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Posted: Wed May 09, 2007 6:03 am
User-name: Creuset Posting: at least once a day Time zone: GTM +1 ---------------------------- ~Character Data~ Name: Dojima, Taro Village: Kumogakure no sato Clan/Bloodline: Dojima clan Element Affinity: earth and wind Age: 31 Gender: male Rank: Jounin ---------------------------- ~Appearance~ Headband: Tight around his left arm. Height: 1.90 meters Weight: 110 Kg Hair: White and long. Eyes: Blue Physical Description: A very big guy, half of his body weight is muscle and the other half is fat. he has long whithe hair and a long withe beard. Clothing: Black t-shirt (even in the winter), black pants, black spaulders on his shoulders and the thypical green vest chunnin and jounin wear. Background: The Dojima family is a well known clan in Kumogakure. They are specialists in using the 4 elements in their jutsu's. Tough it's not a kekkai genkai, everybody in the Dojima family has a affinity with at least 2 of the 4 elements, if not with all 4 of them, just like their honored forefather Dojima, Altan who was the Raikage 300 years ago. Some people says that it is some kind of sick passion for elemental ninjutsu. Most of the family members end up being a jounin or an Anbu, but some choose to have a quiet live, running a shop or something like that. Though most of the family died in the last great ninja war, 9 members are still alive. The head-family: Dojima,Shimoda (leader of the Dojima family and Kazuma's father), his wife Dojima,Hanako, their son Dojima,Kazuma and their daughter Dojima,Heiko. Of the branch-family: Dojima,Taro (brother of Shimoda and the uncle of Kazuma), his wife Dojima,Yumi and their 2 sons. Nishki and Shinji. There is also grandmother Dojima, who was a perfect medical ninja when she was young, nowdays she lives with the head-family. Taro used to be a Anbu just like his brother, but after the last war he just somehow lost intrest in being a ninja. Recently he decided to be active again,to help built up the power of the village, but not anymore as an Anbu but as a jounin. Personality: Cheerfull, the funny guy, untill you start talking about his past. Other: His motto is "Carpe Diem!" (= seize the day) ---------------------------- Missions:
S:N/A A:N/A B:N/A C:N/A D:N/A ---------------------------- Jutsu:
Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requeriments: Genin or highter rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Cp cost: 20 Damage: N/A Requeriments: Level 10 higher Training days: 15 days.
Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm) This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it. Cp cost: 15 Damage: 5 - 35 + chakra mod. Requeriments: Level 15+, Chakra 30+ Training days: 15 Days.
Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target. Cp cost: 25 Damage: 25 - 60 Requeriments: Level 20+ Training days: 10 Days.
Soshuha (Manipulating Attack Blades) Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade. Damage: 1 - 10 per blade. Requeriments: Chakra 25 + Training days: 14 days.
Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling) The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path. Cp cost: 30 Damage: 40 - 80 Requeriments: Str 30+ Chakra 30+ Training days: 20 days.
Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness) Traps the victims inside a self-repairing dome of earth. Cp cost: 20 Damage: N/A Requeriments: Earth Afinity. Training days: 10 days.
Hari Jizo (Needle Guardian) The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike. Cp cost: 20 Damage: 15 - 25 + chakra mod. "Can be used as a form of defense" Requeriments: "Long hair" Training days: 12 days.
---------------------------- Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
---------------------------- Genjutsu- Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod.
---------------------------- Summoning Contract- ---------------------------- ~Stats~ LV: 33 Hp:620 Cp:613
Strength:56 Dexterity:12 Constitution:45 Chakra:45 Intelligence:32 Wisdom:32 Charisma:40 Dodge Bonus:22
Base Attack Bonus:33 Attack Melee:56 Attack Ranged:34
Base Save Bonus:16 Fort:33 Rex:17 Will:27
Damage:/ ---------------------------- ~Skills~ (10+11=21 skills and 2+12*4=76 points)
Chakra Control: (Int) 2+5=10 Ninjutsu: (Chk) 2+18=30 Genjutsu: (Int) 2+8=15 Taijutsu: (Str) 2+18=30 Bluff: (Cha) 2+0=2 Gather Information: (Cha) 2+0=2 Intimidate: (Cha) 2+0=2 Sense Motive: (Wis) 2+0=2 Read Lips: (Wis) 2+0=2 Disable Device: (Int) 2+0=2 Listen: (Wis) 2+0=2 Survival: (Wis) 2+0=2 Treat Injury: (Wis) 2+0=2 Use Rope: (Dex) 2+0=2 Concentration: (Con) 2+0=2 Forgery: (Int) 2+0=2 Knowledge: (Int) 2+0=2 Research: (Int) 2+0=2 Search: (Int) 2+0=2 Spot: (Wis) 2+0=2 Repair: (Int) 2+0=2
---------------------------- ~Possessions~ Apair of Aian Nakkuru Money:N/A Ryo:N/A
Equipment: Each mission differnt equipment.
