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Eftemie
Crew

Vermillion Gekko

PostPosted: Fri Aug 26, 2005 9:55 pm


[ Message temporarily off-line ]
PostPosted: Fri Aug 26, 2005 9:59 pm


Chaemalacs

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Rarity: 6/10
Found: Gypsy Woods, Firefly Meadow occasionally
Alignment: Neutral
Language: Its own.

Chaemalacs are a chameleonlike reptile. It lives in the branches, changing its color to match its surroundings. With a rasping voice, it uses its own language to communicate with others of its kind.

There are two known types of these creatures. The first two are the common and the common winged. Both have long, grasping tails and wrap-around feet that they use to walk along branches. The wings are webbed and leathery.

There is rumored to be a draconic type but it has never been seen.

Stage One: Chaemalacs begin life as an egg.

Stage Two: A young Chaemalac appears to be a small lizard and is chubby and slow. It easily blends into its surroundings for protection. At this age, it prefers to find a hollow tree branch to sleep in.

Stage Three: The adults are almost identical in appearance to a chameleon. The only identifying attributes that seperate a chaemalac and a chameleon are that it speaks its raspy language and it is notably larger.

Chaemalacs have a firey nature and a temper that will flare quickly. Despite this, they prefer not to be seen.



Ebirds

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Rarity: 1/10
Found: Firefly Meadow, Cove
Alignment: Chaotic Neutral
Language: Picture Telepathy only

Ebirds have a birdlike lower body but a plant-like head. Part plant and avian, it is a flightless creature. It is an oddity that is very friendly and playful.

Stage One: A grassy looking egg helps protect the growing Ebird from predators. It easily is camouflaged in its nest by its color and texture.

Stage Two: The child birdling's legs are quite short, but it does have a defense mechanism that will fool even the most ruthless. It merely stops and digs its feet and lower body into the ground, literally looking like a blooming flower. Picture telepathy begins but it is rather scrambled at this stage.

Stage Three: The adult ebirds are a strange looking creature with long knobby kneed birdlegs and one flower petal for a head. Feathers cover the lower portion of the creature though it changes to a grassy fringe as it rises upwards to the head. They are swift and agile, and can easily dodge out of harm's way. They are telepathic at this age, but send pictures - images - rather than words.



Anemids

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Rarity: 1/10
Found: Tidal Pools, Cove, Crystal Basin
Alignment: Neutral
Language: Gestures

Anemids are a type of flowering sea plant much like an anemone. They use a great deal of saltwater and must be kept in either a bowl or aquarium to prevent drying out.

Stage One: The egg stage looks like a piece of kelp rolled up, but it tastes quite bad and most other sea creatures will avoid it.

Stage Two: Their second stage is a jellyfish type that floats freely or at times even walks on its tentacles from place to place in the tidal pools. As with all creatures of this type, they can sting if provoked, though this reaction is instictive and uncontrolled at this age. They will slowly learn to control this ability as they mature.

Stage Three: As adults they are rather friendly, but cannot speak and no telepathy. They tend to use some of their tentacles to indicate their moods. Curled up around them, they are angry. Relaxed and spread out, they are sleeping. Tapping the glass of their tank or bowl and they want to be touched. Very little is known about how they indicate other emotions, as so few have been seen. The rest of their tentacles have eyes at their tips and are not used for tapping.





Wuffirs

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Rarity: 8/10
Where: Khet
Alignment: Chaotic Evil


Wuffir - a small wolflike creature with curved horns. They are not known to be very amiable even to their own species, but there is the rarity amongst them that will play nice. Those that do will even attach themselves as friends or companions, but they still tend to go their own way most of the time.

Stage One: The youngest form of a Wuffir is a charm.

Stage Two: The first living form of Wuffir is a pup with nubby horns. Now is when they learn to speak. They are quick learners and pick up speech very well.

Stage Three: An adult Wuffir is much larger with curved horns. As adults they are gruff, solitary creatures. They teach their young only as long as is necessary before sending them out to make their own way in the world.



Roozels

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Rarity: 4/10
Where: Khet
Alignment: Neutral
Language: Their own and English


Stage One: They begin as a sealed pouch. Noone knows why this is so, but they do prefer it. While in the pouch they can hear and feel, much as a human baby in the womb.

Stage Two: Now the Roozel resembles a baby kangaroo-like creature that refuses to come from its pouch after it has chosen to open it up. These infants are much like human infants. They cannot talk and must be taught carefully.

