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Posted: Sun Aug 28, 2005 12:32 am
Cagalli Yura Attha I just found the best use ever for inquisitor parts. I'm using the Inquisitor Scale Genestealer's left arms to make my Daemon Prince have a mutated left arm, with like.. two claw bits. And i'll putty some tentacles in too. The perfect use. xd Ha ha, pretty cool. Do we get to see some pictures?
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Posted: Sun Sep 18, 2005 5:12 pm
Cagalli Yura Attha I just found the best use ever for inquisitor parts. I'm using the Inquisitor Scale Genestealer's left arms to make my Daemon Prince have a mutated left arm, with like.. two claw bits. And i'll putty some tentacles in too. The perfect use. xd Heck, I know someone using an Inquisitor scale Genestealer for his 40k Broodlord. It looks pretty awesome. I'd like to play Inquisitor, but I have some problems with it. One, how many points is standard for a character? The rulebook specialist games provided doesn't seem to say, and all I can do is guess. trying to make a character, I ended up with a 156 point Desperado, but I have no idea if that's more or less than normal. And two, it seems like a very rules heavy system, and it looks rather hard to pick up. three, I'm very tempted to just go pick up an action figure of the right size and field that, as converting and making all those characters, wow, that's just more time than I can spare. I could PC, but I could never, ever DM an Inquisitor campaign.
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Posted: Sun Sep 18, 2005 7:40 pm
I saw someone use Inquistor scale Gaurdsmen in a diaromara with a inquistor scale chimera(yes he made it) it looked cool
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Posted: Mon Sep 19, 2005 1:15 am
Oryn Cagalli Yura Attha I just found the best use ever for inquisitor parts. I'm using the Inquisitor Scale Genestealer's left arms to make my Daemon Prince have a mutated left arm, with like.. two claw bits. And i'll putty some tentacles in too. The perfect use. xd Heck, I know someone using an Inquisitor scale Genestealer for his 40k Broodlord. It looks pretty awesome. I'd like to play Inquisitor, but I have some problems with it. One, how many points is standard for a character? The rulebook specialist games provided doesn't seem to say, and all I can do is guess. trying to make a character, I ended up with a 156 point Desperado, but I have no idea if that's more or less than normal. And two, it seems like a very rules heavy system, and it looks rather hard to pick up. three, I'm very tempted to just go pick up an action figure of the right size and field that, as converting and making all those characters, wow, that's just more time than I can spare. I could PC, but I could never, ever DM an Inquisitor campaign.
1. Inquisitor is to be played without point values and with common sense. Drop by you local GW store for info on how to make a good character and not one made up of cheese cakes.
2. You need time to learn the things, practice is needed.
3. If you use an action figure, then by all rights you should NOT play this. When partaking in Inquisitor campaigns, a single character or a small retinue is more then enough. And yes, it takes time and effort to create a custom character.
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Posted: Mon Sep 19, 2005 1:42 am
Lt_Brookman 1. Inquisitor is to be played without point values and with common sense. Drop by you local GW store for info on how to make a good character and not one made up of cheese cakes. 2. You need time to learn the things, practice is needed. 3. If you use an action figure, then by all rights you should NOT play this. When partaking in Inquisitor campaigns, a single character or a small retinue is more then enough. And yes, it takes time and effort to create a custom character. 1. Er, what? The rulebook has a points value thing for each character created in the back. So obviously it is played with points values. Furthermore, you can't use common sense when there is no estabilished mid-point or average to work from. It does not however specify what a starting character should have, so I'm just working in a vaccum. I suppose this is left up to the GM in the end, so I'll have to ask the guy doing that tommorrow. And there is no GW store where I live, just various hobby stores. 2. Obviously. I was however, referring to the fact that it looks almost needlessly complex. Looking at the rules again though, it actually looks like a very scaled up version of 40k, rather than a role-playing system, which is what I first took it for. 3. Heh, I suppose I should have been more specific. I wasn't planning to go to the toy store and then come to the table fielding "Inquisitor Mace Windu" or some such nonsense. It's more I'm thinking about building a semi-specific character, and I know there's some anime-import stores that sell figurines in the approximate scale of =][=. I'm thinking it'd be less work to take a figure that already looks like what I want and give it a lasgun/rocket launcher than to special order pewter pieces from different sets and file and green stuff for a month until I have something that looks kind of like what I want.
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Posted: Mon Sep 19, 2005 2:42 am
1. No, the point value thing is optional. Ask other Inquisitor players and nine out of ten will tell you that they play without the point values as it is a restricting tactic for games. Players should create their own characters and not be restricted by points that go after the rareness of items and not the actual value in game. (I.E. The cross bow would be more expensive then a bolter...)
Common sense as in: It would be bad to take a character in power armour, have dominating psychic powers, a frost blade (urgh, number one newb weapon) and a psi cannon when facing a group of people whom based their characters around gangers and bandits.
You can use one of the premade characters from the book, but keep in mind with creating your own character that you should not be a power player. Certain classes, such as the Imperial assassin and Space Marine are mostly GM controlled, as these are characters too strong and powerful for one off games.
2. Maybe, but I find the system a whole step away from 40k. If you want real roleplay, I'd suggest the Warhammer Fantasy roleplay that is released under the Black Flame brand. It's quite popular and has quite a mound of materials released around every or so month.
3. I see, but that would be in violation of GW gaming rules, as the model must be of the Citadel brand. Fascist I know, but such are the rules. You could play like that at home or unofficial games, but when visiting a Rogue Trader, Outrider or GW event, chances are that such models would be disallowed.
What kind of character are you looking for actually?
