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Posted: Thu Jul 24, 2008 8:58 am
explodeyFox 1500 point ork army. HQ: Warboss - Twin-Linked Shoota +5 - 'eavy armor +5 (70 points) Big Mek Shokk Attack Gun +60 (95 points) Troops: Ork Boyz Mob (30) - All shootas (0) - 3 bigg shootas +15 - Nob with Power Klaw and bosspole (235 points) Ork Boyz Mob (30) - All shootas (0) - 3 bigg shootas +15 - Nob with Power Klaw and bosspole (235 points) Ork Boyz Mob (30) - All shootas (0) - 3 bigg shootas +15 - Nob with Power Klaw and bosspole (235 points) Trukk (35 points) Trukk (35 points) Elites: Lootas (10) 150 points Meganobz (10) 400 points -1490 points 110 guns and 2 trukks for transport. I see plenty of ways to improve this list. o: I like it, because there's tons of boyz, but big units aren't always good, it depends on who you face. I'd split up the 90 boyz into 20 man squads, leaving 10 (and add in 2) for a trukk mob. 10 Meganobz can't be in a trukk in the first place, so they can't buy one, they need to be 6 or less, and 4-5 meganobz is a good choice for that. The Warboss is weedy without a powerklaw, it's simple to convert one onto him, so that's something I'd suggest, since Warbosses are NOTHING without their powerklaws, they fail at about everything then. And like said, you must have 12 boyz or less (or 6 meganobz or less as the codex says) to be able to buy them a trukk. I'd throw in a bosspole on the Big Mek as well and throw him in with the lootas, think of all the destruction they can cause, using the SAG first followed by the Deffgun bullets. The points left from the loosened meganobz could be used into a looted wagon with boomgun, or some burnas, or even better, tankbustas. Just some tips between us ork players. :3 Ps: I'd like to see those 337 ork bikers, got pictures?
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Posted: Mon Jul 28, 2008 10:06 am
ULTRAMARINES CHAPTER 125 MARINES
10x SCOUTS, 61x TACITAL MARINES, 18X TERMINATOR MARINES, 10X ASSAULT MARINES, 19X DESVASTOR MARINES, 06X COMMAND SQUAD, 01x TECHMARINE WITH FULL SERVOS, 04x COMBAT SUPPORT SERVITORS, 01X MARNEUS CALGAR IN ARTIFICER ARMOUR, 01X CHAPLIN IN TERMINATOR ARMOUR, 01X TERMINATOR CAPTAIN, 01X CHAPLIN WTH ASSAULT PACK, 01X CHAPLIN CASSIUS, 01X GREY KNIGHT,
VEHICLES 15 VEHICLES
02X LAND RAIDERS, 03X LAND SPEEDERS, 02X PREDATORS, 02X WHIRLWINDS, 03X SPACE MARINE BIKES. 01X ASSAULT BIKE, 01X DREADNOUGHT, 01X RHINO,
IMPERIAL GUARD 56 TROOPERS
02X COLONEL-COMMISSAR IBRAM GAUNT 01X COLONEL COLM CORBEC, 01X HLAINE `MAD` LARKIN, 01X DOCTOR TOLIN DORDEN, 01X BRIN MILO, 01X VETERAN GHOST, 03X SNIPERS, 36X GAUNTS GHOSTS, 01X SAINT SABBAT, 01X TRY ‘AGAIN’ BRAGG, 01X AUTOCANNON GUN, 02X OFFICERS, 03X STORM TROOPERS, 02X ASSAULT TROOPERS,
VEHICLES 4 VEHICLES
01X BASILISK, 03x LEMAN RUSS TANKS,
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Posted: Mon Jul 28, 2008 10:31 am
*twitch twitch* So many capital letters...
Just a few things. A full "Chapter" has far more units than that. It'd be a Battle Company.
Calgar does not have Artificer armor and cannot take it. In his wargear he has Terminator armor and that cannot be changed.
As for your guard, you had better clear it with people before you use your Ghosts special characters. They all have non-codex rules and therefore you have to clear it by people.
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Posted: Mon Jul 28, 2008 12:35 pm
Caleidah *twitch twitch* So many capital letters...
Just a few things. A full "Chapter" has far more units than that. It'd be a Battle Company.
Calgar does not have Artificer armor and cannot take it. In his wargear he has Terminator armor and that cannot be changed.
