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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Varent

PostPosted: Thu Feb 15, 2007 2:13 am


((warning,still in editing phase))
User-name: Varent
Posting: moderate
Time zone: PST
~Character Data~
Name: Umayaru Raian
Village: Sunagakure
Clan/Bloodline: unknown
Element Affinity: Lightning
Age:
Gender: Male
Rank: Genin

~Appearance~

Headband: Worn around the neck
Height: 5,5
Weight: 120
Hair: semi-long dark brown/brunette,well taken care of.
Eyes: Dark blue
Physical Description:
Clothing: Wears a black zip-up jacket over a long sleeve shirt.......strangely
Background: From before age 6,Raian cannot remember anything other than a wanderer carrying him back to his place,this wanderer trained him vigoriously in the use of his hands,usually tying him up,then throwing him in the closet or outside,and as he actually began the get out of them easier,the Wanderer gave him a harder knot to struggle out of.....
Sometimes his training was just plain cruel,but worked.

This went on for five years,and he had stayed in the safety of his master's grounds,until just as he came,The Wanderer disappeared with a note,two daggers,and enough to pay off a cubicle apartment for a year,shortly after,he moved out of the boundries of Sunagakure,to the actual city.
To this day the only thing Raian remembers is a slash scar across his right cheek.

Age 13: Graduated from the academy,and sorted into Cell 1, Aki-sensei,Miki Inuzuka,and Maro Rungumo.

Personality: Shy,insecure,loner-type,usually nice if you talk to him...

Other: Strangely,when he is tired,he is the opposite of his normal mood,talks a lot,really out going,the same as if he were drunk
If someone wakes him up from his sleep.........

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu- Kawarmi,Renge,Bunshin no jutsu

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 5
Experience: (whatever/whatever, eg. 0/100)
Hp:
Cp:
Strength:12 | mod = 1
Dexterity:20 | mod = 5
Constitution:12 | mod = 1
Intelligence:12 | mod = 1
Wisdom:12 | mod = 1
Charisma:14 | mod = 1
Chakra: | mod =
Dodge Bonus:

Base Attack Bonus: 5
Attack Melee: 1d20 +5
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage:
Taijutsu:
[Any other weapon you use]Twin Daggers,one shattered during training (time skip)

~Skills~
Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

¥en:
Ryo:

Equipment:Twin daggers,one shattered
PostPosted: Thu Feb 15, 2007 5:47 pm


User-name: Rin Kairiu
Posting: As much as possible
Time zone: Pacific (USA)
~Character Data~
Name: Arashi San
Village: Sunagakure
Clan/Bloodline: (Working on it)
Element Affinity: Water
Age: 12
Gender: Female
Rank: Academy student

~Appearance~

Headband: None yet
Height: 5'2
Weight: 120
Hair: Wavy, light brown with gold. Worn down to protectfrom the sun.
Eyes: Big, brilliand green-hazel in color.
Physical Description: Abit darker than pale,lol, with lots of freckles, Sturdy/ strong, not a stick.
Clothing: Wears tan and brown clothes for camoflauge. She has brown pants, shirt and cloak, but with a tan head wrap thing and mask.
Background: (Working on a good story)
Personality: Very casual, easygoing, and hates being controlled. But what she hates more than that is.....surprises....
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 0
XP: (86/100)
Hp: 9
Cp: 3
Strength:6+3+3| mod = 1
Dexterity:6+1+1 | mod = -1
Constitution: 6+1+1=| mod = -1
Intelligence: 6+6+2=| mod = 2
Wisdom: 6+3+1| mod = 0
Charisma: 6+2+0| mod = -1
Chakra: 6+4+0| mod = 0
Dodge Bonus: 9

Base Attack Bonus: 0
Attack Melee: 0
Attack Ranged: -1

Base Save Bonus: 0
Fort: 0
Rex: 0
Will: 0

Damage: 2-7


~Skills~
Swim: (Str)

Balance: +2(Dex)
Escape Artist: +1(Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: +1(Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: +1 (Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: +1(Wis)
Spot: +3(Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: +1(Cha)
Diplomacy: 1(Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: +1 (Chk)
Genjutsu: (Int)
Taijutsu: +2 (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

