anyway.
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Friendly Conversationalist
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Posted: Wed Oct 05, 2011 4:16 pm
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Posted: Fri Oct 14, 2011 7:10 am
Jūken (Gentle Fist) Precise, Quick, Fluid
  
The Gentle Fist (柔拳, Jūken) or Gentle Fist Art (柔拳法, Jūkenpō) is a form of hand-to-hand combat used by members of the Hyūga clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "gentle" fist.
Targeting the tenketsu can enhance the havoc and control a Gentle Fist practitioner can impose upon an opponent's chakra network. These special nodes, 361 in total, are key gatekeeping interceptions in the chakra circulatory network, thus forcibly opening or sealing them in whatever manner the Gentle Fist user sees fit is a powerful tactical option to have. The user's chakra can either increase chakra flow in the opponent's body, or disrupt it completely, preventing them from using techniques as seen in Neji's fight with Hinata during the Chūnin Exams.
Neji Hyūga remarked that any chakra-based substance can be destroyed by this technique. As seen in his fight with Kidōmaru, it is done by leaking chakra from the chakra openings in one's hands and moulding it into a needle-like shape to slice through the chakra. However it is unknown if this technique can be done by any Gentle Fist user or just those who can see the tenketsu.
Because the chakra pathway system is invisible to the naked eye, the Byakugan is required for this style to be used effectively. Since the Byakugan is unique to the Hyūga clan, it has become their signature style of combat.
The ability to inflict severe internal trauma with minimal external force, combined with chakra network manipulation, makes the Gentle Fist the most reputable and fearsome taijutsu style known in all of Konohagakure.
Rules - Must be a Hyuuga clan member with the Byakugan - The Tenketsu cannot be struck without the Byakugan being activated - Branch family members are not actually allowed to learn the higher forms of Jūken, they can only be taught up to stage four of the style before they must either "try and develop their own style" (like what Neji did), or they could try and steal the scrolls necessary to learn the higher stages. - To proceed to the next stage, any abilities from the current stage the practitioner is on must be learned. - Unless otherwise stated, the techniques cost the same amount of chakra as a technique of that rank - One can only switch forms once per post, meaning that one could not switch to the 5th trigram in one post in order to attack two opponents with the eight trigrams sixty four palms, then switch to the sixth trigram to receive it's defensive bonus
General Fighting Style
Jūken utilizes open palm thrusts and precise strike with the middle and forefinger. The basic stance of the style is primary(the side you write with) arm outstretched, with the palm facing the opponent, while the secondary arm is cocked to the side with the palm facing towards the sky; the primary leg is positioned to the front with the foot cocked slightly to the side while the secondary foot is held back with the foot placed perpendicular to the direction you’re facing. Blocks and parries involve sweeping motions with the arms that aim to push the opponents strikes away from the body while opening them up for attack.
Training Methods
To proceed to the next stage in the style, one must learn all Maneuvers and Techniques listed in their current stage. (Certain techniques require that the user be of the Taijutsu class, these techniques do not need to be learned to proceed to the next stage of the style. Maneuvers require you train for the number of posts associated with that stages rank)
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| Genin | Stage One
The user is instructed in the basic forms of the style, from the basic stance, to the correct way to position ones fingers or palms for precise strikes. The user is drilled constantly in the forms, simply practicing moving from one form to the other in a very stylized and structured manner. At this stage the user is only slightly more capable than the average genin, not able to deliver strikes with the precision of those that have learned the higher stages of the style.
-Training consists of learning how to properly strike without breaking the fingers, and how to properly thrust to gain the maximum amount of force behind the attack.
Maneuvers Learned:
The First Trigram: The most basic form of Jūken, this form allows for the easiest transition into the others. The practitioner positions their primary arm forward, with the palm facing the opponent, while the secondary arm is cocked to the side with the palm facing towards the sky; the primary leg is positioned to the front with the foot cocked slightly to the side while the secondary foot is held back with the foot placed perpendicular to the direction you’re facing. As the most balanced of all the forms, the First Trigram provides no combat benefits, but almost all Jūken techniques can be performed from this stance.
Techniques:
Palm Thrust Rank: E Type: Taijutsu - Offensive Description: By thrusting with the palm while taking a step forward, the user is able to put almost all of their strength to use, allowing them to push their opponent back several paces, and easily leave a bruise.
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| Genin | Stage Two
Once the basic forms of the style have been drilled into the student sufficiently the next level of training can begin, fluidity of motion. At this point the student is learning Jūken in much the same way the practitioner of Tai Chi would learn their style, utilizing slow and precise movements in order for their muscles to learn how to move instinctively in combat. In combat the practitioner uses these skills quickly, relying on muscles memory to react to attacks rather than having to think about the action. The user is much more capable by the end of this stage, though they would still have trouble against higher ranking shinobis.
-Training consists of transitioning from First Trigram to Second, and back again, as the practitioner improves, their instructor will throw attacks at them in order to learn how to learn how to transition smoothly from offense to defense and back again.
Maneuvers Learned:
The Second Trigram: The primary defensive form of Jūken, the user places their primary arm behind their back, while not actually touching their back, and places their other arm in front of their body, palm held parallel to the ground. The primary leg is positioned to the back, foot cocked slightly away from your self, carrying your weight on this foot, while the secondary leg is placed forward, foot facing the opponent. Though this form is next to useless if trying to act offensively, it makes deflecting attacks and then quickly counter-attacking significantly easier.
Techniques:
Sweeping Block Rank: D+ Type: Taijutsu - Defensive Required Form(s): Second Trigram, Fourth Trigram, Sixth Trigram Description: By giving up an attack action in the previous post, the Hyuuga can deflect any taijutsu/kenjutsu techniques below their rank. In addition Taijutsu class Hyuuga will receive a +1 temporary speed increase to deflect taijutsu/kenjutsu attacks of up to one rank above their own. (The stamina cost of the technique is equal to 1 rank below the cost of the technique blocked, to a minimum of D)
Chakra Needle Rank: D Type: Ninjutsu | Offensive Range: 50 ft / 15 m Description: After focusing chakra outside the body, it is then formed into needles and propelled at the target. By using Byakugan, this technique can be used to hit very small targets, such as bees. (up to two needles per rank of the user can be created)
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| Genin | Stage Three
At this stage the user builds upon their previous lessons by moving in the same fluid motions but at a much quicker pace. They generally train against dummies that are marked with small marks that pinpoint the pressure points of the body in order to teach the student the precision necessary to utilize the higher stages of this style. Most teachers will teach their students the hand-seals necessary to activate their byakugan at this stage, though some still follow the tradition of forcing the student to activate it out of desperation. By the end of this stage the user is truly formidable in comparison to others of his rank.
-Training consists of striking at dummies marked with small red dots to represent different pressure points. These dots are in fact much smaller than an actual pressure point and are designed this way so that when the student must actually use the techniques their strikes will be that much more precise.
Maneuvers learned:
Third Trigram: A primarily offensive form, the Third Trigram focuses on rapid and precise strikes using the middle and index finger. The student keeps both arms in front of themselves, with their arms positioned in a manner similar to a praying mantis, elbows cocked with hands curled at the wrists, middle and index finger extended downwards. (The Third Trigram imposes a -1 rank strength penalty when used. When a Taijutsu class shinobi utilizes the Third Trigram, the opponent receives an effective -1 rank penalty to evasion against the following techniques: Strike of Stone, Strike of Leaf, Strike of Pain, Tenketsu Strikes, Eight Trigrams 32 Palm, Hakke Rokujūyon Shō(Eight Trigrams Sixty-Four Palms), or Hakke Hyaku Nijūhachi Shō(Eight Trigrams One Hundred Twenty-Eight Palms.)
Techniques:
Strike of Stone Rank: D Type: Taijutsu – Offensive Required Form(s): Third Trigram, Fifth Trigram, Seventh Trigram Description: Named for making an opponent as immobile as a stone, this technique is used to strike at one of three pressure points on either leg: the Wound of the Thigh, located roughly where the leg locks in with the hip; the Wound of the Lower Leg, located on the back of the knee; or the Wound of the Foot, located between the Achilles Tendon and ankle. Opponents successfully struck by this technique will be unable to move the affected leg for three posts, or at the cost of 5 stamina, the opponent may move with a -1 rank speed penalty, though this causes an excruciating amount of pain. If both legs are affected then the opponent still only pays 5 stamina but will suffer a -2 rank speed penalty.
