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Posted: Wed Jul 13, 2005 11:18 pm
1313.EXE Dark Lord Yawgmoth 1313.EXE -darksteel citadel+genju of the realm was a fun combo, why ban the cit.!!? crying It was guilty by association really. It wasn't played anywhere near as heavy as most of the others. -i see. neutral no it was banned because it was more powerful then the other artifact lands. mostly because in an artifact deck your not gonna mess with mana colors (exception to sunburst and maybe some artifact based instants/sorceries) and it comes with indestructability. sure tree of tales doesn't have the ability but it adds mana. so although it is sort of by association mostly it's because its in the same power as them. not because it got used as abusivly. Wizards was afraid that they would have to ban it later so did it all in one blow. why ban five of them when then people just switch to the un banned one
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Posted: Thu Jul 14, 2005 2:20 am
wellwisher 1313.EXE Dark Lord Yawgmoth 1313.EXE -darksteel citadel+genju of the realm was a fun combo, why ban the cit.!!? crying It was guilty by association really. It wasn't played anywhere near as heavy as most of the others. -i see. neutral no it was banned because it was more powerful then the other artifact lands. mostly because in an artifact deck your not gonna mess with mana colors (exception to sunburst and maybe some artifact based instants/sorceries) and it comes with indestructability. sure tree of tales doesn't have the ability but it adds mana. so although it is sort of by association mostly it's because its in the same power as them. not because it got used as abusivly. Wizards was afraid that they would have to ban it later so did it all in one blow. why ban five of them when then people just switch to the un banned one -i'm aware of that. neutral
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Posted: Sat Jul 16, 2005 9:47 am
where i'm from only 1 person has the Ravager, and he never played it while it was legal. the rest of us turned to Arcbound Crusher, since we couldn't pull a Ravager. we rarely played Disciple of the Vault, but if one of us did it rarely did any damage, unless one of us was playin' with Grinding Station.
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Posted: Sun Jul 17, 2005 10:10 pm
Raffinity was the most poo decktype ever. I'd much rather take my chances against goblin bidding or even KcI than against Raffinity.
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Posted: Mon Jul 18, 2005 11:09 am
DestroX where i'm from only 1 person has the Ravager, and he never played it while it was legal. the rest of us turned to Arcbound Crusher, since we couldn't pull a Ravager. we rarely played Disciple of the Vault, but if one of us did it rarely did any damage, unless one of us was playin' with Grinding Station. -weird. eek
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Posted: Mon Jul 25, 2005 6:21 am
The Lady Giyan Raffinity was the most poo decktype ever. I'd much rather take my chances against goblin bidding or even KCI than against Raffinity. The only thing that was bad about Ravaffinity was that everyone was playing it, or havong a losing deck. Half of all the players played Ravaffinity; while the other crowd tried to make decks that could thwart just that one deck, those people really couldn't hold their own against Ravaffinity, or people would play some of the mild threat decks like Tooth and Nail, Crystal Witness, Ponza, or my personal favorite, KCI. The Ravager was so powerful because iot was so versitile. It worked with just about everything in the set; DotV, Artifact lands, and Baubles (0 or 1 cost artifacts, my English teacher is sooooooo into Magic and used this as his threat against Ravaffinity, it worked pretty well....if you like a 3-hour game).
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Posted: Mon Jul 25, 2005 7:08 am
metaljesse Whoa...let's try that again... Raffinity. One of the most abusive decks ever built, save Tolarian Academy. The deck had a 75% chance of winning on turn 4, and even better chance on turn 5. The lands were the main part of the deck, allowing you to cast frogmites and whatnot for practically nothing, use Thoughtcast for U instead of 4U, etc etc. The engine of the deck, origionally, was Deciple of the Vault/Genesis Chamber/Skullclamp..allowing you to puke out a ton of artifacts and cycle through your deck at mach speed, and taking down your opponent's life total. This, coupled with Arcbound Ravager, enabled you to have huge creatures, or just eat all the artifacts to kill your opponent. Half of the time, you never even had to attack with any of your creatures to win, you just Decipled them to death. Now, after the banning of Skullclamp, the deck was quasi-neutered, but was still extremely powerful. Cranial Plating replaced Skullclamp, and Thirst for Knowledge replaced Genesis Chamber. The deck, whilst still extremely strong, wasn't as combo-oriented, and Tooth decks began to creep into the Raffinity dominated top 8's. During this time, there was, at least, 4 Raffinity builds in the top 8 at every major event. That is why the lands, Ravager, Skullclamp, and Deciple were all banned. Skullclamp went on to kick serious a** in extended and Online Tribal formats, but was quickly banned there as well, due to it's broken-as-hell factor, and is only legal in Type 1 (where it kinda sucks). The abbreviated story of Raffinity, and how it made almost 2 years of magic boring as hell to play. Another note there about Vintage (Type 1) is that Skullclamp doesn't Kinda suck in Vintage it just does. Not saying it isn't the most overdone card since Academy but in type one it just doesn't do as much. Even in the deck 'kobold clamp' it could completly cut out skullclamp and put brainstorm in and be just as effective. Bottom line being skullclamp just isn't as good as what else you can play in Vintage. Ie. Brainstorm. Recall. Fact or Fiction. Regrow. Yawgmoth's Will. Tendrils of Agony. stuff like that.