Stage Three: The child Roozel is a small kanga that begins to explore the world around it, refusing to enter its pouch although it will carry it or use it as a pillow for security. At this age the Roozel learns quickly and easily, but is still quite animalistic. He or she will babble on in their own language, and may have learned a word or two in English.

Stage Four: The adult Roozel is about the size of a wallaby and has begun to pick up more human words, though at times it is difficult for the words to be pronounced correctly. They are intelligent, playful, and curious creatures. As yet, though, they have no desire to be like humans.

Stage Five: Their final form is a more humanoid form though the tail remains as does the delight in bouncing and jumping. They love contests simply to be able to jump and bounce around. Their grasp of the English language becomes fluent at this stage. They also begin to imitate human behavior patterns, including modesty.

Breeding: Some seem to think that the runic marking on the pouch as well as the roozel determines their mating. Certain marked roozels seem to go for certain other types almost as if predetermined in some way. But as love knows no bounds, that is yet to be found out.

It is rumored that the humanoid form can be prevented with the aid of a certain plant. No instances of this plant or its use have been discovered yet.



Demonic Roozels

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Rarity: 9/10
Where: Khet
Alignment: Chaotic Evil
Language: Their own and English


The Demonic Roozels, or Doozels as they are sometimes called, are similar to the normal Roozel in most aspects of their growth. However there is a difference in their thoughts as well as physical aspects.

The demonics begin in a similar looking pouch though the markings may be very much different. They are mischievious, prone to pranks, even destructive ones. There are ways this can be tempered if necessary.

Their physical differences include horns and more weblike ears. The patterning to their coloring is much darker than normal as well.




Wyrvipers
There are two types that have been found: A Woods Wyrviper and a Marsh Wyrviper. So far both are too plentiful.

Woods Wyrviper

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Rarity: 2/10
Found: Gypsy Woods, Around Meth Lake
Alignment: Lawful Evil
Language: Their own, English.

Woods Wyrviper is a two headed snake that lives in the edges of Gypsy Woods. They are not friendly creatures, but the occasional one can be tamed with time and patience. They are a mottled greenish brown color though other colors have been seen.

Stage One: Wyrvipers begin life as an egg.

Stage Two: The young, once hatched, are called slitherings. The slitherings have a very slim body, but they are extremely fast. Some are poisonous and others are not. One head is always dominant and the other goes along with it as it has no true choice. But arguments do break out between them and as with any other vipers, they will attack each other until the first wound. At this point they are likely to cease attacking, as the pain is shared by both.

Stage Three: The adult again has one mind dominant. Fights break out far less between the two. The larger head is the leader but they are more prone to discussing than fighting.


Marsh Wyrviper

Rarity: 2/10
Found: Mourning Marshes
Alignment: Lawful Evil
Language: Their own, English.


Marsh Wyrvipers have all the same stages and tendancies as their woods cousins. Instead of being found in wooded areas they are found in marshy areas, as they prefer more water than the woods provide.

They have spiky shells. Spiky heads and tip of tail on stage 2. Small horns and hooks on heads and spiky tail on stage 3.



Zelbrins

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Rarity: 4/10
Found: Khet
Alignment: Lawful Neutral
Language: Equine

Zelbrins are a species of striped equine about the size of a small pony. They are sturdy, playful and frolic most of the time. It's rumored that one can call them if one has the right item. Their manes are unusual in that they are large stiff mohawk-like masses of often two colors or more.

Stage One: The flute is the instrument by which the Zelbrin is called. They are considered to be born naturally of their parents, but flutes play certain songs and appear magically for all Zelbrins and Sages.

Stage Two: The children frolic in the grasses just as other equines do. Their manes are short at this time and stand up stiffly. All have stripes though those of the children are fainter than the adults. A few spots begin to be seen.

Stage Three: The adult Zelbrin is about the size of a pony though quite sturdy. Their stripes and dots have entirely appeared and their manes are much longer though they still appear as stiff mohawks. Male Zelbrins always have dots in even numbers. Female Zelbrins have odd amounts.

On the rare occasion, one of either gender will be born with the wrong spots or a combination of both. These are considered set apart as special and meant for great things by the rest of the herd, and thus are marked as shamans. Shamans find it easier to gain respect and prestige than those with normal markings.



Sages

Rarity: 9/10
Found: Khet
Alignment: Lawful Good or Lawful Evil
Language: ???