Strike of Breeze Rank: C Type: Taijutsu – Offensive Required Form(s): Third Trigram, Fifth Trigram, Seventh Trigram Description: Named for making the opponent as harmless as a cool summer's breeze, this technique is used to strike at one of four pressure points located on either arm: the Wound of the Shoulder, located on the inside of the collar bone; the Wound of the Upper arm, located in the center of the upper arm between the biceps and triceps; the Wound of the Lower Arm, located in the crux of the elbow; or the Wound of the Hand, located in the center of the wrist. Opponents successfully struck by this technique will be unable to move their arm or produce hand-signs for three posts, or at the cost of 5 stamina, the opponent may use their arms, but will suffer a -1 strength penalty, though this causes an excruciating amount of pain. If both arms are affected then the opponent still only pays 5 stamina but will suffer a -2 rank strength penalty.
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| Chuunin | Stage Four
This is the first stage that actually requires the use of the byakugan as it teaches the user to strike at the Tenketsu. The practitioner is taught not only how to strike with speed and precision at the Tenketsu, but they are also taught the precise chakra control necessary to cut off or increase the chakra flow of the chakra point struck. In order to train these skills the practitioner trains either on a live subject (though few masters still do this), or they train on a special training dummy that was developed by the hyuga. The dummy can be infused with a small amount of chakra by either the master or the student, and by doing so the dummy will mimic the Tenketsu, allowing the student to train freely on the dummy for hours at a time without having to strike a real person.
-Training consists of striking at the different Tenketsu of the body repeatedly while switching from form to form, learning to change forms in order to strike at different angles.
Maneuvers learned:
Fourth Trigram: A supplemental form, the Fourth Trigram is taught to teach the students of Juken how to more easily mold and control the flow of chakra throughout the body. Resembling the First Trigram from the waist down, the student positions both arms at their side, elbows cocked at a ninety degree angle at the waist with palms facing the sky. (When utilizing the Fourth Trigram, all Juken techniques of C-rank or higher cost 2 fewer chakra points)
Techniques:
Tenketsu Strikes Rank: C (see below for chakra cost) Type: NinTaijutsu – Offensive Required Form(s): First Trigram, Third Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: The practitioner has learned to strike at their opponents internal chakra coil, and in so doing they can cut off or increase the flow of the chakra point struck. In addition because of the close relation between the Tenketsu and chakra producing organs, if the Tenketsu are struck it will also cause damage to internal organs. (When striking at Tenketsu when not using a specific technique, each strike costs 1 chakra point; for every five tenketsu points that are struck successfully, the opponent takes a +1 chakra cost modifier to any use of chakra to a maximum of +4, this effect lasts for up to four posts and is renewed every five successful strikes)
Eight Trigrams 32 Palm Rank: D (cost E-rank chakra) Type: NinTaijutsu – Offensive Required Form(s): First Trigram, Third Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through thirty-two chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for some time and causes moderate damage to internal organs. (Locks chakra of an opponent for 2 posts; three post cool-down, triggers 3 post cool down for all variations of the Hakke Rokujūyon)
Eight Trigrams Empty Palm Rank: D (Costs E-rank Chakra) Type: NinTaijutsu - Offensive Description: This jutsu is the basis of the Eight Trigrams Palms Heavenly Spin, but has a specific target rather than a general area. To perform it, the user does a palm thrust, shooting a concentrated force of chakra out of his hand, to violently push their opponent away.
Burst of Chakra Rank: C (cost not reduced by Fourth Trigram) Type: NinTaijutsu - Supplementary Required Form: Fourth Trigram Description: [Restriction: Taijutsu Class]Utilizing their formidable chakra control the practitioners of Jūken can increase their speed and power for short periods of time. This technique gives a +1 rank bonus to speed and strength for one post. This technique takes almost no time to perform as it simply sends a surge of chakra throughout the users body, allowing them to quickly follow up this technique with another Taijutsu technique. (3 post cooldown, cannot be used in the same post as a Ninjutsu)
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| Chuunin | Stage Five
Once the user is comfortable with striking the inner chakra coil they can be taught the higher forms of the style. Up to this point practitioners of this style are only taught the basics of the style in order to develop the skills necessary to perform the higher ranking techniques. This stage teaches the user to defend themselves against multiple opponents while still maintaining a sound offense.
Training consists of practicing strikes against two dummies on either side of the student to practice offense, while practicing against two other real opponents to improve defense.
Maneuvers
The Fifth Trigram: A primarily defensive form, the Fifth Trigram is taught to teach the students of Juken how to effectively combat multiple opponents at once. Turning their body so that their primary side is facing one opponent, the user places their primary leg forward, turning the foot so that it is tilted at a forty-five degree angle between the student and the opponent on their primary side, while the secondary leg is held under the student's body, supporting most of the weight and acting as a pivot so that they can quickly turn to react to attacks from multiple angles. The hands are held aloft, the primary arm held at a slight downward angle from the shoulder, palm facing skywards, while the secondary arm is held at a slightly upward angle from the shoulder, palm facing the ground. (Provides a +1 rank evasion bonus when fighting multiple opponents. When a Taijutsu Class shinobi utilizes the Fifth Trigram they can use the following techniques against multiple opponents: Eight Trigrams 32 Palms, Hakke Rokujūyon Shō(Eight Trigrams Sixty-Four Palms), Hakke Hyaku Nijūhachi Shō(Eight Trigrams One Hundred Twenty-Eight Palms), True Eight Trigrams Sixty-Four Palms. The effects are split amongst the targets.)
Techniques:
Hakke Rokujūyon Shō(Eight Trigrams Sixty-Four Palms) Rank: C (Costs D-rank Chakra) Type: NinTaijutsu - Offensive Required Form(s): First Trigram, Third Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: This jutsu closes off sixty-four specific chakra points on an opponent's body with the gentle fist, effectively eliminating their ability to use chakra for quite some time and making it quite difficult for them to move. It begins with the closing of two chakra points, followed by four more, then eight, then sixteen, then thirty-two, and then sixty-four strikes. Each set of strikes is done at an increasing pace. (Cuts off Chakra use for 4 posts; 5 post cool-down, triggers 5 post cool down for all variations of the Hakke Rokujūyon)
Strike of Pain Rank: C Type: Taijutsu – Offensive Required Form: Third Trigram Description: [Restriction: Taijutsu Class] Named for the sheer amount of pain that this technique causes to opponents, this technique is used to strike at one of two pressure points located in the neck: the Wound of Neck, located on either side of the trachea; or the Wound of Face, located in the soft tissue behind the jaw lining up with the eyes. Opponents successfully struck by this technique must pay 3 stamina each post to perform any actions, and an additional 3 stamina if they wish to perform any Genjutsu due to the sheer amount of concentration it would take to focus through the pain. (Lasts up to 3 posts)
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| Chuunin | Stage Six
At this point in the practitioner's training they focus solely on chakra control, learning to release chakra not only from the tips of their fingers and hands, but from all of their chakra points. This level of chakra control also allows the user to increase the power and speed of their strikes by supplying chakra to their limbs in the proper way. At this stage the power of the practitioner’s strikes is significantly increased simply because of the precise application of chakra behind each strike.
Maneuvers Sixth Trigram: A purely defensive form, the Sixth Trigram resembles the Second Trigram from the waist down, but the student places their primary arm in front of their torso, their palm facing in front of themselves positioned in line with the sternum, and the secondary arm is held at ninety degree angle at the students waist, palm facing the sky. This form, which is intended to direct the flow of chakra in the users body away from the center, restricts the use of many juken techniques, making it more of a last ditch effort when avoiding a blow is not possible. (When using this form a protective coating of chakra is constantly expelled from all the users chakra points simultaneously, providing an armor of sorts. At -3 chakra points per post in which this form is active, including the posts it is activated, deactivated, and everything in between, the user is protected by a layer of chakra, reducing the power of taijutsu and weapon attacks by one rank, and causing any weapon to be treated as blunt, and therefore unable to slice or pierce the skin. Chakra coatings on weapons or the Weapon Master's [ENERGY SLICE] skill negate the blunting effect, making them capable of slicing and piercing skin. While active, no technique requiring the use of chakra may be used, aside from Hakkeshō Kaiten(Eight Trigrams Palms Heavenly Spin), Eight Trigrams Palm Heavenly Spin Absolute, and Gentle Fist Art One Blow Body.)
