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G.A.S.Ps_ops001 rolled 20 100-sided dice:
39, 38, 57, 64, 33, 66, 87, 7, 73, 84, 62, 18, 4, 21, 52, 45, 45, 16, 42, 43
Total: 896 (20-2000)
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Posted: Mon Mar 26, 2007 5:05 pm
stats: 400HP 200MP-10 20 Gold+10
Equips: small battle axe basic armor
attacks Tookie with small battle axe ????????????????????????????????????????????????????? hey the battle axe cost more than the small but does less damage?
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in_the_rain_dancing rolled 20 100-sided dice:
41, 16, 34, 20, 57, 40, 90, 20, 58, 89, 63, 95, 56, 58, 59, 1, 7, 21, 13, 20
Total: 858 (20-2000)
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Posted: Mon Mar 26, 2007 5:37 pm
AH your right! I meant to put 25 points of damage for the small axe! I fixed it. But you can still carry on with your Small Axe at 35 points of Damage.
-G.A.S.Ps deals 35 Damage with his Small Battle Axe to my HP, but Basic Armor reduces damage by 20 points and becomes 15 points of Damage.
-Gets +10 gold bonus from turn, and rolled a 0 and gets +15 HP.
-Rolled a 3 on my last turn so I can not attack anyone on this turn. crying
Tookie's Stats: 295 HP became 280, and is now 295. 200 MP is still at 200 0 Gold is now 10
Tookie's Items: Battle Axe Basic Armor
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Posted: Mon Mar 26, 2007 10:41 pm
As much as I want to continue, I will withdraw for now. I have to focus on "The Battle Central" so we can start as early as possible.
@Gasp: Donations will be very welcome! Just send it, I will recognize you since I dont really receive any donations from anyone. So ill know its for this. You may put a title on the trade to be sure.
@Tookie: I will consult you again after I finish the rules, then we can test it out using whatever I come up with. For now I think it would be better if it is a one on one battle. A free-for-all may become too chaotic that it may confuse even the players. I tried thinking about a team battle, but It's kinda hard to pull off; especially when I thought about a time when a member is absent... very bad... hehehe.
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Posted: Tue Mar 27, 2007 5:12 am
Well I'll still play
stats: 400HP 190MP 30 Gold+20(for roll and for turn)
attacks tookie with battle axe
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G.A.S.Ps_ops001 rolled 20 100-sided dice:
55, 62, 97, 14, 68, 93, 51, 82, 98, 80, 56, 25, 14, 66, 61, 38, 93, 65, 16, 12
Total: 1146 (20-2000)
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Posted: Tue Mar 27, 2007 5:14 am
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in_the_rain_dancing rolled 20 100-sided dice:
71, 38, 91, 32, 83, 18, 32, 51, 33, 58, 75, 90, 80, 38, 70, 47, 54, 72, 73, 95
Total: 1201 (20-2000)
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Posted: Wed Mar 28, 2007 10:32 pm
-G.A.S.Ps deals 35 Damage with his Small Battle Axe to my HP, but Basic Armor reduces damage by 20 points and becomes 15 points of Damage.
-Gets +10 gold bonus from turn, and rolled a 8 and gets +15 Gold.
-I Can Attack now! Use my Battle Axe to battack G.A.S.Ps to vigorously! "So much blood O.O Tee hee hee hee." twisted
Tookie's Stats: 295 HP is now 280. 200 MP is still at 200. 10 Gold is now 35.
Tookie's Items: Battle Axe Basic Armor Magic Staff
--------------------------------------------------------------------------------- Very well Russ. You may "consult" away when you are ready. xp Thought I doubt I'd be of any more help really.