¥en:
Ryo:

Equipment:

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250

Shuriken99

Dapper Phantom

4,000 Points
  • Forum Regular 100
  • Conversationalist 100
  • Ultimate Player 200
PostPosted: Fri Feb 16, 2007 6:51 pm


User-name: Shuriken99
Posting: Everyday, In Evening, late afternoon.
Time zone: U.S. Eastern
~Character Data~
Name: Tomoshibi, Garudo / Codename: Wolf
Village: Sunagakure
Clan/Bloodline: None
Element Affinity: Wind and Fire
Age: 24
Gender: Male
Rank: ANBU

~Appearance~

Headband: None. Uses ANBU face mask. The mask has a short snout and painted fangs along it. The eyes are simple black dots.
Height: 6' 1"
Weight: 156 lbs.
Hair: Pitch black. Lays neatly cut slightly below the tips of his ears.His bangs are cut into two fangs that lay above each eye. Though, you don't see them normally because of his mask.
Eyes: A light-green color that closely resembles a wolf's eye.
Physical Description: His nails are slightly pointed at the end, seeming like claws. His muscles were drained of some moisture, giving them a fine tone. He has particulary trained his leg muscles and his abdomen, giving him finely toned six-pack abs. His canine teeth seem slightly sharper and larger than normal, but it's only a birth defect.
Clothing: Garudo wears the general ANBU uniform with the arm and leg bracers, the white vest, black belt with puches, and the black veil underneath.
Casually, however, he will have a pair of tan cargo pants on with a grey t-shirt with a crescent moon on the back. He also has the normal, black shinobi footwear, a black pearl earring in his left ear, and a golden dragon bracer going up his right tricep. Then, a loose, unzipped, desert camo vest over his shirt.
Background:
Garudo grew up in the Tmoshibi family when it was going through some rough times. Their paintings and stands were not giving them the business that they needed in order to survive. In this case, they were very desperate. The outcome of this, was Garudo. He was automatically sent to the Academy to become a shinobi and to go on missions, directly giving the money to the family. He was willing to sacrifice his life in order to bring the family back to what it once was. He slowly worked his way to genin and he was bringing in a steady income for the family, pleasing his mother and father. Soon, he was urged by his jounin-sensei to go into the chuunin exams. The other two members of his team agreed and so started the bloody tale of the chuunin exams for him. As you well know, the chuunin exams is a bloody battle to the death between genins from every village. In the end of the three part exam, one of his members, another boy, had been slaughtered in the final tournament. He, along with the Kunoichi in his group, had lost in the second round, but were still promoted due to the cunning minds. They ended up growing up together as sweethearts and became jounin together on the same mission. Gini was the Kunoichi's name. When Garudo became an ANBU, she was still a jounin, though she had a very sucessful with her genin squad. Still, now, they are dating on and off, but he spends all the time he can with her because of his missions.
Garudo is also Kuroi's older brother. He hopes that he can guide Kuroi into becoming a great shinobi and join his side in missions and gaurding the Kage.

Personality: He has a patient temper and can withstand even the most idiotic of people. Because of his size and appearance, he is very intimidating to other people who don't know him.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Special: Roll an escape artist skill check when using this.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.

Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A

Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique)
Similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), the user throws one shuriken at the victim and then uses this jutsu to create multiple copies of the shuriken to make the attack more powerful.
Cp cost: 2 per shuriken created.
Damage: Normal shuriken damage

Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique)
A more powerful version of Kamaitachi no Jutsu.
Cp cost: 30
Damage: 60 - 100 + chakra mod.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200 .

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.

Soshuha (Manipulating Attack Blades)
Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target.
Cp cost: 6 per blade.
Damage: 1 - 10 per blade.