The Sages begin as the Zelbrins do. A flute that is harmonized to a certain soul. The song that is played is always the same song and only draws one creature to it. It must be played in the correct place in order for the creature to hear it. One never knows when or if the flute is played and heard.

Sages can have horns or wings, or both. Entirely random appearances.



Trits

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Rarity: 2/10
Found: Firefly Meadow, Khet
Alignment: Neutral Neutral
Language: Their own.

Trits are a very large beetle. They are intelligent though they do not use telepathy, as they have a language of their own. It is a series of clicks and raspings made by antennae and legs rubbing together. They can become friendly if treated properly.

Stage One: The Trit egg is nearly a foot long and resembles pearl once the trit has hatched. The empy egg shell is prized for it's coloration.

Stage Two: The child stage is a small beetle that moves quickly through the grasses. At this age they cannot fly but rely on speed to hide from predators.

Stage Three: The adult Trit is capable of flight and reaches a size of 12-15 inches in length. Their shells obtain their full color at this point, often reflecting the sunlight as a miasma of rainbow across their backs.



Mersea

Rarity: 7/10
Found: Crystal Basin
Alignment: Chaotic Neutral
Language: ???

Mersea are a small, dragon-like creatures that live in and around the Crystal Basin reefs, both in and out of the water. They are carnivorous creatures with a particular taste for anemids. Mersea are also extremely reclusive. They are not friendly to people normally because they have been caught for their hides or treated as nuisances. They hide in the tunnels and caves under Roozel Island and in the basin, but most particularly in a hidden inner cove that is connected to a warm ocean spring. In winter, they don't leave that cove, fed by the bountiful life that thrives in the warm waters. The floor of their cove is covered in colorful clam shells of which little is known. No mersea have actually been seen as yet.


Eftemie
Crew

Vermillion Gekko


Eftemie
Crew

Vermillion Gekko

PostPosted: Fri Aug 26, 2005 10:03 pm


Icarians

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Please note that the framework stage is based on da Vinci's wings. I looked at various types that had been created and based mine off his. The drawing is mine, but the basic shape, idea, etc. is from research of Leonardo da Vinci and various others.
Rarity: 10/10
Found: Pinnacle
Alignment: All
Language: English

The legend of Icarus tells the story of a man who made wings of wax and feathers to help he and his son escape from a labyrinth. The son loved flying even in those few moments and it is said that he flew too close to the sun causing the wax to melt resulting in his falling to earth below. His father made it to safety after watching his son die, but is that all of the story?

What happened to Icarus next? Had his father tried to find what he had seen in his son's eyes in those last moments- a feeling of true joy at being able to fly? Could he find that feeling himself? Did he want to try?

Stories, legends, and myths are often distorted with time and the legend of Icarus is no exception from those told of heroes and giants of old. But what if there is another story that has been handed down by those who have descended from Icarus himself? Will you find the truth and help an Icarian fly and learn what is the true basis for the thoughts of wings and wanting to fly?

We will see.... as I explain to you what I know of the Icarians and their Living Wings.
_______________________________

High on the pinnacle of Roozel Island thrives an ancient culture. Living amongst the clouds, the inhabitants are mostly human, though they live where the air is thin. The knowledge of flight was left to them by their ancestor, Icarus. But as with the way of time passing, the exact knowledge has become distorted and lost. There are still those who still attempt to soar into the sky as Icarus did.

If you ask them, they will say that the gods rewarded his attempt by giving Icarus true wings- Living Wings. They will tell you that the desire to fly by his father was so strong that even the gods were impressed with his leap of faith out into the crystal air. The Icarians believe Icarus is the bird that watches over them and guides those who have the strongest desires to fly as he once did. They will even tell you that only one feather from this bird will give one flight- not those of crafted wings though that is the basis for their flight- but true living wings allowing flight forever. But Icarus himself must be willing to give them such when they have proven their true desire to fly.

From the time they are children, the Icarians gather feathers found on the ground or in abandoned nests. They make a framework using wax to attach what they have collected. By the time they reach adulthood, they must find the bird and collect the final feather. Some attempt flight without the precious gift, but fail miserably without it. No true flight is achieved though the framework can glide if not too heavy in its fashioning.

Others do not believe the stories, but are content to stay where they are living high in the air where it is clear and bright and above the other things of the island. They say it is only a story, though amongst them lives one who has fulfilled the legend. She walks with living wings and soars when she wishes to do so. Often she will help those who have proven to her their desire to achieve what she has. Seldom seen, she watches over all, just as the bird does. She has become his helper appearing and granting one of her own feathers if necessary. She was the first and they call her Furiae.