Techniques
Hakkeshō Kaiten(Eight Trigrams Palms Heavenly Spin) Rank: D-B Type: Ninjutsu - Defensive Required Form(s): Second Trigram, Fourth Trigram, Sixth Trigram Description: A secret taijutsu that is orally handed down only within the main house of the Hyūga, this technique utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Byakugan's blind spot as the released chakra blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. Tenten mentions that the Eight Trigrams Palms Revolving Heaven is more powerful than any defense, including Gaara's sand. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable. (The user decides how large or small the chakra dome will be, and spends the appropriate amount of chakra, blocks techniques of equal or lower rank to the chakra spent; Reduces the damage of Ninjutsu techniques one rank higher by half, but is completely negated by Ninjutsu of 2 ranks higher, Taijutsu/Kenjutsu techniques of three ranks or higher completely negate the technique; 5 post cool down)
Hakke Hyaku Nijūhachi Shō(Eight Trigrams One Hundred Twenty-Eight Palms) Rank: B (C-rank Chakra cost) Type: NinTaijutsu - Offensive Required Form(s): First Trigram, Third Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: This jutsu is essentially a doubled version of Eight Trigrams Sixty-Four Palms. Like the former, it closes off the opponent's chakra points. Unlike the former, it closes off twice as many (12 cool at twice the speed. Alternatively, it can be used to hit a great number of targets very quickly. (Cuts off Chakra use for 6 posts, 7 post cool-down, triggers 7 post cool down for all variations of the Hakke Rokujūyon)
Shugohakke Rokujūyon Shō(Protection of the Eight Trigrams Sixty-Four Palms") Rank: B Type: Ninjutsu Required Forms: Second Trigram, Fourth Trigram, Fifth Trigram Description: This jutsu is a combination of the Eight Trigram Palms Heavenly Spin and the Eight Trigrams Sixty-Four Palms. In this jutsu, the user emits a constant stream of chakra from their palms, creating extremely sharp chakra blades. With the users amazing flexibility, they can reach any point around themselves, allowing them to hit any target within their field of vision. While using this jutsu, user moves extremely fast, allowing them to hit hundreds of targets with extreme precision, much like the original Sixty-Four Palms jutsu. Additionally, they can control the size of the chakra beams in their palms, allowing them to create larger, arc-shaped chakra beams that spread out across her entire attack range. This creates an "absolute defense" effect similar to that of the Heavenly Spin, though the cutting nature of the chakra prevents any outside force from restricting it. In this way, the technique can be used as both an offensive and defensive maneuver.(Shares cool down with Hakkeshō Kaiten)
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| Jounin| Stage Seven
By this stage of the training the practitioner is already a force to be reckoned with, they are even dangerous enough to pose a threat to shinobi of higher rank due to their ability to completely cut off the flow of chakra. This stage of the training focuses on combining the principles of defense and offense teaching the student to block and counter even more effectively.
Maneuvers
Seventh Trigram: A form which relies heavily on the user's speed, the Seventh Trigram is used to quickly chain together multiple attacks to unleash devastating combo attacks. (When using this form the user may use one more Juken technique in their post, but only Juken techniques may be used in the post. The opponent receives a temporary +1 rank to their evasion against all techniques used by the opponent when in this form [If a Taijutsu class shinobi, then the opponent only receives the +1 evasion for the first technique]. The user may not use the same technique twice in a row, and may not use more than one Hakke Rokujūyon Shō(Eight Trigrams Sixty-Four Palms) or any variation of this technique in the same post when utilizing the 7th Trigram.)
Techniques
Hakke Hasangeki (Eight Trigrams Mountain Crusher) Rank: B (Costs C-rank Chakra) Type: NinTaijutsu | Offensive Required Forms: First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: A more powerful variation of Eight Trigrams Empty Palm. The user hits the target at close range with a powerful wave of chakra. The strike sends the opponent back several yards and is powerful enough to break bones.
Hakke Kuushou - Eight Divination Signs Air Palm Rank: B (C-rank Chakra cost) Type: NinTaijutsu | Offensive Range: 40 ft / 12 m Required Forms: First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description:Hakke Kuushou is a ranged Taijutsu technique utilized by Hyuuga Neji. Extending chakra from his body, the user will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back several yards.
Sweeping Counter Rank: B Type: NinTaijutsu | Defensive Required Form(s): Seventh Trigram Description: [RESTRICTION: Taijutsu Class] Utilizing the basic principles of the sweeping block and the chakra burst, the practitioner can parry an opponents attack and strike multiple times from a seemingly impossible angle. The user successfully blocks and then uses an advanced chakra burst that takes up the same level of chakra as a Jounin level technique, to maneuver so quickly around the opponent that they can strike from behind their opponent. [Acts as an immediate Sweeping Block which takes up one attack action in the post used](5 post cool-down))
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| Jounin| Stage Eight
This stage further applies the principle of building upon what the user has already learned, teaching them to use their amazing chakra control and advanced taijutsu training to perform devastating attacks that can be used both offensively and defensively.
Maneuvers
Eighth Trigram: One of the most difficult forms to master, this stance puts such strain on the user that it can only be maintained for a short duration. Facing their opponent, the practitioner places their hands near their waist, palms facing down and away. Placing their primary leg forward, the user bends their legs at the knees and stands on the balls of their feet. (When using this form, the user increases the power of juken techniques when transitioning from offense to defense. When a defensive juken technique is used, the user may use an offensive juken technique with a +1 rank power bonus. Alternatively, if an offensive juken technique is used, the user may use a defensive juken technique at a +1 rank power bonus. This bonus lasts for one attack. Unless otherwise stated, any juken technique may be used in the eighth trigram. Has a 5 post cool-down.)
Techniques
Eight Trigrams Ultimate Wind Rank: A Type: NinTaijutsu | Offensive Range: 60 ft / 18 m Required Form(s): First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: The user uses Air Palm thrice on his opponent, sending them crashing into a large object or structure, before using it again to collapse the structure on top of the opponent.
Gentle Step Twin Lion Fists Rank: A (costs B-rank chakra) Type: NinTaijutsu | Offensive Required Form(s): First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: The user forms two large lion-shaped shrouds of chakra around their hands, then attacks the opponent with them. Though its full power was not shown in the manga, in the anime, it was shown that this technique has enough power to destroy Pain's chakra rods, as well as momentarily stunning the target after the attack lands.
Gentle Fist Art One Blow Body Rank: A Type: Ninjutsu | Offensive/Defensive Required Form(s): 4th, 6th Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyūga clan can send enemies that get too close flying back by releasing a massive wave of chakra from their Tenketsu. The technique can also be used to deflect projectiles and ranged jutsu (ex. fireball jutsu or lightning bolt jutsu) of B-rank or lower. This technique is effective out to a range of five-feet. (3 post cool-down)
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| Kage/Sannin | Stage Nine
The final stage of the style, at this point the user is no longer truly learning anything new so much as they have reached an understanding of gentle fist that makes them significantly more dangerous. They have come to a point where they can manipulate their chakra in ways they never thought possible, using all that they have learned up to this point to create one of the most effective and deadly styles in the known shinobi world.