Soshoryu (Twin Rising Dragons)
A possible variation on Kuchiyose no Jutsu (Summoning Technique), the user summons all manner of weaponry from two scrolls and directs it at the opponent from high above, possibly using chakra strings to guide the weapons to a targeted area.
Cp cost: 2 per weapon
Damage: weapon damage "must also make attack roll"

Genjutsu-

Taijutsu-

Summoning Contract-
~Stats~
LV. 35
Experience: 0/10,000
Hp: 735
Cp: 805
Strength: 36 | mod = 13
Dexterity: 48 | mod = 19
Constitution: 32 | mod = 11
Intelligence: 54 | mod = 22
Wisdom: 32 | mod = 11
Charisma: 14 | mod = 2
Chakra: 50 | mod = 20
Dodge Bonus: 40

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 48
Attack Ranged: 54

Base Save Bonus: 17
Fort: 28
Rex: 36
Will: 28

Damage:
Taijutsu: 14-21
Ninja to: 14-39 + 9 on roll
Kunai(melee): 14-18 + 1 on roll
Kunai(ranged): 20-23 + 1 on roll
Shuriken: 20-21 + 1 on roll
[any other weapon you use]

~Skills~
Skill / Mod. / Ranks / Total
Bluff: 2 + 100
Diplomacy: 2 + 110
Disguise: 2 + 80
Gather Information: 2 + 60
Handle Animal: 2 + 50
Intimidate: 2 + 140
Innuendo: 2 + 100
Perform(Acting): 2 + 40
Seduction: 2 + 100

Swim: 13 + 80

Balance: 19 + 100
Escape Artist: 19 + 100
Hide: 19 + 120
Move Silently: 19 + 140
Sleight of Hand: 19 + 40
Tumble: 19 + 100
Use Rope: 19 + 100

Concentration: 11 + 100

Chakra Control: 22 + 100
Craft(Blacksmith): 22 + 80
Disable Device: 22 + 100
Forgery: 22 + 100
Knowledge(Streetwise): 22 + 100
Repair: 22 + 100
Research: 22 + 50
Search: 22 + 100

Listen: 11 + 100
Read Lips: 11 + 100
Sense Motive: 11 + 200
Spot: 11 + 100
Survival: 11 + 100
Treat Injury: 11 + 80

Ninjutsu: 20 + 100
Genjutsu: 22 + 10
Taijutsu: 13 + 10
Fuuin Jutsu: 22 + 30
Kawarimi:
Kunai: 10
Shuriken: 10
Ninja Weapons(Ninja to): 90
Sneak Attack: 40

~Possessions~

Money:

¥en:
Ryo:

Equipment:
1x Ninja To
PostPosted: Fri Feb 16, 2007 6:56 pm


User Name: Tracker Ninja
Posting: Whenever possible (almost everyday)
Timezone: eastern

Name: Chouru Byakuya
Village: Sunagakure no sato
Clan: None
Element:
Age: 13
Gender: Male
Rank: Academy student

Appearance

Headband: black around neck
Height: 5’ 1”
Weight: 95lb
Hair: Long, black, straight hair; parted in the middle and touches shoulders. The back of his hair is tied (somewhat like Itachi’s)
Eyes: Red eyes, somewhat hard to see pupil
Physical description: Very skinny, doesn’t appear to have large muscles or strength. Has a large scar from left shoulder blade to bottom right back. He has a tattoo of a circle on each hand. Each one has a square inside, and has a line cutting through the sides of the square.
Clothing: Black cape with hood tied around neck. Wears black leather pants and longshirt. It has many buckles on it. He has a black mask in the shape of Haku’s, but pitch black; he doesn’t wear it inside.
Background: When Byakuya was very young, his hometown in the Rain village was attacked and burned. He and his little brother Torimaru (that is Hidan-Kakuzu), were separated from their parents; Torimaru was too young to remember them. There was no chance of survival for his brother, so he left them with a family that could only take one boy. So Byakuya continued to journey. A few years later, he was found unconscious in a desert of the sand village at age 5. He has been raised there since, and swears everyday to find his little brother, and kill the leader of the raid.
Personality: Mostly quiet, but can work well with others, when it comes to the academy though, he always focuses. He likes to play the flute too.
Other: Some think he has ADD, but he just tends to think about his brother when out of the academy..

