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Posted: Mon May 07, 2007 9:41 am
Name: Lyse Age: 18 Race: Anthromorph. Avian - Falcon subspecies. Humanoid. Has the ability to change into a falcon. Appearance: In humanoid form, she stands 5'6" She looks about 135 lbs, however due to her unique bone structure, she 'weighs' more like 45 - 50 lbs Most of her body is covered with fine feathers, especially around the neck, upper arms; a light tracing down her spine and then around her torso and the back of her legs. The feathering covers 'other' areas as well. Light skinned, with emerald green eyes. Short hair. Wing span of about ten feet across, the wings fold back against her shoulders in human form.
Strength/Fighting Skill: Average to moderate. She can lift most objects that outweigh her, but not by much. In battle: Being trained as a warrior of her clan, she can effectively use either single-handed or double-handed swords. Can use daggers as well, with her bird-like eyesight, she can hit a mark double the distance an average human would. Preferred weapon would be trident. Does not do well in hand-to-hand.
Agility: Very high agility. Can maneuver herself around, especially in tight situations and when in the air. She can stay aloft in the air and use weapons as well, almost like a ballet dancer only with wings (closest I can compare it to).
Intelligence: Slightly above average than normal human, but not by much. All her education came from her Clan. Never experienced anything on the outside of her village. Still learning as she goes.
Energy Manipulation: None
Powers: Other than being able to transform her body into the form of a falcon. Does have one latent ability. She can 'see' a person's aura, but she must concentrate on it and it does use up her strength.
Brief History: Chosen at young age of 15 to become Leader of her Clan for her aptitude as a Warrior. The Elders felt she would be a suitable leader since their previous leader left no heir. Became council member of the Five Clans where she met Gem. Left her own clan to join Gem during a crisis situation. Never went back. Was temporarily fixated with the notion of having a relationship with Gem. Now is working with Gem to raise an army.
Still a work in progress
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Posted: Mon May 07, 2007 5:22 pm
Name: Blakavar Age: 16 Race: 3 Quarters-Human/Quarter-Anthromorph Wolf. Her father was half-anthromorph wolf, as her mother was fully human.
Strength: Average, unless her wolven spirit takes over. This doesn't happen much, unless she's in pain, seeing through a distinct memory, or a certain spell brand is broken. Then it's only just above average. Nothing spectacular.
Agility: Average, unless the same list above.
Intelligence: She's a survivor, knowing the basic needs of fire to cook food, and furs to keep warm, and of course...hunt. Even though she was taken away from her 'primative' village and put into at least two different schools, she didn't learn how to read or write, or math, or any other general studies. There's nothing more she wants to learn, as survival is enough.
Fighting Skill: Mostly hand-to-hand, and she's pretty good with a spear, as taught by her father. She's learning to use a chain she found recently, since using it is more useful in a fight than one arm.
Energy Manipulation: None.
~Powers~ None, though Gemenid told her of some minor self-healing abilities natural to the nature of her wolven spirit, but the brand on her back prevents her from using it, or much of anything else pertaining to her spirit.
~Weapons~ She wears a chain as a belt, that she can use in a fight or during a hunt. She's also handy with a spear, but she's primarily likes to use her fists, nails, and teeth.
~Other Notes~ She had left home in search of others like herself and her father. Her father refused to tell her anything about the Changling spirit within them. When she found Gem, she was excited to know that they weren't alone, but he left soon after on a quest to save Sienne. Blakavar returned to her village, only to find that the Shaman Witch of the tribe, had turned against her father, and killed him during a ritual to dispell a demonic spirit that lived inside of him. His ears and tail were chopped off, and the process killed him. Her mother seemed to go through the same ritual, only to be brain-washed. Perhaps maybe she was just playing along, to save hers and Blakavar's life, as she tried to convince the she-wolf it was alright. Blakavar fought to save her parents, but was captured, and burned with the symbol that now blocks her wolven spirit. Though her tail was never chopped off, it remains limp. She blacked out during the ritual, only to find herself in a hospital bed. She has no memory of what happened between those two moments, and everytime she tries to remember, she goes into a trance like siezure. She was transfered from school to school, through the orphanage that was taking care of her in Toksi City. She was eventually taken to the Fuilteach Pise igh: A School of Fighting & Magic. Blakavar made a friend here with an elven girl from another land, and probably her only friend close to her own age. But, the call of the wild called to the she-wolf, and as the school grounds were surrounded by forested areas, she was able to escape from the school, and find her way back to Gem and Vikki's home.