Techniques
Eight Trigrams Palm Heavenly Spin Absolute Rank: A Type: Ninjutsu | Defensive Required Form(s): Second Trigram, Fourth Trigram, Sixth Trigram Description: This jutsu is simply a larger, more powerful version of the Eight Trigrams Palms Heavenly Spin. At a radius of nearly ten feet, the area that this technique covers is quite large, even making it a useful offensive technique in close quarters. (7 post Cool-down)
Eight Trigrams Crumbling Mountain Bombardment Rank: A Type: NinTaijutsu | Offensive Required Form(s): First Trigram, Fourth Trigram, Fifth Trigram, Seventh Trigram Description: The strikes the enemy's vital area while discharging their chakra within the enemy's body until it bursts from the back in the form of a small thin beam that rapidly enlarges into a massive mountain-destroying wave of chakra. This technique seals off tenketsu. (Locks the Chakra of an opponent for three posts, Four post cool-down, triggers cool down for all variations of the Hakke Rokujūyon)
True Eight Trigrams Sixty-Four Palms Rank: S Type: NinTaijutsu | Offensive Required Form(s): First Trigram (cannot be used in the Eighth Trigram) Description: A combination of the original Eight Trigrams Sixty-Four Palms, the Chakra Burst, and the Eight Trigrams Crumbling Mountain Bombardment technique, the user leaps forward and strikes the enemy several times in the front before dashing behind them. He strikes several more times until using an Eight Trigrams Palms Heavenly Spin-like strike to launch the enemy into the air. There the user appears over the opponent and strikes them several more times before hitting them once more with a huge amount of chakra, blasting them into the ground with a beam of chakra. Assuming the opponent is even able to get back up after this assault, their chakra flow will be completely cut off for six posts.
List of Terms:
NinTaijutsu - A technique which uses both stamina and chakra. Unless otherwise noted, it costs the same amount of chakra as a ninjutsu of equal rank and an equal amount of stamina. For all intents and purposes is considered both Ninjutsu and Taijutsu.
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Posted: Fri Oct 14, 2011 7:11 am
I say APPROVED!!! I or another crew member will post it in the personal styles section asap. Feel free to start training in it now though
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Posted: Sat Oct 15, 2011 12:26 am
alright thanks man. can i auto learn up to the chuunin level. my character already knows the old version of this so maybe i could edit around it?
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Friendly Conversationalist
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Posted: Wed Feb 29, 2012 6:08 pm
Gin tamashī o ken no yōshiki(Sword Style of the Silver Soul)
Fast, Agile, Adaptive

The Gintama o ken no yoshiki was derived from the sword-style of one known as the White Devil. No one knows the White Devil's true identity, but he was a Samurai of great skill and prowess in the latest Great Shinobi War. His Style focused on speed and maneuver, to create opening and gaps in a foes defense which could then be exploited in an instant.
Rules -Speed and Agility are required as Primary and Secondary Attributes
-Katana must be primary weapon.
General Fighting Style
The Gintama sword styles relies on speed and quick reflexes to outmaneuver and kill an opponent. The user only keeps one hand on the katana at most times, only adding his other hand for blocking or when power is needed. Otherwise, the second hand is held near the waist, to be used to grapple an opponent, to gain leverage over an opponent, or to be used as a weapon itself. At later stages, a user can pick up a one handed weapon of any sort and use it effectively as an offhanded weapon at the price of sacrificing the ability to use their off-hand for grappling and other techniques. Users also become very flexible as many of their techniques require them to move their bodies about in rapid secession.
Training Methods
A practitioner trains in the Gintama sword style via basic swordplay and drills. They practice drawing and swinging their sword and often use training dummies to stimulate targets. However, many prefer to find a willing training partner and spare with them using a Boken. In order to advance to the next rank, the user must have trained for a designated number of post, and then be involved in either an intense spar or a life or death match in order to advance.
Stage One Mastery: 6 post of training, no fight required
Stage Two Mastery: 10 post of training, atleast a 5 post spar
Stage Three Mastery: 15 post of training, atleast a 8 post spar.
Stage Four Mastery: 20 post of training, atleast a 10 post spar.
Stage Five Mastery: 25 Post of training, atleast a 15 post spar. -----------------------------------------
| Genin | - Stage One -
The user learns the basics of the style and learns to hone in on their speed and reflexes. Basic strikes as well as how to effectively use their off-hand as a weapon on its own in partner with the sword in the main hand. Users are also taught how to be more fluid and dynamic in their motions, to add a sense of unpredictability to their attacks.
Techniques learned: Quick Draw: The user practices drawing their sword from their sheath so much, it has become second nature to them and that can draw their blade in an instant and at a moment's notice. The draw is preformed so quickly that only a Shinobi whose evasion rank is at or above the user's speed rank can avoid it entirely. If below, then the draw comes so quickly that if they do not already have their weapon drawn, they will be forced to attempt to dodge the strike.
Speed Slash: This technique involves the user creating somewhat of an optical illusion. With a flick of his wrist, the users makes the blade flash for a brief moment, making it seem like a strike in coming from one direction. Then with another quick flick of the wrist and a turn of the elbow, the strike comes from the completely opposite direction, catching the enemy off guard. Only a foe with fairly keen awareness would be able to catch the feint while in motion.
Headache Counter: Used when countering a strike that the user can effectively see coming. The user will parry the strike with his sword, and then quickly bring his off off-hand up to perform an uppercut the foes chin, followed back a quickly back-hand from the off-hand as well. The goal is to knock the foe off balance so a quick strike can be performed with the blade.
| Chunnin| - Stage Two -
At Stage Two, the user focuses on become more maneuverable and agile so that he can effectively weave circles around his foe to effectively create gaps in their defenses. The user, though intense training becomes more agile and flexible, as these become vital during this stage of training as the basics of gain leverage over the opponent are learned as well as, maneuvers that, if preformed wrong, can put the user in a dangerous position, but if preformed correct, can create large gaps for the user to exploit.
Techniques Learned:
Disarm Counter: A more advanced counter that takes considerable practice to master. When the users is able to successfully read and dodge a strike, he can being his offhand up to the foe's wrist and attempt to pinch the nerve points around their wrist, forcing them to drop their weapon. Wither he succeeds or fails, he will attempt to deliver a swift kick to the gut at his foe to create distance after the attempted disarm. The roll will only occur if the user manages to get his hand on the foes wrist which is determined mainly by each RPC's Agility score.
To determine wither or not the disarm will be successful, the roll of a six-sided dice by the users opponent will be used. For opponents of equal ranks, a roll of a 4,5,or 6 will result in being disarmed. For opponents one rank higher than the user, a roll of 6 is needed to be disarmed. For opponents of two ranks higher, then cannot be disarmed. For opponents one rank lower than the user, a 2 through 6 will result in being disarmed, if the opponent is two or more ranks lower, they will automatically be disarmed.
Spinning Strike: This technique is preformed in order to stun an opponent. First the user will slash at the side of the foe followed quickly by a knee to the gut in order to get the foes disoriented.
Pivot Counter: A counter designed to deal damage to the foe. The user will rush the foe and as the foe attempts to strike him, he will dodge the strike by either going low, that being dodging below the strike by crouching. Or going high, that being if the user decides to jump over the intended strike. If the users dodges high, then he strikes at the foe's shoulder with his sword. If the user dodges lower, he aims for the kidney.
Vital Point Attack: The user at this rank learns the location of the major vital points in the body, Liver, Lungs, Spine,Cervical Vein, Neck Vain, Brain, Kidneys and Heart. At this rank, the user can single out a single vital point and then proceed to attack it with extreme precision. It takes triple the amount of post to learn this technique due to the nature of muscle memory. | Sp. Jounin | - Stage Three -
At Stage Three, the users learns how to effective wield weapons in their off-hand. Weapons used in the off-hand can run the gauntlet from simply another katana to any range of other one handed weapons such as maces, knives and other forms of swords. While wielding an off-handed weapon, any technique that requires grabbing an opponent to be used cannot be preformed while the off-handed weapon is in place. Also, because it is the users off hand, it is naturally slower than their primary hand and therefore, every strike delivered with an off-hand weapon is one rank lower in speed and evasion, unless using a short sword, dagger, or small hammer. Techniques learned:
Soaring Strike: The User will run towards in opponent, and then, using his superior speed, literally run up the side of his opponent's chest, while delivering a blow to the head with his off-handed weapon, followed by a quick pivot and strike at the back with his katana.