And G.A.S.Ps... I shall not be Defeated! You will rue the day the challanged me, Rue I say! xd
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Prinny Baal rolled 20 100-sided dice:
7, 47, 73, 75, 49, 51, 25, 48, 94, 41, 45, 87, 19, 1, 25, 83, 72, 46, 70, 32
Total: 990 (20-2000)
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Posted: Wed Mar 28, 2007 10:48 pm
Alright I'll join this! I immediatly▓▒░ buy basic armor and start waiting.▓▒░Current Stats 400 HP 200 MP 20 Gold + 10 from automatic right? Currently Equiped: 1 Basic armor
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Posted: Wed Mar 28, 2007 11:46 pm
Anyway, now that that's aside, I'm assuming I'm not allowed to double, triple, or whatever post myself into godhood while everyone else is away, even if I don't attack anyone. So barring that I'll give some ideas I have, why not simply have a quoted box saying something about what it's refering to, such as having: Troll 200 hp 0 mp 20 gold Equipped: Troll club Type: Troll that way you could add uniques on monsters that have special effects, in this case the troll club would simply do damage. In addition why not add looting, so that if you kill someone you can take their equipment and gold. That would be perfectly reasonable, and would be an excellent way to allow monsters to be killed for money. The only thing I would think of is to make a cap to how many monsters can be on the field at once, and probably make sure that they aren't allowed to boost from the 10 per round, or else some of the neglected ones will get BURLY. I would however like them to be able to loot also. I'd like to say an interesting way to make it is this: Whenever someone rolls the first number chooses from templates, the templates being: 0 Troll: comes into play with base 200 hp, 0 mp, and 20 gold, has Troll club which deals 20 damage, and the troll type which makes him regenerate 20 hp each round to a maximum of 200 hp at anytime, and always attack the target of any Troll Commander. Whenever it loots someone it takes all items and spends one round at a time for each item equipping it, favoring high damage weapons, and avoiding pineapples, sacred leaves, and lanzer's head completely. (Anyone killed by a troll with those items, those items merely disappear from existance) Will use mp consuming items repeatedly if they're in it's inventory and the highest attack value item, even if they don't have any mp. Causing them to basically stand there and wave the item around, but manage nothing. They are immune to troll farts. 1 Goblin: comes into play with base 30 hp 0 mp 0 gold, has goblin spear which deals 5 damage, and the goblin type which makes them follow anyone with the commander sub type, in addition to making them count as only 1/5th a monster for the purpose of maximum number of monsters on the field. They will never equip any item they obtain unless their subtype explicitly favors the item. They can never take the subtype hero, and if they are rolled with that subtype they instead gain the subtype hoardling which places 4 more goblins into play at the same time and doesn't change any stats. 2 Dragon: comes into play with base 20000 (Yea, no extra zero there) hp, 10000 mp, and 2500 gold, has dragon fang which deals 100 damage, and if looted becomes a dragonslayer sword instead which deals 100 damage in addition to dragon scales which reduce damage taken by 40, and if looted becomes a dragon scale armor, which reduces damage taken by 40. They have the dragon sub type which prevents them from using any items, even if their subtype puts them into play with a unique item. In addition it causes them to gain 5 gold each turn, and automatically attack anyone with a dragonslayer sword or dragon scale armor, even before anyone already attacking them. Otherwise they only attack if they are attacked. Anytime a dragon kills someone it loots all the items which are placed into the dragons inventory where they do nothing until someone loots it, the exception being dragonslayer swords and dragon scale armor, which are removed from play if they come into the possession of a dragon. Additionally anytime a dragon loots someone it's current hp rises by 20. Only one dragon may be in existance at any time, if another is rolled up merely put 5 goblin hoardlings into play instead. Dragons count 4 times towards the number of monsters that may be in existance at any time, and if no other creature with the commander subtype exists they take command of all creatures capable of being commanded by commanders not of their race. 3 Demon: Comes into play with 300 hp, 100 mp, and 0 gold. Has Demon claws which deal 50 damage for 10 mp which if looted turns into Demon Slayer Sword, which deals 70 damage to an opponent, and 30 damage back to you disregarding armor reduction. Also has Demonfire hide which reduces damage by 10 for 10 mp per turn. If looted turns into Demonfire Armor, which protects against 30 damage from an attack, for 30 mp. Has the demon subtype which causes them to disappear if they reach 0 mp, in addition to making them take commands from Demon Commanders first, followed by any monster with the Shaman subtype with most current mp. 4 Doppelganger: Comes into play with x hp x mp, and x gold. The x's are filled with the highest hp character's stats at the time they come into play. They also come into play with a copy of the players equipment. If they are killed they merely give 10 gold. They have the doppelganger type which makes them always target someone OTHER than the player they are modeled after, prevents them from having any subtype, and causes anyone targetting them or the player they are modeled after with an attack have to check whether the last digit in their dice roll is even or odd, if even they rolled odd, the damage is dealt to their original target, if it is even it targets the other person. In the event a second doppelganger is rolled up, instead nothing is put into play that round. 