76 feathers are needed to fill the framework once built, but 77 are necessary for living wings. Icarus knows this to be true as does she. They watch for those who believe and want to fly beyond everything else as they once did. Each feather is unique and dictates what the wings will look like. Will either shed a feather to help the one you have chosen to aid so that they may soar high into the air? Are they worthy of the gift of Living Wings?

We shall see...
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RP is NOT mandatory, but there are benefits. Your Icarian will go to adult stage, but they will never fly if you do not RP them. No exceptions. Living wings are only obtainable by a special quest as well as a constant gathering of feathers. There are no exceptions to this rule. Popping in on the thread will work to some extent, but it does not help in gathering feathers. Feathers are based on points obtained via posting in a journal. I'm not saying I can't be bribed. I'm saying it would have to be at least a devil tail or equal to it, in order to gain the final form without rping. If you don't want to do the work, then you don't get the rewards.

I will start a journal specifically for your Icarian. First post is mine to add feathers or notes as well as an image of the Icarian and the framework they are building. I will check and add a feather for what I see being done. Feathers can be bought when they are offered, but there is a limit of only 3 bought for each wing framework. They will be expensive as it will be faster to work your way to the 77 feathers needed. Feather gathering can begin even in first stage since it merely represents your Icarian but is not an actual part of them.

Icarians live in their own timeframe on the Pinnacle. Whenever someone arrives there, they are subject to that time. When they leave, they revert to their own. It is not the same as all of Gaia or even of CE. If in doubt, ask. I'm the one who dictates when days change if it is a joint rp. In your journal on solo adventures, you can do so as long as it abides by the generalized ages listed below in the stages section.


Stage 1: A small downy feather that is subtle in coloration. It proves that the child behind it is an Icarian.

Consider your child 9-10 years old at this point if you need a reference for attitude and capabilities. By the time he/she reaches the end of stage 2 they should be about 13 years old. This is just for RP reference.

To ensure there is no confusion on this point... This is NOT a pet. It is a human person. The feather only represents your child. It is NOT your child or even a stage of it. So you can rp as your child from the very beginning. You just will not see that child on the cert for a couple of weeks. You can actually begin collecting feathers as soon as you get this first stage.

Stage 2: A week to two weeks after receiving the feather, a girl or boy child appears acting as any normal human child does. They will begin collecting feathers at this point if they have the desire to fly. They take the feather from the one chosen as their guardian and attach it to an earring, a braid of hair, or some other portion of their body. This is their first feather, though it does not count in the quest except for showing they plan to fly one day. 1- 24 = 25 feathers You have to have the 25 feathers to ask me to evolve your Icarian to stage 3 for you.

Your child should be nearing 13 years old by the time they have collected their first 25 feathers. Stage 3 begins at 13. This is an RP reference.

Stage 3: A teen boy or girl with all the problems that teens have. They continue to collect feathers and wax until the entire framework is finished. They still wear the feather, but now have a third of the feathers needed to fly, gathered. 25- 49 = 25 feathers You have to have another 25 or 50 total feathers in your possession to gain stage 4.

Your Teen should start out about 13 and age to approximately 19-21 by the time they have collected 50 feathers. This is an RP reference.

Stage 4 An adult now, the final feathers are gathered. 50-76. At this point, the framework is complete, but is missing the magical feather. Once all 76 feathers have been collected, a special private quest for a feather of Icarus or Furiae begins. A pure feather gives one wings as the angels wear, feathery and light. A tainted feather gives one wings leathery as the demons wear, scaly and cold. Both serve to give one flight, but actions are what determines which are achieved. 2/3 of the feathers have been gained by this time. Another 26 to collect. You should have 76 feathers by this time to ask me to put the framework on your Icarian.

Once a pure or tainted feather has been acquired, the Icarian may attempt to fly. The city of the Icarians has a ledge that rises above the grasses and lake at the top of the pinnacle. A short flight is attempted there before soaring off the side and over the rest of Roozel Island. Few ever fly on their first attempt.

By this time, your Icarian is 19-25. You determine the age at the point they get their wings. With wings comes the gift of immortality. They can die. PLEASE don't think they can't, but they will not age physically. This is an RP reference.

Stage 5: If the flight has been successful, then the Icarian achieves living wings. This is the final form of the Icarian who has attempted to fly and I will change your Icarian to the evolved stage once I have confirmed it has been successful. Giving feathers to others will not work for any except Icarus and Furiae, even in this evolved state. They have wings, but not the magical grace that Icarus and Furiae do.