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Posted: Wed May 09, 2007 6:04 am
User-name: Creuset Posting: once a day Time zone: GTM +1 ---------------------------- ~Character Data~ Name: Dojima, Shimoda Village: Kumogakure no sato Clan/Bloodline: Dojima clan Element Affinity: Earth, Water and Fire Age: 51 Gender: male Rank: Anbu ---------------------------- ~Appearance~ Headband: On his right arm, balch headband. Height: 1.85 meters Weight: 75 kg Hair: Spiky black hair. Eyes: Black Physical Description: Long muscelar, heavy jaws, stern face. Clothing: Anbu outfit and on top of that, he usealy wears a black raincoat. Background::The Dojima family is a well known clan in Kumogakure. They are specialists in using the 4 elements in their jutsu's. Tough it's not a kekkai genkai, everybody in the Dojima family has a affinity with at least 2 of the 4 elements, if not with all 4 of them, just like their honored forefather Dojima, Altan who was the Raikage 300 years ago. Some people says that it is some kind of sick passion for elemental ninjutsu. Most of the family members end up being a jounin or an Anbu, but some choose to have a quiet live, running a shop or something like that. Though most of the family died in the last great ninja war, 9 members are still alive. The head-family: Dojima,Shimoda (leader of the Dojima family and Kazuma's father), his wife Dojima,Hanako, their son Dojima,Kazuma and their daughter Dojima,Heiko. Of the branch-family: Dojima,Taro (brother of Shimoda and the uncle of Kazuma), his wife Dojima,Yumi and their 2 sons. Nishki and Shinji. There is also grandmother Dojima, who was a perfect medical ninja when she was young, nowdays she lives with the head-family. Shimoda is a proud leader of a great family. From the age of 4 he was thought by his father (the late Dojima, Genji) all the varieus jutsu's. But what could have been a peacefull and happy childhood, was disturbed by war. His father, who was convinced of the supreme power of the Dojima family, brought him along his missions. So it was that Shimoda learned the hard truth of being a shinobi. But seeing his great father fight along other Dojima-members, made him feel proud and safe. But one day fate came to play a part in his life. During a normal patrol along the village border, his fathers team got ambushed. "Luckely" Shimoda wasn't around at that moment, he was sent as a messanger to the Raikage. Once he had heard how his father and 2 uncles were slain, by unknown shinobi's, something changed inside Shimoda. He swore that no matter what he would keep true to his fathers words. He took his fathers motto as his own: "Live for the family honor, live for the village!" Soon his star started to rise. During the war he became a Anbu and at the end of the war even the Head Anbu. This was not only because of his unique ability (he has affinity with 3 elements!) that was discovered at the end of the war, but also because of his great mind. Soon he became famous in Kumogakure, as the new clan leader of the Dojima clan and people started to call him a genius. Nowdays Shimoda doesn't do a lot of missions, but he helps the new Anbu head around. Personality: Talks only when needed and is so honest, that it sometimes hurts. The village and family honor are top priority. Other: He has a sword that he got from his father. ---------------------------- Missions:
S:many A:many B:many C:many D:many ---------------------------- Jutsu: Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bushin. Damage: N/A Requeriments: Accademy students learn it on the accademy as a basic jutsu. Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Requeriments: Learn in the Academy. Training days: Accademy time. Chakra control check DC: 10
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requeriments: Must have something to replace with. Training days: Academy time.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requeriments: Genin or highter rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: N/A Damage: N/A Requeriments: Dexterity 20+ Training days: 3 days. Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Cp cost: 20 Damage: N/A Requeriments: Level 10 higher Training days: 15 days.
Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm) This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it. Cp cost: 15 Damage: 5 - 35 + chakra mod. Requeriments: Level 15+, Chakra 30+ Training days: 15 Days.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Training days: 20 days.
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique) Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth. Cp cost: 15 Damage: 20 - 40 + chakra modifier. Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: Fire Affinity, Chakra 20+ Training days: 10 days. Special: Uchihas learn this at young age.
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique) Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. Cp cost: 12 + 2 per ball. Damage: 10 - 20 per ball that hits. Requeriments: Fire Afinity. Training days: 10 days
Kekkai Hojin (Barrier Encampment Method) An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will instantly activate and explode, killing the imprisoned target. Cp cost: N/A Damage: 10 - 20 per tag all four means 40 - 80 damage. Requeriments: Trap making 30 ranks. Training days: None.
Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling) The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path. Cp cost: 30 Damage: 40 - 80 Requeriments: Str 30+ Chakra 30+ Training days: 20 days.
Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness) Traps the victims inside a self-repairing dome of earth. Cp cost: 20 Damage: N/A Requeriments: Earth Afinity. Training days: 10 days.
Doton: Doryuheki (Earth Release: Earth Style Wall) The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall. Cp cost: 40 Damage: N/A Requeriments: Chakra 50 + Training days: 20 days.
Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction) Rocks are dislodged from above the opponent. Cp cost: 40 Damage: 50 - 120 per rock that falls on you. Requeriments: Chakra 30+ Must have some kind of celling over the person. Rock "Earth Affinity" Training days: 30 days.
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. Requeriments: Chakra 50+ Training days: Varies.
Katon: Karyudan (Fire Release: Fire Dragon Missile) A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating. Cp cost: 60 Damage: 20 - 50 + chakra mod per ball that hits Requeriments: Doton Doryuudan. Fire and Earth affinity. Training days: 20 days.
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 80 Damage: 120 - 250 + chakra mod. Requeriments: Fire affinity. Chakra 50+ Training days: 20 days.
Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique) After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object. Kawara Shuriken (Roof Tile Shuriken) Cp cost: 70 Damage: 100 - 200 Requeriments: Fire Affinity, Chakra 50 + Training days: 16 days.
Suiton: Suigadan (Water Release: Water Fang Bullet) This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block. Cp cost: 20 Damage: 30 - 45 + chakra mod. Requeriments: Water Affinity. Training days: 5 days.
Suiton: Suijinheki (Water Release: Water Encampment Wall) This jutsu creates a water barrier to protect the user from any offensive attacks. The water rises from the ground or is created by the jutsu user. Cp cost: 50 "With body of water nearby" 120 Without it. Damage: N/A Requeriments: Water Afinity, Level 40 + Training days: 10 days.
Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique) This jutsu utilizes water to attack the enemy with a powerful water burst. Cp cost: 23 Damage: 40 - 75 + chakra mod. Requeriments: Water Affinity. Training days: 4 days.
Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + chakra mod. "Reflex Halfs" Requeriments: Water Affinity. chakra 40+ Training days: 20 Days.
Doton: Doryudan (Earth Release: Earth Dragon Bullet) Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent. Cp cost: 50 Damage: 10 - 30 per bullet. Requeriments: Earth Affinity. Chakra 50+ Training days: 15 days.
Doton: Doryu Taiga (Earth Release: Earth Flow River) The user performs a technique that forms a rapid river of mud on the ground beneath the opponent. Cp cost: 20 Damage: N/A Requeriments: Earth Affinity. Training days: 6 days.
Doton: Yomi Numa (Earth Release: Swamp of the Underworld) This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape. Cp cost: 50 Damage: N/A Requeriments: Chakra 80+ Training days: 25 days.
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique) This technique is used to create a massive blast of water. Cp cost: 60 Damage: 90 - 180 + chakra mod. Requeriments: Water Affinity. Training days: 40 days.
---------------------------- Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Dainamikku-Entori (Dynamic Entry) Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack. Damage: Double taijutsu damage. Requeriments: Jump 10 ranks. Taijutsu 10 ranks. Training days: 2 days.
Tsutenkyaku (Painful Sky Leg) This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area. Damage: Taijutsu damage + doble strength. Requeriments: Taijutsu 20 Ranks. Training days: 10 days. ---------------------------- Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod.