5 Spider: Comes into play with 10 hp, 10 mp, and 10 gold. Has spider fangs which deal 10 damage and if looted becomes a spider slayer sword which deals 10 damage, which can be combined with spider venom vial to inflict spider venom onto a target automatically, and spider venom which is dealt to the first person to take damage from spider fangs, and subtracts 10 mp from the Spider. (meaning it can only be dealt to one person) Spider venom deals 5 damage regardless of armor each round to the person until they either kill a spider that has NOT venomed someone yet, allowing them to loot an anti-venom, they purchase an anti-venom, or they take 100 damage total. If looted the spider venom becomes an anti-venom, and a spider venom vial. Spiders automatically choose to target anyone attacking a Broodmother. Spiders which recieve the hero subtype instead become Spider Broodmothers, gaining 200 hp, 100 mp, and 20 gold, in addition to the following Abilities: Spider birth: Removes all mp in exchange for placing a number of Spider Broodlings into play equal to the amount of MP it had divided by ten. Only used when at 210 mp. Feeding: Anytime any spider successfully damages someone the Broodmother gains 2 mp per point of damage. This includes spider venom damage each round. Devour Young: If the Brood mother goes 3 straight turns without gaining any mp from feeding it automatically kills one spider in exchange for 10 mp. If no spiders are available to kill the Brood mother instantly dies. Any spider which recieves the King subtype is killed instantly if a brood mother comes into play, or if one if already in play for an instant 210 mp. All spiders which have any other subtype disregard their subtype and take the broodling subtype instead. Broodling creatures only count 1/10th a point towards maximum creatures inplay. Shall I continue making main types? Those are some of the ones I invisioned, while I will continue sub types on the next post.
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Posted: Thu Mar 29, 2007 12:01 am
Subtypes are determined by the second digit in the number rolled, and help to determine the full stats of a creature. Here are some samples:
0 Commander: This creature comes into play with 2 hoardlings of the same race. (Remember when dragons are put into play when one already exists they instead put 5 goblin hoardlings into play in place of them, meaning a dragon commander will instantly put 10 goblin hoardlings into play.) In addition they can take their turn instead commanding, which causes all creatures susceptible to their commands to attack a designated person. Only one commander of a particular race can be in play at a time, if one is already in play instead put a warrior into play.
1 Warrior: This creature comes into play with +50 hp.
2 Shaman: This creature comes into play with +50 mp, and the ability to command demons. It also comes into play with a demonic pitchfork which may be used to call a demon into play. If this is looted from the shaman it instead calls a demon into play who attacks a target for 500 damage in exchange for half the user's hp or 100 hp, whichever is greater, and a straight 50 mp. If the user cannot pay they can't use the pitchfork.
3 King: This creature comes into play with +100 hp, +50 mp, +50 gold. In addition field 5 hoardlings of the same race. They are able to give commands as a commander, and if a commander is put into play before, or after them instead convert it to a warrior, gaining hp retrospectively.
4 Hero: This creature comes into play with +400 hp, +200 mp, and +50 gold. In addition they come into play with basic armor and a battle axe, both immediatly equipped. Heros count three times their normal race number for the purposes of maximum creatures in play. If a dragon comes into play with the hero subtype instead grant it Epic Dragon Fangs, which deal 200 damage, (And convert into Epic Dragonslayer's sword.) and Epic Dragon scales which reduce the first 80 points of damage, (and convert into Epic Dragon Scale Armor.) and multiply the HP, MP, and Gold bonuses by 50. (making them VERY powerful, if someone can single handedly kill an epic dragon, they deserve the items.)
Like the idea?
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Posted: Thu Mar 29, 2007 2:27 pm
Wow Nice! Thats allot. O.O
So who do you think should be the one post the quote box? The who rolled the dice number? The following person to see it gets to post?
I forgot about looting! Though if a person wins a battle they shouldn't get too much from the person they defeat, that way the don't get to powerful. Like maybe a choice of either the whats losers MP to be added to there own, there gold, weapons, or potions?
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Posted: Thu Mar 29, 2007 2:57 pm
That's probably a good idea. I'd have the person who rolled it put it into play under their person, and they'd be deciding who it attacked, naturally making it a bonus for that person. Also, because even after your main life dies and you have to start over you still have a few monsters it would keep someone playing. I'd probably limit people to only generating monsters when they would normally roll. The only major problem I can see is if someone keeps trying to kill their own monsters. I'd probably have the monsters attack anyone already attacking them first, with the obvious exception.