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Posted: Tue May 08, 2007 5:36 am
Name: Diriana Age: 24 Race: Human
Strength: Below average. Diriana has good stamina, due to... other activities, but has little physical strength.
Agility: Slightly above average. Diriana can be somewhat limber, when she wants to be.
Intelligence: Crafty. She's not a genius, but she's manipulative in the extreme. She knows what she wants, and isn't above most means to obtain it.
Fighting Skill: None. Diriana prefers for others to fight for her.
Energy Manipulation: Diriana has one power, and does not fit into this category. Her classification in this area would be "none".
#Powers# Seduction - Diriana can seduce men by a special ability of hers. Men find it very difficult to control themselves around her. Men of weak moral fiber are under her control... stronger moral fiber men will find themselves tempted and weak. Otherworldly beings are immune. Mixed beings of otherworldly nature and mortal men find themselves ill due to the imbalance. Children are completely immune. (Note: She loves breaking apart couples, but if the bond is strong enough, the individual will likely not fall under her spell. Still, even if she cannot break them apart, she enjoys instilling doubt.)
True Seduction - Diriana has recently made a pact with someone to gain even more power, to extend her abilities to the same sex. She has not yet tested this power, however... remaining in seclusion since her last failed attempt to seduce Skrayper and Krystic.
#Weapons# None, per se. She may carry a knife, for protection, but typically does not have to.
#Other Notes# Diriana was once a loving person... but the loss of her lover and child pushed her over. Now, she sees love as no different than lust, and as a tool to be used and exploited.
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Posted: Tue May 08, 2007 8:37 am
Name: Edwin "Ed" Tzul Age: Appears to be in early 20s. Actual age: unknown Race: Anthromorph - Feline; Jaguar. Appearance: Humanoid. Stands about 5'9" Weighs about 155. Eye color: Light brown, almost hazel. Unlike Gem, who is half human, Edwin is a full anthromorph. Which means his body even though humanoid has more of an animalistic look to it. His skin is a tawny color with the distinctive spots of a jaguar lining his arms, back and legs. Ears and tail as well.
Strength/Fighting skills: Average. He's not a warrior, more scholarly. But will pick up a sword if need be. Trained in the use of most weapons. Prefers kendo stick.
Agility: Very high agility. Having a soul of a jaguar helps him with his speed. Can outrun most humans and most animals. Very athletic. You'll find Edwin out in the trees training rather than in a conventional gym.
Intelligence: Rather high. Spent most of his young days reading the scrolls of his village, pouring over them day and night. The Elders saw his aptitude in that area and made him Council to the Chief of the Village.
Energy manipulation: None
Powers: No power other than being able to transform himself into a jaguar.
Brief History: Edwin is a member of the Jaguar Clan and was Advisor to the former Chief of the village. The Village had been shrouded behind a veil for hundreds of years. It was until a prophesy that foretold the coming of one who would help lift the veil, one with the power of three within. It was then he met with Scout and Geminid. The Chief of the village initially thought the prophesy spoke of Scout, but Edwin knew of another, his mate and chief's daughter Sienne. Originally ordered to kill Geminid but eventually, Edwin helped Scout and Geminid escape and was able to convince the elders to install Sienne as new Jaguar Clan Leader, thus lifting the veil around the village and fullingly the prophesy. Now, Edwin serves Geminid as Chief Advisor. He and Geminid are best of friends and their banter reflects it. Was also instrumental in finding Krystic when she had been possessed by a demon fox. In turn telling Gem of it and Gem helping Krystic free of the possession.