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death) With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai. Cp cost: 30 Requeriments: Genjutsu 50 Ranks Training days: 5 days. Will save: 15 + character level + charisma mod.
---------------------------- Summoning Contract- ---------------------------- ~Stats~ LV. 40 Hp: 870 Cp: 1043
Strength: 45 Dexterity: 45 Constitution: 30 Chakra:60 Intelligence: 40 Wisdom: 40 Charisma:25 Dodge Bonus: 40
Base Attack Bonus: 40 Attack Melee: 50 Attack Ranged: 65
Base Save Bonus: 20 Fort: 30 Rex: 32 Will: 33
Damage: ---------------------------- ~Skills~ (skills to distr. 350)
Bluff: (Cha)= 2+0= 2 Diplomacy: (Cha)= 2+0= 2 Disguise: (Cha)= 2+10= 12 Gather Information: (Cha)= 2+10= 12 Intimidate: (Cha)= 2+10= 12 Innuendo: (Cha)= 2+10= 12 Sense Motive: (Wis)= 2+10= 12 Read Lips: (Wis)= 2+8= 10 Disable Device: (Int)= 2+8= 10 Escape Artist: (Dex)= 2+10= 12 Hide: (Dex)= 2+20= 22 Listen: (Wis)= 2+8= 10 Move Silently: (Dex)= 2+20= 22 Sleight of Hand: (Dex)= 2+20= 22 Survival: (Wis) = 2+18= 20 Treat Injury: (Wis)= 2+0= 2 Use Rope: (Dex)= 2+8= 10 Concentration: (Con)= 2+10= 12 Knowledge: (Int)/Behavioral Science: Psychology, sociology, and criminology, Civics: Law, legislation, litigation, and legal rights and obligations. Political and governmental institutions and processes, Ninja Lore: The various ninja sayings and rules, the true definition of Chakra and any topic related to Ninjas, except their history, Tactics: Techniques and strategies for disposing and maneuvering forces in combat, Theology and Philosophy: Literal arts, ethics, philosophical concepts, and the study of religious faith, practice and experience.= 2+ 12= 14 Research: (Int)= 2+20= 22 Search: (Int) = 2+20= 22 Spot: (Wis)= 2+20= 22 Chakra Control: (Int)= 2+25= 27 Ninjutsu: (Chk)= 2+25= 27
---------------------------- ~Possessions~
Money: Ryo:
Equipment:
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Posted: Wed May 16, 2007 7:45 am
User-name: shizuka_kage Posting: Between 1pm and 3 pm; After 5 pm Time zone: Central (US & Canada) ~Character Data~ Name: Itou Yori Village: Kumogakure Clan/Bloodline: Itou Element Affinity: Water and Air Age: 15 Birthday: March 13 Gender: Female Rank: Genin ~Appearance~ Headband: Around her forehead as normal Height: 5’5” Weight: 116 lbs Hair: She has knee-length blonde hair Eyes: Amber Physical Description: Itou YoriClothing: She wears a dark blue long skirt that is slit on both sides to allow more movement. Her vest is a lighter blue and stops just above her belly button. She wears normal sandles. Yori is a member of the Itou Clan. She has seven uncles and four aunts. The Itou Clan specializes in spies and assassins, using their large numbers for information gathering. There is an unwritten rule that no Itou work against another Itou. So the result is that those looking for help had better contact the Clan before their opponent does. The family is extremely close and any harm done to a member will result in the entire Clan hunting your head. And there is no hiding from the Itou Clan for long. It is usually considered unwise to cross them. There was a rumor circulating that the Itou knew of Uchiha Itachi's intentions but due to an offensive remark made by one of the Uchiha Clan, the Itou refused to warn them. The Itou have declined to comment about this particular rumor. They have several bases of operation, including in Takigakure before it was wiped out. Yori’s family is located in Kumogakure, though she often visits with her cousins in Amegakure and the other villages. She has three brothers and one other sister with another child on the way. She is the eldest child of her parents: Itou Haru (father) and Itou Kaede (mother). She recently