Stats

LV: 0
Experience: 17/100
HP: 9
CP: 2
Str: 8
Dex: 12
Con: 8
Int: 12
Wis: 7
Cha: 7
Chakra: 8
Dodge bonus: 10

Base attack: 0
Melee attack bonus: -1
Ranged attack bonus: 1
Damage:
Tai: 1-6

Fortitude save: 0
Reflex save: 1
Will save: 0

Jutsus and Missions

Missions:
S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

Skills:
Perform (Cha)(4)
Balance (dex)(2)
Chakra control (int)(5)
Ninjutsu (chk)(2)
Shuriken (dex)(1)
Genjutsu (Int)(2)
Taujutsu (Str)(1)

Possessions

Yen:
Ryo:
Equipment: A normal flute used just to play

Tracker Ninja


Kokoro_no_Hebi

PostPosted: Sat Feb 17, 2007 7:07 am


User-name: Kokoro_no_Hebi
Posting: Once or twice a day
Time zone: GTM +1
~Character Data~

Name: Kokoro no Hebi
Village: Sunagakure no Sato
Clan/Bloodline: Youngest daughter of the Hebi clan. Her clan has an own region just outside the village which strangely enough contains a forest like mix of desert plants that’s able to survive in the harsh desert. In the forest lives an endemic white snake specie which the clan worship. Actually, it’s considered smart to imitate the snakes’ behaviour, that’s partly why many people see this clan as strange.
To be announced as a true member of this clan a ritual must be completed. This ritual is when the mortal venom of the white snake is injected into the blood of the clan members. It’s done by cutting a specially designed mark in the persons chest, The scar remains forever and is a sign of the clan. Many people die from this ritual and some of those who survive are suffering side-effects. Those who do survive gain the snake’s skills such as speed, stamina and a refined sense for poisons. They also become immune to most poisons.

Element Affinity:
Age: 16
Gender: Female
Rank: Chuunin
~Appearance~

User Image

Headband: Red cloth, around her neck
Height: 5,3 ft
Weight: 121 lbs
Hair: Long and silver grey. She usually wears it in a high ponytail.
Eyes: Emerald green with slim pupils like a cat’s
Physical Description: Short and slender
Clothing: She wears a short dress that’s tied around her neck but has a diamond shaped gap on the chest which leaves the clan mark visable. Since she became a medical nin she also wears thin leather gloves that reaches up to her elbows to not expose her skin to poisons. She also wears socks up above her knees and also high, soft leather boots. All of her clothing is in a dark red colour, the colour of her clan.
Background: Kokoro is the youngest out of seven siblings of the head family of the Hebi clan. Her father is a very authoritative and is firmly ruling the clan. Most of Kokoro’s siblings are married and are living with their families in the area which their clan own. Kokoro completed the ritual when she was seven. She almost died at that time and that was also the time when her hair colour changed from black to silver grey. She poison awoke a second mind in her, a mind that’s just like a snake, and it shows herself when Kokoro starts to use her chakra. When she was younger and still lived with her clan Kokoro was very timid and quiet. Nowadays she’s learned how to stand up for herself and the difference between her and her other mind is less remarkable.
Personality: She is very sweet around people she likes. However she can immediately feel if she likes someone or not, and if she doesn’t she has a hard time being nice to that person. Otherwise she’s very kind and likes it when people are happy around her, that’s why she doesn’t seek unnecessarily fights.
Her other mind is, as mentioned, just like a snake. It’s cold, calculating and completely emotionless. It doesn’t understand feelings nor possesses them.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Kage Shuriken no Jutsu (Shadow Shuriken Technique)
The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown.
Cp cost: 4
Damage: Shuriken Damage.
Requeriments: Fuuma Shuriken. Gennin or highter Rank, Shuriken skill 10+ Ranks.
Training days: 2.

Ninjutsu-

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20)
Training: 12 days.

Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 10
Experience: 23/100
Hp: 150
Cp: 130
Strength: 10+10 | mod = +5
Dexterity: 10 +10| mod = +5
Constitution: 10+10 | mod = +5
Intelligence: 10+20 | mod = +10
Wisdom: 10+8 | mod = +4
Charisma: 10+2 | mod = +1
Chakra: 10+20 | mod = +10
Dodge Bonus: 10+5+4=19

Base Attack Bonus: 10/5
Attack Melee: 10+5=15
Attack Ranged: 10+5=15
Base Save Bonus: 5
Fort: 5+5=10
Rex: 5+5=10
Will: 5+3=8

Damage:
Taijutsu: 6-12

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 6-9 melee
6-10 ranged
Range: Melee or Ranged 50 Fts.
Special: Can be used in both melee and ranged combat.