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Posted: Wed May 09, 2007 6:50 am
Name: Sienne Tzul Age: Appears to be in early 20s. Actual age: unknown Race: Anthromorph. Feline; Tri-Soul. Jaguar; Lion; Tiger Appearance: Humanoid. Like Edwin, her appearance takes on a more animalistic nature, being a full blood anthromorph. Long sandy brown hair; fur that covers most of her body is a light tan; Stands 5'10" and weighs about 160. Eye color: hazel. Ears and tail of a jaguar, and trademark spotting covering most of her skin. Also bears the marking of tri-soul. Distinct brand of three circles entwined on her upper left arm with a glyph of a jaguar within the top circle; a lion and tiger on either side.
Strength/Fighting Skills: As with Gem, her strength can fluctuate depending on form being used. Her preferred form would be the jaguar. Fighting skills include hand-to-hand combat; extensive training with sais, her preferred weapon.
Agility: Very high agility. With the use of three forms all in the class of 'big cats' she can 'tap' into the agility of each. Running, climbing, swimming are given high marks. Very athletic like Edwin.
Intelligence: Very high. She's the voice of reason in many cases involving Gem and Edwin. Having spent her life growing up as the Chief's only daughter, she had the best education possible. The Elder's took great pride in passing their knowledge to Sienne.
Energy manipulation: None
Powers: Ability to take on the forms of three separate animals. Jaguar; Lion and Tiger. She is also a telepath, but can only do so with other anthromorphs. She can 'send' 'receive' and 'read' thoughts and can if necessary 'implant' thoughts. However, she will not enter an unwilling mind.
Brief History: Born in the Village and daughter to the former Chief, as a young child, she fell into the river and was rescued by Edwin. However, she became ill and when she recovered, she lost her voice. She was not able to speak. But that did not stop her from learning all she could from the Elders of the Village. The loss of her voice also opened the way for a latent power she had to develop, telepathy. In turn, she was able to 'speak' to those around her using this ability. Eventually, she and Edwin grew up and became very close. With the blessing of her father, they became a pairing. Around that same time, Scout and Geminid came to the Village. Sienne knew the implications of this since she had studied with the Elders and knew of the prophesy. She was instrumental in helping Scout and Geminid change their destiny and ultimately, even though her father did not approve, Sienne was made Leader of the Jaguar Clan. Sienne was then kidnapped. Geminid at this time had taken control of the tri-souls from Scout and along with Edwin and Lyse, went on a mission to save her. During that crisis, Sienne regained her voice as she was able to unleashed the full power of her tri-souls, in effect freeing herself from captivity and saving both Gem and Edwin from a still unknown evil. Sienne returned to the Village and became Gem's Spiritual Advisor and sits on the Council of Five.
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Posted: Wed May 09, 2007 5:20 pm
Name: Kyla Ewens
Age: 26
Race: Half Neko, Half Toukan
Father: Feral Ewens, the only other survivor of Kyla's Lunaris worshipping neko tribe.
Mother: Lady Ruby, a Toukan woman chosen by Yokoshima to give birth to Kyla, her birth being one catalyst of the war which destroyed both the Toukan and the Neko tribe.
Brother: Raiden is Kyla's half brother. His mother was Lady Ruby. His father was an unknown Toukan.
Fighting Style: Kyla specializes in weapon mastery. Put something sharp and shiny in her hands, and Kyla will train herself to weild that weapon perfectly. She is best at close combat fighting, though she has some skill with throwing knives. Weapons of Choice: The Hien Katana- Kyla crafted this blade herself out of specific materials. Hien is a flame based katana which allows Kyla to shoot fire balls from its tip, or use a move called Crimson Flame which is a healing move. Two of Kyla's familiars also reside in Hien when they are in their dormant forms.
The Yin Yang Shuriken- The Yin Yang shuriken consists of two long double ended blades (one black and one white) which Kyla can strap to her forearms and fight with at close range. While attached to her arms, Kyla can spin these blades and use them to sheild herself. The Yin and Yang blades can be locked together to form one massive Shuriken which Kyla can throw at her opponent.
The Moonlight Parasol Blade- This weapon consists of two parts. The Moonlight parasol is made of a super strong material which is very difficult to rip or tear. Within the parasol's handle is a fairly simple double sided dark blade. Kyla uses both parts for combination attacks, defending and feinting with the parasol, and attacking with the blade.