As for your guard, you had better clear it with people before you use your Ghosts special characters. They all have non-codex rules and therefore you have to clear it by people.[/quote point one, if i want to put chapter i will, i have the 2nd battle company of ultramarines. point two, Calgar is a classic model from i think the 2nd edition like my chaplin in terminator point three, how many people do you know have the tanith 1st troops, yes i have special characters, who doesn't, the fellas in games workshop know i use the ghost models
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Posted: Mon Jul 28, 2008 12:56 pm
it doesn't matter what edition the model is from, calgar currently is described as having termy armour, however, lexicanum describes him as wearing both, so even though your rules for him are obsolete, i dont see why you shouldnt choose which you want. he also has the gauntlets of ultramar (a pair of powerfists with underslung stormbolters), an iron halo, bionics and terminator honours, ok? ::EDIT:: lexicanum link
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Posted: Mon Jul 28, 2008 1:23 pm
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Posted: Wed Jul 30, 2008 10:25 am
Here is my 1850 army list. 1 Necron Lord w/ veil and rez orb 1 Monolith 36 warriors 2 Tomb Spiders 8 destroyers 3 heavy destroyers points 1828 phase out at 12 units with "I'll be back" I would love to here some advice about my list.
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Posted: Wed Jul 30, 2008 12:44 pm
Lord Godwin Here is my 1850 army list. 1 Necron Lord w/ veil and rez orb 1 Monolith 36 warriors 2 Tomb Spiders 8 destroyers 3 heavy destroyers points 1828 phase out at 12 units with "I'll be back" I would love to here some advice about my list. maybe some immortals would be nice in that
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Posted: Thu Jul 31, 2008 10:19 am
Blood Raven777 Lord Godwin Here is my 1850 army list. 1 Necron Lord w/ veil and rez orb 1 Monolith 36 warriors 2 Tomb Spiders 8 destroyers 3 heavy destroyers points 1828 phase out at 12 units with "I'll be back" I would love to here some advice about my list. maybe some immortals would be nice in that With what points? While I would love to have them they are expencive to field and the Destroyers are more useful I think.
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Posted: Thu Jul 31, 2008 10:46 am
Lord Godwin Blood Raven777 Lord Godwin Here is my 1850 army list. 1 Necron Lord w/ veil and rez orb 1 Monolith 36 warriors 2 Tomb Spiders 8 destroyers 3 heavy destroyers points 1828 phase out at 12 units with "I'll be back" I would love to here some advice about my list. maybe some immortals would be nice in that With what points? While I would love to have them they are expencive to field and the Destroyers are more useful I think. i don't know what the points are but they are elites (i think)
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Posted: Thu Jul 31, 2008 10:51 am
Less Destroyers, maybe one less Heavy Destroyer and add Immortals from those points.
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Posted: Thu Jul 31, 2008 3:34 pm
There are a very few differences between the imortals and the destroyers. They have the exact same stats. The only differences is that the Imortals have Assault 2 guns with str 5 and ap 4 while the Destroyers have heavy 3 str 6 and ap 4. The destroyers also have a range of 36 inches and a movement of 12 inchs as opposed to 6 inches and 24 inches range. I am just not sure the imortals are worth the points.
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Posted: Thu Jul 31, 2008 4:05 pm
Lord Godwin There are a very few differences between the imortals and the destroyers. They have the exact same stats. The only differences is that the Imortals have Assault 2 guns with str 5 and ap 4 while the Destroyers have heavy 3 str 6 and ap 4. The destroyers also have a range of 36 inches and a movement of 12 inchs as opposed to 6 inches and 24 inches range. I am just not sure the imortals are worth the points. Immortals are slightly more than half price.
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Posted: Fri Aug 01, 2008 2:18 pm
Lord Godwin Here is my 1850 army list. 1 Necron Lord w/ veil and rez orb 1 Monolith 36 warriors 2 Tomb Spiders 8 destroyers 3 heavy destroyers points 1828 phase out at 12 units with "I'll be back" I would love to here some advice about my list. An army list is more than what models you have. How are these numbers divided into units? Do you have three units of 12 Warriors or two of 18? One unit of Heavy Destroyers or one of 2 and another of 1? That aside, I'd drop the Tomb Spiders, since your Warriors should all be standing next to the Res Orb (and thus each other) and your Destroyers and Heavy Destroyers are going to WAY outpace the Spiders, so they won't get the benefit. That leaves you with 132 points to play with. For that, you could buy an extra Destroyer and split them into three units of three, forcing your opponents to split up fire to kill them, and use the remaining points and Heavy slot to pick up an extra Heavy Destroyer and split them into two teams of two. Leaves you with 17 points to spare. If your opponent doesn't mind you being a little over, you could have an extra Warrior.
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Posted: Fri Aug 01, 2008 7:50 pm
3 units of 12 warriors. Two units of 4 destroyers and 1 unit of heavy. I was thinking about loosing the spiders.
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