If a feather is given, it will be a normal feather. No more than 5 feathers to 5 different questing Icarians can be given by an evolved Icarian. To do so will cause them to lose their ability of flight entirely. A new framework would have to be made from 76 more feathers and getting Furiae or Icarus to give another feather would be extremely difficult.
_______________________________

Chances of flight:

The more attempts made and failed the higher the percentage that a person would succeed on their next try. By the sixth try everyone has a 50/50 chance to succeed or fail. I doubt anyone will need more than that.

Attempt # : Success rate : Randomizer

1 : 5% : 1-5
2 : 15% : 1-15
3 : 20% : 1-20
4 : 30% : 1-30
5 : 40% : 1-40
6 : 50% : 1-50
7 : 65% : 1-65
8 : 75% : 1-75
9 : 85% : 1-85
10 : 90% : 1-90
11 : 95% : 1-95
12 : 97% : 1-97
13 : 99% : 1-99
14 : 100% : Always successful

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Breeding:

Breeding:

Adults and evolved adults are breedable, but none have children with wings. All wings must be earned. No exceptions. Sometimes it is a plot I devise in some way or if I have been bribed with a devil tail. The tail is not likely, but that is the only option I will consider. However, I am known to use things as plot devices at random. I like chaos. smile

Only three breedings in their lifetime. Yup.. only 3. Most people only ever have 2-3 children. Rarely 4. A rare fourth breeding will be rp based in some way that I use as a plot. Icarians only ever have 1 child at a time. Twins are possible but only one will gain wings. The other will be wingless permanently. Winged twins will only ever happen as some sort of rp event.

If the two Icarians breeding belong to the same guardian, then there will only be 1. IF two different guardians, then there will only be only 1. These are humans. Not pets. They would have children as humans do. 1 at a time with the occasional set of twins.

I really have a problem with thinking about selling and breeding when it comes to the Icarians. These are not pets, but humans. Although I know there are those who will want some compensation for their trouble.

All children are fostered out as part of the culture of the Icarians. It keeps them peaceful and it is their custom of having another couple raise their child so that they have the genetics of one set of parents and the nurture influence of the other. It keeps them well-balanced as a people with more understanding and wisdom which serves to bind them all together as a people. For this reason I expect the Icarians to be loved and taken care of.

Here are the choices you have once your Icarians have children:

1. You can co-own your child if that is what you wish.

2. You can give your child to a mutual friend but if it is the child of two players, please agree and settle this outside the shop thread.

3. I will hold an RP event to find the person who suits this child the best if that is what you want. If you charge a fee after you have selected a winner, it cannot be more than 15k which is the normal price.

4. I can hold a raffle but the total amount charged for tickets cannot exceed 15k. The person taking possession must understand that they will have to fulfill the requirements if they want their child to have wings.

5. Absolutely no auctions. No exceptions.

No inbreeding. Lines will be maintained. Icarians can breed outside their culture, but they do not because it lowers their children's chances of flying by nearly 100%. Example...

#1 attempt : -95% : -95 to 5 (Yes, that is a minus. So it would take a child such as this at least 15 tries to even get a 5% chance of flying. It can be arranged, but only by contacting me should this even be attempted rpwise, and the breeding cost will rise in accordance to the trouble this causes. In other words... flying will take twice as much work and twice as long involving my time as well as yours. It is discouraged and the price will NOT be reasonable. But if you want to have children that do not fly, we will work out something.)
_______________________________

Journals(Only for those who plan to RP their Icarians to full wings.)

You will need a journal for your Icarian to keep track of the posts made and I will create one for you simply because I need the first post to keep track of some things for you. I was trying to figure out a way to earn the feathers constantly via rp either solo or with others.

For each post in your journal that is solo, you get 3 points. I'm talking at least 3-5 paragraphs of decent length. It can be done as a simple diary/journal type of thing. You can use it to do short stories about your Icarian and how he or she goes about living and gathering feathers.

For an Outside Joint RP (ORP) that is on a thread other than your journal and done as a quest via me or another who sets it up, you will gain your feathers there as you rp. Similar to the way the Zhak Attack was done with items. Only I will reward feathers at the end based on activity during the quest.

If you post the ORP in your journal, do so in one post. It will only count for 3 pts even if you use more than one post. You cannot get double points for it, but I am willing to give you 3 bonus points for putting it in your journal.