Kyla's Golden Lioness Form: The Golden Lioness was a demigod of Lunaris (Think the Jesus version of Lunaris) who protected Kyla's tribe when they were a young tribe. When Kyla was born, Lady Ruby ordered Kyla to be killed. Feral managed to save Kyla and gave her the tribe's most sacred artifact, the Golden Lioness mask. The mask covered Kyla and protected her and allowed Kyla to develop inside until Kyla was 24 years old. The mask now allows Kyla to draw on a well of power and transform into a golden lioness. This power only works for Kyla, because she is a decendant of a leader of her tribe (Feral).
Magic: Kyla is notoriously horrible with magic, and this is why she is so good with weapons instead. Instead of trying to learn any magic, Kyla has poured her efforts into weapons training.
Familiars: Kyla has three familiars from the Imagined World. They are Fuu Greenscale the dragon, Umbral Gaze Windgate the phoenix, and Blanc Everwinter the yeti
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Posted: Wed May 09, 2007 6:48 pm
Name: Kito Terad, Officer Age: 22 Race: Human
Strength: Kito has undergone cybernetic conversion, resulting in a very high strength. She can easily lift 1500lbs. Anything above 2500lbs puts stress upon the mechanical limbs and reinforced bone structure.
Agility: Kito has implants that increase her reaction time, as well as bionics that increase her agility. She would be equivalent to an olympic gymnast.
Intelligence: Kito is not a genius, but is trained in forensic science, investigation, interrogation, and basic electronics. She is also proficient in the use of various devices.
Fighting Skill: Kito is trained in advanced hand-to-hand techniques, but prefers to use her pistol. She is a highly trained marksman and sniper.
Energy Manipulation: None, aside from standard electrical currents which can be manipulated by her cybernetics.
*Powers*
Cybernetics - Aside from what is listed above, Kito has the following cybernetic and bionic implants (as opposed to external "gadgets") Cyber jack - Can hook up to and hack into nearly any computer Optical Implant - Infrared, UV, and nightvision available Communication Unit - Built into her head radio transceiver
*Weapons & Gadgets*
Scanning device - This unit is designed to scan people for different levels and types of powers. It is experimental, as most people with these types of abilities do not exist in Kito's timeline.
Pistol - A hyper-velocity rail pistol, Kito has access to several different types of ordinance. Explosive rounds Tracer rounds Armor piercing rounds Tranq darts Power nullifier (experimental)
Rifle - An energy rifle, Kito rarely uses this weapon. However, it has three modes. Laser pulse Photon pulse Plasma blast
*Other Notes*
Kito Terad comes from a timeline where Ritanya was not stopped, and exploded when she could not control her powers. The ripples of the explosion still reverberate through her time. Despite her changing the past, Kito herself is still from this non-existant future. It is uncertain how this will affect her.
((Please see the thread in the Alternate section for more information on her future.))
((FYI - I started her on this *before* Heroes came out. So NYAH!))
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Posted: Thu May 10, 2007 10:53 pm
Name: Naomi Devin Age: 137 Race: Elf
Strength: With her shackles off, she has an intense amount of strength, enough to put a sizable dent into the side of a tree. With her shackles on, she's just about average.
Agility: No-shackles-above average, at least to dodge a fair amount of blows. Shackles-average.
Intelligence: Unknown. She has basic logical and intuitive skills, but those don't shine through as much as her sex appeal.
Fighting Skill: She has no actual training in any form of fighting. What little she does, is based off of instinct, and what she has handy at the time.
Energy Manipulation: None, so to speak....but it is something she's read up on.
~Powers~ Healing: With her shackles off, her body will naturally start to heal itself. So powerful it can be, that the tattoos on her body start to fade.
Druidic Blood: Being elven born, and this strongly depends on the region the elf comes from, Naomi has a connection with the earth. She uses this connection primarily for quick barriels of those who wind up dead, either by her hand or by a friend's.
Tattoo Designs and their Uses: She's been touched up with a special ink that her self-healing won't be able to fix, made up of primarily phoenix blood. If ever any of her tattoos either fade or appear to be broken, their power no longer works.