learned that her cousin Sumire was allowed to enter the Ninja Academy and begged her parents to let her attend as well. They finally relented, and she entered the Academy. She is now a genin and looking forward to growing even stronger. Personality: Yori is a little firecracker with a penchant for mischief. She doesn't mean to get in trouble...She just does. And she has just as much fun talking her way out of trouble as she does getting into it. She really dislikes taking orders. So authority figures are not her favorites. You get her respect when you earn it and no sooner. She has a bit of an attitude obviously. She's still pretty friendly unless you've pissed her off. Which happens fairly often. The good news is that her temper comes fast and goes faster. Missions:S: A: B: C: D: Jutsu: Bunshin no Jutsu: Cp cost: 1 pt. per bushin. Damage: N/A Special: Chakra control check DC: 5 per bushin. Henge no Jutsu (Transformation Technique) Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Special: Chakra control check DC: 10 Kakuremino no Jutsu (Cloak of Invisibility Technique) Cp cost: 0 Damage: N/A Kawarimi no Jutsu (Replacement Technique) Cp cost: 1 Damage: N/A Nawanuke no Jutsu (Rope Escape Technique) Cp Cost: 0 Damage: N/A Special: Roll an escape artist skill check when using this. Summoning Contract- ~Stats~ LV. 4 Hp: 19 Cp: 5 Strength: 13 Str. Modifier: 1 Dexterity: 13 Dex. Modifier: 1 Constitution: 14 Con. Modifier: 2 Intelligence: 13 Int. Modifier: 1 Wisdom: 12 Wis. Modifier: 1 Charisma: 12 Cha. Modifier: 1 Chakra: 13 Chk. Modifier: 1 Dodge Bonus: 11 Base Attack Bonus: 4 Attack Melee: 5 Attack Ranged: 5 Base Save Bonus: 2 Fort: 4 Rex: 3 Will: 3 Damage: 2 ~ 7 ~Skills~ Bluff: (Cha) 1 + 0 + 0 = 1Diplomacy: (Cha) 1 + 0 + 0 = 1Disguise: (Cha) 1 + 0 + 0 = 1Gather Information: (Cha) 1 + 1 + 0 = 2Handle Animal: (Cha) 1 + 0 + 0 = 1Intimidate: (Cha) 1 + 0 + 0 = 1Innuendo: (Cha) 1 + 0 + 0 = 1Perform: (Cha) 1 + 0 + 0 = 1Sense Motive: (Wis) 0 + 0 + 0 = 0Read Lips: (Wis) 1 + 1 + 0 = 2Seduction: (Cha) 1 + 0 + 0 = 1Balance: (Dex) 1 + 2 + 0 = 3Disable Device: (Int) 1 + 0 + 0 = 1Escape Artist: (Dex) 1 + 0 + 0 = 1Hide: (Dex) 1 + 2 + 0 = 3Listen: (Wis) 1 + 2 + 0 = 3Move Silently: (Dex) 1 + 2 + 0 = 3Sleight of Hand: (Dex) 1 + 0 + 0 = 1Survival: (Wis) 1 + 0 + 0 = 1Swim: (Str) 1 + 0 + 0 = 1Treat Injury: (Wis) 1 + 0 + 0 = 1Tumble: (Dex) 1 + 0 + 0 = 1Use Rope: (Dex) 1 + 0 + 0 = 1Concentration: (Con) 2 + 0 + 0 = 2Craft: (Int) 1 + 0 + 0 = 1Forgery: (Int) 1 + 0 + 0 = 1Knowledge: (Int) 1 + 0 + 0 = 1Repair: (Int) 1 + 0 + 0 = 1Research: (Int) 1 + 0 + 0 = 1Search: (Int) 1 + 0 + 0 = 1Spot: (Wis) 1 + 2 + 0 = 3Chakra Control: (Int) 1 + 2 + 0 = 3Ninjutsu: (Chk) 1 + 2 + 0 = 3Genjutsu: (Int) 1 + 2 + 0 = 3Taijutsu: (Str) 1 + 3 + 0 = 4Fuuin Jutsu: (Int) 1 + 0 + 0 = 1Kawarimi: 1 Kunai: 1 Shuriken: 1 Ninja Weapons (Aian Nakkuru): 1 Sneak Attack: 1 ~Possessions~ 1 x Aian Nakkuru Money: ¥en: Ryo: Equipment:
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Posted: Mon Jun 11, 2007 5:46 pm
User-name: Shuriken99 Posting: Every day Time zone: U.S. Eastern ---------------------------- ~Character Data~ Name: Nukaku Kyo Village: Kumogakure Clan/Bloodline: N/A Element Affinity: Fire Age: 14 Gender: Male Rank: Genin ---------------------------- ~Appearance~ Headband: Wrapped around his left arm like an armband. A dull, gun metal color with black cloth. Height: 5’ 8” Weight: 148 lbs. Hair: Light blonde, colored black in the back, two bangs fall over his eyes in the front. Cut to about medium length and shines in the sunlight. Eyes: Dark green, a determined look about them. Physical Description: Kyo is built well for his age with his muscles finely toned throughout his body. Though he is all muscle, he still seems very thin.