Double Quick Draw: An advanced version of the normal Quick Draw, the Double Quick Draw involves drawing both weapons within an instant of each other for maximum damage. The user will actually draw their off-handed weapon first in an attempt to hit their opponent with their slower moving hand first, follow almost instantly by the drawing of the katana with the primary hand to carry on the attack.
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| Jounin | - Stage Four - At this stage, acrobatics and extreme precision are added to the users already deadly arsenal of skills. Users learn the locations of the bodies vital spots and training to hit them with extreme precision. Also, in the state, the users is taught how to send takes into the air and how to effectively give chase while the target is still airborne. Also, at this point, the swordsman has matured enough to understand the White Devil's true meaning of fighting..and it is not to kill, but to protect one's soul, which includes everything one holds dear.If the user has not learned this lesson by this point, then his effectiveness in combat decreases, taking a -1 rank drop in both speed and agility and cannot advance to the final stage.
Arial Chase:The user launches the foe into the air, the user kicks the foe in the chin to get the foe airborne, and then proceeds to kick the foe in the chest three times to get them further up. The reason for kicking the foe in the chin is because the initial kick to the chin will get the foe airborne the most, the three kicks that follow gets the foe a few feet off the ground which allows the user then to jump above the foe and thrust his katana forward, using his own power and gravity to deliver a devastating blow.
Vital Points Strike: The users has learned all the exact locations and proceeds to aim quick and precise strikes at theses points. Normally occurring in rapid succession that a normal person would see it as one strike, when actually there is one strike per vital spot. To block all the strikes requires amazing reflexes. The strikes proceed as follows. It begins with a slash to the side for the liver, followed by a diagonal slice upward, handling the heart and lungs, then a downward chop with the offhand weapon for the brain, followed by two rapid strikes to the neck vain, cervical and spine, and then a side chop with the katana for the kidney. The reason the strikes all appear to be one is the fact that the users speed is so high that to a normal person, the strikes occur so quickly they are one.
|Sannin/Kage | - Stage Five -
At this stage, the users has reached the pinnacle of speed and agility, moving so quickly that only the best of the best trackers can even hope to keep up with them. Also at this stage, the users has surpassed caring about protecting his life and instead protects his soul, that is, his values and friends more then he does his own life. The user will fight to great lengths to protect his soul, but his actual life in danger often to do so.
Howling Stirke: This technique actually starts by the user drawing his sword back so quickly, that a vacuum of air is created in front of him, sucking all surrounding opponents into the void, effectively off-footing them and leaving them completely exposed to the forthcoming strike by either the katana or the offhand weapon. If the foes strength level is Jounin or above, then they are merely knocked off-balanced slightly, but not completely sucked in. If the foes evasion is higher than the users, then they are able to avoid the void completely by dodging. The range is three yards directly in front of the draw arc of the user.
Current of Death: The users rushes the opponent slashing his blade in such rapid succession that it doesn't even appear to exist to the normal eye. Multiple strikes are aimed at all the vital spots on the body and for someone not on par speed and agility wise with the user, this spells almost certain death. The foe's speed and agility rank would both have to be on par with the users in order to escape the current completely unharmed, if either is below then they either cannot perceive it in time or if they can they cannot react quickly enough.
Blade Shatter: By coating their blade in chakra, the user user becomes able to shatter normal blades with ease when the two blades come into contact, rendering other swordsmen useless. This is normally followed by a prompt asking the foe to surrender peacefully. This technique will not work against custom weapons. ((Cost A rank Jutus chakra to coat the blade and the coating last for two blades or up to four post.))
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Posted: Fri Mar 30, 2012 4:36 am
Name of Taijutsu Style Naibuhi {Dance of Inner Fire}  History: This style was created entirely within Konohagakure, by those trained in the art of fuuinjutsu during the founding of the Hidden Villages. A special combination technique that integrates fluid hand-to-hand combat with the intricate designs of sealing jutsu and chakra augment a practitioner's offensive power. Chakra is stored within the user-created seals all over the user's body, augmenting their limbs for combat. This technique is specific to sealing masters and requires large amounts of chakra for augmentation. Practitioners of this style are required to train in the art of dance for five posts per stage that he/she advances, as the style itself is derived from the geisha style of dance. Requirements: •MUST be of Sealing Master shinobi profession •Requires Chakra Control shinobi type •Seals must be user-created as the practitioner advances through training •The seals on the body have to be activated in order for the any of the style's techniques to be used. Activation is only required once per fight. • Training Info: •Practitioners must train in the art of dance with weights attached to their extremities for 5 posts +5 additional posts for each stage learned beyond Stage One. •Practitioners must also meditate in a peaceful location for 3 posts per stage +3 additional posts per stage learned beyond Stage One. •Because of the amount of raw chakra being released in order to use the style, the practitioners experience rapid muscle degeneration and chakra burn if they use techniques beyond their rank. Fuuinjutsu Specifications: •All seals on the user's body must be located at the superficial activation points of the seven chakras. •The user must create and apply the seals to his or her own body. •Link Seals are required to connect all seven of the primary seals. [Described below] Fuuinjutsu: •Rikaifuin [Seal of Understanding] Rank to Learn: E Activation Cost: 3 Description: The seal of understanding is located atop the crown of the practitioner's head. It is this particular seal that grants the user the ability to augment their body parts for the taijutsu style. This seal must be activated in order for the practitioner to perform the style. Up to five chakra points may be stored in this seal •Sozofuin [Seal of Imagination] Rank to Learn: D [Conjoined activation: B-rank; see below] Activation Cost: 5 Description: The superficial activation site is at the eyebrow region, in the position of the 'third eye'. This seal must be linked with the Seal of Understanding in order to channel stored chakra from the head to the user's body parts. Up to five chakra points may also be stored in this seal. This seal is also used as a means of protection. Like the Caged Bird seal of the Hyuugas, this seal, if activated in conjunction with the Seal of Understanding, will eliminate all other seals on the user's body, rendering them incapable of using the taijutsu style and sealing their chakra. [This effect requires double the activation cost.] Requires Link Seal and Rikaifuin for activation •Chikarafuin [Seal of Power] Rank to Learn: D Activation Cost: 5 Description: Chikarafuin is positioned at the neck region near the spine, with its superficial activation point in the pit of the throat. This seal allows augmentation of the upper extremities. Up to eight points of chakra may be stored in this seal; Requires Link Seals, Rikaifuin, and Sozofuin for activation. •Aifuin [Seal of Love] Rank to Learn: D Activation Cost: 5 Description: Aifuin is positioned in the central channel behind the spine at the heart region, with its superficial activation site actually in the heart region in the middle of the sternum. Unlike the other seals, this one is meant to be used as a link between the upper and lower body, not as a chakra storage. It allows augmentation of the central core; Requires Link Seals, Rikaifuin, Sozofuin, and Chikarafuin for activation.  •Chiefuin [Seal of Wisdom] Rank to Learn: C Activation Cost: 7 Description: The superficial activation point of this seal is located directly on solar plexus. This seal grants the ability to augment the muscles in the user's core, as well as allowing the practitioners to emit chakra as a pulse through his/her skin. Requires Link Seals, Rikaifuin, Sozofuin, Chikarafuin, and Aifuin for activation. •Tsugifuin [Seal of Order] Rank to Learn: C Activation Cost: 7 Description: Located two finger-widths above Chiefuin, the Seal of Order's superficial activation point is in the back of the body in the center of the Seal of Wisdom. It is represented by the Kanji for "order." It allows augmentation of the lower extremities. Requires Link Seals, Rikaifuin, Sozofuin, Chikarafuin, Aifuin, and Chiefuin for activation. •Jinseifuin [Seal of Life] Rank to Learn: C Activation Cost: 7 Description: This seal's superficial activation point is on the center is located at the base of the spine in the coccygeal region. Its corresponding point in the back of the body is at the base of the spine. It grants the body the power to withstand the Dance of Hellfire's degenerative side effects, allowing the body to recover from the destruction done. Requires Link Seals, Rikaifuin, Sozofuin, Chikarafuin, Aifuin, and Chiefuin for activation. Stage I: Genin The user has just begun using the technique, and is therefore generally weak in it. Practitioners will be introduced to creating the seals, and a strict physical workout to prepare their bodies. Techniques: E-Rank Taijutsu: •Kyoka: Hikui [Augmentation: Lesser] The user is able to focus chakra to the seals on the backs of their hands and the bottoms of their feet, increasing the damage output of their punches and kicks by half of a rank. This technique is considered minor and only slightly augments the performance of the user's extremities. •Nekoaki [Catfall] The user can emit chakra from the seals on the bottoms of his or her feet, and soften a landing by the pulse of energy. This can also be used to double the land speed of a shinobi outside of combat. •Yashi Danso Mai [Dance of Thrusting Palms] The user can channel chakra from seals stored in their hands and create a thrusting force to repel opponents. The amount of force behind the technique depends on how much chakra the user puts into it, so E-rank is 5 ft, D is 10 ft, C is 15 ft, etc. Stage II: Genin The user is progressing through the stages of learning the taijutsu, making them more of a threat during battle, especially at hand-to-hand combat. Techniques: D-Rank Techniques •Ude Kyoka [Augmentation: Arms] The users seals now extend the length of their forearm, augmenting every muscle touched by the seals to deliver one rank higher damage for every offensive maneuver made by the user's hand and upper extremities. •Ashi Kyoka [Augmentation: Feet] The users seals now extend the length of their calf, augmenting every muscle touched by the seals to deliver one rank higher damage for every offensive maneuver made by the user's lower leg. Tendons and muscles are also affected by this technique to prevent serious damage done by self-inflicted strain. Stage III: Chuunin The practitioner's perception of augmentation is higher, and learning the techniques, as well as applying them to the seals, is much easier. C-Rank Techniques •Ido Bai [Double Jump] The user can now use chakra stored in seals to propel themselves a bit higher, once they are already in the air. The user must jump once, and at the peak of their arc, they can use their previous inertia to propel themselves higher. B-Rank Techniques •Futago Ude Kyoka [Two-Handed Augmentation] The users seals now extend the length of their entire arm, augmenting every muscle touched by the seals to deliver two ranks higher damage for every offensive maneuver made by the user's upper extremities. •Tsuin Ashi Kyoka [Twin Leg Augmentation] The users seals now extend the length of their entire legs, augmenting every muscle touched by the seals to deliver two ranks higher damage for every offensive maneuver made by the user's lower leg. Tendons and muscles are strengthened to prevent self-inflicted damage done by chakra burn. Stage IV: Being so practiced in the ways of augmentation, the user begins to learn more difficult techniques. Techniques: Jounin B-Rank Technique •Fujin no Mai (Dance of Blades) Strength Rank: A Prerequisites: Slashing weapon The practitioner is able to project their chakra through their weapon to create crescent-shaped blades of chakra, emitted in a pulse through the air to cause damage to the opponent. Chiefuin [Seal of Wisdom] is required for the practitioner to be able to use the dance of blades. If the practitioner is using the style as a hand-to-hand combat style (no weapon used) then the effect is about the same, but done as a melee touch attack rather than an attack wielding a weapon. A-Rank Technique •Gen'ei Tejun Mai [Dance of Phantom Steps] The user can now phantom step. This technique allows them to sacrifice double the chakra stored in their seals to move a short distance in a quick maneuver accompanied by a brilliant momentary illumination. Stage V: Sannin/Kage The user's ability to manipulate chakra for augmentation has advanced far enough for them to be able to emit pulses of chakra through the skin, causing internal damage to the enemy. Techniques: B-Rank Technique •Kyoka Sofu: Kai [Augmented Blasts: Release] The user can use Kyoka to augment a part of their body, causing it to emit small blasts of chakra to cause internal damage to enemies. Stage VI: Sannin/Kage The practitioner has mastered the use of Kyoka and advances on to learn the last technique. Techniques: S-Rank technique •Kyoka Jigoku Mai [Dance of Hellfire] The user will charge chakra into a specified body part. After charging the aforementioned bodypart for two posts, the user can emit a pulse of chakra. The user will faint if any other Kyoka techniques are used after this point. Users of this Style: -Kaiten Onodera [iShay-chan] - - -
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Wealthy Conversationalist
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Posted: Tue Apr 03, 2012 11:26 pm
With my return, I shall gift this guild with something truly epic!!
[Note: This style requires the user to take one of six different paths. That path cannot be changed once chosen.]
NenAura, Mind, Control
Nen (念 Mind Force) is a technique that allows a living being to use and manipulate their own life energy (known as aura). The word "Nen" can also be used in conversation to refer to aura.
Creation and Use Aura is the life energy produced by all living bodies vital for survival. Aura from all parts of the body has a tendency to flow together, producing one mass of energy. This happens without the individual's awareness, typically resulting in a slow leak of aura continually escaping the body. If one were to lose all their aura, it would be equivalent to using up all the energy that is keeping them alive, which would be fatal. The pores or points on the body from which aura flows out from are called "Aura Nodes (精孔しょうこう shōkō)." Controlling those nodes is the first step to be a user of Nen.
The technique has the ability to enhance the strength of physical attacks or objects depending on the quantity of aura employed and an individual's aura type, as well as allows for parapsychological abilities to exist in reality. Because one can craft just about any sort of psychic power through only using their mind, Nen is also a dangerous power unknown to the public at large.
Learning and Initiation A student learning Nen trains to manually open and close their aura nodes so that they can control the flow of their aura. One typically learns this process slowly and gradually through meditation. The second method (colloquially called Initiation or Baptism) is by having one receiving an influx of aura from an experienced user that forces these nodes to open; despite how quickly it works, the method is typically frowned upon due to its danger to the student if the user is inexperienced or has malicious intent. Initiation via physically attacking another with the use of an enhanced aura typically causes permanent disability or death.
There is, however, a way to Initiate that is less harmful to the student's body -- depending on gently jolting open one's nodes forces the new user to learn to control their aura flow, else risk suffering severe exhaustion or death. Once one has opened their aura nodes, he will be able to see his own aura as a shroud surrounding the body due to his nodes in his eyes being opened. Aura appears to look similar to steam from a kettle.
It is possible to feel the presence of aura even without being aware of its existence. It has been described as feeling like a warm, viscous fluid at rest. It has been said that powerful, refined auras produce a sensation that feels akin to needles pricking into the skin. Since every living being emits aura subconsciously, learning to sense aura is a useful skill for those tracking living things or hunting non-living things infused with aura. An experienced user of Nen can judge the location and relative strength of his opponents through reading the output of their aura.
Nen is like any other skill, in that there are those who will learn it faster than others. Some are able to discover and learn to manipulate their aura on their own without having formally learned it. These individuals are typically known as "geniuses," "psychics," or "superhumans" to the public. This can be anything from inadvertently being able to use the basic techniques of Nen or unconsciously developing a unique Nen ability that can be used without really understanding how or why one is able to do so. Typically, geniuses of Nen are exceptional artisans in their own fields and their abilities are related as such.
Other Forms of Nen Emotion Although the production of aura is unconscious and constant by all living beings, it is not only life energy. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Nen to have incredible versatility to those who develop their skill at using it, and also heavily influenced by mental condition and emotional state. A basic application of this phenomenon is that one can channel their aggression or malice into their aura and deploy it towards another person (i.e. bloodlust). The antagonized will then be able to feel that bloodlust as if it were physically palpable; if unable to keep it from their own body by deploying their own Nen, he may be physically harmed by it.
Vows and Limitations Being a product of the mind, Nen responds to the goals, strengths, and desires of individual users. As a result, a student of Nen can increase the overall power of an individual skill by stating a self-imposed oath that forces even more conditions on it. For example, if one consciously decides something along the lines of "I will only use this skill on Thursdays" or "I will only use this skill against short people" and manages to abide by that rule, that particular skill will become stronger. These conditions are called "Vows (制約 Seiyaku)" or "Contracts". The stricter the Vow, the more one's own ability is strengthened. It is also implied that Vows that carry great meaning or are tied to emotional states also bring about a greater benefit. However, Vows are also considered to be liabilities. Breaking a Vow carries the risk of completely obliterating one's own Nen abilities.