An U shaped celtic design set below her belly button has the power to prevent Naomi from getting pregnant.
A swirling image on the nape of her back has the power to summon a nine tailed celestial fox into her. This not only transforms her, but also gives her the added agility and the power to heal people other than herself.
The wings upon her back gives her the power to grow wings, giving her the ability to fly.
The paw prints on her shoulders allow her to grow claws, and gain the strength of a bear. Very useful when she has her shackles on.
The viney design wrapped around her arm gives her the ability to summon and entwine people with vines.
~Weapons & Gadgets~ Iron Shackles: Though not made necessarily for fighting, Naomi's shackles have been rather effective in crushing someone's throat via chocking, and giving a loss of consciousness when struck across the head. Being fey born, Naomi is naturally weak against iron, and uses the shackles to make her abilities more normal. The interesting thing is her control of the shackles. Tapping the shackles together will cause the broken chain links to mend, while one tap and a yank will cause the links to break again. This becomes very effective during a fight.
~Other Notes~ Naomi loves the warmth of another body, male or female. As long as anyone else is willing, this little elf will never have a lonely night.
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Posted: Fri May 11, 2007 7:08 am
Name: Horus Azanten Age: unknown Race: Anthromoprh. Fox Appearance: Humanoid. Roughly mid 60s. Salt and pepper hair; stands about 5'3" weighs about 125 lbs. Eye color: Reddish brown. Most of body has taken on characteristics of a fox, ears and tail included.
Strength/Fighting Skills: Very low strength. He's an old man. However, demonstrates his skill as a fighter effectively if need be. (more of a Yoda type figure ^.^) Walks with a cane; canuse said cane as a formidable weapon.
Agility: Normal for an old man. During combat situations, his agility will reflect the agility of a fox. Very good climbing skills and acrobatic.
Intelligence: High. Being an Elder has it's advantages (^.^)
Energy manipulation: None that has been seen
Powers: Hmmm ... I'll get back on that one
Brief History: Not much is known of Horus, except he is Scout and Gem's grandfather. At one point, he was thought to have died. Rather, Horus faked his death in order to watch over Scout and Gem from a distance. Theory is that Horus may have been one of the original anthromorphs from 1,000 years past. He was instrumental in setting Scout and Gem up to find the Village where Edwin and Sienne are from. It is also speculation that he may have had a hand in Gem's return to life after Scout and he dueled to the death. Horus had left journals for either Gem or Scout to find over the years. It was in one of these journals Gem was able to learn and master the art of opening portals, which hints that Horus may be able to manipulate magic as well. Horus has recently made his presence known to Gem and was the one who told Gem of the coming evil of Orimus. He still does his best to provide information to Gem, but very little. What else is Horus hiding?
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Posted: Fri May 11, 2007 8:37 am
Name: Amalea van Theeb Age: 25 Race: Anthromorph: Desert Wolf
Strength: Average.
Agility: Above average, as she's about 4ft tall in her humanoid form, and uses her size and swiftness to it's fullest potential.
Intelligence: Average.
Fighting Skill: She's trained to kill. She perfers to use her two scimitars, unless she's in her full wolven form. Then it's claws and teeth all the way.
Energy Manipulation: None.
~Powers~ Wolf transformation: Yeah, that's just her going from humanoid to wolf form and back again.
~Weapons~ Two scimitars. As they are her favorite weapons, they're spiritually linked to her, allowing her to summon them to her, and make them disappear, whenever she doesn't need them. This especially helps when she's traveling via her wolven self, and can't carry much of anything with her.
~Other Notes~ She's a trained killer, and was sent to the Defiant Dawn to find and protect Gemenid. She eludes to harder times, when she was trying to proove her worth and loyalty to her clan as a warrior, but she has not said any specific details. She has vowed now to slay Gemenid if need be, if only to protect the Alpha Spirit within him from the hands of Orimus.