As for looting, I'd probably make it so that they don't take MP, rather make MP regenerate naturally for main lives, Monsters would always take the bonus to gold if they are full on hp, and hp otherwise. As for weapons... why not make it so they can only loot one thing per post? Then they could take everything, but it would take several posts during which they couldn't attack to do so? It would even allow ninja looting by other people who declare they loot the body of X item after the first item has been taken by the person who killed them. Make all the gold one item, and probably all potions one item.
How does that sound?
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Prinny Baal rolled 20 100-sided dice:
96, 38, 56, 6, 34, 96, 32, 81, 32, 17, 16, 92, 83, 23, 31, 33, 15, 18, 47, 77
Total: 923 (20-2000)
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Posted: Thu Mar 29, 2007 3:04 pm
Well then, since someone posted inbetween this post and the last one. ▓▒░ Here I come a second time! I would ask whether you can buy multiple ▓▒░ armors to equip, and if you can, do they stack? But since I can't do that▓▒░ inside this post instead... I'll continue adding points to my gold.▓▒░Current Stats 415 HP(Is the dice bonus permanent?) 200 MP 40 Gold Currently Equiped: 1 Basic armor
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Posted: Thu Mar 29, 2007 8:25 pm
Do not include this in the order of battle since I'm not included in the battle anymore.
Putting monsters in it is a nice idea. But it conflicts the idea of an arena for battlers. Maybe for RP, that would be a nice addition. Mnemolth, Our Captain, actually has made that kind of game. Check it out!
On another note, what Prinny Baal did is an example of "Twisting of Rules". Since its in the rule that people take turn in posting their actions, he posted his next turn after his first one since someone posted in between them even if the post was not a battle action. The current rules would dictate that it's a legal move, but please avoid such abuse next time, and thanks for showing us that it can be done.. I will bare that in mind as I continue making the official rules. And I'm expecting that you may have some justifications to your actions as you read this, and I'm sure at some point you will be right. Let's just say that I am easily annoyed at people who are like you, and at a degree, I am sorry for that and I apologize if I dent your ego in any way.
Just play the game and find flaws with it. We don't need to be reminded how great you are. stressed (phew! I suppose that's out my system now.)
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in_the_rain_dancing rolled 20 100-sided dice:
99, 28, 26, 26, 4, 36, 38, 23, 47, 18, 12, 22, 76, 31, 96, 51, 82, 32, 23, 95
Total: 865 (20-2000)
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Posted: Fri Mar 30, 2007 3:31 am
-Gets +10 bonus from turn to my gold, and rolled a 1 and gets -15 MP points.
-G.A.S.Ps is no where in sight so I will attack Prinny Baal! Use my Battle Axe to attack!
-My poor skined knee! The pain! The Pain Is Unbearable!
Tookie's Stats: 280 HP is now 280 HP 200 MP is now 185 MP 35 Gold s now 45 Gold
Tookie's Items: Battle Axe (Deals 30 Damage to opponents HP) Basic Armor (Subtract 20 points from any damage dealt) Magic Staff (Deals 50 Damage to opponents HP)
--------------------------------------------------------------------------------- -To Prinny Baal I like the idea of monsters, but just as a lil additive, not so interactive? Its still a very interesting, but I know I wouldn't be able to introduce it now. I'm still sorting threw all the kinks and bugs with my current battle outlines. Your question on the Armor, you can only buy one of battle item per post. I though I had that added in since I posted that you can buy two potions per post, but I see now that I forgot all about it. sweatdrop
And Russ is correct about your posting an action. But the fault is my own for not including this in the rules before hand. But now I see that this is another thing I neglected, and I'll be adding in as well. So I'll allow your extra battle post this time only.
-To Russ/Roscoe Reyes Your different nows? O.O? Anyhow I see what you mean about the monsters. I also added more rules and stuff that I overlooked. I was thinking about lowering the prices of the higher end items so that it doesn't take so long to finally get them. I don't want it to take week to get Lanzer's Dismembered Head, lol. May be 20 gold off the price of all the higher items?
And as long as its out of your system well will all be moving on. o.O
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