Exorcism Nen can be used to place a curse upon others. They are considered to be dangerous due to their long-lasting effects. While curses may disappear if certain conditions are met by the cursed, but they can also be removed through the use of Nen. Those who possess the ability to do so are called Exorcists, but are rare among Nen users. There are fewer than 10 people in the entire world whom are powerful enough to exorcise Nen curses left behind by the dead.
The Unknown Though Nen is influenced by one's mental condition and emotional state, it is difficult to judge exactly how these factors effect Nen. In certain instances, these factors may even lead to one exceeding the 100% limit cap. However, one using his powers beyond their capacity will ultimately cause strain. Potentially, this could become either a weakness or fatal to the user.
Nen also doesn't necessarily disappear following death. In fact, sometimes death can reinforce an ability's strength. If someone dies holding a deep grudge, his Nen will remain and seek out the object of his hatred.
Training Outline Stages 1 - 4 There are four fundamental techniques one must learn to fully grasp Nen. Everything else, including a Nen user's specialized skill, is based on the basic manipulations of one's aura flow. These are the first techniques that are taught to any student of Nen.
These basic techniques, in order of study, are: Ten, Zetsu, Ren, and Hatsu.
Often, for an experienced person able to use Nen, these basic techniques are second-nature. For example, a beginner must learn to use Ten, and concentrate to maintain it; whereas someone with experience will practically always be in a state of Ten, even during sleep.
[All techniques marked with [Training] in their rank are auto-learned upon finishing training for that stage. These techniques do not cost anything to activate or sustain. All techniques marked with Complex before their rank take an additional two posts to learn.]
Stage 1 -- Ten (Genin) Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten (纏, Envelop) is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Once maintained, it creates a shroud around the user that feels similar to standing in lukewarm, viscous fluid. Having a shroud of aura surround the body is the most basic defense against the emotional attacks from other users of Nen, however, it can't defense against Nen physical attacks. Ten maintains youthful vigor and reduces one's aging; since the energy powering the body no longer leaks away, one can keep the body from breaking down and deter the aging process. Through frequent meditation, one can improve the quality of their Ten.
Training One must post 5 times in meditation to practice their Ten. They must close their eyes and observe all that is around them by feeling the presence of all life.
Techniques
Awareness [Training] Simple :: D Now that the user has trained in their ability to use Ten, they are in a state of constant awareness to the world around them. They may not be able to fully track movements, but they can definitely be aware of any presence. However, if a master of Ten, Zetsu, and Ren, they follow any movements around them perfectly as long as they close their eyes and detach their mind from their physical body, allowing the true nature of Ten to take over and force their instincts to react to the movements of the opponent. This, however, is less than par compared to the power of the sharingan, and cannot "predict" movements.
Stage 2 -- Zetsu (Genin) While Ten allows a user to keep aura from leaking away from their body, Zetsu (絕, Suppress) stops the flow of aura from their body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura like water from a valve. Since the user is no longer surrounded by their own aura, they are more sensitive to the aura of others. This can be useful when tracking another person, and it will also prevent other users of Nen from noticing them. Zetsu can also be used to relieving fatigue, since it forces the body's external layer of aura to be fully contained within. However, since Zetsu involves shutting off one's aura, it can be dangerous due to it leaving the body defenseless against any aura attack. Even a weak attack enhanced with Nen could do massive damage.
Training When training with Zetsu, the ability to use chakra is completely turned off, leaving you with minimal ability as a shinobi. A direct blow from a Nen user with mastery of Hatsu will instantly kill you in this state. Once training has begun, it must be completed in order to move on passed this stage. To master Zetsu, one must leave behind all strengths and disconnect themselves from their chakra (no chakra, no perks, no added effects will work until training is over) so that they may truly understand Nen. They must then fight using only the Zetsu and Ten abilities that they have learned (Ten is accessible during training) and must defeat an opponent of equal or greater rank. Once the battle is won, Zetsu will have been mastered and can be turned on and off at will. Alternately, the user must at least be able last at least 10 posts (of their own posts) against the opponent.
Techniques
Mind Block [Training] Complex :: C Simply by shutting off your aura from exiting your body, your chakra flow becomes untraceable and no sensory ability can find you. You are now invisible to any sensory ability, making it easy for you to slip in and out unnoticed of highly guarded areas. You are also completely immune to Genjutsu in this state when used in combination with Awareness. However, there is one major flaw in activating Zetsu's Mind Block ability. When using this ability, a C Rank or higher Ninjutsu or Taijutsu will cripple this user and leave them in critical condition, if it does not kill them. Also, a direct shot from an attack that uses Hatsu will instantly kill this user. Also, the ability to use chakra is shut off, physical strength is down by two ranks. On top of that, no personal, class, sub-class, or any other perks will apply. Not even demons can use abilities through their host. However, this can only be activated for three posts at a time. Once activated, it cannot be turned off until time has run out. It has a five post cooldown period before activating again.
Stage 3 -- Ren (Chuunin) Ren (練, Refine) is a direct application of Ten. Since a user is capable of keeping aura from leaking away from the body, it's also possible for them to produce more aura around themselves without having to worry about losing it. Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. If Ten is considered to be purely defensive, then Ren typically what is used for offense. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.
Training The user must first learn each and every technique associated with Ren. Once this is done, they must continually fight without stopping until their chakra reaches 50% of its maximum amount. Once this is done, the practitioner will fall into a semi-comatose state and must be given medical care. After they recover their chakra back to 100%, they will have mastered Ren and may begin training in Hatsu.
Techniques Only one Ren ability can activated at a time. It costs chakra each time to switch Ren abilities, and it costs the same activation cost to sustain each ability.
Ren: Amplify Vision Simple :: D The user starts by focusing their aura into their eyes and brain, increasing their ability to track movements through sight and read the target's aura. Mixed with Ten, this can be very useful for tracking.
Ren: Amplify Speed Simple :: D Focusing on the release of aura in burst through the legs, one can amplify their movement speed and increase the ability to react to attacks and quickly evade. This increases these attribute by one whole rank.
Ren: Amplify Strength Simple :: D By focusing one's aura through their arms and legs and releasing bursts upon striking, one can deal additional damage to the opponent. This increases damage to be one rank higher.
Stage 4 -- Hatsu (Chuunin) Hatsu (發, Release) is the release or transmission of one's aura so it can be projected to carry out a certain function. In essence, Hatsu is one's personal expression of Nen that creates a special and unique paranormal ability (colloquially called a Nen Ability). A good Hatsu should reflect a person's own character; one can never truly master Nen if they only copy other people's abilities.
There are six types of aura; every individual is born having one of these six different aura types. Upon learning one's own aura type, a student of Nen can set about learning to apply the technique in a unique way that suits their personality, which can develop into a unique skill.
The most popular way (and the only sure-fire way) of determining one's aura type is through water divination. Divination requires one to float a leaf atop a glass of water. A student of Nen will place their hands around the glass and perform Ren. The resulting effect from one's aura contacting the glass will determine a person's aura type. ________________________________________________________________ If the volume of the water changes, the user is an Enhancer. If the color of the water changes, the user is an Emitter. If the leaf moves on the water's surface, the user is a Manipulator. If the taste of the water changes, the user is a Transmuter. If impurities appear in the water, the user is a Conjurer. If a completely different change appears, the user is a Specialist.
It is best to base a Nen ability on one's individual aura type. Creating an ability different from one's primary aura type makes you generally less proficient at using them. By creating an ability that one isn't suited for, one risks stagnating their potential through by overloading their capacity.
According to theory, a person's Nen ability and form of Hatsu is determined by their personality and it is easy to tell what someone's ability is based on how they act. Only a master of this style can instantly know what powers a certain person possesses within this style. The types of personalities that are stereotyped by Nen abilities are listed below:
Enhancers are determined and simple. Emitters are impatient and not detail-oriented. Manipulators are logical people who advance at their own pace. Transmuters are whimsical liars. Conjurers are typically high-strung. Specialists are independent and charismatic.