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Posted: Tue Jun 26, 2007 12:01 am
Name: Camric Bellegar / Spellfire Race: Human Age: 47
Stats:
Strength - Camric has the average strength of a human man who is a little past his prime. Agility - His agility, however, is slightly below average as his body has slowed in his aging. Fighting Skills - Camric is capable of fighting with a staff as well as with a sword, but he lacks greatly in hand-to-hand combat. Intelligence -Intelligence is Spellfire’s second highest stat. He spent quite a few years earning every meal as a street mage and as a result has a reserve of street smarts to add to his academic and arcane knowledge. Energy Manipulation - Able to manipulate fire, light and cast spells, Camric’s strongest stat is Energy Manipulation.
Powers:
Fire Manipulation - Camric’s primary ability is the creation and manipulation of fire. The Bellegar family is one of hundreds of surviving Ravari families who were scattered over a century ago because of their pagan religion. The Ravari believed that the elements were essential to life and believed humans were themselves composed of the elements. As a result of years of worship and belief, the Ravari soon unlocked the ability create and control the four elements, which transferred into the succeeding generations. Thus, Camric was born with the ability to create and control the element of fire at will. This extends to creating fire through the heat of his own body and shaping that fire to his heart’s desire. He is also capable of manipulating natural or mystical fires and using them for offensive or defensive purposes. These abilities are only effective in Cam’s range of sight.
Light Manipulation - As a street mage, Camric was forced to learn tricks of slight of hand an illusion to conceal his identity as a Ravari. His ability to manipulate light came as a natural extension of his fire powers and the illusions he learned to create with his own energy. His mastery of light manipulation, however, is not higher than an adept’s knowledge of the arcane. He is mostly able to create illusions of light, create balls of luminescence and to create portals between two locations. Mostly the power works within Spell’s range of sight, though the teleportation spell works regardless of range.
Arcane Energy Manipulation - After leaving his years of poverty and forced enslavement, Camric began studying the arcane arts of magick. The extent of his abilities include minor healing, telekinesis, location spells, protection spells, exorcisms and dispelling of curses and hexes.
Weapons:
Fighting Staff - Although it sees very little use, Camric carries around an ornately carved staff which was created by his brother Veran.
Enchanted Phoenix Feather - Camric also possesses an enchanted Phoenix feather that once belonged to his deceased father. It is often seen as the embodiement of his father and is spelled with a renewable source of heat from which Camric may draw a flame. It has no real power to it, but changes form to suit Camric's mood.
Other/Notes: Camric had long disagreed with his families decision to stay isolated from the rest of the world and as a consequence left home in his early twenties. He soon fell victim to the harshness of the real world and for over a decade was indebted to a loan shark. Through a series of events, Camric first met Krystic at the Sleeping Dragon Inn. Never one content to just sit around, he left again only to be captured by the power hungry wizard, Aurrick. After his memories were raped for information, Spellfire's soul was ripped from his body and watched helplessly as an amnesia-ridden version of himself returned to wreak havoc on the Sleeping Dragon. Thankfully, his soul was released and he was surprisingly reunited with his sister Lynn. The two took off once more only to return home and find it destroyed. Camric and his siblings returned the damage in full to Camric's old master. Ashamed and guilty for the carnage they had wrought upon ordinary people, Cam and Lynn found their way to Krystic's haven where they healed both physically and emotionally. Aurrick, however, had kept a close eye on each of them after he had learned of the siblings heritage. Hungry for the power of the elements, Aurrick has since kept track of Spellfire, in hopes of one day stealing the very essence of Camric's power.
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Posted: Fri Jul 06, 2007 11:07 am
Name: Cerynitis (Cera) Age: Unknown Race: Hind (a mythical female deer)
Strength: Below Average
Agility: Slightly above average, as she's a rather skilled dancer.
Intelligence: Unknown. She has countless generations of memories and experiences that she inherrited from her mother, her mother's mother, and so on.
Fight Skill: None what so ever. She's a healer by trade.
Energy Manipulation: She can use her healing aura to help others. By using her aura, she's able to manipulate others' energies to heal their wounds, infections, and illnesses faster. She can also rearrange the energies of an establishment, created by it's inhabitants, to help people feel more comfortable.
~Powers~ Besides what was stated above, Cera also has the ability to transform herself from her humanoid form into a half-breed of human and hind. This adds to and strengthens her abilities to heal others. When she transforms into her full hind form, she is at her most powerful essence. However, even that has it's limitations in this day of age.