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 6-8
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."

Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease.
Damage: 6-15
Range: Melee.
Special: Can be used with Iajutsu skill for more damage.
~Skills~

Swim: (Str) 0+15=15

Balance: (Dex) 0+25=25
Escape Artist: (Dex) 0+15=15
Hide: (Dex) 0+25=25
Move Silently: (Dex) 0+20=20
Sleight of Hand: (Dex)
Tumble: (Dex) 0+28=28
Use Rope: (Dex) 0+15=15

Concentration: (Con) 0+15=15

Chakra Control: (Int) 0+25=25
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 0+20=20
Repair: (Int)
Research: (Int) 0+15=15
Search: (Int) 0+17=17

Listen: (Wis) 0+20=20
Read Lips: (Wis)
Sense Motive: (Wis) 0+10=10
Spot: (Wis) 0+15=15
Survival: (Wis) 0+25=25
Treat Injury: (Wis) 0+25=25

Bluff: (Cha) 0+10=10
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha) 0+15=15
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk) 0+25=25
Genjutsu: (Int) 0+20=20
Taijutsu: (Str) 0+25=25
Fuuin Jutsu: (Int) 0+15=15
Kawarimi: 25
Kunai: 15
Shuriken: 23
Ninja Weapons: 20
Sneak Attack: 25
~Possessions~


Money:

¥en:
Ryo:

Equipment:

15 kunai

20 shuriken

A long katana with a saw-toothed part near the edge. With the saw-toothed part she can create sparkles and then use a technique special for her clan. With the heat created by her blade she makes crystallized poison of the white snake evaporate and creates a highly toxic mist.

She also inherited two silver daggers the last time she paid her clan a visit. Unlike her katana, which she just brings for fights, she always carries them around.
PostPosted: Sat Feb 17, 2007 9:01 am


User Name: Just_being_me
Time Zone: eastern (us time)
Posting: at least twice a day on weekdays more on weekends.


~Character Data~

Name: Rykuu
Village: sungato no sato

Element Affinity:earth
Age: 13
Gender: male
Rank: Gennin
Level: 1

~Appearance~

Headband: Black cloth and is placed on the upper thigh
Height: 5’0
Weight: 108
Hair: Rykuu has Thick black Spiked hair all around his hair has some blonde coloring all around it to give him that cool guy or dangerous look.
Eyes: His eyes Are hazel and have been known to change with his mood. They maintain a normal mix of colors when he’s in a good mood. But put him in a bad mood is eyes tend to give a hint of orange in them and when depressed Dark blue color. His eyes maintain a normal size and shape of a teardrop.

Physical Description: Rykuu’s skin seems to maintain a dark tan to his skin kinda around the same color, as the desert sand would have. His muscles are well defined you can see that Rykuu poses physical strength but his muscles aren’t definitely defined just well done. Rykuu has very many scars. There is one behind his head were when he was little he jumped off a flight of stairs thinking he could fly and landed on a table therefore splitting it open. He also Head butted a Hard rock table and cracked the edge of it doing it again he split his forehead open and has a scar there. Rykuu also has a scar that retains the shape of some sort of fish on his left hand; it’s on the index finger and the first knuckle up. He also has a scar on his left leg were he cut himself with a Ninja tool while running to practice his aim. Rykuu Has gone threw a painful ordeal. Getting a tattoo he has one on his left shoulder blade it has a cross with wings coming out of them and under it reads. “In Loving memory of mom” in a banner.

Clothing: Rykuu wears this Shirt that’s fairly large on him and it poses two Dragons entwined to make out what seems to be a ying-yang Symbol on his shirt. The shirt color is black and the dragons are of orange and blue. The shirt is a short-sleeved shirt and under it he wears a long sleeved mesh shirt. Were under it reveals his tattoo from a gapping hole in his shirt that he refuses to get repaired. Rykuu wears long baggy Blue jean Pants. On his upper thigh he has a headband mimicking that of his villages but instead of it being metal it’s a plastic forehead protector that he wear’s on his upper thigh. Rykuu wears no shoes or socks to protect his feet and Achilles tendon.