Training The user must meet the master of Nen [NPC will be provided if need be] and the water divination ritual will be performed. The practitioner will roll a six-sided die. They have three tries. They may select out of those three results (if a number is hit more than once, you do not get another chance) and select which style you will train in. The corresponding styles and numbers are below:
Enhancers corresponds to 1 Emitters corresponds to 2 Manipulators corresponds to 3 Transmuters corresponds to 4 Conjurers corresponds to 5 Specialists corresponds to 6
Once a number is chosen, then the corresponding technique must be learned in order to complete this style.
Techniques
Enhancement [Passive] Complex :: B If a student increases the quantity of water in the glass during their water divination, they are an Enhancer (強化系Kyōkakei). Enhancement is the ability to use aura to increase the natural abilities of an object or one's own body. Therefore, Enhancers are able to greatly increase their physical attack and defense and are best suited for close-ranged melee combat. Enhancement is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. Examples of more complex Enhancement abilities include enhancing one's healing factor. A user of this type of Hatsu can constantly increase their physical abilities to be equal to half a rank higher than what they are. This means that speed, physical strength, and the ability to withstand physical damage is increased. Once the training for this is finished then this technique becomes passive and the effects are always in effect.
Emission Complex :: B If a student changes the color of the water in the glass during their water divination, they are an Emitter (放出系Hōshutsukei). An affinity for Emission means that a user is capable of controlling the deployment of their aura while separating it from their body. Aura usually decreases in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it. Some Emission abilities are commonly mistaken for Conjuration abilities. The two, however, are fundamentally different. Objects created by Emitters are created solely from aura, invisible to those whom haven't learned Nen, and require Manipulation skills to control. Some Emission users can create weapons out of aura. Anything larger than a short sword or different from a blade must be ran through as a custom weapon. It will not count towards your limit of custom weapons.
Manipulation Complex :: B [D-Rank cost to manipulate per post] If a student moves the leaf floating on the water in the glass during their water divination, they are a Manipulator (操作系Sōsakei). Manipulation is the ability to control living or non-living material. Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage being able to 'manipulate' enemies. The degree of control is principally determined by a condition that usually puts the manipulator at risk (attaching objects on the enemy, touching the enemy in a certain way) and of course the larger the risk, the better the degree of control. This type of Hatsu allows the user to attack in a similar way to a puppet user by using one's aura to throw small objects at a target. The range one can use their aura in means of manipulation is thirty yards.
Transmutation Complex :: B [C-Rank cost to sustain per post] If a student changes the taste of the water in the glass during their water divination, they are a Transmuter (変化系Henkakei). An affinity for Transmutation means a person can change the properties of their aura to mimic something else. Similar to Emission, things created via Transmutation are pure aura. Transmutation is often mistaken with Conjuration due to their similarities. A simple way of thinking about it would be that Transmutation allows your aura to mimic properties of a substance, whereas Conjuration allows you to change your aura into actual substances. Transmuters can copy the properties of real things. In order to copy an element's properties, one must actually have the specific element.
Conjuration Complex :: B If a student creates an object in the water in the glass during the their water divination, they are a Conjurer (具現化系Gugenkakei). Conjuration is the ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. Conjuration is the only way in which Nen can create things that ordinary people (unaware of Nen) can see and touch. Furthermore, objects or entities created by this technique have a subtle "independence" to them. This means that they can continue existing even if they were at a considerable distance from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be de-materialized. However the use of In can hide an object materialized from aura from experienced users of Nen. Techniques and objects that are desired to be made must go through custom applications.
Specialization [Possibly Passive] Complex :: B If a student causes some other effect during their water divination, they are a Specialist (特質系 Tokushitsukei). It is possible that the effect that occurs can give some insight into how they should direct their ability. Specialization is anything that doesn't belong into the other five categories. This is the most vague Hatsu category. If you plan to choose this ability after getting 6 in your rolls, run your custom ability through the customs section. This is like creating your own fighting style. In order to use this, you must have no used a talent yet and still be able to create one. If you have not done so, then you cannot use this form of Hatsu. A possible Specialization type can be the ability to use two different types of Hatsu together. However, each ability alone will only be half as strong as a true user of that Hatsu
Stage 5 -- Basic Nen Ability (Jounin) After learning the basics, any skilled user of Nen will learn to utilize these advanced techniques. Most of them are achieved by using a combination of the basics. Most Nen users learn Ten, Zetsu, and Ren first before attempting these techniques. The Hatsu, being a Nen-user's individual skill, is often something that a Nen-user will develop gradually over a long period of time. This is the first part of mastering Nen
Techniques
Shu Complex :: A Shu (周 Enfold) is an advanced application of Ten. Shu allows a user of Nen to extend their aura's envelopment onto an object, allowing them to use that object as if it were an extension of their own body. For example, one could use Shu to extend their Ten around an object, which would strengthen and protect the object like the way Ren strengthens and protects their body. This is the technique that allows a user to make their solitaire cards as sharp and as hard as metal knives.
Gyo Complex :: A Gyo (凝 Focus) is an advanced application of Ren by which a Nen-user concentrates a larger than normal portion of their aura into one specific body part. Gyo increases the strength of that one body part, but leaves the rest of the body more vulnerable. Gyo is most often used in the eyes, allowing a Nen-user to see aura and things which would otherwise be hidden (e.g. Nen objects hidden by In). This allows a user of this type of Nen to increase physical abilities to be slightly stronger than the abilities of the next rank above their own. However, it leaves them vulnerable. When using Gyo on a part of the body, the rest of the body receives double damage from all attacks.
In Complex :: A In (隱 Conceal) is an advanced form of Zetsu used to almost completely conceal the presence of a Nen-user's aura. In is used on a Nen-user's Hatsu ability to make it invisible to other Nen-users. In can be countered by using Gyo in the eyes or through En. This is a stronger form of Zetsu that does make the user vulnerable to attacks as Zetsu does. However, it lasts five posts and can be sustained each additional post by paying C-Rank cost. There is a one post cooldown.
Stage 6 -- Advanced Nen Ability (Sannin/Kage) After learning the basics, any skilled user of Nen will learn to utilize these advanced techniques. Most of them are achieved by using a combination of the basics. Most Nen users learn Ten, Zetsu, and Ren first before attempting these techniques. The Hatsu, being a Nen-user's individual skill, is often something that a Nen-user will develop gradually over a long period of time. This is the final part of mastering Nen
Techniques
En Complex :: S [B-Rank cost to activate and maintain per post] En (圓 Circle) is an advanced application of Ren and Ten. In Ren, aura usually envelops only a small amount of space around the user's body. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their circle. The downside to this is that it is extremely tiring and draining for the Nen-user to constantly deploy so much aura. Those who master En are typically able to extend their En to a circle of a 25m radius.
Ryu Complex :: S [C-Rank cost to sustain per cost // S Rank Activation] Ryu (流 Flow) is the term for real-time use of Gyo (the adjustment of aura concentration in various body parts) by a Nen-user in battle. For example, the use of Gyo to increase the amount of Nen in a fist as one strikes with it, to increase damage done; or to increase the amount of Nen in an arm as it is used to block a blow, for extra defense. Once this technique is activated the user of Ryu will be in a constant state of Gyo
Ken Complex :: S [C-Rank cost to sustain per cost // S Rank Activation] Ken (堅 Fortify) is the advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyo. Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyo on any given part of the body, since it protects the whole body evenly. Because of that, it is used to guard when one wants to be cautious.
Ko Complex :: S [C-Rank cost to sustain per cost // S-Rank Activation] Ko (硬 Temper) is a stronger form of Gyo in which all of an individual's aura is concentrated into one particular body part. Zetsu is used to completely stop the flow of Nen in all other parts of the body. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected. This is used by some Nen-users as an offensive technique (a Ko-punch would carry all 100% of your aura with it), but it is a risky move--leaving the rest of one's body unprotected in a fight against another Nen-user is generally not a good idea. If a single blow of B-Rank or higher strength connects to this user, then they are killed on the spot since their body is completely unprotected. However, each strike from a user of Ko is equal to an S-Rank jutsu and causes immense damage to the target.
The Nen style is property of iHarkyInferni-kun and may only be used by those whom he deems worthy. It can only be learned from a master via rp, given that their is one. Only someone approved to learn this style to become first master is allowed to do so. iHarkyInferni-kun gives the judgement about that.
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