Clothing: Kyo wears a pair of black shinobi shoes, a pair of navy blue pants that tighten around his ankles, a black belt with two small pouches in the front, a metal ring, and a larger pouch in the back, a dark blue t-shirt with an ‘X’ marked on the back, and a black vest unzipped with various pouches. Then, he wears a pair of black, fingerless gloves and a red headband with medium length tassels.
Background: Kyo was born into the Nukaku family in Kumogakure, quickly realizing that he wasn’t alone. The rest of his family included six sisters, five brothers, four girl cousins, five boy cousins, two aunts, three uncles, and so on. As you can tell so far, he had a lot of family to deal with through his life. From the time he and his younger siblings could walk, their were taught to be shinobi. Each one was given a certain weapon, type of jutsu, or type of skill to master. For Kyo, he was given a pair of Aian Nakkuru, or knuckles blades. At first, he wanted to throw the things away, because his brothers would beat him up with their bo’s, katanas, kama, etc. Soon though, he came to beat them, turning the tide with fast movements and improving the blades with chakra. Still, he can’t completely get it right yet. Soon, though, he’ll be able to master the technique. Through the academy, his taijutsu classes hated him. Because the class could use wooden, or softer forms of weaponry, Kyo always had his knives. This made it difficult to beat him in exercises and made the other people jealous of him. When Kyo graduated form the academy, he was top in his class, and graduated earlier. As such, he was put by himself to teach himself. Luckily, after his cousin Saiki became Kage, Kyo was able to learn from him. That’s not all. Now, he is able to join him in helping young girl about his age train. Maybe they’d be able to become a two-person cell or something.
Personality: Kyo is a quiet, kind, and caring person. He is the only one of twelve children to be calm and attentive. Other: ---------------------------- Missions:
S: A: B: C: D: ---------------------------- Jutsu: Ninjutsu-
Bunshin no Jutsu: Cp cost: 1 pt. per bushin. Damage: N/A Special: Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique) Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A Special: Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique) Cp cost: 0 Damage: N/A
Kawarimi no Jutsu (Replacement Technique) Cp cost: 1 Damage: N/A
Nawanuke no Jutsu (Rope Escape Technique) Cp Cost: 0 Damage: N/A Special: Roll an escape artist skill check when using this.
---------------------------- Taijutsu- ---------------------------- Genjutsu- ---------------------------- Summoning Contract- ---------------------------- ~Stats~ LV. 4 Hp: 20 Cp: 5 Strength: 15 Dexterity: 14 Constitution: 16 Chakra: 14 Intelligence: 18 Wisdom: 14 Charisma: 10 Dodge Bonus: 14
Base Attack Bonus: 4 Attack Melee: 6 Attack Ranged: 6
Base Save Bonus: 2 Fort: 5 Rex: 4 Will: 4
Damage: unarmed: 3-8 kunai(melee): kunai(ranged): Shuriken: 3-4 ---------------------------- ~Skills~ 20 points
Mod. / ranks / total
Bluff: 0 + 0 + 0 Diplomacy: 0 + 0 = 0 Disguise: 0 + 0 = 0 Gather Information: 0 + 0 = 0 Handle Animal: 0 + 5 = 5 Intimidate: 0 + 0 = 0 Innuendo: 0 + 0 = 0 Perform: 0 + 0 = 0 Sense Motive: 2 + 5 = 7 Read Lips: 2 + 2 = 4 Seduction: 0 + 0 = 0
Balance: 2 + 3 = 5 Disable Device: 4 + 2 = 6 Escape Artist: 2 + 2 = 4 Hide: 2 + 3 = 5 Listen: 2 + 1 = 3 Move Silently: 2 + 1 = 3 Sleight of Hand: 2 + 1 = 3 Survival: 2 + 1 = 3 Swim: 2 + 1 = 3 Treat Injury: 2 + 1 = 3 Tumble: 2 + 0 = 2 Use Rope: 2 + 1 = 3
Concentration: 3 + 0 = 3 Craft (weapons) 4 + 0 = 4 Forgery: 4 + 0 = 4 Knowledge: 4 + 0 = 4 Repair: 4 + 0 = 4 Research: 4 + 0 = 4 Search: 4 + 0 = 4 Spot: 2 + 2 = 4