~Weapons~ None.
~Other Notes~ None for the moment. Will be updated later.
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Posted: Thu Jul 12, 2007 3:51 am
Name: Atomisck
Race: Incarnation of Music and Sound
Age: Undefined. (For as long as music and sound have existed.)
Strength: Ultra-Extreme. Atomisck has uncanny muscle power.
Agility: Unsound. He can almost reach Mach 1.
Fighting Skill: Normal. Atomisck almost never fights. However, due to his incredible strength, the fights normally wind up in his favor.
Intelligence: Atomisck is a reflective person, he only acts on impulse in dire need. He normally is seen and not heard. But when he does speak, his thought are well thought out and are normally of the serious nature.
Energy Manipulation: Atomisck is unable to manipulate any other energy other than sound.
Powers
Sound Manipulation: Atomisck is able to do as he pleases with sound/music. He can concentrate it into a sonic boom, or he can change what a person says.
Voice Imitation: Atomisck is able to imitate anyone’s voice he’s heard. He almost never uses it.
Sound Immunity: Being that he is living sound, Atomisck cannot be harmed by sound, weather it be magic, scientific, or otherwise.
Immortality: Atomisck is unable to be killed. Rather, he is unable to stay dead. What normally happens is his body is destroyed and returns some time later. Normally it is one month. The only real way to kill Atomisck is to cease all sound and music.
Instrument
The Modern-Day Bard: His instrument, (as well as weapon), is a guitar that is able to change into any instrument of his choice. The guitar is really an extension of himself.
Strings Of Legion: This dark guitar was stolen by Atomisck from the darkest pits of Hell. It is perhaps the only demonic item that has the power to kill any other evil or demonic creature by hitting it's weak points. To other creatures, the songs this guitar plays can still be a devastating power to fight, which was why Atomisck stole it so it could no longer be used for dark purposes. Because the guitar is in his possession, it has placed an almost demonic appearance on Atomisck.
The Aura-Bass: This instrument was Atomisck’s original guitar. The metal it was composed of was the same material used to forge Calm’s Masamune. To repair Calm’s sword, (as well as fix the life bond the sword and Calm share), Atomisck relinquished this instrument.
Attacks
Sonic-Boom: Creates a high-powered sound blast that causes concussion and sometimes deafness.
Bass Clef: Sends a super vibrated pulse throughout the area, rattling everything into an earthquake.
Treble Clef: Sends a shriek throughout the area causing flying creatures to become disoriented and confirmed deafness, (If unprepared).
Sharp: Sharp sounds rip through the opponent(s).
Flat: Targets multiple opponents around Atomisck and causes vertigo.
Crescendo: A gradual attack that intensifies the longer Atomisck keeps it going. Causes deafness, (unless magically protected).
Major Scale: Bombards the enemy with such force of sound they are placed in comatose.
Rest: Allows Atomisck to heal himself.
Force-Sound: Creates a barrier of sound around Atomisck.
Personal Notes
Atomisck for awhile was a mute, which is one of the reasons he doesn’t talk as much. He is often nicknamed Atom, or some variation. Although he enjoys every type of music, his personal favorite is Death Metal. Because Atomisck isn’t really a living being, he requires no sleep, food, or water; this isn’t to say he still can’t consume them though. One of his favorite foods is raw Chilis of any sort. Finally, Atomisck cannot get drunk or intoxicated, he can try, but he’ll never feel the buzz.
Favorite Colors: Red, Black.
Address: Barton 9 007256
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Posted: Thu Jul 12, 2007 9:54 am
Name: Xymekulia Zombertle Guildenstern (Xozo)
Race: Human, (Augmented with Tanuki powers).
Age: 28
Strength: Xozo is not very strong. She has modern to slightly weak strength.
Agility: This is perhaps her best physical attribute. Xozo can just roll from one gymnastic move into another, keeping her opponent constantly trying to aim.
Fighting Skill: She isn’t known for using her bare hands, but with a gun, Xozo is deadly and has shown it on numerous occasions.