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Posted: Mon Jul 25, 2005 10:59 am
Handsome_Rob The Lady Giyan Raffinity was the most poo decktype ever. I'd much rather take my chances against goblin bidding or even KCI than against Raffinity. The only thing that was bad about Ravaffinity was that everyone was playing it, or havong a losing deck. Half of all the players played Ravaffinity; while the other crowd tried to make decks that could thwart just that one deck, those people really couldn't hold their own against Ravaffinity, or people would play some of the mild threat decks like Tooth and Nail, Crystal Witness, Ponza, or my personal favorite, KCI. The Ravager was so powerful because iot was so versitile. It worked with just about everything in the set; DotV, Artifact lands, and Baubles (0 or 1 cost artifacts, my English teacher is sooooooo into Magic and used this as his threat against Ravaffinity, it worked pretty well....if you like a 3-hour game). -crystal witness. question
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Posted: Mon Jul 25, 2005 2:09 pm
actualy combining grinding/summoning/blasting statin is pretty wicked. i alwasy wondered why they didn't ban any of those. or did they? i never really keep track of those.
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Posted: Mon Jul 25, 2005 2:35 pm
1313.EXE Handsome_Rob The Lady Giyan Raffinity was the most poo decktype ever. I'd much rather take my chances against goblin bidding or even KCI than against Raffinity. The only thing that was bad about Ravaffinity was that everyone was playing it, or havong a losing deck. Half of all the players played Ravaffinity; while the other crowd tried to make decks that could thwart just that one deck, those people really couldn't hold their own against Ravaffinity, or people would play some of the mild threat decks like Tooth and Nail, Crystal Witness, Ponza, or my personal favorite, KCI. The Ravager was so powerful because iot was so versitile. It worked with just about everything in the set; DotV, Artifact lands, and Baubles (0 or 1 cost artifacts, my English teacher is sooooooo into Magic and used this as his threat against Ravaffinity, it worked pretty well....if you like a 3-hour game). -crystal witness. question Crystal Witness is a deck archtype centered around the combo of Crystal Shard + Eternal Witness + Aether Vial. It's a U/G deck that uses the Vial to drop out things like Witness and Troll Ascetic. It uses the Shard to keep sending Witness back to your own hand, allowing you to use the Vials to drop it out again and recur cards from your graveyard that stifle your opponent's development, like Plow Under, bounce spells, or counterspells. That said, Aaron Forsythe, who does the weekly development column on Magic.com each Friday explained the reasonings behind the banning of the Raffinity 8 in a column on March 4 of this year. You can read the story here.
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Posted: Mon Jul 25, 2005 3:15 pm
wellwisher actualy combining grinding/summoning/blasting statin is pretty wicked. i alwasy wondered why they didn't ban any of those. or did they? i never really keep track of those. The combo was never broken enough to warrent them being banned. It never changed the face of the tourney scene like Raffinity could. Think about it this way, can The Machine win on turn 3-4? Raffinity can. Can The Machine churn out a mass of zero cost creatures by turn 2? Raffinity can. Can The Machine let you draw a insane amount of cards early on to feed Ravager? Raffinity can. That's why Raffinity was banned, and The Machine wasn't.
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Posted: Mon Jul 25, 2005 10:18 pm
Doji Tsuruko 1313.EXE Handsome_Rob The Lady Giyan Raffinity was the most poo decktype ever. I'd much rather take my chances against goblin bidding or even KCI than against Raffinity. The only thing that was bad about Ravaffinity was that everyone was playing it, or havong a losing deck. Half of all the players played Ravaffinity; while the other crowd tried to make decks that could thwart just that one deck, those people really couldn't hold their own against Ravaffinity, or people would play some of the mild threat decks like Tooth and Nail, Crystal Witness, Ponza, or my personal favorite, KCI. The Ravager was so powerful because iot was so versitile. It worked with just about everything in the set; DotV, Artifact lands, and Baubles (0 or 1 cost artifacts, my English teacher is sooooooo into Magic and used this as his threat against Ravaffinity, it worked pretty well....if you like a 3-hour game). -crystal witness. question Crystal Witness is a deck archtype centered around the combo of Crystal Shard + Eternal Witness + Aether Vial. It's a U/G deck that uses the Vial to drop out things like Witness and Troll Ascetic. It uses the Shard to keep sending Witness back to your own hand, allowing you to use the Vials to drop it out again and recur cards from your graveyard that stifle your opponent's development, like Plow Under, bounce spells, or counterspells. That said, Aaron Forsythe, who does the weekly development column on Magic.com each Friday explained the reasonings behind the banning of the Raffinity 8 in a column on March 4 of this year. You can read the story here. -hmm...interestin'. 3nodding
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Posted: Wed Jul 27, 2005 12:41 pm
That stinks that they banned the artifact lands, I really wanted to make a nim deck... crying
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Posted: Wed Jul 27, 2005 10:22 pm
I can't think of many good things that came out of Mirrodin but some equipments and the Spellbombs. I started in Scourge, and considering how unfair Mirrodin made Magic, I hated it immediately. I had, like, Bait & Bludgeon precon... gave it away as soon as Kamigawa was out. Kamigawa rules.
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Posted: Thu Jul 28, 2005 9:26 am
Owen Roberts I can't think of many good things that came out of Mirrodin but some equipments and the Spellbombs. I started in Scourge, and considering how unfair Mirrodin made Magic, I hated it immediately. I had, like, Bait & Bludgeon precon... gave it away as soon as Kamigawa was out. Kamigawa rules. Mirrodin? unfair? ok yeah ur right. but you missed the Urza sets, Oddyssy and Onslaught (the set not the block) those were some wicked blocks/sets
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