User-name: Kokoro_no_Hebi
Posting: Once or twice a day
Time zone: GTM +1
~Character Data~
Name: Kokoro no Hebi
Village: Sunagakure no Sato
Clan/Bloodline: Youngest daughter of the Hebi clan. Her clan has an own region just outside the village which strangely enough contains a forest like mix of desert plants that’s able to survive in the harsh desert. In the forest lives an endemic white snake specie which the clan worship. Actually, it’s considered smart to imitate the snakes’ behaviour, that’s partly why many people see this clan as strange.
To be announced as a true member of this clan a ritual must be completed. This ritual is when the mortal venom of the white snake is injected into the blood of the clan members. It’s done by cutting a specially designed mark in the persons chest, The scar remains forever and is a sign of the clan. Many people die from this ritual and some of those who survive are suffering side-effects. Those who do survive gain the snake’s skills such as speed, stamina and a refined sense for poisons. They also become immune to most poisons.
Element Affinity:
Age: 16
Gender: Female
Rank: Chuunin
~Appearance~

Headband: Red cloth, around her neck
Height: 5,3 ft
Weight: 121 lbs
Hair: Long and silver grey. She usually wears it in a high ponytail.
Eyes: Emerald green with slim pupils like a cat’s
Physical Description: Short and slender
Clothing: She wears a short dress that’s tied around her neck but has a diamond shaped gap on the chest which leaves the clan mark visable. Since she became a medical nin she also wears thin leather gloves that reaches up to her elbows to not expose her skin to poisons. She also wears socks up above her knees and also high, soft leather boots. All of her clothing is in a dark red colour, the colour of her clan.
Background: Kokoro is the youngest out of seven siblings of the head family of the Hebi clan. Her father is a very authoritative and is firmly ruling the clan. Most of Kokoro’s siblings are married and are living with their families in the area which their clan own. Kokoro completed the ritual when she was seven. She almost died at that time and that was also the time when her hair colour changed from black to silver grey. She poison awoke a second mind in her, a mind that’s just like a snake, and it shows herself when Kokoro starts to use her chakra. When she was younger and still lived with her clan Kokoro was very timid and quiet. Nowadays she’s learned how to stand up for herself and the difference between her and her other mind is less remarkable.
Personality: She is very sweet around people she likes. However she can immediately feel if she likes someone or not, and if she doesn’t she has a hard time being nice to that person. Otherwise she’s very kind and likes it when people are happy around her, that’s why she doesn’t seek unnecessarily fights.
Her other mind is, as mentioned, just like a snake. It’s cold, calculating and completely emotionless. It doesn’t understand feelings nor possesses them.
Other:
Missions:
S:
A:
B:
C:
D:
Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown.
Cp cost: 4
Damage: Shuriken Damage.
Requeriments: Fuuma Shuriken. Gennin or highter Rank, Shuriken skill 10+ Ranks.
Training days: 2.
Ninjutsu-
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.
Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20)
Training: 12 days.
Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 10
Experience: 23/100
Hp: 150
Cp: 130
Strength: 10+10 | mod = +5
Dexterity: 10 +10| mod = +5
Constitution: 10+10 | mod = +5
Intelligence: 10+20 | mod = +10
Wisdom: 10+8 | mod = +4
Charisma: 10+2 | mod = +1
Chakra: 10+20 | mod = +10
Dodge Bonus: 10+5+4=19
Base Attack Bonus: 10/5
Attack Melee: 10+5=15
Attack Ranged: 10+5=15
Base Save Bonus: 5
Fort: 5+5=10
Rex: 5+5=10
Will: 5+3=8
Damage:
Taijutsu: 6-12
Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 6-9 melee
6-10 ranged
Range: Melee or Ranged 50 Fts.
Special: Can be used in both melee and ranged combat.
Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 6-8
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease.
Damage: 6-15
Range: Melee.
Special: Can be used with Iajutsu skill for more damage.
~Skills~
Swim: (Str) 0+15=15
Balance: (Dex) 0+25=25
Escape Artist: (Dex) 0+15=15
Hide: (Dex) 0+25=25
Move Silently: (Dex) 0+20=20
Sleight of Hand: (Dex)
Tumble: (Dex) 0+28=28
Use Rope: (Dex) 0+15=15
Concentration: (Con) 0+15=15
Chakra Control: (Int) 0+25=25
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 0+20=20
Repair: (Int)
Research: (Int) 0+15=15
Search: (Int) 0+17=17
Listen: (Wis) 0+20=20
Read Lips: (Wis)
Sense Motive: (Wis) 0+10=10
Spot: (Wis) 0+15=15
Survival: (Wis) 0+25=25
Treat Injury: (Wis) 0+25=25
Bluff: (Cha) 0+10=10
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha) 0+15=15
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)
Ninjutsu: (Chk) 0+25=25
Genjutsu: (Int) 0+20=20
Taijutsu: (Str) 0+25=25
Fuuin Jutsu: (Int) 0+15=15
Kawarimi: 25
Kunai: 15
Shuriken: 23
Ninja Weapons: 20
Sneak Attack: 25
~Possessions~
Money:
¥en:
Ryo:
Equipment:
15 kunai
20 shuriken
A long katana with a saw-toothed part near the edge. With the saw-toothed part she can create sparkles and then use a technique special for her clan. With the heat created by her blade she makes crystallized poison of the white snake evaporate and creates a highly toxic mist.
She also inherited two silver daggers the last time she paid her clan a visit. Unlike her katana, which she just brings for fights, she always carries them around.