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Posted: Mon Sep 19, 2005 12:45 pm
Lt_Brookman 1. No, the point value thing is optional. Ask other Inquisitor players and nine out of ten will tell you that they play without the point values as it is a restricting tactic for games. Players should create their own characters and not be restricted by points that go after the rareness of items and not the actual value in game. (I.E. The cross bow would be more expensive then a bolter...) Common sense as in: It would be bad to take a character in power armour, have dominating psychic powers, a frost blade (urgh, number one newb weapon) and a psi cannon when facing a group of people whom based their characters around gangers and bandits. You can use one of the premade characters from the book, but keep in mind with creating your own character that you should not be a power player. Certain classes, such as the Imperial assassin and Space Marine are mostly GM controlled, as these are characters too strong and powerful for one off games. 2. Maybe, but I find the system a whole step away from 40k. If you want real roleplay, I'd suggest the Warhammer Fantasy roleplay that is released under the Black Flame brand. It's quite popular and has quite a mound of materials released around every or so month. 3. I see, but that would be in violation of GW gaming rules, as the model must be of the Citadel brand. Fascist I know, but such are the rules. You could play like that at home or unofficial games, but when visiting a Rogue Trader, Outrider or GW event, chances are that such models would be disallowed. What kind of character are you looking for actually? Hmm, I know the GM doean't want any Space Marines, but beyond that I dunno. Like I said, I'll have to ask him if what I have is reasonable or not. I'm not bringing a whole party to the table because the GM mentioned that the next capaign he'll be running will be a swing campaign, with one group of PC's running against the other. Like I said, I picked it up expecting role-play, and looking though the rules it really is just a very scaled up version of 40k. Doesn't mean I'm not going to give it a shot though. Hmm, forgot about the whole "50% of the model must be Citcadel/GW" rule. Really though, I'm just playing with some people down at the local gaming store, and I don't belive there are any official Inquisitor events down here. In any case the reason I was thinking of that was because the GM was telling me about one of the players who has Vash the Stampede as a Desperado character. I thought it was interesting so I thought I'd go ahead and try to make Bolt Crank, from the little known EAT-MAN series. The man is supposed to be able to eat anything (guns, trains, androids, battlesuits, TOWNS) and then later reconstitute the object(s) out of (or into, in the case of guns) his hand, fully fuctional. My original plan was to try and give him a boatload of guns and see if I could give him the ability to draw them at will, but I realized there really isn't any room for it in game. So he's now got a Wyrd - Machine Empathy, Quickdraw, Quick Load, Nerves of Steel, Dead Eye Shot, Ambidextrous, Dodge and Regeneration. I cut his equipment down to carpace on the torso and just a heavy coat elsewhere, and an auto pistol, knuckle dusters, and a rocket launcher. I'll talk with the GM some more about how he'll work.
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Posted: Mon Sep 19, 2005 2:33 pm
wait, 50% of the model? Here in the UK i've been told it ALL has to be citadel. And several Conversion Corner models BREAK that rule.
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Posted: Mon Sep 19, 2005 2:56 pm
Ophiuchus wait, 50% of the model? Here in the UK i've been told it ALL has to be citadel. And several Conversion Corner models BREAK that rule. 50% is the rule I've heard. It's so that you do actually have to buy some GW models rather than just building your own stuff. So you could have a looted Leman Russ covered in Coke can shards as orky armor, but building a complete Leman Russ out of Coke cans is out.
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Posted: Mon Sep 19, 2005 2:58 pm
hm. Well, 'round these parts we all have 100% official parts from GW and FW in our armies. So no one can tell us "no, that's not official enough!"
I'm thinking of getting into Inquisitor. Not sure how I want my character to be though.
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Posted: Mon Sep 19, 2005 3:02 pm
Well GW has the rule book out for download in .pdf format, just look on thier specialist games site. That should give you some ideas for your character.
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Posted: Mon Sep 19, 2005 3:47 pm
minor problem. The guide does not list combi-weapons and where they fall in rarity, yet they produce a bolter-melta combi weapon. It's either Exotic OR Legendary. Mind, i'm considering either a guard or enforcer.
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Posted: Mon Sep 19, 2005 11:57 pm
Aye, in Europe, where GW is at it's strongest, you are required to have models made of 100% Citadel and FW parts. (DIY parts such as card, slate and balsa excluded...)
I do believe that in one of the Inquisitor annuals they list the rules and whatnots about combi-weapons. I could be wrong, but they seldomly release a character or set of weapons without rules. Otherwise, you and the GM have to sit around the table and create home rules that fit.
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Posted: Tue Sep 20, 2005 5:32 am
Weeeeelll I talked with the Inquisitor GM tonight. My Desperado was a wee bit over powered. And when I say "a wee bit" I mean incredibly overpowered, by his standards. Appearntly, no one's got anything higher powered than a bolter in his campaign, and starting characters shouldn't have more than three abilities. Not only that but psychic powers are a no-no unless you plan on playing a full out psyker or an Inquisitor. Still, I'll get my character up to full Bolt Crank cheese-ball goodness. eventually. (Assuming he lives that long.) Now all that's left is to go order all the bitz from GW so I can actually build the guy.
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Posted: Tue Sep 20, 2005 5:59 am
Oryn Weeeeelll I talked with the Inquisitor GM tonight. My Desperado was a wee bit over powered. And when I say "a wee bit" I mean incredibly overpowered, by his standards. Appearntly, no one's got anything higher powered than a bolter in his campaign, and starting characters shouldn't have more than three abilities. Not only that but psychic powers are a no-no unless you plan on playing a full out psyker or an Inquisitor. Still, I'll get my character up to full Bolt Crank cheese-ball goodness. eventually. (Assuming he lives that long.) Now all that's left is to go order all the bitz from GW so I can actually build the guy. I'd laugh, but all I can say is: Welcome to the real world. This is how Inquisitor is played. That's something to keep in mind for future events.
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