Each feather costs 6pts. You need 76 feathers which means 152 posts whether solo or joint to gain enough feathers to approach Furiae or Icarus about a magical feather. If you don't have 76 feathers in your possession, they will not show up no matter how much you plead with them to. wink

There is a framework that I will post as well as an item chest. This framework is the basis for your wings and only those feathers like the one in the bird's mouth on the left of your cert are acceptable to be placed there. This is going to take alot of updating on my part so I will only do it when you have enough feathers to go up a stage. Look at the stages indications above. Then and only then will I add them to the framework for you. That way I only have to do them so many times instead of trying to keep up with each feather you gain. It is up to you to tell me when you have enough though I'm sure I will know.

Once the framework is filled with 76 feathers, you need to do a private quest for that one precious magical feather. It is up to you to convince Furiae or Icarus that you deserve it. This is about the unquenchable desire to fly. It's a living breathing thing within the heart of your Icarian. Think very seriously about that and what it means to them. That is the key to finding why they want wings so badly they can taste it. If the reason fits the Icarian, they will know and show up whether it is for purely selfish arrogant reasons or whether it's merely something they love more than anything else and just want to enjoy it. That is what your personal quest will be about. Prove that you deserve that feather no matter what comes your way.

This will be done in your journal solo. Please refrain from posting in someone's journal who is at that stage. I will remove it to keep it from interferring. The length of this quest will be different for each person.

Once you have the feather, IF you get it, then you can attempt to fly using the chart above on success or failure. I will use the randomizer for 5 attempts each time to create a set of numbers. Example.. out of the set of 5 numbers, the third number was a successful one (any number from 1-20 would be successful on the third attempt... It would take you three attempts to fly. Once your Icarian has flown, magical things happen. smile



Thirlings

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Rarity: 4/10
Found: Waterfall Tunnel
Alignment: Chaotic Neutral
Language: Yips, broken english


The thirlings live in the tunnels under the waterfall between the Cove and Firefly Meadow. Their first stage is an egg with wings as well as eyes. They look like a round puppy with wings in their second stage. One or two broken words of english they learn is repeated constantly with scattered barks and yips. The adults have a heart on their chest that glows in the dark and they do not like the radar of the mikimoo. It's effect is that of a piercing whistle to them. Though they speak better english, it is still mostly broken and strange.



Piirmas

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Rarity: 6/10
Found: Pinnacle
Alignment: Neutral
Language: Their own though as with equines, they do understand English when it is spoken to them.

The piirmas are a breed of llama which live on the sides of the pinnable. They bear their young live and their hair is prized by the Icarians for clothing. It can be compared to silk when woven. They will often ask for their hair to be cut to cool them off. It's an agreement between they and the Icarians.

Each stage allows for growth though the females and males look similar. The only difference is that the males are slightly larger. The piirmas are rather goofy at times with a wonderful sense of humor.



Soluns

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Rarity: 8/10
Found: Pinnacle
Alignment: Neutral
Language: English

The Soluns are a strange creature. The males have solar markings on their hides and the females have lunar markings. The babies are born live and without markings. In the second stage, a necklace appears on the necks of the children. They are magical creatures with the power of the sun and moon at their beck and call. Without the necklaces the males can only appear during the daylight hours in physical form. At night they are intangible spirits unless they wear a necklace. The same for the females who are intangible during the day and solid at night.

This does cause a problem with breeding, but there is no chance that a male will have lunar markings or a female solar markings although it is rumored there is a way, but breeding must take place in a certain way for this to be possible. At the moment, it is only a rumor. They go to great lengths to protect their necklaces and stand at least 5 feet tall at the shoulders. The females as large as the males.

A beaklike snout reminds one of griffons and it is rumored they are related, but the trimness of their bodies attribute them with more caninelike gifts much as the greyhound is for grace and speed. None have been found with wings yet. They are very playful creatures especially in the cub stage but can only explore in their normal environment. (Lunar at night, Solar during the day) The teen stage allows them the chance to explore more than the caves at the top of the pinnacle. They will venture outside during their opposite time.



Misracs

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Rarity: 4/10
Found: Gypsy Woods
Alignment: Chaotic Neutral
Language: Chitters and squeaks


Stage One: The misrac mother places an egg within a small den to help with incubation.

Stage Two: A young misrac is a small raccoonlike creature with a striped tail and fur.

Stage Three: As an adult, misracs very racoonlike. They can be winged and unwinged in this stage, though they are seldom the colors of normal raccoons.

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