Intelligence: Xozo is often known for doing research on a topic before she actually trying something. She knows basic Alchemy and has used it to fuse/forge Mana Shells for her gun. She also knows a little magic and has used it often for several “selfless” reasons.
Energy Manipulation: None. Xozo is perhaps as energy manipulative as a mole is aerodynamic.
Powers
Unknown Tanuki Powers: Xozo may have Tanuki powers, but she isn’t sure how to use them.
Basic Alchemy: She uses this to build rounds for her gun.
Component Magic: This magic involves using items and/or people to make the spell work. She really has no magical powers of her own.
Weapon(s)
REPO MAN: This is Xozo’s custom Smith & Wesson Model 29 .44-cal. Magnum Revolver. The barrel as well as the chambers have been modified so that they can withstand the ridiculous strength of her rounds, the Mana-shells. The trigger has been modified to the point of a hair-trigger. The gun all around weighs a great deal, but Xozo has used her own weight to throw the gun around. It is her prize possession.
LIMITED WARRENTY: This is a new weapon in Xozo's arsenal. The modifed double-barrel shotgun can hold regular rounds as well as the Mana-shells. The gun is able to shoot with either one barrel or both, and because she can load two different shells into each barrel, the shots tend to be much more devastating. Moreover, the barrel allows for certain shots to be more focused on a single point, (Example: the Sound Mana-shell).Due to the limited use of movement, the gun is rarely used unless Xozo feels like getting her point across, affectively.
Loki's Sachel: The bag Xozo carries on herself is actually a very powerful relic. The bag has the power to carry everything and anything a person places inside, while still looking as though it is empty. Several of the items that are the bag were there when Xozo got the bag to begin with. She constantly finds new and unusual items in the bag, and fequently places other items inside to sell/use, mostly to sell. The bag also has some sort of pocket universe which Xozo uses at times to live. If the bag is used feveral times in a day, it will transform into a strange, hollowed out head. This reason is still unknown to Xozo.
Shells
Fire: Fire Shells shoot a pillar of fire that’s heat is so potent it puts Thermite to shame. The pillar is 6 meters in Diameter and extends another 30 meters. The shells are red.
Lightning: These shells produce a powerful bolt of lightning that crackle the air all around. The bolt is 30 cm in diameter and lethal range can within 100 km unless the person is protected in some way. The shell is normally violet or purple.
Ice: A beam of anti-energy is shot from the barrel, causing whatever is in range to reach Absolute 0. The beam is no wider that 15cm and ranges into 10 meters. However, the affects continue to decrease temperature around the area making it colder and colder, (Like an ice cube drawing heat by getting it from other objects). The shell is primarily sky blue or white.
Sound: Sends massive sonic-booms everywhere, including the gunman. Is able to cause deafness and concussion to everyone who is not protected. The shell is yellow.
Metal: Think of 40 shotguns on steroids going off at once, and then you got the basic concept to the power of this shell. The shell is normally silver but can also be gray.
Shadow: Blasts a tear into the realm opening a portal to Hell. The portal will pull anything and everything that is unprotected into the vortex. The shell is black with a shadowy aura.
Heaven: Blasts a tear into the realm opening a portal to Heaven. The portal will pull anything and everything that is unprotected into the vortex. The shell is gold with a glowing blue aura.
Notes
Xozo is a merchant, so she tries to sell you everything and anything. She’ll also be a mercenary for hire if the money’s good. She's quick with her words and knows how to find a loop-hole in every contract she signs. Recently, Xozo sold her soul to Satan for 20 bags of gold, with another soul she owned she got 20 more bags. What Satan failed to realize is Xozo had modified the contract so that it would say the soles of her shoes rather than her immortal soul. She is currently being hunted down by demons but on the other hand praised by many angels all around for her wit and courage. She enjoys sour foods and her favorite dish is lobster in lemon sauce, and given her massive payout as of late she is enjoying the finer things in life.
As for the Tanuki powers that reside in her, Xozo was experimenting with magics one day and a miscast caused her to sprout a tail. She is now able to function exceptionally well with magic, mostly of the shape-shifting kind.
Favorite Colors: Gold, Yellow, Copper, and Sliver.
Address:9 Barton 030437
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