Chakra Control: 4 + 1 = 5 Ninjutsu: 2 + 0 = 2 Genjutsu: 4 + 0 = 4 Taijutsu: 2 + 0 = 2 Fuuin Jutsu: 4 + 0 = 4 Kawarimi: Kunai: Shuriken: Ninja Weapons: (Aian Nakkuru) 10 Sneak Attack:
---------------------------- ~Possessions~
Money: Ryo:
Equipment: 2x Aian Nakkuru 3x kunai 5x shuriken
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Posted: Wed Jun 20, 2007 2:56 pm
(repost) username:ellreka posting: as many as i can without getting enterupted timezone:12 hour :central Name: kenkomishi naginatomi Village: kumogakure no sato Clan/Bloodline: kenkomishi clan this clan is a very rare clan its very small also known for the[ keriitsua kekkai genkai that alows the user to be able to sense ultra sonic sounds even while in a load area it has won them honors in the leaf village and many battles in raikage's domain Element Affinity: water and fire Age:10 Gender: Male Rank: geninn  Headband: normal dark blue headband tied completely over the eyes Height: 3''4 Weight: 128 lbs Hair: long blonde hair with bangs slightly over the eyes Eyes: blue Physical Description: he is average hieght not very muscular and his body is skinny but plump Clothing: a blue vest with black undershirt, black pants,black gloves that cut off at the fingers,and blue shinobi shoes Background: his family just moved to the village 2 years ago his parents are respected joneen shinobi his family is just him his mom and dad he was born in the hidden leaf village but moved to the hidden cloud village cause his parents were transfered to the village on an assignment for there kage he hopes to be the kage one day and rule all of the hidden cloud shinobi. his parents are hidden leaf ninja that are able to summon shinobi wolves.there family is small with about 10 to 15 members and 6 ancestors Personality: friendly Other: Missions: S: 0 A: 0 B: 0 C: 0 D: 1 Ninjutsu- henge no jutsu bunshin no jutsu kawarimi no jutsu Genjutsu- none Taijutsu- none Summoning Contract- EXP:34/100 Hp: 9 Cp: 9 Mental Health:8 Strength: 12mod +1 Dexterity:9mod -1 Constitution: 9 mod-1 Intelligence:7mod-2 Wisdom: 8mod-2 Charisma:7mod-2 Chakra:13mod+1 Dodge Bonus: 7 Base Attack Bonus: 0 Attack Melee: 2 Attack Ranged: -1 Base Save Bonus: 1 Fort: 2 Rex: 2 Will: 1 Damage: o ~Skills~ Bluff: 0/20 Spot 10/200 Disguise: 0/20 Innuendo: 0/20 Perform: Act 1/20 Hide: 0/20 Listen: 2/40 Move Silently: 0/20 Gather Information: 0/20 Sleight of Hand: 0/20 Tumble: 0/20 Chakra Control:1/20 Alchemy: 2/40 ~Possessions~ Money: none ¥en: 0 Ryo:0 Equipment: Winter clothing 1 kunai 5 shuriken Food and water (not poisoned) A shovel A compass 1 Fire scroll (use blood to start small flames, Damage 1-6 + Chakra mod, roll: base attack + chakra mod) 1 smoke bomb (+5 Hide for 1 round) A flask of whiskey
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Posted: Tue Apr 28, 2009 10:17 am
Shuriken99 User-name: Posting: Time zone: ---------------------------- ~Character Data~ Name: Village: Clan/Bloodline: Element Affinity: Age: Gender: Rank: ---------------------------- ~Appearance~ Headband: Height: Weight: Hair: Eyes: Physical Description: Clothing: Background: Personality: Other: ---------------------------- Missions: S: A: B: C: D: ---------------------------- Jutsu: Ninjutsu- ---------------------------- Taijutsu- ---------------------------- Genjutsu- ---------------------------- Summoning Contract- ---------------------------- ~Stats~ LV. Experience: Hp: Cp: MHp: Strength: | mod: Dexterity: | mod: Constitution: | mod: Chakra: | mod: Intelligence: | mod: Wisdom: | mod: Charisma: | mod: Dodge Bonus: Base Attack Bonus: Attack Melee: Attack Ranged: Base Save Bonus: Fort: Rex: Will: Damage: ---------------------------- ~Skills~ ---------------------------- ~Possessions~ Money: Ryo: Equipment: Valuables: thanks