Background: Rykuu’s Mom died when he was five years old. She was a ninja and his dad was a construction worker for the village. One day the Kage of the village requested Rykuu’s mom to come up to the office. She followed up there and accepted a mission that was classified as a class S mission she took a team of 3. His mom was killed during an intense fight with the Intruder but the last thing she ever said to her comrades were “Tell my son to live strong, I want him to live a good life and become a powerful ninja” the message was delivered to him and he takes those words to heart with him. He now lives with his just his father.

Personality: Rykuu has a personality like no other. He’s a very smart Bright kid but lacks common sense. He’s book smart and battle smart but he has no common sense what so ever but what little he has doesn’t really help him in his life. He has little or no friends so far his father is the only thing he even considers a friend since that’s the only person who he talks too besides his sensei in the academy. Rykuu has a tendency to scare the other children because of his muscles he has built up and because he rarely talks. Rykuu is pretty much seems like a loner but if you get the time to know him he turns out to be a kind hearted guy and wishes the best in people even if it tends to be better than him.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu- Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Genjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.


Taijutsu- none

Summoning Contract- none

~Stats~:
LV. 1
Experience: 63/100
Hp: 12
Cp: 11
Strength: 8+7+0=15 {2}
Dexterity: 8+6+0=14 {2}
Constitution: 8+5+0=13 {1}
Intelligence: 8+5+0=13 {1}
Wisdom: 8+7+0=15 {2}
Charisma: 8+10+0=18 (4}
Chakra: 8+16+0=24{7}
Dodge Bonus: 14

Base Points: 8.

Points for Distribution: 36


Base Attack Bonus: 1

Attack Bonus: 3

Ranged Bonus: 3

Damage: 1-8

Base Save Bonus: 0

Fortitude: 1

Reflex Save: 2

Will Save: 2

Skills:
Bluff: (Char) 4+0+0=4
Diplomacy: (Char) 4+0+0=4
Disguise: (Char) 4+0+0=4
Gather Information: (Cha) 4+2+0=6
Handle Animal: (Cha) 4+0+0=4
Intimidate: (Cha) 4+0+0=4
Innuendo: (Cha) 4+0+0=4
Perform: (Cha) 4+0+0=4
Sense Motive: (Wis) 2+0+0=2
Read Lips: (Wis) 2+0+0=2
Seduction: (Cha) 4+0+0=4

Balance: (Dex) 2+0+0=2
Disable Device: (Int) 1+0+0=1
Escape Artist: (Dex) 2+0+0=2
Hide: (Dex) 3+0+0=3
Listen: (Wis) 2+0+0=2
Move Silently: (Dex) 2+0+0=2
Sleight of Hand: (Dex) 2+0+0=2
Survival: (Wis) 2+0+0=2
Swim: (Str) 2+0+0=2
Treat Injury: (Wis) 2+0+0=2
Tumble: (Dex) 2+0+0=2
Use Rope: (Dex) 2+0+0=2

Concentration: (Con) 1+2+0=3
Craft: (Int) 1+0+0=1
Forgery: (Int) 1+0+0=1
Knowledge: (Int) 1+0+0=1
Repair: (Int) 1+0+0=1
Research: (Int) 1+0+0=1
Search: (Int) 1+0+0=1
Spot: (Wis) 3+5+0=8

Chakra Control: (Int) 1+3+0=4
Ninjutsu: (Chk) 7+1+0=8
Genjutsu: (Int) 3+0+0=3
Taijutsu: (Str) 2+1+0=3
Fuuin Jutsu: (Int) 1+0+0=1
Kawarimi: 0+0+0=0
Kunai: 2+1+0=3
Shuriken: 0+0+0=0
Ninja Weapons: 0+0+4=4
Sneak Attack: 0+0+0=0

~Possessions~


Money:

¥en:
Ryo: 14

Equipment:

Kobayashi_Akira

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