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Posted: Wed Apr 29, 2009 8:37 am
User-name: you_are_inferior Posting: almost everyday, highly unlikely i will miss a day Time zone: U.S. Standard Central ---------------------------- ~Character Data~ Name: Nero Village: Born in the village of Shadows, moved to Kumogakure Clan/Bloodline: Does not know/respect his past Element Affinity: Lightning Age: 18 Gender: Male Rank: Chunin ---------------------------- ~Appearance~ Headband: None Height: 5'8" Weight: 160 lbs Hair: Orange with red and green streaks, knee length Eyes: Silver Physical Description: Built, but just enough to show and not hinder Clothing: Black Ninja garb, Goggles, Korugani(village graduation mask) Background: Was born to a high profile family in the village of Shadows, accidentaly burned the village to the ground, then called in surrounding warlord tribes to destroy his own people. Personality: Apathetic, vicious, uncaring, cold. Other: Is highly alergic to bees ---------------------------- Missions:
S: n/a A: n/a B: n/a C: n/a D: 3 ---------------------------- Jutsu: Thunder jutsu Ninjutsu- uses a combination of stealth and raw power ---------------------------- Taijutsu- studied 3 years, then killed his master ---------------------------- Genjutsu- none ---------------------------- Summoning Contract-Contract with the demon of the Lightning ---------------------------- ~Stats~ LV. 98 Experience:15000/20000 Hp: 3500 Cp: 1400 MHp:1300
Strength:4700 | mod: Dexterity:600 | mod: Constitution:200 | mod: Chakra:4000 | mod: Intelligence:3500 | mod: Wisdom:none | mod: Charisma:none | mod: Dodge Bonus:200
Base Attack Bonus:+300 from bloodline Attack Melee: 350 if useing staff, 100 if using fists Attack Ranged: Prefers close range, but can attack at medium. Does not fight at long range.
Base Save Bonus:150 Fort: 1200 Rex:2500 Will: 390
Damage: ---------------------------- ~Skills~ Can summon the demon of lightning, but rarely does so, as it almost kills him as well. Able to summon small lightning creatures do to his pact with Lightning demon. Can use staff to float.
---------------------------- ~Possessions~
Money: none Ryo: none
Equipment:staff, ninja garb, kunai knife, goggles, dead mother's skull
Valuables:dead mother's skull, village leader's finger, goggles
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Posted: Thu Apr 30, 2009 1:51 pm
Shuriken99 User-name: Posting: Time zone: ---------------------------- ~Character Data~ Name: kelly Village: leaf Clan/Bloodline: uzumaki Element Affinity: lighting Age: 10 Gender: male Rank: 6 ---------------------------- ~Appearance~ Headband: shinobi Height:4'5 Weight: 3'6 Hair: normal Eyes: black Physical Description: Clothing: orange Background: Personality: Other: ---------------------------- Missions: S: A: B: C: D: ---------------------------- Jutsu: Ninjutsu- ---------------------------- Taijutsu- ---------------------------- Genjutsu- ---------------------------- Summoning Contract- ---------------------------- ~Stats~ LV. Experience: Hp: Cp: MHp: Strength: | mod: Dexterity: | mod: Constitution: | mod: Chakra: | mod: Intelligence: | mod: Wisdom: | mod: Charisma: | mod: Dodge Bonus: Base Attack Bonus: Attack Melee: Attack Ranged: Base Save Bonus: Fort: Rex: Will: Damage: ---------------------------- ~Skills~ ---------------------------- ~Possessions~ Money: Ryo: Equipment: Valuables:
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